Ya I was afraid that's what it was going to take. Thanks.
I guess there's a downside to vaporizing fools with some weapons.
If you're facing a number of enemies that know you're there, simply running around on obstacle they're on one side of and looping back behind them, out of line of sight, will let you start doing takedowns. Then you just do chain/pistol/ninja star takedowns until you run out of targets.
Story missions complete! What a ride. I'd watch the shit out of this if it were a movie. The whole ending sequence, from the point of no return on, was fantastic.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
HOLY. SHIT.
The end sequence.
Well, basically this whole game, now that I think about it. I was genuinely unhappy that it ended, because it was just too short a ride; finished out the game, chose to continue, and was greeted with an island that had everything already done. On the upside, it was a helluva memorable ride. Easily worth the price of admission.
0
darklite_xI'm not an r-tard...Registered Userregular
I haven't been able to play since I bought this game. Never used uPlay before, so when I loaded up the game and it went straight in I assumed it connected to my Steam account. Found out later that a friend of mine had installed a game to my PC and was playing on his account. My game is now stuck on his account, which I don't know the user name or password to. Put in a ticket last Wednesday to have them transfer the game to my account, haven't heard anything back other than the generic 'we received your complaint' e-mail. This is no good Ubisoft, why are you trying to get me to boycott your products the same way I boycotted EA?
Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
You should boycott yourself since what you did was 100 percent user error.
Are you the magic man?
+5
Psychotic OneThe Lord of No PantsParts UnknownRegistered Userregular
I just got this and got through to the first outpost. This is the most 80s game ever. I fucking love it!
Ya I was afraid that's what it was going to take. Thanks.
I guess there's a downside to vaporizing fools with some weapons.
Run toward the sound of combat, do not stop running until you are stabbing some fool cyborg who is shooting at a scientist.
Repeat.
It will make money surprisingly quickly. I started finishing up collectables with barely enough to buy ammo and finished with a little over $10,000. Was a little surprised myself.
This was almost certainly the dumbest game I've ever played, at least from a main story perspective. And I don't mean "bad", I mean dumbest.
Oh, there were plenty of horrifically bad parts.
End spoilers:
The sex scene was Bloody Torso levels of objectifying stupidity - no face, carefully detailed boobs. The bizarre dialog.
And the end sequence was a huge let down. A rail shooting scene? Really?
But the core FC3 game play was still there, and still solid. Playing Predator in a neon-drenched landscape was just as fun. Looots of stabbin' dudes. Stuff to collect, an island to run across. The super fast movement speeds and the ability to fall from any height was fun.
Most of the guns felt super weak, but a few of the upgrades were amusing (explosive ammo, fire ammo).
There were a few clever/funny lines of dialog, and a couple good 80s references. But the vast majority of it was just "ignore what's being said, follow objective diamonds" levels of terribad.
Yeah, I upgraded my assault rifle to laser shots but it still doesn't feel that powerful. The guns in FC3 just felt much stronger, and I continue to be bummed by no silenced sniper rifle
I mean, come on, if you silence one weapon in your game, you silence the damn sniper rifle!
That said, once someone in this thread let slip that basically any jump can be turned into a death from above, I started having more fun with it
Okay, the fact that they included a reference to the old Saturday Night Live "Landshark" skits cemented this as one of the best games I've ever played. EVER. Also, the "Turtle Killer" submission? I felt kind of bad about having to kill some defenseless turtles. . . until I noticed they were actively trying to lure me into traps. I had to do a double take when I saw one pushing an explosive barrel down a slope at me, and another one turn a wheel to activate a flame jet.
Okay, the fact that they included a reference to the old Saturday Night Live "Landshark" skits cemented this as one of the best games I've ever played. EVER. Also, the "Turtle Killer" submission? I felt kind of bad about having to kill some defenseless turtles. . . until I noticed they were actively trying to lure me into traps. I had to do a double take when I saw one pushing an explosive barrel down a slope at me, and another one turn a wheel to activate a flame jet.
Those jerks had it coming.
TMNT. Another 80s reference. The colored lights, the pizza boxes.
Oh, which reminds me... those "cutscenes", man. So terrible. There were events that would have been legitimately awesome to witness that were just abstracted away into horrible lazy animations.
The sex scene was Bloody Torso levels of objectifying stupidity - no face, carefully detailed boobs. The bizarre dialog.
And the end sequence was a huge let down. A rail shooting scene? Really?
Have you watched an 80's action movie? It's not good but women were there to be saved and to love the hero. That scene which toured the woman's body extensively while being careful not to show any part of the male body that would be distracting is completely a parody of those scenes. You aren't complaining about a thing, you are complaining about somebody making fun of a thing.
