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[GW2] New thread posted, please use that one.

1171820222398

Posts

  • DissociaterDissociater Registered User regular
    Thanks :)

    It's the only class I've put enough time into to feel like I can actually give advice about, rather than just passing off what I've read.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited December 2012
    Thanks :)

    It's the only class I've put enough time into to feel like I can actually give advice about, rather than just passing off what I've read.

    Yeah, between you and the WvW guy on Maguuma who talked me into Scepter / Conditions / Epidemic, I've learned like 75% of what I know about Necro from someone else. And mine's 80. :/

    Auralynx on
    kshu0oba7xnr.png

  • HugglesHuggles Registered User regular
    Auralynx wrote: »
    Thanks :)

    It's the only class I've put enough time into to feel like I can actually give advice about, rather than just passing off what I've read.

    Yeah, between you and the WvW guy on Maguuma who talked me into Scepter / Conditions / Epidemic, I've learned like 75% of what I know about Necro from someone else. And mine's 80. :/

    Necro is a tricky profession to get a feel for. I had the most fun running a high-crit DS build with 100% fury uptime, but I'm not confident in that build being hugely useful in group play.

    Also due to the end of the semester and my going back to the UK for Christmas, I'm not going to be getting in any GW2 time until the new year. The rest of you jokers are just going to have to make do without my dulcet tones for a while! Frack those fracks and wuv those wuvs for me in the interim.
    :monocle:

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    DaemonSadi wrote: »
    @Officers

    Any chance we can get a 15% karma boost going sometime this week?

    There's no reason we shouldn't have this on 7 days a week.

    DemonStacey
  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2012
    My job has blown up on me this week turbo busy style and now I'm surprise godparents for some nephew. I'm semi responsible for some kid now.

    Point being I need either a show runner for Friday Wuvs (( hint hint @REG_Rysk, @badwrong, @yougottawanna, anyone?)) or we make it pot luck or fractals or something else. but we normally have a good 25->35 fridays. something should be done.

    What has my life come to- christenings? Holy water? children?

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • ArdorArdor Registered User regular
    mojojoeo wrote: »
    My job has blown up on me this week turbo busy style and now I'm surprise godparents for some nephew. I'm semi responsible for some kid now.

    Point being I need either a show runner for Friday Wuvs (( hint hint @REG_Rysk, @badwrong, @yougottawanna, anyone?)) or we make it pot luck or fractals or something else. but we normally have a good 25->35 fridays. something should be done.

    What has my life come to- christenings? Holy water? children?

    Enjoy your new life of responsibility!

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Is this a permanent situation change mojo?

    Also, no underscore in my name, just a space :P

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    REG Rysk wrote: »
    DaemonSadi wrote: »
    @Officers

    Any chance we can get a 15% karma boost going sometime this week?

    There's no reason we shouldn't have this on 7 days a week.

    I thought that was mentioned before but I see many days when it is not up!

    Clearly we need more officers! Give me the power and I shall get more karma going!

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    DaemonSadi wrote: »
    REG Rysk wrote: »
    DaemonSadi wrote: »
    @Officers

    Any chance we can get a 15% karma boost going sometime this week?

    There's no reason we shouldn't have this on 7 days a week.

    I thought that was mentioned before but I see many days when it is not up!

    Clearly we need more officers! Give me the power and I shall get more karma going!

    The situation is being handled.

  • DissociaterDissociater Registered User regular
    REG Rysk wrote: »
    DaemonSadi wrote: »
    REG Rysk wrote: »
    DaemonSadi wrote: »
    @Officers

    Any chance we can get a 15% karma boost going sometime this week?

    There's no reason we shouldn't have this on 7 days a week.

    I thought that was mentioned before but I see many days when it is not up!

    Clearly we need more officers! Give me the power and I shall get more karma going!

    The situation is being handled.

    They have top men working on the situation.

    Top

    Men

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2012
    REG Rysk wrote: »
    Is this a permanent situation change mojo?

    Also, no underscore in my name, just a space :P

    Naw just an out of town Friday night that was unplanned. I should be down for others.

