Extremely minor UI complaint: If clicking on the "Social" button causes a window to pop up, clicking a second time while the window is open should close it, rather than forcing me to move all the way up to click the X button, when I could simply double-tab to see who's on.
Another minor UI complaint. Name sorting is differentiated between capital and lower case, so everyone whose name starts with a capital letter is sorted first alphabetically and then everyone whose name starts with a lower case letter is sorted alphabetically after that.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.
Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.
Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.
Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.
Yeah, streaks were the last refuge of dealing with lights and their lag armor. And now, so much for that.
Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.
Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.
Yeah, streaks were the last refuge of dealing with lights and their lag armor. And now, so much for that.
I still think they're useful against teams running 1-2 lights. They help picking off the scout/spotter or the one trying to back-cap. The goon premade we ran into was doing this: 6 of their team were assaults (including 2 LRM Awesomes), with the other two being a Jenner and an ECM Raven. The Jenner would run into our team to spot, it never died because it was a Jenner and we had no concentration of streaks to shove up its throat.
Of course, the moment I decided to try out Streaks on my Hunch to counter this, we run into a different premade fiedling 4 lights trying to back-cap, all with ECM. So...welp.
Also, anyone who doesn't think the Hero mech prices are pretty dumb, wait till your Founders MC is gone and they consider if you really want to spend that much money on a single mech.
now im not saying the prices arnt too high, but out of all my hobbies, if i buy a hero mech every month, its still the cheapest option.
granted, my other hobbies give me tangible physical items, but what cha gonna do?
a Warhammer squad is more expensive. A train car for my model railroad is more expensive (for a nice new one). I could buy a few games off steam for the same price, but theres noting i would buy and have time to play... So yea. while I wish the prices were cheaper, hobbies are hobbies.
last nights 8 man games started out as bullshit. 6 atlas and 2 lights. yea... fuck that. but later after i jumped into the other 8 man group we had, the games were mucn much better. the other teams actually ran things other than atlas and it was just like the good ol days. had a blast. hilights of the night:
taking out a running commando with a hell of a luck shot with my AC10s from 600m out. lead him perfectly.
Cap race with the other teams lone jenner and we won by about 2 pixels on the cap bar.
having every one hear my personal hell of a screaming baby. muaaaaaaaahahahaha! shame i had to go. was having a blast.
I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.
I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.
ive had to talk myself out of buying regular mechs with MC so many times.
my problem is i want every single mech. im gonna burn a lot of MC on bays.
Also, I wouldn't have as much of a problem with hero mechs if you didn't have to also pay to transfer extra XP to other mechs.
that would be a nice perk. or even half price.
i know they need to make money, but even for someone that doesnt mind paying cash for a mech every month, the colors still irk me. i wish we could just pay to unlock colors across the board and pay to unlock camo schemes per mech.
I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.
ive had to talk myself out of buying regular mechs with MC so many times.
my problem is i want every single mech. im gonna burn a lot of MC on bays.
I have about 15k left I think. I will have to wait until I get home to check. I bought at least on expansion bay and I think 2 HB varients which I wish I had not bought with MC. My math mabye screwy though.
Oh yeah, definitely, the whole color thing is just plain dumb, but I figured that was obvious to everyone and didn't need to be argued. But people keep making arguments in favor of hero mech prices being that high.
Honestly, there's just a lot of stuff about MC pricing schemes and CBill repairing/earnings that I have a problem with, but most of the people don't seem to have run a heavy/assault mech without founders/premium and don't really realize how shitty it is.
And don't even get me started on repairs as a balance for advanced equipment, ugh.
But I like the gameplay and there isn't really anything out like it, plus I'm a sucker for Mechwarrior.
Streaks. TT requires that you have to get a "lock" every time you fire. Why not make them lose their lock every time they fire and make the pilots get a new lock every time they want to shoot. Also, up the cooldown a bit.
ECM. let LRMs be able to get a lock. Afterall, in TT the only thing it did against LRMs was make artemis useless, but you could still fire your LRMs. In game they could just make the locks for LRMs take twice as long and make artemis not work. Forces you to keep a decent LOS to the target and losing lock becomes a PITA, but doesnt make LRMs useless like they are now.
