Can someone ELI5 expeditions for me? Is it bad to send an expedition that isn't full? Do you always want to let the expedition run its course, or does it make sense to bring teams back early?
Well you generally want to send them full because characters on the expedition gain levels from it. You want to let it run its course i think, as they can get extra gear and prisoners as well while you do other things.
I've also gotten items i dont think you can get any other way...like save game icons, and i think you can get new musics as well.
Later, when you get uber you will be invading other peoples netherworlds and stealing copies of their gear, which can be great stuff.
Basically, it does not hurt you at all to do them. I suggest hiring enough people to cover a full expedition. Or, you can just get the Special Content characters and use them. For instance, i usually send most of the prinnies + the first two 'boss' characters you get since I don't use prinnies much, and they become unusable in the main game while they are on expeditions.
Okay, so I've got 3 characters around level 85-90, the rest are mostly down in the 50's cause i dont use them a lot except for the ones i bought and raised already. I've used a few PL methods but none of them are really quick.
I have, after carefully looking at every item for sale, and items i've found, got a whopping 34 Subdued Statisticians. How do i go about turning these 34 into 50 quadrillion? I seem to remember there was a duplication trick that did not involve item world..
Apparently you get an innocent farm automatically in chapter 9 and that lets you breed innocents based on what you place inside it. Acquire new farm-grown innocents, combine with the old, toss it back in the farm, repeat.
By the way statisticians and the other grinding related innocents have a hard total cap per character:
1900 for Instructor/Mentor
300 for Broker
900 for Statisticians
1900 total for Managers
You can have a stack of 900 statisticians, or three stacks of 500 each but will only gain the benefit of 900.
Okay, so I've got 3 characters around level 85-90, the rest are mostly down in the 50's cause i dont use them a lot except for the ones i bought and raised already. I've used a few PL methods but none of them are really quick.
I have, after carefully looking at every item for sale, and items i've found, got a whopping 34 Subdued Statisticians. How do i go about turning these 34 into 50 quadrillion? I seem to remember there was a duplication trick that did not involve item world..
After you get to chapter 9, the Innocent Aid squad unlocks, and putting a character there lets you use the Innocent Farm at the Innocent NPC. They will breed and duplicate in there slowly, don't even have to be subdued. Leveling up the squad helps, as does Raspberyl (DLC) with her 5000 mana evility unlocked that makes her a good manager of the farm.
You may want to stop leveling the Innocent Aid squad before unlocking "innocents are born subdued." Yes, this makes it easier to combine them after being born, but unsubdued ones that you subdue manually in the item world can be leveled up to 8x more, if you travel the innocent route in the item and also have Hunter Squad maxed. And you can't go back on it once you've unlocked the auto-subdue.
Apparently you get an innocent farm automatically in chapter 9 and that lets you breed innocents based on what you place inside it. Acquire new farm-grown innocents, combine with the old, toss it back in the farm, repeat.
By the way statisticians and the other grinding related innocents have a hard total cap per character:
1900 for Instructor/Mentor
300 for Broker
900 for Statisticians
1900 total for Managers
You can have a stack of 900 statisticians, or three stacks of 500 each but will only gain the benefit of 900.
No, i know about the unlocks. I've got the hunter, the innocence aid squad, and the farm all unlocked. I'm looking for things beyond the obvious, like duplication.
Are you positive about the 900 cap? I've seen lots of D5 videos over the last few days and every one that talks about innocence farming has like 50,000 innocence x as many slots as the item allows to hold in the demos.
sorry @UncleSporky it was early and re-reading my post I came off as a goose. It is a pretty common theme to go to the human world and celestia though.
sorry @UncleSporky it was early and re-reading my post I came off as a goose. It is a pretty common theme to go to the human world and celestia though.
No worries, I just wanted to clarify it wasn't from a standpoint of thinking it never happened. Finishing the story from 5 left me wanting to know more about it, since it's all offscreen there.
1) I know generally about tower farming from past Disgaea's. but I'm on the 11th chapter of the main game and still have no unlocked the tower squad (if it exists?) or how to gain access to the tower skills in this game.
2) What determines the success rate of Capture? I was doing 3-4 capture farming with Metallia (low levels but it gets the job done eventually) to grind squad levels, and I was raising the stars in the cheat shop to what i thought was the highest she can handle. Shes like level 90, but for some reason she cant reliably capture reliably above 6 stars (about level 40 monsters). The megaphone only works to give you a bonus if you defeat the creatures right, so thats not going to help her?
