I think it was a bad idea to do all the DLC first thing. The only characters I knew were from Disgaea 1 and even that story was pretty trite, the rest of them are all "stretch this 30 second premise out to 3 missions and 6 cutscenes" with characters I don't even care about. But I just want to get it over with so I don't have to think about it later. The ones with the Disgaea 3 and 4 characters were especially bad.
I plan on shelving almost all of them, in fact I might just use the ones they handed us off the bat (Nisa, Metallia, Girl Laharl).
New to the series, very strange to get a ton of money up front, but whatever. DLC characters seems a bit OP, I assume that balances out as I progress. Absolutely love this game. Very cool to see it's not been censored to hell and back. Love the attitude it presents.
Happy to have a nice strategy game I can play anywhere, especially during breaks. Yay!
I'm downloading this to my switch now...I've played several Disgea's before but don't think ive every finished them...they are fun, but i always eventually hit a wall that goes from one story mission where its very easy to complete, to the next where my characters are suddenly massively underpowered. Hopefully having it on a mobile system will help me grind here and there instead of a lot at one time.
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
Having them in consumables is usually pointless
edit: also when you beat them up they double their power level
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
Move them off consumables. Technically, they CAN benefit if it's something like an HP recovery item with an HP innocent on it, but it's really just not worth it at all.
Until post game though, they're not going to be providing much benefit anyway, and especially not the raw stat ones, which are basically never useful, especially in 5. It's another mechanic you can relatively safely ignore until it's easy to farm them in the hundreds of levels at a time.
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
But I can do that when they're in weapons, right? There's no particular reason not to move them off of consumables as soon as I find them?
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
But I can do that when they're in weapons, right? There's no particular reason not to move them off of consumables as soon as I find them?
yes innoncents are in every item, but generally later in the game you can combine innocents, so you capture them from whatever item, combine them, and stick them in your weapon to make it super badass
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
But I can do that when they're in weapons, right? There's no particular reason not to move them off of consumables as soon as I find them?
The reason not to is that it takes time and effort, and the gain is exceedingly marginal.
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
But I can do that when they're in weapons, right? There's no particular reason not to move them off of consumables as soon as I find them?
The reason not to is that it takes time and effort, and the gain is exceedingly marginal.
Why is the gain too marginal? Can't you move them off the items and into other weapons and armor as you play through the story at least?
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
But I can do that when they're in weapons, right? There's no particular reason not to move them off of consumables as soon as I find them?
The reason not to is that it takes time and effort, and the gain is exceedingly marginal.
Why is the gain too marginal? Can't you move them off the items and into other weapons and armor as you play through the story at least?
Because the stat gain is tiny, and almost all of the actually good innocents only show up on rank 30+ items. Almost anything you could be doing with your time instead of fussing around with low level meh innocents is going to be more bang for your buck.
I haven't unlocked the innocents breeding thing yet so I don't know much about it, you want to just ignore that until you're done with the story?
Breeding is basically for making copies of innocents. It can also be used to create hybrids. eg an Atk innocent and an HP innocent can create an Atk/HP innocent. Since you can combine them and then use the new higher leveled ones as parents, they increase multiplicatively, so it's not as crazy to start on that as soon as you have some good innocents, even if they're low level. I'd only bother with Managers (+mana), Statisticians (+exp), or Professionals (+crit damage) though. Instructors (+Weapon exp), and Mentors (+skill exp) are also decent, if you want, but there are super easy ways to very quickly max those in the postgame regardless. That'll just speed that up a little bit. Elemental resistances are decent too, but you eventually want way fewer of them than the Mana/Exp/Crit stuff.
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mojojoeoA block off the park, living the dream.Registered Userregular
I'm definitely going to use the original theme if I can find it. right now I have it set to the shop theme because I want to drive myself crazy. I knew I had to use raspberyl as soon as I saw her walk animation, and I'm going to use prier but aside from that probably just some of the original trio.
leveling up classes takes a while. I got brawler to level 2 but mage/cleric is very slow. sorcerer is ultra slow.
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
Having them in consumables is usually pointless
edit: also when you beat them up they double their power level
I don't have the item world yet, but I seem to be able to just pull items off consumables and put them in a warehouse instead by just using the innocents manager. And then I can put them on a weapon. Do I misunderstand something?
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
Having them in consumables is usually pointless
edit: also when you beat them up they double their power level
I don't have the item world yet, but I seem to be able to just pull items off consumables and put them in a warehouse instead by just using the innocents manager. And then I can put them on a weapon. Do I misunderstand something?
Nope, that's sorta the first step to it all. Once you unlock the item world and you put those innocents on an item and enter that item you can beat them up/capture them for YUUUUGE bonuses (2x) to their power.