I like the fact ECM cloaks you from the enemy radar up to a certain range. Since your radar kinda acts like C3 in MWO, you get takin out of the loop when your in the ECM bubble. Just hate the fact LRMs became useless so quickly. let us still target and lock, but keep them off the map grid.
I think I will pick up the hero mech when I get home as well. I wish I hadnt wasted so much of my MC on stuff that would have been easier to grind out, but oh'well to that.
ive had to talk myself out of buying regular mechs with MC so many times.
my problem is i want every single mech. im gonna burn a lot of MC on bays.
I have about 15k left I think. I will have to wait until I get home to check. I bought at least on expansion bay and I think 2 HB varients which I wish I had not bought with MC. My math mabye screwy though.
looking through the rule book, i dont see anywhere where ECM affects Streaks... i could have swore i read, at some point, that streaks could still fire, but act just like regular SRMs... hmmmm
so ive been mapping out my mech purchace path, and im noticing a disturbing trend... all the mechs im planning on picking up start with a C... Catapult, Cataphract, Centurion, Cicada... huh.
Wouldn't every streakcat just add a tag and carry on business as usual? Anyone have a streakcat to test it out?
Also does this mean there are less LRM boats too now? My 4x might actually be useful in that case. Been feeling really crappy last week with it.
Haven't seen LRM mechs gone completely, but they're almost totally useless solo now. You get a wad of enemies in a 360m-wide ECM umbrella that you can't target, so LRMs are in the crapper now. Lights going to spot an enemy do almost nothing unless also using TAG on the enemy, which you can imagine doesn't really work out well in pub games.
Basically, ECM needs a lot of work, because effectively the only long-range game now is energy/ballistic sniping. Completely blocking all missile locks is just ludicrous, but I can tolerate that a lot better than streaks always winning. Still, ECM should only increase lock time and/or reduce accuracy on LRMs, not make them completely useless. ECM can definitely keep streaks blocked forever, though; I've got no issue with that.
Having not played in a while, this is all just going off of what everyone here has been saying about ECM.
As much as I'd like to see Streakcat pilots burn in hell, having ECM make SSRMs and LRMs basically completely useless doesn't seem like a good thing. Especially if they're going to further nerf streaks by adding more targeting points.
What does everyone think about making ECM require SSRMs/LRMs to reacquire lock after every shot? It could also increase the time it takes to acquire lock (+50%, +100%, whatever is deemed appropriate through gameplay). That way ECM would still provide a hugely valuable service, but it wouldn't render an entire class of weapon completely useless.
0
tuxkamenreally took this picture.Registered Userregular
Yea, it was an exasperation of confusion as to why anyone would design an alphabetization system in that way.
Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.
Trust me, they aren't thinking about it. They just used some sort of basic sorting function that does it in the UNIX style (where capital letters as a class come before lowercase letters).
Oh yeah, definitely, the whole color thing is just plain dumb, but I figured that was obvious to everyone and didn't need to be argued. But people keep making arguments in favor of hero mech prices being that high.
I just look at it like for the price of a couple of months of premium time, you're getting a permanent (higher than)premium cBill boost. You don't get the XP bonus and the bonus only applies to the one 'Mech, but a 30% increase ends up being a pretty big time saver in the end. I've only spent MC on hero 'Mechs, the rest of my 'Mechs I bought with cBills earned largely from my Yen Lo Cash Cow.
Honestly, there's just a lot of stuff about MC pricing schemes and CBill repairing/earnings that I have a problem with, but most of the people don't seem to have run a heavy/assault mech without founders/premium and don't really realize how shitty it is.
I purposefully haven't reactivated my premium time specifically to see how a non-founder grind is. Running my Dakkaphract with no bonuses, I've never actually lost money on it after being cored, and on a win I make anywhere from 70k-130k depending on how well I do. It's a little slow, but I'm okay with it.
And don't even get me started on repairs as a balance for advanced equipment, ugh.
Above Dakkaphract is stuffed with it. XL engine, ES, DHS. I've definitely had matches where I've been cored and we lost, and I made very little (3k I think is the worst I've done), but again, I've never lost money on it, and I'm almost always making a lot more with it.
