That's cool. So I made the mistake of altering tweaks after installing Dungeon Be Gone and RR... so now the graphical work on the title screen and everything else is bugged out. Gotta re-install the game and then the mods, hoping that'll fix everything... not very happy at the moment
EDIT: And now Dungeon-Be-Gone is acting super stupid. It acts like it's still installed on the computer even though it's not. I can't re-install it or uninstall it or anything. Good lord I think I broke mods for this game completely.
EDIT2: Someone please tell me how to fix this.... pleeeeeeease.
To be honest, Dungeon-Be-Gone has enough problems and breaks enough stuff that I don't bother using it anymore. Chateau Irenicus usually goes by pretty fast, and if I absolutely must skip through it, I'll use the console to warp around and collect stuff.
- The Four Horsemen of the Apocalypse (2017, colorized)
True, but I remember it being super convenient and to this day I used it... but I've done Chateu Irenicus enough times that I never want to play it ever again. It's soooo aggravating.
EDIT: At one point I caved and selected "No Change" at the installer for DBG, and the freaking thing just acted like it installed options for Rogue Rebalancing, even noting which RR stuff was installed... this is what happens with freaking steam games when you mod them, shit like this happens unless you delete the folder and everything in it; it's so damn annoying. So after deleting the BG2 folder, I opted to re-install *AGAIN*. And *THEN*, after re-installing the mods, if that doesn't work... I quit. I just plain quit.
What you're seeing is just a quirk in the way WeiDU mods work. If you look at the weidu.log file created in your base BG folder, you'll see the order in which you've installed mods and things. This is important, because what happens when you try to do any tinkering with a mod that's in the middle of your install order, it has to uninstall everything installed after that mod, make any (or no) changes to the mod itself, and then reinstall everything else you installed after, using the settings that were saved in weidu.log to the best of WeiDU's ability*.
So if you installed Dungeon-Be-Gone and then installed Rogue Rebalancing, going straight to DBG's installer and mucking with it would trigger the uninstallation of RR and its reinstallation upon finishing the modification of DBG.
This can cause problems with some mods, and is why you are never, ever supposed to dick around with your mods' settings without manually uninstalling everything in reverse order until you get back to the mod you are trying to modify, like peeling an onion's layers.
*Some mods with manually-entered variables in individual components (like Level 1 NPCs or even the Widescreen mod) don't get those variables listed in weidu.log, so when the auto-reinstaller reaches those points, you have to actually re-enter that stuff yourself.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Well it all started when I went back and altered a few tweaks on the BG2 Tweaks list. I've done it before with the GOG version no problem, but when I did it on the Enhanced Edition, the game freaked out when it started up, and half the logos on the title screen were out of place, and it seemed to be like that with most of the menus. That's why I reinstalled in the first place, because of that bug. Then this whole mess started. Figured I'd just re-do EVERYTHING and hope that works.
XBL: GamingFreak5514
PSN: GamingFreak1234
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
To be honest, Dungeon-Be-Gone has enough problems and breaks enough stuff that I don't bother using it anymore. Chateau Irenicus usually goes by pretty fast, and if I absolutely must skip through it, I'll use the console to warp around and collect stuff.
Eh? This is news to me. What does Dungeon-Be-Gone break?
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
"Shithouse" is probably a bit much, but his stats are not good, no.
He's got 16/16/14 STR/DEX/CON; WIS doesn't do anything for Monks in BG. Those stats may look good - and for most other classes who aren't equipment-limited, would probably be fine - but due to the way 2e stats work, this means he has the absolute lowest STR you can have while still getting any bonus at all (+1 damage, not even a bonus to THAC0), the second-lowest DEX bonus, and he gets no bonus HP because his CON is so low (which is a problem all the EE NPCs share).
Combine this with the fact that he can wear no armor (his DEX AC bonus combined with the AC bonuses he gets from Monk levels means he's only going to have 5 AC by the BG1 XP cap, which is equivalent to plain chain mail), has no proficiency in a ranged weapon by default, and his fists don't get +1 enchantment level by the XP cap means he's more of a liability than an asset for a very long time.
I've heard he gets some pretty OP gear at points to make up for the fact that Beamdog didn't bother to rebalance Monk to make it worthwhile in BG1, and him being swapped to a Sun Soul kit is a bit nicer (although it means he loses Stunning Blow and Quivering Palm...), but he absolutely needs the Gauntlets of Ogre Power in BG1 to bring himself up to par... and there are many other characters who can make far better use out of them than he.