3) Any reason i should not be passing the 'sell better items' bill as much as i can? (Other than reaching the point of me not being able to afford anything).
I found this fast xp grinding method for post game if anyone is interested. Since Metallia has been one of my best and most used characters, i hope to be able to implement this as soon as I get to it.
I found a heck of a way to start off post-game. There are two versions of it, the first requires DLC(Metallia) the second doesn't require any DLC.
Okay, first you MUST have beaten the main storyline, no spoilers here! I promise. Then accept the quest "CHM77 Invitation". It will unlock a challenge map in Sandcano. This map has 76 gunners all with 1 HP and you can only use one character.
Equip your best evilities or armor for defense to Metallia. The enemies here are level 120 and can hit fairly hard, if you're too weak for this, set enemy strength to 1 star and go to the first area of the Martial Training map. Also make sure you have your NW exterior set up so you can summon it in battle.
Now pass these two bills: "Charge Bonus Gauge" and "Critical Situation". The first bill sets your bonus gauge at 3 at the start of the match. The second bill causes the first ally who's damaged to enter Revenge mode immediately. Then put Metallia inside of your Capture Squad, especially if it's maxed as it'll help her hit chance a ton!
Go to Sandcano to the bonus map and bring out Metallia, have her Defend. After the enemy's turn, use Summon to call your Pocket NW to remove the -20% hit chance effect. Then simply use Metallia's overload ability. Ideally it'll have a 99% hit chance and you should get 76 prisoners.
Once back to your base, interrogate all the prisoners(done with a level 2 squad) and get their SP down. Now you have two options, either use them to massively level up most of your squads, or extract their magic, which will give you stat boosting items that can add up extremely fast.
As you become stronger, increase their strength progressively until they're at their maximum(lvl620). At this point a full clear gets you either 2,000-ish levels per subdued prisoner for your squads, OR it gets you a magic extract that gives around 10,000 HP and 4,000 to all stats and SP. Don't forget to use the maid's evility to use this item on 5 allies instead of 1!
IF YOU DO NOT HAVE METALLIA(or she's too weak)
Either use a unique character with a area-wide AoE, or give Izuna's Overload to a character. Repeat the above, except put them in the squad you want them in for power leveling. Do everything as I mentioned above... defend, summon, then overload. Once finished you'll have exp from 76 level 120+s, or the mana from that many, multiplied from your cheat shop no doubt.
Some simple examples. In just four runs, I boosted the stats of five of my twelve characters by about 45k health and almost 20k on all stats. I also use this method for reincarnating, using a 750% EXP cheat shop, 89% EXP from statisticians and triple EXP for sub-lv10 units. My character jumps from level 1 to mid 1800s in a single clear. I can also drop it to 700% EXP and 50% mana along with the evility for 200% extra mana... and she gets 20,000 a clear.
A side note; IF you're using the Metallia method, then she will not get any EXP for capturing the enemies. HOWEVER, she will get mana. So use your cheat shop to have her gain massive amounts of mana.
Sorry if this was jumbled, half asleep, but really wanted to share! Enjoy! And before anyone adds anything, this is intended for people fresh out of the story who aren't massively over-leveled and want to get a quick start into post-game. That said, feel free to add relevant information.
Well, I spent last night running a couple item dungeon runs fixing my sub-class issue (I gave everyone a subclass).
I finally unlocked Noble Spirits, and holy shit they look amazing and hilarious. I hope they turn out to be useful.
Question about Bootcamp skills. Do followers steal XP from leader or earn their bonus in addition to the leader's normally earned xp. In other words, does the leader earn less xp than if he/she weren't in a squad?
1) I know generally about tower farming from past Disgaea's. but I'm on the 11th chapter of the main game and still have no unlocked the tower squad (if it exists?) or how to gain access to the tower skills in this game.
2) What determines the success rate of Capture? I was doing 3-4 capture farming with Metallia (low levels but it gets the job done eventually) to grind squad levels, and I was raising the stars in the cheat shop to what i thought was the highest she can handle. Shes like level 90, but for some reason she cant reliably capture reliably above 6 stars (about level 40 monsters). The megaphone only works to give you a bonus if you defeat the creatures right, so thats not going to help her?
3) Any reason i should not be passing the 'sell better items' bill as much as i can? (Other than reaching the point of me not being able to afford anything).
