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[D&D 5E] Playtest of Chaos (Post-Playtest Discussion)

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Posts

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    That said, being an assassin totally lets me use those OP weapons.

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    That portrait is amazing and you should feel excellent about it.

    thanks. i figured that since we are doing a real serious playtest i should have a real serious PC portrait so i whipped one up.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Do we get more money for equipment etc at higher levels? Can't find it anywhere.

    "there's sin enough without treating love like a sin"
  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    Anialos wrote: »
    Do we get more money for equipment etc at higher levels? Can't find it anywhere.

    12.5 gp per level?

    fuck gendered marketing
  • DenadaDenada Registered User regular
    I'll roll up some treasure for you guys at some point. I would do it now but Breaking Dawn is about to start.

  • oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    i would actually say we try without any extra treasure.

    after all, isn't 5th ed supposed be playable without any magic dewdads?

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    edited December 2012
    Rein Jhar, Marksman Fighter Guide Wood Elf

    Stats (pointbuy)
    Str 12 +1 (12 base)
    Dex 20 +5 (15 base + 1 wood elf +1 fighter + 3 level)
    Con 16 +3(13 base+ 3 level)
    Int 10 +0 (10 base)
    Wis 14 +2 (14 base)
    Cha 8 -1 (8 base)

    AC: 18
    HP: 130
    Dice: 14d10

    Speed: 35ft
    Init: +5

    Weapons:
    Longbow- +9, 1d10+20+(6d6) piercing, missile 150/600 two-handed
    Shortsword- +9, 1d6+20+(6d6) piercing, finesse/light
    RACIAL FEATURES
    low light vision, elf weapon training, keen senses, free spirit, +1 Dex, speed 35, hide when lightly obscured naturally
    Read/Speak Common and Elven

    CLASS FEATURES
    Armor/Sheild Profs : All
    Weapon Profs : All simple and Martial
    Martial Damage Dice: 6d6
    Martial Damage Bonus: +15
    Combat Expertise:
    Weapon attack bonus- +4 to hit
    Fighting Style- Marksman
    Parry- spend martial dice to reduce damage when using melee
    Combat Surge- 2/day, action point, martial damage die x2

    MANEUVERS AND WHATNOT
    MANEUVERS
    Precise Shot- spend 1 die to ignore half cover, 2 for ¾
    Spring attack- spend 1 die to move extra 10 feet sans OoA after attack
    Composed attack- spend 1 die to add it to lower result when suffering disadvantage, 2 to cancel disadvantage
    Volley- spend 1 die per extra target to make multiple ranged attacks in 10ft radius, 1 attack roll, separate damage
    Rapid Shot- spend 1 die to make two attacks, creatures within 10ft
    Opportunist- spend martial die to add highest result to attack roll on OoA
    Disarm- can use at range, spend 1 die to knock item out of one hand, 2 out of two

    BACKGROUND
    Guide
    skills : Climb, Survival, Swim, Track.
    trait : Wanderer

    SPECIALTY
    Sharp Shooter
    Sniper- gain advantage by sacrificing Dex mod damage
    Martial Training()
    Weapon Focus- gives martial dice brutal 2
    Called Shot- use one round to prepare, if still see target hit becomes crit

    SKILLS
    Skill Dice : 1d10
    Spot, Listen, Climb, Survival, Swim, Track.

    EQUIPMENT
    150g to spend starting, 11712g 5sp leveling
    From Fighting Style: (48lbs)
    Short sword 3lbs,
    Longbow 3lbs,
    20 arrows 3lbs,
    adventurer’s kit 38lbs,

    From Guide: (40g 8sp, 19lbs)
    Backpack 2lbs,
    Bedroll 5lbs,
    tinderbox 1lbs,
    traveler’s clothes 4lbs,
    waterskin 4lbs,
    winter blanket 3lbs,

    Additional Purchases: (6197gp, 50lbs)
    80 arrows 12lbs 4g,
    Fishing Tackle 4lbs 1g,
    4lbs 2g,
    Potion of Healing x3 3lbs 150g,
    150ft Silk Rope 15lbs 30g,
    Mithral Shirt 10lbs 5000g,
    Spyglass 1lbs 1000g,
    Magnifying Glass 1lbs 100g,