As for the end sequence, either you like riding laser firing dinosaurs while turning WMD's into patriotic fireworks or you don't. I can only high five you for the former and pity you for the latter....
Though seriously, would you have preferred a QTE? Open world games like this always have that issue with bosses. They're tough to do in a way that fits with the rest of the game. Punting is a viable option, especially in a "small" game like this. Well, at least if punting involves lasers.
The sex scene was Bloody Torso levels of objectifying stupidity - no face, carefully detailed boobs. The bizarre dialog.
And the end sequence was a huge let down. A rail shooting scene? Really?
Have you watched an 80's action movie? It's not good but women were there to be saved and to love the hero. That scene which toured the woman's body extensively while being careful not to show any part of the male body that would be distracting is completely a parody of those scenes. You aren't complaining about a thing, you are complaining about somebody making fun of a thing.
As for the end sequence, either you like riding laser firing dinosaurs while turning WMD's into patriotic fireworks or you don't. I can only high five you for the former and pity you for the latter....
Though seriously, would you have preferred a QTE? Open world games like this always have that issue with bosses. They're tough to do in a way that fits with the rest of the game. Punting is a viable option, especially in a "small" game like this. Well, at least if punting involves lasers.
I grew up in the 80s, so, yeah, I've seen a few. It's not parody when you're not doing anything more with it than saying HEY GUYS YOU REMEMBER THE 80S? WASN'T THAT STUPID!?!
This was the Scary Movie V of video games.
Punting is not a "viable option", it's saying "whelp, we didn't know what the fuck to do here so cutscene". Cutscene after a goddamn rail shooter segment. Bother total removals of player agency in a open world shooter.
Thematic elements aside, it was probably the worst way the game could have ended.
I'm not even sure Darling was real. Remember when you're going after that mad scientist dude and he wants to release the Man-Kraken or whatever, and the computer basically tells him to go die in a fire? I think Darling might be Sloane's whole AI system trying to get out from under him.
Or she's a cyborg. In any case the ending caught me off guard because it was potentially somewhat nuanced and the rest of the game was spent shooting Nuance in the face with a bazooka.
I've got 9/12 animals killed, but I still only have 1 each of the VHS tapes, TVs and Scientist's notes. And I need those because I want the damn shotgun upgrades! Anyone care to share the locations of some of the more easy-to-find TVs or notes?
And for those complaining about the lack of a silencer for the sniper rifle, it would be kind of pointless when combined with the explosive rounds and why would you ever not be using the explosive rounds?
The sex scene was Bloody Torso levels of objectifying stupidity - no face, carefully detailed boobs. The bizarre dialog.
And the end sequence was a huge let down. A rail shooting scene? Really?
Have you watched an 80's action movie? It's not good but women were there to be saved and to love the hero. That scene which toured the woman's body extensively while being careful not to show any part of the male body that would be distracting is completely a parody of those scenes. You aren't complaining about a thing, you are complaining about somebody making fun of a thing.
As for the end sequence, either you like riding laser firing dinosaurs while turning WMD's into patriotic fireworks or you don't. I can only high five you for the former and pity you for the latter....
Though seriously, would you have preferred a QTE? Open world games like this always have that issue with bosses. They're tough to do in a way that fits with the rest of the game. Punting is a viable option, especially in a "small" game like this. Well, at least if punting involves lasers.
I grew up in the 80s, so, yeah, I've seen a few. It's not parody when you're not doing anything more with it than saying HEY GUYS YOU REMEMBER THE 80S? WASN'T THAT STUPID!?!
This was the Scary Movie V of video games.
Punting is not a "viable option", it's saying "whelp, we didn't know what the fuck to do here so cutscene". Cutscene after a goddamn rail shooter segment. Bother total removals of player agency in a open world shooter.
Thematic elements aside, it was probably the worst way the game could have ended.
And yet, still ten times better than having a QTE to deal with... anything. The first thing I thought when going into the end sequence was "I hope we don't get a stupid fucking QTE to end this".
And we didn't, which makes me happy. What we got instead was about a thousand times more entertaining and creative than another sequence "kill these bad guys, now kill the boss", or having to mash scripted button sequences.
I really do pity anybody silly enough to try and paint this game with the modern brush of story quality. The game was a blast the whole through, and I couldn't give two shits about anything else. Trying to take anything more from it than the game being a vapid full-throttle 80's-style ride is actively fighting the whole point of the experience, which is just enjoy things, not examine them under a microscope for an inane variety of flaws.
