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[Dark Souls] Greetings undead warrior, please enjoy your stay and praise the Sun!

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Posts

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    mxmarks wrote: »
    This game is impossible.

    I got out of the asylum and have done nothing but die all day.

    Once I got kind of far but then a sniper shot me and I died again.

    I am not sure if I'm having fun but I'm having...something.

    We're totally not trolling you. Dark Souls is about leveling up as a player, not leveling up as a character. Everyone gets frustrated with this game at some point, but you get over it and become better.

    Case in point: rolled a new character today. Cleared the Undead Burg in under an hour with no deaths. My first character took 3 days to clear to Burg and died like a mayfly in a blender.

    Capture.jpg~original
    Currently playing: GW2 and TSW
    Satsumomoschmads
  • RofflorRofflor Adventurer Registered User regular
    Block and counter. Works for about every enemy in the game.
    And never try to take on more then one enemy at a time until you are good at it.

    Lure them out one by one.

    76561197968655073.png
  • PLAPLA The process.Registered User regular
    I first went into this game looking for Monsters to Hunt.

    heenato wrote: »
    heenato wrote: »
    Shen wrote: »
    heenato wrote: »
    Hmmm...what's an interesting dex-based weapon that gets good faith based scaling once it's gone divine? I've got a faith based character, and I want to do something different than big smashy weapons for once.

    The Great Scythe is my favourite, especially with its bonus bleed damage.

    E: Not sure if it's been mentioned, but Demon's Souls is getting a PSN release!
    Yeah. The greatscythe is tempting, but that would mean having to run through the catacombs, which is something I am rather loathe to do. And I don't REALLY know the shortcuts to skipping the entirity of the catacombs.

    Well, bows fit the description, but I have a feeling that isn't what you wanted.


    Fake edit: No, no, grab the swordy bit and run after all the things, so you can flail the swordy bit at them before they flail at you. I had a lot of fun in Undead Burg with the area before the exploding bridge, just running back and forth while hammering at soldiers and zombies with my scimitar. The shield-guys were the most interesting, and I tried many things, but two firm whacks against the front turned out most efficient.
    There's a timing for every small or medium-sized enemy so far for making safe running attacks. Even if they are positioned so that they notice my approach, or see me from the start. When all else fails, they are vulnerable while running after me, because they are bad at running attacks.
    Sometimes I just spin in circles to make a quick dash without much space to work with.

    I agree that running away is fantastic. It allows you to find footsteps high enough to Wind Waker things in the head, for example. But running away like a cat works too.
    That doesn't necessarily make sense, does it? Cats like to run against the pursuers and exploit openings to disappear somewhere behind them.
    I like to run at zombies and slash them with swords. Same thing. It makes sense in context.

  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    I got a little bit better yeah.
    just a little bit
    such an evil game
    love playing it on pc, btw, surprisingly.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • ZombiemamboZombiemambo Registered User regular
    edited January 2013
    Rofflor wrote: »
    Block and counter. Works for about every enemy in the game.
    And never try to take on more then one enemy at a time until you are good at it.

    Lure them out one by one.

    If you can counter well the whole game is easy. It's getting good at countering that's difficult.

    Zombiemambo on
    JKKaAGp.png
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    Never block anything. Dodge roll all, be a monster hunter.

    J3qcnBP.png
  • ZombiemamboZombiemambo Registered User regular
    fRAWRst wrote: »
    Never block anything. Dodge roll all, be a monster hunter.

    Blocking in Monster Hunter is the single most terrifying game-related experience I have.

    JKKaAGp.png
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    Dual swords, hammers fo lyfe

    greatsword never block

    i am like water

    J3qcnBP.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2013
    Welp. Ornstein is glitched for fist weapons.
    I've pretty much confirmed this. Quite a lot of the time it is impossible to hit him. I've been right next to him, swinging at his back and nothing happened. He'll be in an attack recovery, just standing there, I'll walk right up to him and start hitting him, nothing will happen, then he'll just casually turn around and be all "oh hai". Smough is easy. I can hit him without effort. Ornstein apparently gets anti fist invincibility armor. The r2 can hit him more reliably, which is why I got all excited. It's because it can actually hit him at all.
    It has happened so many times I know that it is not me. It's a bug. On top of his lovely gliding bug where he randomly pauses and sometimes completely disappears from the room until the pathfinding works out how to get to me. Which is also, quite clearly, a bug, that they just sort of left in there because they seem to think bugs get a free pass cos "we made a hard game lolol". That's not how this shit works.
    Fuck him and his bugs.

