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[XCOM] Thread Sabotaged by Exalt - Use the New Thread

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  • DarkPrimusDarkPrimus Registered User regular
    Second attempt at Classic is going much better. Still losing soldiers, but not at the ludicrous rate I was before. Plus I've got enough satellites in the pipe to deal with a mission going FUBAR.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    DanHibiki wrote: »
    MegaMan001 wrote: »
    Also, just finished my first Firestorms, equipped them with EMPs - shot down my first UFO and what do I find? The entire ship is completely on fire and blown up as I assault it?

    I thought EMPs were suppose to, you know, save the damn ship for parts?
    Thought that too. Apparently crash landing still damages the ship. EMP just keeps the equipment safe.

    To be fair, if you used a weapon on a jet flying at Mach 3 and the weapon "only" shut down everything the plane needs to stay in the air, do you really think there would be a whole lot left of it at the crash site? Though if anything, using EMP should kill pretty much every alien on the ship because all their space airbags would be broken and they'd all get smooshed against the walls on impact.

    But it would be nice if using EMP made the missions an automatic win with reduced item salvage; then you could just fry the things when you don't feel like fighting, but lose the opportunity to gain more gear and train your soldiers more.

  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    oddly enough I found that C/I plus DLC is the added bit of difficulty I was looking for. it makes those pre-quest 3 missions a bit tighter.

    I imagine once I beat the battleship (too drunk tonight, slated for tomorrow) it is back to cruising through chrisses and mutons because I had to tighten up my early game and the added ca-ching frim the dlc missions pack quite a punch.

    now I just have to guide those 6 buggers through dlc3. 3 laser rifles.

  • TofystedethTofystedeth Registered User regular
    DanHibiki wrote: »
    MegaMan001 wrote: »
    Also, just finished my first Firestorms, equipped them with EMPs - shot down my first UFO and what do I find? The entire ship is completely on fire and blown up as I assault it?

    I thought EMPs were suppose to, you know, save the damn ship for parts?
    Thought that too. Apparently crash landing still damages the ship. EMP just keeps the equipment safe.
    Basically graphically it's still fucked. But your loot is better. As long as you don't blow it up during the mission.

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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    chiasaur11 wrote: »
    Aegeri wrote: »
    It's the tiny one where you step out and instantly see every enemy on the map.

    There were 12 sectoids when I died. 12.

    Take the left side overpass.

    It's still an insane pain in the arse, but the left side gives you better odds of survival by a lot.

    You are making an assumption I could get there. I could not as I ended up completely surrounded by sectoids. I literally died on the second turn and my very first movement triggered all 12.

    None the less I have progressed and am back to the first slingshot mission on impossible ironman. CAN I SUCCEED? Will I discover the meaning to the ending of Lost? Will everyone be going back in bodybags? Will any of the TWELVE fucking ranked up soldiers I have actually not be wounded for a mission for once? Will my most recent team of four rookies succeed? The answers to all of these questions and more tonight!

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  • StericaSterica Yes Registered User, Moderator mod
    Is it normal to lose like two guys in the first real mission after the tutorial?

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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Rorus Raz wrote: »
    Is it normal to lose like two guys in the first real mission after the tutorial?

    Yes, especially on classic or impossible.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • StericaSterica Yes Registered User, Moderator mod
    Well, that's just great.

    Thanks, Obama.
    Obama is one of my squad members.

    YL9WnCY.png
    Gandalf_the_Crazed
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Socialized medicine is destroying the XCOM project! Wounded soldiers should have to pay for their own god damn plasma burn treatment! If you don't want to be horribly disfigured don't get shot!

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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    I have started a new classic game. Interestingly this is one of the few times I have looked at achievements and set out to err... achieve them.

    I am still a little bummed about how similar to my first play through it's going. There need to be random events or more emergent features to make playthroughs unique

    Homogeneous distribution of your varieties of amuse-gueule
  • evilthecatevilthecat Registered User regular
    Rorus Raz wrote: »
    Is it normal to lose like two guys in the first real mission after the tutorial?

