Great. So, okay. My current run is completely boned unless I restart the mission. Not because I'm losing or doing badly...No, because the game crashes every single time I get off a successful overwatch fire. Great. Just great.
The solution is to miss the shot, like a real man.
Great. So, okay. My current run is completely boned unless I restart the mission. Not because I'm losing or doing badly...No, because the game crashes every single time I get off a successful overwatch fire. Great. Just great.
The solution is to miss the shot, like a real man.
I cant though! I got really lucky and have like, a heavy with a 90% hit chance!
M A G I K A Z A M
0
AlectharAlan ShoreWe're not territorial about that sort of thing, are we?Registered Userregular
Behold the greatest failure… of the Ethereal Ones… who failed to ascend as they thought we would.
We who were cast out. We who were doomed to feed on the Gift of lesser beings… as we sought to uplift them… to prepare them… for what lies ahead
Either the Ethereals you fight are part of an older race, some of whom ascended (leaving behind the ethereals you fight), or they were misnamed, and they were a race who "The Ethereal Ones" attempted to uplift and failed. In the former case, my assumption is that they believe, or have knowledge indicating, that their former kin have returned, perhaps in some kind of "murder the shit out of the inferior races" capacity. In the latter case, I'm not so sure, but apparently they believe that "The Ethereal Ones" aren't super happy about all these inferior mortal types running around. His dying words certainly seem to indicate a fear of what will happen without the aliens around to ensure that the development of humanity's "Gifts" proceeds apace.
Also, I'll certainly admit that
from a difficulty standpoint, the final mission is a big disappointment. It didn't have to be Alien Base invasion big, but I'd have loved it to feel like it was do or die time there in the mothership. That said, I feel like it somewhat justifies the seemingly ridiculous tactics of the aliens, and it does a nice job of giving them a little bit of dimension. It also does leave me pretty interested in what the storyline of a sequel might be.
the ethereals had failed to ascend as another race wanted
That's what I got too.
They were the great hope of another species/subsection of their species and had not proven equal to ascending. They then turned their energies to finding other races and attempting to uplift them. Humans were just their latest (and most successful) attempt. The other species (sectoids and mutons etc) were failures for one reason or another, and were therefore turned into tools for the Ethereals to use going forward.
I say we put the Ethereal Pope and the Reaper Child in a room and let them spout pompous gibberish about potential and inevitability at each other. After about an hour of that, we get to pick one of three colors.
Commander Zoom on
Steam, Warframe: Megajoule
+7
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I say we put the Ethereal Pope and the Reaper Child in a room and let them spout pompous gibberish about potential and inevitability at each other. After about an hour of that, we get to pick one of three colors.
The difference is Shepard has to listen to the little snot to get the good ending (Red), while X-Com's response is (roughly) "Blah blah blah. We're going to beat you up now."
Followed by a drunken aussie shoving an alloy cannon up the thing's probe hole and squeezing the trigger until something explodes.
I say we put the Ethereal Pope and the Reaper Child in a room and let them spout pompous gibberish about potential and inevitability at each other. After about an hour of that, we get to pick one of three colors.
The difference is Shepard has to listen to the little snot to get the good ending (Red), while X-Com's response is (roughly) "Blah blah blah. We're going to beat you up now."
Followed by a drunken aussie shoving an alloy cannon up the thing's probe hole and squeezing the trigger until something explodes.
the ethereals had failed to ascend as another race wanted
That's what I got too.
They were the great hope of another species/subsection of their species and had not proven equal to ascending. They then turned their energies to finding other races and attempting to uplift them. Humans were just their latest (and most successful) attempt. The other species (sectoids and mutons etc) were failures for one reason or another, and were therefore turned into tools for the Ethereals to use going forward.
Some of the races make sense in that regard, but some less so.
Apparently the psychic "gift" is super-important to the ascension process. So why did they waste their time with the Chrysalids, who they themselves admit are barely more than animals? Or the robotic enemies, which they speak about as though they're at least partially alive, what sort of psychic powers did you expect a flying toaster to possess?