I found this fast xp grinding method for post game if anyone is interested. Since Metallia has been one of my best and most used characters, i hope to be able to implement this as soon as I get to it.
1.)
Put characters in a tower. Then attack.
2.)
Capturing goes by stats, not level, and I believe is approximately equivalent to a normal attack, but using the character's primary stat. Yes, the megaphone won't help. You can put her in the capture squad to give her a regular capture skill, and it'll show the 'damage' she's doing.
3) Any reason i should not be passing the 'sell better items' bill as much as i can? (Other than reaching the point of me not being able to afford anything).
All it does is raise the level of items to that of the next chapter, and then when you get to the next chapter it won't upgrade like it would've naturally (since you already upgraded it). And then you can use it again to raise to the following chapter etc. It's just a way to get the next chapter's items early, not necessary if you're blazing through them pretty quick.
Well, I spent last night running a couple item dungeon runs fixing my sub-class issue (I gave everyone a subclass).
I finally unlocked Noble Spirits, and holy shit they look amazing and hilarious. I hope they turn out to be useful.
Question about Bootcamp skills. Do followers steal XP from leader or earn their bonus in addition to the leader's normally earned xp. In other words, does the leader earn less xp than if he/she weren't in a squad?
When I first looked into subclassing I wasn't paying close attention and didn't realize that only unique characters get subclasses as an extra thing...everyone else, it's like changing their primary class. Basically they already had a "subclass," it was just their class. I had changed them all before I noticed, at that point was faster for me to reload.
I'm pretty sure Boot Camp doesn't drain XP from the leader, it's why the rest only gain a percentage of the leader's XP.
Towering is when one character is holding another character using lift right? I've not been able to attack while being held... Is it the squad that allows that ability?
Towering is when one character is holding another character using lift right? I've not been able to attack while being held... Is it the squad that allows that ability?
Whichever character is holding all the rest up is able to attack up to 2 spaces away, regardless of how many people are in the tower. Just choosing that instead of throw. After you've attacked a few times you'll be able to do Tower Move which lets you get around while still in tower formation and keep attacking that way around the map. Ultimately you'll get Tower Laser which is really strong.
Towering is when one character is holding another character using lift right? I've not been able to attack while being held... Is it the squad that allows that ability?
Only the character on the bottom can act, whether it's attacking (range determined by tower height) or using a tower skill (unlocked by attacking in a tower).
Note that this means that you can chain tower attacks.
Character B lifts Character A
Character B does a 2-man tower attack (B and A get exp)
Character C lifts Character B
Character C does a 3-man tower attack (C, B, and A get exp)
Character D lifts Character C
Character D does a 4-man tower attack (D, C, B, A get exp)
etc
Regarding the sub-classes, the only thing it provides is a way to level up additional classes and acquire their evilties, correct? I know that eventually you gain stat bonuses for mastering classes, and sub-classing is a means of doing so without constantly reincarnating as a new class. What I'm wondering is if sub-classing affects aptitudes, weapon skills, or anything else. Should the overlords for example care about the order they level up sub-classes other than it being convenient for acquiring new classes, or targeting specific evilties to acquire?
Regarding the sub-classes, the only thing it provides is a way to level up additional classes and acquire their evilties, correct? I know that eventually you gain stat bonuses for mastering classes, and sub-classing is a means of doing so without constantly reincarnating as a new class. What I'm wondering is if sub-classing affects aptitudes, weapon skills, or anything else. Should the overlords for example care about the order they level up sub-classes other than it being convenient for acquiring new classes, or targeting specific evilties to acquire?
It affects only evilities available, the reincarnation bonuses, and unlocking higher tiers of that class/other classes.
K so i was just doing some prisoner farming..
The Hunter team skill that says "Increase Innocent rates by members x 3%" : Is this the 9 members i can put characters into the squad thats the max, or is it the # of squad members (All the prisoners ive fed it) (which currently is 246) ?
K so i was just doing some prisoner farming..
The Hunter team skill that says "Increase Innocent rates by members x 3%" : Is this the 9 members i can put characters into the squad thats the max, or is it the # of squad members (All the prisoners ive fed it) (which currently is 246) ?
It's the number of playable characters you have in that squad, not the prisoners.
