Second attempt at Classic is going much better. Still losing soldiers, but not at the ludicrous rate I was before. Plus I've got enough satellites in the pipe to deal with a mission going FUBAR.
Also, just finished my first Firestorms, equipped them with EMPs - shot down my first UFO and what do I find? The entire ship is completely on fire and blown up as I assault it?
I thought EMPs were suppose to, you know, save the damn ship for parts?
Thought that too. Apparently crash landing still damages the ship. EMP just keeps the equipment safe.
To be fair, if you used a weapon on a jet flying at Mach 3 and the weapon "only" shut down everything the plane needs to stay in the air, do you really think there would be a whole lot left of it at the crash site? Though if anything, using EMP should kill pretty much every alien on the ship because all their space airbags would be broken and they'd all get smooshed against the walls on impact.
But it would be nice if using EMP made the missions an automatic win with reduced item salvage; then you could just fry the things when you don't feel like fighting, but lose the opportunity to gain more gear and train your soldiers more.
0
scherbchenAsgard (it is dead)Registered Userregular
oddly enough I found that C/I plus DLC is the added bit of difficulty I was looking for. it makes those pre-quest 3 missions a bit tighter.
I imagine once I beat the battleship (too drunk tonight, slated for tomorrow) it is back to cruising through chrisses and mutons because I had to tighten up my early game and the added ca-ching frim the dlc missions pack quite a punch.
now I just have to guide those 6 buggers through dlc3. 3 laser rifles.
Also, just finished my first Firestorms, equipped them with EMPs - shot down my first UFO and what do I find? The entire ship is completely on fire and blown up as I assault it?
I thought EMPs were suppose to, you know, save the damn ship for parts?
Thought that too. Apparently crash landing still damages the ship. EMP just keeps the equipment safe.
Basically graphically it's still fucked. But your loot is better. As long as you don't blow it up during the mission.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
It's the tiny one where you step out and instantly see every enemy on the map.
There were 12 sectoids when I died. 12.
Take the left side overpass.
It's still an insane pain in the arse, but the left side gives you better odds of survival by a lot.
You are making an assumption I could get there. I could not as I ended up completely surrounded by sectoids. I literally died on the second turn and my very first movement triggered all 12.
None the less I have progressed and am back to the first slingshot mission on impossible ironman. CAN I SUCCEED? Will I discover the meaning to the ending of Lost? Will everyone be going back in bodybags? Will any of the TWELVE fucking ranked up soldiers I have actually not be wounded for a mission for once? Will my most recent team of four rookies succeed? The answers to all of these questions and more tonight!
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Socialized medicine is destroying the XCOM project! Wounded soldiers should have to pay for their own god damn plasma burn treatment! If you don't want to be horribly disfigured don't get shot!
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I have started a new classic game. Interestingly this is one of the few times I have looked at achievements and set out to err... achieve them.
I am still a little bummed about how similar to my first play through it's going. There need to be random events or more emergent features to make playthroughs unique
Homogeneous distribution of your varieties of amuse-gueule
Been playing C/I, and I'm doing surprisingly well. Of course, I had to put off the Slingshot missions a few times because I was waiting on tech or wounded soldiers (you put off the second mission and it takes a month to get another chance, but if you put off the third mission, it keeps asking you every day or two).
That second Slingshot mission was a nail biter for me. One of my two Assault Captains was in critical when I made the desperate run to end the mission, and there were x-rays popping up like crazy.
Is it normal to lose like two guys in the first real mission after the tutorial?
On classic/impossible, but that means you need to consider different tactics (avoid the rng at all costs, never use partial cover, break LOS, etc etc).
Did you just make the jump from normal to classic? cause that's one hell of a wake up call.
Currently playing: GW2 and TSW
0
scherbchenAsgard (it is dead)Registered Userregular
Been playing C/I, and I'm doing surprisingly well. Of course, I had to put off the Slingshot missions a few times because I was waiting on tech or wounded soldiers (you put off the second mission and it takes a month to get another chance, but if you put off the third mission, it keeps asking you every day or two).
excellent info, thanks.
0
MordaRazgromМорда РазгромRuling the Taffer KingdomRegistered Userregular
Is there a point to stunning aliens after the first time when you interrogate them? I have a really badass assault trooper with Run-N-Gun and a shotgun who loves to get into the thick of things. So far she's survived everything, including a "derp" moment when I ran up and tried to stun a Cryssalid. I wonder if there is any point to it after the first one, though, other than trying to confiscate those delicious weapons away from them.