On my latest C/I playthrough, I finished up the last Slingshot mission. Unfortunately I'd only done the mission once previously, so I forgot about the Cyberdisc near the end of the level.
Two of my men were lost, but it was necessary. Had I not taken that final shot while they were in the blast radius and panicked, more would have died.
Plus, they were like, just barely out of squaddie rank. Out of everyone I could have lost, they were the most expendable. XCOM!
the ethereals had failed to ascend as another race wanted
That's what I got too.
They were the great hope of another species/subsection of their species and had not proven equal to ascending. They then turned their energies to finding other races and attempting to uplift them. Humans were just their latest (and most successful) attempt. The other species (sectoids and mutons etc) were failures for one reason or another, and were therefore turned into tools for the Ethereals to use going forward.
Some of the races make sense in that regard, but some less so.
Apparently the psychic "gift" is super-important to the ascension process. So why did they waste their time with the Chrysalids, who they themselves admit are barely more than animals? Or the robotic enemies, which they speak about as though they're at least partially alive, what sort of psychic powers did you expect a flying toaster to possess?
It's not a matter of "wasting time."
The Etherials needed tools to continue their search for Ascensionable races; presumably most races with such potential wouldn't just roll over and let them do what they want. Chrysalids present a unique challenge for any race that doesn't have a lot of xenomorph fiction, and Cyberdiscs and Sectopods are powerful front line units that require high technical knowledge or tactical acuity to circumvent. Good testing tools, as it were.
So there's a reason to "waste their time with" these units.
Dracomicron on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
the ethereals had failed to ascend as another race wanted
That's what I got too.
They were the great hope of another species/subsection of their species and had not proven equal to ascending. They then turned their energies to finding other races and attempting to uplift them. Humans were just their latest (and most successful) attempt. The other species (sectoids and mutons etc) were failures for one reason or another, and were therefore turned into tools for the Ethereals to use going forward.
Some of the races make sense in that regard, but some less so.
Apparently the psychic "gift" is super-important to the ascension process. So why did they waste their time with the Chrysalids, who they themselves admit are barely more than animals? Or the robotic enemies, which they speak about as though they're at least partially alive, what sort of psychic powers did you expect a flying toaster to possess?
It's not a matter of "wasting time."
The Etherials needed tools to continue their search for Ascensionable races; presumably most races with such potential wouldn't just roll over and let them do what they want. Chrysalids present a unique challenge for any race that doesn't have a lot of xenomorph fiction, and Cyberdiscs and Sectopods are powerful front line units that require high technical knowledge or tactical acuity to circumvent. Good testing tools, as it were.
So there's a reason to "waste their time with" these units.
Also, the Cyberdisks were a silcon based intelligence. Totally alien form of life. Eths didn't know how that'd interact with the Gift, if at all, so they basically went with "Well, why not give it a try?" Didn't work, but, well, they're not the sanest and most benevolent of alien overlords. Not much of a surprise.
I say we put the Ethereal Pope and the Reaper Child in a room and let them spout pompous gibberish about potential and inevitability at each other. After about an hour of that, we get to pick one of three colors.
The difference is Shepard has to listen to the little snot to get the good ending (Red)
Don't start that here!
+1
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I say we put the Ethereal Pope and the Reaper Child in a room and let them spout pompous gibberish about potential and inevitability at each other. After about an hour of that, we get to pick one of three colors.
The difference is Shepard has to listen to the little snot to get the good ending (Red)
the ethereals had failed to ascend as another race wanted
That's what I got too.
They were the great hope of another species/subsection of their species and had not proven equal to ascending. They then turned their energies to finding other races and attempting to uplift them. Humans were just their latest (and most successful) attempt. The other species (sectoids and mutons etc) were failures for one reason or another, and were therefore turned into tools for the Ethereals to use going forward.
Some of the races make sense in that regard, but some less so.
Apparently the psychic "gift" is super-important to the ascension process. So why did they waste their time with the Chrysalids, who they themselves admit are barely more than animals? Or the robotic enemies, which they speak about as though they're at least partially alive, what sort of psychic powers did you expect a flying toaster to possess?
you werent paying attention!
