Like RPGs but bored of monster slaying and fetch quests? Wish games had more meaningful plots and memorable characters? Join novice thief Shawn O'Conner as he attends the hallowed halls of Hero University (think Hogwarts meets D&D) and navigates the trials of college life. Your choices determine whether he becomes a noble hero, a ruthless villain, or some mix in between. You decide if he will use force or finesse, persuasion or cunning to overcome obstacles and accomplish goals. But remember, all choices inevitably have consequences. And that's just the freshman semester of Hero-U: Rogue to Redemption.
What is Hero-U: Rogue to Redemption?
Hero-U: Rogue to Redemption
is an upcoming fantasy RPG set in a university for adventurers, where you play a thief who was caught and has been sentenced to reform school. If the bullies don't get you, the midterms will, or the extracurriculars in the catacombs below.
- Turn-based tactical combat with emphasis on stealth, deception, and traps, oh my
- Adventure game style puzzles with multiple solutions
- Tough decisions that affect branching storyline
- Deep interaction and relationships with NPCs and their hidden agendas
The game designers have very strong views on adventure game and RPG genre conventions and this game is supposed to tip all these sacred cows over.
Who's making it?
Designers: Lori and Corey Cole, the creators of the classic Sierra Quest for Glory series, adventure/RPG hybrid Shannara
, and puzzle game Castle of Dr. Brain
. Basically, they made the games of my childhood.
Developers: Andrew Goulding, founder of Brawsome, developer of the Jolly Rover
and MacGuffin's Curse
adventure games. Haven't played those games yet myself, but they seem fun from the LP videos.
Art: Among others, Eriq Chang
and John Paul Selwood
, who did the artwork in the Quest for Glory II remake, which was done pretty.
What is Quest for Glory?
Quest for Glory
was a series of adventure-RPG hybrids in the Sierra line (King's Quest, Space Quest, Gabriel Knight etc) that combined RPG elements into the traditional point-and-click adventure genre, with storylines that borrow heavily from folklore and mythology, and a brand of humor that emphasized puns and wordplay.
The games were a lot of fun because they had puzzles with multiple solutions depending on your character class, descriptions and dialogue genuinely worth reading and laughing at, and character import - characters from the 1st game could bring their stats and skills all the way to the 5th game. They even had a secret class (Paladin) that was only available through import if you had played a certain way in the previous games. There were many, many ways to die in the games, and all of them were fun enough to try once before reloading. Here's one of them from QFG4
. Some fans loved the series so much, they remade one of the games
(and a bunch of other Sierra games).
Hero-U is being planned as a similar five-part series, with each game focusing on a different class character.
Tell me more!
I can't do better than to point you to their site and some of the more informative articles about it:
If you have questions ask away and I'll try my best to point you at the game designers' answers.