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Is there a point to stunning aliens after the first time when you interrogate them? I have a really badass assault trooper with Run-N-Gun and a shotgun who loves to get into the thick of things. So far she's survived everything, including a "derp" moment when I ran up and tried to stun a Cryssalid. I wonder if there is any point to it after the first one, though, other than trying to confiscate those delicious weapons away from them.
None. Unless you want their gear, just shoot them.
Currently playing: GW2 and TSW
0
MordaRazgromМорда РазгромRuling the Taffer KingdomRegistered Userregular
I am enjoying this game so much more than I thought I would. I'm a sucker for strategy, considering I'm too slow-minded for the real-time shenanigans like FPS and RTS, and I love chess. This game is like a technological hybrid of Chess and Go with lasers, and is so much fun. I'm only playing on regular difficulty and, sadly, I must admit to reloading a level whenever I lose a high-ranking Heavy or Support, but after I get through the game once, I'm planning on doing Ironman Normal run and then ramp it up to classic and whatnot, this game has truly infinite replayability. I find myself caring about my characters more than any other game. My squadsight Sniper is my MVP and if I ever happen to lose her I think I may actually tear up. She got shot once and I had to control myself from screaming "NOOOO" at the computer and immediatly sent all the Heavies and Assault over to her position to eradicate her assailant, while she calmly reloaded her sniper rifle and one-shot a Floater that was at the other end of the map.
I have trouble with the macro-level strategy though. I only have two sattelites up, no additional sattelite nodes and I seem to be always running on fumes as far as money and materials are concerned. There seem to be not enough activities to get precious materials and the months pass by way too slowly to rely on them to build up. How do you guys do it? Do you have an overall strategy that you work on, like a checklist of sorts? I'm playing the hunt-and-peck-ooh-this-looks-nifty game of resource management and I think that is quite possibly not the best way to go about the macro-level tactic.
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Do Cyberdisks stop showing up? I'm in the sandbox-y part of endgame - Overseer shot down and raided, last mission available and ready to go, full coverage with sats - but I'm cleaning out the trophies. I'm one Foundry project (Advanced Flight) short because I only have one Cyberdisk wreck. Any chance that a few more are going to show up on a random mission, or am I out of luck? I figured a Terror Mission would do it, but that was just a sea of Sectopods and Crysalids.
I've managed to capture one of every species you can stun alive in this playthrough, but I can't seem to get the Xavier achievement. I've got a couple of soldiers with MC powers in Psi Armor, but I can't seem to connect with it. Any advice on this one, or is it a matter of luck? The last time I tried it I think it had a 9% chance.
They'll randomly appear in terror/ufo/council missions. As for the Xavier achievement, the best method is using Psi Inspiration to up your Will and Mindfray to lower the Ethereal's Will. You should have about 70% or more with that if you're on normal. Also, buffs/debuffs don't stack so do each one once as to not waste time.
Shady3011 on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Also equip Mindshield, which, contrary to what you may think from the description, isn't just for defense. When I did that achievement, I had my highest willed psionic with Psi Armor, Mindshield, and a lil huff of that Psi Inspiration, mind control her very own pet Ethereal at 94% chance.
Oh, excellent advice. I didn't even think of Psi Inspiration/Mindfray. And I certainly didn't know Mindshield helped. Thanks, in-game description. I figured wounding the jerk down to 1 HP would be enough, but the rest of that should help a ton. Thanks!
Edit: And that worked nicely. Ethereal MC'd. Had a 39% chance after Psi Inspiration and it connected, so awesome. It took a rocket from a Blaster Launcher to the face immediately afterwards, but my troops will always treasure they time they spent fighting alongside it.
Is it normal to lose like two guys in the first real mission after the tutorial?
On classic/impossible, but that means you need to consider different tactics (avoid the rng at all costs, never use partial cover, break LOS, etc etc).
Did you just make the jump from normal to classic? cause that's one hell of a wake up call.
Wow, you aren't kidding. I finished my first game on normal and it was almost too easy. I am finding my second play through on classic to be....painful. I am in my first month so I know it isn't that I chose the wrong research. The four man team, basic weapons, thin man poison that can't miss, bad draws on maps(bridge w/bombs and thin men), elite soldiers that panick at the drop of a hat, and other factors makes the start kind of rough. So I take it the game is (much)harder starting out then once you get rolling? Stick needles in my eyes save-scumming until I get rolling with a decent team, tech, and weapons or play another game in my huge backlog? Not really much of a conundrum.
