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The Sixth Fantasy is Final

CliffCliff Registered User regular
I love Final Fantasy 6, I have been playing it for years, and there are still things I don't know. My latest curiosity involves gravity, instant death, and status ailment spells. I have been able to glean from my own research that they are affected by the stamina of the target. However, i can't figure out if any of the caster's stats affect the probobility of success. Anyone know?

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  • kimekime Queen of Blades Registered User regular
    Try asking at the Final Fantasy Thread

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  • AresProphetAresProphet Registered User regular
    Aha! For once my obscure knowledge is useful!
    Step 5. Check to hit for attacks that can be blocked by Stamina
    
        Most attacks use step 4 instead of this step. Only Break, Doom, Demi,
        Quartr, X-Zone, W Wind, Shoat, Odin, Raiden, Antlion, Snare, X-Fer, and
        Grav Bomb use this step.
    
        Step 5a. Chance to hit
    
          1. BlockValue = (255 - MBlock * 2) + 1
     
          2. If BlockValue > 255 then BlockValue = 255
             If BlockValue < 1 then BlockValue = 1
    
          3. If ((Hit Rate * BlockValue) / 256) > [0..99] then you hit, otherwise
          you miss.
    
        Step 5b. Check if Stamina blocks
    
          If target's stamina >= [0..127] then the attack misses (even if it hit in
          step 5a); otherwise, the attack hits as long as it hit in step 5a.
    

    In other words, only the stats of the target (MBlock and Stamina) determine the success rate of these spells.

    Unfortunately I cannot link you to the file from which I got this because I forgot where it's from. It's been kicking around on my computer for what feels like forever.

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  • HevachHevach Registered User regular
    edited November 2012
    I'll add a fun note: At least in the SNES version (some but not all later versions fixed it - since you refer to the spell Gravity, you're playing one of the later versions - it was called Demi in the original), casting Vanish on a target causes the math to skip the immunity check. Normally, the attacks you mentioned will always miss on bosses because they're immune to them, but in most cases vanishing them first (and only a very few bosses are immune to vanish) skips to the Mblock check, and Vanish guarantees it hits.

    Hevach on
  • TofystedethTofystedeth Registered User regular
    Also is about the only way to kill Intangir's at a lowish level.

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  • Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    It works on the later versions as well. You can guarantee a hit with anything magic, not just gravity/demi. Vanish/death is a way to trololo your way though the tough boss fights at the end of world of order.

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  • MyiagrosMyiagros Registered User regular
    edited November 2012
    Phoenix Down that ghost train, or just suplex it which is much more fun, and hilarious. X-Zone is also instant death on one of the bosses if I remember correctly in the dream world. Vanish/Demi is a great way to get past the tough ones though.

    Myiagros on
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    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
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  • Zombie HeroZombie Hero Registered User regular
    Suplex on the train is instant death?

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  • DehumanizedDehumanized Registered User regular
    No, it's instant hilarious

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Myiagros wrote: »
    Phoenix Down that ghost train, or just suplex it which is much more fun, and hilarious. X-Zone is also instant death on one of the bosses if I remember correctly in the dream world. Vanish/Demi is a great way to get past the tough ones though.

    There's one boss, you fight him on the airship in the world of ruin, that if you use X-zone to kill him, you do not get his magicite. So don't do that.

  • DisenchanterDisenchanter Magnolia, DERegistered User regular
    Myiagros wrote: »
    Phoenix Down that ghost train, or just suplex it which is much more fun, and hilarious. X-Zone is also instant death on one of the bosses if I remember correctly in the dream world. Vanish/Demi is a great way to get past the tough ones though.

    There's one boss, you fight him on the airship in the world of ruin, that if you use X-zone to kill him, you do not get his magicite. So don't do that.

    Doomgaze?

  • AresProphetAresProphet Registered User regular
    edited November 2012
    So the FF6 algorithms file I have apparently dates back to 2004 on GameFAQs. I can't vouch for the veracity of much of what's within, but as someone who has played through the game probably a hundred times I'd say that most of it is damn close to correct.

    Some of it is pretty intuitive, such as Doom Gaze being (in modern MMO parlance) a static spawn that you can find by angling slightly to one side and flying in a straight line

    Some of it you could figure out by being attentive enough, such as Veldt monster groups

    Some of it you could never really test, like damage calculations. Understanding how ATB gauges fill makes combat even easier (use long-animation moves like Fire Dance to give your party's gauges time to fill and deny your enemies extra attacks; this also makes Ice 2 and 3 more useful than the Bolt and Fire variants, ceteris paribus).

