Despite the random plot twists, I kinda liked the original Guild Wars plot's sword and sorcery pulp-y feel. It matched the look and feel of the world. Even though it had some high fantasy elements, with Ascalon ruined, Kryta a sort of backwater, and the only other civilization destroyed, it mostly felt low fantasy to me.
Factions had potential, but was just too rushed (the overall game as well). Maybe had they done something with Shiro's doubts, made the old emperor somewhat ambiguously sinister. Nightfall was just awful, imo. I've heard Jeff Grubb was the main guy behind NF, and while he seems like a nice guy, his storytelling is more like a grandiose D&D module masquerading as a plot.
I haven't been able to push myself past Claw island in GW2. All the other issues aside, what drives me crazy is that 95% of the characters have the same slightly snarky, slightly cocky, slightly laid back, slightly this and slightly that personalities. The "iconics" annoy me as well...where's my punch Logan in the face option?
Anyway, speaking of plot twists, I have a question I've been meaning to ask.
*rips off mask*
I have 2 GW2 accounts, is that an issue. The second isn't really in any guild, just my personal guild to get the extra 50 storage.
You also have two posts!
As long as your not playing both at the same time, double box or botting, ANET will not care.
Why would ANet care about double boxing? And how would ANet even know this?
Why would ANet care about double boxing? And how would ANet even know this?
There were a series of CC/Mod posts early on that made it seem not allowed, but later corrected by Gaile Gray. The basic policy is, each account has to be actively controlled without use of another program/utility.
I think the main thing is they don't want someone using 1 keyboard/mouse that gets echoed to several different accounts. I may have seen this once a few weeks after release. At first I thought it was just the standard ranger/bear bot patrol, but it was acting smarter than any bot. They all mirrored each other exactly, but otherwise seemed to be playing like a player.
I'm not worried about that thought, my accounts are rarely on at the same time. A few times I've run the second on my older computer at the same time to take screenshots of the first (or vice versa) and even during the Halloween event when the Mad King popped out to try and dual fraps the event from 2 different angles. Sadly, my older computer couldn't quite render the full scene.
I've been reporting every botter I have seen so far, and when I can catch them those damn resource node teleporting hackers I report them too. Sadly I think ANet is swamped with those reports, the one dude I reported went a week straight farming this one area, I haven't checked if he is still there but I wouldn't doubt it.
Switch SW-6182-1526-0041
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
...resource node teleporting hackers?
Also, how would one recognise a bot, other than trying to talk to them and getting nothing in reply?
resource node teleporters are easy to identify as well: you suddenly see a character appear in thin air right at the location of a resource node, it will start mining/chopping/gathering and then it is gone and you see them pop up at another resource node. I often see them popping up in front of me near the zone entrances too. It is difficult to report them, because they are only visible for as long as it takes them to collect their items.
You can easily spot bots, they usually just stand around attacking the air waiting for respawns.
That, and they tend to:
* have utter gibberish for their names (like "Ajjflajx31" or "jfoemnsg")
* Have shitty armor / generic looking armor with a boring dye scheme (bots aint got time for lookin pretty)
* Stand completely still, then start spamming 1 as soon as anything comes near OR wander in very predictable patterns again spamming 1
This isn't always the case, with the first two sometimes you get a poor fucker with a hacked account, and those are harder to catch.
Also, how would one recognize a bot, other than trying to talk to them and getting nothing in reply?
Regarding the teleporters - these are hard to catch, but you will have a guy appear right on top of a node out of nowhere, harvest it, then they disappear. I have seen several people doing this but its hard to catch as they are only there for a moment and once they teleport they are removed from your targeting, so you either have to report it super fast or remember the name (screenshots help here)
As for bots, the two I have seen and reported were running a loop in an area (one was in Dredgehaunt cliffs, right by the one event where the lone hunter wants a pair of boots and then goes and kills an veteran dog thingy and comes back) so this engineer had a script running he had a set path he would run and just had a rifle. He would shoot at a mob that got near and just use the main attack. I watched the guy for awhile same path no attacks other than basic and he would pop his heal and elite when his health got low. I would see him run past mobs that were just out of his range and he would continue in this exact path over and over again.. for 5 days. ( I was collecting seasoned wood at the time)
I reported him every day.
the other one I saw had the same sort of setup, set path, basic attack. The other one was a ranger and he would pop his heal (troll ungent) all the time even if his pet hadn't been hurt. would basic attack and if he got hit he would hit the close range shortbow attack (multiple poision arrows) and that was it.
