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Mechwarrior Online: Old thread is old. Get out of here.

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Posts

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited December 2012
    Aegis wrote: »
    Aegis wrote: »
    Aegis wrote: »
    Extremely minor UI complaint: If clicking on the "Social" button causes a window to pop up, clicking a second time while the window is open should close it, rather than forcing me to move all the way up to click the X button, when I could simply double-tab to see who's on.
    Another minor UI complaint. Name sorting is differentiated between capital and lower case, so everyone whose name starts with a capital letter is sorted first alphabetically and then everyone whose name starts with a lower case letter is sorted alphabetically after that.

    Wut?

    Namesortingui.jpg

    Stabbity Style on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.

    Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Aegis wrote: »
    Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.

    Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.

    Yeah, streaks were the last refuge of dealing with lights and their lag armor. And now, so much for that.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Aegis wrote: »
    Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.

    Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.

    Yeah, streaks were the last refuge of dealing with lights and their lag armor. And now, so much for that.

    I still think they're useful against teams running 1-2 lights. They help picking off the scout/spotter or the one trying to back-cap. The goon premade we ran into was doing this: 6 of their team were assaults (including 2 LRM Awesomes), with the other two being a Jenner and an ECM Raven. The Jenner would run into our team to spot, it never died because it was a Jenner and we had no concentration of streaks to shove up its throat.

    Of course, the moment I decided to try out Streaks on my Hunch to counter this, we run into a different premade fiedling 4 lights trying to back-cap, all with ECM. So...welp.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited December 2012
    Lights with streaks and ECM are such bullshit.

    That said, when I get my 3L, that's what I'm gonna be running.

    Stabbity Style on
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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Also, anyone who doesn't think the Hero mech prices are pretty dumb, wait till your Founders MC is gone and they consider if you really want to spend that much money on a single mech.

    now im not saying the prices arnt too high, but out of all my hobbies, if i buy a hero mech every month, its still the cheapest option.

    granted, my other hobbies give me tangible physical items, but what cha gonna do?

    a Warhammer squad is more expensive. A train car for my model railroad is more expensive (for a nice new one). I could buy a few games off steam for the same price, but theres noting i would buy and have time to play... So yea. while I wish the prices were cheaper, hobbies are hobbies.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    last nights 8 man games started out as bullshit. 6 atlas and 2 lights. yea... fuck that. but later after i jumped into the other 8 man group we had, the games were mucn much better. the other teams actually ran things other than atlas and it was just like the good ol days. had a blast. hilights of the night:

    taking out a running commando with a hell of a luck shot with my AC10s from 600m out. lead him perfectly.
    Cap race with the other teams lone jenner and we won by about 2 pixels on the cap bar.
    having every one hear my personal hell of a screaming baby. muaaaaaaaahahahaha! shame i had to go. was having a blast.

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    Docshifty
  • verbelverbel Registered User regular
    I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.

    steam_sig.png
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Just realized, they don't even alphabetize offline friends, which I guess isn't that big a deal, but it just seems wrong.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Also, I wouldn't have as much of a problem with hero mechs if you didn't have to also pay to transfer extra XP to other mechs.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Also, I wouldn't have as much of a problem with hero mechs if you didn't have to also pay to transfer extra XP to other mechs.

    I'm up to ~$35 on my Hunchback if I want to covert it all to GXP!

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Aegis wrote: »
    Also, I wouldn't have as much of a problem with hero mechs if you didn't have to also pay to transfer extra XP to other mechs.

    I'm up to ~$35 on my Hunchback if I want to covert it all to GXP!

    holy shit thats a lot of exp

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    verbel wrote: »
    I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.

    ive had to talk myself out of buying regular mechs with MC so many times.
    my problem is i want every single mech. im gonna burn a lot of MC on bays.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Also, I wouldn't have as much of a problem with hero mechs if you didn't have to also pay to transfer extra XP to other mechs.

    that would be a nice perk. or even half price.

    i know they need to make money, but even for someone that doesnt mind paying cash for a mech every month, the colors still irk me. i wish we could just pay to unlock colors across the board and pay to unlock camo schemes per mech.

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    Gnome-Interruptus
  • verbelverbel Registered User regular
    verbel wrote: »
    I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.

    ive had to talk myself out of buying regular mechs with MC so many times.
    my problem is i want every single mech. im gonna burn a lot of MC on bays.

