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[XCOM] Thread Sabotaged by Exalt - Use the New Thread

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Posts

  • TheStigTheStig Registered User regular
    Inquisitor wrote: »
    I've always used snapshot snipers, it's about time people will be joining the club. Underrated, but incredibly useful.

    It's hard to get excited about an ability that lets your sniper do something any other soldier can do, but worse (snap shot) versus an ability that lets you do something else no other class can do (squad sight).

    And the ability to take a shot without possible consequence is like one of the best things you can have.

    bnet: TheStig#1787 Steam: TheStig
    DarkPrimusCommander Zoom
  • Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    I'm a pretty big fan of combat supports. chitin armor and combat stims, with the combat drugs smoke field. Though it looks like the deep pockets change will re prioritize that

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    finnith wrote: »
    Ananda Gupta is on the latest Three Moves Ahead talking about XCOM EW if anyone is interested. Hope you had a good run with your squad sight snipers jungleroomx. Evidently the flying tentacled stealthed horrors are in there to be a hard counter against them.

    I'm all about it.

    I don't play my snipers in flying armor and let them snipe from the side of the map, so I'm not exactly too worried about that.

    All of my dudes cover all of my other dudes in some way shape or fashion. It's not the most efficient way to play, and it has its drawbacks, but sneak attacks aren't generally one of them (unless I get that stupid invulnerable chrysalid who took 3 shots and a nade and kept truckin).

  • SayuriUlianaSayuriUliana Registered User regular
    Community 2K Exclusive Developer Blog: The Mechtoid

    Some new info regarding the Mechtoid as well as some miscellaneous stuff:

    - Dead Mechtoids provide Sectoid corpses, and a "Mech Core".
    - Mech Core unlocks two Foundry upgrades:
    > Shaped Armor, which increases MEC and SHIV health.
    > Advanced Servomotors, which increases MEC and SHIV mobility.
    - The Mechtoid's Psi Shield decreases incoming damage by half.
    - The Mechtoid's damage scales with difficulty.
    - Killed Mechtoids provide a small amount of Meld.

    Antimatter
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    - Killed Mechtoids provide a small amount of Meld.

    Eeeexcellent.

    PEUsig_zps56da03ec.jpg
    Elvenshae
  • DarkPrimusDarkPrimus Registered User regular
    I lost a really good soldier in my C/I run today, a great Support. I had forgotten to give my squaddie support I was training up a medkit, so she couldn't stabilize him after he took a critical hit. On the bright side, he was the only one to die when dealing with, no joke, three patrols equaling eight Mutons and one Berserker, then a patrol of a Cyberdisc and Drone escort and then three more Mutons a turn after I deal with those.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • SayuriUlianaSayuriUliana Registered User regular
    edited September 2013
    PC Gamer - XCOM: Enemy Within hands on: Meet Earth's new defenders

    I think this was the PC Gamer article originally printed for last month's issue, now in online form. It does confirm that yes, they will be taking the time to fix the teleport bug.

    One other thing of note is that a former Assault's inherited perk is supposed to make him "more resistant to close combat damage". I'm suddenly thinking that said inherited perk is the "Shock-Absorbent Armor" we see in the MEC Trooper screenshots a while back:

    XCOM_EW_Screen_009-610x381.jpg

    Another thing, if the article is accurate the Flamethrower has "only enough fuel for a couple of sprays". And I thought I could keep roasting everything in sight...

    Finally:
    PC Gamer wrote:
    Enemy Within will let you award medals to special squaddies for as-yet unspecified performance benefits.

    Medals give actual gameplay benefits and not just vanity-enhancers? :eek:

    SayuriUliana on
  • M-VickersM-Vickers Registered User regular
    PC Gamer - XCOM: Enemy Within hands on: Meet Earth's new defenders

    I think this was the PC Gamer article originally printed for last month's issue, now in online form. It does confirm that yes, they will be taking the time to fix the teleport bug.

