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Mechwarrior Online: Old thread is old. Get out of here.

TOGSolidTOGSolid Drunk sailorSeattle, WashingtonRegistered User regular
edited January 2013 in Games and Technology
Our Anthem

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Join the Steam Penny Arcade MechWarriors Group for hot 'Mech wang action
And to play with others in the beta, sign up on the spreadsheet and join the PA vent:

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port: 4384
password: you should probably know already


http://www.youtube.com/watch?v=rkGvP8VFXAI

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Inner Sphere News, the twitter feed for all your official MechWarrior needs

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MechWarrior 5: What's the Scoop?
MechWarrior 5 is a reboot of the classic MechWarrior franchise. It's NOT a MechAssault game, it's a MechWarrior game, which means simulation, customization, blowing off limbs, heatsinks, and a robot female voice playing while you sit inside your mech cockpit furiously pressing buttons to stop your ammunition from exploding while your lancemates fire volleys of 20 missiles into an unending stream of giant enemy robots that are trying to kill you with lasers.

MechWarrior 5 was cancelled and scrapped. It was going to be a reboot of sorts. A single player with multiplayer options, as previous game.

So what's this thread about, then?
This thread is actually about MechWarrior Online. It's a free to play MMO that will follow (in real time) the Clan invasion of the Inner Sphere, which is a thing. We don't know much yet but here is the website.

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I Played MechAssault on my XBOX and It Was Boring. Why do I Care About This?
Yo fuck MechAssault. MechWarrior is a venerable franchise that, as far as videogames go, dates back to MechWarrior, which was fun but was made before graphics were invented, MechWarrior 2, which was sweet but mostly just a prelude to MechWarrior 2: Mercenaries, which is one of the best games ever made. MechWarrior 3 was by all accounts sort of fun and MechWarrior 4 was mostly just a prelude to MechWarrior 4: Mercenaries, which was also pretty sweet and which is FREE TO DOWNLOAD FOR EVERYONE! The MechWarrior games are simulations and damn good ones, too. There aren't too many complicated buttons but there are enough, and the HUD ends up looking a bit like an F-14's HUD looks like if the F-14 was designed to blow off the legs of an enemy F-14. With lasers.

Additional Info
Screw F2P, I'm gonna P2W! How much does MC cost?
Mechwarrior Credits (MC) is the official real-money-based currency (read: funbucks) that you get by paying cash money, in addition to Cbills, the fully in-universe based currency (read: spacebucks) that you earn by playing the game. Here's how many funbucks you can get for your real bucks
  • 25,000 MC: $99.95USD
  • 12,000 MC: $49.95USD
  • 6,500 MC: $29.95USD
  • 3,000 MC: $14.95USD
  • 1,250 MC: $6.95USD

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I Just CAN'T GET ENOUGH MECH STUFF!
Oookay, well, you've got a few options.

MechCommander
MechCommander and MechCommander 2 are free. They're pretty fun; you basically load out your 'mechs and command them in battle. They're pretty good recreations of the MechWarrior games, actually. Certainly worth a look if you enjoy strategy and mechs.

MechWarrior 4
MechWarrior 4 is free too. MekTek, which released tons of awesome mech "paks" and stuff for the game, has been given the rights to release it because god loves MechWarrior and is smiling on us fans or something. The free version comes with MekPak 3.1 which adds even more stuff and adds the new 'mechs into single player. This is probably the best MechWarrior single player experience right now.

MechWarrior: Living Legends
Living Legends is a kickass Crysis Wars MechWarrior mod. It's almost professional quality. The graphics are stupendous and they've done more than just add 'mechs: you get a bunch of the air vehicles and ground vehicles, too, plus Elementals if you're silly enough NOT to want to pilot a giant walking tank. The mod is multiplayer only and it even has Solaris arena matches in there. Definitely check this out if you have Crysis Wars, because it's free (as long as you own Crysis Wars, duh). Here is the Penny Arcade forum thread for this game.

MechWarrior 2
MechWarrior 2 is not free but if you own a copy already (like, say, MW2: Mercenaries woooo) you can get it running on Windows XP (and Vista and 7?) with MechVM. Install MechVM, put your CD in, and tell MechVM to install from the CD. Bada-bing, it runs fine. I'm playing Mercenaries right now and I'm stuck on an early level where I have to escort some people to a prison that the AI keeps blowing up in order to make me lose. An alternative is to use MW2hook which works pretty well but is a bit of work to figure out.

MechWarrior 3
MechWarrior3.org should have everything you need to get up and running with the worst game in the series since MechWarrior 1. That said, it's still a pretty good game. I don't think there's ever been a bad MechWarrior game really.