    Arrow of Dragonslayingx2,
    Boots of Speed,

    Carrying 117lbs/120lbs

    5371gp, 2sp remaining

    Anialos on
    "there's sin enough without treating love like a sin"
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2012
    Herman Ireling the Man-slayer
    
    STR 15 +2
    DEX 20 +5
    CON 16 +3
    WIS 10 +1
    INT 14 +2
    CHA 11  0
    
    Level 14

    LN Human Rogue

    AC: 18
    Att:+4
    Damage bonus: 15
    HP: 93

    speed 30ft
    Init: +9/10

    Attacks:
    MW Katana: +10 1d10+20 slashing
    MW Longbow: +9 1d8+20 piercing 150/600
    Crysknife +10 1d4+21 piercing 30/120


    Trained Skills
    Climb
    Disable Device
    Disguise
    Gather RUmors
    Sneak
    Survival
    Swim
    Track


    Racial Features
    +2 to one AS, +1 to rest
    common

    Class Features
    6/1d6+con HP/HD
    Light armor, Medium armor, Simple weapons,  
    hand crossbow, light crossbow, longbow, long 
    sword, rapier, short sword. Martial Weapons + shields. 
    MDD: 6d6
    SD: 1d10
    Combat Expertise: add dice to damage, +15 MDB
    Skill Mastery: roll two skill die, take highest
    Rogue Scheme: Assassin
    Assassinate: Attack against unaware opponent, maximize damage roll, make save (DC15) or damage

    is doubled
    Skill Tricks
    Uncanny Dodge: add skill die to dex saving throws
    Evasion: When making dex saving throws, half damage from a failure, no damage on success.
    Ace In the Hole 2/day:

    SKILL TRICKS
    -Mimic (1st) Can use cha to mimic a monster
    -Read Lips (2nd) int check to read lips
    -Vanish (5th) use skill die to move up to speed when hiding
    -Poison Use (7th) add skill die result to save DC of applied poison
    -Master Linguist (10th): use skill die to understand basics of creature language DC (15-monster

    int mod)

    Background
    GUIDE
    Trait: wanderer
    blah blah can find food and water and recall terrain etc.

    Specialization
    Ambusher
    1: Improved Init
    3: First Strike
    6: Ambush
    9: Covert Strike

    Equipment
    Mithral Shirt
    Sinister Waterborne Abyssal Crysknife + 1
    Cloak of Invisibility
    Slippers of Spider Climb
    2x pellets of water.
    1x Dust of Dryness
    Katana
    Shortbow+20 arrows
    Thieves Tools
    Adventurer's Kit
    Caltrops
    Climber's Kit
    6x potion of healing
    backpack
    5x spyglasses
    81pp
    4.5gp

    Der Waffle Mous on
    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • ChrysisChrysis Registered User regular
    edited December 2012
    As I doubt we'll be going back to the Caves, it's time to update Ibilid to the new challenges he will face.

    Name: The Great Ibilild, Suplexer Supreme.
    Race: Human
    Class: Monk
    Alignment: Lawful Good
    Hit Points: 87
    Hit Dice: 14d8
    AC: 20
    Speed: 40 ft.

    Melee: +9 to-hit, 1d6+5 Bludgeoning damage (Burly Fists)
    Melee: +9 to-hit, 1d4+5 Piercing damage (Puny Dagger)
    Ranged: +9 to-hit, 1d4+5 Piercing damage (Pointy Darts)

    Abilities:
    Strength- 16 (+3)
    Dexterity- 20 (+5)
    Constitution- 12 (+1)
    Intelligence- 9 (-1)
    Wisdom- 18 (+4)
    Charisma- 10 (+0)

    Racial Features:
    Medium Size

    Class Features:
    Expertise- MDD: 6d6, MDB +15, Save DC: 18
    Ki - 5 Uses/day, DC: 18
    Path of Mercy: Stunning Strike, Wholeness of Body, Heart-Stopping Strike

    Maneuvers- Flurry of Blows, Step of the Wind, Bull Rush, Trip, Deflect Missiles, Disarm

    Mindful Defense (AC = 10 + Dex + Wis when unarmoured)
    Monastic Training (Spot, Listen)
    Way of the Fist, in addition fists are Magical, Adamantine, Cold Iron, and Silver weapons for overcoming resistances.
    Immunity to: Poison, Disease, Charm, Fear
    Teleport 30ft instead of normal move.
    Advantage on Save vs. Magic.

