I only try to hot drop to my current continent. I usually only try it while alive and not in a vehicle (in fact I'm usually not in a vehicle) but for a long time today, it just wasn't working.
I tried redploying (killing myself) but then of course you don't see the hot drop options if you are dead.
However sometimes deploying somewhere else would then let me hot drop for real.
Also once I deployed to some listening post and I spawned a million feet in the air and fell to my death O.o Sadly I was not playing LA at the time
As far as the repair...it doesn't seem to be any one thing. Not always related to putting down an ammo pack, and doesn't always happen in laggy areas. If it happens in a non laggy area usually I can see my gun coming out and go OH SHIT and point somewhere else.
At least a max is unlikely to die from a couple bullets in the back. Do medics have this same problem? Seems it would be much worse for them.
Also in case anyone else doesn't know, "L" turns off your vehicle headlights and "spacebar" is some sort of emergency break!
An I the only one who thinks trying to beat others for Sunderer mobile space spots is dirty? I love that spawn xp trickle too much though
I parked one just outside a wall when I was attacking an amp station a couple days ago and for 10-15 minutes I was rocking a 6xp gain every couple seconds and it was glorious. I now fight for the good spots every time! That other sundie trying to get there first? Maybe he doesn't deserve the xp tick. Maybe he accidentally eats a couple rockets. Maybe he dies and you take his spot, because fuck him right?
I've never actually killed a friendly sunderer to take his spot. That would be mean
I don't know what I was expecting really, but it's just like, a single slug. If it does the similar damage to a default shotgun blast it might be pretty great though, since it's pretty controllable on the pandora. I didn't really have much chance to experiment though, maybe later this evening.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I don't know what I was expecting really, but it's just like, a single slug. If it does the similar damage to a default shotgun blast it might be pretty great though, since it's pretty controllable on the pandora. I didn't really have much chance to experiment though, maybe later this evening.
I'm finding them to be very glitchy. When things get hectic I've noticed that half the time my shots won't register which is infuriating to say the least.
An I the only one who thinks trying to beat others for Sunderer mobile space spots is dirty? I love that spawn xp trickle too much though
I parked one just outside a wall when I was attacking an amp station a couple days ago and for 10-15 minutes I was rocking a 6xp gain every couple seconds and it was glorious. I now fight for the good spots every time! That other sundie trying to get there first? Maybe he doesn't deserve the xp tick. Maybe he accidentally eats a couple rockets. Maybe he dies and you take his spot, because fuck him right?
I've never actually killed a friendly sunderer to take his spot. That would be mean
It's mean until you are losing the battle because they won't move it.
That_GuyI don't wanna be that guyRegistered Userregular
edited December 2012
Hex's Platoon just spent the entire night absolutely ROLLING over the TR. We started on Ameresh almost totally warpgated by TR. We capped the entire continent with our superior tactics. We had entire platoons dedicated to air and armor. After we pushed TR and VS to their warpgate we switched back to Esamir and pulled about 3 platoons worth of Liberators. Our birds blotted out the sun, we were so many. Our steel rain flowed over every base we flew over. By the time I had logged out, we were well on our way to capping out that continent too. Towards the end there, though, it really felt like the bad guys were running from every fight we got into. Such is the price of glory.
And sometimes, some jackass has parked a sunderer in the middle of an open field and snipers are murdering everyone and high fiving while one inside, up stairs, under a tarp and behind a locked door is waiting to be deployed.
And sometimes, it's okay to throw land mines under it and then shoot those land mines.
Hex's Platoon just spent the entire night absolutely ROLLING over the TR. We started on Ameresh almost totally warpgated by TR. We capped the entire continent with our superior tactics. We had entire platoons dedicated to air and armor. After we pushed TR and VS to their warpgate we switched back to Esamir and pulled about 3 platoons worth of Liberators. Our birds blotted out the sun, we were so many. Our steel rain flowed over every base we flew over. By the time I had logged out, we were well on our way to capping out that continent too. Towards the end there, though, it really felt like the bad guys were running from every fight we got into. Such is the price of glory.
Edit: Let this be a warning. DVS OWNS WATERSON.
Congratulations on winning fights on continents when you have overwhelming pop.
Now come take Indar. Oh wait, we beat DVS's ass every time they show up because you're fucking nothing. GG.
