Have they announced what other classes are going to be in? I definitely want to check out Paladin, Sorcerer, and Monk. Also Bard. Druid I can take or leave.
Barbarian, Bard, Druid, Monk, Paladin, and Sorcerer are expected for launch.
Wait is the game not launching with all the base classes? That feels weird.
Everything from the Player's Handbook is expected for launch, and should be added to EA as they get done
are you supposed to be able to talk to the people at the ruins? They just attack me on sight.
Nah, they're assholes.
Everyone in this game seems to be a big asshole lol. That's what I mean by my tone comment earlier, it's not just the companions. The tone of the game seems very salty, where as I remember BG1 and BG2 being more hopeful and joyful even though, you know, Lord of Murder.
At any rate, it's early access, I'm not going to kvetch over it too much. We'll see how it all shakes out in the end.
Gael is a super cool guy and he confessed he thought my halfling was the bees knees because I was willing to die to save the life of a goblin prisoner, and that I took a stand against injustice
Naturally I told him that my love belonged to Shadowheart alone, who scowled and put a cigarette out on me
Day 3 of fixes! They're really cranking these out, huh?
So they're monitoring who made what in the character creator in Baldur's Gate 3
They used the analytics to put together an amalgamation of all those choices and see what people are most leaning towards
and it's....a very boring looking human man. They referred to it as the "Default vault dweller" and I am amused.
I made a human but I gave him a beard! And blue hair!
Human is the most popular D&D race by a pretty good margin so it's not terribly surprising the amalgamation would come up with that. More popular than tieflings by over three times.
5E kind of makes this problem worse in tabletop by making Variant Human arguably the best race in the game mechanically too. Half the time I make a character I stop and think they would be better with a free feat.
Best house rule we use is that you always get a free feat at level 1, with the caveat that it can't raise your primary stat above 17
The knight wants her dead, I have a feeling that there is no salvation, or place for her in Gith society. He calls her a child, I think she's actually not that old, and certainly not accomplished.
My theory is that not only has the knight rejected her, but the creche will as well, and her entire worldview will come crashing down around her.
if I'm right she'll be a MUCH more interesting companion in chapter 2
Been playing with Lae'Zel and that Jump spell she gets as a racial ability is surprisingly good, I love flying around the stage like you're in Crouching Tiger.
Mage hand is disappointing as it can't actually interact with anything.
Been playing with Lae'Zel and that Jump spell she gets as a racial ability is surprisingly good, I love flying around the stage like you're in Crouching Tiger.
Mage hand is disappointing as it can't actually interact with anything.
so not sure if it went the same way for you as it did for me
With my playthrough I resisted the illusion and my interaction was just seeing them walking around
Me: hello
Redcap: baaaa
me:baaaa?
Redcap: baaaa
me: baaaa!
Redcap: BAAAAA!
me: You're not a sheep!
Redcap: I kill you scum!
Day 3 of fixes! They're really cranking these out, huh?
So they're monitoring who made what in the character creator in Baldur's Gate 3
They used the analytics to put together an amalgamation of all those choices and see what people are most leaning towards
and it's....a very boring looking human man. They referred to it as the "Default vault dweller" and I am amused.
I made a human but I gave him a beard! And blue hair!
Human is the most popular D&D race by a pretty good margin so it's not terribly surprising the amalgamation would come up with that. More popular than tieflings by over three times.
5E kind of makes this problem worse in tabletop by making Variant Human arguably the best race in the game mechanically too. Half the time I make a character I stop and think they would be better with a free feat.
Best house rule we use is that you always get a free feat at level 1, with the caveat that it can't raise your primary stat above 17
Same. Also I tossed in people could swap around stat boosts from races so that didn’t apply any real pressure. When I ran anyway. Haven’t had as much luck getting other GMs to adapt them.
Day 3 of fixes! They're really cranking these out, huh?
So they're monitoring who made what in the character creator in Baldur's Gate 3
They used the analytics to put together an amalgamation of all those choices and see what people are most leaning towards
and it's....a very boring looking human man. They referred to it as the "Default vault dweller" and I am amused.