    Feats:
    Charge: As an action move and attack
    Fast Movement: Speed +10 (included)
    Iron Hide: -1 Bludgeoning, Piercing and Slashing Damage
    Called Shot: Gains Disarm manoeuvre. Other dumb stuff about shooting dudes.


    Background - Strongman (Travels towns performing daring feats of strength, or pretending to)
    Noted Performer - Free room and board as long as he puts on a show. Skills (Bluff, Heal, Perform, Survival)

    Skills (Skill Dice: 1d10):
    Listen
    Spot
    Heal
    Bluff
    Perform
    Survival

    Equipment:
    Darts * 20
    Dagger

    10ft. Pole
    Winter Blanket
    Bedroll
    Traveller's Clothes
    Adventurer's Kit
    Waterflask (Ale)
    Belt Pouch * 2 (reskin as pair of bandoleers for Darts)
    Iron Pot
    Piton * 2
    Basic Hammer
    Spade
    Oil Flask * 10
    Artisan's Tools (For making new darts)

    Potion of Healing * 2
    Spider Man Boots
    Ring of Protection (+1 to Saving Throws, AC bonus included above)

    Gold: 24.8

    Can potentially move 140ft in one round, walking on water, and still punch a dude in the face at the end of it by combining Charge and Step of the Wind. That's just over half as fast as Usain Bolt.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • DenadaDenada Registered User regular
    I have finished watching Breaking Dawn Part 2, gone home, opened up Excel, and made my computer do math for me. According to my calculations, assuming nothing but average encounters for every level, and taking the suggested "middle of the road" treasure rewards, you should each have 11,712 gp and 5 sp. So that's what you each have.

    Now, add your starting gold to that, then you MUST purchase everything you have that isn't given to you for free by some element of your character (do backgrounds or whatever still do that? I haven't looked).

    The DM Guidelines do indeed say that magic items are not assumed as part of your rewards, but having no magic items is dumb because this is D&D and D&D has magic items. So I will be referring to the included guidelines in the Magic Items PDF to give you magic items.

    This process replaces math with rolling. Again assuming nothing but average encounters, that's 140 encounters that you've been through to get to level 14. After consulting the Average Encounter table and rolling roughly 300 times, fate has determine that you have received 139 Common items, 27 Uncommon items, 4 Rare items, 2 Very Rare items, and 2 Legendary items.

    But I'm not done! No, that would be too kind. Now I have to figure out what specific items to give you. I'll start with the common items, because there's only two kinds. At 139 items, I think we would probably approach an even distribution between 1 and 2, so I'm going to save myself an aneurism and split them 50/50, giving you 70 Potions of Healing and 69 Potions of Climbing. I'm further going to assume that you had to use some of those during the last 140 encounters (and their surrounding adventures). Given how deadly an Average encounter can be, I'm going to say you used 90% of your Potions of Healing, leaving you with 7. Climbing is probably less of a thing, but what the hell, let's say you used 60% of those, leaving you with 27.

    Now, moving on to Uncommon. This gets trickier. Uncommon items are more varied, with 23 options to choose from. Four of those options are types of +1 Armor though, and +1 Armor has its own random distribution table. But that doesn't make any sense, since you've already determined rarity before determining what kind of item you're giving out. So I'm just going to include those four items in the larger list (their distribution spreads on the +1 Armor Table are close enough to each other anyway).

    Okay, so 27 more rolls. The results are (1) +1 Studded Leather, (2) +1 Chainmail, (2) Glamoured Studded Leather, (1) +1 Weapon, (1) Mace of Disruption, (1) Wand of Enemy Detection, (5) Wand of Magic Missile, (2) Potion of Poison, (1) Ring of Water Walking, (1) Spell Scroll, (1) Bag of Holding, (2) Boots of Elvenkind, (3) Dust of Dryness, (1) Pearl of Power, (3) Slippers of Spider Climbing. A few more rolls helps me determine that the Spell Scroll is a Scroll of Mass Invisibility, and the +1 Weapon is a +1 Dagger.

