minor incidentexpert in a dying fieldnjRegistered Userregular
I'm enjoying the cake more and more as I get further in, but the one thing I keep thinking is that the gameplay would be even better if guns and ammo (on both sides, player and bad guys) were much more rare. Like, maybe one guy per group with a gun, and if you have more than 2 or 3 bullets, you're sitting pretty.
Everything looks beautiful when you're young and pretty
Nice to see the triple-A awesome-single-player model can still work. And the multi? Well yeah, that's nice - but I don't think anyone bought TLoU because of an awesome multiplayer trailer.
(Sniff.) Makes me wish Darksiders 2 had been better.
'Chance, you are the best kind of whore.' -Henroid
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Was playing through a daytime section earlier, but felt the need to wait until the sun goes down to play through the nighttime section. Really heightens the tension playing those parts at night.
Making my way through the campus and Jesus, that spore filled basement. Could only make it to the science building before the tension got too much for me.
I think I'm going to go have a shower and cuddle something soft.
I'm enjoying the cake more and more as I get further in, but the one thing I keep thinking is that the gameplay would be even better if guns and ammo (on both sides, player and bad guys) were much more rare. Like, maybe one guy per group with a gun, and if you have more than 2 or 3 bullets, you're sitting pretty.
I don't know, it's pretty good as is. Maybe better off with not being able to buy ammo from the "store", to be honest. It just favors the winning team being able to horde more ammo, whats the point of that?
If you removed guns, people would just sprint and slam into each other with fists and 2x4's until the other person died.
kozmo on
This isn't the end of the world, but you can see it from here.
I'm enjoying the cake more and more as I get further in, but the one thing I keep thinking is that the gameplay would be even better if guns and ammo (on both sides, player and bad guys) were much more rare. Like, maybe one guy per group with a gun, and if you have more than 2 or 3 bullets, you're sitting pretty.
I don't know, it's pretty good as is. Maybe better off with not being able to buy ammo from the "store", to be honest. It just favors the winning team being able to horde more ammo, whats the point of that?
If you removed guns, people would just sprint and slam into each other with fists and 2x4's until the other person died.
I'm pretty sure he's talking about the single player?
I'm enjoying the cake more and more as I get further in, but the one thing I keep thinking is that the gameplay would be even better if guns and ammo (on both sides, player and bad guys) were much more rare. Like, maybe one guy per group with a gun, and if you have more than 2 or 3 bullets, you're sitting pretty.
I don't know, it's pretty good as is. Maybe better off with not being able to buy ammo from the "store", to be honest. It just favors the winning team being able to horde more ammo, whats the point of that?
If you removed guns, people would just sprint and slam into each other with fists and 2x4's until the other person died.
I'm pretty sure he's talking about the single player?
Me too, and I disagree.
Honestly I don't know how the combat played out if you were using lots of guns. I snuck around constantly choking people out and evading the infected. Between that and obsessive scavenging I almost always had a surplus of supplies. But if the bad dudes had had less guns and ammo the parts where I fucked up and had to run away wouldn't have been nearly as frantic. This entire game was intense as hell for me. My neck and shoulders are all jacked up because I was unconsciously tensing them up the entire time I played. No game has ever done that to me before. The combat felt incredibly visceral and desperate and if the enemies were less well armed they wouldn't have been near as threatening.
Finished this up today and loved it. Pretty much just want to echo all the praise this has been getting in this thread and elsewhere. But there were a few times in this that made me recognize a feature I wish these types of games would implement: a "hold on just a goddamn second" button. There were a number of times where some NPCs and I would be walking through a house, and they'd just be chatting away, often talking to me, but I'd be two rooms away or upstairs looking for supplies. Made it hard to hear some of the conversations. If there was a quick, "hold that thought, looking for supplies" button that I could use to interrupt conversation, that would be a godsend.
Wow I was worried for a second after the mention of princess in a castle and how Ellie would be reduced to that.
Err nope Last of us has Ellie escaping and actually eliminating her captors before Joel get's into town to perform the shiny knight. Hell even how Ellie get's captured is not usual because she's providing a bloody distraction so incapacitated Joel is not murdered in his sleep. And in video game perspective the player controls Ellie during her little murder spree meaning that she is a active force. Thanks for treating the gels like human beings Naughty Dog.
There was even that nice moment when playing as injured Joel you had to rely on Ellie more and more in the university escape as you become increasingly ineffectual.
It sort of makes up for how horrible Sarah was treated.