    One other thing of note is that a former Assault's inherited perk is supposed to make him "more resistant to close combat damage". I'm suddenly thinking that said inherited perk is the "Shock-Absorbent Armor" we see in the MEC Trooper screenshots a while back:

    XCOM_EW_Screen_009-610x381.jpg

    Another thing, if the article is accurate the Flamethrower has "only enough fuel for a couple of sprays". And I thought I could keep roasting everything in sight...

    Finally:
    PC Gamer wrote:
    Enemy Within will let you award medals to special squaddies for as-yet unspecified performance benefits.

    Medals give actual gameplay benefits and not just vanity-enhancers? :eek:

    I'm really, really excited for the expansion.

    Everything I've read so far sounds good.

    Mid-October, right ?

  • DarkPrimusDarkPrimus Registered User regular
    November.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • OpposingFarceOpposingFarce Registered User regular
    I've never bothered playing Impossible and I'm tempted to try it, but the expack is coming up...

  • DarkPrimusDarkPrimus Registered User regular
    Why not try it before the expansion hits?

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Salvation122Salvation122 Registered User regular
    DarkPrimus wrote: »
    Why not try it before the expansion hits?

    Because impossible is stupid and unfun

    scherbchenCommander Zoom
  • DarkPrimusDarkPrimus Registered User regular
    DarkPrimus wrote: »
    Why not try it before the expansion hits?

    Because impossible is stupid and unfun

    With Ironman on, sure. I haven't actually tried it out normally yet. I plan on doing that once my C/I run is finished.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • OpposingFarceOpposingFarce Registered User regular
    Just tried the first mission on impossible. Lost one guy because I forgot you can't throw a grenade and then move. Which is really fucking dumb.

    Totally just going to wait for the expack.

  • DarkPrimusDarkPrimus Registered User regular
    I had forgotten that Supply Barges only supply bullshit and pain. I had all of the aliens show up before I even got through the entrance.

    Considering how sideways the mission went, and how quickly it escalated, I'm surprised I made it out of there with just one casualty.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    I keep forgetting about this, and it actually looks amazing. October is Pokemon month, so November will be Xcom month :D

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • cB557cB557 voOOP Registered User regular
    I'd get it, but I don't have a PC, and I don't want to risk getting it for my 360 and possibly having to buy the game again if they have another big expansion.

  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    Ironman is the only way the game is fun to me. the 50+ on save names are a testament to that.

  • DarkPrimusDarkPrimus Registered User regular
    cB557 wrote: »
    I'd get it, but I don't have a PC, and I don't want to risk getting it for my 360 and possibly having to buy the game again if they have another big expansion.

    If there is another big expansion, it won't be for some time. Wait for the new version to come out on the 360 and buy it.

    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Just so folks know, I'm hosting an XCOM-themed game of Phalla over in CF:

    http://forums.penny-arcade.com/discussion/183338/phalla-enemy-unknown-are-you-a-bad-enough-dude/p1

    PEUsig_zps56da03ec.jpg
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    The mech troopers creep me out.

    TeeMan
  • InquisitorInquisitor Registered User regular
    The mech troopers creep me out.

    I guess that is mission accomplished then! I don't think you are supposed to be happy with the fact that you are replacing flesh with steel and injecting strange alien cocktails into people.

    Aegeri
  • DracomicronDracomicron Registered User regular
    I'm probably only going to subject horifically injured soldiers to MEC enhancement. Only in death does their duty end.

    EvmaAlsarOpposingFarceBethrynKupotheAvengerElvenshaeSalvation122BloodySloth
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Inquisitor wrote: »
    The mech troopers creep me out.

    I guess that is mission accomplished then! I don't think you are supposed to be happy with the fact that you are replacing flesh with steel and injecting strange alien cocktails into people.

    I like the fact that they make them look inhuman. It adds to the creepiness of the game and actually goes along the core message of the campaign much better.