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Hey I want one of those swanky Oosik Irregulars sigs! How do I get one?
PM @TOGSolid


Odds Und Ends
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Helpful Links and Info
MW:O user Ohmwrecker's master list of all the information you're curious about (this will probably answer 99% of your questions once you understand how to read it) (not fully updated as of 10/23 patch)
Not happy with your framerate or graphics quality? Here are some tweaks and work-arounds you can try
List of confirmed battlemechs, with hardpoint layouts for each variant (Updated to include all playable variants)
How much Cbills/MC does (insert 'mech here) cost?
Engine speed by 'mech weight***
@me if you have any other good links and I'll add them here.

Having technical issues? Try these things out!
1. A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.

2. Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.

3. This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.

4. Force your video card to stop power-save throttling and disable ambient occlusion. If ambient occlusion is listed "unsupported" for Nvidia cards, try this sub-post to import a fixed game profile for the control panel.

5. Force multi-threading, in case the game isn't using all available cores.

***Engine weights now include both the gyro and the cockpit, but do not include the weight of any mandatory external heatsinks. Also, quick and dirty formula for speed is: (Engine Rating * 16.2) / 'Mech weight

Shamelessly stolen, mostly from @TychoCelchuuu

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TOGSolid on
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Posts

  • TheGerbilTheGerbil Registered User regular
    Gonna quote myself because everyone needs to know.
    MWO Devs wrote:
    After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.

    We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.

    Source: http://mwomercs.com/forums/topic/78080-guardian-ecm-suite/

  • shdwcastershdwcaster South DakotaRegistered User regular
    Regarding the DHS question from the last thread:

    I've been running a Hunchback 4P lately with either 9 Medium Lasers and 7 external Doubles, or 1 ERPPC, 8 Small Lasers, and 5 external Doubles, both on a 260 Standard engine.

    Heat feels about right. Firing aggressively, I'll get in 2-4 volleys alternating groups of 4 Mlas, or switching between the PPC and 8 Slas. Beyond that, and I need to either wait several seconds for heat to dissipate before firing again, or slow my rate of fire.

  • OrickOrick Registered User regular
    TheGerbil wrote: »
    TheGerbil wrote: »
    Gonna quote myself because everyone needs to know.
    MWO Devs wrote:
    After some discussion within the dev team, we have decided to remove the ECM capability from the Jenner JR7-D. The first post will be edited to reflect this.

    We would also like to remind people that the ECM is not all powerful. The rock to its scissors is the TAG laser. If you use it to hit anyone cloaked by an ECM, you and your team will be able to target them. Like any new addition to the game, this just requires a shift in thinking how to equip your Mech and/or team.

    Source: http://mwomercs.com/forums/topic/78080-guardian-ecm-suite/

    Still think only raven should have ECM. Can't wait to see what streakcats are like when ECM is in. :)

  • TheGerbilTheGerbil Registered User regular
    I don't mind the Cicada having it so much, as it is generally a scout like mech as well. The fact the jenner doesn't have it though is a smart choice.

  • AvalonGuardAvalonGuard Registered User regular
    The big problem here is that one of the chassis has 2 relatively useless variants- the Raven. The 3L will be good with the ECM, but the 2X and 4X? They should just let the whole run use ECM.

  • ToxTox I kill threads they/themRegistered User regular
    4SPs are gonna start rocking head-mounted TAG, continue to be baller as hell.

    Discord Lifeboat | Dilige, et quod vis fac
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited November 2012
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    A glimpse into the future of the PA MW:O Thread :P

    Thanks for the new thread @TOGSolid! Now I can rest easy knowing I didn't kill it!

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • HerothHeroth Registered User regular
    TheGerbil wrote: »
    I don't mind the Cicada having it so much, as it is generally a scout like mech as well. The fact the jenner doesn't have it though is a smart choice.

    Problem with that is, this does nothing to help the raven being useless. Since you can have the ECM platform on a faster/more heavily armed Cicada or a faster/smaller commado or just shove it on a D-DC Atlas you've got all the bases covered.

    They aren't even allowing it on the one Raven with Jumpjets... i mean, come on... thankfully they took it off the Jenner but it should be *solely* on the Raven (all chasis) and i guess *maybe* and thats a big maybe, on the Atlas.

    But as it stands, the Raven is a slower, less armoured light mech thats *only* niche was being the only ECM platform in this Era, and they've taken that off it, rendering it next to useless.