    I'm quite upset at this. I've been trying so hard and it ends up the reason why I can't hit ornstein is because, well, you can't hit ornstein.
    I thought this was a difficult, but fair, fight. And with a long weapon it probably is. With a fist weapon its impossible to kill him first. I seriously doubt anyone actually tested a fist weapon on this fight and if they did, they probably thought "eh its okay people can summon solaire so..."

    So basically I'm going to kill smough first and hope the bigger version of ornstein is actually, you know, hittable.

    edit:

    Tested with a longer weapon and yep. It's fists. Fists default attack has a good chance to not hit face to face, apparently. How nice.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • TheNameIsJohnnyTheNameIsJohnny HoustonRegistered User regular
    If anyone needs help or just wants to do co op add me on xbl, thenameisjohnny.

  • ZombiemamboZombiemambo Registered User regular
    Welp. Ornstein is glitched for fist weapons.
    I've pretty much confirmed this. Quite a lot of the time it is impossible to hit him. I've been right next to him, swinging at his back and nothing happened. He'll be in an attack recovery, just standing there, I'll walk right up to him and start hitting him, nothing will happen, then he'll just casually turn around and be all "oh hai". Smough is easy. I can hit him without effort. Ornstein apparently gets anti fist invincibility armor. The r2 can hit him more reliably, which is why I got all excited. It's because it can actually hit him at all.
    It has happened so many times I know that it is not me. It's a bug. On top of his lovely gliding bug where he randomly pauses and sometimes completely disappears from the room until the pathfinding works out how to get to me. Which is also, quite clearly, a bug, that they just sort of left in there because they seem to think bugs get a free pass cos "we made a hard game lolol". That's not how this shit works.
    Fuck him and his bugs.

    I'm quite upset at this. I've been trying so hard and it ends up the reason why I can't hit ornstein is because, well, you can't hit ornstein.
    I thought this was a difficult, but fair, fight. And with a long weapon it probably is. With a fist weapon its impossible to kill him first. I seriously doubt anyone actually tested a fist weapon on this fight and if they did, they probably thought "eh its okay people can summon solaire so..."

    So basically I'm going to kill smough first and hope the bigger version of ornstein is actually, you know, hittable.

    edit:

    Tested with a longer weapon and yep. It's fists. Fists default attack has a good chance to not hit face to face, apparently. How nice.

    I've fought O&S dozens of times, solo and co-op, and never once seem him do this gliding bug. Do you know what triggers it?

    JKKaAGp.png
  • Foolish ChaosFoolish Chaos Registered User regular
    edited January 2013
    Tomb of giants is pretty dang cool, but man
    these skeletal dog things are destroying me.

    It seems like the sort of enemy I should dodge instead of block, but I am afraid of dodging into nothingness and dying horribly.

    fuck

    edit: I think the solution to my problem is to just two hand my rapier and stab the hell out of these guys

    Foolish Chaos on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2013
    Welp. Ornstein is glitched for fist weapons.
    I've pretty much confirmed this. Quite a lot of the time it is impossible to hit him. I've been right next to him, swinging at his back and nothing happened. He'll be in an attack recovery, just standing there, I'll walk right up to him and start hitting him, nothing will happen, then he'll just casually turn around and be all "oh hai". Smough is easy. I can hit him without effort. Ornstein apparently gets anti fist invincibility armor. The r2 can hit him more reliably, which is why I got all excited. It's because it can actually hit him at all.
    It has happened so many times I know that it is not me. It's a bug. On top of his lovely gliding bug where he randomly pauses and sometimes completely disappears from the room until the pathfinding works out how to get to me. Which is also, quite clearly, a bug, that they just sort of left in there because they seem to think bugs get a free pass cos "we made a hard game lolol". That's not how this shit works.
    Fuck him and his bugs.