    If I at link your name with a space does it just grab the front part or all of it?






    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • ironzergironzerg Registered User regular
    I think you have to use " "s

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    "REG Rysk"

    Toss an at in front of that.

  • ringswraithringswraith Registered User regular
    ironzerg wrote: »
    I think you have to use " "s

    Correct. So it would be @REG Rysk.

    So thank you to everyone who ran TA with me last night! Looks like there's going to be no way Maika's not hitting 80 before I get all my TA tokens however. BUT- THE RUNS MUST CONTINUE! (pretty please with omnomberries on top?)

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    ironzerg wrote: »
    I think you have to use " "s

    Correct. So it would be @REG Rysk.

    So thank you to everyone who ran TA with me last night! Looks like there's going to be no way Maika's not hitting 80 before I get all my TA tokens however. BUT- THE RUNS MUST CONTINUE! (pretty please with omnomberries on top?)

    I am always up for dungeon runs.

    That goes for everyone, btw. I will seriously run any dungeon with you whenever I'm on, including Story modes. It gives me chances to further test my Juggernaut (bitch) build, and at some point I'll also test my ALL THE HEALZ build. also: Monies and Karma awww yeee.

    I am hoping also to later try that Engineer Punchdance-style MediKitten build that was posted a few pages back, but I'll have to get up the gumption to attempt WuvWuv again, and I also need to get gear that doesn't suck.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • DissociaterDissociater Registered User regular
    ironzerg wrote: »
    I think you have to use " "s

    Correct. So it would be @REG Rysk.

    So thank you to everyone who ran TA with me last night! Looks like there's going to be no way Maika's not hitting 80 before I get all my TA tokens however. BUT- THE RUNS MUST CONTINUE! (pretty please with omnomberries on top?)

    I am always up for dungeon runs.

    That goes for everyone, btw. I will seriously run any dungeon with you whenever I'm on, including Story modes. It gives me chances to further test my Juggernaut (bitch) build, and at some point I'll also test my ALL THE HEALZ build. also: Monies and Karma awww yeee.

    I am hoping also to later try that Engineer Punchdance-style MediKitten build that was posted a few pages back, but I'll have to get up the gumption to attempt WuvWuv again, and I also need to get gear that doesn't suck.

    Tonight. 730 est. Arah explorable. TEST YOUR LIMITS

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    edited December 2012
    ironzerg wrote: »
    I think you have to use " "s

    Correct. So it would be @REG Rysk.

    So thank you to everyone who ran TA with me last night! Looks like there's going to be no way Maika's not hitting 80 before I get all my TA tokens however. BUT- THE RUNS MUST CONTINUE! (pretty please with omnomberries on top?)

    I am always up for dungeon runs.

    That goes for everyone, btw. I will seriously run any dungeon with you whenever I'm on, including Story modes. It gives me chances to further test my Juggernaut (bitch) build, and at some point I'll also test my ALL THE HEALZ build. also: Monies and Karma awww yeee.

    I am hoping also to later try that Engineer Punchdance-style MediKitten build that was posted a few pages back, but I'll have to get up the gumption to attempt WuvWuv again, and I also need to get gear that doesn't suck.

    Tonight. 730 est. Arah explorable. TEST YOUR LIMITS

    Except for tonight because unfortunately I work from 5 PM till midnight on Wednesdays :( Otherwise I'd be happy to.


    Also re: Current Engineer build, if people were wondering:

    http://gw2skills.net/editor/?fcAQJAqelspyanwSdF17IxoCdG0DAj37K6xjp8kB

    I left out the armor because I don't HAVE the right armor yet, and I'm actually wondering about some advice on what armor to use if that's going to be my main deal. Note that the weapons are purely academic: you use Flamethrower 90% of the time, so there's kinda no point, just pick what you like. I usually stick to pistol-shield for the extra defensive abilities of the shield.

    The way I run this is: pop Elixir H at the start of the fight, then B, then the toolbelt elixirs on MYSELF. This gives me four stacks of might. With a maxed out Alchemy trait line, the extra boon duration means that if you've had Juggernaut on for long enough, you have a constant 6-7 stacks. Cycle through your elixirs the SECOND they pop back up, being careful with H obviously as that's also your heal; at any given moment in a fight I have 12-17 stacks of Might.

