Inner Sphere News, the twitter feed for all your official MechWarrior needsMechWarrior 5: What's the Scoop?MechWarrior 5 is a reboot of the classic MechWarrior franchise. It's NOT a MechAssault game, it's a MechWarrior game, which means simulation, customization, blowing off limbs, heatsinks, and a robot female voice playing while you sit inside your mech cockpit furiously pressing buttons to stop your ammunition from exploding while your lancemates fire volleys of 20 missiles into an unending stream of giant enemy robots that are trying to kill you with lasers.
MechWarrior 5 was cancelled and scrapped. It was going to be a reboot of sorts. A single player with multiplayer options, as previous game.
So what's this thread about, then?This thread is actually about MechWarrior Online. It's a free to play MMO that will follow (in real time) the Clan invasion of the Inner Sphere, which is a thing. We don't know much yet but
here is the website.
I Played MechAssault on my XBOX and It Was Boring. Why do I Care About This?
Yo
fuck MechAssault. MechWarrior is a venerable franchise that, as far as videogames go, dates back to MechWarrior, which was fun but was made before graphics were invented, MechWarrior 2, which was sweet but mostly just a prelude to
MechWarrior 2: Mercenaries, which is one of the best games ever made. MechWarrior 3 was by all accounts sort of fun and MechWarrior 4 was mostly just a prelude to MechWarrior 4: Mercenaries, which was also pretty sweet and which is
FREE TO DOWNLOAD FOR EVERYONE! The MechWarrior games are simulations and damn good ones, too. There aren't too many complicated buttons but there are enough, and the HUD ends up looking a bit like an F-14's HUD looks like if the F-14 was designed to blow off the legs of an enemy F-14. With lasers.
Additional Info
Screw F2P, I'm gonna P2W! How much does MC cost?
Mechwarrior Credits (MC) is the official real-money-based currency (read: funbucks) that you get by paying cash money, in addition to Cbills, the fully in-universe based currency (read: spacebucks) that you earn by playing the game. Here's how many funbucks you can get for your real bucks
- 25,000 MC: $99.95USD
- 12,000 MC: $49.95USD
- 6,500 MC: $29.95USD
- 3,000 MC: $14.95USD
- 1,250 MC: $6.95USD
I Just CAN'T GET ENOUGH MECH STUFF!
Oookay, well, you've got a few options.
MechCommanderMechCommander and
MechCommander 2 are
free. They're pretty fun; you basically load out your 'mechs and command them in battle. They're pretty good recreations of the MechWarrior games, actually. Certainly worth a look if you enjoy strategy and mechs.
MechWarrior 4
MechWarrior 4 is free too.
MekTek, which released tons of awesome mech "paks" and stuff for the game, has been given the rights to release it because god loves MechWarrior and is smiling on us fans or something. The free version comes with MekPak 3.1 which adds even more stuff and adds the new 'mechs into single player. This is probably the best MechWarrior single player experience right now.
MechWarrior: Living LegendsLiving Legends is a kickass Crysis Wars MechWarrior mod. It's almost professional quality. The graphics are stupendous and they've done more than just add 'mechs: you get a bunch of the air vehicles and ground vehicles, too, plus Elementals if you're silly enough NOT to want to pilot a giant walking tank. The mod is multiplayer only and it even has Solaris arena matches in there. Definitely check this out if you have Crysis Wars, because it's free (as long as you own Crysis Wars, duh).
Here is the Penny Arcade forum thread for this game.
MechWarrior 2
MechWarrior 2 is not free but if you own a copy already (like, say, MW2: Mercenaries woooo) you can get it running on Windows XP (and Vista and 7?) with
MechVM. Install MechVM, put your CD in, and tell MechVM to install from the CD. Bada-bing, it runs fine. I'm playing Mercenaries right now and I'm stuck on an early level where I have to escort some people to a prison that the AI keeps blowing up in order to make me lose. An alternative is to use
MW2hook which works pretty well but is a bit of work to figure out.
MechWarrior 3MechWarrior3.org should have everything you need to get up and running with the worst game in the series since MechWarrior 1. That said, it's still a pretty good game. I don't think there's ever been a
bad MechWarrior game really.
Hey I want one of those swanky Oosik Irregulars sigs! How do I get one?