    I'm quite upset at this. I've been trying so hard and it ends up the reason why I can't hit ornstein is because, well, you can't hit ornstein.
    I thought this was a difficult, but fair, fight. And with a long weapon it probably is. With a fist weapon its impossible to kill him first. I seriously doubt anyone actually tested a fist weapon on this fight and if they did, they probably thought "eh its okay people can summon solaire so..."

    So basically I'm going to kill smough first and hope the bigger version of ornstein is actually, you know, hittable.

    edit:

    Tested with a longer weapon and yep. It's fists. Fists default attack has a good chance to not hit face to face, apparently. How nice.

    I've fought O&S dozens of times, solo and co-op, and never once seem him do this gliding bug. Do you know what triggers it?

    Trying to path through a pillar. He'll hit the pillar, pause, stand still for several seconds as if "stuck" then suddenly zig zag across the room left to right or right to left, and hit you from the side. The pause is completely random, as is which direction he decides to go around the pillar, how long he decides to zig zag around the room for and so on. If it was consistent I'd get used to it.
    The worst case I've seen him try to path through two pillars and Smough then completely disappear. I did a 360 pan and I couldn't see him anywhere. Then suddenly whoosh and he hits me from the side, from the opposite side that smough was on, so he can't have been hiding in smough. It's not like he blends into the room. A golden man doesn't just vanish for two or three seconds.

    Given all this silly shit I'm off collecting tools of war now. [Insert "eye of the tiger" training montage here.] Already got the estus flask thing.
    Since this buggy chucklefuck has made me go back through sen's fortress I'm going to collect every single suggestion and lug the whole thing back to him, then throw all of it at him at once and laugh. Except attack spells and non fist weapons of course.

    The last couple of times I fought him I specifically tried to test just how badly he's bugged for fist weapons. If he's standing completely still and not moving there's a good chance the r1 attack and the dodge r1 attack will connect. If he starts walking backwards it wont, even if I've cut him off by walking ahead of him and punching across the angle. Naturally his dodge it wont connect but I don't consider that a bug.
    If his back is to me and he turns 180 on the spot it will sometimes work and sometimes not. It really depends on how much he wants to fuck with me. If he starts an attack animation right in my face sometimes it hits and sometimes it doesn't. Even if the animation is very slow. It's just not in my favour to ever use that attack. Which is a shame because the first hit has incredible recovery and is really fast. It'll even hit things on the ground reliably, although the backfist second punch will not.

    edit: rofl parry shoryuken :D

    edit2: I got the slumbering dragoncrest ring. Ran up behind one of those rapier undead in parish and hit him with a shoryuken. SURPRISE!

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DrascinDrascin Registered User regular
    fRAWRst wrote: »
    Never block anything. Dodge roll all, be a monster hunter.

    Blocking in Monster Hunter is the single most terrifying game-related experience I have.

    Blocking in Monster Hunter is great. Lance for life, yo.

    (Of course, with Evasion you can also dance-lance, which is a pretty incredible feeling, avoiding everything with little, precisely timed steps like you're dancing some sort of folk song)

    Steam ID: Right here.
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Tomb of giants is pretty dang cool, but man
    these skeletal dog things are destroying me.

    It seems like the sort of enemy I should dodge instead of block, but I am afraid of dodging into nothingness and dying horribly.

    fuck

    edit: I think the solution to my problem is to just two hand my rapier and stab the hell out of these guys

    You know the leaping attack you have? 2 hand your most damaging weapon, open with a leaping attack. That should take most/all of their life.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • StrifeRaZoRStrifeRaZoR Registered User regular
    A few friends of mine just picked this up for the PC. Some of them are new to the game completely. I encouraged them to start out with a melee character to build their skills, even though one of them is completely entranced with magic. Personally, I think magic in this game ruins it. But that's just me. I've always been one to just brute force everything in every game.

    After drunkenly stumbling my way through Sen's Fortress on my 4th character (Lost my other 3 due to format), I can safely say that my cleric is turning into a paladin/warrior. I have just enough Faith and INT to use the cursed greatsword when I reach that point. Everything else is END/STR/DEX.

    PS. Man I love the Claymore...

    StrifeRaZoR.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    I am getting invaded a lot more since whatever patch they implemented last. Unfortunately it's all by people abusing finding high level gear.