My hat is off to those that can play this through on classic or impossible in ironman mode.
So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
I'm pretty terrible at these sorts of games so I think I'm gonna need them.
So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
I'm pretty terrible at these sorts of games so I think I'm gonna need them.
Satellites uplinks take 14 days to build. Ordered Satellites take 20 days to arrive. You can order Satellites in advance. Satellites are key to controlling the strategy map. Without proper coverage you are fucked.
Is it normal to lose like two guys in the first real mission after the tutorial?
On classic/impossible, but that means you need to consider different tactics (avoid the rng at all costs, never use partial cover, break LOS, etc etc).
Did you just make the jump from normal to classic? cause that's one hell of a wake up call.
Wow, you aren't kidding. I finished my first game on normal and it was almost too easy. I am finding my second play through on classic to be....painful. I am in my first month so I know it isn't that I chose the wrong research. The four man team, basic weapons, thin man poison that can't miss, bad draws on maps(bridge w/bombs and thin men), elite soldiers that panick at the drop of a hat, and other factors makes the start kind of rough. So I take it the game is (much)harder starting out then once you get rolling? Stick needles in my eyes save-scumming until I get rolling with a decent team, tech, and weapons or play another game in my huge backlog? Not really much of a conundrum.
My hat is off to those that can play this through on classic or impossible in ironman mode.
You see, on normal the game starts you out with a bunch of resources/buildings, and adjusts hit %s in your favor without showing you. So normal is actually easy mode.
On classic you get no advantages, enemies are at full strength, you start with almost nothing and it's up to you to even get to the point where you stand a fighting chance. The real Xcom starts here.
So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
I'm pretty terrible at these sorts of games so I think I'm gonna need them.
Well some tips I'd give you could be regarded as spoilers in a way because half the game is figuring out what's a good move and what isn't.
but 2 very general pointers I can give you:
1. Control. The more you have the better. If you want to do something, ask yourself "what's the worst possible outcome and how much control would I have over that situation?".
2. Patience.
Been playing for a couple of hours and I really like it! I absolutely can't decide on my squad's loadout, though..medkit? Grenade? Additional health? That alien stun thingy? Aaah!
Question: I'm currently in the middle of a mission where one of my soldiers got shot; he doesn't seem to be dead yet since the game tells me I can stabilize / revive him..however, he happens to be my Support guy and the only one with a medkit, so I can't really do anything. What happens if I finish the mission before he bleeds out? Is he gone for good or just injured?
How do you heal other units? My support, with a medkit, was standing next to a critically (and chronically) wounded assault, but when I selected heal, she just used it on herself.
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MordaRazgromМорда РазгромRuling the Taffer KingdomRegistered Userregular
You must have double-clicked the heal by accident. You click on the medkit once, and then click on the unit. It's not clear in that and your icon doesn't change or anything, but that's what you have to do, oh you also have to be within the blue circle of the wounded unit, or else you're out of range.
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Been playing for a couple of hours and I really like it! I absolutely can't decide on my squad's loadout, though..medkit? Grenade? Additional health? That alien stun thingy? Aaah!
Question: I'm currently in the middle of a mission where one of my soldiers got shot; he doesn't seem to be dead yet since the game tells me I can stabilize / revive him..however, he happens to be my Support guy and the only one with a medkit, so I can't really do anything. What happens if I finish the mission before he bleeds out? Is he gone for good or just injured?
If you finish the mission before he bleeds out he's just injured.
It's worth noting however that he takes a pretty significant hit to Will after surviving a bleed out
Played the last mission today. Normal difficulty. I had two support, two snipers, one assault, one heavy. Both support were psionics. The heavy had been with me from the start, one of the snipers and the assault for almost as long. I hadn't lost anyone prior to the last room, but I was mostly out of med kits.
I had three characters mind controlled off the bat, including the sniper who had been with me from the start. My heavy fired off a shredder rocket, and then was murdered by her mind controlled friends - I had decided long before that the heavy and the sniper I'd had for a while were lovers, and it was the sniper who killed her. One of my psionics mind controlled one of the mooks, and it drew fire from my teammates. I killed the other mook. My MC'd sniper rappelled... somewhere. I managed to kill one of the aliens doing the controlling, but the newly released teammate was immediately gunned down.
It basically came down to the assault trooper single-handedly killing everything.
Maybe I didn't watch the credits long enough, but I really wish it showed the memorial wall.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
How do you heal other units? My support, with a medkit, was standing next to a critically (and chronically) wounded assault, but when I selected heal, she just used it on herself.
