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You haven't heard [The Last of Us]

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Posts

  • BastableBastable Registered User regular
    Kana wrote: »
    Yeah, the whole cordyceps thing is just a little bit of window dressing that really doesn't affect much.

    I mean it adds a certain degree of specificity to the whole thing, but in the end it's still pretty much nonsense as soon as you think about it for more than 3 minutes

    In the end they still behave exactly like zombies, and still have pretty much all the same illogicalities of zombies.

    It's all sci fi hokum but in rl fungai spores do have a limited time when they're viable and can't wait to germinate for a time span of infinity, they do experience senescence/ageing and become non viable. It's a poor explanation as most spores become non viable at around 8-12 months and i don't think that "dead" clicker is that old.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

    Dark Raven X
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2013
    Doing the hotel part, I felt so sorry for one of the Hunters I shot.

    He was leaping through a window, and I gave him a face full of lead from the shotgun. Half his head disappeared, and his clothes stripped away to bloody skin as he was halfway through the window vault. Then just hit the ground like a sack of potatos.

    Ellies 'Holy shit, Joel' summed it up perfectly.

    Also, nail bombs are so imba. I've ended many Hunter encounters early by just dropping a nail bomb between the two or three initial guys. Then they're just limbs and paste on the pavement.

    -Loki- on
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    So the multiplayer is pretty great guys. Very tense. Lots of sneaky sneaky.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
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    Stabbity Stylehistronic
  • malkothmalkoth Registered User regular
    Is there brick on brick combat?

    "Be who you are, and say what you feel because those who mind dont matter, and those who matter dont mind." - Dr. Seuss
    Bastable
  • PreciousBodilyFluidsPreciousBodilyFluids Registered User regular
    Christ.

    I was gonna wait with getting this, but the overwhelmingly positive reactions make it hard!

  • WybornWyborn GET EQUIPPED Registered User regular
    One neat thing about clickers and molotovs (this may also work for runners)
    Molotovs make loud noise when they land, so clickers tend to run right into the flames if they're in range

    dN0T6ur.png
    Mego Thor
  • minor incidentminor incident expert in a dying field njRegistered User regular
    So instead of pulling the Uncharted trick where they invent a story reason to leave you without all your gear at the start of a new chapter...

    (Pittsburgh)
    The Last of Us just starts a new chapter with a crazy gunfight that burns all of your ammo and molotovs.

    Everything looks beautiful when you're young and pretty
  • MechanicalMechanical Registered User regular
    edited June 2013
    -Loki- wrote: »
    Molotovs have been my answer to Clickers. Simply throw a brick or empty bottle near a few of them, and they congregate on the area. Fire.

    They'll actually rush to the exploding molotov. They're not incredibly bright.

    EDIT: Aaaand beaten.

    Mechanical on
  • minor incidentminor incident expert in a dying field njRegistered User regular
    edited June 2013
    So, lighting up that first bloater with a Molotov wasn't the best course of action, because it just left me to contend with an angry, flaming bloater. =[

    Seriously, is that first bloater special? Because he gave no fucks about being on fire. If they're all like that, I can't imagine molotovs ever being a viable strategy against them.

    minor incident on
    Everything looks beautiful when you're young and pretty
  • ED!ED! Registered User regular
    Wyborn wrote: »
    One neat thing about clickers and molotovs (this may also work for runners)
    Molotovs make loud noise when they land, so clickers tend to run right into the flames if they're in range

    Works for all infected. Including Bloaters. The 2X Molotov AOE just makes it more spectacular.

    "Get the hell out of me" - [ex]girlfriend
  • WybornWyborn GET EQUIPPED Registered User regular
    So, lighting up that first bloater with a Molotov wasn't the best course of action, because it just left me to contend with an angry, flaming bloater. =[

    Seriously, is that first bloater special? Because he gave no fucks about being on fire. If they're all like that, I can't imagine molotovs ever being a viable strategy against them.

    You'll run into at least one later who just goes up in flames.
    The first one is unquestionably a boss unit. Others aren't nearly as durable. One molotov might be enough to kill the next one you run into, but I wouldn't know - I just dropped two on his ass and he burned away.

    Now 61% done.