The gift needed to be explored. Their own ascension failed for reasons unknown.
In the case of the cyberdisk and drones, they wanted to see how the gift would allow two flawed species to symbiotically interact. Turns out it worked but made them utterly stupid.
In the case of the chryssalid, they wanted to see how the gift would interact with a lesser being. Turns out you create a super predator.
tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited September 2013
I hate Sectopods in this game.
Despite the fact I've killed dozens of them, my blood still runs cold every time one of them pops up.
Firaxis done good in making the enemies in this game pretty damn fearsome.
I cannot wait for this expansion, even if I was hoping for a doubling of the maps as opposed to +50%.
He's got a guy bleeding out with one turn left, and the last two sectiods are mind merging. He fires a rocket to try to take one and thus both of them out, which misses horribly, blows up a few cars, and manages to somehow kill one of the sectoids anyway. It was awesome.
I say we put the Ethereal Pope and the Reaper Child in a room and let them spout pompous gibberish about potential and inevitability at each other. After about an hour of that, we get to pick one of three colors.
Then Kane shoots them both and reveals that it was all his plan to lure the aliens to earth so that he could steal their technology.
I say we put the Ethereal Pope and the Reaper Child in a room and let them spout pompous gibberish about potential and inevitability at each other. After about an hour of that, we get to pick one of three colors.
Then Kane shoots them both and reveals that it was all his plan to lure the aliens to earth so that he could steal their technology.
Then Kane unites the earth under his guise and creates 20 clones of himself mixed with the best soldiers but then a chaos rift opens up and scatters the gestation pods to the remotest ends of the galaxy
Despite the fact I've killed dozens of them, my blood still runs cold every time one of them pops up.
Firaxis done good in making the enemies in this game pretty damn fearsome.
I hear you. I had already thought they were bad, but in my last Ironman playthrough I put off the alien base for quite awhile to beef up my soldiers. When I get there, the first door I open (giant laser door) is glitched, so my Shiv gets stuck on the other side and the rest of my crew can't get through. They run for the other door, where a Sectopod and two mutons pop up. I kill one muton, then the other and the sectopod high tail it out of there.
This seemed like a blessing in disguise, until I get to that really long room with the containers. And as soon as I step foot in there, the Sectopod starts shelling me OFF SCREEN. Seriously, this happened pretty much every other turn until I bum-rushed the thing and put it down. I lost 2 high rank soldiers and a Shiv in that room.
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
It took me forever to realize the awesomeness that are shotguns. Also, I've played entire missions without my McSnipes even pulling out the rifle. Just radar nades and pistols.
Also, I don't know who else does this but all my classes are color coded. Blue/Yellow and Red/Yellow for snipers. Red for heavy. Yellow for assault. White for support.
I even dye all their hair to match the uniform colors. This means all support guys are the only ones wearing helmets.
Also, don't bother color coding until they make Sgt or something.
It took me forever to realize the awesomeness that are shotguns. Also, I've played entire missions without my McSnipes even pulling out the rifle. Just radar nades and pistols.
Also, I don't know who else does this but all my classes are color coded. Blue/Yellow and Red/Yellow for snipers. Red for heavy. Yellow for assault. White for support.
I even dye all their hair to match the uniform colors. This means all support guys are the only ones wearing helmets.
Also, don't bother color coding until they make Sgt or something.
Black for my Snipers
Green/Black for Assaults (Pretty obvious which black armoured guy is a sniper and which one is the assault)
Blue/White for Supports
Red/Tan for Heavies
Colour variations is for particular special skills. Black Assaults are the ones who wreck shit up. Greens are the defensive ones. White supports are the medics. Blues are the fire team supports with stuff like smoke grenades and suppression. Red heavies are the one with triple rockets. With the number of kills they rack up, the black armoured dudes are the natural 'elites' of the squad.
I give my snipers bright colors. It doesn't matter who sees them because they won't be seeing them for long.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Snipers are my babies.