I made a human but I gave him a beard! And blue hair!
Human is the most popular D&D race by a pretty good margin so it's not terribly surprising the amalgamation would come up with that. More popular than tieflings by over three times.
5E kind of makes this problem worse in tabletop by making Variant Human arguably the best race in the game mechanically too. Half the time I make a character I stop and think they would be better with a free feat.
Best house rule we use is that you always get a free feat at level 1, with the caveat that it can't raise your primary stat above 17
Same. Also I tossed in people could swap around stat boosts from races so that didn’t apply any real pressure. When I ran anyway. Haven’t had as much luck getting other GMs to adapt them.
Well, you're in luck... this is 5E official now. Change your stat boosts to whatever you want basically.
I am super disappointed with the disguise self warlock ability.
Sure, i can turn myself into an elf, or a dwarf, or a halfling, as long as i do not talk to anyone, the second i enter conversation, spell breaks (does not seem to apply to cutscenes).
I expect/hope this is a bug.
3 out of 4 proficiencies i have involve social manipulation (and arcana so i know if an object is going to give me ultimate power, or just melt my face (i'm happy to take face melting if it includes ultimate power, that is what the disuise self is for)), so being able to disguise myself is kinda important to my character concept.
So far it has not been super useful, but then i have had only a handful of conversations so far.
edit-
And now the disguise self no longer breaks, not sure why it was doing it constantly before, probably a bug.
On further news, warlocks only have the pact of the chain, which is sad, i wanted the tome.
But on a brighter note, i did a diplomacy with a squirrel, no speak with animal, just animal handling and persuasion, we reached a compromise.
Larian complaining that, when given the choice, the average gamer chooses to be a generic NPC.
+4
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
It's me, the guy who basically does zero aesthetic customization in video games
In Fallout 4 I only ever took Nate/Nora's scars and blemishes off, then continued on my way
The most I ever did with the character creator in BG2 was make the color of my characters' clothes match that of their portrait.
One time I used shadowkeeper to change my stumpy little dwarf swashbuckler's model to that of a human so he wouldn't look as goofy waddling around and doing badass melee things.
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I know people often harp on how boring Humans are in these types of settings (whether fantasy or scifi), but I'm gonna say something that may sound weird and contrary.
I think humans are more interesting in those settings.
Hear me out!
Humans in almost all these types of settings are not great at anything. Other races often live longer, have better resilience, more adept at magic/scifi equivalent, have innate abilities that give them a distinct advantage, are naturally gifted in ways that make them better at certain skills/professions or forms of combat and are generally just better suited to surviving the insane perils of adventuring life. But then you have the Human. Bog standard. No special skills, no special abilities, no special genetic traits, pretty much anything they encounter is going to be deadlier than they are and no matter what they choose to do some other race will be inherently better then the Human could ever be.
Yet these Humans sell themselves a suit of armor and a sword and decide "Imma gonna kill that dragon". With other races being all, "Are you for real? Your bones are fragile. Your lifespan is tiny. You have no resistance to magics or poisons to speak of. By the Gods you can't even see in the dark!"
And that is why I love playing Humans.
A Capellan's favorite sheath for any blade is your back.
On one hand, i can dig the average common man protagonist.
But on the other hand, with all these other races, yet it is always the humans (of faux euopean medieval culture mishmash) saving the day, for reasons, it starts to get old.
Starting to feel a little frustrated by things I can't tell are early access or just Larian-flavored gameplay. Untriggered traps that the party has spotted not being marked as "hazards" to pathfinding, not even glowing red on the ground, possibly hidden by terrain and I have to pause and then mouse all over if I see a check get passed. Very sick of the "keep the party together by jumping and remember not to accidentally kill yourself falling and oh also if you fall and take damage you lose your turn". It does not feel very 5E in some ways. Are these things real or am I doing something wrong?
Edit: Looking at some of the devblog stuff they have already laid out all the feature changes to get from DOS2-like play to 5e....so I guess this just feels like a half-baked ruleset for now and they don't even need to consider feedback for a while. Kind of thought they were at iteration/balancing steps.