    It's kind of interesting to take how this game treats violence versus how the Walking Dead treats violence.

    dN0T6ur.png
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    So a game just made me tear up within 10 minutes of starting it. That's some wild shit.

    Yeah, I'm booting up my PS3 tonight to show my non-gamer, zombie loving girlfriend just the intro, it's that good.

    So I showed it to my girlfriend. By the end she was real quiet for a minute and just said: "Well that was sad." I almost felt bad because...
    After the couch scene while Joel picks up Sarah and carries her to bed, she said: "I like them." and I knew she was thinking that they were going to be the "Lee and Clem" of this game. I just had to maintain my facade and not spoil the upcoming tragedy. I maintain that this intro is perfectly crafted. Sarah's death lost no impact on me the second time around.

    steam_sig.png
    Mego Thor
  • ChanceChance Registered User regular
    edited June 2013
    malkoth wrote: »
    Is there brick on brick combat?

    I wouldn't expect it to be so much of a brick duel as whoever starts bashing the other person in the head first wins - true to life!

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • Two Headed BoyTwo Headed Boy Registered User regular
    I really love the combat scenarios in this game. Very nerve-wracking, but awesome when you pull something off.

    Not really a spoiler, just a cool combat sequence I had.
    Two enemies left, I'm down to 3 bullets. I run out behind one enemy and grab him. I immediately turn toward the other enemy and point my gun at him. He runs for cover, I shoot once and miss, shoot a second time and score a headshot. What I should do at this point was press square to choke the guy I'm holding out, but in my panic I pull the trigger again and blow his brains out. Well, shit. Now I have none bullets.

    4hNKbHH.png
    Twitter 3DS: 0860 - 3257 - 2516
  • ChanceChance Registered User regular
    I really love the combat scenarios in this game. Very nerve-wracking, but awesome when you pull something off.

    Not really a spoiler, just a cool combat sequence I had.
    Two enemies left, I'm down to 3 bullets. I run out behind one enemy and grab him. I immediately turn toward the other enemy and point my gun at him. He runs for cover, I shoot once and miss, shoot a second time and score a headshot. What I should do at this point was press square to choke the guy I'm holding out, but in my panic I pull the trigger again and blow his brains out. Well, shit. Now I have none bullets.

    Waitwaitwait - gameplay question - if I've grabbed a dude and I have a gun, pressing R1 without first pressing L1 to aim will execute my hostage?

    How did I not know that?

    'Chance, you are the best kind of whore.' -Henroid
    Two Headed Boy
  • Two Headed BoyTwo Headed Boy Registered User regular
    Chance wrote: »
    I really love the combat scenarios in this game. Very nerve-wracking, but awesome when you pull something off.

    Not really a spoiler, just a cool combat sequence I had.
    Two enemies left, I'm down to 3 bullets. I run out behind one enemy and grab him. I immediately turn toward the other enemy and point my gun at him. He runs for cover, I shoot once and miss, shoot a second time and score a headshot. What I should do at this point was press square to choke the guy I'm holding out, but in my panic I pull the trigger again and blow his brains out. Well, shit. Now I have none bullets.

    Waitwaitwait - gameplay question - if I've grabbed a dude and I have a gun, pressing R1 without first pressing L1 to aim will execute my hostage?

    How did I not know that?

    Right?? There's not many situations where that's a preferable option, though.

    4hNKbHH.png
    Twitter 3DS: 0860 - 3257 - 2516
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    Ending Spoiler
    So, do you have to shoot the surgeon in the operating room? I busted the door down and shot him by reflex.

    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Kana wrote: »
    Yeah, the whole cordyceps thing is just a little bit of window dressing that really doesn't affect much.

    I mean it adds a certain degree of specificity to the whole thing, but in the end it's still pretty much nonsense as soon as you think about it for more than 3 minutes

    In the end they still behave exactly like zombies, and still have pretty much all the same illogicalities of zombies.

    They don't behave exactly like zombies. I'd say they're more akin to the infected from 28 Days Later. They're not undead.

    The Clickers are scary as fuck, but these are still infected people and you don't need to destroy their brain to kill 'em. A few well placed shots centre mass kills them dead.

    steam_sig.png
    Bastable
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Wyborn wrote: »
    So, lighting up that first bloater with a Molotov wasn't the best course of action, because it just left me to contend with an angry, flaming bloater. =[

    Seriously, is that first bloater special? Because he gave no fucks about being on fire. If they're all like that, I can't imagine molotovs ever being a viable strategy against them.