    If you're wanting 5 satellites in the first month, you can't afford to lose ANY.
    (impossible)

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • DracomicronDracomicron Registered User regular
    Been playing C/I, and I'm doing surprisingly well. Of course, I had to put off the Slingshot missions a few times because I was waiting on tech or wounded soldiers (you put off the second mission and it takes a month to get another chance, but if you put off the third mission, it keeps asking you every day or two).

    That second Slingshot mission was a nail biter for me. One of my two Assault Captains was in critical when I made the desperate run to end the mission, and there were x-rays popping up like crazy.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Rorus Raz wrote: »
    Is it normal to lose like two guys in the first real mission after the tutorial?

    On classic/impossible, but that means you need to consider different tactics (avoid the rng at all costs, never use partial cover, break LOS, etc etc).

    Did you just make the jump from normal to classic? cause that's one hell of a wake up call.

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  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    Been playing C/I, and I'm doing surprisingly well. Of course, I had to put off the Slingshot missions a few times because I was waiting on tech or wounded soldiers (you put off the second mission and it takes a month to get another chance, but if you put off the third mission, it keeps asking you every day or two).

    excellent info, thanks.

  • MordaRazgromMordaRazgrom Морда Разгром Ruling the Taffer KingdomRegistered User regular
    Is there a point to stunning aliens after the first time when you interrogate them? I have a really badass assault trooper with Run-N-Gun and a shotgun who loves to get into the thick of things. So far she's survived everything, including a "derp" moment when I ran up and tried to stun a Cryssalid. I wonder if there is any point to it after the first one, though, other than trying to confiscate those delicious weapons away from them.

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  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Is there a point to stunning aliens after the first time when you interrogate them? I have a really badass assault trooper with Run-N-Gun and a shotgun who loves to get into the thick of things. So far she's survived everything, including a "derp" moment when I ran up and tried to stun a Cryssalid. I wonder if there is any point to it after the first one, though, other than trying to confiscate those delicious weapons away from them.

    None. Unless you want their gear, just shoot them.

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  • MordaRazgromMordaRazgrom Морда Разгром Ruling the Taffer KingdomRegistered User regular
    I am enjoying this game so much more than I thought I would. I'm a sucker for strategy, considering I'm too slow-minded for the real-time shenanigans like FPS and RTS, and I love chess. This game is like a technological hybrid of Chess and Go with lasers, and is so much fun. I'm only playing on regular difficulty and, sadly, I must admit to reloading a level whenever I lose a high-ranking Heavy or Support, but after I get through the game once, I'm planning on doing Ironman Normal run and then ramp it up to classic and whatnot, this game has truly infinite replayability. I find myself caring about my characters more than any other game. My squadsight Sniper is my MVP and if I ever happen to lose her I think I may actually tear up. She got shot once and I had to control myself from screaming "NOOOO" at the computer and immediatly sent all the Heavies and Assault over to her position to eradicate her assailant, while she calmly reloaded her sniper rifle and one-shot a Floater that was at the other end of the map.

    I have trouble with the macro-level strategy though. I only have two sattelites up, no additional sattelite nodes and I seem to be always running on fumes as far as money and materials are concerned. There seem to be not enough activities to get precious materials and the months pass by way too slowly to rely on them to build up. How do you guys do it? Do you have an overall strategy that you work on, like a checklist of sorts? I'm playing the hunt-and-peck-ooh-this-looks-nifty game of resource management and I think that is quite possibly not the best way to go about the macro-level tactic.

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  • Masamune42Masamune42 Registered User regular
    edited January 2013
    Do Cyberdisks stop showing up? I'm in the sandbox-y part of endgame - Overseer shot down and raided, last mission available and ready to go, full coverage with sats - but I'm cleaning out the trophies. I'm one Foundry project (Advanced Flight) short because I only have one Cyberdisk wreck. Any chance that a few more are going to show up on a random mission, or am I out of luck? I figured a Terror Mission would do it, but that was just a sea of Sectopods and Crysalids.