I just have no patience for @That_Guy and his perpetual fellatio of Hex's dick. Hex is an average commander who's no better than me or Sniper_Guy and DVS is just another dumb zerg platoon that can't actually bring it in a real fight. The only difference between DVS and BRIT is the colour of their uniforms.
I just have no patience for @That_Guy and his perpetual fellatio of Hex's dick. Hex is an average commander who's no better than me or Sniper_Guy and DVS is just another dumb zerg platoon that can't actually bring it in a real fight. The only difference between DVS and BRIT is the colour of their uniforms.
OH SNAP!
Is this some sort of thing that I'm not aware of? Are these Outfit's so large that the leaders are this well known to each other?
I doubt it Varinn. TB doesnt recognize anyone that's not him, or TR.
we only know of Hex because of That_guy, and Hex only became so known because every other DVS leader is garbage, preferring to turtle in a tech plant or biolab.
I doubt it Varinn. TB doesnt recognize anyone that's not him, or TR.
we only know of Hex because of That_guy, and Hex only became so known because every other DVS leader is garbage, preferring to turtle in a tech plant or biolab.
I rolled with Hexus in beta and was thoroughly unimpressed. I'm assuming That_Guy has never played a truly organized shooter and therefore has no point of comparison to know better.
To quote myself: It's easy to look like gold when you're surrounded by shit.
EDIT: The NC currently has 50% pop on both Amerish and Esamir so it's not like they're doing some sort of crazy strategy in order to do what they're doing. The Terrans want the shit out of Indar and it's taking most of the Vanu forces to hold them off. Everytime we start rolling on Esamir the Terrans surge even harder which causes us to get recalled back to Indar. The only thing that's gonna break this stupidity up is if the Terrans do a late night cap of one of the other continents and start redirecting forces to defend it.
I just tried to hotdrop to Amerish while I was on Indar and....it worked perfectly!
Also had much fun shooting BRIT and DVS dudes on Waterson. How do I get a CoA invite? My name there is Etherelda.
Also I was sad to see that the passive cert gain you get for logging in does not apply to other characters you have not logged in. I've been playing pretty much every night, but my poor little NC guy sitting on the shelf only has gained about 17 certs since I last played him a week or so ago.
I just tried to hotdrop to Amerish while I was on Indar and....it worked perfectly!
Also had much fun shooting BRIT and DVS dudes on Waterson. How do I get a CoA invite? My name there is Etherelda.
Also I was sad to see that the passive cert gain you get for logging in does not apply to other characters you have not logged in. I've been playing pretty much every night, but my poor little NC guy sitting on the shelf only has gained about 17 certs since I last played him a week or so ago.
You have to log in to your characters every 48 hours or the passive cert gain stops.
hop on to the PA vent server and ask for an invite. If we are pretty busy in a fight, it may take a couple shouts to get our attention, but it's not because we are rude.
as for the passive cert gain, there's a drop off after a couple of days so you dont create a guy and shelf him for a year and end up with a 1000 certs.
I could almost complete the engineers toolbelt path with 1,000 certs though!
I am liking LA more and more.
Nothing is more satisfying than figuring out where some infiltrator sniped you from, then jet packing up some cliffs to get behind and above him, and mowing him down. The biter bit.
I am continuing to find VS guns much easier to use than TR guns. Maybe I just suck at managing recoil. I can usually mow down any TR guy I run into 1 on 1 with my VS guys, even at ranges far beyond what my trac-5 would be able to reliably engage.
If I bump into an NC guy really up close they mow me down but if it's longer away I like my chances. It's really funny to jetpack your way up to a roof where a burster max is doing his thing, because apparently those do like no damage to infantry.
The underbarrel grenade launcher is so goddam buggy I took it off for a foregrip instead O.o It was just getting me killed. I'd sneak up behind some guy, carefully land a round right in the small of his back, he turns around and wastes me without even taking a sliver of damage.