    You'll run into at least one later who just goes up in flames.
    The first one is unquestionably a boss unit. Others aren't nearly as durable. One molotov might be enough to kill the next one you run into, but I wouldn't know - I just dropped two on his ass and he burned away.

    Now 61% done.

    It's kind of interesting to take how this game treats violence versus how the Walking Dead treats violence.

    This is 20 years in the future vs right after in the Walking Dead, which I think informs a lot of it.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • The_ScarabThe_Scarab Registered User regular
    Just started Winter. Great game so far.

    Is there a Spring after? Feels like things are building to a point right now.

  • ChanceChance Registered User regular
    Chance wrote: »
    I really love the combat scenarios in this game. Very nerve-wracking, but awesome when you pull something off.

    Not really a spoiler, just a cool combat sequence I had.
    Two enemies left, I'm down to 3 bullets. I run out behind one enemy and grab him. I immediately turn toward the other enemy and point my gun at him. He runs for cover, I shoot once and miss, shoot a second time and score a headshot. What I should do at this point was press square to choke the guy I'm holding out, but in my panic I pull the trigger again and blow his brains out. Well, shit. Now I have none bullets.

    Waitwaitwait - gameplay question - if I've grabbed a dude and I have a gun, pressing R1 without first pressing L1 to aim will execute my hostage?

    How did I not know that?

    I am trying this as soon as I can. And then I will reload the save 'cause you can't waste a bullet like that.

    'Chance, you are the best kind of whore.' -Henroid
    Two Headed Boy
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    The_Scarab wrote: »
    Just started Winter. Great game so far.

    Is there a Spring after? Feels like things are building to a point right now.

    Yup.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • ChanceChance Registered User regular
    The_Scarab wrote: »
    Just started Winter. Great game so far.

    Is there a Spring after? Feels like things are building to a point right now.

    Yup.

    Oh good! Winter is frickin' incredible so far.

    'Chance, you are the best kind of whore.' -Henroid
    Bastable
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    Spoilers... I had no idea it was going to proceed past the one season... now I do. :(

    A nit pick when it comes to spoilers but please guys, be careful.

    steam_sig.png
  • KaimakaKaimaka Registered User regular
    So I just finished the game on hard and got no trophy for it. It might be because I used three save files. I started using more than one afrer I got the auto save glitch that had me repeat 2 hours of progress.

    One of my favourite things in the game
    Ellie's knife. I like how she takes it out to look at a clean as one of her idle animations. But most of all it works really well to balance the melee attacks of the two player characters; adult man with the 'hits-really-hard' fists and a 14 year girl with the slicey-slicey-stabby-stabby. Pouncing on guys on the Hoth level and swinging around their shoulders stabbing them was so much fun. The Hotel part from the trailer. I was waiting to one side of a doorway for a mook to walk up, Ellie was on the other side of the doorway. I steped into sight too quick or didn't get the hit the grab button quick enough and the goon go free punch on me. Would have followed through too but Ellie pounced on he a stabbed him stunning him long enough for me to swing a two-by-four at him

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    Switch Friend Code: SW-3349-7357-2013
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  • Harbringer197Harbringer197 Registered User regular
    So the multiplayer is pretty great guys. Very tense. Lots of sneaky sneaky.

    ^^^^ also Molotovs are very very satisfying in mp

    Dark Raven X
  • Harbringer197Harbringer197 Registered User regular
    Chance wrote: »
    I really love the combat scenarios in this game. Very nerve-wracking, but awesome when you pull something off.

    Not really a spoiler, just a cool combat sequence I had.
    Two enemies left, I'm down to 3 bullets. I run out behind one enemy and grab him. I immediately turn toward the other enemy and point my gun at him. He runs for cover, I shoot once and miss, shoot a second time and score a headshot. What I should do at this point was press square to choke the guy I'm holding out, but in my panic I pull the trigger again and blow his brains out. Well, shit. Now I have none bullets.

    Waitwaitwait - gameplay question - if I've grabbed a dude and I have a gun, pressing R1 without first pressing L1 to aim will execute my hostage?