    I've managed to capture one of every species you can stun alive in this playthrough, but I can't seem to get the Xavier achievement. I've got a couple of soldiers with MC powers in Psi Armor, but I can't seem to connect with it. Any advice on this one, or is it a matter of luck? The last time I tried it I think it had a 9% chance.

    Masamune42 on
  • Shady3011Shady3011 Registered User regular
    edited January 2013
    They'll randomly appear in terror/ufo/council missions. As for the Xavier achievement, the best method is using Psi Inspiration to up your Will and Mindfray to lower the Ethereal's Will. You should have about 70% or more with that if you're on normal. Also, buffs/debuffs don't stack so do each one once as to not waste time.

    Shady3011 on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    Also equip Mindshield, which, contrary to what you may think from the description, isn't just for defense. When I did that achievement, I had my highest willed psionic with Psi Armor, Mindshield, and a lil huff of that Psi Inspiration, mind control her very own pet Ethereal at 94% chance.

  • Masamune42Masamune42 Registered User regular
    edited January 2013
    Oh, excellent advice. I didn't even think of Psi Inspiration/Mindfray. And I certainly didn't know Mindshield helped. Thanks, in-game description. I figured wounding the jerk down to 1 HP would be enough, but the rest of that should help a ton. Thanks!

    Edit: And that worked nicely. Ethereal MC'd. Had a 39% chance after Psi Inspiration and it connected, so awesome. It took a rocket from a Blaster Launcher to the face immediately afterwards, but my troops will always treasure they time they spent fighting alongside it.

    Masamune42 on
  • arakis99arakis99 Registered User regular
    Lanrutcon wrote: »
    Rorus Raz wrote: »
    Is it normal to lose like two guys in the first real mission after the tutorial?

    On classic/impossible, but that means you need to consider different tactics (avoid the rng at all costs, never use partial cover, break LOS, etc etc).

    Did you just make the jump from normal to classic? cause that's one hell of a wake up call.

    Wow, you aren't kidding. I finished my first game on normal and it was almost too easy. I am finding my second play through on classic to be....painful. I am in my first month so I know it isn't that I chose the wrong research. The four man team, basic weapons, thin man poison that can't miss, bad draws on maps(bridge w/bombs and thin men), elite soldiers that panick at the drop of a hat, and other factors makes the start kind of rough. So I take it the game is (much)harder starting out then once you get rolling? Stick needles in my eyes save-scumming until I get rolling with a decent team, tech, and weapons or play another game in my huge backlog? Not really much of a conundrum.

    My hat is off to those that can play this through on classic or impossible in ironman mode.

  • override367override367 ALL minions Registered User regular
    edited January 2013
    Rorus Raz wrote: »
    Well, that's just great.

    Thanks, Obama.
    Obama is one of my squad members.

    hey me too

    in my last game I was up to Obama V, no matter how hard I tried he'd get targeted and I'd have to replace him with a fresh one

    Clearly xenos voted for Romney

    override367 on
  • Maz-Maz- 飛べ Registered User regular
    So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
    I'm pretty terrible at these sorts of games so I think I'm gonna need them.

    Add me on Switch: 7795-5541-4699
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited January 2013
    Maz- wrote: »
    So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
    I'm pretty terrible at these sorts of games so I think I'm gonna need them.

    Satellites uplinks take 14 days to build. Ordered Satellites take 20 days to arrive. You can order Satellites in advance. Satellites are key to controlling the strategy map. Without proper coverage you are fucked.
    arakis99 wrote: »
    Lanrutcon wrote: »
    Rorus Raz wrote: »
    Is it normal to lose like two guys in the first real mission after the tutorial?

