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[StarCraft 2] THIS THREAD IS OVER! POST IN THE NEW ONE!

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Posts

  • RedOneRedOne Registered User regular
    see317 wrote: »
    It was nice watching the players dealing with stuff they haven't practiced a billion times before.
    May just be me, but the more known a map gets, the less fun it is to watch. When the announcers can call the victor based on who gets the third peon out or whatever, just makes for a dull game.

    must be why everyone hates taldarim alter, even though data shows it's one of the most balanced maps in the game right now

    1495255-1.png?1331518337
  • RedOneRedOne Registered User regular
    so wait, what is everyone watching? I missed it because I was dying in HotS

    1495255-1.png?1331518337
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Proleague.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Something you guys might not have noticed - you can select, independently, the text language in your client as well as the speech/unit sounds language.

    I'm just trying out having Korean sounds and English language.

    kimeVariable
  • mEEksamEEksa Registered User regular
    That game felt more like a BW game than anything I've seen from SC2 yet, which is a good thing. I was on the edge of my seat all game long, and fucking cheered when Fantasy broke out of the contain and turned the game around. This is why we need more interesting and unique maps.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    I can't pinpoint what made it feel like a BW game besides the desert tileset which is reminiscent of common BW maps.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Dhalphir wrote: »
    Something you guys might not have noticed - you can select, independently, the text language in your client as well as the speech/unit sounds language.

    I'm just trying out having Korean sounds and English language.

    works perfectly and is pretty nifty btw

  • see317see317 Registered User regular
    Dhalphir wrote: »
    see317 wrote: »
    It was nice watching the players dealing with stuff they haven't practiced a billion times before.
    May just be me, but the more known a map gets, the less fun it is to watch. When the announcers can call the victor based on who gets the third peon out or whatever, just makes for a dull game.

    The players have known about this map setup for weeks - you can bet that the assigned players have been smashing out 40+ games per day on their specific map.

    I agree with you regarding the new stuff being exciting, but I think Arkanoid is a good map for more than just the newness.
    Yeah, I know they've been playing on it, but compare it to some of the other maps where it seems that every possible combination and tactic has been played and reviewed and replayed a billion times, and even those weeks of 40+ games a day leave plenty of space for surprises and new tactics, especially considering that the players don't have any idea how the other player normally plays on the map, unless they stream their practice games.

    I like the rocks, it seems to encourage longer games requiring players to either go for early air or spend time busting rocks if they want to end it before the rocks break themselves. Seems like it'll encourage players to go for higher tech units that aren't seen very often.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    come on rain, smash this noob, justify my faith in you for my fantasy league, and then I can play HotS for six hours straight.

  • YiliasYilias Registered User regular
    Dhalphir wrote: »
    I can't pinpoint what made it feel like a BW game besides the desert tileset which is reminiscent of common BW maps.

    I never watched BW until long after SC2 was out, but it seemed to me like there was a significant amount of open space that isn't there on other maps. The only other map I can think of that even comes close is TDA, which still has some unpathable ground in and around the middle.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    RedOne wrote: »
    Left my league and did a placement.

    Now I'm in bronze. Lol. Well, that certainly is a blow to the ego.

    Ohhh, so that's what the point of the "leave league" button is - I guess it drops you from your league and forces the system to immediately recalculate your proper league based on your current MMR.

    That's a good idea.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited December 2012
    Who are the casters in Proleague? Just turned on the Stream and I already dislike one guy both of them.

    Seguer on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2012
    Yilias wrote: »
    Dhalphir wrote: »
    I can't pinpoint what made it feel like a BW game besides the desert tileset which is reminiscent of common BW maps.

    I never watched BW until long after SC2 was out, but it seemed to me like there was a significant amount of open space that isn't there on other maps. The only other map I can think of that even comes close is TDA, which still has some unpathable ground in and around the middle.

    You hit the nail.

    Except on Arkanoid, the empty space is actually relevant - there IS chokes and such, and the open space around armies is used for slipping past them, moving through some chokes and tunnels to set up flanks, set up runbys.

    Whereas a lot of the open space on TDA is actually unused because the only relevant bits are the highground bits.

    I really like the lack of constant highground areas in the kespa maps so far.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Seguer wrote: »
    Who are the casters in Proleague? Just turned on the Stream and I already dislike one guy both of them.

    Doa and some guy named MonteCristo

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Attention everybody in HotS beta

    Go into your options and make sure you tick the checkbox on

    Show Current Order Indicator
    Enable Enemy Unit Selection

    and untick

    Display Experience Points

    for some reason, the default setting for those three settings is the goddamn opposite of what any reasonable person should want.

  • RedOneRedOne Registered User regular
    Dhalphir wrote: »
    RedOne wrote: »
    Left my league and did a placement.

    Now I'm in bronze. Lol. Well, that certainly is a blow to the ego.

    Ohhh, so that's what the point of the "leave league" button is - I guess it drops you from your league and forces the system to immediately recalculate your proper league based on your current MMR.

    That's a good idea.

    Lol, I cant tell if this is sarcastic or not, but in case its not, I guess it's a good idea. I wasn't sure exactly what was going on with that button, but I guess it's useful if you go through a straight losing or winning streak but having issues getting promoted/demoted.

    1495255-1.png?1331518337
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    Dhalphir wrote: »
    Seguer wrote: »
    Who are the casters in Proleague? Just turned on the Stream and I already dislike one guy both of them.

    Doa and some guy named MonteCristo

    Figures.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    RedOne wrote: »
    Dhalphir wrote: »
    RedOne wrote: »
    Left my league and did a placement.