    I have about 15k left I think. I will have to wait until I get home to check. I bought at least on expansion bay and I think 2 HB varients which I wish I had not bought with MC. My math mabye screwy though.

    steam_sig.png
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited December 2012
    Oh yeah, definitely, the whole color thing is just plain dumb, but I figured that was obvious to everyone and didn't need to be argued. But people keep making arguments in favor of hero mech prices being that high.

    Honestly, there's just a lot of stuff about MC pricing schemes and CBill repairing/earnings that I have a problem with, but most of the people don't seem to have run a heavy/assault mech without founders/premium and don't really realize how shitty it is.

    And don't even get me started on repairs as a balance for advanced equipment, ugh.

    But I like the gameplay and there isn't really anything out like it, plus I'm a sucker for Mechwarrior.

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    Spoit
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited December 2012
    2 things i would like to see changed;

    Streaks. TT requires that you have to get a "lock" every time you fire. Why not make them lose their lock every time they fire and make the pilots get a new lock every time they want to shoot. Also, up the cooldown a bit.

    ECM. let LRMs be able to get a lock. Afterall, in TT the only thing it did against LRMs was make artemis useless, but you could still fire your LRMs. In game they could just make the locks for LRMs take twice as long and make artemis not work. Forces you to keep a decent LOS to the target and losing lock becomes a PITA, but doesnt make LRMs useless like they are now.

    I like the fact ECM cloaks you from the enemy radar up to a certain range. Since your radar kinda acts like C3 in MWO, you get takin out of the loop when your in the ECM bubble. Just hate the fact LRMs became useless so quickly. let us still target and lock, but keep them off the map grid.

    HydroSqueegee on
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    Toasticus
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited December 2012
    verbel wrote: »
    verbel wrote: »
    I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.

    ive had to talk myself out of buying regular mechs with MC so many times.
    my problem is i want every single mech. im gonna burn a lot of MC on bays.

    I have about 15k left I think. I will have to wait until I get home to check. I bought at least on expansion bay and I think 2 HB varients which I wish I had not bought with MC. My math mabye screwy though.

    yea, im running low on MC. :(

    HydroSqueegee on
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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    looking through the rule book, i dont see anywhere where ECM affects Streaks... i could have swore i read, at some point, that streaks could still fire, but act just like regular SRMs... hmmmm

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited December 2012
    so ive been mapping out my mech purchace path, and im noticing a disturbing trend... all the mechs im planning on picking up start with a C... Catapult, Cataphract, Centurion, Cicada... huh.

    HydroSqueegee on
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  • verbelverbel Registered User regular
    I really want to go home try to new mech out instead of just sitting here staring at the screen at work. I suppose I could actually do some work....

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    and i must say, a well piloted Raven is a thing of beauty. Well done last night Heroth!

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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    Orick wrote: »
    Wouldn't every streakcat just add a tag and carry on business as usual? Anyone have a streakcat to test it out?

    Also does this mean there are less LRM boats too now? My 4x might actually be useful in that case. Been feeling really crappy last week with it.

    Haven't seen LRM mechs gone completely, but they're almost totally useless solo now. You get a wad of enemies in a 360m-wide ECM umbrella that you can't target, so LRMs are in the crapper now. Lights going to spot an enemy do almost nothing unless also using TAG on the enemy, which you can imagine doesn't really work out well in pub games.

    Basically, ECM needs a lot of work, because effectively the only long-range game now is energy/ballistic sniping. Completely blocking all missile locks is just ludicrous, but I can tolerate that a lot better than streaks always winning. Still, ECM should only increase lock time and/or reduce accuracy on LRMs, not make them completely useless. ECM can definitely keep streaks blocked forever, though; I've got no issue with that.

    Having not played in a while, this is all just going off of what everyone here has been saying about ECM.

    As much as I'd like to see Streakcat pilots burn in hell, having ECM make SSRMs and LRMs basically completely useless doesn't seem like a good thing. Especially if they're going to further nerf streaks by adding more targeting points.

    What does everyone think about making ECM require SSRMs/LRMs to reacquire lock after every shot? It could also increase the time it takes to acquire lock (+50%, +100%, whatever is deemed appropriate through gameplay). That way ECM would still provide a hugely valuable service, but it wouldn't render an entire class of weapon completely useless.

  • tuxkamentuxkamen really took this picture. Registered User regular
    Aegis wrote: »
    Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.

    Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.

