Let it be known, that if you are playing bg2 with scs2, make sure your first port of call is to buy a goddamn magic license. (and hope you didn't install detect magic indoors & higher licence price components)
because when you are doing the very early simple vanilla quest of curing jaheria of that curse you end up with something like this:
that's the 3 mages that byron (he's dead at this point, the first to go) or whatever his name is summons into the fight. i've no licence at this point ( and im pretty sure i raised it to 20k. ) and i already got warned before while casting a spell indoors because i forgot about that component. so this fight is going on and i'm relying on cleric and druid spells and then somehow for whatever reason (it might have been a summon casting a mage spell?) the cowls fly in and shit gets even more real. they were casting time stop after time stop and ... yeah.
Every time I do that quest I can't help but hire the wizards to kill Byron. I know it's expensive and shorts me on xp but it's all worth it for that surprise, mothafucka! moment.
whoa whoa whoa what. you can do that?
+1
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
Yep! His name is actually Baron Ployer but when you go in and out of the council of six building you're approached by one of the mercenary wizards. You can either tell them to go screw, pay 1,000 for them to abandon Baron Ployer, or pay 2,000 for them to kack him for you.
Let it be known, that if you are playing bg2 with scs2, make sure your first port of call is to buy a goddamn magic license. (and hope you didn't install detect magic indoors & higher licence price components)
because when you are doing the very early simple vanilla quest of curing jaheria of that curse you end up with something like this:
that's the 3 mages that byron (he's dead at this point, the first to go) or whatever his name is summons into the fight. i've no licence at this point ( and im pretty sure i raised it to 20k. ) and i already got warned before while casting a spell indoors because i forgot about that component. so this fight is going on and i'm relying on cleric and druid spells and then somehow for whatever reason (it might have been a summon casting a mage spell?) the cowls fly in and shit gets even more real. they were casting time stop after time stop and ... yeah.
Every time I do that quest I can't help but hire the wizards to kill Byron. I know it's expensive and shorts me on xp but it's all worth it for that surprise, mothafucka! moment.
It only costs 1000 gold to pay them to not help him. Pocket change.
Let it be known, that if you are playing bg2 with scs2, make sure your first port of call is to buy a goddamn magic license. (and hope you didn't install detect magic indoors & higher licence price components)
because when you are doing the very early simple vanilla quest of curing jaheria of that curse you end up with something like this:
that's the 3 mages that byron (he's dead at this point, the first to go) or whatever his name is summons into the fight. i've no licence at this point ( and im pretty sure i raised it to 20k. ) and i already got warned before while casting a spell indoors because i forgot about that component. so this fight is going on and i'm relying on cleric and druid spells and then somehow for whatever reason (it might have been a summon casting a mage spell?) the cowls fly in and shit gets even more real. they were casting time stop after time stop and ... yeah.
Every time I do that quest I can't help but hire the wizards to kill Byron. I know it's expensive and shorts me on xp but it's all worth it for that surprise, mothafucka! moment.
It only costs 1000 gold to pay them to not help him. Pocket change.
And you get to let Jaheira kill him. "No deals for a slayer of Harpers" indeed.
So, uh, my monk seems to have gone permanently deaf. I've tried cure disease, cure poison, heal. I slept for several days. Even Ctrl-R. Nothing works.
It's pretty frustrating, as he can't use any of his innate abilities (he's Dark Moon, so that includes blur and mirror image, but also quivering palm and Slayer form).
Anyone have any experience with this problem? I saved over my old game before I noticed this was a permanent thing. My next-best savegame is... several hours of play in the past. I'd rather not have to redo it all.
EDIT: Never mind. I was silenced, not deafened. Remove Curse took care of it.
GrimmyTOA on
+1
jeffinvaKooglercoming this summerRegistered Userregular
Man if my backlog wasn't gigantic I'd snap this up. I never got to finish it for a variety of reasons and my best friend swears by it. Oh who am I kidding I'll probably break down and get it the next time I'm drunk.
So, uh, my monk seems to have gone permanently deaf. I've tried cure disease, cure poison, heal. I slept for several days. Even Ctrl-R. Nothing works.
It's pretty frustrating, as he can't use any of his innate abilities (he's Dark Moon, so that includes blur and mirror image, but also quivering palm and Slayer form).
Anyone have any experience with this problem? I saved over my old game before I noticed this was a permanent thing. My next-best savegame is... several hours of play in the past. I'd rather not have to redo it all.
Only thing I can think of is if you just played the Deck of Many Things gambling game in Watchers Keep? That's one of the bad effects; Remove Curse should nip that in the bud.
So, uh, my monk seems to have gone permanently deaf. I've tried cure disease, cure poison, heal. I slept for several days. Even Ctrl-R. Nothing works.