Missile boats may be another story, I don't run one so I don't have experience dealing with Artemis reload prices.
Wouldn't every streakcat just add a tag and carry on business as usual? Anyone have a streakcat to test it out?
Also does this mean there are less LRM boats too now? My 4x might actually be useful in that case. Been feeling really crappy last week with it.
Haven't seen LRM mechs gone completely, but they're almost totally useless solo now. You get a wad of enemies in a 360m-wide ECM umbrella that you can't target, so LRMs are in the crapper now. Lights going to spot an enemy do almost nothing unless also using TAG on the enemy, which you can imagine doesn't really work out well in pub games.
Basically, ECM needs a lot of work, because effectively the only long-range game now is energy/ballistic sniping. Completely blocking all missile locks is just ludicrous, but I can tolerate that a lot better than streaks always winning. Still, ECM should only increase lock time and/or reduce accuracy on LRMs, not make them completely useless. ECM can definitely keep streaks blocked forever, though; I've got no issue with that.
Having not played in a while, this is all just going off of what everyone here has been saying about ECM.
As much as I'd like to see Streakcat pilots burn in hell, having ECM make SSRMs and LRMs basically completely useless doesn't seem like a good thing. Especially if they're going to further nerf streaks by adding more targeting points.
What does everyone think about making ECM require SSRMs/LRMs to reacquire lock after every shot? It could also increase the time it takes to acquire lock (+50%, +100%, whatever is deemed appropriate through gameplay). That way ECM would still provide a hugely valuable service, but it wouldn't render an entire class of weapon completely useless.
yea. they need to make ECM not a complete invulnrability bubble. you should still be able to target, but at a reduced range, say 600m or so. Even go so far as to not be able to get any readings like weapons and armor damage, or just increase that info gathering time. Also increase missile lock times. Make streaks function as normal SRMs.
Which it was the Angel ECM suite that makes streaks work as normals. Guardian ECM has no effect of streaks in TT.
Despite not playing this much at all and despite having no desire to discover the horrific streak situation, I had a dream last night that I was playing this. PPCs were the giant blue lightning balls from MechWarrior 2, I hit a Commando with one and it exploded very gratifyingly, and I served as bait for the enemy while the rest of you closed in from the flanks (you were in streak Cats).
...
Cap race with the other teams lone jenner and we won by about 2 pixels on the cap bar.
having every one hear my personal hell of a screaming baby. muaaaaaaaahahahaha! shame i had to go. was having a blast.
That down-to-the-pixel match end was the best, Jerry! The BEST! </costanza>
Don't worry about the screaming - I accidentally treated my squad to my daughter's pre-nap meltdown a week or so back. I heard the "Oh, I know that brand of fun" chuckle from several people in chat.
I'm liking 8-mans. Even if my heaviest mech is a Hunchback, which puts me first on the enemy's "who to core" menu.
Wait how does ECM make LRMs pointless? You can still TAG them out to 450m can't you?
I don't know, but it seems that having to get inside 450m and maintain LOS kind of defeats the purpose of LRMs.
If you have to get that close and maintain LOS for your missiles to work, might as well dump the launchers and ammo and kit your self out with large lasers and as many heatsinks as you can cram in.
Wait how does ECM make LRMs pointless? You can still TAG them out to 450m can't you?
I don't know, but it seems that having to get inside 450m and maintain LOS kind of defeats the purpose of LRMs.
If you have to get that close and maintain LOS for your missiles to work, might as well dump the launchers and ammo and kit your self out with large lasers and as many heatsinks as you can cram in.
IIRC, they said all it does is make it so they don't show up on radar outside of 200m. Okay, but they still show up on LOS, and TAG'd 'mechs are still treated normally, because TAG is the hard counter to ECM. So you get someone to TAG him, and they spot for the LRM boats. LRMs shouldn't need LOS, just the TAG'r.
Wait how does ECM make LRMs pointless? You can still TAG them out to 450m can't you?
I don't know, but it seems that having to get inside 450m and maintain LOS kind of defeats the purpose of LRMs.