I would just like to commend NICE on a solid first attempt at tournament PvP with the help of an excellent 100 nades non guild engineer named Coffee Cup blasting fools with his grenade barrages. We went with three pretty decisive wins and had a close lose. The matchmaking system they've implemented in paid tournaments is awesome compared to the old tournament system they had. It may take a few matches for the game to get an idea of your general personal rating in relation to others, but we were matched with even teams the whole night with quick queues. We are currently are recruiting for our tournament guild [MEAT]-Meat Jerkin Beef Boys for NICE players and friends to join if the feel inclined.
Team Composition for tonight:
Cretius(Me)-DPS S/D Roaming Elementalist.
Festival- Offensive Symbol Guardian
Coffee Cup- 100 Nades Engineer
Zaireeka- Shatter Mesmer
Mordroth- S/D bunker elementalist(tanking points like a boss).
We're not going to be super serious about tournaments or anything, we'll just queue up when people are on and we feel like running tournies. Any general questions about sPvP and its intricacies can be directed at any of the above.
As for my build, you can find that here. http://intothemists.com/calc/?build=-k34;2B2-P0w47N-Z0;9;5J-JT;159;245-40ALJ;4G3G3G3G34BS Its a really strong offensive pressure build. With the combination of Vital striking(+10% damage at above 90% percent HP), Air Training(+10% more damage while attuned to Air), and Scholar Runes(+10% more damage when your health is above 90%) makes your burst rotation with arcane utilities simply deadly(we're talking around or above 10K damage depending on the target here). The burst rotation goes Hurl Rock Barrier(for fire sigil proc and extra damage)+Arc Lightning with Electric Discharge from attunement swap and Lightning Strike followed by Ride the Lightning into them for Arcane Blast. Depending on how much of the damage landed you'll be dealing an additional +20% more damage with Bolt the Heart resulting in sometimes 5K damage when you smack them at the end of the combo with RtL and Arcane Wave.
I haven't even begun to talk about Fire attunement, so needless to say you'll hit like a truck. Your firegrabs will crit anywhere from 5-8k depending on might stacks(I've seen 9k lol), and I've seen my churning earth regularly do 5k non-crit to squishier targets. The build can be squishy if you're being focused by enemies, so you need to utilize your defensive options properly, like deciding whether or not to expel your rock barrier or not for a burst rotation or save for extra defense. Evasive Arcana water attunement dodge roll is god send if you're getting pressured with damage or conditions and don't be afraid to use Ride the Lightning to disengage if you're getting damaged too heavily. I would say the main weakness is you're not contributing as much to a team in terms of support as a D/D aurashare ele, and you lack easy access to swiftness. How you choose to run this build depends entirely on your team comp and what they need. Mordroth ran an equally powerful build on the other end of the spectrum and held points against crazy odds with his sustain.
This build is quick to rebound so you're far better use alive then dead. That is some of the basics, but give it a shot if you feel like wrecking some faces in PvP on ele.
Is there any reason why fire sigil is preferred over air sigil? I don't really know much about the two, but I presume that the fire aoe does less damage, but in an aoe. I currently use it in a cookie cutter hundred nades build, because that's what the build says to use, but I'm starting to get comfortable enough with the build to start thinking about the individual components of it.
Is there any reason why fire sigil is preferred over air sigil? I don't really know much about the two, but I presume that the fire aoe does less damage, but in an aoe. I currently use it in a cookie cutter hundred nades build, because that's what the build says to use, but I'm starting to get comfortable enough with the build to start thinking about the individual components of it.
I don't know the exact numbers but most dps builds have turned away from air sigils besides some thieves(they need to ensure single target gank) for fire sigil because air does a negligible amount of additional damage(something like 200 more damage). Currently in tournaments the most decisive parts are decided in larger team battles and AOE reigns supreme there. Putting damage on the most amount of targets, especially if you're punishing a res attempt with hundred blades is simply integral for winning.
Air sigil gets 110% of your power in its attack damage calculation. Fire sigil gets 100%. The 10% difference does not make up for the fact that Fire is probably hitting two or three people, while Air is restricted to one.
I may have to join your tournament group! I play a bunker mesmer for sPvP (staff/sword/sword with 2100 toughness, near-permanent chaos armor from combo fields, strong boon and condition removal, and portal to hold two points). Works very well against everything except condition trap rangers and the occasional bleed-stacking necromancer.
0
VivixenneRemember your training, and we'll get through this just fine.Registered Userregular
So I will be putting together a tPvP team that will go on. Monday nights. This is for serious, and I can be pretty intense when I take things for serious. Let me know in game if you're interested, will be on TS later too, probably not until 6:30 PST (which is when the team will likely go as well). I'll invite all members to my to my guild DONT as well.