It's pretty frustrating, as he can't use any of his innate abilities (he's Dark Moon, so that includes blur and mirror image, but also quivering palm and Slayer form).
Anyone have any experience with this problem? I saved over my old game before I noticed this was a permanent thing. My next-best savegame is... several hours of play in the past. I'd rather not have to redo it all.
Only thing I can think of is if you just played the Deck of Many Things gambling game in Watchers Keep? That's one of the bad effects; Remove Curse should nip that in the bud.
Yup, that's exactly what happened. Thanks Lorek.
I was confused, of course, by silence's representation as an ear.
So, uh, my monk seems to have gone permanently deaf. I've tried cure disease, cure poison, heal. I slept for several days. Even Ctrl-R. Nothing works.
It's pretty frustrating, as he can't use any of his innate abilities (he's Dark Moon, so that includes blur and mirror image, but also quivering palm and Slayer form).
Anyone have any experience with this problem? I saved over my old game before I noticed this was a permanent thing. My next-best savegame is... several hours of play in the past. I'd rather not have to redo it all.
Only thing I can think of is if you just played the Deck of Many Things gambling game in Watchers Keep? That's one of the bad effects; Remove Curse should nip that in the bud.
Yup, that's exactly what happened. Thanks Lorek.
I was confused, of course, by silence's representation as an ear.
It's an ear with a cross through it.
...the manual has a list of icons and what they mean. Probably should have brought that up first.
So the iPad version just had a patch released and apparently there's a new interface and everybody is raving about how it's playable now.
Am I missing something? Text is still ridiculously tough to select during dialogs, I can't see what objects are containers (I just have to tap around at random, hoping I select something that has stuff in it), and the party portraits are not even present anymore on the right side of the screen. There's a little arrow pointing up at the bottom-right, but touching it just makes my character move to that part of the screen.
so i finally made it to the de'arnise keep and fighting the normal trolls and the ice trolls were easy enough.
then i came across these goddamn nightmare spirit trolls. improved spirit trolls i think (in scs2 i remember installing tactics like spirit trolls or some shit) combined with more resilient trolls makes these fuckers harder to kill than two vanilla dragons.
they cast spells, are always flying in and out of invisibility somehow so you can cast spells on them and if you manage to cast shit at him they go invis and the spell cancels! i managed to do a system of getting them on their own and making sure everyone is hasted and just hammer down on and pray i get enough hits in to stop it regenerating. they pull some kind of backstab thing like the theives now do only without the backstab multiplier, they seem to do ability score drain and put slow on a character, which seems slower than normal slow. i've taken out 3 so far and i've opened the drawbridge. i was hoping that was the last of them but oh no. tons of these fuckers upstairs in the keep.
and just to really make this fun, jaheria's quest kicks in half through the keep so when i get the courtyard melora comes along and takes jaheria with her. had to go back to the city and pick up anoman but he fucking sucks. goddamnit. how long she usually gone for? i cant remember... i've been resting after each spirit troll bullshit but it's really driving me insane.
I'll get the BG2:EE at some point. Just started playing BG:EE, and who knows when I'll eventually finish. I've already gone through the series half a dozen times, in some fashion, so I'm in no hurry to get the Extended Edition.
Metagaming my way to success as a Blackguard in BG1 is just too amusing. Ran solo to Beregosr, Poison Weapon, kill Firebead. Rest, poison weapon, kill Silke. Go into Feldeposts and talk down Marl then kill him. Go west to High Hedge, Poison Weapon, kill Thalantyr.
Use ill gotten gains to bribe the Church to smooth my rep out. I'm now level 4 and a good ways towards 5. Proceed to recruit evil party members.
I'll get the BG2:EE at some point. Just started playing BG:EE, and who knows when I'll eventually finish. I've already gone through the series half a dozen times, in some fashion, so I'm in no hurry to get the Extended Edition.
I just don't see the point when it's what, 5 times as much as the gog version?
I'll get the BG2:EE at some point. Just started playing BG:EE, and who knows when I'll eventually finish. I've already gone through the series half a dozen times, in some fashion, so I'm in no hurry to get the Extended Edition.
I just don't see the point when it's what, 5 times as much as the gog version?
Maybe they want to play it on a mobile device? Maybe people don't want to mess with mods to make the game run in modern resolutions? Maybe they want the new UI? Maybe they want to play an actually workable multiplayer?
There's a lot of reasons people would want to. Also, I imagine that the EEs will become the go-to platforms for modding eventually, even if some stuff (like sound sets) are much harder to do.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So I bought the game and have it installed and am lingering on trying out the fighter mage build that people rave about. So I'll start out Kensdai and switch to mage. I know ideally people say to wait until 13 but I've also heard 9. 9 makes more sense as you're a less terrible mage not nearly as long but ... what do you lose besides HP from dual classing at 9 instead of 13?