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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    Well, assuming things are working better soon, the Ilya Muromets will probably be the first hero mech I buy with fun bux. 3 Ballistic and 3 Energy with a boatload of armor and a top speed of 64.8kph (meaning probably a lot higher)?

    YES. PLEASE.

    It's just unfortunate that the name is nowhere near as good as the Wang.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • TheGerbilTheGerbil Registered User regular
    edited November 2012
    64.8 KPH is what the normal (not 4X) cataphract moves at. So it'll with either a standard or XL 280.

    That said you could probably get an XL 350 in a non-4X cataphract.

    Edit: Went and checked with my 1X and the biggest is a 340 engine. Which means its top speed is 78.7 before speed tweak. Which isn't too bad on a 70 ton brawler.

    TheGerbil on
  • SpoitSpoit *twitch twitch* Registered User regular
    Could you still fit the guasses with an XL? Or...what's the firing delay on chain firing 3 AC5?

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    YES! thank god theyre using their brains. but all the ravens should be able to mount it. and TAG is going to be super useful now.

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  • DacDac Registered User regular
    edited November 2012
    e: I'm a retard who doesn't know Commandos

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • altmannaltmann Registered User regular
    So just to clarify this shit, engine heatsinks, when upgraded to DHS are 2.0 efficiency and not 1.4 like the rest?

    Imperator of the Gigahorse Jockeys.

    "Oh what a day, what a LOVELY DAY!"

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  • TheGerbilTheGerbil Registered User regular
    altmann wrote: »
    So just to clarify this shit, engine heatsinks, when upgraded to DHS are 2.0 efficiency and not 1.4 like the rest?

    That seems to be true currently yes.

  • NotoriusBENNotoriusBEN Registered User regular
    Heroth wrote: »
    TheGerbil wrote: »
    I don't mind the Cicada having it so much, as it is generally a scout like mech as well. The fact the jenner doesn't have it though is a smart choice.

    Problem with that is, this does nothing to help the raven being useless. Since you can have the ECM platform on a faster/more heavily armed Cicada or a faster/smaller commado or just shove it on a D-DC Atlas you've got all the bases covered.

    They aren't even allowing it on the one Raven with Jumpjets... i mean, come on... thankfully they took it off the Jenner but it should be *solely* on the Raven (all chasis) and i guess *maybe* and thats a big maybe, on the Atlas.

    But as it stands, the Raven is a slower, less armoured light mech thats *only* niche was being the only ECM platform in this Era, and they've taken that off it, rendering it next to useless.

    You've solved the guasscat issue as well Heroth. If they are giving the ECM to mechs other than the Raven, then that means that all this adherance to lore/tech manuals is bunk. Move them ballistics to CT dammit.

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    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited November 2012
    CarbonFire wrote: »
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    Is it fixed yet?
    A glimpse into the future of the PA MW:O Thread :P

    Thanks for the new thread @TOGSolid! Now I can rest easy knowing I didn't kill it!

    I've never made a game thread before. It'll be fun to see if I've got the touch of death as well or if PGI suddenly gets a common sense infusion.

    EDIT: In related news, I just bought some paints for my DRG-1N mini. Time to completely ruin a pewter model!

    TOGSolid on
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  • HerothHeroth Registered User regular
    Heroth wrote: »
    TheGerbil wrote: »
    I don't mind the Cicada having it so much, as it is generally a scout like mech as well. The fact the jenner doesn't have it though is a smart choice.

    Problem with that is, this does nothing to help the raven being useless. Since you can have the ECM platform on a faster/more heavily armed Cicada or a faster/smaller commado or just shove it on a D-DC Atlas you've got all the bases covered.

    They aren't even allowing it on the one Raven with Jumpjets... i mean, come on... thankfully they took it off the Jenner but it should be *solely* on the Raven (all chasis) and i guess *maybe* and thats a big maybe, on the Atlas.

    But as it stands, the Raven is a slower, less armoured light mech thats *only* niche was being the only ECM platform in this Era, and they've taken that off it, rendering it next to useless.

    You've solved the guasscat issue as well Heroth. If they are giving the ECM to mechs other than the Raven, then that means that all this adherance to lore/tech manuals is bunk. Move them ballistics to CT dammit.

    Yeah but i think this lends more to PGI not wanting to get rid of the Gauss-cat, since they've taken plenty of liberties with the cannon, yet they haven't tried to get rid of the gauss-cat at all, hence my orginal arm-move suggestion.