If you have to get that close and maintain LOS for your missiles to work, might as well dump the launchers and ammo and kit your self out with large lasers and as many heatsinks as you can cram in.
IIRC, they said all it does is make it so they don't show up on radar outside of 200m. Okay, but they still show up on LOS, and TAG'd 'mechs are still treated normally, because TAG is the hard counter to ECM. So you get someone to TAG him, and they spot for the LRM boats. LRMs shouldn't need LOS, just the TAG'r.
sounds great on paper. just have some random pug tag for you? not gonna happen. even in team matches, a constant, steady tag is tricky. by the time the missiles you launch from 900m out get anywhere close to your target, TAG will more than likely have been lost.
And really, launching LRMs from 450m is pointless. May as well get a couple AC10s. More damage.
as it is right now, in min/max 8 mans, everyone huddles in a tight group and slowly marches forward. LRM support is non existant. if anyone stays exposed enough to tag, they will implode in less than 4 seconds.
Posts
Meanwhile, this patch has done nothing to alter my hatred of light mechs. Running into a team of 5 Atlases? Not at all bad (we won that game anyway). 4 light mechs at base? Fuck off.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Yeah, streaks were the last refuge of dealing with lights and their lag armor. And now, so much for that.
I still think they're useful against teams running 1-2 lights. They help picking off the scout/spotter or the one trying to back-cap. The goon premade we ran into was doing this: 6 of their team were assaults (including 2 LRM Awesomes), with the other two being a Jenner and an ECM Raven. The Jenner would run into our team to spot, it never died because it was a Jenner and we had no concentration of streaks to shove up its throat.
Of course, the moment I decided to try out Streaks on my Hunch to counter this, we run into a different premade fiedling 4 lights trying to back-cap, all with ECM. So...welp.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
That said, when I get my 3L, that's what I'm gonna be running.
now im not saying the prices arnt too high, but out of all my hobbies, if i buy a hero mech every month, its still the cheapest option.
granted, my other hobbies give me tangible physical items, but what cha gonna do?
a Warhammer squad is more expensive. A train car for my model railroad is more expensive (for a nice new one). I could buy a few games off steam for the same price, but theres noting i would buy and have time to play... So yea. while I wish the prices were cheaper, hobbies are hobbies.
taking out a running commando with a hell of a luck shot with my AC10s from 600m out. lead him perfectly.
Cap race with the other teams lone jenner and we won by about 2 pixels on the cap bar.
having every one hear my personal hell of a screaming baby. muaaaaaaaahahahaha! shame i had to go. was having a blast.
I'm up to ~$35 on my Hunchback if I want to covert it all to GXP!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
holy shit thats a lot of exp
ive had to talk myself out of buying regular mechs with MC so many times.
my problem is i want every single mech. im gonna burn a lot of MC on bays.
that would be a nice perk. or even half price.
i know they need to make money, but even for someone that doesnt mind paying cash for a mech every month, the colors still irk me. i wish we could just pay to unlock colors across the board and pay to unlock camo schemes per mech.
I have about 15k left I think. I will have to wait until I get home to check. I bought at least on expansion bay and I think 2 HB varients which I wish I had not bought with MC. My math mabye screwy though.
Honestly, there's just a lot of stuff about MC pricing schemes and CBill repairing/earnings that I have a problem with, but most of the people don't seem to have run a heavy/assault mech without founders/premium and don't really realize how shitty it is.
And don't even get me started on repairs as a balance for advanced equipment, ugh.
But I like the gameplay and there isn't really anything out like it, plus I'm a sucker for Mechwarrior.
Streaks. TT requires that you have to get a "lock" every time you fire. Why not make them lose their lock every time they fire and make the pilots get a new lock every time they want to shoot. Also, up the cooldown a bit.
ECM. let LRMs be able to get a lock. Afterall, in TT the only thing it did against LRMs was make artemis useless, but you could still fire your LRMs. In game they could just make the locks for LRMs take twice as long and make artemis not work. Forces you to keep a decent LOS to the target and losing lock becomes a PITA, but doesnt make LRMs useless like they are now.