13 Fighter gets you an extra -4 THAC0, +1 weapon proficiency, and an extra 1/2 attack per round, bringing you up to the soft cap of 2.
The only major reason to dual at 9 Fighter over 13 is because getting the 1.5 million xp you'd need to get to level 14 Mage and get your Fighter abilities back won't happen until pretty late in BG2.
It's a very valid reason, though, and the main reason I rarely dual at 13.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Well if someone knows the math off hand, what would the thaco of say a Kensai 9/Mage 10 being compared to an equivalent XP Swashbuckler or Shadow Dancer (Debating about going one of these as well since laying traps used to be fun and hide in plain sight sound hot.)
A 9/10 Kensai/Mage (500,000 XP) would have a base THAC0 of 9, while a Swashbuckler would have about 12 or so. Shadowdancers would have the normal 15 THAC0, since I don't believe they get any kind of bonus. Bear in mind that the Swashbuckler's THAC0 would continue to improve as per normal, with extra reductions every 5 levels to get to a base of 2 THAC0. I don't believe the K/M's would ever improve further, since Mages bottom out at 13 THAC0.
Also, Shadowdancers can't set traps.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Is there a way to bind the camera controls to WASD instead of the arrow keys? Because that's a pain the ass. I want to hit tab to highlight interactive objects but my right hand is on the mouse and my left hand is on the right side of the keyboard.
It's sort of mind-boggling how with all the changes they made for the better, they kept the same weird all-over-the-place control scheme as the original. We standardized this shit! We don't press O to open the game menu, we use Escape! And I can't bind it to the Escape key because that's the key you use to cancel rebinding!
A 9/10 Kensai/Mage (500,000 XP) would have a base THAC0 of 9, while a Swashbuckler would have about 12 or so. Shadowdancers would have the normal 15 THAC0, since I don't believe they get any kind of bonus. Bear in mind that the Swashbuckler's THAC0 would continue to improve as per normal, with extra reductions every 5 levels to get to a base of 2 THAC0. I don't believe the K/M's would ever improve further, since Mages bottom out at 13 THAC0.
Also, Shadowdancers can't set traps.
Thats given me a bit to think about. THAC0 of 9 is kind of high and if it doesn't get lower, I'm depending solely on mastery in the weapon and weapon stats to help make up. However I'd get 1-2 more attacks on the Kensai/Mage over the Swash, yes? So ... hmmm
It's fine if Shadowdancers can't set traps I suppose since they ARE the trap in popping in and out for easy kills. What's the cooldown like on their HiPS ability? Like how long are you stuck in the open after you super backstab
That 1/2 is one half. At 9, you'd have 1.5 attacks per round. At 13 you'd have 2 per round.
While 9 THAC0 seems high, bear mind you also have bonuses coming in from STR (a Kensai/Mage can get away with 16 or so STR, buffing through the Strength spell as well as gauntlets/belts), from your gear, and from your weapon proficiencies. At 13 Fighter, your THAC0 would be 4, after Kensai bonuses.
Also note that for a anyone who's not a Fighter/Ranger/Paladin/Monk, your THAC0 is going to bottom out at 6 (Cleric/Druid), 10 (Thief), or 13 (Mage/Sorcerer). So that 9 THAC0 isn't bad.
- The Four Horsemen of the Apocalypse (2017, colorized)
Little late to the party, but I thought it was worth pointing out that BG2:EE is only $6.25 USD over at GamersGate for the next five hours or so, which is way cheaper than I've seen it anywhere else. Steam keys, for those concerned!
So I bought the DnD Collection and will try to go through BG1 and 2 again. Last time I had it, I installed it off DvD's, and I could not get the recommended mods from the OP to work. Mainly, playing BG in the BG2 engine and any graphics updates/fixes for the game. What is the current recommended way to play and mod the GoG versions of BG1 & 2?
dvd versions data installs were structured slightly differently which caused problems for big modding and no one really bothered to do anything about it until a few years ago.
So for all my attempts at playing BGII Ive finally actually started. It took buying the EE editons of both BG1 and 2 but now Im rolling. I must say having the fun suprise hidden behind a secret wall in the Crooked Crane bar was a great introduction to time stop
Posts
whoa whoa whoa what. you can do that?
- The Four Horsemen of the Apocalypse (2017, colorized)
probably couldnt see it too well at 1360x768 or something. still kinda hilarious the head is bigger than the actual characters.
Might not be a human head.
It only costs 1000 gold to pay them to not help him. Pocket change.
White FC: 0819 3350 1787
true but given all the human flesh strung around the place... unless he fancied himself a fire giant tunic.
And you get to let Jaheira kill him. "No deals for a slayer of Harpers" indeed.