    How did I not know that?

    Right?? There's not many situations where that's a preferable option, though.

    the lines the enemies say when you run out of bullets when you have a hostage are great.

  • ViskodViskod Registered User regular
    Huge crowd of guys with guns chasing me.

    Corner

    Smokebomb

    Cocktail

    Killed 6 guys at once. It was great.

    Two Headed Boy
  • EtiowsaEtiowsa Registered User regular
    Bastable wrote: »
    Etiowsa wrote: »
    Yeah, I'm kinda shit at it as well. Don't really have any problems with clickers though. They just require a shit ton of patience. It's the friggin runners that always, ALWAYS fuck me up. They put them in the worst damn places, I swear.
    I think your issue might be the super runners, the stalkers.

    Well, it is now. They have a built in proximity sensor or something, shit is not cool.

    On a more :cry: note, those sewers, man. Just, damn.

  • The_ScarabThe_Scarab Registered User regular
    Earlier I grabbed a guy and held a gun to his head, then when his mates surrounded me with baseball bats I intended to shiv him in the neck and flee, but instead I accidentally shot him in the temple, and the other dudes ran off shouting 'he's got a gun'. Joke's on you, fellas, I only had one bullet left.

    Other awesome things that have happened so far include being knocked backwards by a runner into a cutscene trigger point in which the cutscene had Joel being pushed back by a runner so it was the most seamless transition you have ever seen in gaming. Also the time when I got into a fistfight with a dude and the execution animation had Joel slam his head onto a desk and pop like a watermelon. And the exact second I said 'holy fuck' at the violence of the kill, Ellie said 'holy fuck'. At the same time.

    They must have watched playtesters and had characters say their reactions because that's like the third or fourth time I've said an identical reaction line as someone in the game.

    Like when I found the final Ishmael letter and as soon as Joel put it back in his pack I said, outloud to myself, 'well that wasn't a good idea' and Joel LITERALLY SAID THE SAME THING I DID AT THE SAME TIME.

    Ragnar DragonfyreDarricMego ThorPLA
  • minor incidentminor incident expert in a dying field njRegistered User regular
    There are very few things as great as the running facekick animation when you sprint+melee an enemy who has Ellie pinned.

    Everything looks beautiful when you're young and pretty
  • Giggles_FunsworthGiggles_Funsworth Blight on Discourse Bay Area SprawlRegistered User regular
    Just finished it. Amazing game. Ending felt a little like sequel bait but not in a bad way. Reading you guy's posts I feel like I missed out on a lot playing as the silent killer. It was pretty rare when I'd go in heavy, never even found out you could execute the guys or experimented with the throwables much at all. Gonna have to play this again.

    I will say, for the Bloaters. Nailbombs.

    Had one encounter with two Bloaters and a handful of Clickers, I'm all "How am I gonna handle that?" One walked close to the other, threw a bomb, they both stagger, Clickers ran up to investigate, promptly throw the second. The playing field was leveled.

  • ChanceChance Registered User regular
    Viskod wrote: »
    Huge crowd of guys with guns chasing me.

    Corner

    Smokebomb

    Cocktail

    Killed 6 guys at once. It was great.

    "Holy shit, Joel!"
    The_Scarab wrote: »
    Earlier I grabbed a guy and held a gun to his head, then when his mates surrounded me with baseball bats I intended to shiv him in the neck and flee, but instead I accidentally shot him in the temple, and the other dudes ran off shouting 'he's got a gun'. Joke's on you, fellas, I only had one bullet left.

    Other awesome things that have happened so far include being knocked backwards by a runner into a cutscene trigger point in which the cutscene had Joel being pushed back by a runner so it was the most seamless transition you have ever seen in gaming. Also the time when I got into a fistfight with a dude and the execution animation had Joel slam his head onto a desk and pop like a watermelon. And the exact second I said 'holy fuck' at the violence of the kill, Ellie said 'holy fuck'. At the same time.

    They must have watched playtesters and had characters say their reactions because that's like the third or fourth time I've said an identical reaction line as someone in the game.

    Like when I found the final Ishmael letter and as soon as Joel put it back in his pack I said, outloud to myself, 'well that wasn't a good idea' and Joel LITERALLY SAID THE SAME THING I DID AT THE SAME TIME.