PM
@TOGSolidOdds Und Ends
- Steam Penny Arcade MechWarrior Group
- Our MechWarrior Tactics thread
- Our MechWarrior Living Legends thread
- Almost every MechWarrior 2 computer sound file, so that you can make your computer say "Shutting Down" when you shut down
- The all important REACTOR, ONLINE, SENSORS, ONLINE, WEAPONS, ONLINE, ALL SYSTEMS NOMINAL *purr* *beep* sound to complete the collection. You might actually want to rip that last one from this YouTube video because the direct download I've linked has a tiny bit of music at the end.
- MekTek.net, your net source for Mek Tek. This is where MechWarrior 4 is free to download
- Mech2.org forums that tell you how to run Mechwarrior 2, if you're nostalgic
- Ducan Fisher (Solaris VII announcer) outtakes. Hilarious. He does a great Homer Simpson voice. Part two.
- MechWarrior3.org, to make MechWarrior 3 work.
- Mechwarrior 2 Intro
- Mechwarrior 2: Mercenaries Intro
- Mechwarrior 3 Intro
- Mechwarrior 4 Intro
- Mechwarrior 4: Mercenaries Intro
Helpful Links and InfoMW:O user Ohmwrecker's master list of all the information you're curious about (this will probably answer 99% of your questions once you understand how to read it) (not fully updated as of 10/23 patch)Not happy with your framerate or graphics quality? Here are some tweaks and work-arounds you can tryList of confirmed battlemechs, with hardpoint layouts for each variant (Updated to include all playable variants)How much Cbills/MC does (insert 'mech here) cost?Engine speed by 'mech weight***@me if you have any other good links and I'll add them here.
Having technical issues? Try these things out!
1. A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.
2. Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.
3. This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.
4. Force your video card to stop power-save throttling and disable ambient occlusion. If ambient occlusion is listed "unsupported" for Nvidia cards, try this sub-post to import a fixed game profile for the control panel.
5. Force multi-threading, in case the game isn't using all available cores.
***Engine weights now include both the gyro and the cockpit, but do not include the weight of any mandatory external heatsinks. Also, quick and dirty formula for speed is: (Engine Rating * 16.2) / 'Mech weight
Shamelessly stolen, mostly from
@TychoCelchuuu
Posts
Source: http://mwomercs.com/forums/topic/78080-guardian-ecm-suite/
I've been running a Hunchback 4P lately with either 9 Medium Lasers and 7 external Doubles, or 1 ERPPC, 8 Small Lasers, and 5 external Doubles, both on a 260 Standard engine.
Heat feels about right. Firing aggressively, I'll get in 2-4 volleys alternating groups of 4 Mlas, or switching between the PPC and 8 Slas. Beyond that, and I need to either wait several seconds for heat to dissipate before firing again, or slow my rate of fire.
Contributing writer at Marooner's Rock
Twitch broadcasting! Currently playing through Wing Commander: Privateer
Pinny Lanyard
Still think only raven should have ECM. Can't wait to see what streakcats are like when ECM is in.
Thanks for the new thread @TOGSolid! Now I can rest easy knowing I didn't kill it!
Problem with that is, this does nothing to help the raven being useless. Since you can have the ECM platform on a faster/more heavily armed Cicada or a faster/smaller commado or just shove it on a D-DC Atlas you've got all the bases covered.
They aren't even allowing it on the one Raven with Jumpjets... i mean, come on... thankfully they took it off the Jenner but it should be *solely* on the Raven (all chasis) and i guess *maybe* and thats a big maybe, on the Atlas.
But as it stands, the Raven is a slower, less armoured light mech thats *only* niche was being the only ECM platform in this Era, and they've taken that off it, rendering it next to useless.
YES. PLEASE.
It's just unfortunate that the name is nowhere near as good as the Wang.
That said you could probably get an XL 350 in a non-4X cataphract.
Edit: Went and checked with my 1X and the biggest is a 340 engine. Which means its top speed is 78.7 before speed tweak. Which isn't too bad on a 70 ton brawler.
PSN: ShogunGunshow
Origin: ShogunGunshow
"Oh what a day, what a LOVELY DAY!"
That seems to be true currently yes.
You've solved the guasscat issue as well Heroth. If they are giving the ECM to mechs other than the Raven, then that means that all this adherance to lore/tech manuals is bunk. Move them ballistics to CT dammit.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I've never made a game thread before. It'll be fun to see if I've got the touch of death as well or if PGI suddenly gets a common sense infusion.