    Can't wait.

  • cB557cB557 voOOP Registered User regular
    I admittedly haven't gotten a good look at them, but I see no downside to robotic limbs. I any of you have a high will soldier they don't want to feel bad about making the world's most kickass quadruple amputee, then feel free to pop cB557 in as the nickname and slice those bad boys off.

    jclast
  • KingofMadCowsKingofMadCows Registered User regular
    Well, the obvious downside is having to make room in your base for the Neuropozyne production facilities and needing to buy/find Praxis in order to upgrade your soldiers.

    It's too bad there aren't different types of cybernetic bodies. There's no reason for the body, or limbs, to be humanoid.

  • Commander ZoomCommander Zoom Registered User regular
    edited September 2013
    cB557 wrote: »
    I admittedly haven't gotten a good look at them, but I see no downside to robotic limbs. I any of you have a high will soldier they don't want to feel bad about making the world's most kickass quadruple amputee, then feel free to pop cB557 in as the nickname and slice those bad boys off.

    "I thought we agreed on total body prosthesis? Lose the arm."

    Commander Zoom on
    steam_sig.png
    Steam, Warframe: Megajoule
    DracomicronEvmaAlsarchiasaur11BloodySloth
  • cB557cB557 voOOP Registered User regular
    Well, the obvious downside is having to make room in your base for the Neuropozyne production facilities and needing to buy/find Praxis in order to upgrade your soldiers.

    It's too bad there aren't different types of cybernetic bodies. There's no reason for the body, or limbs, to be humanoid.

    Eh, if you made changes that bug you'd probably have to completely rewire their brain for them to be able to use the new parts.
    I meant no dowside in terms on an individual level, in response to some of the wimps up above feeling wierd about augmenting ther soldiers.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Well, the obvious downside is having to make room in your base for the Neuropozyne production facilities and needing to buy/find Praxis in order to upgrade your soldiers.

    It's too bad there aren't different types of cybernetic bodies. There's no reason for the body, or limbs, to be humanoid.

    Yes, there is actually. I imagine it is easier for a soldier to cope (psychologically, and physically) if the attachment bears a resemblance to the limb that was replaced. It's easier to learn to use an arm effectively, since it's a 'tool' you've been familiarizing yourself with your entire life. If it was a tentacle, or some kind of multi-pronged extension thing then the soldier would be starting from square 1 when it comes to using it.

    Capture.jpg~original
    Currently playing: GW2 and TSW
    BloodySloth
  • KingofMadCowsKingofMadCows Registered User regular
    It's probably not that hard to learn since the brain is very adaptable.

    http://www.youtube.com/watch?v=-kohUpQwZt8

  • BotznoyBotznoy Registered User regular
    I'm probably only going to subject horifically injured soldiers to MEC enhancement. Only in death does their duty end.

    In death they will serve the imperium still. Not as mec's but as dreadnoughts carrying purging flame against the xenos.

    Also finally reinstalled this and going to binge play to be ready for enemy within

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • finnithfinnith ... TorontoRegistered User regular
    edited September 2013
    Lanrutcon wrote: »
    Well, the obvious downside is having to make room in your base for the Neuropozyne production facilities and needing to buy/find Praxis in order to upgrade your soldiers.

    It's too bad there aren't different types of cybernetic bodies. There's no reason for the body, or limbs, to be humanoid.

    Yes, there is actually. I imagine it is easier for a soldier to cope (psychologically, and physically) if the attachment bears a resemblance to the limb that was replaced. It's easier to learn to use an arm effectively, since it's a 'tool' you've been familiarizing yourself with your entire life. If it was a tentacle, or some kind of multi-pronged extension thing then the soldier would be starting from square 1 when it comes to using it.

    You guys aren't thinking big enough. You just have to combine the two a la DXHR Barrett 'Gattling gun hands' Wallace.

    finnith on
    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    finnith wrote: »
    Lanrutcon wrote: »
    Well, the obvious downside is having to make room in your base for the Neuropozyne production facilities and needing to buy/find Praxis in order to upgrade your soldiers.