Yes, Assault is the shit and Lightning Reflexes is one of the best tactical skills in the game. Yes, there are few things better than wrecking the shit out of a building with a rocket. Yes, support has saved my arse more times than I can count.
Snipers are amazingly strong, probably the strongest thing out there, but they are also my least favorite unit in the game.
Yeah, flying up in the sky, millions of miles away from everyone, raining death is good and all, but past the first time its boring. They are just tactically uninteresting.
I know it is heretical and all that to not go squad sight on your snipers but I am really looking forward to the snap shot buffs and the squad sight nerfs. I am hoping a g-moded sniper with snap shot might be able to actually play agressively and be good. Squad sight snipers are amazingly strong but tactically they are a snooze fest.
If the balance tweaks can create a situation where I'm actually putting together different squads for different situations instead of just taking "my six best" every time, they will have all my moneys. That is the one thing I want most from this expansion.
Well, that, and mechtoids.
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I have snapshot snipers.
Once I get a six man squad I bring em both on missions. They act as sort of an additional scout on top of my Assault guys (I usually end up with 2 snipers, 2 assault, 1 heavy, and 1 support, as I put mobility on a higher pedestal than pure firepower) and with upgraded pistols and gunslinger. I like to break my squad up like so:
1: Assault, Heavy
2: Assault, Sniper
3: Support
4: Squadsight Sniper
The support typically is somewhere between the two main squads, over watching and smoke nading and such. Their cover is provided by the squadsight sniper somewhere behind him.
Ananda Gupta is on the latest Three Moves Ahead talking about XCOM EW if anyone is interested. Hope you had a good run with your squad sight snipers jungleroomx. Evidently the flying tentacled stealthed horrors are in there to be a hard counter against them.
Bnet: CavilatRest#1874
Steam: CavilatRest
0
mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
I've always used snapshot snipers, it's about time people will be joining the club. Underrated, but incredibly useful.
+1
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Snapshot is now actually better as it only carries a -10% accuracy penalty (was -20%).
I've always used snapshot snipers, it's about time people will be joining the club. Underrated, but incredibly useful.
It's hard to get excited about an ability that lets your sniper do something any other soldier can do, but worse (snap shot) versus an ability that lets you do something else no other class can do (squad sight).
Posts
The solution is to miss the shot, like a real man.
I've always been slightly confused by some of the noun/pronoun agreement (line below in the spoiler), but took the whole thing to mean that:
Either the Ethereals you fight are part of an older race, some of whom ascended (leaving behind the ethereals you fight), or they were misnamed, and they were a race who "The Ethereal Ones" attempted to uplift and failed. In the former case, my assumption is that they believe, or have knowledge indicating, that their former kin have returned, perhaps in some kind of "murder the shit out of the inferior races" capacity. In the latter case, I'm not so sure, but apparently they believe that "The Ethereal Ones" aren't super happy about all these inferior mortal types running around. His dying words certainly seem to indicate a fear of what will happen without the aliens around to ensure that the development of humanity's "Gifts" proceeds apace.
Also, I'll certainly admit that
Battle.net
That's what I got too.
Steam, Warframe: Megajoule
The difference is Shepard has to listen to the little snot to get the good ending (Red), while X-Com's response is (roughly) "Blah blah blah. We're going to beat you up now."
Followed by a drunken aussie shoving an alloy cannon up the thing's probe hole and squeezing the trigger until something explodes.
Why I fear the ocean.
"'Stralia! Fuck Yeah!"
Battle.net
Some of the races make sense in that regard, but some less so.
Two of my men were lost, but it was necessary. Had I not taken that final shot while they were in the blast radius and panicked, more would have died.
Plus, they were like, just barely out of squaddie rank. Out of everyone I could have lost, they were the most expendable. XCOM!
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It's not a matter of "wasting time."
So there's a reason to "waste their time with" these units.
Why I fear the ocean.
Don't start that here!
Fine. The ending X-Com would pick, then.
Why I fear the ocean.
The gift needed to be explored. Their own ascension failed for reasons unknown.
In the case of the cyberdisk and drones, they wanted to see how the gift would allow two flawed species to symbiotically interact. Turns out it worked but made them utterly stupid.