    I run Elixir R in dungeons because of the extra dodges, the stunbreaker, and the ranged res + condition removal. These are all godsends. You can substitute Elixir U, but this DRASTICALLY reduces your survivability and the toolbelt for it is next to useless with this build since Flamethrower doesn't combo with things. On the other hand, you can TURBO RES, your elixirs recharge even faster for MOAR MIGHT, you get an additional ready Might stack from it, and then there's the usual HOLY CRAP THAT'S A LOT OF FLAMETHROWER

    The traits mean that given Flamethrower's rapid attack rate you also stack Vulnerability and Bleed, but you still really aren't here for conditions.

    It does mow down enemies really damn fast and is fairly tough, but it is not good for much else. Well, that and running around quickly, I guess. It's best for clearing large rooms of annoying mooks.

    Lucid_Seraph on
    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Stop quoting meeeeee, notifications aaaaarrrgghhhh.

  • MordrothMordroth EntrepreNerd New Republic of AlbertaRegistered User regular
    REG Rysk wrote: »
    Stop quoting meeeeee, notifications aaaaarrrgghhhh.

    hmmmm?

    AyeJaye
  • BasilBasil Registered User regular
    edited December 2012
    I'm actually getting ready to try out a super high crit rate version of the flamethrower vulnerability build. I wanna see how high the stacks end up going!

    Just not sure which armor combination is right for me, either. There's always zerkers, I guess, but that's pretty hard on the glass side of things. If I could just get the crit chance I might be served just fine by the vulnerability and might stacks for damage output.

    I'm not even sure how much damage increase a stack of might provides. I need to check that.

    Ah! 35 power and condition damage at 80. Sooo, 245 power at rest from Juggernaught, 525 or abouts with HGH spam. Not a shabby bonus. Another 300 Condition damage on there from traits . . .

    It all adds up rather nicely. Still not sure how much damage that power really equates to, though.

    Basil on
    9KmX8eN.jpg
  • Who-PsydWho-Psyd Registered User regular
    Basil wrote: »
    I'm actually getting ready to try out a super high crit rate version of the flamethrower vulnerability build. I wanna see how high the stacks end up going!

    Just not sure which armor combination is right for me, either. There's always zerkers, I guess, but that's pretty hard on the glass side of things. If I could just get the crit chance I might be served just fine by the vulnerability and might stacks for damage output.

    I'm not even sure how much damage increase a stack of might provides. I need to check that.

    Acoording to the Wiki
    "Might is a boon which increases power and condition damage and can stack in intensity up to 25 times. The effect of might is determined by the following formula:
    0.375 * Level + 5 = Power and Condition Damage per stack
    At level 80, this would equal 35. "

  • BasilBasil Registered User regular
    edited December 2012
    Heehee, thanks mate. We went to the same place for the info!

    I'm wondering how power is added to ability damage. Is it just smacked on the end of every ability's base damage or what? That doesn't seem right, as I could swear there's a much larger difference in my warrior's attacks than that would suggest. Or I'm just blind as a bat.

    I feel a bit embarrassed that my understanding of such a basic game mechanic is at the level of "Moar power are gooder!"

    Basil on
    9KmX8eN.jpg
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Anyone that is interested in going in to business on the TP with a partner or team send me a PM here or in game.

    Ideally you have:

    A) IDEAS
    or
    B) SOME STARTING FUNDS

    Given the nature of A) you probably also have B).

  • GlalGlal AiredaleRegistered User regular
    edited December 2012
    REG Rysk wrote: »
    pAvatar_38901.png
    Stop quoting meeeeee, notifications aaaaarrrgghhhh.
    Perfect avatar. :D

    Glal on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    REG Rysk wrote: »
    Stop quoting meeeeee, notifications aaaaarrrgghhhh.

    And previously you had wondered why some (all) of my notification were turned off/disabled.

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    It's not the quoting of me, it's the quoting of the notification grabber!