    Fortunately not one of these chumps can actually play the game and I have killed all five of them thus far. I am beginning to really enjoy this and 4/5 have told me they are reporting me to Microsoft for "lag hacking".

    This is frankly the best time I have ever had with this game. Sadly I am about to leave the soul range the are able to invade soon. Hopefully if this continues I will meet actual competent players so I can have some fun PvP instead of "hang around cliff, parry and boot them while screaming MANIACLE LAUGH" a lot.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • mxmarksmxmarks Registered User regular
    Thanks guys.

    I'll be around this thread a bunch now.

    This game is...weird. As I said, I didn't have fun, but I didn't have a bad time. That bit above about getting your ass handed to you in the Undead Burg made me feel better - that's where I am. I FINALLY got to a bonfire and quit.

    I found this game is funny in that I will try a path, die, try a path, die, try a path, fail to get my old dead soul back, die, get frustrated, quit to the XBox dashboard, get a glass of water, and IMMEDIATELY boot the game back up and try again.

    It's a very odd little feeling to quit and literally within seconds boot it back up.

    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    I had a fairly amusing time in the catacombs.
    My r2 falcon pawnch made any skeleton I hit fall apart and I could easily kill it before it was put back together with the next punch. So I sort of wandered around a bit lost to the tune of exploding skeletons. Pinwheel is such a letdown from his awesome little cutscene.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • PLAPLA The process.Registered User regular
    fRAWRst wrote: »
    Never block anything. Dodge roll all, be a monster hunter.

    Blocking in Monster Hunter is the single most terrifying game-related experience I have.

    Went through most of Tri as Lancer. Was great. Who thought a huge slab of metal (ceratin?) and a pointy stick could be so exciting to kill dragons with? Rhenoplos with Sandbag.
    Farming is less tedious with higher damage, though.

  • DangerbirdDangerbird Registered User regular
    edited January 2013
    mxmarks wrote: »
    Thanks guys.

    I'll be around this thread a bunch now.

    This game is...weird. As I said, I didn't have fun, but I didn't have a bad time. That bit above about getting your ass handed to you in the Undead Burg made me feel better - that's where I am. I FINALLY got to a bonfire and quit.

    I found this game is funny in that I will try a path, die, try a path, die, try a path, fail to get my old dead soul back, die, get frustrated, quit to the XBox dashboard, get a glass of water, and IMMEDIATELY boot the game back up and try again.

    It's a very odd little feeling to quit and literally within seconds boot it back up.

    What kind of build are you running right now?

    As a tip to a new player, just about any build is viable in this game, though some are easier than others. I'd say the easiest build is wearing the heaviest armour you can find without going heavy (fat roll), paired with a good straight sword / great sword.

    Dangerbird on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    mxmarks wrote: »
    Thanks guys.

    I'll be around this thread a bunch now.

    This game is...weird. As I said, I didn't have fun, but I didn't have a bad time. That bit above about getting your ass handed to you in the Undead Burg made me feel better - that's where I am. I FINALLY got to a bonfire and quit.

    I found this game is funny in that I will try a path, die, try a path, die, try a path, fail to get my old dead soul back, die, get frustrated, quit to the XBox dashboard, get a glass of water, and IMMEDIATELY boot the game back up and try again.

    It's a very odd little feeling to quit and literally within seconds boot it back up.

    Try playing a spear user. It's easy street as far as normal encounters go. You can get a badass Winged Spear in the cemetary near the firelink shrine. Just suicide run in, grab it, jump off a cliff. Also, if you got the Master Key you can get an awesome shield as well (Dragon Shield).

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • PeasPeas Registered User regular
    Well Morninglord you have inspired me to also do a fist weapon run, keep the good fight up yo

  • mxmarksmxmarks Registered User regular
    Im running a thief, because seeing "Master Key" as something I'd have was awesome sounding.

    I really don't know much about weapons, and we kind of surprised when I realized I had a few already. The menus (or lack of menu, really) is a bit odd to get used to.

    Right now I have some dagger thing, but the quick swipes with the bumper seem to do the trick as long as I'm fast about it.

    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • PLAPLA The process.Registered User regular
    Thief starts with equipment that's good for parrying, dodging, getting critical hits, and sequence-breaking the world.

