I was going to post some Mass Effect Christmas art, but after typing "Mass Effect Christmas" into Google image search, I almost gave up on that idea... Here's a couple safe ones I found (I'm sure most have been posted in past years). Merry Christmas and Happy Holidays everyone.
So I was going to take out the Asariguard last night after seeing all the chat in here regarding them in here ( i am fickle, and a slight breeze of opinion will get me to sway) but noticed while there that I had the Slayer so I took him out for a spin. Pretty fun and effective, at least on silver.
I specced full charge, because Vanguard, but after a few games I wonder if that's the way to go. Most of my time was spent shooting, slashing and palm blastering. Seems to me that charge would be less important than survivabilty from fitness. Maybe six points to have it just in case, but the rest in fitness and max the ohers.
re: leviathan: it's good and it does shed light on the overall story, but there isn't much there in terms of gameplay really. It's the kind of thing you could just youtube and feel like you got most of the value out of it
eh, the detective stuff is fun.
Leviathan is great if only for the revelation that Shepard can sprint and charge while doing pizza deliveries. They would have to invent a new Multiplayer difficulty if Hackett sent Shepard on N7 ops.
Shepard can also disarm 4 faster than any other N7 commando.
Bro, do you even hack?
I'm pretty sure than whenever the SP DLC developers import an MP function over - they make sure that Shepard can do it better and more efficiently to make a statement (as well as for the lolz). I bet that if we get a "hack in the circle" mission in the next SP DLC Shepard will be able to complete it by just giving the terminal a dirty look. I'm just a little sad that for the drone escort mission in Leviathan he didn't just pick up and throw the drone to where it needed to go.
I have a Crusader X now. I should probably start applying that to brainpans more.
A lot of people hate on the crusader, and most of the rest are largely apathetic about it, but its a fun gun to use and can be very effective. Generally you'll want to pair it with a class that doesn't rely too much on cool-downs. Try it out with :
N7 Destroyer (like a certain Turian once said, this class can make that gun dance)
Human Soldier specced for weapon damage
Krogan specced for melee damage
I have a specialized spec that takes the base human sentinel and ignores throw - everything else gets points for weapon damage, survivability, and in the case of Warp it's all debuffs. So you're pretty mobile with good survivability and with warp on bosses can burn down things really effectively. You just need to be really good at making your head shots (and remember that the Crusader, like all shotguns, has a .02 firing delay). It's a nice alternative to the standard biotic explosion machine that most people spec their HumSents into.
So I was going to take out the Asariguard last night after seeing all the chat in here regarding them in here ( i am fickle, and a slight breeze of opinion will get me to sway) but noticed while there that I had the Slayer so I took him out for a spin. Pretty fun and effective, at least on silver.
I specced full charge, because Vanguard, but after a few games I wonder if that's the way to go. Most of my time was spent shooting, slashing and palm blastering. Seems to me that charge would be less important than survivabilty from fitness. Maybe six points to have it just in case, but the rest in fitness and max the ohers.
Slayer is great on all difficulties.
You really don't use slash, but three points are fine if you want to.
Maxing out charge and palm blaster are what's important. Do the normal charge progression of power damage, area, and 100% shield regen.
For palm blaster, take the x3 evolution, makes you less squishy on gold/platinum and be sure to take the armor evolution. Charge has innate bonus damage vs barriers/shields, so the extra armor damage is great. Palm blaster will also detonate fire and tech explosions.
Your normal damage rotation will be charge > teleport away, palm blaster two or three times, then repeat. Charge and palm blaster stagger and are aoe, so you can lock down anything. I remember locking down four phantoms once on Hydra. Was amazing.
Also be away that whenever you teleport, whether it's normal dodge or a melee teleport, you reset the enemies targeting of you, so you can do cool things like melee a turret to death on platinum. You can also teleport through walls and up and down ladders/drop offs.
Slaywer would be the greatest class if it didn't look like Kai Leng.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I have a Crusader X now. I should probably start applying that to brainpans more.
A lot of people hate on the crusader, and most of the rest are largely apathetic about it, but its a fun gun to use and can be very effective. Generally you'll want to pair it with a class that doesn't rely too much on cool-downs. Try it out with :
N7 Destroyer (like a certain Turian once said, this class can make that gun dance)
Human Soldier specced for weapon damage
Krogan specced for melee damage
I have a specialized spec that takes the base human sentinel and ignores throw - everything else gets points for weapon damage, survivability, and in the case of Warp it's all debuffs. So you're pretty mobile with good survivability and with warp on bosses can burn down things really effectively. You just need to be really good at making your head shots (and remember that the Crusader, like all shotguns, has a .02 firing delay). It's a nice alternative to the standard biotic explosion machine that most people spec their HumSents into.