Right now I think my main complaint is that there's no group jump. Sick and tired of herding pcs that can easily jump over a gap but you have to constantly clear the path for them, or the damn spider that can leap over a house getting stuck on some stairs.
Day 3 of fixes! They're really cranking these out, huh?
So they're monitoring who made what in the character creator in Baldur's Gate 3
They used the analytics to put together an amalgamation of all those choices and see what people are most leaning towards
and it's....a very boring looking human man. They referred to it as the "Default vault dweller" and I am amused.
I made a human but I gave him a beard! And blue hair!
Human is the most popular D&D race by a pretty good margin so it's not terribly surprising the amalgamation would come up with that. More popular than tieflings by over three times.
5E kind of makes this problem worse in tabletop by making Variant Human arguably the best race in the game mechanically too. Half the time I make a character I stop and think they would be better with a free feat.
I can't really blame Wizards for making humans mechanically strong. A lot of new players are going to go with human for something at least a little familiar and probably not make optimal choices with their build.
Its less that humans are mechanically strong and more that they're mechanically what you want them to be and a lot of the advantages that other races have disappear in the difficulty of managing games on a table
Darkvision is really strong as an example. In a dark environment someone with a torch can see 40 feet and they have disadvantage on perception checks over 20 feet. Plus they need to hold a torch or have the light spell on them. Buut a character holding a torch in darkness can be seen more or less line of sight forever. A character with darkvision still has disadvantage on wisdom checks but can see to 60 feet. And if the torch or light spell ends then the darkvision character has advantage over the non-darkvision character. And this is like super huge unless you always adventure in the day. But tracking light is super time consuming for a DM and so usually just isn't done and darkvision kind of goes to waste.
I fundamentally don’t understand people who see a character creator and go “let’s make a white human male with brown hair”
Nah. There is something to be said for being the "default" in a weird world. One of the core aspects of fantasy has always been exploring and interacting with an interesting world. And a lot of times this requires an association with the point of view character. Sometimes this default isn't necessarily human but its there a whole lot of the time. The Hobbit as an example pretty explicitly codes the Halflings as English country bumpkins. And its not a surprise that the sequel goes right back to Hobbits as its primary protagonist.
Another example: One of the reasons that Empire is so popular in Total Warhammer is not that they're just a great fun army but because its fun to deal with all the other things out there. Being a giant taking down humans doesn't have the same sense of accomplishment or threat.
The puzzle to get into the Underdark is broken if you leave the area and come back, and the alternate routes aren't implemented yet. If anyone has some dumb pattern that will eventually fix the puzzle without being able to see the pieces properly I guess I can continue, otherwise I'm shithoused.
The puzzle to get into the Underdark is broken if you leave the area and come back, and the alternate routes aren't implemented yet. If anyone has some dumb pattern that will eventually fix the puzzle without being able to see the pieces properly I guess I can continue, otherwise I'm shithoused.
FYI if this happens to you
check all the yellow circles on the walls. One is a locked lever, you can unlock it with your rogue.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I've been watching Cohhs stream of this to see how Larian the game is. While it does indeed look very Larian, I'm also greatly enjoying the stream, so I'll likely end up buying this when it releases.
I keep picking up this game, thinking this time it'll be the one where everything clicks and I'll just cruise right through Act One!
...and it never does. The combat in this game is so, so bad. It's just terribly unfun. Every combat is a steamroll, either for you or against you, and there's no in-between. And I can't figure out how to make fights go better.
The fight against the 2 ettercaps and 2 phase spiders was an amazing fight. Such a cool arena for it, so much room for disaster. Almost too much for a party of level 3s but we managed.
I keep picking up this game, thinking this time it'll be the one where everything clicks and I'll just cruise right through Act One!
...and it never does. The combat in this game is so, so bad. It's just terribly unfun. Every combat is a steamroll, either for you or against you, and there's no in-between. And I can't figure out how to make fights go better.
I really disagree! I'm having a blast with the combat so I'm wondering where it's going wrong for folks. Can you describe what you're not finding good or interesting about it? Maybe walk through how you're handling a round of combat?