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
UnbreakableVow on
+1
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Finished this up today and loved it. Pretty much just want to echo all the praise this has been getting in this thread and elsewhere. But there were a few times in this that made me recognize a feature I wish these types of games would implement: a "hold on just a goddamn second" button. There were a number of times where some NPCs and I would be walking through a house, and they'd just be chatting away, often talking to me, but I'd be two rooms away or upstairs looking for supplies. Made it hard to hear some of the conversations. If there was a quick, "hold that thought, looking for supplies" button that I could use to interrupt conversation, that would be a godsend.
Actually, most of the time when that's happening, the NPC's will stop at the final part of the house. Quite often, Joel will say something like 'mind if I take a look around?' as well. ND knows you want to scavenge. Just stick those conversations out, at the end you'll get plenty of time to backtrack and loot.
0
Ov3rchargeR.I.P. Mass EffectYou were dead to me for yearsRegistered Userregular
After spending a good five hours with this game I think I can articulate what about it is bothering me.
Controlling Joel doesn't feel natural. It's a combination of floaty controls but with a tank of a camera, if I Get spotted by a clicker I die thanks to me just straight up fighting the controls. The combat isn't very fun either. Shooting doesn't feel tight, getting the gun sway upgrade helped but I'm still missing shots that I would have made in any other third person shooter. Melee is also dumb. Mash square and sometimes hit triangle. Which brings me to stealth which is absolutely the game's saving grace, it is ridiculously satisfying to clear out a room with a combination of well thrown bricks and choke holds. My other problem is either the stealth section is get from point A to point B, which is fine and where the gameplay shines brightest. Or it's "hunt for the one thing you can interact with to progress." Which is beyond frustrating while trying to remain hidden from the infected, which every time devolves into me just burning through my molotovs and shivs so I can safely sweep the area.
I know this is a stereotypical nerd complaint but the ai kills any immersion when Ellie stands up and runs into a clicker that I'm sneaking by. Last bit is the writing is a bit too predictable.
They should have put Tess on the cover because she is a stock redshirt in every aspect.
I actually find the game most enjoyable when I'm not fighting anything and the game leaves me to explore. Ironically this is why I quit Bioshock Infinite (another Troy Baker game.) an interesting story and atmosphere bogged down by iffy gameplay.
Despite this the game is doing something right because I still really like it and plan to play it to the end.
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
Disagree. I think the gameplay is pretty phenomenal. It takes the building blocks of your standard third-person cover-based shooter, and then adjusts the timing and the speed and the balance until it feels so... desperate and visceral. After (almost) every combat scenario, I'll always find myself letting out this huge breath that I didn't realize I'd been holding for the last thirty seconds.
Whewwwww.
In-tense.
'Chance, you are the best kind of whore.' -Henroid
To be fair, the long switch time is mitigated if you spend points on extra holsters at a work bench. I feel like the long gun one was well worth it.
Yep, that's how I spent my first upgrade points.
Step 1 : both holster upgrades.
Step 2 : 2/3 listening radius
Step 3 : whatever, you're good.
Edit: Plus, the amount of time to switch out a weapon from the backpack is equivalent to like, putting together a smoke bomb plus an eighth of a second. It does a good job of making it tense, instead of just pausing it and opening a menu.
Chance on
'Chance, you are the best kind of whore.' -Henroid
0
Giggles_FunsworthBlight on DiscourseBay Area SprawlRegistered Userregular
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
Disagree. I think the gameplay is pretty phenomenal. It takes the building blocks of your standard third-person cover-based shooter, and then adjusts the timing and the speed and the balance until it feels so... desperate and visceral. After (almost) every combat scenario, I'll always find myself letting out this huge breath that I didn't realize I'd been holding for the last thirty seconds.
Whewwwww.
In-tense.
You took my words.
I think one of the best parts was when you got the assault rifle. In most games that would be the hugely empowering moment, the I Win button for the rest of the encounters. In this game I whipped it out and promptly got chewed up by just three dudes. They laid down suppressing fire and flanked me and I went down fast. Unless you catch the baddies isolated or unawares superior numbers generally win the day. That is pretty awesome in a genre dominated by bulletproof regenerating supermen.
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
Disagree. I think the gameplay is pretty phenomenal. It takes the building blocks of your standard third-person cover-based shooter, and then adjusts the timing and the speed and the balance until it feels so... desperate and visceral. After (almost) every combat scenario, I'll always find myself letting out this huge breath that I didn't realize I'd been holding for the last thirty seconds.
Whewwwww.
In-tense.
You took my words.