You have to select the revive command, not the heal command. It's kind of dumb.
0
MordaRazgromМорда РазгромRuling the Taffer KingdomRegistered Userregular
Honestly, what's the difference between "Very Difficult" and "Easy" missions? I tried a "Very Difficult" mission and had just as easy of a time with it as "Easy". I was expecting to come up to Mutons and whatever, but it was just the grey guys and Tall Men, that's it...I mean, what's the deal?
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Honestly, what's the difference between "Very Difficult" and "Easy" missions? I tried a "Very Difficult" mission and had just as easy of a time with it as "Easy". I was expecting to come up to Mutons and whatever, but it was just the grey guys and Tall Men, that's it...I mean, what's the deal?
Total number of enemies. IIRC in the first month, Very Easy is 2 sectoids, Very Hard is 13.
0
MordaRazgromМорда РазгромRuling the Taffer KingdomRegistered Userregular
Oh, so if it's simply just number of enemies then that's not a big deal. I play mostly turtle/camp style so the number of enemies doesn't matter considering I always have everybody covering each other, so enemies rushing at me is similar to Russian cavalry charging Austrian machine-gun nests in World War 1...pretty one-sided.
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Oh, so if it's simply just number of enemies then that's not a big deal. I play mostly turtle/camp style so the number of enemies doesn't matter considering I always have everybody covering each other, so enemies rushing at me is similar to Russian cavalry charging Austrian machine-gun nests in World War 1...pretty one-sided.
ehehe
+1
MordaRazgromМорда РазгромRuling the Taffer KingdomRegistered Userregular
Granted, I have no issues fighting greys or thin men or mutons or even those disk death machines. I'm not very far in the story, I've only captured my first psychic commander so I'm guessing I'm going to have a lot more Dwarf Fortress-style FUN! in the next few game months.
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So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
I'm pretty terrible at these sorts of games so I think I'm gonna need them.
Satellites uplinks take 14 days to build. Ordered Satellites take 20 days to arrive. You can order Satellites in advance. Satellites are key to controlling the strategy map. Without proper coverage you are fucked.
Aaaand now I know what you mean by that. I didn't know you buy satellites the same way you buy new weapons, items etc. So now I've got a satellite bay ready, but no actual satellite for another 19 days.
My panic levels are pretty high across Europe and Asia..currently on a mission in Paris to evacuate civilians during an alien terror attack. Do these kinds of missions always pop up once a country's panic level gets high enough, as a sort of "one last chance before the aliens overrun it" thing?
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To be fair, if you used a weapon on a jet flying at Mach 3 and the weapon "only" shut down everything the plane needs to stay in the air, do you really think there would be a whole lot left of it at the crash site? Though if anything, using EMP should kill pretty much every alien on the ship because all their space airbags would be broken and they'd all get smooshed against the walls on impact.
But it would be nice if using EMP made the missions an automatic win with reduced item salvage; then you could just fry the things when you don't feel like fighting, but lose the opportunity to gain more gear and train your soldiers more.
I imagine once I beat the battleship (too drunk tonight, slated for tomorrow) it is back to cruising through chrisses and mutons because I had to tighten up my early game and the added ca-ching frim the dlc missions pack quite a punch.
now I just have to guide those 6 buggers through dlc3. 3 laser rifles.
You are making an assumption I could get there. I could not as I ended up completely surrounded by sectoids. I literally died on the second turn and my very first movement triggered all 12.
None the less I have progressed and am back to the first slingshot mission on impossible ironman. CAN I SUCCEED? Will I discover the meaning to the ending of Lost? Will everyone be going back in bodybags? Will any of the TWELVE fucking ranked up soldiers I have actually not be wounded for a mission for once? Will my most recent team of four rookies succeed? The answers to all of these questions and more tonight!
Yes, especially on classic or impossible.
Thanks, Obama.
I am still a little bummed about how similar to my first play through it's going. There need to be random events or more emergent features to make playthroughs unique
If you're wanting 5 satellites in the first month, you can't afford to lose ANY.
(impossible)
That second Slingshot mission was a nail biter for me. One of my two Assault Captains was in critical when I made the desperate run to end the mission, and there were x-rays popping up like crazy.
On classic/impossible, but that means you need to consider different tactics (avoid the rng at all costs, never use partial cover, break LOS, etc etc).
Did you just make the jump from normal to classic? cause that's one hell of a wake up call.
Currently playing: GW2 and TSW
excellent info, thanks.