Also, truth be told, he'll probably be fine in BG2 once he gets some more levels under his belt and unlocks some of the crazier Monk stuff. But in in BG1, he's just not good.
I took him all the way through bg1 and he was basically just dead weight, even at the end
he might be better in bg2 but I just can't be bothered
if you really want to use him, you can always use shadowkeeper to make his stats more comparable to any of the characters you'll be skipping
Rasaad is useful for one thing and one thing only. If you're playing a Monk you should recruit him, do his quest, then take all his stuff and fire him. A PC Monk will make better use of those items than he ever could.
what about rolling a monk in bg1, bgt/tutu, is that as sucky as rasaad even with decent stats?
Sort of. Monks need a few levels to get rolling even in BG2, so they're just flat-out not good in BG1. With good stats and proficiency in slings, they can still be good damage contributors, and passable scouts.
- The Four Horsemen of the Apocalypse (2017, colorized)
monks in 2e rely on a bunch of level-by-level bonuses to compensate for the fact that they don't wear any armor. It works okay in BG2 because you get dropped into the game at level 8 and get another level or two before you fight anything of consequence, but at level 1 a monk is basically just a fighter that can't wear armor or use magic weapons.
And it sounds like the NPC monk comes with junky stats, so not having the str/dex melee bonuses puts him even further behind the 8 ball
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Monks can still use weapons a Thief can, so they can still use swords and stuff, but nobody wants to roll a Monk to whack a dude with a sword.
oh shit really? man, see i would have rolled a monk on this run if i had known that, used magical swords when i need to and punched my way through everything else until i hit bg2 and got dem magic fists of dragon punching.
i always just assumed it was no weapons ever. i probably should read descriptions better.
Crap, I just realized that for some bug or unknown reason I'm missing the vast majority of my gold from a previous save (perhaps one of Neera's random effects?)...uh, does gold carry over as well?
Edit: Ah, nevermind, of course gold won't transfer over. Looks like one of the random effects of wild magic is to have 80% of your gold gone....why.
Monks can still use weapons a Thief can, so they can still use swords and stuff, but nobody wants to roll a Monk to whack a dude with a sword.
oh shit really? man, see i would have rolled a monk on this run if i had known that, used magical swords when i need to and punched my way through everything else until i hit bg2 and got dem magic fists of dragon punching.
i always just assumed it was no weapons ever. i probably should read descriptions better.
One of the better weapons in BG2, the Scarlet Ninja-To, is only usable by Monks.
Of course, the only people who ended up actually using it were Thieves with Use Any Item.
- The Four Horsemen of the Apocalypse (2017, colorized)
i think the next time i go through i'm rolling a female monk, not sure if i should make her human or half orc, her human unique monk paperdoll is nice though (i think that is 1pp4? not sure) the male one is kinda shittie.
I do have to say that it's quite nice how much easier it is to make portraits now. All you need is one like... 210x330 .bmp and it auto-resizes from there.
If only soundsets were as simple.Oh, apparently they are. I can just take my BGT install's sounds folder and just dump it into the BGEE My Documents folder and it works perfectly. Now I feel silly.
Or not! Some work like that, most won't. Such a pain.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Finished BG1 for the first time! I never could quite get around to mucking through those "you die when an enemy three screens away coughs without fully covering their mouth" early levels of the game until the EE releases inspired a full playthrough.
Looking forward to a price drop on BG2EE, $25 seems a bit much for what it is. Especially now that I won't use Neera in BG2 after she melted all of my gold.
it's kinda trivial at the moment for me and i want to make it more interesting and i havent found a mod that does it yet. i checked the pnp stuff out and saw how it's suppose to affect elves differently (costs waaaay more to bring a elf for instance, something about elves being spirit creatures like dryads or something) but other than that...
i'm thinking of some kind of long term resurrection sickness or limit to the amount of times a character can come back. maybe a -1 perma con penalty? or some form of penalties that last for like a week in game or something? i see harper's call (might be spell revs here, not sure) has penalties to raising the dead but they only seem to last 1 minute.
just wanting to make a character death in an ironman type game feel like an actual loss instead of a momentary hassle to find the nearest priest.
Considering the ease in which you can have a total party wipe in an ironman game, much less a single death from a save-or-get-fucked spell or ability, I don't see what value a dick-punchy resurrection penalty has.