I'm not a great shot in general, but the Crusader, with its 4 shot clip, isn't as unforgiving as, say, the Widow. I've used the Crusader a few times on the Destroyer or Demolisher (I think during the N7 weapon challenge), and it worked pretty well.
Yeah, Demolisher with a Crusader and a Falcon, and like, cryo ammo probably. Good times.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2012
I like the Crusader but its hard for me to find a class I like it on.
Currently using it on one of my human infiltrators though.
Probably most of the classes I would use it on I like the Claymore on more.
I haven't used the Claymore for ages, but it seems like a flat upgrade, because the damage is comperable and you get four shots before a reload.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Well. The Claymore is pretty much king at one shotting enemies but the Crusader isn't bad at killing mooks either and you can headshot with it too though that tends to be difficult. I think its magazine also makes it a bit better against bigger characters.
Though in case of the crusader it really helps to use it on a class that has a stun ability so you line up your shots.
Depends on what you want out of it. Claymore's probably the best infiltrator gun around, just because it can dump so much damage into one shot. I could see the Crusader being better on something like the Destroyer, or anything else with fire rate bonuses. It also reloads pretty fast. Basically, if it's something you might use the Saber on, it's something you might consider using the Crusader with.
It's a good gun, but it's in kind of a weird niche, it's too heavy to use on cooldown dependent classes, and it's kind of awkward to actually use accurately.
I don't think you can directly compare them because of how different they are. The Claymore does huge damage, has 1 shot per clip, a pretty wide spread, a long reload, and because of its pellets it ignores the shield gate.
The Crusader is super accurate, has 4 shots per clip and reloads pretty quickly, as innate armor pen, and because it fires a slug is susceptible to the shield gate.
So, the Claymore is huge burst damage in a short to mid range. Claymore is big sustained damage from close to long range. I think in this case you'll want to decided on your play style first, then choose the gun. One thing they do have in common is lots of weight, so they're less than ideal for power classes, though infiltrators can make good use of them due to how cloak's cooldown works. If you're using either on a weapons based class, use the heavy mods and feel free to pair with a complimentary weapon. A nice sniper rifle or accurate AR will make up for the Claymore's shortcomings. Its harder to find something that compliments the Crusader, though a nice rapid fire AR or SMG wouldn't hurt.
Actually, the claymore vs. crusader comparison is looking a lot nicer now. I remember when the crusader damage was like, three claymore pellets.
crusader damage still is only about 3.5 claymore pellets. and thats assuming that youve got the crusader at the same level as the claymore, which is unlikely given how much easier it is to level rares than weekend promos
that said theyre both great guns, claymore will shine once you master reload cancelling and crusader is just great once youve got the hang of the intrinsic aim lag (the slug will actually go where your crosshairs were a small amount of time ago, maybe 0.1 or 0.2 seconds i think?)
I was going to post some Mass Effect Christmas art, but after typing "Mass Effect Christmas" into Google image search, I almost gave up on that idea... Here's a couple safe ones I found (I'm sure most have been posted in past years). Merry Christmas and Happy Holidays everyone.
So I was going to take out the Asariguard last night after seeing all the chat in here regarding them in here ( i am fickle, and a slight breeze of opinion will get me to sway) but noticed while there that I had the Slayer so I took him out for a spin. Pretty fun and effective, at least on silver.
I specced full charge, because Vanguard, but after a few games I wonder if that's the way to go. Most of my time was spent shooting, slashing and palm blastering. Seems to me that charge would be less important than survivabilty from fitness. Maybe six points to have it just in case, but the rest in fitness and max the ohers.
Mild Confusion already referenced this, but make sure to take advantage of the Slayer's light melee. I'm not sure if it's an issue of targeting or damage reduction, but you're nearly invulnerable if you follow up a charge with two or three light melees. Good for cases when you charge into a very large group and need a moment to collect your bearings/reduce the amount of exposure while you wait for your cooldown to expire.
0
TexiKenDammit!That fish really got me!Registered Userregular
Played a few games last night after festivities, and ran into a few players who seemed to be new, around that 100-120 level. But it was good! They knew their role and didn't try any funny business in Gold, and stuck to simple weapon combos and seemed to mainly play adept. There was only one shit match, and it was Geth on Giant, where they didn't quite figure out what a shitstorm it can be with staggering enemies and primes never stopping with their homing pew pew pews. If a few more of them can stay for a few more weeks and some Christmas gift pubs also follow this route, might we see a course correction for the next MP DLC?