In the case of the chryssalid, they wanted to see how the gift would interact with a lesser being. Turns out you create a super predator.
Despite the fact I've killed dozens of them, my blood still runs cold every time one of them pops up.
Firaxis done good in making the enemies in this game pretty damn fearsome.
I cannot wait for this expansion, even if I was hoping for a doubling of the maps as opposed to +50%.
Here's to expansion #2!
Uh, which awesome playthrough, specifically? Some people around here enjoys watching other people play video games on the tubes you know!
I.. just... so many bad, easily avoidable situations in that video. Ugh. Can't watch other people play.
[lurk]
Then Kane shoots them both and reveals that it was all his plan to lure the aliens to earth so that he could steal their technology.
Then Kane unites the earth under his guise and creates 20 clones of himself mixed with the best soldiers but then a chaos rift opens up and scatters the gestation pods to the remotest ends of the galaxy
Want to play co-op games? Feel free to hit me up!
I hear you. I had already thought they were bad, but in my last Ironman playthrough I put off the alien base for quite awhile to beef up my soldiers. When I get there, the first door I open (giant laser door) is glitched, so my Shiv gets stuck on the other side and the rest of my crew can't get through. They run for the other door, where a Sectopod and two mutons pop up. I kill one muton, then the other and the sectopod high tail it out of there.
This seemed like a blessing in disguise, until I get to that really long room with the containers. And as soon as I step foot in there, the Sectopod starts shelling me OFF SCREEN. Seriously, this happened pretty much every other turn until I bum-rushed the thing and put it down. I lost 2 high rank soldiers and a Shiv in that room.
Portfolio
Also, I don't know who else does this but all my classes are color coded. Blue/Yellow and Red/Yellow for snipers. Red for heavy. Yellow for assault. White for support.
I even dye all their hair to match the uniform colors. This means all support guys are the only ones wearing helmets.
Also, don't bother color coding until they make Sgt or something.
Primarily because I found that there were multiple ways to effectively build Support and Assault, so I tried to differentiate between the two.
Black for my Snipers
Green/Black for Assaults (Pretty obvious which black armoured guy is a sniper and which one is the assault)
Blue/White for Supports
Red/Tan for Heavies
Colour variations is for particular special skills. Black Assaults are the ones who wreck shit up. Greens are the defensive ones. White supports are the medics. Blues are the fire team supports with stuff like smoke grenades and suppression. Red heavies are the one with triple rockets. With the number of kills they rack up, the black armoured dudes are the natural 'elites' of the squad.
Yes, Assault is the shit and Lightning Reflexes is one of the best tactical skills in the game. Yes, there are few things better than wrecking the shit out of a building with a rocket. Yes, support has saved my arse more times than I can count.
But my Snipers get all the love.
Yeah, flying up in the sky, millions of miles away from everyone, raining death is good and all, but past the first time its boring. They are just tactically uninteresting.
I know it is heretical and all that to not go squad sight on your snipers but I am really looking forward to the snap shot buffs and the squad sight nerfs. I am hoping a g-moded sniper with snap shot might be able to actually play agressively and be good. Squad sight snipers are amazingly strong but tactically they are a snooze fest.
Well, that, and mechtoids.
Once I get a six man squad I bring em both on missions. They act as sort of an additional scout on top of my Assault guys (I usually end up with 2 snipers, 2 assault, 1 heavy, and 1 support, as I put mobility on a higher pedestal than pure firepower) and with upgraded pistols and gunslinger. I like to break my squad up like so:
1: Assault, Heavy
2: Assault, Sniper
3: Support
4: Squadsight Sniper
The support typically is somewhere between the two main squads, over watching and smoke nading and such. Their cover is provided by the squadsight sniper somewhere behind him.
Kept getting min damage on chrysalids. Sniper shot, grenade, and 2 pistol shots and the fucker wasn't even down.
Steam: CavilatRest
It's hard to get excited about an ability that lets your sniper do something any other soldier can do, but worse (snap shot) versus an ability that lets you do something else no other class can do (squad sight).