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None. Unless you want their gear, just shoot them.
Currently playing: GW2 and TSW
I have trouble with the macro-level strategy though. I only have two sattelites up, no additional sattelite nodes and I seem to be always running on fumes as far as money and materials are concerned. There seem to be not enough activities to get precious materials and the months pass by way too slowly to rely on them to build up. How do you guys do it? Do you have an overall strategy that you work on, like a checklist of sorts? I'm playing the hunt-and-peck-ooh-this-looks-nifty game of resource management and I think that is quite possibly not the best way to go about the macro-level tactic.
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I've managed to capture one of every species you can stun alive in this playthrough, but I can't seem to get the Xavier achievement. I've got a couple of soldiers with MC powers in Psi Armor, but I can't seem to connect with it. Any advice on this one, or is it a matter of luck? The last time I tried it I think it had a 9% chance.
Edit: And that worked nicely. Ethereal MC'd. Had a 39% chance after Psi Inspiration and it connected, so awesome. It took a rocket from a Blaster Launcher to the face immediately afterwards, but my troops will always treasure they time they spent fighting alongside it.
Wow, you aren't kidding. I finished my first game on normal and it was almost too easy. I am finding my second play through on classic to be....painful. I am in my first month so I know it isn't that I chose the wrong research. The four man team, basic weapons, thin man poison that can't miss, bad draws on maps(bridge w/bombs and thin men), elite soldiers that panick at the drop of a hat, and other factors makes the start kind of rough. So I take it the game is (much)harder starting out then once you get rolling? Stick needles in my eyes save-scumming until I get rolling with a decent team, tech, and weapons or play another game in my huge backlog? Not really much of a conundrum.
My hat is off to those that can play this through on classic or impossible in ironman mode.
hey me too
in my last game I was up to Obama V, no matter how hard I tried he'd get targeted and I'd have to replace him with a fresh one
Clearly xenos voted for Romney
I'm pretty terrible at these sorts of games so I think I'm gonna need them.
Satellites uplinks take 14 days to build. Ordered Satellites take 20 days to arrive. You can order Satellites in advance. Satellites are key to controlling the strategy map. Without proper coverage you are fucked.
You see, on normal the game starts you out with a bunch of resources/buildings, and adjusts hit %s in your favor without showing you. So normal is actually easy mode.
On classic you get no advantages, enemies are at full strength, you start with almost nothing and it's up to you to even get to the point where you stand a fighting chance. The real Xcom starts here.
Currently playing: GW2 and TSW
Well some tips I'd give you could be regarded as spoilers in a way because half the game is figuring out what's a good move and what isn't.
but 2 very general pointers I can give you:
1. Control. The more you have the better. If you want to do something, ask yourself "what's the worst possible outcome and how much control would I have over that situation?".
2. Patience.
Been playing for a couple of hours and I really like it! I absolutely can't decide on my squad's loadout, though..medkit? Grenade? Additional health? That alien stun thingy? Aaah!
Question: I'm currently in the middle of a mission where one of my soldiers got shot; he doesn't seem to be dead yet since the game tells me I can stabilize / revive him..however, he happens to be my Support guy and the only one with a medkit, so I can't really do anything. What happens if I finish the mission before he bleeds out? Is he gone for good or just injured?
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If you finish the mission before he bleeds out he's just injured.
It's worth noting however that he takes a pretty significant hit to Will after surviving a bleed out
I had three characters mind controlled off the bat, including the sniper who had been with me from the start. My heavy fired off a shredder rocket, and then was murdered by her mind controlled friends - I had decided long before that the heavy and the sniper I'd had for a while were lovers, and it was the sniper who killed her. One of my psionics mind controlled one of the mooks, and it drew fire from my teammates. I killed the other mook. My MC'd sniper rappelled... somewhere. I managed to kill one of the aliens doing the controlling, but the newly released teammate was immediately gunned down.
It basically came down to the assault trooper single-handedly killing everything.
Maybe I didn't watch the credits long enough, but I really wish it showed the memorial wall.
Gotta help South Africa, though. Plus that 200$ cash reward sounds nice.
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ehehe
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Aaaand now I know what you mean by that. I didn't know you buy satellites the same way you buy new weapons, items etc. So now I've got a satellite bay ready, but no actual satellite for another 19 days.
My panic levels are pretty high across Europe and Asia..currently on a mission in Paris to evacuate civilians during an alien terror attack. Do these kinds of missions always pop up once a country's panic level gets high enough, as a sort of "one last chance before the aliens overrun it" thing?