I have a deep and abiding affection for the Crusader. At first I didn't particularly care for it, but on the Krosol or the Krosent it's a stupid amount of fun. Just shooting mooks in the face all day, minding the aim delay (not firing delay) that it has, and it can hit like a truck at middling levels. It's a good anti-boss gun, though it's not quite as good against the grunts.
On the Destroyer or the Tursol it's just monstrous.
The claymore is still tops, though.
BOOM
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
I've had great success with it on a Bat soldier too. The refire and reload speeds are fantastic.
I've had great success with it on a Bat soldier too. The refire and reload speeds are fantastic.
Batsoldier is just a really fun class. The way I play him is pretty aggressive and close-range, so I've been using the Piranha. Crusader might be a good alternative to maintain ranged DPS during hacks and such, I'll have to try it next time.
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
As I don't have most of the best shotties in the game, the Crusader is a fine, free substitute.
Thanks for the tips on the Slayer. After a respec I was topping charts in Silver. See a spawn point? Palm a few blasts then charge. All dead. Brute? Come at me, bro! Banshee? Just stand there and scream ineffectively whilst i repeatedly bash into you. Good time.
I honestly don't know which is worse, stagger or sync kills. I wish BioWare had chosen other mechanisms to deal with power creep. The cooldown reset from the Collectors is a better alternative, in my mind.
I honestly don't know which is worse, stagger or sync kills. I wish BioWare had chosen other mechanisms to deal with power creep. The cooldown reset from the Collectors is a better alternative, in my mind.
If the Collectors didn't have their own staggers and sync kills, yes, probably.
I honestly don't know which is worse, stagger or sync kills. I wish BioWare had chosen other mechanisms to deal with power creep. The cooldown reset from the Collectors is a better alternative, in my mind.
If the Collectors didn't have their own staggers and sync kills, yes, probably.
Well said.
To be fair though, I like what they tried to do with the Collectors. It's neat to have a faction of enemies who like to close distance and give zero fucks about self-preservation. It gets your blood pumping in a way that Cerberus can't, with their slow, methodical march.
Sync kills are good to keep us honest. It just gets too easy to bumrush a enemy when you're loaded for bear and are rocking faces - until that one brute faceslams you into the concrete or that phantom gives you free open heart surgery.
Sync kills are only bullshit on banshees because they don't telegraph them. If they could only sync after their slow-ass melee, they'd be much less of a problem.
I would have much less of a problem with sync kills if they weren't permadeath for the rest of the round, particularly because you can die simply from being within thirty feet of one of them behind cover and unlucky.
10 Arsenal packs an not a single UR. Bioware is daring me to quit MP.
I did get thrown into a Collectors Gold match on Vancouver. I think it may be my favorite map for Collectors. Lots of space to stagger distance between mobs and the office area is perfect for Praetorian's, as they have trouble navigating the walls, while I can jump walls making them backtrack.
Origin ID\ Steam ID: Warder45
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2012
Sync Kills are probably in place more to deal with Vanguard classes have to make charging somewhat scary.
And Staggers are fine for the most part. They're only really bad when you find yourself in the middle of a spawn but that's more the spawn systems fault. Though there are still some issues with your character being staggered longer than the animation actually lasts.
Though I do agree that Sync kills would probably be a bit more fair if you could still revive from them.
It's a testament to how much I love this series, that I played through it all on xbox, logged a bunch of time in multiplayer, then purchased it all again on PC.
ugh i'd forgotten how much leveling up fucking sucks
and then the game froze halfway through the extraction wave of a silver game
fuck
Life could be worse. If you've got the kroguard unlocked you can solo Bronze from level one. Two rounds later, tackle Silver. Not the fastest process ever, but pretty easy.
As far as freezes and dropped connections though...yeah, that sucks. If I had to pick an Achilles Heel for this game, it would be that disconnects and host resets cost HUGE amounts of progress. There's no reason that points, experience, and credits shouldn't be tracked real time.
ugh i'd forgotten how much leveling up fucking sucks
and then the game froze halfway through the extraction wave of a silver game
fuck
Life could be worse. If you've got the kroguard unlocked you can solo Bronze from level one. Two rounds later, tackle Silver. Not the fastest process ever, but pretty easy.