So before this game came out, despite being pretty confident I would like it, I had some doubts due to how I felt about geo panels/the item world from Disgaea 1. Basically I was compelled to always focus on the geo panels, staring at the ground and trying to solve the puzzles rather than being able to think about actual strategy combat. It was all colors and throwing symbols around and not the tactics I wanted, and on top of that it was really time consuming for little payoff. I'd asked some people about it, if geo stuff was minimized at all, but nobody seemed to be able to answer or just said yeah of course the geo stuff is in, it's Disgaea.
However, Disgaea 5 did alleviate a lot of my issues with it.
- Much easier to level and get things done outside of just the item world; in Disgaea 1 that was basically all there was to do, so I felt like I had to do it.
- Item world maps are so much smaller! And also more contiguous! It's so much faster to get through any one map than in D1, which means even if there is a geo puzzle to solve it feels more ignorable unless I really want to fill the bonus gauge. No floating island a mile away with one enemy and geo symbol on it.
- Better algorithms for laying out geo panels, much less of the random color puke of D1. Often large contiguous areas that feel more discrete. I can avoid bad spots more easily and lure enemies onto or out of them, instead of never knowing who is going to end up on what type of panel.
- More to do in the item world that distracts me from geo stuff. It's easy to focus on innocents/level spheres/fish/bottles/lucky panels/chests/invasions etc. and getting down to the next floor after taking care of that, it's not just about maxing the gauge and leveling up.
- Easier throwing...even if it was technically possible to throw diagonally in D1, it's a lot nicer in 5 and it makes solving puzzles easier, or even just skipping to the end of the map.
Probably the biggest thing is the smaller map sizes. It feels perfect for a world intended for quick travel, descending for a variety of reasons (meet more innocents, find more leveling features like the spheres, hope for rare events like item duplication etc.). Respects my time better.
so just to reiterate the way I solve those pesky geopanels. You might want to get a pen and paper to really break it down:
1) make sure there is no invul panels or no color change panels. This basically negates doing a full geopanel clear and you can just skip trying to blow everything up.
2) write down every color of geopanel and geo symbol. Almost always there will be 1 extra geopanel color that will not match any of the geo symbols, instead it will be a null geo symbol .
3) pile on all of the colored geosymbols onto the one geo panel color that does not match. Put the null geo symbol onto any of the other colors (usually I put it on whatever color geo symbol i am going to smash to kick the chain off)
4) smash said geo symbol, sit back, watch numbers go up and then splosions.
usually you can get this done in 2 turns, where you throw your characters out to get the symbols, they throw them onto the color, and then move to a safe spot. If it takes more then just kill the enemies who are actively gunning for you with your heavy hitters.
Once you start employing that sort of tactic it really trivializes making the geopanel puzzles complex.
Man why does everyone keep going on about the "ultimate demon technique." What a dumb name...I mean, they're demons. It'd be like if we had the "ultimate human technique." People name their stuff after things unlike themselves, we got monkey style and tiger style and stuff like that. Someone's probably even got a demon technique. It doesn't sound cool when you're just talking about yourself.
I recall once seeing an anime OAV or movie from the late 80s or early 90s that had a quiet Japanese town where all the inhabitants were former teenage or young adult heroes/magical girls who had settled down and when the bad guys from another dimension overwhelmed the main characters and started rampaging through the town the middle aged residents started shouting things like the above while throwing spears made of noodles, precision guided shoes, and the like as the counterattack.
This kind of diction is frequently used to poke fun of action tropes and given the series I'm inclined to think Disgaea is probably having fun with it instead of just playing it seriously.
In other news, I had my first game over last night. In retrospect shooting the neutral npc even when she was going berserk and attacking me was not the right choice to make.
so just to reiterate the way I solve those pesky geopanels. You might want to get a pen and paper to really break it down:
1) make sure there is no invul panels or no color change panels. This basically negates doing a full geopanel clear and you can just skip trying to blow everything up.
I'm not 100% sure but I think I was able to eliminate an invulnerable panel/symbol in Disgaea 1 by having it later in the chain, i.e. the first symbol destroyed was neither invulnerable nor sitting on invulnerable panels.
so just to reiterate the way I solve those pesky geopanels. You might want to get a pen and paper to really break it down:
1) make sure there is no invul panels or no color change panels. This basically negates doing a full geopanel clear and you can just skip trying to blow everything up.
2) write down every color of geopanel and geo symbol. Almost always there will be 1 extra geopanel color that will not match any of the geo symbols, instead it will be a null geo symbol .