    And yes, I know my avatar is appropriate :D

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2012
    Oh thank jesus- if you get hacked you can get your stuff back now.
    We’re pleased to tell you that we are launching our Account Restoration Tool (ART) today. With that tool, we will be able to restore qualifying accounts that were compromised on or after December 1, 2012.

    Read more about the service in our Account Restoration FAQ.

    Spanish Account Restoration FAQ
    French Account Restoration FAQ
    German Account Restoration FAQ

    I had visions of a hacker ectoing my stuff or worse someone with a legendary and there being no recourse.... now you can get it all back.

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • Who-PsydWho-Psyd Registered User regular
    Basil wrote: »
    Heehee, thanks mate. We went to the same place for the info!

    I'm wondering how power is added to ability damage. Is it just smacked on the end of every ability's base damage or what? That doesn't seem right, as I could swear there's a much larger difference in my warrior's attacks than that would suggest. Or I'm just blind as a bat.

    I feel a bit embarrassed that my understanding of such a basic game mechanic is at the level of "Moar power are gooder!"

    Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target's Armor) On that note the TooItip damage uses an average of your weapon damage and a static Armor vaue based on your character IeveI [2600 at 80].

  • XagarXagar Registered User regular
    Basil wrote: »
    Basil wrote: »
    Heehee, thanks mate. We went to the same place for the info!

    I'm wondering how power is added to ability damage. Is it just smacked on the end of every ability's base damage or what? That doesn't seem right, as I could swear there's a much larger difference in my warrior's attacks than that would suggest. Or I'm just blind as a bat.

    I feel a bit embarrassed that my understanding of such a basic game mechanic is at the level of "Moar power are gooder!"
    Different skills have different damage multipliers. You can see that in the tooltip where it says "Damage: x." Since power affects all your skills equally, only the proportional difference bewteen skills matters.

  • BasilBasil Registered User regular
    Ahah, I sees! Thanks guys.

    9KmX8eN.jpg
  • YougottawannaYougottawanna Registered User regular
    Cool video with useful pve items:

    http://www.youtube.com/watch?v=P17kPNihakA

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    So WvWvW changes- they are slight but important.

    It is very important to note what we are- We are not a force on this server; we lack the size to be one. There is no getting around that fact. We are not militaristic and nothing is formal in our gatherings- we don’t want to be that. But we do have fun and do strive to “do well” when we group up to WVW.

    In this spirit of fun, it has been noted by the other officers and myself that after a while of wvwvw on Fridays the mood shifts a little more negatively. I put on my thinking cap, we deeply pondered. It comes down to this- TS3 on Fridays is for squad direction, suggestion, and occasional laughs. It is not an appropriate place to ever debate the merit of tactics. This is especially true during the event and after a failure/contrasting choice being made. If we choose to do A from A, B, C, and D- the time when we are regrouping from a failure is the complete wrong time to bring up why B, C, and D were better. While this conversation may even be started with the best intentions- This only brings about negativity as it gets rancorous and draws focus from regrouping. It’s very important to note that we do not want to stifle suggestions (it’s some of my favorite stuff we do ), just tactical debate after a decisive choice is made by the group or myself.

    If someone engages in ‘after fail’ negativity in the form of tactical debate, they will get warned about it. If the warning goes unheeded- we can move to mutes. I doubt it would ever, ever get that far. The main thrust of this is that it’s the wrong time and place for it.

    To help facilitate this- we will be going back to the old ways. There will be an after party in TS3 or post-game breakdown if you prefer the term. Anything goes, everyone welcomed. Please bring up things we could have done better. Bring up what you think tactically was incorrect. If we talk about these things in an open minded way- It will only make us better next go. I will try to be available prior to the event (usually am on anyway) as well. I would also say that tactics can be discussed in the thread, at any time.

    So there will be Wuv this Friday (regardless of my schedule and I may still make it…) - Come on out and get yourself a taste of ultra violence, punch a keep and wipe grinning stupidly as our small group made their whole force stop and deal with our few….

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    I'd like to reiterate what mojo said - we want a positive atmosphere, and that is what we're going for. Nobody is telling you not to have an opinion or say anything, we just want that to happen in as constructive and positive way as possible.

