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The Sixth Fantasy is Final
I love Final Fantasy 6, I have been playing it for years, and there are still things I don't know. My latest curiosity involves gravity, instant death, and status ailment spells. I have been able to glean from my own research that they are affected by the stamina of the target. However, i can't figure out if any of the caster's stats affect the probobility of success. Anyone know?
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In other words, only the stats of the target (MBlock and Stamina) determine the success rate of these spells.
Unfortunately I cannot link you to the file from which I got this because I forgot where it's from. It's been kicking around on my computer for what feels like forever.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
There's one boss, you fight him on the airship in the world of ruin, that if you use X-zone to kill him, you do not get his magicite. So don't do that.
Doomgaze?
Some of it is pretty intuitive, such as Doom Gaze being (in modern MMO parlance) a static spawn that you can find by angling slightly to one side and flying in a straight line
Some of it you could figure out by being attentive enough, such as Veldt monster groups
Some of it you could never really test, like damage calculations. Understanding how ATB gauges fill makes combat even easier (use long-animation moves like Fire Dance to give your party's gauges time to fill and deny your enemies extra attacks; this also makes Ice 2 and 3 more useful than the Bolt and Fire variants, ceteris paribus).
Not that FF6 is particularly difficult as shipped, but the minutiae of its combat makes you realize how much thought was put into it. I'd love to see a modernized version of the FF6 battle system implemented into a game. There's some great interplay between stats, abilities, and items that gets lost because a small subset of tactics will win you every fight without even trying. Gray magic in particular is a lost cause (Vanish being the glaring exception) because of how vulnerabilities to it can influence fights (Bserk on Number 128 = easymode). Even if you abstain from using Vanish + Doom / X-Zone you can still breeze through much of the game with only a cursory knowledge of immunities and items, and a bit of leveling up.
If you're a diehard fan of the game, read through that file I linked above. It's like discovering that Santa Claus is real.
Also, Level 90 Magic is a dick and has cockblocked me twice now from raiding the fanatics tower early. However, I learned from HCBailey's let's play that he can be beserked, so I shall have my revenge.
Evade, not block, but yeah. "Evade" does nothing, "Magic Evade" does everything. As a consequence, the blind status ailment does nothing.
BSerk is the best spell in the Fanatics Tower. You can also use it on a party member to bypass the magic defenses and immunities of some of the more annoying fights. I don't remember if that works on the boss but I seem to recall Atma Weapon doing full damage to him.
Edit: instant-death spells on undead are fairly predictable. Any weapon/attack that has a chance to instakill will ALWAYS instakill on undead (Assassin, the chainsaw, Striker) and cause them to regenerate. X-Zone removes the monster from the game without causing a "death" status. Shoat should work just like Break so that's weird, and I'm pretty sure that Swdtech 8 is a petrify so it should also be consistent with those.
But if you're fighting an enemy that has this behavior use a Revify on them and they'll die instantly since it inflicts Zombie status. Cheaper than a Fenix Down, and no chance of failure. I believe the Life series of spells can actually miss when used offensively.
There's no need to fight anything besides bosses in the magic tower. You can go in and grab all the loot with a moggle charm and come back for the bosses whenever you're ready.
How is Celes pronounced?
Don't know if it's accurate or not, but it works for me.