3) pile on all of the colored geosymbols onto the one geo panel color that does not match. Put the null geo symbol onto any of the other colors (usually I put it on whatever color geo symbol i am going to smash to kick the chain off)
4) smash said geo symbol, sit back, watch numbers go up and then splosions.
usually you can get this done in 2 turns, where you throw your characters out to get the symbols, they throw them onto the color, and then move to a safe spot. If it takes more then just kill the enemies who are actively gunning for you with your heavy hitters.
Once you start employing that sort of tactic it really trivializes making the geopanel puzzles complex.
You're wrong for 1. Neither of those things really block you from a full clear, just make it slightly more complex. Invul can be destroyed by color change or as the starter by throwing it onto an enemy, and No Color just has to be the starter.
And for 2, you can just tell that at a quick glance by checking the 'characters' on the field. I'm pretty certain that starting with Disgaea 4, geo panels and symbols are added in a set order. ie If there's one geo symbol, it's a null. If there's two, it's a null and a red. I have a vague memory that they were always technically solvable in Disgaea 5 (ie #color panels always >= #symbols), but I'm not certain about that.
It gets to be not worth it pretty quickly though unless it's to clear a particularly annoying effect or similar.
so just to reiterate the way I solve those pesky geopanels. You might want to get a pen and paper to really break it down:
1) make sure there is no invul panels or no color change panels. This basically negates doing a full geopanel clear and you can just skip trying to blow everything up.
2) write down every color of geopanel and geo symbol. Almost always there will be 1 extra geopanel color that will not match any of the geo symbols, instead it will be a null geo symbol .
3) pile on all of the colored geosymbols onto the one geo panel color that does not match. Put the null geo symbol onto any of the other colors (usually I put it on whatever color geo symbol i am going to smash to kick the chain off)
4) smash said geo symbol, sit back, watch numbers go up and then splosions.
usually you can get this done in 2 turns, where you throw your characters out to get the symbols, they throw them onto the color, and then move to a safe spot. If it takes more then just kill the enemies who are actively gunning for you with your heavy hitters.
Once you start employing that sort of tactic it really trivializes making the geopanel puzzles complex.
You're wrong for 1. Neither of those things really block you from a full clear, just make it slightly more complex. Invul can be destroyed by color change or as the starter by throwing it onto an enemy, and No Color just has to be the starter.
You can also use an Invincible geo symbol as the starter by destroying it with the Geo Blast spell (from a spell scroll or Sage).
so just to reiterate the way I solve those pesky geopanels. You might want to get a pen and paper to really break it down:
1) make sure there is no invul panels or no color change panels. This basically negates doing a full geopanel clear and you can just skip trying to blow everything up.
2) write down every color of geopanel and geo symbol. Almost always there will be 1 extra geopanel color that will not match any of the geo symbols, instead it will be a null geo symbol .
3) pile on all of the colored geosymbols onto the one geo panel color that does not match. Put the null geo symbol onto any of the other colors (usually I put it on whatever color geo symbol i am going to smash to kick the chain off)
4) smash said geo symbol, sit back, watch numbers go up and then splosions.
usually you can get this done in 2 turns, where you throw your characters out to get the symbols, they throw them onto the color, and then move to a safe spot. If it takes more then just kill the enemies who are actively gunning for you with your heavy hitters.
Once you start employing that sort of tactic it really trivializes making the geopanel puzzles complex.
You can also just put all the panels on the same color, making sure the null panel is the furthest away from the first panel you pop (which will not be the color of the floor at that time).
No. I don't know why that's a big deal though. It dumps spell scrolls on you by the truckload, and you can straight up teach any generic skill from one character to another once the squad for it unlocks (chapter 9?).
Man why does everyone keep going on about the "ultimate demon technique." What a dumb name...I mean, they're demons. It'd be like if we had the "ultimate human technique." People name their stuff after things unlike themselves, we got monkey style and tiger style and stuff like that. Someone's probably even got a demon technique. It doesn't sound cool when you're just talking about yourself.
I recall once seeing an anime OAV or movie from the late 80s or early 90s that had a quiet Japanese town where all the inhabitants were former teenage or young adult heroes/magical girls who had settled down and when the bad guys from another dimension overwhelmed the main characters and started rampaging through the town the middle aged residents started shouting things like the above while throwing spears made of noodles, precision guided shoes, and the like as the counterattack.
This kind of diction is frequently used to poke fun of action tropes and given the series I'm inclined to think Disgaea is probably having fun with it instead of just playing it seriously.