    It's too bad there aren't different types of cybernetic bodies. There's no reason for the body, or limbs, to be humanoid.

    Yes, there is actually. I imagine it is easier for a soldier to cope (psychologically, and physically) if the attachment bears a resemblance to the limb that was replaced. It's easier to learn to use an arm effectively, since it's a 'tool' you've been familiarizing yourself with your entire life. If it was a tentacle, or some kind of multi-pronged extension thing then the soldier would be starting from square 1 when it comes to using it.

    You guys aren't thinking big enough. You just have to combine the two a la DXHR Barrett 'Gattling gun hands' Wallace.

    Congratulations. You just created a super soldier that can't scratch his own nose :P

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • EvmaAlsarEvmaAlsar Birmingham, EnglandRegistered User regular
    I agree with @Lanrutcon, it seems more plausible to replace a soldier's limbs with improved/exaggerated ones with similar function for ease of use.

    If you dick around too much with alterations, you may end up like this

    http://www.youtube.com/watch?v=_MS4sLlBvbE

    6YAcQE8.png
    Steam profile - Twitch - YouTube
    Switch: SM-6352-8553-6516
  • DracomicronDracomicron Registered User regular
    Botznoy wrote: »
    I'm probably only going to subject horifically injured soldiers to MEC enhancement. Only in death does their duty end.

    In death they will serve the imperium still. Not as mec's but as dreadnoughts carrying purging flame against the xenos.

    If only we got those. That would be really, really badass if, when a trooper died, there was a chance of getting a "resource" needed to build a dreadnought.

  • M-VickersM-Vickers Registered User regular
    Lanrutcon wrote: »
    I keep forgetting about this, and it actually looks amazing. October is Pokemon month, so November will be Xcom month :D

    October is actually going to be really busy, new games-wise.

    I've got the new Batman game pre-bought, I've got Beyond : Two Souls on preorder, and I'm sure there are a few smaller titles I've forgotten about.

    Xcom in November is good, then, as that's going to be clocking up a lot of hours...

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Welp, Marathon is bullshit.

    Everything is the exact same pace except building, research, and all that good stuff.

    Fucking impossible.

    OpposingFarce
  • finnithfinnith ... TorontoRegistered User regular
    edited September 2013
    Lanrutcon wrote: »
    finnith wrote: »
    Lanrutcon wrote: »
    Well, the obvious downside is having to make room in your base for the Neuropozyne production facilities and needing to buy/find Praxis in order to upgrade your soldiers.

    It's too bad there aren't different types of cybernetic bodies. There's no reason for the body, or limbs, to be humanoid.

    Yes, there is actually. I imagine it is easier for a soldier to cope (psychologically, and physically) if the attachment bears a resemblance to the limb that was replaced. It's easier to learn to use an arm effectively, since it's a 'tool' you've been familiarizing yourself with your entire life. If it was a tentacle, or some kind of multi-pronged extension thing then the soldier would be starting from square 1 when it comes to using it.

    You guys aren't thinking big enough. You just have to combine the two a la DXHR Barrett 'Gattling gun hands' Wallace.

    Congratulations. You just created a super soldier that can't scratch his own nose :P

    Sacrifices must be made for the greater good!

    Also spoiler for you Lanrutcon (my latest C/I run)
    651BB4095514F0F8BBF5F3F23965396C7CCCAB76

    finnith on
    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • farbekriegfarbekrieg Registered User regular
    damn what are you building your engines out of?

  • DuriniaDurinia Evolved from Space Potatoes Registered User regular
    I would just like to state, for the record, that the second slingshot mission (the timed train one) is bullshit.

    On my current C/I game I've gone after it twice already...

    For business reasons, I must preserve the outward sign of sanity.
    --Mark Twain
    EvmaAlsar
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