I think I'm too casual to participate in a dedicated tPvP group, but I could sub in when I'm on if you need more, and if you want to fill up a server or something with guildies.
what a happy day it is
0
reVerseAttack and Dethrone GodRegistered Userregular
PvP is this game is garbage anyhoos.
But so it is in all MMOs.
The only fun forms of PvP are 'em big fights like old school Alterac Valley and Wuvwuv, cuz there the balance don't matter so much and you're just participating in a big ball o' fightin'.
So I will be putting together a tPvP team that will go on. Monday nights. This is for serious, and I can be pretty intense when I take things for serious. Let me know in game if you're interested, will be on TS later too, probably not until 6:30 PST (which is when the team will likely go as well). I'll invite all members to my to my guild DONT as well.
I guess I can go fuck myself or whatever.
Sorry, the point at which you said "This is for serious, and I can be pretty intense when I take things for serious" turned me off immediately. Your follow up isn't doing much for me either.
I'm kind of sick of being ignored. In all aspects of my life, but especially in the place where I spend my free time to have fun. I have particular interests and goals with this and when I bring them up, nada. Somebody else says "hai gaiz, less do dis" and they have an instant team including a person I brought here in Mordroth.
Follow that up with the guild funded legendary program I was trying to get started to help YOU GUYS, and the rest of the officers say jack shit all. I'm about done with this, and not because I stopped enjoying the game, but because the people involved are literally making me angry.
0
reVerseAttack and Dethrone GodRegistered Userregular
Taking it a bit personal, there. People is apathetic on the Internet.
Speaking for myself, I don't have as much time to play as usual (and I've been catching up on other games), but I don't tend to plan much other than logging in and seeing who wants company. I'd enjoy trying tPvP and all, but I'm not usually able to plan for it, per se.
It's possible you might have luck talking to folks in guild chat or TS on a Sunday or something to see if anyone would be up for a tPvP challenge that following Monday?
I feel people just don't really want to commit to something like an organized team with times and all, and perhaps people are being diplomatic by not addressing the subject in an effort not to offend.
Posts
Oh, I know Anet won't care. I was just wondering if the guild minds. I kinda split my time between them.
Edit: Scheduled maintenance. Yup.
I don't think anyone gives a single fuck how anyone else plays this game.
https://www.guildwars2.com/en/community-news/scheduled-server-maintenance-on-february-13-2013/
Why would ANet care about double boxing? And how would ANet even know this?
There were a series of CC/Mod posts early on that made it seem not allowed, but later corrected by Gaile Gray. The basic policy is, each account has to be actively controlled without use of another program/utility.
I think the main thing is they don't want someone using 1 keyboard/mouse that gets echoed to several different accounts. I may have seen this once a few weeks after release. At first I thought it was just the standard ranger/bear bot patrol, but it was acting smarter than any bot. They all mirrored each other exactly, but otherwise seemed to be playing like a player.
I'm not worried about that thought, my accounts are rarely on at the same time. A few times I've run the second on my older computer at the same time to take screenshots of the first (or vice versa) and even during the Halloween event when the Mad King popped out to try and dual fraps the event from 2 different angles. Sadly, my older computer couldn't quite render the full scene.
Also, how would one recognise a bot, other than trying to talk to them and getting nothing in reply?
3DS FCode: 1993-7512-8991
PSNID: DigitalX86
Nintendo ID: digitalsyn
3DS Friend Code: 5300 - 9726 - 6963
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
That, and they tend to:
* have utter gibberish for their names (like "Ajjflajx31" or "jfoemnsg")
* Have shitty armor / generic looking armor with a boring dye scheme (bots aint got time for lookin pretty)
* Stand completely still, then start spamming 1 as soon as anything comes near OR wander in very predictable patterns again spamming 1
This isn't always the case, with the first two sometimes you get a poor fucker with a hacked account, and those are harder to catch.
https://podcast.tidalwavegames.com/
I've never seen any of that stuff before.