    Trust me, they aren't thinking about it. They just used some sort of basic sorting function that does it in the UNIX style (where capital letters as a class come before lowercase letters).


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    Yeah I kind of want a Cicada as my next mech

    Maybe I should just hold off for an Awesome after I get my Dragon's XL. Something a little slower and punchier.

  • SyngyneSyngyne Registered User regular
    edited December 2012
    Oh yeah, definitely, the whole color thing is just plain dumb, but I figured that was obvious to everyone and didn't need to be argued. But people keep making arguments in favor of hero mech prices being that high.

    I just look at it like for the price of a couple of months of premium time, you're getting a permanent (higher than)premium cBill boost. You don't get the XP bonus and the bonus only applies to the one 'Mech, but a 30% increase ends up being a pretty big time saver in the end. I've only spent MC on hero 'Mechs, the rest of my 'Mechs I bought with cBills earned largely from my Yen Lo Cash Cow.
    Honestly, there's just a lot of stuff about MC pricing schemes and CBill repairing/earnings that I have a problem with, but most of the people don't seem to have run a heavy/assault mech without founders/premium and don't really realize how shitty it is.

    I purposefully haven't reactivated my premium time specifically to see how a non-founder grind is. Running my Dakkaphract with no bonuses, I've never actually lost money on it after being cored, and on a win I make anywhere from 70k-130k depending on how well I do. It's a little slow, but I'm okay with it.
    And don't even get me started on repairs as a balance for advanced equipment, ugh.

    Above Dakkaphract is stuffed with it. XL engine, ES, DHS. I've definitely had matches where I've been cored and we lost, and I made very little (3k I think is the worst I've done), but again, I've never lost money on it, and I'm almost always making a lot more with it.

    Missile boats may be another story, I don't run one so I don't have experience dealing with Artemis reload prices.

    edit:
    and i must say, a well piloted Raven is a thing of beauty. Well done last night Heroth!

    Heroth is a freaking terror in that 3L.

    Syngyne on
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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    TheCanMan wrote: »
    Orick wrote: »
    Wouldn't every streakcat just add a tag and carry on business as usual? Anyone have a streakcat to test it out?

    Also does this mean there are less LRM boats too now? My 4x might actually be useful in that case. Been feeling really crappy last week with it.

    Haven't seen LRM mechs gone completely, but they're almost totally useless solo now. You get a wad of enemies in a 360m-wide ECM umbrella that you can't target, so LRMs are in the crapper now. Lights going to spot an enemy do almost nothing unless also using TAG on the enemy, which you can imagine doesn't really work out well in pub games.

    Basically, ECM needs a lot of work, because effectively the only long-range game now is energy/ballistic sniping. Completely blocking all missile locks is just ludicrous, but I can tolerate that a lot better than streaks always winning. Still, ECM should only increase lock time and/or reduce accuracy on LRMs, not make them completely useless. ECM can definitely keep streaks blocked forever, though; I've got no issue with that.

    Having not played in a while, this is all just going off of what everyone here has been saying about ECM.

    As much as I'd like to see Streakcat pilots burn in hell, having ECM make SSRMs and LRMs basically completely useless doesn't seem like a good thing. Especially if they're going to further nerf streaks by adding more targeting points.

    What does everyone think about making ECM require SSRMs/LRMs to reacquire lock after every shot? It could also increase the time it takes to acquire lock (+50%, +100%, whatever is deemed appropriate through gameplay). That way ECM would still provide a hugely valuable service, but it wouldn't render an entire class of weapon completely useless.

    yea. they need to make ECM not a complete invulnrability bubble. you should still be able to target, but at a reduced range, say 600m or so. Even go so far as to not be able to get any readings like weapons and armor damage, or just increase that info gathering time. Also increase missile lock times. Make streaks function as normal SRMs.

    Which it was the Angel ECM suite that makes streaks work as normals. Guardian ECM has no effect of streaks in TT.

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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Despite not playing this much at all and despite having no desire to discover the horrific streak situation, I had a dream last night that I was playing this. PPCs were the giant blue lightning balls from MechWarrior 2, I hit a Commando with one and it exploded very gratifyingly, and I served as bait for the enemy while the rest of you closed in from the flanks (you were in streak Cats).

    TheCanManAvalonGuardKusmeroglu
  • chrisnlchrisnl Registered User regular
    I don't remember Guardian ECM being very useful in TT at all, so it's interesting seeing it implemented like this in MWO.