Possible some bugs manifest in having or not having combat options?
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
anybody know what the roadmap for extra acts is? ive got it but havent played it yet as would rather not play a single act, but if its going to be 6months+ before more is added i woudl give it a go now
Starting to feel a little frustrated by things I can't tell are early access or just Larian-flavored gameplay. Untriggered traps that the party has spotted not being marked as "hazards" to pathfinding, not even glowing red on the ground, possibly hidden by terrain and I have to pause and then mouse all over if I see a check get passed. Very sick of the "keep the party together by jumping and remember not to accidentally kill yourself falling and oh also if you fall and take damage you lose your turn". It does not feel very 5E in some ways. Are these things real or am I doing something wrong?
Edit: Looking at some of the devblog stuff they have already laid out all the feature changes to get from DOS2-like play to 5e....so I guess this just feels like a half-baked ruleset for now and they don't even need to consider feedback for a while. Kind of thought they were at iteration/balancing steps.
Can you point me to the right blog where they talk about it? This stuff has me at "no" until/unless it's changed, so I'd like to know when to check back.
PSN: Broodax- battle.net: broodax#1163
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
anybody know what the roadmap for extra acts is? ive got it but havent played it yet as would rather not play a single act, but if its going to be 6months+ before more is added i woudl give it a go now
While I haven't seen anything official myself about it, if BG3 is anything like how they handled DOS 1&2 then we are likely to not see any more Acts until release day.
A Capellan's favorite sheath for any blade is your back.
Hmm I'm mot sure about that one. Still too much Divinity ground effects, I get my Wizard (They all gang up on him) firebomed way to often to the point I move him out of the crowd.
Did I say too many ground effects yet? It was super annoying in D2 and it is here.
Story is OK, fun sidethings are too (the banging Ogre and orc..).
Posts
Everything from the Player's Handbook is expected for launch, and should be added to EA as they get done
Gael is a super cool guy and he confessed he thought my halfling was the bees knees because I was willing to die to save the life of a goblin prisoner, and that I took a stand against injustice
Naturally I told him that my love belonged to Shadowheart alone, who scowled and put a cigarette out on me
Best house rule we use is that you always get a free feat at level 1, with the caveat that it can't raise your primary stat above 17
My theory is that not only has the knight rejected her, but the creche will as well, and her entire worldview will come crashing down around her.
if I'm right she'll be a MUCH more interesting companion in chapter 2
That whole section was rough
Loved the
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Not sure what's left after that for 5E.
Mage hand is disappointing as it can't actually interact with anything.
so not sure if it went the same way for you as it did for me
Me: hello
Redcap: baaaa
me:baaaa?
Redcap: baaaa
me: baaaa!
Redcap: BAAAAA!
me: You're not a sheep!
Redcap: I kill you scum!
Same. Also I tossed in people could swap around stat boosts from races so that didn’t apply any real pressure. When I ran anyway. Haven’t had as much luck getting other GMs to adapt them.
Well, you're in luck... this is 5E official now. Change your stat boosts to whatever you want basically.
Sure, i can turn myself into an elf, or a dwarf, or a halfling, as long as i do not talk to anyone, the second i enter conversation, spell breaks (does not seem to apply to cutscenes).
I expect/hope this is a bug.
3 out of 4 proficiencies i have involve social manipulation (and arcana so i know if an object is going to give me ultimate power, or just melt my face (i'm happy to take face melting if it includes ultimate power, that is what the disuise self is for)), so being able to disguise myself is kinda important to my character concept.
So far it has not been super useful, but then i have had only a handful of conversations so far.
edit-
And now the disguise self no longer breaks, not sure why it was doing it constantly before, probably a bug.
On further news, warlocks only have the pact of the chain, which is sad, i wanted the tome.
But on a brighter note, i did a diplomacy with a squirrel, no speak with animal, just animal handling and persuasion, we reached a compromise.
Larian complaining that, when given the choice, the average gamer chooses to be a generic NPC.
