Rob's junk!

LundyLundy Southern CaliforniaRegistered User regular

What's up, dudes? My name is Rob and I'm currently working as a concept artist at High Moon Studios where I do mostly environment and prop work. I attended art school for 2 years before dropping out when I was offered my current position. I'm a long time PA fan and have noticed that whenever I come across a PA server in games it's always a pleasurable experience, so I thought I'd come check out your art forum. Seems like you guys are a great community and have a really good thing goin' on over here. Honestly, I'm a fairly private guy and don't normally show much of my work but I'm really interested in getting some thoughts, feedback, etc. from you all. Also, if anyone has questions regarding art school or my (brief) experience in the industry, I'll try my hardest to get back to you!

I'm going to share some personal work with you all as a year's worth of my professional stuff is still under NDA.






Aaand some older stuff from when I was still in school.





Studies from life


Studies from photo


I also have some recent art tests and such that I need to check and see if I have permission to show. Also, I just noticed I don't have many roughs/sketches. I need to do some digging through sketchbooks and files for doodles and WIP stuff.


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    IrukaIruka Registered User, Moderator Mod Emeritus
    Really enjoying the environment studies at the bottom, and The sloth.

    Its more personal preference but, I really like the sloth because he isn't defined by an arbitrary blue secondary light. On Baba Yaga, I feel like all the attention is drawn to where the high cyan is hitting flat black, really taking attention way from the face.

    I know concept work requires more defining and you cant do like "moody blacks" and unresolved forms so much, but I think the more subtle rendering is easier on the eyes, for me.

    Either way, welcome to the forum, Fresh faces/work is always cool to see.

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    JordanLCookJordanLCook Chicago,ILRegistered User regular
    I love all of these. Your character/ weapon designs are great, but huge props on that photorealistic mouse. At first I was like "oh he also does photography..."

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    NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    I don't know how i missed this thread. Superb. Please update more!

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    LundyLundy Southern CaliforniaRegistered User regular
    Iruka - 100% agree about that ridiculous blue. Going to definitely keep that in the back of my mind moving forward.

    JordanLCook - Thanks, man! I believe that mouse was something I did for an old digital painting class. Haven't done any studies like that in probably 2 years. Need to get on that.

    NakedZergling - Kind words. I'm going to try!

    Here's a WIP for a King Hippo design I've been plugging away at for a while now. It still needs a lot of tweaks, detail, and value/color adjustments.

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    earthwormadamearthwormadam ancient crust Registered User regular
    baby yaga is terrifying!! Wow, those environments are what dreams are made of.

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    lyriumlyrium Registered User regular
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    HalenHalen Registered User regular
    King Hippo is awesome! His feet could do with changing I think though? They're quite dainty, and seem weird when the rest of him is so brutish and vile.

    Draw an egg.
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    LundyLundy Southern CaliforniaRegistered User regular
    earthwormadam - Thanks a bunch, man. Geez, I've gotten a lot of comments about those studies. Maybe a sign that I should do more environment pieces? I do all environment stuff at work so I tend to work on characters at home.

    lyrium - Thanks so much :*

    Halen - I kind of felt that the smaller feet made the mass of the top seem even larger but now that you mention it maybe I've taken it too far. I'll definitely play with size before taking it to final. Thanks!

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    LundyLundy Southern CaliforniaRegistered User regular
    Haven't had much time over the holiday to work on King Hippo, but I think it's safe for me to go ahead and show some stuff I recently finished up for an art test.


    Some thumbs and color comps. Truth be told I'm much happier with these than I am with the finished version.

    And a fairly quick prop call out I did to accompany the environment.

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    NightDragonNightDragon 6th Grade Username Registered User regular
    Great work, and welcome to the AC! :)

    In terms of critiques, I feel like you might be able to push your material definition a little further. You seem to use shadow and highlights in a similar fashion across matte materials, as well as metallic materials...and the value ranges aren't particularly varied. Skin, cloth, and metal could all be made a little more distinct, IMO.

    Your environment thumbs are beautiful, though. Really love those!

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    squidbunnysquidbunny Registered User regular
    Whoa missed this thread somehow. More love for those environments and I disagree about Hippo's feet; I love how far you push your silhouettes.

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    LundyLundy Southern CaliforniaRegistered User regular
    NightDragon - Awesome, thanks for the crit. I can definitely use some work on my materials. Checked out your site as well and I'm loving your lines and colors.

    squidbunny - Thanks so much, I put a lot of effort into my silhouettes and trying to get a clear big read shape-wise.

    Been super busy at work and have a ridiculously long commute so I don't have anything new to show, but my workload should be slowing down so hopefully I'll be able to update more soon!

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    F87F87 So Say We All Registered User regular
    How did I miss this thread? Welcome Lundy!

    I have to say, your environments and thumbnails are so good! Really inspiring stuff :)
    I love the Housing unit design, would be awesome to live in one!

    On your sloth concept, I particularly like the sketch page. It really fleshes the concept out and I was wondering, should I try to include extra pages like that in my portfolio for my concepts? Also, how long did you take on those env thumb studies?

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    LundyLundy Southern CaliforniaRegistered User regular
    edited November 2012
    F87 - Thanks a ton, man! For a concept position you should absolutely show your sketches and thought process as much as possible. The ideation is the most crucial part of the job. It's true that you also need to be able to paint and clearly describe form etc. to the modelers, but as is frequently the case you just don't have the time and often have to just give them a tightened up sketch with reference and some art direction notes. The sketches and thumbs are the MEAT, especially for other artists and people in the industry. The paintings are just extra time.

    It was a while ago, but the environment studies were probably an hour to an hour and a half each. Maybe close to two for a few of them. A lot of concept artists throw up a speed painting and say "heh did this in 10 seconds" and I've found that to almost always be bullshit.

    Lundy on
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