Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
City Conquest is now available in the iOS App Store for HD-capable devices (iPad 2+, iPhone 4+, and iPod Touch 4+)!
It's free to download, and the first 1/3 of the single-player campaign and the multiplayer are included in the free version.
The full game requires a single $4.99 in-app purchase to unlock. No additional downloads or purchases are required past the full-game unlock. No advertising, no in-game currency, no escalating in-app purchases, no shenanigans.
100 achievements, plus an in-game achievements browser with per-category achievement filtering
An in-game help system with extensive gameplay hints and detailed help for all offensive and defensive units and Mothership effects
Resource-collection mechanics with two resource types (gold and crystals)
Territorial control and expansion mechanics
A bewildering variety of mission types, including defense-only (tower defense) missions, offense-only missions, swapping missions, bombardment missions, and combined missions (in which all offensive and
Combined arms tactics, including units that can shield, cloak, and repair other units