Shit there's a lot of NC hate up in, starting to wish I had rolled a TR or Vanu character when me and my friend started playing. Now I have like $25 of station cash invested into my dude and dont want to switch haha. Is there a good group anyone knows about for NC on Connery? I'm still learning about the game but I'm no tard monkey
Edit: I do see its mostly for a few specific dudes on other servers, but the NC in general havent been looking very organized
The underbarrel grenade launcher is so goddam buggy I took it off for a foregrip instead
Yeah, I was thinking of getting it until I did some research and so just how buggy it was. It only works like 5% of the time. Most of the time it does 0 zero damage and only serves to get you killed.
From what I have seen, DVS is definitely better organised than BRIT. They may be better organised than CoA. We have been improving our coordination though lately. Sometimes I think we manage just based on the strength of individual skill rather than tactics.
Would be nice if we could get good fights going on the other continents. But the TR and especially the VS do nothing but deep throat Indar. VS never touches Amerish unless its early in the morning and completely empty, and the second we take the tech plant on Esamir their population rapidly drops. TR will have 70%+ on Amerish and be close to capping it, so well head over expecting a good fight but by the time we get half the map the TR go from having an even population with us to less than half and declining while it empties to Esamir and Indar. Same deal on Esamir, TR go back to Amerish and VS queue up Indar. I want to fight tooth and nail on the other continents, but I guess thats a laughable offense and won't happen until the TR and VS are queue locked from Indar.
@TOGSolid : Yes, That_Guy is way too dramatic in his tales of grandeur. But I don't see why you have to shut him down when you do exactly the same thing when it comes to CoA. This faction loyalty shtick is for shits and giggles, but you seem to take it personally. DVS is nothing. CoA is nothing. TR is nothing. VS is nothing. NC is nothing. How dare That_Guy speak well of an Outfit (he talks of the Platoon more than the outfit) that isn't your own. He must be cut down to size and shown that his outfit is in fact complete shit and cannot hope to compare to CoA, Lords of Indar.
From what I have seen, DVS is definitely better organised than BRIT. They may be better organised than CoA. We have been improving our coordination though lately. Sometimes I think we manage just based on the strength of individual skill rather than tactics.
Everything has better organization than BRIT.
I don't claim to run a better outfit than DVS, but not once have I ever had to retreat because a DVS platoon showed up as far as I know.
I'll admit that I was taken aback a couple of times when DVS launched sunder spams at some of our bases over the past couple of days. but unfortunately the nature of this game kinda leans towards mob action over disciplined firing lines. Even when they get lines up on a ridge line, if I can get to their side, I can clean up the whole ridge and mark a sunder for demolitions in a life or two.
I do think we win on individual skill a lot as well, but when we call out sunderers and locations to be capped, we make our way there and we end that threat short of a faction zerg.
Even in our current modus operandi, when we have at least a squad, CoA can take locations with a 2 to 1 disadvantage and hold objectives against 10 to 1 odds for obscene amounts of time. The Vanu zerg does recognize the COA tag and when we tell them to push through a door, they usually do so if a COA member is the tip of the spear.
I do like that when we know an air zerg or armor push is coming, everyone drops their shit and gets prepped for the coming engagement.
Also squad beacons. there is an inherently interesting mechanic involved with them. Not only does the squad leader get to place beacons with more frequency, but squadmates can drop with more frequency as well. In the space of 5minutes, I was able to drop from TOGSolid's beacon multiple times, and only after 4 or 5 deaths was the marker more than a 30 second wait. I spawn from a sunder for 1 life and bam, back to dropping from his beacon.
I'll admit that it is an atrocious amount of certs, but I ask for everyone usually in a squad leader position to grind that out. Even those of you not in that position should by a few ranks if only so the usual SLs can pleib it up once in a while.
Would be nice if we could get good fights going on the other continents. But the TR and especially the VS do nothing but deep throat Indar. VS never touches Amerish unless its early in the morning and completely empty, and the second we take the tech plant on Esamir their population rapidly drops. TR will have 70%+ on Amerish and be close to capping it, so well head over expecting a good fight but by the time we get half the map the TR go from having an even population with us to less than half and declining while it empties to Esamir and Indar. Same deal on Esamir, TR go back to Amerish and VS queue up Indar. I want to fight tooth and nail on the other continents, but I guess thats a laughable offense and won't happen until the TR and VS are queue locked from Indar.
@TOGSolid : Yes, That_Guy is way too dramatic in his tales of grandeur. But I don't see why you have to shut him down when you do exactly the same thing when it comes to CoA. This faction loyalty shtick is for shits and giggles, but you seem to take it personally. DVS is nothing. CoA is nothing. TR is nothing. VS is nothing. NC is nothing. How dare That_Guy speak well of an Outfit (he talks of the Platoon more than the outfit) that isn't your own. He must be cut down to size and shown that his outfit is in fact complete shit and cannot hope to compare to CoA, Lords of Indar.
And in comparison, That_Guy is talking about having entire platoons of armor and entire platoons of air. CoA has, at most, one full platoon at any given time. And with those 48ish people, we have achieved phenomenal things. Having 48 tanks and 48 reavers backing up another 48 infantry and taking a continent is not that exciting. Having 9 guys hold Mao Tech Plant for 4 hours, denying TR across the continent their MBT and managing to rally pubbies and be mobile enough to keep it entirely locked down for that entire time is much more impressive than steamrolling the enemy with "superior tactics" consisting of a zillion dudes. I mean, I haven't seen Hex lead, and I've never seen DVS be anything to be like "oh shit, an organized platoon!" so maybe I just haven't seen the magic from my point of view. But from what I'm hearing and have seen, it's more of a directed zerg than a tactically superior squad. But the NC guns mostly suck too, so there's that?
Also more like Lords of Tech Plants.
And yes, if you ever lead squads, upgrade that beacon holy shit. I maxed out the leader tree last night. I've got all the toys. And they're all awesome.
Damn! I've started getting what google tells me is a very common VOIP bug that SOE seems to be completely ignoring. It started out with just having my mic inoperable, as in it works fine in everything else except for Planetside 2. I can record fine in the test area, but I get no playback audio. Green bars record, no bars playback. I've tried defaulting my settings, updating drivers, toggling devices, pushing random buttons and swearing at it. The only solution I've found is to perform the test while holding my Platoon talk button (Z) and it will playback fine. This was great, until I realized that I can also no longer HEAR other people's voice chat which essentially completely negates the benefits of being in a platoon or squad of any kind. I'm going to shelve the game until I can figure out some kind of solution as it just isn't all that fun when you can't coordinate properly.
Just for the pleasantness of variety, It would take nothing at all for us to have a NC character, and perhaps roll with hex for a while. I know that guy made a vanu character at some point, so he's all set to join us for a bit.
And you have to admit NC must be doing something right, never before have I seen NC own 2 whole continents.
amerish sucks and nobody should go there anyway. I pop over to easimir when it looks like there's a good fight going, but I think the geography there is much less restrictive of a zerg than indar's is (basically, easimir doesn't have the crown/zurvan to hang everybody up)
Nothing is more satisfying than figuring out where some infiltrator sniped you from, then jet packing up some cliffs to get behind and above him, and mowing him down. The biter bit.
the most satisfying thing is seeing an infiltrator who thinks he's cloaked as my lightning drives by
only I saw you on radar little guy, and cloak won't save you from IRNV optics
they just sit there thinking they'll wait for me to go by, and I imagine a moment of realization must happen when I stop and the turret pivots their way
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
That_Guy will probably protest, but DVS is fairly zergy (Although, people will yell ZERG at anything to justify a loss or exaggerate their victory) most of the time. It has too many people in it and not enough willing commanders. During prime time on weekends, well have around 200 people online. We don't have enough competent leaders to direct that many platoons and a lot of officers that just want to be squad leaders get field promotions. Hence we end up having platoons running around that vary wildly in quality because for whatever reason the leaders decided to invite anyone that could press W. So you'll get a platoons full of feral cats that will only follow the pretty platoon/squad markers, platoons with leaders that care more about shooting or flying than giving orders other than "attack this". Or the platoon that is actually coordinated, that will volley fire down entire armour zergs or mass AA without needing to be told, that will group up for max crashes with dedicated engineers and medics. That_Guys stories are always from the latter's group, which has rarely ever run into a group of CoA on its own. But I know you've run into platoons of DVS at least once a day, because our tag is god damn everywhere.
On the up side, theres always a platoon running around at any time of the day thats at least has a leader directing the cats. On the downside, because of how many people we have, our reputation is down the shitter. Oh well. The group I run with in the evenings crushes damn near anything, even if the rest of our outfit apparently doesn't.
Also, more like Lords of Tawrich. You guys are always all up in that place. Its like we built it on an ancient VS burial ground.
we saw a few of you doing our mao holdout the other night, but the DVS guys just kind of poked at us and maybe killed a few TR I guess before running off
which was too bad because we coulda used more help killing the TR
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
amerish sucks and nobody should go there anyway. I pop over to easimir when it looks like there's a good fight going, but I think the geography there is much less restrictive of a zerg than indar's is (basically, easimir doesn't have the crown/zurvan to hang everybody up)
Nothing is more satisfying than figuring out where some infiltrator sniped you from, then jet packing up some cliffs to get behind and above him, and mowing him down. The biter bit.
the most satisfying thing is seeing an infiltrator who thinks he's cloaked as my lightning drives by
only I saw you on radar little guy, and cloak won't save you from IRNV optics
they just sit there thinking they'll wait for me to go by, and I imagine a moment of realization must happen when I stop and the turret pivots their way
Grab Amerish's bases with Indar's chokepoints and they have the perfect continent. Esamir is too friendly to MBTs, so whoever owns Eisa tends to dominate the continent. Amerish tried too hard to control the flow of battles with its massive mountains and ridiculous winding roads that just makes using ground vehicles a pain to get around in, so everyone uses air to get around, which means no between base ground fights.
yeah, amerish just winds up being annoying. It takes a ton of time to drive anywhere so you wind up either just flying/hot dropping and having the same infantry fight you could have anywhere, or spending a year driving along a windy road up some mountain just to get to an adjacent base. Easimir is the reverse (too flat), but at least that means you get massive armor battles instead of massive 'armor driving around.'
Indar is really well done in that the geography creates a few choke points that hold up the blind zerg (quartz ridge/hvar, crown/zurvan, rashnu biolab), but not so many that getting around becomes a pain in the dick
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
but that's the problem with easimir. there's one tech plant which means one faction has MBT's more than a region away from the warpgate.
It may be a butterball idea, but put 3 tech plants, 3 biolabs, and 3 amp stations on. every. continent. That's why indar is so fricken popular. Everybody has 1 of everything.
I mean, yea, Easimir has great locations for tank battles, but the last couple of days alone have devolved into infantry holding out at weird towers where the terrain favors infantry over vehicles. and that's because its smart for infantry to do so.
On a tangent I liked the TI alloys fight we had earlier this evening before we went to Easimir. We had a bunch of burster maxes providing an umbrella for a bunch of tanks on one side of the bridge. I ordered the burster maxes to move to the bridge and in quick unison they did so. then we bunny hopped the sunder up next to the AA maxes, and it worked. We were set to move off the bridge, but we had too few people with tanks to deal with all the TR tanks spread out on the Alloys plains. If we had about 20 pubbie tanks with us, the 2 squads of COA with us flipped to burster maxes, I bet we could have taken TI Alloys, under the threat of liberators and mossies.
tech plants are the only one that there's really any reason to care about. A little bit of health regen or turrets that overheat slower (I mean, seriously?) aren't a big enough deal to be strategically interesting. Maybe farther down the pipe when they add more stuff they'll tie its availability to amp stations or biolabs.
I don't necessarily think every faction needs 'default' ish access (loltawirch) to a tech plant on every continent, but if they aren't going to provide it there need to be a lot more topographical things that restrict tank movement. I like how the traverse and echo station (or whatever it's called) work on easimir, but there's nothing else like it really so the armor just encircles and eventually captures it
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Hex was certainly one of the better leaders I played with during the beta, but that's not to say that he didn't have his faults. He was too concerned with micromanagement for me to consider him a great tactician. Granted the leadership tools are poorly and sparingly implemented and don't allow squads to effectively enough detach from platoons, but I played with a few clans who were able to overcome the game's flaws at the cost of being more 'serious business' (two of them were actually heavily populated with other former or current infantrymen ). Though I definitely prefer our playstyle: we're not serious business at all, we aren't dependent on micromanagement, and we're small and familiar enough with each other that we can readily adapt to any situation.
It would be nice if leaders could get more features to aid in guiding their elements. Leaders ought to be capable of seeing each other's waypoints, and provided with a means to prioritize generators while attacking or defending. Also bravo's and charlie's colors really need to be changed. Platoon leaders should be able to draw and write on the map which should display on their subordinates'.
Maybe they should make certain bases required for you to advance territory control on other continents. Have it be one of the bases halfway towards the middle of each continent. If you lose one of them you can't progress on the other two continents, or heavily increase the takeover time. And then make the central base on each map give bonus to takeover time. Maybe make ownership of all three central bases give faction ability to fully lock down a continent.
That_GuyI don't wanna be that guyRegistered Userregular
Man, you guys can be really rude. Go check my post history. About the only group I really speak ill of here is TB's BRITs. Most of the time I am trying to offer advice or regaling war stories. If you disagree with what I am saying, try to do it without being as rude. Sure, I speak highly of Hex, but he is our leader. He ACTUALLY leads us. You guys do not hang out in the TS channel when we are really going at it so you have no idea what our tactics are. We started the night with 60ish% TR pop on Ameresh, about to lose everything up to the warpgate and ended our time there with total continent domination. I am not saying that all the people in DVS are the best, but Hex is the most consistently good leader I have seen in this game.
And one last thought. Many of you are using the term Zerg wrong. By it's very nature, an organized outfit is NOT a Zerg as it has a command structure and leadership.
Man, that sentence takes a lot of fucking gumption for you to write.
Let's all lay off, a bit though. If you guys want to chortle about how silly T_G is for following Hex you can take it to the Vanu thread, since he deserves to be able to post in at least one thread without harassment. That said, if the loud slurping sounds coming from T_G's direction persist then it's open season.
A duck! on
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That_GuyI don't wanna be that guyRegistered Userregular
There is just no winning here. At least I don't resort to personal attacks when I disagree with someone.
Posts
I only try to hot drop to my current continent. I usually only try it while alive and not in a vehicle (in fact I'm usually not in a vehicle) but for a long time today, it just wasn't working.
I tried redploying (killing myself) but then of course you don't see the hot drop options if you are dead.
However sometimes deploying somewhere else would then let me hot drop for real.
Also once I deployed to some listening post and I spawned a million feet in the air and fell to my death O.o Sadly I was not playing LA at the time
As far as the repair...it doesn't seem to be any one thing. Not always related to putting down an ammo pack, and doesn't always happen in laggy areas. If it happens in a non laggy area usually I can see my gun coming out and go OH SHIT and point somewhere else.
At least a max is unlikely to die from a couple bullets in the back. Do medics have this same problem? Seems it would be much worse for them.
Also in case anyone else doesn't know, "L" turns off your vehicle headlights and "spacebar" is some sort of emergency break!
PSN: Vorpallion Twitch: Vorpallion
I don't know what I was expecting really, but it's just like, a single slug. If it does the similar damage to a default shotgun blast it might be pretty great though, since it's pretty controllable on the pandora. I didn't really have much chance to experiment though, maybe later this evening.
that's why we call it the struggle, you're supposed to sweat
I'm finding them to be very glitchy. When things get hectic I've noticed that half the time my shots won't register which is infuriating to say the least.
It's mean until you are losing the battle because they won't move it.
Steam ID: Obos Vent: Obos
Edit: Let this be a warning. DVS OWNS WATERSON.
And sometimes, some jackass has parked a sunderer in the middle of an open field and snipers are murdering everyone and high fiving while one inside, up stairs, under a tarp and behind a locked door is waiting to be deployed.
And sometimes, it's okay to throw land mines under it and then shoot those land mines.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Now come take Indar. Oh wait, we beat DVS's ass every time they show up because you're fucking nothing. GG.
I just have no patience for @That_Guy and his perpetual fellatio of Hex's dick. Hex is an average commander who's no better than me or Sniper_Guy and DVS is just another dumb zerg platoon that can't actually bring it in a real fight. The only difference between DVS and BRIT is the colour of their uniforms.
Is this some sort of thing that I'm not aware of? Are these Outfit's so large that the leaders are this well known to each other?
we only know of Hex because of That_guy, and Hex only became so known because every other DVS leader is garbage, preferring to turtle in a tech plant or biolab.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I rolled with Hexus in beta and was thoroughly unimpressed. I'm assuming That_Guy has never played a truly organized shooter and therefore has no point of comparison to know better.