    I still can't decide if I want to go for elite/master on the Hunchback, or diversify out to a different type of mech.

    steam_sig.png
  • grim sbgrim sb Registered User regular
    ...
    Cap race with the other teams lone jenner and we won by about 2 pixels on the cap bar.
    having every one hear my personal hell of a screaming baby. muaaaaaaaahahahaha! shame i had to go. was having a blast.

    That down-to-the-pixel match end was the best, Jerry! The BEST! </costanza>

    Don't worry about the screaming - I accidentally treated my squad to my daughter's pre-nap meltdown a week or so back. I heard the "Oh, I know that brand of fun" chuckle from several people in chat.

    I'm liking 8-mans. Even if my heaviest mech is a Hunchback, which puts me first on the enemy's "who to core" menu.


  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    the more i think about how ECM was implimented in MWO, the more upset i get with it. must focus on something else!

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  • ValiantheartValiantheart Registered User regular
    the more i think about how ECM was implimented in MWO, the more upset i get with it. must focus on something else!

    What makes you upset? It seems pretty close to the TT rules to me. Its the normal sensors that sucks, not the ECMs breaking them.

    PSN: Valiant_heart PC: Valiantheart99
  • OrickOrick Registered User regular
    Would it be funny if next patch makes beagle probe totally cancel out ECM?

    Also I think we need a new thread title.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    the more i think about how ECM was implimented in MWO, the more upset i get with it. must focus on something else!

    What makes you upset? It seems pretty close to the TT rules to me. Its the normal sensors that sucks, not the ECMs breaking them.

    the cloaking device effect and making LRMs completely pointless. Not the effect ECM should have.

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  • ToxTox I kill threads he/himRegistered User regular
    Wait how does ECM make LRMs pointless? You can still TAG them out to 450m can't you?

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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    So how annoying are XL210 / trip-streak / ECM COM-2Ds? Because I'm thinking that's probably going to be my ECM mech.

  • see317see317 Registered User regular
    Tox wrote: »
    Wait how does ECM make LRMs pointless? You can still TAG them out to 450m can't you?

    I don't know, but it seems that having to get inside 450m and maintain LOS kind of defeats the purpose of LRMs.
    If you have to get that close and maintain LOS for your missiles to work, might as well dump the launchers and ammo and kit your self out with large lasers and as many heatsinks as you can cram in.

  • ToxTox I kill threads he/himRegistered User regular
    see317 wrote: »
    Tox wrote: »
    Wait how does ECM make LRMs pointless? You can still TAG them out to 450m can't you?

    I don't know, but it seems that having to get inside 450m and maintain LOS kind of defeats the purpose of LRMs.
    If you have to get that close and maintain LOS for your missiles to work, might as well dump the launchers and ammo and kit your self out with large lasers and as many heatsinks as you can cram in.

    IIRC, they said all it does is make it so they don't show up on radar outside of 200m. Okay, but they still show up on LOS, and TAG'd 'mechs are still treated normally, because TAG is the hard counter to ECM. So you get someone to TAG him, and they spot for the LRM boats. LRMs shouldn't need LOS, just the TAG'r.

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  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Tox wrote: »
    see317 wrote: »
    Tox wrote: »
    Wait how does ECM make LRMs pointless? You can still TAG them out to 450m can't you?

    I don't know, but it seems that having to get inside 450m and maintain LOS kind of defeats the purpose of LRMs.
    If you have to get that close and maintain LOS for your missiles to work, might as well dump the launchers and ammo and kit your self out with large lasers and as many heatsinks as you can cram in.

    IIRC, they said all it does is make it so they don't show up on radar outside of 200m. Okay, but they still show up on LOS, and TAG'd 'mechs are still treated normally, because TAG is the hard counter to ECM. So you get someone to TAG him, and they spot for the LRM boats. LRMs shouldn't need LOS, just the TAG'r.

    sounds great on paper. just have some random pug tag for you? not gonna happen. even in team matches, a constant, steady tag is tricky. by the time the missiles you launch from 900m out get anywhere close to your target, TAG will more than likely have been lost.

    And really, launching LRMs from 450m is pointless. May as well get a couple AC10s. More damage.

    kx3klFE.png
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    as it is right now, in min/max 8 mans, everyone huddles in a tight group and slowly marches forward. LRM support is non existant. if anyone stays exposed enough to tag, they will implode in less than 4 seconds.

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