    On classic/impossible, but that means you need to consider different tactics (avoid the rng at all costs, never use partial cover, break LOS, etc etc).

    Did you just make the jump from normal to classic? cause that's one hell of a wake up call.

    Wow, you aren't kidding. I finished my first game on normal and it was almost too easy. I am finding my second play through on classic to be....painful. I am in my first month so I know it isn't that I chose the wrong research. The four man team, basic weapons, thin man poison that can't miss, bad draws on maps(bridge w/bombs and thin men), elite soldiers that panick at the drop of a hat, and other factors makes the start kind of rough. So I take it the game is (much)harder starting out then once you get rolling? Stick needles in my eyes save-scumming until I get rolling with a decent team, tech, and weapons or play another game in my huge backlog? Not really much of a conundrum.

    My hat is off to those that can play this through on classic or impossible in ironman mode.

    You see, on normal the game starts you out with a bunch of resources/buildings, and adjusts hit %s in your favor without showing you. So normal is actually easy mode.

    On classic you get no advantages, enemies are at full strength, you start with almost nothing and it's up to you to even get to the point where you stand a fighting chance. The real Xcom starts here.

    Lanrutcon on
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  • evilthecatevilthecat Registered User regular
    Maz- wrote: »
    So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
    I'm pretty terrible at these sorts of games so I think I'm gonna need them.

    Well some tips I'd give you could be regarded as spoilers in a way because half the game is figuring out what's a good move and what isn't.
    but 2 very general pointers I can give you:

    1. Control. The more you have the better. If you want to do something, ask yourself "what's the worst possible outcome and how much control would I have over that situation?".
    2. Patience.

    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
    Flippy_D
  • Maz-Maz- 飛べ Registered User regular
    Thanks for the advice, fellas.

    Been playing for a couple of hours and I really like it! I absolutely can't decide on my squad's loadout, though..medkit? Grenade? Additional health? That alien stun thingy? Aaah!

    Question: I'm currently in the middle of a mission where one of my soldiers got shot; he doesn't seem to be dead yet since the game tells me I can stabilize / revive him..however, he happens to be my Support guy and the only one with a medkit, so I can't really do anything. What happens if I finish the mission before he bleeds out? Is he gone for good or just injured?

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  • TofystedethTofystedeth Registered User regular
    He's alive but will take like 2 weeks (if you haven't bought the OTS upgrade) to get back to active and will suffer a permanent Will penalty.

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  • PenumbraPenumbra Registered User regular
    How do you heal other units? My support, with a medkit, was standing next to a critically (and chronically) wounded assault, but when I selected heal, she just used it on herself.

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  • MordaRazgromMordaRazgrom Морда Разгром Ruling the Taffer KingdomRegistered User regular
    You must have double-clicked the heal by accident. You click on the medkit once, and then click on the unit. It's not clear in that and your icon doesn't change or anything, but that's what you have to do, oh you also have to be within the blue circle of the wounded unit, or else you're out of range.

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  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Maz- wrote: »
    Thanks for the advice, fellas.

    Been playing for a couple of hours and I really like it! I absolutely can't decide on my squad's loadout, though..medkit? Grenade? Additional health? That alien stun thingy? Aaah!

    Question: I'm currently in the middle of a mission where one of my soldiers got shot; he doesn't seem to be dead yet since the game tells me I can stabilize / revive him..however, he happens to be my Support guy and the only one with a medkit, so I can't really do anything. What happens if I finish the mission before he bleeds out? Is he gone for good or just injured?

    If you finish the mission before he bleeds out he's just injured.

    It's worth noting however that he takes a pretty significant hit to Will after surviving a bleed out

  • ShadowhopeShadowhope Baa. Registered User regular
    Played the last mission today. Normal difficulty. I had two support, two snipers, one assault, one heavy. Both support were psionics. The heavy had been with me from the start, one of the snipers and the assault for almost as long. I hadn't lost anyone prior to the last room, but I was mostly out of med kits.