    That said, I think @Badwrong is up to run our misfit band on Friday. Unless you're not able.

  • KreutzKreutz Blackwater Park, IARegistered User regular
    I would wager the negativity arises more from playing for hours on end than from what goes on in TS. Granted, I wasn't there last week and maybe something happened and you're politely calling someone out, but most of the times I've rolled with y'all things start getting dicey around the 3-hour mark because of fatigue. I've started dropping out for a bit after two hours to catch a break, but even then it gets frustrating because I end up like 15 damn miles from the group and have to dodge mans to catch up.

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    Kreutz wrote: »
    I would wager the negativity arises more from playing for hours on end than from what goes on in TS. Granted, I wasn't there last week and maybe something happened and you're politely calling someone out, but most of the times I've rolled with y'all things start getting dicey around the 3-hour mark because of fatigue. I've started dropping out for a bit after two hours to catch a break, but even then it gets frustrating because I end up like 15 damn miles from the group and have to dodge mans to catch up.

    Fatigue is a large part of this. This move will hopefully help that fresh wuv vibes of good will keep rolling as long a possible.



    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • MordrothMordroth EntrepreNerd New Republic of AlbertaRegistered User regular
    Cool video with useful pve items:

    http://www.youtube.com/watch?v=P17kPNihakA

    Love the spy kit tip for Dredge fractal - that could be huuuuge.

  • DissociaterDissociater Registered User regular
    mojojoeo wrote: »
    Kreutz wrote: »
    I would wager the negativity arises more from playing for hours on end than from what goes on in TS. Granted, I wasn't there last week and maybe something happened and you're politely calling someone out, but most of the times I've rolled with y'all things start getting dicey around the 3-hour mark because of fatigue. I've started dropping out for a bit after two hours to catch a break, but even then it gets frustrating because I end up like 15 damn miles from the group and have to dodge mans to catch up.

    Fatigue is a large part of this. This move will hopefully help that fresh wuv vibes of good will keep rolling as long a possible.


    In the spirit of post-wvw breakdowns, here are my thoughts:

    I think, for my part, a large bit of annoyance came from the slowness at which we, as a group, were reacting to things. Normally we're a bit better about that kind of stuff, but for some reason, and perhaps it is because we had a very large group for a change, we were scattered all over the map like a bunch of geese. That's ok, to be scattered I mean, but if we're going to attempt to do anything structured it really pays to stick closer together and act as a team.

    The incident in question involved Etheron Hills and at the time we had about 20ish players playing. 3-5 of us were in the keep, another 3-4 were at the supply camp. The remainder was scattered somewhere between spawn and the bridge to EH, with one or two off in the lake or something. We knew where we were being attacked from, and on our way to counter we got sidetracked and defended the supply camp instead. By the time we got together to actually attack the attackers we were outnumbered pushing uphill against a group that had defensive siege and their work at that point was about 95% done. The inner gate was almost completely gone, even had we successfully wiped them and their trebs, EH was still lost as they were, at that moment, breaking through the north outer gate with no inner gate to otherwise slow them down.

    There are certain strategies that myself, and other wvw vets such as Yougottawanna, Mojo and Punchdance have seen a lot of times, and we've likewise seen a lot of successful and unsuccessful counter-strategies. I think some of the annoyance in this particular case was simply one where the counter strategy we employed failed, and we eschewed the safer, easier counter-strat in favour of the one that went south. However, it goes back to being spread out, again. When some of us were calling to simply counter treb (whenever you have higher ground, the simplest counter strategy is to just counter treb), I don't think we had the supply or people there to even put up the treb because we were all spread out! So I think attempting either strategy would have failed in the end, so there's no use getting upset over it. But I also think that, had we been moving together in a more cohesive group, either strategy may have worked.