    I've totally had that moment with Ellie - when we both said "oh my God" at the exact same time. I'd beaten a hunter into the dirt with a 2x4 and he had his arm up to shield his face, was struggling to get away, lookin' all pathetic and beggin' for his life, so I hesitated.

    He screams "you motherfucker!" gets to his feet to rush me and the shotgun swings up to cut him down.

    "Oh my God."

    'Chance, you are the best kind of whore.' -Henroid
  • KanaKana Registered User regular
    One thing I really like is super early one when you're pursuing the gun smuggler guy, if you just run straight through the level and get into his room while there's still enemies chasing you, instead of the more relaxed conversation they have instead Tess will start pushing furniture up against the door and say something like how we need to do this quick, we don't have much time

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    curly haired boy
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    The_Scarab wrote: »
    Earlier I grabbed a guy and held a gun to his head, then when his mates surrounded me with baseball bats I intended to shiv him in the neck and flee, but instead I accidentally shot him in the temple, and the other dudes ran off shouting 'he's got a gun'. Joke's on you, fellas, I only had one bullet left.

    Other awesome things that have happened so far include being knocked backwards by a runner into a cutscene trigger point in which the cutscene had Joel being pushed back by a runner so it was the most seamless transition you have ever seen in gaming. Also the time when I got into a fistfight with a dude and the execution animation had Joel slam his head onto a desk and pop like a watermelon. And the exact second I said 'holy fuck' at the violence of the kill, Ellie said 'holy fuck'. At the same time.

    They must have watched playtesters and had characters say their reactions because that's like the third or fourth time I've said an identical reaction line as someone in the game.

    Like when I found the final Ishmael letter and as soon as Joel put it back in his pack I said, outloud to myself, 'well that wasn't a good idea' and Joel LITERALLY SAID THE SAME THING I DID AT THE SAME TIME.

    Yeah, I love Elly for saying exactly what I'm thinking.

    I also love this game for having characters that talk like real people would, without hamfisting the cussing. All the little banter makes a huge difference.

    Elly's joke book is hilariously awkward and Joel makes every joke dry with his incessant sighs. It amuses me greatly.

    steam_sig.png
    LoveIsUnity
  • The_ScarabThe_Scarab Registered User regular
    I think the highlight of the game so far was when I was clearing a house in the suburbs part, and as I come back downstairs, the kids are just sitting on a moth-eaten sofa by the back door, chatting to themselves. What a moment. No because their conversation was so natural, though it was, or because of the characterization, which was excellent. But because it felt like there was this whole game going on without my input. Like, so many parts of the game eschew the linearity of Uncharted in remarkable ways. Having side characters get on with their tasks, actually be potent in battle and not merely be there for background action. It all adds up so perfectly.

    I'm not even done yet but unless this thing takes a Mass Effect 3 nosedive at the end, this is going to be mighty hard to beat for game of the year. For as much hype that Bioshock Infinite got, this is lightyears better. Just in every single way.

    LoveIsUnity
  • ChanceChance Registered User regular
    Oh man. The end of Winter really highlights how damned smart Naughty Dog are.
    We didn't need to see anything more in this chapter beyond that scene. How did they get out of that hunter-laden town? Who cares? The climax was Joel coming for Ellie, and calling her "my sweet girl."

    I'm gettin' misty eyed just recalling it.

    'Chance, you are the best kind of whore.' -Henroid
    Stabbity Style
  • ViskodViskod Registered User regular
    I wouldn't say in everyway. There have been many instances where the AI partners end up in my way and blocking my movement, and they can magically sprint right in front of a clicker without alerting it.

    But those two things are minor.

  • minor incidentminor incident expert in a dying field njRegistered User regular
    Man, human enemy encounters are really fun. Much more enjoyable than infecteds. Especially hunters because they're really shitty assholes who will freely abandon their friends if one gets caught in a chokehold with a gun to his head.

    Everything looks beautiful when you're young and pretty
  • KanaKana Registered User regular
    I'm not even done yet but unless this thing takes a Mass Effect 3 nosedive at the end, this is going to be mighty hard to beat for game of the year.

    Pretty much the opposite

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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