    But, basically, yeah... its hilarious, alot of those 'diehard cannon' (fake) fans are full of shit, they cry about 'adherance to the lore!' but don't bat an eye-lid at the gauss-cat in the first place... i think most are just using it as a screen to make sure there favourite mechs don't get 'nerfed' so they can continue to dominate.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    keep the gauss kitties. theyre only a problem every so often. if the torso ballistics get nerfed, i lose my ULTRACAT™®©. the UAC5s are useable again.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    or maybe just make the convergance for gauss take a REALLY long time. like any movement really throws it off and make it not focus well under 90m.

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  • SyngyneSyngyne Registered User regular
    edited November 2012
    or maybe just make the convergance for gauss take a REALLY long time. like any movement really throws it off and make it not focus well under 90m.

    They're so close together on a gaussapult, though, that the convergence issue wouldn't be a huge problem.

    Edit: on another note I went full Dakkaphract tonight. 4xAC/5, 2ML, 1SSRM2, 245XL engine, full armor minus half a ton on each leg. I'm a bit squishier, but oh, the carnage.

    Syngyne on
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  • TheGerbilTheGerbil Registered User regular
    I am using 2 UAC/5's and a LL on my 4X with a standard 250, Endo Steel and DHS.

    Mostly I prefer the STD engine for the extra durability on the cataphract.

  • ApogeeApogee Lancks In Every Game Ever Registered User regular
    Guh, this game is aggravating with streaks still very broken.

    On the other hand, running a K2 with double LBX 10s is hilarious; double shotty! So pretty.

  • SyngyneSyngyne Registered User regular
    TheGerbil wrote: »
    I am using 2 UAC/5's and a LL on my 4X with a standard 250, Endo Steel and DHS.

    Mostly I prefer the STD engine for the extra durability on the cataphract.

    I ran a similar build previously, but I wanted to fill the arms up with glorious cannons.

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  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Man, you guys are overreacting, this game is still really fun.

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  • TheGerbilTheGerbil Registered User regular
    Man, you guys are overreacting, this game is still really fun.

    NO U!

  • OrickOrick Registered User regular
    Now my pc gamer skin won't work unless I get some mc. Sadface.

  • ToxTox I kill threads they/themRegistered User regular
    Orick wrote: »
    Now my pc gamer skin won't work unless I get some mc. Sadface.

    ?

    Discord Lifeboat | Dilige, et quod vis fac
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Man, you guys are overreacting, this game is still really fun.

    While I have certainly made plenty of hyperbolic comments, I think most, if not all, of us could effortlessly defend not playing right now. I'm happy for people that can still enjoy the game, but for the rest of us, something like 6 weeks of the same issue with one single build dominating the game completely and without effort is pretty intolerable, on top of months of severe issues before that. And on top of that top, the de-optimization of the game with the last several patches has actually and literally made the game simply unplayable to some folks due to performance issues. There really is a stack of good reasons why hardly anybody wants to play much right now.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Man, you guys are overreacting, this game is still really fun.

    While I have certainly made plenty of hyperbolic comments, I think most, if not all, of us could effortlessly defend not playing right now. I'm happy for people that can still enjoy the game, but for the rest of us, something like 6 weeks of the same issue with one single build dominating the game completely and without effort is pretty intolerable, on top of months of severe issues before that. And on top of that top, the de-optimization of the game with the last several patches has actually and literally made the game simply unplayable to some folks due to performance issues. There really is a stack of good reasons why hardly anybody wants to play much right now.

    I'll be back when collisions are fixed. That alone would completely change the balance, because the bullshit broken builds wouldn't be nearly as bad if people had to worry about actual piloting. Taking collision and knockdowns out is 98% responsible for the state the game is in right now.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Man, you guys are overreacting, this game is still really fun.

    While I have certainly made plenty of hyperbolic comments, I think most, if not all, of us could effortlessly defend not playing right now. I'm happy for people that can still enjoy the game, but for the rest of us, something like 6 weeks of the same issue with one single build dominating the game completely and without effort is pretty intolerable, on top of months of severe issues before that. And on top of that top, the de-optimization of the game with the last several patches has actually and literally made the game simply unplayable to some folks due to performance issues. There really is a stack of good reasons why hardly anybody wants to play much right now.

    Fair enough, but just looking at this thread makes it seem unplayable or something, which is not the case.

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  • SyngyneSyngyne Registered User regular
    Tox wrote: »
    Orick wrote: »
    Now my pc gamer skin won't work unless I get some mc. Sadface.

    ?