    Here are my suggestions for Friday:

    1) Decide right off the bat if we want to take an active role in defending what we capture, or do we want to be more of an attacking 'camp flipping' crew. If we do this, we know how to prioritize
    2) If we decide to take and hold a tower or a keep, know the defensive hardspots, and build up defensive engines before we move out to hit camps and towers. The good example is the south-west tower at EH: This spot, with a treb, can hit almost every offensive trebbing location (With the exception of the astralhome supply camp), while being nearly immune from meteor showers, and ballistas and other trebs.
    3) let's go back to meeting before we push out. We used to always meet up on centre island, do a headcount and push out. Maybe this is too hard with 20+ people, but I say we give it a shot: pick a meeting location after we die/waypoint, and rally there before moving out.

    Does this make sense to anyone but me, or am I off my rocker?

  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited December 2012
    mojojoeo wrote: »
    Kreutz wrote: »
    I would wager the negativity arises more from playing for hours on end than from what goes on in TS. Granted, I wasn't there last week and maybe something happened and you're politely calling someone out, but most of the times I've rolled with y'all things start getting dicey around the 3-hour mark because of fatigue. I've started dropping out for a bit after two hours to catch a break, but even then it gets frustrating because I end up like 15 damn miles from the group and have to dodge mans to catch up.

    Fatigue is a large part of this. This move will hopefully help that fresh wuv vibes of good will keep rolling as long a possible.


    In the spirit of post-wvw breakdowns, here are my thoughts:

    a) I think, for my part, a large bit of annoyance came from the slowness at which we, as a group, were reacting to things. Normally we're a bit better about that kind of stuff, but for some reason, and perhaps it is because we had a very large group for a change, we were scattered all over the map like a bunch of geese. That's ok, to be scattered I mean, but if we're going to attempt to do anything structured it really pays to stick closer together and act as a team.

    b) The incident in question involved Etheron Hills and at the time we had about 20ish players playing. 3-5 of us were in the keep, another 3-4 were at the supply camp. The remainder was scattered somewhere between spawn and the bridge to EH, with one or two off in the lake or something. We knew where we were being attacked from, and on our way to counter we got sidetracked and defended the supply camp instead. By the time we got together to actually attack the attackers we were outnumbered pushing uphill against a group that had defensive siege and their work at that point was about 95% done. The inner gate was almost completely gone, even had we successfully wiped them and their trebs, EH was still lost as they were, at that moment, breaking through the north outer gate with no inner gate to otherwise slow them down.

    There are certain strategies that myself, and other wvw vets such as Yougottawanna, Mojo and Punchdance have seen a lot of times, and we've likewise seen a lot of successful and unsuccessful counter-strategies. I think some of the annoyance in this particular case was simply one where the counter strategy we employed failed, and we eschewed the safer, easier counter-strat in favour of the one that went south. However, it goes back to being spread out, again. When some of us were calling to simply counter treb (whenever you have higher ground, the simplest counter strategy is to just counter treb), I don't think we had the supply or people there to even put up the treb because we were all spread out! So I think attempting either strategy would have failed in the end, so there's no use getting upset over it. But I also think that, had we been moving together in a more cohesive group, either strategy may have worked.

    Here are my suggestions for Friday:

    1) Decide right off the bat if we want to take an active role in defending what we capture, or do we want to be more of an attacking 'camp flipping' crew. If we do this, we know how to prioritize
    2) If we decide to take and hold a tower or a keep, know the defensive hardspots, and build up defensive engines before we move out to hit camps and towers. The good example is the south-west tower at EH: This spot, with a treb, can hit almost every offensive trebbing location (With the exception of the astralhome supply camp), while being nearly immune from meteor showers, and ballistas and other trebs.
    3) let's go back to meeting before we push out. We used to always meet up on centre island, do a headcount and push out. Maybe this is too hard with 20+ people, but I say we give it a shot: pick a meeting location after we die/waypoint, and rally there before moving out.

    Does this make sense to anyone but me, or am I off my rocker?

    a) I take that one on me. I was pretty not on my game friday and we were farrrrrrr to scattered at most times. We normally run more folks than that even in a way cleaner manor. I own that one.

    b) Theres like 100 variables that change constantly- if we had been tighter that night the direct assaault/pb would have squashed it. but woulda coulda shoulda. The take away is stay tighter and err on the side of safer next go. Be more mindful of relaying info on what we are doing- IE if we are trying to line up a port be more clear Again, ill own that too. Either would have been valid if we were in a better spot but in the end it may have been better to go Trebbing. That hindsight, she is a turd

    Your numbers- 3) is good for small numbers- but in esscence I think thats a reiteration of rally points / stay together. Which again- I own that and will be way on my game next go.