- The Four Horsemen of the Apocalypse (2017, colorized)
Considering the ease in which you can have a total party wipe in an ironman game, much less a single death from a save-or-get-fucked spell or ability, I don't see what value a dick-punchy resurrection penalty has.
You know, I used to think Dragons were really hard. And honestly, I think they still can be, but the game has enough cheese strategies that you can beat them before level 12 without breaking a sweat. Firkraag killed Keldorn briefly and used Hold on my PC, but the traps set initially by Yoshimo and the resistance breaking by Aerie and Edwin won the day... that's one thing I'll miss on this cavalier build when I get Imoen back... no awesome snare abuse... buuuuut by the time I fight another dragon (beat that dumb shadow dragon too) I should have Timestop and then we get into a whole different level of cheese.
I also decided to go Sword and Shield style on the Cavalier instead of plain cheesy Carsomyr (I'm so bored of rolling a paladin and making it all about the two-handers), but instead I decided to go with Purifier, and eventually use the Eye of Tyr to make it +5, so that way I get, with my proficiencies, longswords that can help in various ways, magical returning throwing axes I can use with a shield, and a Bastard Sword that's like a mini-Carsomyr... I think I'll do fine.
any of you guys and gals played scs2 through bg2? if so where do you recommend going first off? i've done the circus and that was easy street because its a circus. and im collecting up quests everywhere i go. my pc is the only one to level up since goddamn candlekeep return in bg1 and i entered bg2 just over the level cap. (i have kills and quest xp modded at 75% with xpmod) i left all my extra cheasy imported items in the dungeon (from a mod, lots of things that were overpowered this early in bg2 but now im kinda regretting it) i have on me 175gp and, everyone is in leather and chainmail and the only magic weapon the group has is sarevok's sword of chaos and semja's cloak from the undercity battle. i have a few potions too. a few.
i sat down and tried to figure out where to go (the last time i did this earlier in the year i got to the gov district, that was it so past few weeks i reloaded back into the end of chapter 5 of bg1.) i'm crippled with fear remembering about all those scs2 options that got installed for various early quests like the keep having crazy shit in it. basically all early quests seem to have crazy shit it in but i need gold for new items to deal with this crazy shit!
theres a money lender in the copper coronet now but eh... i dont know if i want to deal with that guy.
I've played BG2 with SCS2. In fact, that playthrough I detailed in the old thread was done with it. According to it, I went:
Unseeing Eye (since I played a Cleric)
De'Arnise Keep
Mae'var questline
Umar Hills
Planar Sphere
Trademeet/Druid Grove
Planar Prison
Windspear Hills
Unseeing Eye was a bit rough to start with, since you have to be very careful about engaging Beholders in SCS, but it was very doable and pretty fun. Aside from that, I'd probably recommend either De'Arnise Keep or Trademeet first. If you're not planning to fight Firkraag right off the bat, Windspear's also not bad. I'd avoid doing Umar Hills or the Planar Sphere to start with, since the boss fight in Umar is a bear and the Planar Sphere is a nightmare. In fact, I'm not even entirely sure how you'd beat Lavok in the Sphere if you started there.
- The Four Horsemen of the Apocalypse (2017, colorized)
I gotta say, there's some impressive artist who drew some pictures of various characters in BG2, and they're both creative and a touch amazing:
Jaheria's pants are crazy low (plus lolbelt), Minsc's shoulders... or something about his upper body seem out of proportion to his head, and Viconia's tits seem magically enhanced. But that's really just nitpicking, I like the art.
Finally got around to finishing my cavalier playthrough in SoA (not ToB yet), and I gotta say I have deep regrets not going the route of Carsomyr... granted I haven't gotten FoA upgraded nor have I even gotten the purifier yet, but we'll see how this sword and shield paladin works out. After that, I'm probably going Swashbuckler, something I can use cheesy traps with. Or maybe a full on Shadow Dancer route... idk.
I kinda want to get the BG2 enhanced edition, but I've already played through it a dozen times and can't really justify it. Although the supposedly better multiplayer sounds great, if I could find people to do it with.
So currently there's a glitch that you can equip a weapon in a monk's off-hand when he's using only his fists in his main hand. So if you give Rasaad the Scarlet Ninja-to, his fists will do 5 attacks per round, on top of having the Scarlet Ninja-to's normal weapon abilities. Combined with the Big Metal Unit and Rasaad becomes god-tier.