I think one of the best parts was when you got the assault rifle. In most games that would be the hugely empowering moment, the I Win button for the rest of the encounters. In this game I whipped it out and promptly got chewed up by just three dudes. They laid down suppressing fire and flanked me and I went down fast. Unless you catch the baddies isolated or unawares superior numbers generally win the day. That is pretty awesome in a genre dominated by bulletproof regenerating supermen.
Combat/weapon/end-of-game spoilers:
I kept almost all my ammo and consumables for that entire sequence - I never even used the flamethrower! I kept on thinking the game was going to put me in a hallway of infected that I had to kill, not just sneak past, so I never used it >.<
Those Fireflies, man - if you're not going for headshots, they are bullet sponges. Frickin' body armor...
'Chance, you are the best kind of whore.' -Henroid
+1
Giggles_FunsworthBlight on DiscourseBay Area SprawlRegistered Userregular
To be fair, the long switch time is mitigated if you spend points on extra holsters at a work bench. I feel like the long gun one was well worth it.
Yep, that's how I spent my first upgrade points.
Step 1 : both holster upgrades.
Step 2 : 2/3 listening radius
Step 3 : whatever, you're good.
Edit: Plus, the amount of time to switch out a weapon from the backpack is equivalent to like, putting together a smoke bomb plus an eighth of a second. It does a good job of making it tense, instead of just pausing it and opening a menu.
I actually only did one listening radius upgrade the whole game and find it perfectly adequate but otherwise yeah. Also I found the pistol holster more valuable than the rifle one because it allowed you to draw an additional iron while holding a human shield. Helped avoid "Click, click. What you gonna do now motherfucker?" situations.
To be fair, the long switch time is mitigated if you spend points on extra holsters at a work bench. I feel like the long gun one was well worth it.
Yep, that's how I spent my first upgrade points.
Step 1 : both holster upgrades.
Step 2 : 2/3 listening radius
Step 3 : whatever, you're good.
Edit: Plus, the amount of time to switch out a weapon from the backpack is equivalent to like, putting together a smoke bomb plus an eighth of a second. It does a good job of making it tense, instead of just pausing it and opening a menu.
I actually only did one listening radius upgrade the whole game and find it perfectly adequate but otherwise yeah. Also I found the pistol holster more valuable than the rifle one because it allowed you to draw an additional iron while holding a human shield. Helped avoid "Click, click. What you gonna do now motherfucker?" situations.
Weirdly, my entire time with the game, that only happened to me once.
'Chance, you are the best kind of whore.' -Henroid
0
Giggles_FunsworthBlight on DiscourseBay Area SprawlRegistered Userregular
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
Disagree. I think the gameplay is pretty phenomenal. It takes the building blocks of your standard third-person cover-based shooter, and then adjusts the timing and the speed and the balance until it feels so... desperate and visceral. After (almost) every combat scenario, I'll always find myself letting out this huge breath that I didn't realize I'd been holding for the last thirty seconds.
Whewwwww.
In-tense.
You took my words.
I think one of the best parts was when you got the assault rifle. In most games that would be the hugely empowering moment, the I Win button for the rest of the encounters. In this game I whipped it out and promptly got chewed up by just three dudes. They laid down suppressing fire and flanked me and I went down fast. Unless you catch the baddies isolated or unawares superior numbers generally win the day. That is pretty awesome in a genre dominated by bulletproof regenerating supermen.
Combat/weapon/end-of-game spoilers:
I kept almost all my ammo and consumables for that entire sequence - I never even used the flamethrower! I kept on thinking the game was going to put me in a hallway of infected that I had to kill, not just sneak past, so I never used it >.<
Those Fireflies, man - if you're not going for headshots, they are bullet sponges. Frickin' body armor...
I fuckin' used all my stuff. The last run of dudes I had a particularly flawless sequence where I smokebombed a guy and used the cover to one-hit the guy in the middle, exited out the other side of the cloud to flank another guy without him knowing, took him hostage, walked down and headshotted two additional guys before curbstomping my hostage's head, vaulted into the next room to flank the last guy and right as he turned to face me he got a face full of Molotov. Definitely going to do a new game plus and go in more heavy more frequently.
0
minor incidentexpert in a dying fieldnjRegistered Userregular
I'm enjoying the cake more and more as I get further in, but the one thing I keep thinking is that the gameplay would be even better if guns and ammo (on both sides, player and bad guys) were much more rare. Like, maybe one guy per group with a gun, and if you have more than 2 or 3 bullets, you're sitting pretty.