- The Four Horsemen of the Apocalypse (2017, colorized)
Steam: MightyPotatoKing
Steam: MightyPotatoKing
It's pretty frustrating, as he can't use any of his innate abilities (he's Dark Moon, so that includes blur and mirror image, but also quivering palm and Slayer form).
Anyone have any experience with this problem? I saved over my old game before I noticed this was a permanent thing. My next-best savegame is... several hours of play in the past. I'd rather not have to redo it all.
EDIT: Never mind. I was silenced, not deafened. Remove Curse took care of it.
Only thing I can think of is if you just played the Deck of Many Things gambling game in Watchers Keep? That's one of the bad effects; Remove Curse should nip that in the bud.
Yup, that's exactly what happened. Thanks Lorek.
I was confused, of course, by silence's representation as an ear.
...the manual has a list of icons and what they mean. Probably should have brought that up first.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Am I missing something? Text is still ridiculously tough to select during dialogs, I can't see what objects are containers (I just have to tap around at random, hoping I select something that has stuff in it), and the party portraits are not even present anymore on the right side of the screen. There's a little arrow pointing up at the bottom-right, but touching it just makes my character move to that part of the screen.
then i came across these goddamn nightmare spirit trolls. improved spirit trolls i think (in scs2 i remember installing tactics like spirit trolls or some shit) combined with more resilient trolls makes these fuckers harder to kill than two vanilla dragons.
they cast spells, are always flying in and out of invisibility somehow so you can cast spells on them and if you manage to cast shit at him they go invis and the spell cancels! i managed to do a system of getting them on their own and making sure everyone is hasted and just hammer down on and pray i get enough hits in to stop it regenerating. they pull some kind of backstab thing like the theives now do only without the backstab multiplier, they seem to do ability score drain and put slow on a character, which seems slower than normal slow. i've taken out 3 so far and i've opened the drawbridge. i was hoping that was the last of them but oh no. tons of these fuckers upstairs in the keep.
and just to really make this fun, jaheria's quest kicks in half through the keep so when i get the courtyard melora comes along and takes jaheria with her. had to go back to the city and pick up anoman but he fucking sucks. goddamnit. how long she usually gone for? i cant remember... i've been resting after each spirit troll bullshit but it's really driving me insane.
Use ill gotten gains to bribe the Church to smooth my rep out. I'm now level 4 and a good ways towards 5. Proceed to recruit evil party members.
White FC: 0819 3350 1787
Maybe they want to play it on a mobile device? Maybe people don't want to mess with mods to make the game run in modern resolutions? Maybe they want the new UI? Maybe they want to play an actually workable multiplayer?
There's a lot of reasons people would want to. Also, I imagine that the EEs will become the go-to platforms for modding eventually, even if some stuff (like sound sets) are much harder to do.
- The Four Horsemen of the Apocalypse (2017, colorized)
Previously you had to resort to filthy neutrals like Jan and Haer'Dalis. Perish the goddamn thought.
White FC: 0819 3350 1787
The only major reason to dual at 9 Fighter over 13 is because getting the 1.5 million xp you'd need to get to level 14 Mage and get your Fighter abilities back won't happen until pretty late in BG2.
It's a very valid reason, though, and the main reason I rarely dual at 13.
- The Four Horsemen of the Apocalypse (2017, colorized)
Also, Shadowdancers can't set traps.
- The Four Horsemen of the Apocalypse (2017, colorized)
It's sort of mind-boggling how with all the changes they made for the better, they kept the same weird all-over-the-place control scheme as the original. We standardized this shit! We don't press O to open the game menu, we use Escape! And I can't bind it to the Escape key because that's the key you use to cancel rebinding!
Thats given me a bit to think about. THAC0 of 9 is kind of high and if it doesn't get lower, I'm depending solely on mastery in the weapon and weapon stats to help make up. However I'd get 1-2 more attacks on the Kensai/Mage over the Swash, yes? So ... hmmm
It's fine if Shadowdancers can't set traps I suppose since they ARE the trap in popping in and out for easy kills. What's the cooldown like on their HiPS ability? Like how long are you stuck in the open after you super backstab
While 9 THAC0 seems high, bear mind you also have bonuses coming in from STR (a Kensai/Mage can get away with 16 or so STR, buffing through the Strength spell as well as gauntlets/belts), from your gear, and from your weapon proficiencies. At 13 Fighter, your THAC0 would be 4, after Kensai bonuses.
Also note that for a anyone who's not a Fighter/Ranger/Paladin/Monk, your THAC0 is going to bottom out at 6 (Cleric/Druid), 10 (Thief), or 13 (Mage/Sorcerer). So that 9 THAC0 isn't bad.
- The Four Horsemen of the Apocalypse (2017, colorized)
I love Alora.
That is all.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Thank you, I'll try the instructions in the OP and it should work this time. I'm not sure why I couldn't get the stuff to work on my DVD versions.