Let it be known, that if you are playing bg2 with scs2, make sure your first port of call is to buy a goddamn magic license. (and hope you didn't install detect magic indoors & higher licence price components)
because when you are doing the very early simple vanilla quest of curing jaheria of that curse you end up with something like this:
that's the 3 mages that byron (he's dead at this point, the first to go) or whatever his name is summons into the fight. i've no licence at this point ( and im pretty sure i raised it to 20k. ) and i already got warned before while casting a spell indoors because i forgot about that component. so this fight is going on and i'm relying on cleric and druid spells and then somehow for whatever reason (it might have been a summon casting a mage spell?) the cowls fly in and shit gets even more real. they were casting time stop after time stop and ... yeah.
Deaderinred on
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
Let it be known, that if you are playing bg2 with scs2, make sure your first port of call is to buy a goddamn magic license. (and hope you didn't install detect magic indoors & higher licence price components)
because when you are doing the very early simple vanilla quest of curing jaheria of that curse you end up with something like this:
that's the 3 mages that byron (he's dead at this point, the first to go) or whatever his name is summons into the fight. i've no licence at this point ( and im pretty sure i raised it to 20k. ) and i already got warned before while casting a spell indoors because i forgot about that component. so this fight is going on and i'm relying on cleric and druid spells and then somehow for whatever reason (it might have been a summon casting a mage spell?) the cowls fly in and shit gets even more real. they were casting time stop after time stop and ... yeah.
Every time I do that quest I can't help but hire the wizards to kill Byron. I know it's expensive and shorts me on xp but it's all worth it for that surprise, mothafucka! moment.
Posts
EDIT: And now Dungeon-Be-Gone is acting super stupid. It acts like it's still installed on the computer even though it's not. I can't re-install it or uninstall it or anything. Good lord I think I broke mods for this game completely.
EDIT2: Someone please tell me how to fix this.... pleeeeeeease.
XBL: GamingFreak5514
PSN: GamingFreak1234
- The Four Horsemen of the Apocalypse (2017, colorized)
EDIT: At one point I caved and selected "No Change" at the installer for DBG, and the freaking thing just acted like it installed options for Rogue Rebalancing, even noting which RR stuff was installed... this is what happens with freaking steam games when you mod them, shit like this happens unless you delete the folder and everything in it; it's so damn annoying. So after deleting the BG2 folder, I opted to re-install *AGAIN*. And *THEN*, after re-installing the mods, if that doesn't work... I quit. I just plain quit.
XBL: GamingFreak5514
PSN: GamingFreak1234
So if you installed Dungeon-Be-Gone and then installed Rogue Rebalancing, going straight to DBG's installer and mucking with it would trigger the uninstallation of RR and its reinstallation upon finishing the modification of DBG.
This can cause problems with some mods, and is why you are never, ever supposed to dick around with your mods' settings without manually uninstalling everything in reverse order until you get back to the mod you are trying to modify, like peeling an onion's layers.
*Some mods with manually-entered variables in individual components (like Level 1 NPCs or even the Widescreen mod) don't get those variables listed in weidu.log, so when the auto-reinstaller reaches those points, you have to actually re-enter that stuff yourself.
- The Four Horsemen of the Apocalypse (2017, colorized)
XBL: GamingFreak5514
PSN: GamingFreak1234
Eh? This is news to me. What does Dungeon-Be-Gone break?
I took him all the way through bg1 and he was basically just dead weight, even at the end
he might be better in bg2 but I just can't be bothered
if you really want to use him, you can always use shadowkeeper to make his stats more comparable to any of the characters you'll be skipping
White FC: 0819 3350 1787
It makes it incredibly frustrating to play.
Sort of. Monks need a few levels to get rolling even in BG2, so they're just flat-out not good in BG1. With good stats and proficiency in slings, they can still be good damage contributors, and passable scouts.
- The Four Horsemen of the Apocalypse (2017, colorized)
And it sounds like the NPC monk comes with junky stats, so not having the str/dex melee bonuses puts him even further behind the 8 ball
that's why we call it the struggle, you're supposed to sweat
- The Four Horsemen of the Apocalypse (2017, colorized)
oh shit really? man, see i would have rolled a monk on this run if i had known that, used magical swords when i need to and punched my way through everything else until i hit bg2 and got dem magic fists of dragon punching.
i always just assumed it was no weapons ever. i probably should read descriptions better.