As far as freezes and dropped connections though...yeah, that sucks. If I had to pick an Achilles Heel for this game, it would be that disconnects and host resets cost HUGE amounts of progress. There's no reason that points, experience, and credits shouldn't be tracked real time.
that was actually exactly what i did
two solo bronzes, then the silver (where it froze)
it was an irritating silver too, because my talon 1 was not cutting the mustard
it'd take me like a minute an a half to take out a brute
If your weapon's not cutting it alone, try packing Incendiary Ammo. You can set yourself up to detonate fire explosions on charge, which is super juicy.
One thing that just pisses me off that I noticed starting a few weeks ago:
Stray grenades.
You won't believe how many times I've moved up to some Cannibals/Assault Troopers or the like in a room, no teammate anywhere nearby in the immediate area, and there's a live grenade lying somewhere around the entrance that explodes as soon as I enter the room.
As of yet I have no idea how it happens. Obviously one of those guys threw it, so I guess he aimed badly and it bounced off a wall...but it still doesn't make any sense when I'm flanking them and none of them has spotted me.
Posts
Kaiden Christmas
Bioware Christmas Card
Jack getting in the spirit
Holiday Cheer
Post-Holiday Party
Samara Tree
Santa Wrex
Nothing can go wrong
Santa's not supposed to make sense, Mordin.
Grunt waiting for Santa
I specced full charge, because Vanguard, but after a few games I wonder if that's the way to go. Most of my time was spent shooting, slashing and palm blastering. Seems to me that charge would be less important than survivabilty from fitness. Maybe six points to have it just in case, but the rest in fitness and max the ohers.
I'm pretty sure than whenever the SP DLC developers import an MP function over - they make sure that Shepard can do it better and more efficiently to make a statement (as well as for the lolz). I bet that if we get a "hack in the circle" mission in the next SP DLC Shepard will be able to complete it by just giving the terminal a dirty look. I'm just a little sad that for the drone escort mission in Leviathan he didn't just pick up and throw the drone to where it needed to go.
A lot of people hate on the crusader, and most of the rest are largely apathetic about it, but its a fun gun to use and can be very effective. Generally you'll want to pair it with a class that doesn't rely too much on cool-downs. Try it out with :
N7 Destroyer (like a certain Turian once said, this class can make that gun dance)
Human Soldier specced for weapon damage
Krogan specced for melee damage
I have a specialized spec that takes the base human sentinel and ignores throw - everything else gets points for weapon damage, survivability, and in the case of Warp it's all debuffs. So you're pretty mobile with good survivability and with warp on bosses can burn down things really effectively. You just need to be really good at making your head shots (and remember that the Crusader, like all shotguns, has a .02 firing delay). It's a nice alternative to the standard biotic explosion machine that most people spec their HumSents into.
Slayer is great on all difficulties.
You really don't use slash, but three points are fine if you want to.
Maxing out charge and palm blaster are what's important. Do the normal charge progression of power damage, area, and 100% shield regen.
For palm blaster, take the x3 evolution, makes you less squishy on gold/platinum and be sure to take the armor evolution. Charge has innate bonus damage vs barriers/shields, so the extra armor damage is great. Palm blaster will also detonate fire and tech explosions.
Your normal damage rotation will be charge > teleport away, palm blaster two or three times, then repeat. Charge and palm blaster stagger and are aoe, so you can lock down anything. I remember locking down four phantoms once on Hydra. Was amazing.
Also be away that whenever you teleport, whether it's normal dodge or a melee teleport, you reset the enemies targeting of you, so you can do cool things like melee a turret to death on platinum. You can also teleport through walls and up and down ladders/drop offs.
Slaywer would be the greatest class if it didn't look like Kai Leng.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I'm not a great shot in general, but the Crusader, with its 4 shot clip, isn't as unforgiving as, say, the Widow. I've used the Crusader a few times on the Destroyer or Demolisher (I think during the N7 weapon challenge), and it worked pretty well.
Yeah, Demolisher with a Crusader and a Falcon, and like, cryo ammo probably. Good times.
Currently using it on one of my human infiltrators though.
Probably most of the classes I would use it on I like the Claymore on more.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I haven't used the Claymore for ages, but it seems like a flat upgrade, because the damage is comperable and you get four shots before a reload.
Though in case of the crusader it really helps to use it on a class that has a stun ability so you line up your shots.
It's a good gun, but it's in kind of a weird niche, it's too heavy to use on cooldown dependent classes, and it's kind of awkward to actually use accurately.