I like the fact ECM cloaks you from the enemy radar up to a certain range. Since your radar kinda acts like C3 in MWO, you get takin out of the loop when your in the ECM bubble. Just hate the fact LRMs became useless so quickly. let us still target and lock, but keep them off the map grid.
yea, im running low on MC.
Having not played in a while, this is all just going off of what everyone here has been saying about ECM.
As much as I'd like to see Streakcat pilots burn in hell, having ECM make SSRMs and LRMs basically completely useless doesn't seem like a good thing. Especially if they're going to further nerf streaks by adding more targeting points.
What does everyone think about making ECM require SSRMs/LRMs to reacquire lock after every shot? It could also increase the time it takes to acquire lock (+50%, +100%, whatever is deemed appropriate through gameplay). That way ECM would still provide a hugely valuable service, but it wouldn't render an entire class of weapon completely useless.
Trust me, they aren't thinking about it. They just used some sort of basic sorting function that does it in the UNIX style (where capital letters as a class come before lowercase letters).
Games: Ad Astra Per Phalla | Choose Your Own Phalla
Maybe I should just hold off for an Awesome after I get my Dragon's XL. Something a little slower and punchier.
I just look at it like for the price of a couple of months of premium time, you're getting a permanent (higher than)premium cBill boost. You don't get the XP bonus and the bonus only applies to the one 'Mech, but a 30% increase ends up being a pretty big time saver in the end. I've only spent MC on hero 'Mechs, the rest of my 'Mechs I bought with cBills earned largely from my Yen Lo Cash Cow.
I purposefully haven't reactivated my premium time specifically to see how a non-founder grind is. Running my Dakkaphract with no bonuses, I've never actually lost money on it after being cored, and on a win I make anywhere from 70k-130k depending on how well I do. It's a little slow, but I'm okay with it.
Above Dakkaphract is stuffed with it. XL engine, ES, DHS. I've definitely had matches where I've been cored and we lost, and I made very little (3k I think is the worst I've done), but again, I've never lost money on it, and I'm almost always making a lot more with it.
Missile boats may be another story, I don't run one so I don't have experience dealing with Artemis reload prices.
edit:
Heroth is a freaking terror in that 3L.
yea. they need to make ECM not a complete invulnrability bubble. you should still be able to target, but at a reduced range, say 600m or so. Even go so far as to not be able to get any readings like weapons and armor damage, or just increase that info gathering time. Also increase missile lock times. Make streaks function as normal SRMs.
Which it was the Angel ECM suite that makes streaks work as normals. Guardian ECM has no effect of streaks in TT.
I still can't decide if I want to go for elite/master on the Hunchback, or diversify out to a different type of mech.
That down-to-the-pixel match end was the best, Jerry! The BEST! </costanza>
Don't worry about the screaming - I accidentally treated my squad to my daughter's pre-nap meltdown a week or so back. I heard the "Oh, I know that brand of fun" chuckle from several people in chat.
I'm liking 8-mans. Even if my heaviest mech is a Hunchback, which puts me first on the enemy's "who to core" menu.
What makes you upset? It seems pretty close to the TT rules to me. Its the normal sensors that sucks, not the ECMs breaking them.
Also I think we need a new thread title.
the cloaking device effect and making LRMs completely pointless. Not the effect ECM should have.
I don't know, but it seems that having to get inside 450m and maintain LOS kind of defeats the purpose of LRMs.
If you have to get that close and maintain LOS for your missiles to work, might as well dump the launchers and ammo and kit your self out with large lasers and as many heatsinks as you can cram in.
IIRC, they said all it does is make it so they don't show up on radar outside of 200m. Okay, but they still show up on LOS, and TAG'd 'mechs are still treated normally, because TAG is the hard counter to ECM. So you get someone to TAG him, and they spot for the LRM boats. LRMs shouldn't need LOS, just the TAG'r.
sounds great on paper. just have some random pug tag for you? not gonna happen. even in team matches, a constant, steady tag is tricky. by the time the missiles you launch from 900m out get anywhere close to your target, TAG will more than likely have been lost.
And really, launching LRMs from 450m is pointless. May as well get a couple AC10s. More damage.