    Not that FF6 is particularly difficult as shipped, but the minutiae of its combat makes you realize how much thought was put into it. I'd love to see a modernized version of the FF6 battle system implemented into a game. There's some great interplay between stats, abilities, and items that gets lost because a small subset of tactics will win you every fight without even trying. Gray magic in particular is a lost cause (Vanish being the glaring exception) because of how vulnerabilities to it can influence fights (Bserk on Number 128 = easymode). Even if you abstain from using Vanish + Doom / X-Zone you can still breeze through much of the game with only a cursory knowledge of immunities and items, and a bit of leveling up.

    If you're a diehard fan of the game, read through that file I linked above. It's like discovering that Santa Claus is real.

    AresProphet on
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  • CliffCliff Registered User regular
    edited December 2012
    Thanks guys. So it appears that the attackers stats are not a factor in these attacks. I have also found that certain attacks, like Shoat, X-zone, and Cyan's 8th Swordtech can eradicate undead. The Doom and normal Break spells, and Edgar's Jason-style Chainsaw attack will restore them to full health though.

    Also, Level 90 Magic is a dick and has cockblocked me twice now from raiding the fanatics tower early. However, I learned from HCBailey's let's play that he can be beserked, so I shall have my revenge.

    Cliff on
  • HeirHeir Ausitn, TXRegistered User regular
    In the US SNES version...aren't one of the defensive stats completely ignored? Like...isn't block not ever actually used, and instead MBlock is?

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  • DehumanizedDehumanized Registered User regular
    Heir wrote: »
    In the US SNES version...aren't one of the defensive stats completely ignored? Like...isn't block not ever actually used, and instead MBlock is?

    Evade, not block, but yeah. "Evade" does nothing, "Magic Evade" does everything. As a consequence, the blind status ailment does nothing.

  • AresProphetAresProphet Registered User regular
    edited December 2012
    Cliff wrote: »
    Thanks guys. So it appears that the attackers stats are not a factor in these attacks. I have also found that certain attacks, like Shoat, X-zone, and Cyan's 8th Swordtech can eradicate undead. The Doom and normal Break spells, and Edgar's Jason-style Chainsaw attack will restore them to full health though.

    Also, Level 90 Magic is a dick and has cockblocked me twice now from raiding the fanatics tower early. However, I learned from HCBailey's let's play that he can be beserked, so I shall have my revenge.

    BSerk is the best spell in the Fanatics Tower. You can also use it on a party member to bypass the magic defenses and immunities of some of the more annoying fights. I don't remember if that works on the boss but I seem to recall Atma Weapon doing full damage to him.

    Edit: instant-death spells on undead are fairly predictable. Any weapon/attack that has a chance to instakill will ALWAYS instakill on undead (Assassin, the chainsaw, Striker) and cause them to regenerate. X-Zone removes the monster from the game without causing a "death" status. Shoat should work just like Break so that's weird, and I'm pretty sure that Swdtech 8 is a petrify so it should also be consistent with those.

    But if you're fighting an enemy that has this behavior use a Revify on them and they'll die instantly since it inflicts Zombie status. Cheaper than a Fenix Down, and no chance of failure. I believe the Life series of spells can actually miss when used offensively.

    AresProphet on
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  • TheungryTheungry Registered User regular
    Cliff wrote: »

    Also, Level 90 Magic is a dick and has cockblocked me twice now from raiding the fanatics tower early. However, I learned from HCBailey's let's play that he can be beserked, so I shall have my revenge.

    There's no need to fight anything besides bosses in the magic tower. You can go in and grab all the loot with a moggle charm and come back for the bosses whenever you're ready.

    Unfortunately, western cultures frown upon arranged marriages, so the vast majority of people have to take risks in order to get into relationships.
  • lessthanpilessthanpi MNRegistered User regular
    Random related question that's always plagued me:

    How is Celes pronounced?

  • see317see317 Registered User regular
    lessthanpi wrote: »
    Random related question that's always plagued me:

    How is Celes pronounced?
    I've always pronounced it like the first two syllables of celestial.
    Don't know if it's accurate or not, but it works for me.

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