    Only 4 Rare items to get through. Out of the 32 options available, the dice have given you (2) Arrow of Dragon Slaying, (1) Ring of Protection, (1) Boots of Speed.

    Out of the 19 available Very Rare items, the two you get are (1) Potion of Flying, (1) Ring of the Ram.

    Finally we come to Legendary, which has 8 options. Of those, you get (1) Vorpal Sword, (1) Cloak of Invisibility. And now I am officially done handing out magic items.

    So to sum up, your exploits (and nearly 400 dice rolls) have earned you:
    -11712.5 gp EACH
    -7 Potions of Healing
    -27 Potions of Climbing
    -1 suit of +1 Studded Leather
    -2 suits of +1 Chainmail
    -2 suits of Glamoured Studded Leather
    -1 +1 Dagger
    -1 Mace of Disruption
    -1 Wand of Enemy Detection
    -5 Wands of Magic Missile
    -2 Potions of Poison
    -1 Ring of Water Walking
    -1 Scroll of Mass Invisibility
    -1 Bag of Holding (thank the gods for that, huh?)
    -2 pairs of Boots of Elvenkind
    -3 helpings of Dust of Dryness
    -1 Pearl of Power
    -3 pairs of Slippers of Spider Climbing
    -2 Arrows of Dragon Slaying (yes, these are individual arrows)
    -1 Ring of Protection
    -1 pair of Boots of Speed
    -1 Potion of Flying
    -1 Ring of the Ram
    -1 Vorpal Sword
    -1 Cloak of Invisibility

    AntimatterElldrenDer Waffle MousoxybeAegeriAnialos
  • ChrysisChrysis Registered User regular
    The magical items are for the party as a whole right? So now there's a big argument over who gets what?

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • DenadaDenada Registered User regular
    Yup! Because I'm sure as hell not doing any more rolling tonight to determine who gets what.

    AntimatterAegeri
  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    Now watch the entire party die in the first encounter, leaving us to bring in new characters and forcing Denada to roll everything all over again

    fuck gendered marketing
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Being the party thief, I've already made off with all of the good stuff.

    I just wish I had another pair of spider climb shoes so my pet giant spider would have a full set.

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • NealnealNealneal Registered User regular
    Name: Kelmon Bloodmoon
    Race: High Elf
    Class: Fighter
    Alignment: Chaotic Good
    Hit Points: 129 (14d10 Hit Die)
    AC: 19
    Melee: +8 to-hit, 1d10+4 damage (Longsword); +11 to hit, 1d8+7 damage (Vorpal Sword)
    Ranged: +8 to-hit, 1d4+4 damage (Hand Axe)

    Abilities:
    Strength- 19
    Dexterity- 10
    Constitution- 17
    Intelligence- 14
    Wisdom- 12
    Charisma- 8

    Racial Features:
    Medium Size
    Low-Light Vision
    Elf Weapon Training
    Keen Senses
    Free Spirit
    Trance
    Cantrip- Read Magic

    Class Features:
    Expertise- 6d6
    Martial Damage Bonus- 15
    Fighting Style- Protector
    Maneuvers- Protect, Parry, Composed Attack, Disarm, Glancing Blow, and Opportunist
    Combat Surge- 2/day

    Defender:
    Shield Bash
    Hold the Line
    Combat Reflexes
    Combat Superiority

    Soldier:
    Military Rank- People who know my unit like me!

    Skills:
    Skill Die- 1d10
    Listen
    Spot
    Heal
    Intimidate
    Knowledge (Warfare)
    Survival

    Equipment:
    Mithril Plate,
    Shield,
    Silver Longsword,
    Hand Crossbow,
    20 Silver Crossbow bolts,
    Adventurer's Kit
    Lucky Charm (Cat's Eye marble)
    Souvenir-Silvered Orcish Hand Axe
    Rank Insignia
    Traveler's Clothes
    Bone Dice
    Potion of Healing
    Ring of the Ram
    Boots of Elvenkind
    Vorpal Sword (if no one else wants it)

    5312.5 gold

    Experience:
    150,000 xp

  • NealnealNealneal Registered User regular
    Unfortunately, last night quickly became this morning instead. If anyone has problems with the items I picked, please say so. I just grabbed two that seemed appropriate and the Vorpal Sword because that's iconic.