In other news, I had my first game over last night. In retrospect shooting the neutral npc even when she was going berserk and attacking me was not the right choice to make.
That kind of thing is common in kung fu entertainment, and forms the basis of the episodic nature of Ranma ½. For the record, martial arts tea ceremony is stupid.
Posts
Well
Like I just said I only played part of 1, it was a genuine question.
Well you generally want to send them full because characters on the expedition gain levels from it. You want to let it run its course i think, as they can get extra gear and prisoners as well while you do other things.
I've also gotten items i dont think you can get any other way...like save game icons, and i think you can get new musics as well.
Later, when you get uber you will be invading other peoples netherworlds and stealing copies of their gear, which can be great stuff.
Basically, it does not hurt you at all to do them. I suggest hiring enough people to cover a full expedition. Or, you can just get the Special Content characters and use them. For instance, i usually send most of the prinnies + the first two 'boss' characters you get since I don't use prinnies much, and they become unusable in the main game while they are on expeditions.
Okay, so I've got 3 characters around level 85-90, the rest are mostly down in the 50's cause i dont use them a lot except for the ones i bought and raised already. I've used a few PL methods but none of them are really quick.
I have, after carefully looking at every item for sale, and items i've found, got a whopping 34 Subdued Statisticians. How do i go about turning these 34 into 50 quadrillion? I seem to remember there was a duplication trick that did not involve item world..
By the way statisticians and the other grinding related innocents have a hard total cap per character:
1900 for Instructor/Mentor
300 for Broker
900 for Statisticians
1900 total for Managers
You can have a stack of 900 statisticians, or three stacks of 500 each but will only gain the benefit of 900.
After you get to chapter 9, the Innocent Aid squad unlocks, and putting a character there lets you use the Innocent Farm at the Innocent NPC. They will breed and duplicate in there slowly, don't even have to be subdued. Leveling up the squad helps, as does Raspberyl (DLC) with her 5000 mana evility unlocked that makes her a good manager of the farm.
You may want to stop leveling the Innocent Aid squad before unlocking "innocents are born subdued." Yes, this makes it easier to combine them after being born, but unsubdued ones that you subdue manually in the item world can be leveled up to 8x more, if you travel the innocent route in the item and also have Hunter Squad maxed. And you can't go back on it once you've unlocked the auto-subdue.
Woah you can innocent farm? I didn't know that.
Are you positive about the 900 cap? I've seen lots of D5 videos over the last few days and every one that talks about innocence farming has like 50,000 innocence x as many slots as the item allows to hold in the demos.
And yeah specific innocents are capped, like statistician as listed above. Others do go to 50,000.
https://docs.google.com/spreadsheets/d/1ZSRIRNLdgo9oH__cgvY5a1pwaUY9r18WwTNR-9eA3MA/edit#gid=1388741897
No worries, I just wanted to clarify it wasn't from a standpoint of thinking it never happened. Finishing the story from 5 left me wanting to know more about it, since it's all offscreen there.
1) I know generally about tower farming from past Disgaea's. but I'm on the 11th chapter of the main game and still have no unlocked the tower squad (if it exists?) or how to gain access to the tower skills in this game.
2) What determines the success rate of Capture? I was doing 3-4 capture farming with Metallia (low levels but it gets the job done eventually) to grind squad levels, and I was raising the stars in the cheat shop to what i thought was the highest she can handle. Shes like level 90, but for some reason she cant reliably capture reliably above 6 stars (about level 40 monsters). The megaphone only works to give you a bonus if you defeat the creatures right, so thats not going to help her?
3) Any reason i should not be passing the 'sell better items' bill as much as i can? (Other than reaching the point of me not being able to afford anything).
I found this fast xp grinding method for post game if anyone is interested. Since Metallia has been one of my best and most used characters, i hope to be able to implement this as soon as I get to it.
Okay, first you MUST have beaten the main storyline, no spoilers here! I promise. Then accept the quest "CHM77 Invitation". It will unlock a challenge map in Sandcano. This map has 76 gunners all with 1 HP and you can only use one character.
Equip your best evilities or armor for defense to Metallia. The enemies here are level 120 and can hit fairly hard, if you're too weak for this, set enemy strength to 1 star and go to the first area of the Martial Training map. Also make sure you have your NW exterior set up so you can summon it in battle.
Now pass these two bills: "Charge Bonus Gauge" and "Critical Situation". The first bill sets your bonus gauge at 3 at the start of the match. The second bill causes the first ally who's damaged to enter Revenge mode immediately. Then put Metallia inside of your Capture Squad, especially if it's maxed as it'll help her hit chance a ton!