    Now I'm in bronze. Lol. Well, that certainly is a blow to the ego.

    Ohhh, so that's what the point of the "leave league" button is - I guess it drops you from your league and forces the system to immediately recalculate your proper league based on your current MMR.

    That's a good idea.

    Lol, I cant tell if this is sarcastic or not, but in case its not, I guess it's a good idea. I wasn't sure exactly what was going on with that button, but I guess it's useful if you go through a straight losing or winning streak but having issues getting promoted/demoted.

    Yeah that's what I meant. I know a couple of occasions when PA people have been playing constant Masters players but not quite able to make that hop into promotions - so leaving your league and re-placing will allow you to accurately evaluate your MMR.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    Pro players: still not splitting Collosi

  • SceptreSceptre Registered User regular
    Rain, with his trademark sexy composition.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Seguer wrote: »
    Pro players: still not splitting Collosi

    Grubby was talking about that this morning.

    He said that he and HasuObs spent about half a day testing colossus battles and splitting was nearly never worth it if you weren't pre-split - apparently their conclusion was that while it was effective at reducing incoming colossus damage, it took a lot of firing time away from colossi and overall reduced your OUTGOING damage by more than you reduced incoming by.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    ITS RAINING!!!!

  • RedOneRedOne Registered User regular
    lol, those face zooms

    so im taking a break to watch proleague

    but I am DETERMINED to make swarm hosts work for me in HotS now. They're such a flavorful unit

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  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited December 2012
    I think that depends more on the relative army sizes; I've beaten 5 Collosi with 3 before (and I overall had a smaller army as I was behind) just because I split and because the other guy had everything clumped

    How extensive was their testing?

    Seguer on
  • SceptreSceptre Registered User regular
    Cringe

  • 815165815165 Registered User regular
    if you could micro perfectly to spread your colossi mid fight without delaying any shots it couldn't not be worth it

    but that's a big if

    especially for the 1a race

  • RedOneRedOne Registered User regular
    figures that the 1a race would lose DPS by trying to micro

    1495255-1.png?1331518337
    Dhalphir
  • 815165815165 Registered User regular
    :^:

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2012
    tip for protoss in hots

    do NOT group your mothership core with your main army for any reason if you have sentries

    i just missed a ff and 7 stalkers walked up my ramp when i had 2 + a sentry and 3 phoenixes.

    I still won cos im boss but yeah embarassing

    Dhalphir on
  • 815165815165 Registered User regular
    Dhalphir wrote: »
    tip for protoss in hots

    do NOT group your mothership core with your main army for any reason if you have sentries

    i just missed a ff and 7 stalkers walked up my ramp when i had 2 + a sentry and 3 phoenixes.

    I still won cos im boss but yeah embarassing

    don't be fucking ridiculous

    two control groups!?

  • RedOneRedOne Registered User regular
    815165 wrote: »
    Dhalphir wrote: »
    tip for protoss in hots

    do NOT group your mothership core with your main army for any reason if you have sentries

    i just missed a ff and 7 stalkers walked up my ramp when i had 2 + a sentry and 3 phoenixes.

    I still won cos im boss but yeah embarassing

    don't be fucking ridiculous

    two control groups!?

    HotS confirmed for glorious expansion: Makes Protoss use two control groups

    1495255-1.png?1331518337
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Seguer wrote: »
    I think that depends more on the relative army sizes; I've beaten 5 Collosi with 3 before (and I overall had a smaller army as I was behind) just because I split and because the other guy had everything clumped

    How extensive was their testing?

    I have no idea of the exact methods, he just said half a day.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    Dhalphir wrote: »
    Dhalphir wrote: »
    Seguer wrote: »
    I think that depends more on the relative army sizes; I've beaten 5 Collosi with 3 before (and I overall had a smaller army as I was behind) just because I split and because the other guy had everything clumped

    How extensive was their testing?

    I have no idea of the exact methods, he just said half a day.

    There's probably an upper limit where it's no longer worthwhile (like, 6 or 7+)

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    no one really attacks at low colossus counts in pvp anymore

  • RedOneRedOne Registered User regular
    Kind of a random question but:

    Is it better to make extra drones periodically to transfer to your third/fourth? Or is it better to use those larva in units then when the third is close to popping, just make a huge round of drones?

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    the sooner you make a drone, the sooner it can pay itself off. And better to make your drones at a time when you don't need the units so much - ie, when your opponent is still building up his tech and army.

    kime
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Here's my replays from today on HotS

    as usual disclaimer - I have no idea how educational any of these will be, some of them were against okay players some were genuinely bad, some were good.

    http://drop.sc/282695
    http://drop.sc/282694
    http://drop.sc/282693
    http://drop.sc/282692
    http://drop.sc/282691
    http://drop.sc/282690
    http://drop.sc/282689

  • RedOneRedOne Registered User regular
    ugh, terran mech is so GOOD. Dhal, you were right, swarmhosts are much more effective in critical mass, but critical mass tanks > critical mass swarm hosts. I tried to make a tech switch to mutas, but too little too late. Terran seems incredibly powerful right now

    1495255-1.png?1331518337
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    critical mass of tanks can break the locust wave, but it still costs them a tank volley
    as the locusts engage, dart in with speed hydras, pick off a few tanks, then retreat.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2012
    A fun PvT
    http://drop.sc/282707

    A very fun PvZ
    http://drop.sc/282706

    Oracles are stronk

    i cant tell you how goddamn good it feels to finally have a midgame harassment option as Protoss that doesn't require a massive investment of unrecoverable units.

    Dhalphir on
This discussion has been closed.