Edit: Ah, nevermind, of course gold won't transfer over. Looks like one of the random effects of wild magic is to have 80% of your gold gone....why.
One of the better weapons in BG2, the Scarlet Ninja-To, is only usable by Monks.
Of course, the only people who ended up actually using it were Thieves with Use Any Item.
- The Four Horsemen of the Apocalypse (2017, colorized)
If only soundsets were as simple. Oh, apparently they are. I can just take my BGT install's sounds folder and just dump it into the BGEE My Documents folder and it works perfectly. Now I feel silly.
Or not! Some work like that, most won't. Such a pain.
- The Four Horsemen of the Apocalypse (2017, colorized)
Looking forward to a price drop on BG2EE, $25 seems a bit much for what it is. Especially now that I won't use Neera in BG2 after she melted all of my gold.
wild magic is best magic.
it's kinda trivial at the moment for me and i want to make it more interesting and i havent found a mod that does it yet. i checked the pnp stuff out and saw how it's suppose to affect elves differently (costs waaaay more to bring a elf for instance, something about elves being spirit creatures like dryads or something) but other than that...
i'm thinking of some kind of long term resurrection sickness or limit to the amount of times a character can come back. maybe a -1 perma con penalty? or some form of penalties that last for like a week in game or something? i see harper's call (might be spell revs here, not sure) has penalties to raising the dead but they only seem to last 1 minute.
just wanting to make a character death in an ironman type game feel like an actual loss instead of a momentary hassle to find the nearest priest.
- The Four Horsemen of the Apocalypse (2017, colorized)
because i hate myself.
I also decided to go Sword and Shield style on the Cavalier instead of plain cheesy Carsomyr (I'm so bored of rolling a paladin and making it all about the two-handers), but instead I decided to go with Purifier, and eventually use the Eye of Tyr to make it +5, so that way I get, with my proficiencies, longswords that can help in various ways, magical returning throwing axes I can use with a shield, and a Bastard Sword that's like a mini-Carsomyr... I think I'll do fine.
XBL: GamingFreak5514
PSN: GamingFreak1234
i sat down and tried to figure out where to go (the last time i did this earlier in the year i got to the gov district, that was it so past few weeks i reloaded back into the end of chapter 5 of bg1.) i'm crippled with fear remembering about all those scs2 options that got installed for various early quests like the keep having crazy shit in it. basically all early quests seem to have crazy shit it in but i need gold for new items to deal with this crazy shit!
theres a money lender in the copper coronet now but eh... i dont know if i want to deal with that guy.
Unseeing Eye (since I played a Cleric)
De'Arnise Keep
Mae'var questline
Umar Hills
Planar Sphere
Trademeet/Druid Grove
Planar Prison
Windspear Hills
Unseeing Eye was a bit rough to start with, since you have to be very careful about engaging Beholders in SCS, but it was very doable and pretty fun. Aside from that, I'd probably recommend either De'Arnise Keep or Trademeet first. If you're not planning to fight Firkraag right off the bat, Windspear's also not bad. I'd avoid doing Umar Hills or the Planar Sphere to start with, since the boss fight in Umar is a bear and the Planar Sphere is a nightmare. In fact, I'm not even entirely sure how you'd beat Lavok in the Sphere if you started there.
- The Four Horsemen of the Apocalypse (2017, colorized)
XBL: GamingFreak5514
PSN: GamingFreak1234
that's why we call it the struggle, you're supposed to sweat
Penny Arcade Rockstar Social Club / This is why I despise cyclists
It's just, Jaheira's hips don't lie.
I si te vas you did there ;P
I could not help it.
XBL: GamingFreak5514
PSN: GamingFreak1234
Eh, some other time, when it goes on sale.
XBL: GamingFreak5514
PSN: GamingFreak1234
because when you are doing the very early simple vanilla quest of curing jaheria of that curse you end up with something like this:
that's the 3 mages that byron (he's dead at this point, the first to go) or whatever his name is summons into the fight. i've no licence at this point ( and im pretty sure i raised it to 20k.
Every time I do that quest I can't help but hire the wizards to kill Byron. I know it's expensive and shorts me on xp but it's all worth it for that surprise, mothafucka! moment.
// Switch: SW-5306-0651-6424 //