Yoooo!
What's up, dudes? My name is Rob and I'm currently working as a concept artist at High Moon Studios where I do mostly environment and prop work. I attended art school for 2 years before dropping out when I was offered my current position. I'm a long time PA fan and have noticed that whenever I come across a PA server in games it's always a pleasurable experience, so I thought I'd come check out your art forum. Seems like you guys are a great community and have a really good thing goin' on over here. Honestly, I'm a fairly private guy and don't normally show much of my work but I'm really interested in getting some thoughts, feedback, etc. from you all. Also, if anyone has questions regarding art school or my (brief) experience in the industry, I'll try my hardest to get back to you!
I'm going to share some personal work with you all as a year's worth of my professional stuff is still under NDA.





Aaand some older stuff from when I was still in school.




Studies from life

Studies from photo

I also have some recent art tests and such that I need to check and see if I have permission to show. Also, I just noticed I don't have many roughs/sketches. I need to do some digging through sketchbooks and files for doodles and WIP stuff.
Posts
Its more personal preference but, I really like the sloth because he isn't defined by an arbitrary blue secondary light. On Baba Yaga, I feel like all the attention is drawn to where the high cyan is hitting flat black, really taking attention way from the face.
I know concept work requires more defining and you cant do like "moody blacks" and unresolved forms so much, but I think the more subtle rendering is easier on the eyes, for me.
Either way, welcome to the forum, Fresh faces/work is always cool to see.
JordanLCook - Thanks, man! I believe that mouse was something I did for an old digital painting class. Haven't done any studies like that in probably 2 years. Need to get on that.
NakedZergling - Kind words. I'm going to try!
Here's a WIP for a King Hippo design I've been plugging away at for a while now. It still needs a lot of tweaks, detail, and value/color adjustments.
Blog - http://roblundart.blogspot.com
INSTAGRAM
facebook.com/LauraCatherwoodArt
lyrium - Thanks so much
Halen - I kind of felt that the smaller feet made the mass of the top seem even larger but now that you mention it maybe I've taken it too far. I'll definitely play with size before taking it to final. Thanks!
Blog - http://roblundart.blogspot.com
Some thumbs and color comps. Truth be told I'm much happier with these than I am with the finished version.
And a fairly quick prop call out I did to accompany the environment.
Blog - http://roblundart.blogspot.com
In terms of critiques, I feel like you might be able to push your material definition a little further. You seem to use shadow and highlights in a similar fashion across matte materials, as well as metallic materials...and the value ranges aren't particularly varied. Skin, cloth, and metal could all be made a little more distinct, IMO.
Your environment thumbs are beautiful, though. Really love those!
squidbunny - Thanks so much, I put a lot of effort into my silhouettes and trying to get a clear big read shape-wise.
Been super busy at work and have a ridiculously long commute so I don't have anything new to show, but my workload should be slowing down so hopefully I'll be able to update more soon!
Blog - http://roblundart.blogspot.com
I have to say, your environments and thumbnails are so good! Really inspiring stuff
I love the Housing unit design, would be awesome to live in one!
On your sloth concept, I particularly like the sketch page. It really fleshes the concept out and I was wondering, should I try to include extra pages like that in my portfolio for my concepts? Also, how long did you take on those env thumb studies?
It was a while ago, but the environment studies were probably an hour to an hour and a half each. Maybe close to two for a few of them. A lot of concept artists throw up a speed painting and say "heh did this in 10 seconds" and I've found that to almost always be bullshit.
Blog - http://roblundart.blogspot.com