I don't know, it's pretty good as is. Maybe better off with not being able to buy ammo from the "store", to be honest. It just favors the winning team being able to horde more ammo, whats the point of that?
If you removed guns, people would just sprint and slam into each other with fists and 2x4's until the other person died.
I was actually just talking about the single player campaign needing fewer guns and bullets all around. I have no idea about the multiplayer and don't really care about it.
Everything looks beautiful when you're young and pretty
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
Disagree. I think the gameplay is pretty phenomenal. It takes the building blocks of your standard third-person cover-based shooter, and then adjusts the timing and the speed and the balance until it feels so... desperate and visceral. After (almost) every combat scenario, I'll always find myself letting out this huge breath that I didn't realize I'd been holding for the last thirty seconds.
Whewwwww.
In-tense.
You took my words.
I think one of the best parts was when you got the assault rifle. In most games that would be the hugely empowering moment, the I Win button for the rest of the encounters. In this game I whipped it out and promptly got chewed up by just three dudes. They laid down suppressing fire and flanked me and I went down fast. Unless you catch the baddies isolated or unawares superior numbers generally win the day. That is pretty awesome in a genre dominated by bulletproof regenerating supermen.
Combat/weapon/end-of-game spoilers:
I kept almost all my ammo and consumables for that entire sequence - I never even used the flamethrower! I kept on thinking the game was going to put me in a hallway of infected that I had to kill, not just sneak past, so I never used it >.<
Those Fireflies, man - if you're not going for headshots, they are bullet sponges. Frickin' body armor...
I fuckin' used all my stuff. The last run of dudes I had a particularly flawless sequence where I smokebombed a guy and used the cover to one-hit the guy in the middle, exited out the other side of the cloud to flank another guy without him knowing, took him hostage, walked down and headshotted two additional guys before curbstomping my hostage's head, vaulted into the next room to flank the last guy and right as he turned to face me he got a face full of Molotov. Definitely going to do a new game plus and go in more heavy more frequently.
End-of-game spoilers:
My favorite part of that sequence... I played through the first part of the hospital like... ten times - and after clearing every single dude in the first area, I would sneak down that hallway, let the three guys run past me, and head down to the room where the guy busts in through the door.
I'd take some potshots at him, his body armor would soak it up, the three guys would run back in with their assault rifles, and now Joel's dead.
This happened like three times - cleared the entire first area only to get killed in that last room.
On my last (successful) playthrough, as I walked down that hallway towards the room, I dropped a bomb in the middle of the hall and snuck around the counter. The three run down the hall, the three hit the bomb and die. I ran up to the last room, the bastard busts through the door.
I wait. He bitches at me for a while. I wait until he's sitting still, behind some cover.
Molotov.
Body armor don't help so much now, does it motherfucker?
Chance on
'Chance, you are the best kind of whore.' -Henroid
0
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I have no idea about the multiplayer and don't really care about it.
You should really give it a shot. I was initially of the mindset that its mere inclusion negatively impacted the weight of the single player story. It does not.
It's also really good and captures the tension of the single player amazingly well. Of course it may also have to do with my team communicating a lot and being made up of competent adults.
minor incidentexpert in a dying fieldnjRegistered Userregular
I've heard it's good stuff, but I just don't usually enjoy competitive multiplayer stuff. I'll probably fire it up once I've finished the game and see what it's like.
Everything looks beautiful when you're young and pretty
0
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I prefer to think of it as co-op against 13 year old, racist AI. :P
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
Disagree. I think the gameplay is pretty phenomenal. It takes the building blocks of your standard third-person cover-based shooter, and then adjusts the timing and the speed and the balance until it feels so... desperate and visceral. After (almost) every combat scenario, I'll always find myself letting out this huge breath that I didn't realize I'd been holding for the last thirty seconds.
Whewwwww.
In-tense.
You took my words.
I think one of the best parts was when you got the assault rifle. In most games that would be the hugely empowering moment, the I Win button for the rest of the encounters. In this game I whipped it out and promptly got chewed up by just three dudes. They laid down suppressing fire and flanked me and I went down fast. Unless you catch the baddies isolated or unawares superior numbers generally win the day. That is pretty awesome in a genre dominated by bulletproof regenerating supermen.
Combat/weapon/end-of-game spoilers:
I kept almost all my ammo and consumables for that entire sequence - I never even used the flamethrower! I kept on thinking the game was going to put me in a hallway of infected that I had to kill, not just sneak past, so I never used it >.<
Those Fireflies, man - if you're not going for headshots, they are bullet sponges. Frickin' body armor...