In Fallout 4 I only ever took Nate/Nora's scars and blemishes off, then continued on my way
The most I ever did with the character creator in BG2 was make the color of my characters' clothes match that of their portrait.
One time I used shadowkeeper to change my stumpy little dwarf swashbuckler's model to that of a human so he wouldn't look as goofy waddling around and doing badass melee things.
I think humans are more interesting in those settings.
Hear me out!
Humans in almost all these types of settings are not great at anything. Other races often live longer, have better resilience, more adept at magic/scifi equivalent, have innate abilities that give them a distinct advantage, are naturally gifted in ways that make them better at certain skills/professions or forms of combat and are generally just better suited to surviving the insane perils of adventuring life. But then you have the Human. Bog standard. No special skills, no special abilities, no special genetic traits, pretty much anything they encounter is going to be deadlier than they are and no matter what they choose to do some other race will be inherently better then the Human could ever be.
Yet these Humans sell themselves a suit of armor and a sword and decide "Imma gonna kill that dragon". With other races being all, "Are you for real? Your bones are fragile. Your lifespan is tiny. You have no resistance to magics or poisons to speak of. By the Gods you can't even see in the dark!"
And that is why I love playing Humans.
But on the other hand, with all these other races, yet it is always the humans (of faux euopean medieval culture mishmash) saving the day, for reasons, it starts to get old.
My PC:
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Edit: Looking at some of the devblog stuff they have already laid out all the feature changes to get from DOS2-like play to 5e....so I guess this just feels like a half-baked ruleset for now and they don't even need to consider feedback for a while. Kind of thought they were at iteration/balancing steps.
Its less that humans are mechanically strong and more that they're mechanically what you want them to be and a lot of the advantages that other races have disappear in the difficulty of managing games on a table
Darkvision is really strong as an example. In a dark environment someone with a torch can see 40 feet and they have disadvantage on perception checks over 20 feet. Plus they need to hold a torch or have the light spell on them. Buut a character holding a torch in darkness can be seen more or less line of sight forever. A character with darkvision still has disadvantage on wisdom checks but can see to 60 feet. And if the torch or light spell ends then the darkvision character has advantage over the non-darkvision character. And this is like super huge unless you always adventure in the day. But tracking light is super time consuming for a DM and so usually just isn't done and darkvision kind of goes to waste.
Nah. There is something to be said for being the "default" in a weird world. One of the core aspects of fantasy has always been exploring and interacting with an interesting world. And a lot of times this requires an association with the point of view character. Sometimes this default isn't necessarily human but its there a whole lot of the time. The Hobbit as an example pretty explicitly codes the Halflings as English country bumpkins. And its not a surprise that the sequel goes right back to Hobbits as its primary protagonist.
Another example: One of the reasons that Empire is so popular in Total Warhammer is not that they're just a great fun army but because its fun to deal with all the other things out there. Being a giant taking down humans doesn't have the same sense of accomplishment or threat.
The puzzle to get into the Underdark is broken if you leave the area and come back, and the alternate routes aren't implemented yet. If anyone has some dumb pattern that will eventually fix the puzzle without being able to see the pieces properly I guess I can continue, otherwise I'm shithoused.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
FYI if this happens to you
I really enjoyed what is there. It really felt like a D&D game
...and it never does. The combat in this game is so, so bad. It's just terribly unfun. Every combat is a steamroll, either for you or against you, and there's no in-between. And I can't figure out how to make fights go better.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I think I love this game.
I really disagree! I'm having a blast with the combat so I'm wondering where it's going wrong for folks. Can you describe what you're not finding good or interesting about it? Maybe walk through how you're handling a round of combat?
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Can you point me to the right blog where they talk about it? This stuff has me at "no" until/unless it's changed, so I'd like to know when to check back.
While I haven't seen anything official myself about it, if BG3 is anything like how they handled DOS 1&2 then we are likely to not see any more Acts until release day.
Probably won't see other acts until full release, which is probably closer to a year than six months away
Did I say too many ground effects yet? It was super annoying in D2 and it is here.
Story is OK, fun sidethings are too (the banging Ogre and orc..).
But this needs a lot of more time in the oven.