I mean, if people had applied the same game snobbery to stuff from the 80s, there wouldn't even be a game industry right now, because everyone would've been too busy griping about how each and every game wasn't a life-defining experience. Not to mention that Blood Dragon is fifteen fucking dollars. I challenge anybody to take a the framework of a game like Far Cry 3, run in the completely opposite direction, charge fifteen dollars for the thing, and then still have money left over to produce and animate cutscenes superfluous to the tone of the game. Art assets take time and money, and keeping Delilah and Sloan as cutscene-only means a helluva lot of time and money saved for more neon and synth soundtrack.
Personally, I loved the hell out of the cutscenes, because they were perfectly in line with 80s games. Perfectly. And they were still better than a lot of modern stuff devs blow money on, cutscene-wise.
Ninja Snarl P on
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
This would seriously be the best possible scenario I could see coming from this. More Far-Cry-type games made by a game who doesn't have a stick up his ass about serious stories and wants things to just be fun all the time?
The sex scene was Bloody Torso levels of objectifying stupidity - no face, carefully detailed boobs. The bizarre dialog.
And the end sequence was a huge let down. A rail shooting scene? Really?
Have you watched an 80's action movie? It's not good but women were there to be saved and to love the hero. That scene which toured the woman's body extensively while being careful not to show any part of the male body that would be distracting is completely a parody of those scenes. You aren't complaining about a thing, you are complaining about somebody making fun of a thing.
As for the end sequence, either you like riding laser firing dinosaurs while turning WMD's into patriotic fireworks or you don't. I can only high five you for the former and pity you for the latter....
Though seriously, would you have preferred a QTE? Open world games like this always have that issue with bosses. They're tough to do in a way that fits with the rest of the game. Punting is a viable option, especially in a "small" game like this. Well, at least if punting involves lasers.
I grew up in the 80s, so, yeah, I've seen a few. It's not parody when you're not doing anything more with it than saying HEY GUYS YOU REMEMBER THE 80S? WASN'T THAT STUPID!?!
This was the Scary Movie V of video games.
Punting is not a "viable option", it's saying "whelp, we didn't know what the fuck to do here so cutscene". Cutscene after a goddamn rail shooter segment. Bother total removals of player agency in a open world shooter.
Thematic elements aside, it was probably the worst way the game could have ended.
Well the point was that the 80's were pretty stupid. I have trouble watching some movies from that period because it's amazing the shit they do to women and minorities. There are a lot of movies that straight up clips from would make people laugh because they have to assume it's parody.
I'd care more about them punting if the problem wasn't endemic to the genre. Nobody knows how to really do it right. You have shit like "Here's a shitty choice, HA HA fooled you, your choice meant jack!" that has little to do with game play but worked for that storyline. I don't expect a dinky expansion pack to fix the blockbuster genre's problems and what they did do worked on a story/thematic level so it's fine for me.
I mean, we already fought a WTF giant dragon thing in FC3, they can't exactly do that again.
I hope the Blood Dragon titles go the Die Hard naming route. Bloodier Dragon, Bloodiest Dragon. A trilogy, naturally.
Make a melee-focused spin-off, call it "Crouching Cybertiger, Hidden Blood Dragon". Maybe a Streets of Rage style brawler. Just run it into the ground after the third game, that's how ya do it.
Klash on
We don't even care... whether we care or not...
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I just love the fact that I finally have a Cobra Assault Cannon in a game. The fully-modded gun is amazing.
Yeah, trading silenced sniper rifles for that was a trade way, way up in my book. Way too many games use silenced sniper rifles as a crutch for stealth gameplay, and the fully-modded cannon is like carrying around a portable 40mm grenade launcher. Sure, it's not stealthy, but you don't really need stealth when you obliterate everything in a few seconds.
Posts
If you're facing a number of enemies that know you're there, simply running around on obstacle they're on one side of and looping back behind them, out of line of sight, will let you start doing takedowns. Then you just do chain/pistol/ninja star takedowns until you run out of targets.
The end sequence.
Well, basically this whole game, now that I think about it. I was genuinely unhappy that it ended, because it was just too short a ride; finished out the game, chose to continue, and was greeted with an island that had everything already done. On the upside, it was a helluva memorable ride. Easily worth the price of admission.
The last mission may have been the greatest fifteen minutes in human history.
Just sayin'
Run toward the sound of combat, do not stop running until you are stabbing some fool cyborg who is shooting at a scientist.
Repeat.
It will make money surprisingly quickly. I started finishing up collectables with barely enough to buy ammo and finished with a little over $10,000. Was a little surprised myself.
I am all for this.
Especially if Ubi gives it the yearly treatment.
Oh, there were plenty of horrifically bad parts.
End spoilers:
And the end sequence was a huge let down. A rail shooting scene? Really?