  • RofflorRofflor Adventurer Registered User regular
    In other words, the thief is a good starting class if your good at the game.
    The master key got me in more trouble then I gained for most of the game the first time :S

    76561197968655073.png
    Magic Pink
  • XagarXagar Registered User regular
    edited January 2013
    I think I might do a fist run too, and perhaps try to record some of the bossfights.
    Rofflor wrote: »
    In other words, the thief is a good starting class if your good at the game.
    The master key got me in more trouble then I gained for most of the game the first time :S
    "But in the cursed land of the Undead, most doors are better left unopened."

    Right in the item description.

    Xagar on
  • mxmarksmxmarks Registered User regular
    hahaha.

    well then.

    I mean, I'm VERY early on so I would have no problems restarting. Any suggestions?

    in past fantasy-esque games, I enjoy playing characters of that style. Stealthy, quick, good with weapons like crossbows and stuff, daggers, maybe a rapier thing.

    I generally don't enjoy playing as giant bruisers unless it's taken to the extreme and I am an angry Incredible Hulk type character.

    Any suggestions? Those are really guidelines for exactly what I want, just more the style of play, if that makes sense...

    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • RofflorRofflor Adventurer Registered User regular
    edited January 2013
    Thief.
    The starting class doesnt really mather that much, it is how you spend your stats!

    But daggers, rapiers and katanas all are for dex builds. I would even say that a dex/pyro chracter is one of the best. You dont need that many points in attunement and magic to become very powerful.

    Rofflor on
    76561197968655073.png
  • XagarXagar Registered User regular
    edited January 2013
    Starting class only mean starting stats and weapon. You can just pick up a rapier and crossbow (and a shield of course, a shield is a must for everyone) and as long as you have the required stats, you can go to town. The Dex weapons (which are what you describe) are the few rapiers, curved swords, katanas, and daggers. Crossbows don't scale with stats so anyone can use them, but normal bows scale well with Dex.

    There's no real stealth in this game, but you can separate enemies from groups easily enough if you're patient.

    Is the Dragon Bone Fist enchantable?

    Xagar on
  • mxmarksmxmarks Registered User regular
    so i will just never use my master key. Until I understand what the hell is going on.

    Got it.

    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • PLAPLA The process.Registered User regular
    Old Dragonbone should be enchantable.

    Pyromancy is the easiest type of magic, since it doesn't really require any special stats. Dex can help, but otherwise it's just having a lot of wealth to spend. So you can focus on weapons or whatever, and still have some spells.

    And I actually wouldn't worry about using your key. You'll just die. Which isn't uncommon anyway. Feel free to peek behind doors and hope you get lucky.

  • DisrupterDisrupter Registered User regular
    edited January 2013
    I feel like I'm playing this game wrong by using shields with 100% physical damage reduction. Id rather have to parry and dodge than block. But, its just so tempting to be all "NOPE! CANT HIT ME!"

    I guess some shit still comes in from the side and is unblockable. Other shit drains so much stamina and stuns you long enough for the enemy to wear you down.

    I dont get how to survive taking damage. Almost every boss I've fought has been able to kill me in like 1-2 hits with their bigger moves, or 3-4 with smaller. Armor doesnt seem to help me much. I was walking around in some heavy shit with a ring that lowered encumberance at like 40%, and it didnt seem to help me survive much.

    So I switched to lighter stuff to get below 25 cause i'd rather have more mobility.

    That being said, I have zero points in vit. But it just seems pointless, like its 20 or so more HP, id have to invest like 10 points to be able to maybe buy another hit.

    Right now im stuck fighting weird statues in the bottom of sens fortress because the water makes it too hard for me to successfully fight them. i could skip them for now, but I hate giving up. I've already cleared most of the fortress (including the two giants throwing balls around) and fought the boss. I cant seem to find a camp ground in there, but the level is pretty small, so thats not too bad.

    This game makes it so hard to not look at guides. Ive made the mistake of looking at areas ive beaten and noticed just how much shit I've missed. It makes me realize I'm missing so much.

    Disrupter on
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  • AistanAistan Tiny Bat Registered User regular
    mxmarks wrote: »
    so i will just never use my master key. Until I understand what the hell is going on.