I don't think you can directly compare them because of how different they are. The Claymore does huge damage, has 1 shot per clip, a pretty wide spread, a long reload, and because of its pellets it ignores the shield gate.
The Crusader is super accurate, has 4 shots per clip and reloads pretty quickly, as innate armor pen, and because it fires a slug is susceptible to the shield gate.
So, the Claymore is huge burst damage in a short to mid range. Claymore is big sustained damage from close to long range. I think in this case you'll want to decided on your play style first, then choose the gun. One thing they do have in common is lots of weight, so they're less than ideal for power classes, though infiltrators can make good use of them due to how cloak's cooldown works. If you're using either on a weapons based class, use the heavy mods and feel free to pair with a complimentary weapon. A nice sniper rifle or accurate AR will make up for the Claymore's shortcomings. Its harder to find something that compliments the Crusader, though a nice rapid fire AR or SMG wouldn't hurt.
crusader damage still is only about 3.5 claymore pellets. and thats assuming that youve got the crusader at the same level as the claymore, which is unlikely given how much easier it is to level rares than weekend promos
that said theyre both great guns, claymore will shine once you master reload cancelling and crusader is just great once youve got the hang of the intrinsic aim lag (the slug will actually go where your crosshairs were a small amount of time ago, maybe 0.1 or 0.2 seconds i think?)
that's why we call it the struggle, you're supposed to sweat
Mild Confusion already referenced this, but make sure to take advantage of the Slayer's light melee. I'm not sure if it's an issue of targeting or damage reduction, but you're nearly invulnerable if you follow up a charge with two or three light melees. Good for cases when you charge into a very large group and need a moment to collect your bearings/reduce the amount of exposure while you wait for your cooldown to expire.
On the Destroyer or the Tursol it's just monstrous.
The claymore is still tops, though.
BOOM
Batsoldier is just a really fun class. The way I play him is pretty aggressive and close-range, so I've been using the Piranha. Crusader might be a good alternative to maintain ranged DPS during hacks and such, I'll have to try it next time.
It's not for everyone, but it works for me!
A Geth stagger-fest blows, however.
I honestly don't know which is worse, stagger or sync kills. I wish BioWare had chosen other mechanisms to deal with power creep. The cooldown reset from the Collectors is a better alternative, in my mind.
If the Collectors didn't have their own staggers and sync kills, yes, probably.
Well said.
To be fair though, I like what they tried to do with the Collectors. It's neat to have a faction of enemies who like to close distance and give zero fucks about self-preservation. It gets your blood pumping in a way that Cerberus can't, with their slow, methodical march.
As always, it's the execution that's flawed.
Sync kills are only bullshit on banshees because they don't telegraph them. If they could only sync after their slow-ass melee, they'd be much less of a problem.
I did get thrown into a Collectors Gold match on Vancouver. I think it may be my favorite map for Collectors. Lots of space to stagger distance between mobs and the office area is perfect for Praetorian's, as they have trouble navigating the walls, while I can jump walls making them backtrack.
And Staggers are fine for the most part. They're only really bad when you find yourself in the middle of a spawn but that's more the spawn systems fault. Though there are still some issues with your character being staggered longer than the animation actually lasts.
Though I do agree that Sync kills would probably be a bit more fair if you could still revive from them.
ugh i'd forgotten how much leveling up fucking sucks
and then the game froze halfway through the extraction wave of a silver game
fuck
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Life could be worse. If you've got the kroguard unlocked you can solo Bronze from level one. Two rounds later, tackle Silver. Not the fastest process ever, but pretty easy.
As far as freezes and dropped connections though...yeah, that sucks. If I had to pick an Achilles Heel for this game, it would be that disconnects and host resets cost HUGE amounts of progress. There's no reason that points, experience, and credits shouldn't be tracked real time.
two solo bronzes, then the silver (where it froze)
it was an irritating silver too, because my talon 1 was not cutting the mustard
it'd take me like a minute an a half to take out a brute
Bonus points if you bring a Reegar.
Why can't I charge? I'm not staggered! Oh I guess I kind of am? But I also can't fire? WHAT THE HELL IS HAPPENING BLAAAAGH
Stray grenades.
You won't believe how many times I've moved up to some Cannibals/Assault Troopers or the like in a room, no teammate anywhere nearby in the immediate area, and there's a live grenade lying somewhere around the entrance that explodes as soon as I enter the room.
As of yet I have no idea how it happens. Obviously one of those guys threw it, so I guess he aimed badly and it bounced off a wall...but it still doesn't make any sense when I'm flanking them and none of them has spotted me.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird