Also, at what point should I assault the alien base? Because the first time I tried as soon as I could and completely wiped. And those disc things. I don't have to tase one, do I?
Should be okay once you have lasers and ideally ghost armor. Once you can quickly down 'lids and mutons, life is a lot easier.
God damn it I really don't like it when I'm twenty minutes into an operation and the game hangs up during the alien turn, and I have to soft reset my computer, losing all progress since my last save.
midway through my classic run (I'm guessing here) and this has been a blast. Havent had this much fun with a tactical squad game since fallout tactics.
It could use a few tweaks and bug fixes though. just a few.
Also, at what point should I assault the alien base? Because the first time I tried as soon as I could and completely wiped. And those disc things. I don't have to tase one, do I?
Should be okay once you have lasers and ideally ghost armor. Once you can quickly down 'lids and mutons, life is a lot easier.
Ghost armor?? That is the end of the tech tree. I have been assaulting the base with lasers and carpace / skeleton armor.
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I'm pretty sure he meant skeleton.
Homogeneous distribution of your varieties of amuse-gueule
I have never played any Xcom before, except for the demo a few months ago. I purchased it for myself as a Christmas present, but didn't have time to get into until Saturday night.
I went through mission one, and was working my way through mission two, when I misclicked the surviving squaddie and missed cover. He was killed on the next turn as the VO was saying "use the rockets to remove cover"
I exited and went to bed. I'll pick it up again tomorrow and try to last longer than 1 stage and 3 turns before dooming the human race.
Switch Friend Code: 6359-7575-9391
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
scherbchenAsgard (it is dead)Registered Userregular
so I did my first run of the DLC which I did not purchase for a long time because protest! ended up buying it anyways so that will show those bastards.
1st run 1st mission oh this isn't so bad, this is rather fun tbh. 2nd mission did not realise that I was running out of turns. restart C/I
2nd run 1st mission C/I.... I kinda know where those buggers are, right? miss miss miss. restart C/I
3rd run 1st mission like a boss. 2nd mission pretty well. 3rd mission brutal slaughter. then realised that I probably do not have to do the 3rd slingshot right away. because with one laser rifle amongst my mates and that starting position this was never gonna happen.
So, uh, if you refuse a Slingshot mission, are you locked out of the rest of the DLC for that run? I was less than a day to lasers and wanted to grab them before doing the mission, so I said "not yet." Then the option disappeared as soon as I got the laster rifle tech.
Also, just finished my first Firestorms, equipped them with EMPs - shot down my first UFO and what do I find? The entire ship is completely on fire and blown up as I assault it?
I thought EMPs were suppose to, you know, save the damn ship for parts?
So, uh, if you refuse a Slingshot mission, are you locked out of the rest of the DLC for that run? I was less than a day to lasers and wanted to grab them before doing the mission, so I said "not yet." Then the option disappeared as soon as I got the laster rifle tech.
I think it just comes up next council mission. Though I don't have the DLC so hold that more to intuition than fact.
goddamn I hate impossible. Can't get past first missions and when I do I cant get past the third one.
As if it were... impossible?
What is this I don't even.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited January 2013
So XCOM at gametrailers made an absolute clean sweep of their game of the year awards.
Honestly, the amount of schadenfreude I am feeling right now from the past couple of years arguing that you don't need to turn every fucking game into an FPS is so great. Just hope firaxis follow up the game strongly with a proper expansion and not more of this entirely linear scripted story DLC nonsense.
I was trying out Classic, ended up with an all-female squad for the first mission, so there's that achievement down. I'm giving up on the run, though, everyone keeps fucking panicking and dying. The mouse getting spastic whenever I'm trying to aim a grenade or rocket doesn't help either - does anyone else have a problem with that on the PC?
I was trying out Classic, ended up with an all-female squad for the first mission, so there's that achievement down. I'm giving up on the run, though, everyone keeps fucking panicking and dying. The mouse getting spastic whenever I'm trying to aim a grenade or rocket doesn't help either - does anyone else have a problem with that on the PC?
So, on the PC with KBAM, if you try to push the grenade/rocket bubble off the screen it goes scroll crazy. What works better is to hold the mouse still and scroll the screen manually with the keyboard (WASD, I think?). Get your target into view that way, then move the targeting bubble over it. Once I discovered that, it got much easier.
Alternatively, use an XBOX controller. The issue doesn't exist with gamepads.
Durinia on
For business reasons, I must preserve the outward sign of sanity.
--Mark Twain
I would take issue with the assertion that Classic or better (and Ironman, preferably) is the only proper way to play this game, especially for everyone who played the original. I played it lots, back in the day, and if anything it taught me a lot of "wrong lessons" for this one. The one true path that others have noted - get engineers, get satellites, ignore laboratories, etc - didn't exist. You wanted plenty of scientists for research; engineers were nice, but the main reason you'd want lots (eventually) was so that you could start up a production line of laser cannons and become financially self-sufficient. Europe was a fine place to start, because your radar, Interceptors and Skyrangers could also cover much of Africa and Asia; or if you preferred to build your base in the US, you could reach at least some of South America too. It was entirely possible to shoot down all UFOs in the early months, not be forced to pick one mission and disappoint two other countries, just because the devs of this version wanted you to be constantly scrambling to put out fires. You lost tons of rookies, sure, but you could pack a lot more than four (later six) on a Skyranger, of which you could have more than one. Uncovering more of the map was a good thing, not something to be carefully managed or even avoided so that you don't get swarmed. And so on. UFO gave me valuable context for this game, but I had to unlearn a lot.
People who've looked at the code say that the AI cheats the numbers for you on Normal. All I can tell you is that I've managed to miss plenty of high-odds shots. What's the alternative, the AI cheating for the other side at the higher difficulties, to the point that most agree that an exposed trooper on the alien turn is a dead one, guaranteed? How about AI that doesn't cheat, or is that too radical a notion?
The final point, though, is that I play this game to have fun. A certain amount of risk and loss can be fun ("that's X-COM, baby"), but if I'm going to get smacked on the hand and possibly lose hours worth of investment and progress every single time I take a chance and miss, or am caught out of cover, or am just unlucky with the spawns and the bugs, the game stops being fun for me rather quickly; not long after that, it'll stop being played. I'm here to put holes in x-rays, not to determine the size of my e-peen.
I'd just say that this is a completely different game from UFO Defense. Tactical battles are entirely different and require different strategies, the UFO ecosystem is non-existent, the economy is linear (entirely dependent on Satellites; sales on the Grey Market are a drop in the bucket by comparison), UFO shoot-downs are the exception rather than the rule, etc. The only similarities are that it has squad-based tactical combat and the same IP branding.
I mean, I had a lot of UFO Defense games where I'd map out where supply ships were running and, rather than raid the base, shoot down the supply ships and build the backbone of my economy on Alien Entertainment units. I had a couple of UFO Defense games (back when I was really good at it; turns out I'm incredibly rusty these days. :P ) where I beat the whole thing using nothing but rifles, autocannons and rocket launchers.
I like both games, but new XCOM doesn't fill the same niche the old one did, and in many ways it actually feels clunkier. For all of the faults of UFO Defense, I never ran into a battlescape map wondering if the aliens were going to be able to completely ignore the terrain when shooting (...and I really dislike the 'Free Move' mechanic Firaxis implemented. Yes, it's less bullshit than the old 'walk into reaction fire lol' mechanic, but the free move feels very clunky. Especially when it doesn't trigger properly).
The Ender on
With Love and Courage
+1
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited January 2013
People assert it partly because Jake Solomon said that he considers Classic Ironman to the "truest," most proper form of the game. What they don't remember is that he also said people, even X-Com veterans, probably shouldn't start straight-out on C/I.
In the end, the only thing that matters is how much you enjoy the game. For me, I had to restart my C/I run half a dozen times before I got the momentum to properly finish the game, but it was the most rewarding experience I had in a long damned time.
Zxerol on
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I would take issue with the assertion that Classic or better (and Ironman, preferably) is the only proper way to play this game, especially for everyone who played the original. I played it lots, back in the day, and if anything it taught me a lot of "wrong lessons" for this one. The one true path that others have noted - get engineers, get satellites, ignore laboratories, etc - didn't exist. You wanted plenty of scientists for research; engineers were nice, but the main reason you'd want lots (eventually) was so that you could start up a production line of laser cannons and become financially self-sufficient. Europe was a fine place to start, because your radar, Interceptors and Skyrangers could also cover much of Africa and Asia; or if you preferred to build your base in the US, you could reach at least some of South America too. It was entirely possible to shoot down all UFOs in the early months, not be forced to pick one mission and disappoint two other countries, just because the devs of this version wanted you to be constantly scrambling to put out fires. You lost tons of rookies, sure, but you could pack a lot more than four (later six) on a Skyranger, of which you could have more than one. Uncovering more of the map was a good thing, not something to be carefully managed or even avoided so that you don't get swarmed. And so on. UFO gave me valuable context for this game, but I had to unlearn a lot.
People who've looked at the code say that the AI cheats the numbers for you on Normal. All I can tell you is that I've managed to miss plenty of high-odds shots. What's the alternative, the AI cheating for the other side at the higher difficulties, to the point that most agree that an exposed trooper on the alien turn is a dead one, guaranteed? How about AI that doesn't cheat, or is that too radical a notion?
The final point, though, is that I play this game to have fun. A certain amount of risk and loss can be fun ("that's X-COM, baby"), but if I'm going to get smacked on the hand and possibly lose hours worth of investment and progress every single time I take a chance and miss, or am caught out of cover, or am just unlucky with the spawns and the bugs, the game stops being fun for me rather quickly; not long after that, it'll stop being played. I'm here to put holes in x-rays, not to determine the size of my e-peen.
That's the thing.
On classic, the AI doesn't cheat. People ran the numbers, and they're totally fair on classic, cheat in your favor on normal, and cheat absurdly in your favor on easy when you're down a man.
An exposed trooper is probably a dead man, yes. So is an exposed alien. And yes, I've seen exceptions in both directions, but that's the general rule.
(See the case of "Septic", my B-team assault. Exposed to fire from 3 mutons at once, with no cover and a boomstick. Sent him in to shield the rooks with the laser rifles using his body. The proper ending here is "Yeah, RIP", but, well, Septic was apparently more in the school of "Dying ain't much of a living". Even dropped some hostiles. Second toughest X-Com trooper I've seen. )
BethrynUnhappiness is MandatoryRegistered Userregular
edited January 2013
The construction yard is entirely a matter of never, ever, ever triggering the groups on the right, and instead moving as carefully as possible follow-the-leader style into the concealment on the left.
It's up there with the mausoleum, cemetary and underpass as having a bizarre layout that basically pigeonholes you into a specific movement every time.
Bethryn on
...and of course, as always, Kill Hitler.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Yeah I got it the second time with one casualty. Really hate that fucking map and my... Dear god I get graveyard as my second map. You bastard.
Also, just finished my first Firestorms, equipped them with EMPs - shot down my first UFO and what do I find? The entire ship is completely on fire and blown up as I assault it?
I thought EMPs were suppose to, you know, save the damn ship for parts?
Thought that too. Apparently crash landing still damages the ship. EMP just keeps the equipment safe.
DanHibiki on
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Posts
Should be okay once you have lasers and ideally ghost armor. Once you can quickly down 'lids and mutons, life is a lot easier.
Why I fear the ocean.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It could use a few tweaks and bug fixes though. just a few.
Ghost armor?? That is the end of the tech tree. I have been assaulting the base with lasers and carpace / skeleton armor.
Also, it would be impossible.
I went through mission one, and was working my way through mission two, when I misclicked the surviving squaddie and missed cover. He was killed on the next turn as the VO was saying "use the rockets to remove cover"
I exited and went to bed. I'll pick it up again tomorrow and try to last longer than 1 stage and 3 turns before dooming the human race.
Right, sorry for the error.
Why I fear the ocean.
1st run 1st mission oh this isn't so bad, this is rather fun tbh. 2nd mission did not realise that I was running out of turns. restart C/I
2nd run 1st mission C/I.... I kinda know where those buggers are, right? miss miss miss. restart C/I
3rd run 1st mission like a boss. 2nd mission pretty well. 3rd mission brutal slaughter. then realised that I probably do not have to do the 3rd slingshot right away. because with one laser rifle amongst my mates and that starting position this was never gonna happen.
pro-tip: wait a bit on the third mission
My eyes bugged out when I came upon this.
Sadly lost a maxed psi heavy, but I beat it.
Steam id: skoot LoL id: skoot
I replayed it from this point after beating it. It went south in like 1 turn. Smoke and telekinesis were essential.
Steam id: skoot LoL id: skoot
Also, Support + Triple Mediket + 3 Tile movement is so pimp as hell. Running around and healing everyone.
I thought EMPs were suppose to, you know, save the damn ship for parts?
I think it just comes up next council mission. Though I don't have the DLC so hold that more to intuition than fact.
As if it were... impossible?
Honestly, the amount of schadenfreude I am feeling right now from the past couple of years arguing that you don't need to turn every fucking game into an FPS is so great. Just hope firaxis follow up the game strongly with a proper expansion and not more of this entirely linear scripted story DLC nonsense.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Mission 3.
Line up a perfect rocket against a cluster of 3 Sectoids, one of them melded to a Sectoid offscreen.
"Rocket wide!"
Rocket hits lamp post directly in front and to the left of Heavy. 3 men gibbed, 4th man killed by a flank on the alient turn.
Man that was hilarious.
So, on the PC with KBAM, if you try to push the grenade/rocket bubble off the screen it goes scroll crazy. What works better is to hold the mouse still and scroll the screen manually with the keyboard (WASD, I think?). Get your target into view that way, then move the targeting bubble over it. Once I discovered that, it got much easier.
Alternatively, use an XBOX controller. The issue doesn't exist with gamepads.
--Mark Twain
People who've looked at the code say that the AI cheats the numbers for you on Normal. All I can tell you is that I've managed to miss plenty of high-odds shots. What's the alternative, the AI cheating for the other side at the higher difficulties, to the point that most agree that an exposed trooper on the alien turn is a dead one, guaranteed? How about AI that doesn't cheat, or is that too radical a notion?
The final point, though, is that I play this game to have fun. A certain amount of risk and loss can be fun ("that's X-COM, baby"), but if I'm going to get smacked on the hand and possibly lose hours worth of investment and progress every single time I take a chance and miss, or am caught out of cover, or am just unlucky with the spawns and the bugs, the game stops being fun for me rather quickly; not long after that, it'll stop being played. I'm here to put holes in x-rays, not to determine the size of my e-peen.
Steam, Warframe: Megajoule
I mean, I had a lot of UFO Defense games where I'd map out where supply ships were running and, rather than raid the base, shoot down the supply ships and build the backbone of my economy on Alien Entertainment units. I had a couple of UFO Defense games (back when I was really good at it; turns out I'm incredibly rusty these days. :P ) where I beat the whole thing using nothing but rifles, autocannons and rocket launchers.
I like both games, but new XCOM doesn't fill the same niche the old one did, and in many ways it actually feels clunkier. For all of the faults of UFO Defense, I never ran into a battlescape map wondering if the aliens were going to be able to completely ignore the terrain when shooting (...and I really dislike the 'Free Move' mechanic Firaxis implemented. Yes, it's less bullshit than the old 'walk into reaction fire lol' mechanic, but the free move feels very clunky. Especially when it doesn't trigger properly).
In the end, the only thing that matters is how much you enjoy the game. For me, I had to restart my C/I run half a dozen times before I got the momentum to properly finish the game, but it was the most rewarding experience I had in a long damned time.
That's the thing.
On classic, the AI doesn't cheat. People ran the numbers, and they're totally fair on classic, cheat in your favor on normal, and cheat absurdly in your favor on easy when you're down a man.
An exposed trooper is probably a dead man, yes. So is an exposed alien. And yes, I've seen exceptions in both directions, but that's the general rule.
(See the case of "Septic", my B-team assault. Exposed to fire from 3 mutons at once, with no cover and a boomstick. Sent him in to shield the rooks with the laser rifles using his body. The proper ending here is "Yeah, RIP", but, well, Septic was apparently more in the school of "Dying ain't much of a living". Even dropped some hostiles. Second toughest X-Com trooper I've seen. )
Why I fear the ocean.
Turn 2 fighting 9 sectoids on one of the smallest fucking maps in the game. What an asshole.
I will not give in!!!!
It's up there with the mausoleum, cemetary and underpass as having a bizarre layout that basically pigeonholes you into a specific movement every time.
That's XCOM baby!
GY isn't that bad, surely.
I hate the bridge way more.
There were 12 sectoids when I died. 12.
Take the left side overpass.
It's still an insane pain in the arse, but the left side gives you better odds of survival by a lot.
Why I fear the ocean.