3DS FCode: 1993-7512-8991
Regarding the teleporters - these are hard to catch, but you will have a guy appear right on top of a node out of nowhere, harvest it, then they disappear. I have seen several people doing this but its hard to catch as they are only there for a moment and once they teleport they are removed from your targeting, so you either have to report it super fast or remember the name (screenshots help here)
As for bots, the two I have seen and reported were running a loop in an area (one was in Dredgehaunt cliffs, right by the one event where the lone hunter wants a pair of boots and then goes and kills an veteran dog thingy and comes back) so this engineer had a script running he had a set path he would run and just had a rifle. He would shoot at a mob that got near and just use the main attack. I watched the guy for awhile same path no attacks other than basic and he would pop his heal and elite when his health got low. I would see him run past mobs that were just out of his range and he would continue in this exact path over and over again.. for 5 days. ( I was collecting seasoned wood at the time)
I reported him every day.
the other one I saw had the same sort of setup, set path, basic attack. The other one was a ranger and he would pop his heal (troll ungent) all the time even if his pet hadn't been hurt. would basic attack and if he got hit he would hit the close range shortbow attack (multiple poision arrows) and that was it.
You'd have to be in Orr to see this. No high value resources in other places.
True, but I have still seen it done in Queensdale.
Reference in case you don't know.
http://www.reddit.com/r/Guildwars2/comments/1773oq/a_quick_explanation_of_gw2s_currency/
Team Composition for tonight:
Cretius(Me)-DPS S/D Roaming Elementalist.
Festival- Offensive Symbol Guardian
Coffee Cup- 100 Nades Engineer
Zaireeka- Shatter Mesmer
Mordroth- S/D bunker elementalist(tanking points like a boss).
We're not going to be super serious about tournaments or anything, we'll just queue up when people are on and we feel like running tournies. Any general questions about sPvP and its intricacies can be directed at any of the above.
As for my build, you can find that here. http://intothemists.com/calc/?build=-k34;2B2-P0w47N-Z0;9;5J-JT;159;245-40ALJ;4G3G3G3G34BS Its a really strong offensive pressure build. With the combination of Vital striking(+10% damage at above 90% percent HP), Air Training(+10% more damage while attuned to Air), and Scholar Runes(+10% more damage when your health is above 90%) makes your burst rotation with arcane utilities simply deadly(we're talking around or above 10K damage depending on the target here). The burst rotation goes Hurl Rock Barrier(for fire sigil proc and extra damage)+Arc Lightning with Electric Discharge from attunement swap and Lightning Strike followed by Ride the Lightning into them for Arcane Blast. Depending on how much of the damage landed you'll be dealing an additional +20% more damage with Bolt the Heart resulting in sometimes 5K damage when you smack them at the end of the combo with RtL and Arcane Wave.
I haven't even begun to talk about Fire attunement, so needless to say you'll hit like a truck. Your firegrabs will crit anywhere from 5-8k depending on might stacks(I've seen 9k lol), and I've seen my churning earth regularly do 5k non-crit to squishier targets. The build can be squishy if you're being focused by enemies, so you need to utilize your defensive options properly, like deciding whether or not to expel your rock barrier or not for a burst rotation or save for extra defense. Evasive Arcana water attunement dodge roll is god send if you're getting pressured with damage or conditions and don't be afraid to use Ride the Lightning to disengage if you're getting damaged too heavily. I would say the main weakness is you're not contributing as much to a team in terms of support as a D/D aurashare ele, and you lack easy access to swiftness. How you choose to run this build depends entirely on your team comp and what they need. Mordroth ran an equally powerful build on the other end of the spectrum and held points against crazy odds with his sustain.
This build is quick to rebound so you're far better use alive then dead. That is some of the basics, but give it a shot if you feel like wrecking some faces in PvP on ele.
I don't know the exact numbers but most dps builds have turned away from air sigils besides some thieves(they need to ensure single target gank) for fire sigil because air does a negligible amount of additional damage(something like 200 more damage). Currently in tournaments the most decisive parts are decided in larger team battles and AOE reigns supreme there. Putting damage on the most amount of targets, especially if you're punishing a res attempt with hundred blades is simply integral for winning.
I may have to join your tournament group! I play a bunker mesmer for sPvP (staff/sword/sword with 2100 toughness, near-permanent chaos armor from combo fields, strong boon and condition removal, and portal to hold two points). Works very well against everything except condition trap rangers and the occasional bleed-stacking necromancer.
I have definitely seen it in Frostgorge Sound. Looks weird as hell.
I guess I can go fuck myself or whatever.
But so it is in all MMOs.
The only fun forms of PvP are 'em big fights like old school Alterac Valley and Wuvwuv, cuz there the balance don't matter so much and you're just participating in a big ball o' fightin'.
Follow that up with the guild funded legendary program I was trying to get started to help YOU GUYS, and the rest of the officers say jack shit all. I'm about done with this, and not because I stopped enjoying the game, but because the people involved are literally making me angry.
It's possible you might have luck talking to folks in guild chat or TS on a Sunday or something to see if anyone would be up for a tPvP challenge that following Monday?
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)