    I had three characters mind controlled off the bat, including the sniper who had been with me from the start. My heavy fired off a shredder rocket, and then was murdered by her mind controlled friends - I had decided long before that the heavy and the sniper I'd had for a while were lovers, and it was the sniper who killed her. One of my psionics mind controlled one of the mooks, and it drew fire from my teammates. I killed the other mook. My MC'd sniper rappelled... somewhere. I managed to kill one of the aliens doing the controlling, but the newly released teammate was immediately gunned down.

    It basically came down to the assault trooper single-handedly killing everything.

    Maybe I didn't watch the credits long enough, but I really wish it showed the memorial wall.

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  • Maz-Maz- 飛べ Registered User regular
    Just accepted my first "very difficult" mission. I'm scared D:

    Gotta help South Africa, though. Plus that 200$ cash reward sounds nice.

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  • XagarXagar Registered User regular
    Penumbra wrote: »
    How do you heal other units? My support, with a medkit, was standing next to a critically (and chronically) wounded assault, but when I selected heal, she just used it on herself.
    You have to select the revive command, not the heal command. It's kind of dumb.

  • MordaRazgromMordaRazgrom Морда Разгром Ruling the Taffer KingdomRegistered User regular
    Honestly, what's the difference between "Very Difficult" and "Easy" missions? I tried a "Very Difficult" mission and had just as easy of a time with it as "Easy". I was expecting to come up to Mutons and whatever, but it was just the grey guys and Tall Men, that's it...I mean, what's the deal?

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  • XagarXagar Registered User regular
    Honestly, what's the difference between "Very Difficult" and "Easy" missions? I tried a "Very Difficult" mission and had just as easy of a time with it as "Easy". I was expecting to come up to Mutons and whatever, but it was just the grey guys and Tall Men, that's it...I mean, what's the deal?
    Total number of enemies. IIRC in the first month, Very Easy is 2 sectoids, Very Hard is 13.

  • MordaRazgromMordaRazgrom Морда Разгром Ruling the Taffer KingdomRegistered User regular
    Oh, so if it's simply just number of enemies then that's not a big deal. I play mostly turtle/camp style so the number of enemies doesn't matter considering I always have everybody covering each other, so enemies rushing at me is similar to Russian cavalry charging Austrian machine-gun nests in World War 1...pretty one-sided.

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Oh, so if it's simply just number of enemies then that's not a big deal. I play mostly turtle/camp style so the number of enemies doesn't matter considering I always have everybody covering each other, so enemies rushing at me is similar to Russian cavalry charging Austrian machine-gun nests in World War 1...pretty one-sided.

    ehehe

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  • MordaRazgromMordaRazgrom Морда Разгром Ruling the Taffer KingdomRegistered User regular
    Granted, I have no issues fighting greys or thin men or mutons or even those disk death machines. I'm not very far in the story, I've only captured my first psychic commander so I'm guessing I'm going to have a lot more Dwarf Fortress-style FUN! in the next few game months.

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  • Maz-Maz- 飛べ Registered User regular
    Lanrutcon wrote: »
    Maz- wrote: »
    So, I'm finally gonna start playing this later today. Anyone got some last minute tips for me that'd be useful for beginners?
    I'm pretty terrible at these sorts of games so I think I'm gonna need them.

    Satellites uplinks take 14 days to build. Ordered Satellites take 20 days to arrive. You can order Satellites in advance. Satellites are key to controlling the strategy map. Without proper coverage you are fucked.

    Aaaand now I know what you mean by that. I didn't know you buy satellites the same way you buy new weapons, items etc. So now I've got a satellite bay ready, but no actual satellite for another 19 days.

    My panic levels are pretty high across Europe and Asia..currently on a mission in Paris to evacuate civilians during an alien terror attack. Do these kinds of missions always pop up once a country's panic level gets high enough, as a sort of "one last chance before the aliens overrun it" thing?

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