I fuckin' used all my stuff. The last run of dudes I had a particularly flawless sequence where I smokebombed a guy and used the cover to one-hit the guy in the middle, exited out the other side of the cloud to flank another guy without him knowing, took him hostage, walked down and headshotted two additional guys before curbstomping my hostage's head, vaulted into the next room to flank the last guy and right as he turned to face me he got a face full of Molotov. Definitely going to do a new game plus and go in more heavy more frequently.
End-of-game spoilers:
My favorite part of that sequence... I played through the first part of the hospital like... ten times - and after clearing every single dude in the first area, I would sneak down that hallway, let the three guys run past me, and head down to the room where the guy busts in through the door.
I'd take some potshots at him, his body armor would soak it up, the three guys would run back in with their assault rifles, and now Joel's dead.
This happened like three times - cleared the entire first area only to get killed in that last room.
On my last (successful) playthrough, as I walked down that hallway towards the room, I dropped a bomb in the middle of the hall and snuck around the counter. The three run down the hall, the three hit the bomb and die. I ran up to the last room, the bastard busts through the door.
I wait. He bitches at me for a while. I wait until he's sitting still, behind some cover.
Molotov.
Body armor don't help so much now, does it motherfucker?
Those three dudes are actually what I was thinking of when I was talking about how the Assault Rifle works. I had run down the hallway and crouched behind the cover in the middle of it. They burst through the door and I pop up and start hosing them with lead. Even so one ran past me and got off a couple of shots that hit me before I killed the other two and was able to turn around and
Multi has the seeds to be fun. However, and unless this is just my pubby experience, it is nearly unplayable for me as a Firefly. All the l33t MLG types seem to go Hunters. And the side with the time played in their favor clearly has a huge advantage in equipment and perks. My sampling has been low, 6 games over 3 days, but none have even been close.
0
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Yeah my experience consists of 2 games played today at around 8am EDT. So probably other working adults.
So protip: play multiplayer games at the buttcrack of dawn on weekends and play with other people with jobs, families, etc.
I think the last of us really shows Naughty Dog pretty much hitting the limit and at times overreaching the PS3 capabilities. You'll see weird things like alised/jaggies on top of waterfalls for building walls coupled with some pretty intricate wrinkles and blemishes on characters faces.
In Uncharted they were pretty careful to make everything look pretty good (the anti alising in my mind), With the last of us you can see them making tradeoffs to a greater degree. And apparently being fine with trashing the PS3 within an inch of it's life to do so.
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Posts
I have come back empty handed as it is sold out everywhere. This saddens me. (Though that is probably a good sign for Naughty Dog/Sony)
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
THis game is doing pretty good
(Sniff.) Makes me wish Darksiders 2 had been better.
Too much beautiful tension.
Twitter 3DS: 0860 - 3257 - 2516
Oh my. This thing was just tops, front to back. So intelligent, so crafted, so... adult.
This is an absolutely wonderful game.
I think I'm going to go have a shower and cuddle something soft.
If you removed guns, people would just sprint and slam into each other with fists and 2x4's until the other person died.
Winter spoilers.
I'm pretty sure he's talking about the single player?
Me too, and I disagree.
Honestly I don't know how the combat played out if you were using lots of guns. I snuck around constantly choking people out and evading the infected. Between that and obsessive scavenging I almost always had a surplus of supplies. But if the bad dudes had had less guns and ammo the parts where I fucked up and had to run away wouldn't have been nearly as frantic. This entire game was intense as hell for me. My neck and shoulders are all jacked up because I was unconsciously tensing them up the entire time I played. No game has ever done that to me before. The combat felt incredibly visceral and desperate and if the enemies were less well armed they wouldn't have been near as threatening.
There was even that nice moment when playing as injured Joel you had to rely on Ellie more and more in the university escape as you become increasingly ineffectual.
It sort of makes up for how horrible Sarah was treated.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
- One of the best video game experiences I've ever had
- Probably the worst video game I've played so far this year
These are not mutually exclusive
I'm starting to wonder if there's ever going to be a game studio gifted enough to scare you and make you tense without making gameplay concessions like "you're a normal dude so naturally you have to unpack your goddamn backpack in the middle of battle"
Actually, most of the time when that's happening, the NPC's will stop at the final part of the house. Quite often, Joel will say something like 'mind if I take a look around?' as well. ND knows you want to scavenge. Just stick those conversations out, at the end you'll get plenty of time to backtrack and loot.