But the core FC3 game play was still there, and still solid. Playing Predator in a neon-drenched landscape was just as fun. Looots of stabbin' dudes. Stuff to collect, an island to run across. The super fast movement speeds and the ability to fall from any height was fun.
Most of the guns felt super weak, but a few of the upgrades were amusing (explosive ammo, fire ammo).
There were a few clever/funny lines of dialog, and a couple good 80s references. But the vast majority of it was just "ignore what's being said, follow objective diamonds" levels of terribad.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I mean, come on, if you silence one weapon in your game, you silence the damn sniper rifle!
That said, once someone in this thread let slip that basically any jump can be turned into a death from above, I started having more fun with it
Those jerks had it coming.
Oh, which reminds me... those "cutscenes", man. So terrible. There were events that would have been legitimately awesome to witness that were just abstracted away into horrible lazy animations.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
As for the end sequence, either you like riding laser firing dinosaurs while turning WMD's into patriotic fireworks or you don't. I can only high five you for the former and pity you for the latter....
Though seriously, would you have preferred a QTE? Open world games like this always have that issue with bosses. They're tough to do in a way that fits with the rest of the game. Punting is a viable option, especially in a "small" game like this. Well, at least if punting involves lasers.
Also, the missiles were already launching, does that mean we failed to save the world?
I think it was implying she was an evil mark 7 cyber succubus.
It's a
Go to 4:35
I got most of missiles, but I couldn't say for sure if I got all of them. There was kind of a lot happening at the time.
This was the Scary Movie V of video games.
Punting is not a "viable option", it's saying "whelp, we didn't know what the fuck to do here so cutscene". Cutscene after a goddamn rail shooter segment. Bother total removals of player agency in a open world shooter.
Thematic elements aside, it was probably the worst way the game could have ended.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Or she's a cyborg. In any case the ending caught me off guard because it was potentially somewhat nuanced and the rest of the game was spent shooting Nuance in the face with a bazooka.
And for those complaining about the lack of a silencer for the sniper rifle, it would be kind of pointless when combined with the explosive rounds and why would you ever not be using the explosive rounds?
Bless you kind sir, you just saved me a lot of tedious searching around.
And yet, still ten times better than having a QTE to deal with... anything. The first thing I thought when going into the end sequence was "I hope we don't get a stupid fucking QTE to end this".
And we didn't, which makes me happy. What we got instead was about a thousand times more entertaining and creative than another sequence "kill these bad guys, now kill the boss", or having to mash scripted button sequences.
I really do pity anybody silly enough to try and paint this game with the modern brush of story quality. The game was a blast the whole through, and I couldn't give two shits about anything else. Trying to take anything more from it than the game being a vapid full-throttle 80's-style ride is actively fighting the whole point of the experience, which is just enjoy things, not examine them under a microscope for an inane variety of flaws.
I mean, if people had applied the same game snobbery to stuff from the 80s, there wouldn't even be a game industry right now, because everyone would've been too busy griping about how each and every game wasn't a life-defining experience. Not to mention that Blood Dragon is fifteen fucking dollars. I challenge anybody to take a the framework of a game like Far Cry 3, run in the completely opposite direction, charge fifteen dollars for the thing, and then still have money left over to produce and animate cutscenes superfluous to the tone of the game. Art assets take time and money, and keeping Delilah and Sloan as cutscene-only means a helluva lot of time and money saved for more neon and synth soundtrack.
Personally, I loved the hell out of the cutscenes, because they were perfectly in line with 80s games. Perfectly. And they were still better than a lot of modern stuff devs blow money on, cutscene-wise.
Yeeessss please.
This would seriously be the best possible scenario I could see coming from this. More Far-Cry-type games made by a game who doesn't have a stick up his ass about serious stories and wants things to just be fun all the time?
Sign me up, twice.
I'd care more about them punting if the problem wasn't endemic to the genre. Nobody knows how to really do it right. You have shit like "Here's a shitty choice, HA HA fooled you, your choice meant jack!" that has little to do with game play but worked for that storyline. I don't expect a dinky expansion pack to fix the blockbuster genre's problems and what they did do worked on a story/thematic level so it's fine for me.
Come on.
I was glad to see it gone in this one!
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
Make a melee-focused spin-off, call it "Crouching Cybertiger, Hidden Blood Dragon". Maybe a Streets of Rage style brawler. Just run it into the ground after the third game, that's how ya do it.
Yeah, trading silenced sniper rifles for that was a trade way, way up in my book. Way too many games use silenced sniper rifles as a crutch for stealth gameplay, and the fully-modded cannon is like carrying around a portable 40mm grenade launcher. Sure, it's not stealthy, but you don't really need stealth when you obliterate everything in a few seconds.