EDIT: In related news, I just bought some paints for my DRG-1N mini. Time to completely ruin a pewter model!
Yeah but i think this lends more to PGI not wanting to get rid of the Gauss-cat, since they've taken plenty of liberties with the cannon, yet they haven't tried to get rid of the gauss-cat at all, hence my orginal arm-move suggestion.
But, basically, yeah... its hilarious, alot of those 'diehard cannon' (fake) fans are full of shit, they cry about 'adherance to the lore!' but don't bat an eye-lid at the gauss-cat in the first place... i think most are just using it as a screen to make sure there favourite mechs don't get 'nerfed' so they can continue to dominate.
They're so close together on a gaussapult, though, that the convergence issue wouldn't be a huge problem.
Edit: on another note I went full Dakkaphract tonight. 4xAC/5, 2ML, 1SSRM2, 245XL engine, full armor minus half a ton on each leg. I'm a bit squishier, but oh, the carnage.
Mostly I prefer the STD engine for the extra durability on the cataphract.
On the other hand, running a K2 with double LBX 10s is hilarious; double shotty! So pretty.
I ran a similar build previously, but I wanted to fill the arms up with glorious cannons.
NO U!
?
While I have certainly made plenty of hyperbolic comments, I think most, if not all, of us could effortlessly defend not playing right now. I'm happy for people that can still enjoy the game, but for the rest of us, something like 6 weeks of the same issue with one single build dominating the game completely and without effort is pretty intolerable, on top of months of severe issues before that. And on top of that top, the de-optimization of the game with the last several patches has actually and literally made the game simply unplayable to some folks due to performance issues. There really is a stack of good reasons why hardly anybody wants to play much right now.
I'll be back when collisions are fixed. That alone would completely change the balance, because the bullshit broken builds wouldn't be nearly as bad if people had to worry about actual piloting. Taking collision and knockdowns out is 98% responsible for the state the game is in right now.
Fair enough, but just looking at this thread makes it seem unplayable or something, which is not the case.
It's a bug that was introduced this patch. The colors for the PC Gamer skin won't assign unless you bought MC at some point.
And that's ignoring when it is literally unplayable due to crashes, bugs, and performance issues, which makes the game even less functional. I mean, crashing to desktop happens more often than getting a match without Streak Cats, which is some pretty miserable odds in terms of something that should be more stable and balanced than it was months ago.
If you had a car that ran perfectly once out of every fifteen times you went somewhere and the other fourteen times ended up with the car on fire, the car inexplicably dead by the side of the road, the brakes not working, or the car having a tenth the horsepower it should, nobody would consider that car "drivable".
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
300XL Engine
DHS, ES
1x Gauss rifle, 3 tons ammo
1x ERPPC
2x SRM6, 3 tons ammo
Basically, run around blasting away with the Gauss rifle and PPC; you've got slightly less alpha than a pure Gausscat (25 vs 30) but slightly more DPS and are less ammo dependent. The heat from a single ERPPC is manageable, and it saves a ton of weight over a dual-Gauss setup--enough to mount a 30-damage missile shotgun. It's a little awkward to have those coming from the arms (compared to the SRMs I'm used to on a Dragon), but that huge volley of damage is nice to fall back on.
I had a laser 'Phract shut down in front of me on Caustic--I fired everything and punched right through him. The max alpha on this setup is 55, so if you're close enough to land all the SRMs in one spot you can one-shot a lot of 'mechs.
One thing I've been wondering about, though--how valuable is Artemis on SRMs? I know Doc runs a similar build with lasers and Artemis instead of the PPC. How is that working? Do you ever find yourself wishing for the regular SRM spread? I find it's actually kind of useful sometimes.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I use DHS and ES, no XL, and strip EVERYTHING non-essential out of the mech to get the weight I need. I figure the XL won't even save that much weight since the mech has such a low speed anyway, but I lost one side or the other all the freakin' time and I'd rather survive that. Then I add in the 4 AC/5s, a pair of MLASes in the CT, 4 tons of ammo, and the requisite 2 extra heatsinks. The extra heatsinks are actually completely non-essential, but the pain-in-the-ass heatsink/engine system requires those two extra heatsinks. That means that your biggest problem is simply ammo, because that ammo burns up fast when you chainfire all those suckers; make sure you pick your shots well, or as well as you can considering you can never actually aim at the spots you want to hit by actually aiming at a mech.
But once you dial it in, you can burn up mechs something fierce.