Controlling Joel doesn't feel natural. It's a combination of floaty controls but with a tank of a camera, if I Get spotted by a clicker I die thanks to me just straight up fighting the controls. The combat isn't very fun either. Shooting doesn't feel tight, getting the gun sway upgrade helped but I'm still missing shots that I would have made in any other third person shooter. Melee is also dumb. Mash square and sometimes hit triangle. Which brings me to stealth which is absolutely the game's saving grace, it is ridiculously satisfying to clear out a room with a combination of well thrown bricks and choke holds. My other problem is either the stealth section is get from point A to point B, which is fine and where the gameplay shines brightest. Or it's "hunt for the one thing you can interact with to progress." Which is beyond frustrating while trying to remain hidden from the infected, which every time devolves into me just burning through my molotovs and shivs so I can safely sweep the area.
I know this is a stereotypical nerd complaint but the ai kills any immersion when Ellie stands up and runs into a clicker that I'm sneaking by. Last bit is the writing is a bit too predictable.
Despite this the game is doing something right because I still really like it and plan to play it to the end.
Disagree. I think the gameplay is pretty phenomenal. It takes the building blocks of your standard third-person cover-based shooter, and then adjusts the timing and the speed and the balance until it feels so... desperate and visceral. After (almost) every combat scenario, I'll always find myself letting out this huge breath that I didn't realize I'd been holding for the last thirty seconds.
Whewwwww.
In-tense.
Yep, that's how I spent my first upgrade points.
Step 1 : both holster upgrades.
Step 2 : 2/3 listening radius
Step 3 : whatever, you're good.
Edit: Plus, the amount of time to switch out a weapon from the backpack is equivalent to like, putting together a smoke bomb plus an eighth of a second. It does a good job of making it tense, instead of just pausing it and opening a menu.
You took my words.
I think one of the best parts was when you got the assault rifle. In most games that would be the hugely empowering moment, the I Win button for the rest of the encounters. In this game I whipped it out and promptly got chewed up by just three dudes. They laid down suppressing fire and flanked me and I went down fast. Unless you catch the baddies isolated or unawares superior numbers generally win the day. That is pretty awesome in a genre dominated by bulletproof regenerating supermen.
Combat/weapon/end-of-game spoilers:
Those Fireflies, man - if you're not going for headshots, they are bullet sponges. Frickin' body armor...
I actually only did one listening radius upgrade the whole game and find it perfectly adequate but otherwise yeah. Also I found the pistol holster more valuable than the rifle one because it allowed you to draw an additional iron while holding a human shield. Helped avoid "Click, click. What you gonna do now motherfucker?" situations.
Weirdly, my entire time with the game, that only happened to me once.
I fuckin' used all my stuff. The last run of dudes I had a particularly flawless sequence where I smokebombed a guy and used the cover to one-hit the guy in the middle, exited out the other side of the cloud to flank another guy without him knowing, took him hostage, walked down and headshotted two additional guys before curbstomping my hostage's head, vaulted into the next room to flank the last guy and right as he turned to face me he got a face full of Molotov. Definitely going to do a new game plus and go in more heavy more frequently.
I was actually just talking about the single player campaign needing fewer guns and bullets all around. I have no idea about the multiplayer and don't really care about it.
End-of-game spoilers:
I'd take some potshots at him, his body armor would soak it up, the three guys would run back in with their assault rifles, and now Joel's dead.
This happened like three times - cleared the entire first area only to get killed in that last room.
On my last (successful) playthrough, as I walked down that hallway towards the room, I dropped a bomb in the middle of the hall and snuck around the counter. The three run down the hall, the three hit the bomb and die. I ran up to the last room, the bastard busts through the door.
I wait. He bitches at me for a while. I wait until he's sitting still, behind some cover.
Molotov.
Body armor don't help so much now, does it motherfucker?
You should really give it a shot. I was initially of the mindset that its mere inclusion negatively impacted the weight of the single player story. It does not.
It's also really good and captures the tension of the single player amazingly well. Of course it may also have to do with my team communicating a lot and being made up of competent adults.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
So protip: play multiplayer games at the buttcrack of dawn on weekends and play with other people with jobs, families, etc.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I have the same one and Remember Me actually gave it more
My 360 was left on (on another input) and I initially thought that's what it was
So loud I thought it was a 360! That's crazy
In Uncharted they were pretty careful to make everything look pretty good (the anti alising in my mind), With the last of us you can see them making tradeoffs to a greater degree. And apparently being fine with trashing the PS3 within an inch of it's life to do so.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."