To quote myself: It's easy to look like gold when you're surrounded by shit.
EDIT: The NC currently has 50% pop on both Amerish and Esamir so it's not like they're doing some sort of crazy strategy in order to do what they're doing. The Terrans want the shit out of Indar and it's taking most of the Vanu forces to hold them off. Everytime we start rolling on Esamir the Terrans surge even harder which causes us to get recalled back to Indar. The only thing that's gonna break this stupidity up is if the Terrans do a late night cap of one of the other continents and start redirecting forces to defend it.
Also had much fun shooting BRIT and DVS dudes on Waterson. How do I get a CoA invite? My name there is Etherelda.
Also I was sad to see that the passive cert gain you get for logging in does not apply to other characters you have not logged in. I've been playing pretty much every night, but my poor little NC guy sitting on the shelf only has gained about 17 certs since I last played him a week or so ago.
PSN: Vorpallion Twitch: Vorpallion
as for the passive cert gain, there's a drop off after a couple of days so you dont create a guy and shelf him for a year and end up with a 1000 certs.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I am liking LA more and more.
Nothing is more satisfying than figuring out where some infiltrator sniped you from, then jet packing up some cliffs to get behind and above him, and mowing him down. The biter bit.
I am continuing to find VS guns much easier to use than TR guns. Maybe I just suck at managing recoil. I can usually mow down any TR guy I run into 1 on 1 with my VS guys, even at ranges far beyond what my trac-5 would be able to reliably engage.
If I bump into an NC guy really up close they mow me down but if it's longer away I like my chances. It's really funny to jetpack your way up to a roof where a burster max is doing his thing, because apparently those do like no damage to infantry.
The underbarrel grenade launcher is so goddam buggy I took it off for a foregrip instead O.o It was just getting me killed. I'd sneak up behind some guy, carefully land a round right in the small of his back, he turns around and wastes me without even taking a sliver of damage.
PSN: Vorpallion Twitch: Vorpallion
Edit: I do see its mostly for a few specific dudes on other servers, but the NC in general havent been looking very organized
Steam (Ansatz) || GW2 officer (Ansatz.6498)
@TOGSolid : Yes, That_Guy is way too dramatic in his tales of grandeur. But I don't see why you have to shut him down when you do exactly the same thing when it comes to CoA. This faction loyalty shtick is for shits and giggles, but you seem to take it personally. DVS is nothing. CoA is nothing. TR is nothing. VS is nothing. NC is nothing. How dare That_Guy speak well of an Outfit (he talks of the Platoon more than the outfit) that isn't your own. He must be cut down to size and shown that his outfit is in fact complete shit and cannot hope to compare to CoA, Lords of Indar.
I don't claim to run a better outfit than DVS, but not once have I ever had to retreat because a DVS platoon showed up as far as I know.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
I do think we win on individual skill a lot as well, but when we call out sunderers and locations to be capped, we make our way there and we end that threat short of a faction zerg.
Even in our current modus operandi, when we have at least a squad, CoA can take locations with a 2 to 1 disadvantage and hold objectives against 10 to 1 odds for obscene amounts of time. The Vanu zerg does recognize the COA tag and when we tell them to push through a door, they usually do so if a COA member is the tip of the spear.
I do like that when we know an air zerg or armor push is coming, everyone drops their shit and gets prepped for the coming engagement.
Also squad beacons. there is an inherently interesting mechanic involved with them. Not only does the squad leader get to place beacons with more frequency, but squadmates can drop with more frequency as well. In the space of 5minutes, I was able to drop from TOGSolid's beacon multiple times, and only after 4 or 5 deaths was the marker more than a 30 second wait. I spawn from a sunder for 1 life and bam, back to dropping from his beacon.
I'll admit that it is an atrocious amount of certs, but I ask for everyone usually in a squad leader position to grind that out. Even those of you not in that position should by a few ranks if only so the usual SLs can pleib it up once in a while.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
And in comparison, That_Guy is talking about having entire platoons of armor and entire platoons of air. CoA has, at most, one full platoon at any given time. And with those 48ish people, we have achieved phenomenal things. Having 48 tanks and 48 reavers backing up another 48 infantry and taking a continent is not that exciting. Having 9 guys hold Mao Tech Plant for 4 hours, denying TR across the continent their MBT and managing to rally pubbies and be mobile enough to keep it entirely locked down for that entire time is much more impressive than steamrolling the enemy with "superior tactics" consisting of a zillion dudes. I mean, I haven't seen Hex lead, and I've never seen DVS be anything to be like "oh shit, an organized platoon!" so maybe I just haven't seen the magic from my point of view. But from what I'm hearing and have seen, it's more of a directed zerg than a tactically superior squad. But the NC guns mostly suck too, so there's that?