My first run through of the game had me pretty much ignore all of the innocent things. I felt like it was a lot of effort for not alot of returns to my stats. It was just easier to kill stuff to get more EXP and stats, IMO.
So I just started getting into Disgaea 5 on Switch after never really having played a Disgaea before. Can someone explain innocents to me? Is there any value to leaving innocents on a consumable item, or should I store them off of consumables whenever I find them that way?
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
Having them in consumables is usually pointless
edit: also when you beat them up they double their power level
I don't have the item world yet, but I seem to be able to just pull items off consumables and put them in a warehouse instead by just using the innocents manager. And then I can put them on a weapon. Do I misunderstand something?
In all previous Disgaeas, you could only transfer subdued innocents. My assumption is that he's confused.
It does let you move innocents to the warehouse without subduing them in this one. For some reason, the give you access to the innocent manager before the item world.
For me the Item World was always the mountain that I had to climb to enjoy the game. The idea that I go into an item and kill stuff to make the item better and repeatedly do that to make it stronger was so daunting that I put the game down (last one I played was D3). But D5 kinda eases you into the idea of improving your weapons.
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2 also lets you summon him via cellphone.
I plan on shelving almost all of them, in fact I might just use the ones they handed us off the bat (Nisa, Metallia, Girl Laharl).
Happy to have a nice strategy game I can play anywhere, especially during breaks. Yay!
you want to go into the item world and 'capture' them by beating them up. They provide bonuses to items, and if you capture them you can move them to weapons/armor/whatever to give your item and thus your character a buff.
Having them in consumables is usually pointless
edit: also when you beat them up they double their power level
Move them off consumables. Technically, they CAN benefit if it's something like an HP recovery item with an HP innocent on it, but it's really just not worth it at all.
Until post game though, they're not going to be providing much benefit anyway, and especially not the raw stat ones, which are basically never useful, especially in 5. It's another mechanic you can relatively safely ignore until it's easy to farm them in the hundreds of levels at a time.
But I can do that when they're in weapons, right? There's no particular reason not to move them off of consumables as soon as I find them?
yes innoncents are in every item, but generally later in the game you can combine innocents, so you capture them from whatever item, combine them, and stick them in your weapon to make it super badass
The reason not to is that it takes time and effort, and the gain is exceedingly marginal.
Why is the gain too marginal? Can't you move them off the items and into other weapons and armor as you play through the story at least?
Japan.
Because the stat gain is tiny, and almost all of the actually good innocents only show up on rank 30+ items. Almost anything you could be doing with your time instead of fussing around with low level meh innocents is going to be more bang for your buck.
You'll constantly alternate between "wow, this is awesome" and "wow, this is making me super uncomfortable".
Yeah, basically that. Though iirc it's mainly Seraphina.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Think I got about 60% of the way through D4 before I turned it back into Gamefly at the time.
Breeding is basically for making copies of innocents. It can also be used to create hybrids. eg an Atk innocent and an HP innocent can create an Atk/HP innocent. Since you can combine them and then use the new higher leveled ones as parents, they increase multiplicatively, so it's not as crazy to start on that as soon as you have some good innocents, even if they're low level. I'd only bother with Managers (+mana), Statisticians (+exp), or Professionals (+crit damage) though. Instructors (+Weapon exp), and Mentors (+skill exp) are also decent, if you want, but there are super easy ways to very quickly max those in the postgame regardless. That'll just speed that up a little bit. Elemental resistances are decent too, but you eventually want way fewer of them than the Mana/Exp/Crit stuff.
https://www.youtube.com/watch?v=jS6JRuTynLs
Data NPC in home base.
*shoots prinny*
leveling up classes takes a while. I got brawler to level 2 but mage/cleric is very slow. sorcerer is ultra slow.
It's everybody (hell even the males look 12) and excusing it as "Japan" is not what we should be doing.
He's definitely my 2nd favorite in the game. His VA is awesome.
I don't have the item world yet, but I seem to be able to just pull items off consumables and put them in a warehouse instead by just using the innocents manager. And then I can put them on a weapon. Do I misunderstand something?
Nope, that's sorta the first step to it all. Once you unlock the item world and you put those innocents on an item and enter that item you can beat them up/capture them for YUUUUGE bonuses (2x) to their power.
My first run through of the game had me pretty much ignore all of the innocent things. I felt like it was a lot of effort for not alot of returns to my stats. It was just easier to kill stuff to get more EXP and stats, IMO.
In all previous Disgaeas, you could only transfer subdued innocents. My assumption is that he's confused.
There are innocents who will happily move.