Go to Sandcano to the bonus map and bring out Metallia, have her Defend. After the enemy's turn, use Summon to call your Pocket NW to remove the -20% hit chance effect. Then simply use Metallia's overload ability. Ideally it'll have a 99% hit chance and you should get 76 prisoners.
Once back to your base, interrogate all the prisoners(done with a level 2 squad) and get their SP down. Now you have two options, either use them to massively level up most of your squads, or extract their magic, which will give you stat boosting items that can add up extremely fast.
As you become stronger, increase their strength progressively until they're at their maximum(lvl620). At this point a full clear gets you either 2,000-ish levels per subdued prisoner for your squads, OR it gets you a magic extract that gives around 10,000 HP and 4,000 to all stats and SP. Don't forget to use the maid's evility to use this item on 5 allies instead of 1!
IF YOU DO NOT HAVE METALLIA(or she's too weak)
Either use a unique character with a area-wide AoE, or give Izuna's Overload to a character. Repeat the above, except put them in the squad you want them in for power leveling. Do everything as I mentioned above... defend, summon, then overload. Once finished you'll have exp from 76 level 120+s, or the mana from that many, multiplied from your cheat shop no doubt.
Some simple examples. In just four runs, I boosted the stats of five of my twelve characters by about 45k health and almost 20k on all stats. I also use this method for reincarnating, using a 750% EXP cheat shop, 89% EXP from statisticians and triple EXP for sub-lv10 units. My character jumps from level 1 to mid 1800s in a single clear. I can also drop it to 700% EXP and 50% mana along with the evility for 200% extra mana... and she gets 20,000 a clear.
A side note; IF you're using the Metallia method, then she will not get any EXP for capturing the enemies. HOWEVER, she will get mana. So use your cheat shop to have her gain massive amounts of mana.
Sorry if this was jumbled, half asleep, but really wanted to share! Enjoy! And before anyone adds anything, this is intended for people fresh out of the story who aren't massively over-leveled and want to get a quick start into post-game. That said, feel free to add relevant information.
I finally unlocked Noble Spirits, and holy shit they look amazing and hilarious. I hope they turn out to be useful.
Question about Bootcamp skills. Do followers steal XP from leader or earn their bonus in addition to the leader's normally earned xp. In other words, does the leader earn less xp than if he/she weren't in a squad?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
1.)
Put characters in a tower. Then attack.
2.)
Capturing goes by stats, not level, and I believe is approximately equivalent to a normal attack, but using the character's primary stat. Yes, the megaphone won't help. You can put her in the capture squad to give her a regular capture skill, and it'll show the 'damage' she's doing.
3.)
No.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Yes/No.
You can't just have the base attack. Either the entire tower attacks, or none of it attacks.
The base alone can counter though, which gives exp to nobody but the base.
All it does is raise the level of items to that of the next chapter, and then when you get to the next chapter it won't upgrade like it would've naturally (since you already upgraded it). And then you can use it again to raise to the following chapter etc. It's just a way to get the next chapter's items early, not necessary if you're blazing through them pretty quick.
When I first looked into subclassing I wasn't paying close attention and didn't realize that only unique characters get subclasses as an extra thing...everyone else, it's like changing their primary class. Basically they already had a "subclass," it was just their class. I had changed them all before I noticed, at that point was faster for me to reload.
I'm pretty sure Boot Camp doesn't drain XP from the leader, it's why the rest only gain a percentage of the leader's XP.
Whichever character is holding all the rest up is able to attack up to 2 spaces away, regardless of how many people are in the tower. Just choosing that instead of throw. After you've attacked a few times you'll be able to do Tower Move which lets you get around while still in tower formation and keep attacking that way around the map. Ultimately you'll get Tower Laser which is really strong.
Only the character on the bottom can act, whether it's attacking (range determined by tower height) or using a tower skill (unlocked by attacking in a tower).
Note that this means that you can chain tower attacks.
Character B lifts Character A
Character B does a 2-man tower attack (B and A get exp)
Character C lifts Character B
Character C does a 3-man tower attack (C, B, and A get exp)
Character D lifts Character C
Character D does a 4-man tower attack (D, C, B, A get exp)
etc
It affects only evilities available, the reincarnation bonuses, and unlocking higher tiers of that class/other classes.