Also more like Lords of Tech Plants.
And yes, if you ever lead squads, upgrade that beacon holy shit. I maxed out the leader tree last night. I've got all the toys. And they're all awesome.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
And you have to admit NC must be doing something right, never before have I seen NC own 2 whole continents.
the most satisfying thing is seeing an infiltrator who thinks he's cloaked as my lightning drives by
only I saw you on radar little guy, and cloak won't save you from IRNV optics
they just sit there thinking they'll wait for me to go by, and I imagine a moment of realization must happen when I stop and the turret pivots their way
that's why we call it the struggle, you're supposed to sweat
On the up side, theres always a platoon running around at any time of the day thats at least has a leader directing the cats. On the downside, because of how many people we have, our reputation is down the shitter. Oh well. The group I run with in the evenings crushes damn near anything, even if the rest of our outfit apparently doesn't.
Also, more like Lords of Tawrich. You guys are always all up in that place. Its like we built it on an ancient VS burial ground.
which was too bad because we coulda used more help killing the TR
that's why we call it the struggle, you're supposed to sweat
Grab Amerish's bases with Indar's chokepoints and they have the perfect continent. Esamir is too friendly to MBTs, so whoever owns Eisa tends to dominate the continent. Amerish tried too hard to control the flow of battles with its massive mountains and ridiculous winding roads that just makes using ground vehicles a pain to get around in, so everyone uses air to get around, which means no between base ground fights.
Indar is really well done in that the geography creates a few choke points that hold up the blind zerg (quartz ridge/hvar, crown/zurvan, rashnu biolab), but not so many that getting around becomes a pain in the dick
that's why we call it the struggle, you're supposed to sweat
It may be a butterball idea, but put 3 tech plants, 3 biolabs, and 3 amp stations on. every. continent. That's why indar is so fricken popular. Everybody has 1 of everything.
I mean, yea, Easimir has great locations for tank battles, but the last couple of days alone have devolved into infantry holding out at weird towers where the terrain favors infantry over vehicles. and that's because its smart for infantry to do so.
On a tangent I liked the TI alloys fight we had earlier this evening before we went to Easimir. We had a bunch of burster maxes providing an umbrella for a bunch of tanks on one side of the bridge. I ordered the burster maxes to move to the bridge and in quick unison they did so. then we bunny hopped the sunder up next to the AA maxes, and it worked. We were set to move off the bridge, but we had too few people with tanks to deal with all the TR tanks spread out on the Alloys plains. If we had about 20 pubbie tanks with us, the 2 squads of COA with us flipped to burster maxes, I bet we could have taken TI Alloys, under the threat of liberators and mossies.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I don't necessarily think every faction needs 'default' ish access (loltawirch) to a tech plant on every continent, but if they aren't going to provide it there need to be a lot more topographical things that restrict tank movement. I like how the traverse and echo station (or whatever it's called) work on easimir, but there's nothing else like it really so the armor just encircles and eventually captures it
that's why we call it the struggle, you're supposed to sweat
It would be nice if leaders could get more features to aid in guiding their elements. Leaders ought to be capable of seeing each other's waypoints, and provided with a means to prioritize generators while attacking or defending. Also bravo's and charlie's colors really need to be changed. Platoon leaders should be able to draw and write on the map which should display on their subordinates'.
And one last thought. Many of you are using the term Zerg wrong. By it's very nature, an organized outfit is NOT a Zerg as it has a command structure and leadership.
Man, that sentence takes a lot of fucking gumption for you to write.
Let's all lay off, a bit though. If you guys want to chortle about how silly T_G is for following Hex you can take it to the Vanu thread, since he deserves to be able to post in at least one thread without harassment. That said, if the loud slurping sounds coming from T_G's direction persist then it's open season.