    Bear in mind that last Friday our server got pasted pretty hard on every BG - except for what WE held for a few hours. They beat us down eventually- but we held for quite a bit.

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
  • YougottawannaYougottawanna Registered User regular
    The fundamental problem last Friday was that they had two zergs and we had one. Ours was like 25 of us and 25 or so pugs, they had two of 40+. I doubt they outnumbered us two to one but it was probably fairly close to that. IMO it was an accomplishment to hold onto Hills as long as we did, we wiped I believe three of their assaults on the inner keep before they finally took it.

    We should expect this sort of thing if we go to TC borderlands - they have the most participation of any of the servers in our matchup and it seems like they prioritize their own borderlands to defend (this is the dynamic that's developed across WvW it seems - servers try to own their entire borderlands). That doesn't mean we shouldn't go to their borderlands, in fact I think it's a good place to go, but if it's just us on the map (and we had the outmanned buff at both the beginning and end of that night) we should recognize it's gonna be tough.

    Also I like the idea of having just maybe five of us split off and cap supply camps and just generally make a nuisance of ourselves. TC in particular responds aggressively to people trying to flip their camps, whenever we attack the northern borderlands one it's not long before like thirty of them are pouring outta that portal. We can use this to our advantage, if we get enough of them playing supply camp whackamole it'll relieve pressure on everyone else.

    Also I've heard there's an FA teamspeak server, like for the whole server to use. Does anyone know anything about that?

    mojojoeo
  • shrykeshryke Member of the Beast Registered User regular
    Random additional/counter-points:
    SEVERE EDIT:
    Now, the theory I operate under with regards to necros is that they're not intended to be played as a condition focused class. But rather they're supposed to be a mix of white damage and condition damage (unless you're going pure power, but even then some condition damage is unavoidable). I base this on the fact that the precision tree also gives condition damage, and the Power tree gives condition duration. Meaning a glass cannon power/precision build is also a condition build.

    While I agree somewhat with your overall point, this is not why those trees are like that.

    A power-necro build likes vulnerability alot. And chill/cripple too, since power necro is close-range necro. That means condition duration is important.

    And the precision tree is actually in large part a condition tree since it's crits->bleeds like several other classes have. Crit+Condition Damage with no Crit Damage is very common for several classes.

    I would say a power/precision build USES conditions, but is not a condition build in the sense that it's not about condition damage.

    For utilities, it depends on your spec. Wells are great if you have ground targeted wells. But, I personally disapprove of wells because the cooldown is just far too long for what you get, and frankly this is a problem with most of the necro utilities. Take for example well of suffering. It does, as base damage before power vs toughness 1220 damage over 5 seconds (assuming the enemy doesn't move on a 45s cooldown. Compare this to Blood is power, which gives an immediate 2stack of bleed over 30 seconds of base damage 2550 (assuming it doesn't get cleansed) which means right away the base damage of BiP is doing more over the course of 45 seconds (Well of suffering's downtime) than the well. Add in a small damage on cast, plus 350power and condition damage for 12seconds (assuming you have no boon duration) and it vastly outdamages the well, while being on a 30 second cooldown - meaning you can cast it 3 times for every 2 casts of well of suffering. However, the well does stack vulnerability, which increases the party's damage for a few seconds, so the ACTUAL damage might be different than that (again assuming the enemy stays still for all 5 ticks of the well, which he almost never does). Well also benefit from a number of traits such as healing, cooldown reduction, etc which might make them right for you. But the frenetic, always in motion pace of dungeons and WvW means they rarely see their full potential.

    Wells are actually pretty neat in my experience. The cooldown does seem really long in boss-type fights. But in shorter fights with more mobs, the cooldowns aren't as noticeable and they can REALLY turn a fight around. I've grown very fond of them.

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