The Hunter team skill that says "Increase Innocent rates by members x 3%" : Is this the 9 members i can put characters into the squad thats the max, or is it the # of squad members (All the prisoners ive fed it) (which currently is 246) ?
It's the number of playable characters you have in that squad, not the prisoners.
However, Disgaea 5 did alleviate a lot of my issues with it.
- Much easier to level and get things done outside of just the item world; in Disgaea 1 that was basically all there was to do, so I felt like I had to do it.
- Item world maps are so much smaller! And also more contiguous! It's so much faster to get through any one map than in D1, which means even if there is a geo puzzle to solve it feels more ignorable unless I really want to fill the bonus gauge. No floating island a mile away with one enemy and geo symbol on it.
- Better algorithms for laying out geo panels, much less of the random color puke of D1. Often large contiguous areas that feel more discrete. I can avoid bad spots more easily and lure enemies onto or out of them, instead of never knowing who is going to end up on what type of panel.
- More to do in the item world that distracts me from geo stuff. It's easy to focus on innocents/level spheres/fish/bottles/lucky panels/chests/invasions etc. and getting down to the next floor after taking care of that, it's not just about maxing the gauge and leveling up.
- Easier throwing...even if it was technically possible to throw diagonally in D1, it's a lot nicer in 5 and it makes solving puzzles easier, or even just skipping to the end of the map.
Probably the biggest thing is the smaller map sizes. It feels perfect for a world intended for quick travel, descending for a variety of reasons (meet more innocents, find more leveling features like the spheres, hope for rare events like item duplication etc.). Respects my time better.
1) make sure there is no invul panels or no color change panels. This basically negates doing a full geopanel clear and you can just skip trying to blow everything up.
2) write down every color of geopanel and geo symbol. Almost always there will be 1 extra geopanel color that will not match any of the geo symbols, instead it will be a null geo symbol .
3) pile on all of the colored geosymbols onto the one geo panel color that does not match. Put the null geo symbol onto any of the other colors (usually I put it on whatever color geo symbol i am going to smash to kick the chain off)
4) smash said geo symbol, sit back, watch numbers go up and then splosions.
usually you can get this done in 2 turns, where you throw your characters out to get the symbols, they throw them onto the color, and then move to a safe spot. If it takes more then just kill the enemies who are actively gunning for you with your heavy hitters.
Once you start employing that sort of tactic it really trivializes making the geopanel puzzles complex.
I recall once seeing an anime OAV or movie from the late 80s or early 90s that had a quiet Japanese town where all the inhabitants were former teenage or young adult heroes/magical girls who had settled down and when the bad guys from another dimension overwhelmed the main characters and started rampaging through the town the middle aged residents started shouting things like the above while throwing spears made of noodles, precision guided shoes, and the like as the counterattack.
This kind of diction is frequently used to poke fun of action tropes and given the series I'm inclined to think Disgaea is probably having fun with it instead of just playing it seriously.
In other news, I had my first game over last night. In retrospect shooting the neutral npc even when she was going berserk and attacking me was not the right choice to make.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I'm not 100% sure but I think I was able to eliminate an invulnerable panel/symbol in Disgaea 1 by having it later in the chain, i.e. the first symbol destroyed was neither invulnerable nor sitting on invulnerable panels.
You're wrong for 1. Neither of those things really block you from a full clear, just make it slightly more complex. Invul can be destroyed by color change or as the starter by throwing it onto an enemy, and No Color just has to be the starter.
And for 2, you can just tell that at a quick glance by checking the 'characters' on the field. I'm pretty certain that starting with Disgaea 4, geo panels and symbols are added in a set order. ie If there's one geo symbol, it's a null. If there's two, it's a null and a red. I have a vague memory that they were always technically solvable in Disgaea 5 (ie #color panels always >= #symbols), but I'm not certain about that.
It gets to be not worth it pretty quickly though unless it's to clear a particularly annoying effect or similar.
You can also use an Invincible geo symbol as the starter by destroying it with the Geo Blast spell (from a spell scroll or Sage).
You can also just put all the panels on the same color, making sure the null panel is the furthest away from the first panel you pop (which will not be the color of the floor at that time).
Because she is trash.
but I found out why her stats were so low, it was her squad
Relevant bit @ 3m10s in case it doesn't link to correct part of video.
That kind of thing is common in kung fu entertainment, and forms the basis of the episodic nature of Ranma ½. For the record, martial arts tea ceremony is stupid.