  • GrimmyTOAGrimmyTOA Registered User regular
    Guys, I might have to step back from this a bit. Things have gotten quite hectic over here and I'm finding myself stretched thin re: my commitments on the boards. Sorry.

  • LeperLeper Registered User regular
    About to head for bed. (night shifts? WTF.)

    If there's someone else who hasn't played yet and wants to, I'll gladly step out for 'em, but if you need another let me know, I can whip up a character pretty quickly this evening--I spend the first four hours of my shift sitting in a trailer playing video games.

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • AegeriAegeri Plateau of LengRegistered User regular
    Elldren wrote: »
    Now watch the entire party die in the first encounter, leaving us to bring in new characters and forcing Denada to roll everything all over again

    Game becomes Dark Souls, where you need to recover your equipment. On the second failure, you start entirely naked and back at level 1!

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DenadaDenada Registered User regular
    GrimmyTOA wrote: »
    Guys, I might have to step back from this a bit. Things have gotten quite hectic over here and I'm finding myself stretched thin re: my commitments on the boards. Sorry.

    Totally understandable. I would rather have you spend your limited PbP time on Harmless anyway.

    @Chrysis, you're in.

  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    edited December 2012
    Well, looks like I'm redoing my shopping list. Anyone particularly attached to any of the boots? I'd like either the Boots of Speed or one of the Boots of Elvenkind.
    The arrows and Ring of Water Walking would be next on my list if nobody cares.

    Edit: I'll put the arrows and Boots of Speed in my inventory for now.

    Anialos on
    "there's sin enough without treating love like a sin"
  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    @Denada, since we're rolling in dough, can we buy magic items? I know the material says a market for them may not exist =p.

    "there's sin enough without treating love like a sin"
  • DenadaDenada Registered User regular
    If this were 4E I would say yes, because there are rules for that. But this is 5E, so magic items are so rare that no one would want them or even know how to value them properly even though the Magic Items PDF gives a handy table for properly valuing them.

  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Righto! Silly expensive traveling gear HOOOOOOOOOOOOOOOOO!

    "there's sin enough without treating love like a sin"
  • oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    i guess i'll grab a pair of spider climb flip-flops and a baggie of dust 'o dryness. i'll leave the armor, weapons & stealthy stuff for people who need it becuse XI RHOX THE FISTICATOR CARES NOT FOR THE WAYS OF THE COWARD! HE NEEDS NOT THE TRICKERY AND DECEIT OF LESSER MEN! HE SHALL FACE ALL CHALLENGES HEAD ON WITH RIGHTEOUS ZEAL AND FISTICATION! GYEAH!

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
  • XagarXagar Registered User regular
    Apropos of nothing, is it normal for a manly fisticator like Rhox to be able to drag/lift 900lbs?

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2012
    I'm thinking, cloak of invisibility, +1 dagger, one set of spider slippers, and all of the dust of dryness.

    Then I'm spending half my money on a mithril shirt, because screw medium armor.

    And then wonder what to spend the other half on because while the game seems dedicated to wrapping itself in old-school trappings it doesn't have rules for employing an army of hirelings.

    Also poison is fucking terrible. 100gp for a single application that adds 1d4 damage to a weapon on a failed save for roughly the space of an encounter, what?

    Der Waffle Mous on
    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • GrimmyTOAGrimmyTOA Registered User regular
    Denada wrote: »
    GrimmyTOA wrote: »
    Guys, I might have to step back from this a bit. Things have gotten quite hectic over here and I'm finding myself stretched thin re: my commitments on the boards. Sorry.

    Totally understandable. I would rather have you spend your limited PbP time on Harmless anyway.

    @Chrysis, you're in.

    Thanks Denada. I'll still be reading over our collective shoulders with interest.

  • oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    edited December 2012
    yes and no! though thank you for pointing out a small misscalculation on my part.

    looking at the "how to play" document, page 4, STRENGTH.

    to determine how many pounds you can carry unencumbered, multiply your Strength score by 10: 160lbs.

    lift & drag weight:to determine this weight, multiply your unencumbered carrying capacity by 5.

    so it seems i flubbed and wrote down 900lbs when it should be 800lbs.

    my bad.

    oxybe on
    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
  • ChrysisChrysis Registered User regular
    Roger that. I guess Ibilid will take a pair of Spider Climb boots and the Ring of Protection. Otherwise I'm not seeing a whole lot that a punchy monk can make use of. Except Potions of Healing. I think we'll be needing a few of those.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2012
    I might as well spend all my money on those.

    Der Waffle Mous on
    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Oh, well I better drop some stuff before I'm encumbered then XD. Boo.

    "there's sin enough without treating love like a sin"
  • oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    i'm saying we take the bag of holding and fill it with 500 pots of healing.

    that will cost about a little over 2 shares of the gold the party has. i'm willing to throw 11700 of my share for 234 potions of healing.

    just find ourselves an alchemist, lawfully chain him up in a basement and throw ingredients at 'im until we have enough potions to drown an elephant four times over.

    you can read my collected ravings at oxybesothertumbr.tumblr.com
    -Weather Badge
  • ChrysisChrysis Registered User regular
    oxybe wrote: »
    i'm saying we take the bag of holding and fill it with 500 pots of healing.

    that will cost about a little over 2 shares of the gold the party has. i'm willing to throw 11700 of my share for 234 potions of healing.

    just find ourselves an alchemist, lawfully chain him up in a basement and throw ingredients at 'im until we have enough potions to drown an elephant four times over.

    I'm down with this plan. You can include Ibilid's share in that as well. That's 468 Healing Pots.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • RiemannLivesRiemannLives Registered User regular
    I'm thinking, cloak of invisibility, +1 dagger, one set of spider slippers, and all of the dust of dryness.

    Then I'm spending half my money on a mithril shirt, because screw medium armor.

    And then wonder what to spend the other half on because while the game seems dedicated to wrapping itself in old-school trappings it doesn't have rules for employing an army of hirelings.

    Also poison is fucking terrible. 100gp for a single application that adds 1d4 damage to a weapon on a failed save for roughly the space of an encounter, what?

    Flasks of oil. 1 silver piece each and so many uses.

    btw: I'm going to post a 14 level version of Archibald II today or tomorrow to fill the ranks when needed.

  • ChrysisChrysis Registered User regular
    I'm thinking, cloak of invisibility, +1 dagger, one set of spider slippers, and all of the dust of dryness.

    Then I'm spending half my money on a mithril shirt, because screw medium armor.

    And then wonder what to spend the other half on because while the game seems dedicated to wrapping itself in old-school trappings it doesn't have rules for employing an army of hirelings.

    Also poison is fucking terrible. 100gp for a single application that adds 1d4 damage to a weapon on a failed save for roughly the space of an encounter, what?

    Flasks of oil. 1 silver piece each and so many uses.

    btw: I'm going to post a 14 level version of Archibald II today or tomorrow to fill the ranks when needed.

    I guess we could buy something like 200,000 flasks of oil, and then when we find the cave of the mud wizard just pour them all in and throw a match.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • oxybeoxybe Entei is appaled and disappointed in you Registered User regular
    huh... i guess i shouldn't drown that elephant with pots, we might want him carrying our oil, huh?

    you can read my collected ravings at oxybesothertumbr.tumblr.com
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  • AegeriAegeri Plateau of LengRegistered User regular
    Do they have hirelings or statted guard dogs out of curiosity? With bounded accuracy and a lot of them....

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DenadaDenada Registered User regular
    They have a Human Commoner and a Human Warrior statted up, but no dogs. The Human Warrior can hit Asmodeus on a 13, the Commoner on a 14.

  • NealnealNealneal Registered User regular
    How much to hire a warrior for a day? For a 3000 gold we can buy 100 silver arrows, 10 longbows, and 10 silver greatswords to arm ten warriors.

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