    It's a bug that was introduced this patch. The colors for the PC Gamer skin won't assign unless you bought MC at some point.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2012
    Well, the game generally functions, but I would have to say that, right now, MWO is no longer a game in a playable state. When you can't hit enemies because they're moving too fast for the netcode to handle or can't fight back because you're blinded by an endless stream of streaks coring you, that's not a playable game. And better than 90% of the games anybody will end up with involve either or both of those situations happening, so for all intents and purposes, the game is effectively unplayable.

    And that's ignoring when it is literally unplayable due to crashes, bugs, and performance issues, which makes the game even less functional. I mean, crashing to desktop happens more often than getting a match without Streak Cats, which is some pretty miserable odds in terms of something that should be more stable and balanced than it was months ago.

    If you had a car that ran perfectly once out of every fifteen times you went somewhere and the other fourteen times ended up with the car on fire, the car inexplicably dead by the side of the road, the brakes not working, or the car having a tenth the horsepower it should, nobody would consider that car "drivable".
    Car analogy, hells yes.

    Ninja Snarl P on
  • OrickOrick Registered User regular
    edited November 2012
    On the other hand, quad ac2 is a lot fun on the 4x. How r u guys fitting quad ac5? Xl engine? ES? DHS? All of above?

    Orick on
  • ThumpenThumpen Registered User regular
    Well, the way I see it as long as I can average more than 1 kill per match, with non-cheesy builds and playing from Europe, the game can't be THAT broken. There's a lot of stuff that needs fixing and balancing, but the game is most definitely playable.

  • SyngyneSyngyne Registered User regular
    edited November 2012
    Orick wrote: »
    Orick wrote: »
    On the other hand, quad ac2 is a lot fun on the 4x. How r u guys fitting quad ac5? Xl engine? ES? DHS? All of above?
    All of the above. An XL isn't strictly necessary if you don't mind going slow. I just like having the faster torso twist speed a bigger engine provides so I can track lights with the torso lasers better.

    Syngyne on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Hmmm, think I'm going to test switching out my head ML for a TAG in my 4SP. Wonder how well it'll work with missile locks and I should at least get some practice in before ECM hits.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • CycloneRangerCycloneRanger Registered User regular
    Due to an abundance of bugs I've cut back my playing, but when I do log in lately I've been rockin' a 2X Cataphract and after playing around I think I've found a build that I like.

    300XL Engine
    DHS, ES
    1x Gauss rifle, 3 tons ammo
    1x ERPPC
    2x SRM6, 3 tons ammo

    Basically, run around blasting away with the Gauss rifle and PPC; you've got slightly less alpha than a pure Gausscat (25 vs 30) but slightly more DPS and are less ammo dependent. The heat from a single ERPPC is manageable, and it saves a ton of weight over a dual-Gauss setup--enough to mount a 30-damage missile shotgun. It's a little awkward to have those coming from the arms (compared to the SRMs I'm used to on a Dragon), but that huge volley of damage is nice to fall back on.

    I had a laser 'Phract shut down in front of me on Caustic--I fired everything and punched right through him. The max alpha on this setup is 55, so if you're close enough to land all the SRMs in one spot you can one-shot a lot of 'mechs.


    One thing I've been wondering about, though--how valuable is Artemis on SRMs? I know Doc runs a similar build with lasers and Artemis instead of the PPC. How is that working? Do you ever find yourself wishing for the regular SRM spread? I find it's actually kind of useful sometimes.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Right, TAG significantly cuts down targeting time with Streaks. It's actually noticeable unlike the BAP which says it does but seems to not. And I get to help out my LRM buddies, I like this.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Syngyne wrote: »
    Orick wrote: »
    Orick wrote: »
    On the other hand, quad ac2 is a lot fun on the 4x. How r u guys fitting quad ac5? Xl engine? ES? DHS? All of above?
    All of the above. An XL isn't strictly necessary if you don't mind going slow. I just like having the faster torso twist speed a bigger engine provides so I can track lights with the torso lasers better.

    I use DHS and ES, no XL, and strip EVERYTHING non-essential out of the mech to get the weight I need. I figure the XL won't even save that much weight since the mech has such a low speed anyway, but I lost one side or the other all the freakin' time and I'd rather survive that. Then I add in the 4 AC/5s, a pair of MLASes in the CT, 4 tons of ammo, and the requisite 2 extra heatsinks. The extra heatsinks are actually completely non-essential, but the pain-in-the-ass heatsink/engine system requires those two extra heatsinks. That means that your biggest problem is simply ammo, because that ammo burns up fast when you chainfire all those suckers; make sure you pick your shots well, or as well as you can considering you can never actually aim at the spots you want to hit by actually aiming at a mech.

    But once you dial it in, you can burn up mechs something fierce.

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