    Got it.

    You'll definitely use it, the doors it opens aren't indicated in any special way and since this is your first time through you won't know that's what opens them.

    Just... be a bit wary after you see "Used Master Key" come up. By all means explore, but know it's taking you off the regular 'intended' path.

    You can find some great items, or you might find a dragon or some jerk who kills you in one hit. Sometimes both.


    Ok, often both.

  • XagarXagar Registered User regular
    A vast majority of the game is blockable, and Vit is a really important stat. After a certain point you just need somewhat more unless you're using sorcery. 10 vit is actually a huge improvement, something like 20-25% more HP. Personally I always use light armor, because proper blocking and rolling means you don't need armor at all. What heavy armor DOES give you is Poise, which lets you get in those big swings without being staggered.

    You shouldn't be fighting the titanite demons in the muck without the Rusted Iron Ring that enables normal movement in swampy areas like that.

  • SeidkonaSeidkona Had an upgrade Registered User regular
    Drascin wrote: »
    fRAWRst wrote: »
    Never block anything. Dodge roll all, be a monster hunter.

    Blocking in Monster Hunter is the single most terrifying game-related experience I have.

    Blocking in Monster Hunter is great. Lance for life, yo.

    (Of course, with Evasion you can also dance-lance, which is a pretty incredible feeling, avoiding everything with little, precisely timed steps like you're dancing some sort of folk song)

    Lance bro's unite!

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
    PLA
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2013
    Disrupter wrote: »
    I feel like I'm playing this game wrong by using shields with 100% physical damage reduction. Id rather have to parry and dodge than block. But, its just so tempting to be all "NOPE! CANT HIT ME!"

    I guess some shit still comes in from the side and is unblockable. Other shit drains so much stamina and stuns you long enough for the enemy to wear you down.

    I dont get how to survive taking damage. Almost every boss I've fought has been able to kill me in like 1-2 hits with their bigger moves, or 3-4 with smaller. Armor doesnt seem to help me much. I was walking around in some heavy shit with a ring that lowered encumberance at like 40%, and it didnt seem to help me survive much.

    So I switched to lighter stuff to get below 25 cause i'd rather have more mobility.

    That being said, I have zero points in vit. But it just seems pointless, like its 20 or so more HP, id have to invest like 10 points to be able to maybe buy another hit.

    Right now im stuck fighting weird statues in the bottom of sens fortress because the water makes it too hard for me to successfully fight them. i could skip them for now, but I hate giving up. I've already cleared most of the fortress (including the two giants throwing balls around) and fought the boss. I cant seem to find a camp ground in there, but the level is pretty small, so thats not too bad.

    This game makes it so hard to not look at guides. Ive made the mistake of looking at areas ive beaten and noticed just how much shit I've missed. It makes me realize I'm missing so much.

    There's no point in wearing (non poise) armor if you aren't going to put points into vit.
    Vit is super important. You don't get any life from simply levelling. You have to put points into it.

    Put it this way. That one extra hit will allow you time to survive a combo, get away, and drink an estus flask. That extra 10 points just let you live.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • templewulftemplewulf The Team Chump USARegistered User regular
    heenato wrote: »
    Hmmm...what's an interesting dex-based weapon that gets good faith based scaling once it's gone divine? I've got a faith based character, and I want to do something different than big smashy weapons for once.

    Ornstein's Dragon Slayer Spear is pretty rad. Not the most optimized weapon by the numbers, but it has some neat traits that make it pretty unusual. (AFAIK it's the only spear that can stagger a block instead of being staggered)

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  • PLAPLA The process.Registered User regular
    edited January 2013
    Oh right, a weapon that simply scales with both could be fine. Yeah, that spear is a ray-gun.

    PLA on
  • VorpalVorpal Registered User regular
    The Dark Souls II trailer looks pretty neat.

    I don't remember Dark Souls having any cinematics at all, really. Either Dark Souls II is going to have a really really long opening cinematic or a lot more cinematics sprinkled throughout.

    Now I just have to fix my YLOD PS3 so I can actually retrieve my old Dark souls save files and finish the game. If I lose them, I will probably never finish the game. Not planning to do blight town again :p

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