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[Dark Souls] Greetings undead warrior, please enjoy your stay and praise the Sun!

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Posts

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited May 2013
    Ohhhh. Gotcha!
    Well, just play along - We're 4 awesomes into this. No turning back now! >:-)

    Sokpuppet on
  • Vi MonksVi Monks Registered User regular
    Shhhh, we have to convince him that every invasion is an NPC.

    Sokpuppet
  • WalkerWalker BlightyRegistered User regular
    Rofflor wrote: »
    Sokpuppet wrote: »
    So um.
    That wasn't a darkwraith.

    It was. It was the bon fire right after you first encounter the toxic blow dart guys. Not Man Eater Milred down below.

    sounds like a good place to invade

  • Moridin889Moridin889 Registered User regular
    edited May 2013
    Walker wrote: »
    Moridin889 wrote: »
    Walker wrote: »
    Enchanted Rapier +4 at 45 Int does 1140 ar with a parry/riposte against the hollows in the Parish, add hornet ring and damage goes up to over 1500. Still only at SL40, search-and-destroy build lookin' goood !

    Builds like that are why I two hand everything. Im ok with dying if I screw up, but parrys just feel cheap

    Two handing wont help you, once your stamina goes its dark bead time. Find it strange you think parrys are cheap considering theyre one of the most difficult moves to pull off in the game, especially in pvp, or is it just a case of whatever kills you is cheap cos you died and they didnt ?

    Way late

    If you stab/spell me to death, its because I messed up. For parries, all you have to do is press a button at the right time. While yes it requires mechanical prowess, it removes player agency.

    Combined with the crazy bonuses you can stack and I cant attack in a wide frontal facing of you or else one shot and it's over.

    Tldr: it's boring with little counterplay for the opponent

    Moridin889 on
  • LorkLork Registered User regular
    Moridin889 wrote: »
    Walker wrote: »
    Moridin889 wrote: »
    Walker wrote: »
    Enchanted Rapier +4 at 45 Int does 1140 ar with a parry/riposte against the hollows in the Parish, add hornet ring and damage goes up to over 1500. Still only at SL40, search-and-destroy build lookin' goood !

    Builds like that are why I two hand everything. Im ok with dying if I screw up, but parrys just feel cheap

    Two handing wont help you, once your stamina goes its dark bead time. Find it strange you think parrys are cheap considering theyre one of the most difficult moves to pull off in the game, especially in pvp, or is it just a case of whatever kills you is cheap cos you died and they didnt ?

    Way late

    If you stab/spell me to death, its because I messed up. For parries, all you have to do is press a button at the right time. While yes it requires mechanical prowess, it removes player agency.

    Combined with the crazy bonuses you can stack and I cant attack in a wide frontal facing of you or else one shot and it's over.

    Tldr: it's boring with little counterplay for the opponent
    Parrying in PvP is virtually impossible unless you know what your opponent is going to to next. You can prevent parries by not being predictable.

    Steam Profile: Lork
  • KainyKainy Pimpin' and righteous Registered User regular
    Moridin889 wrote: »
    If you stab/spell me to death, DISCOUNTING LAG,its because I messed up. For parries, all you have to do is press a button at the right time. While yes it requires mechanical prowess, it removes player agency.

    Fixed that one for you.

    Backstab in PvP is fine. 3/4 frontstab is my general issue with it. I have a 50 megabit connection, so I kind of doubt the problem is on my end, and if having (or faking for the purposes of PvP) a shitty connection gives that big of an advantage, it is a problem.

    I've also seen soul spears hit when they were about 80 degrees misaimed, and pierce the target's chest during sprint and do no damage.

    So basically I'm super excited for real servers for DS2 :P

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    edited May 2013
    Guys I think I screwed up.

    Sooooo I have a Medium melee build on newgame+. I'm lvl 111 with 41 in Str, 35 or so in Endur, 18 in Dex, and 20 in Faith/Intelligence.

    Been using Blackknight Sword +5 and Blackknight Greatsword + 5. Cool, great, working fine for me.

    And I was looking in the book and was like "HMMMMM non-cursed sword of Artorias looks snazzy, but I need to pump about 19 points into my Intelli/ Faith to make be able to use it at all."

    So I did that, upgraded the weapon to +5 using the 10 Demon Titanite I had annnnnnnnnnnnnnnnnd it doesn't do roughly half the damage as the Black Knight Sword. I'm going to presume that despite having Paramter bonuses C-Str, C-Dex, B-Intell, B-Faith, the weapon isn't going to overcome the Black Knight Weapons unless I pump a stupid amount of points into Faith and Intelligence.

    Gonna go out on a limb and say I should have made the Great Lord Sword from Gwyn instead- I'm not getting those 19 lvls worth of exp or Demon Titanites back, am I?

    Did I screw up? Crap I think I screwed up. D*:

    --- I think I'm going to go cry in a corner now.

    No-Quarter on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    No-Quarter wrote: »
    Guys I think I screwed up.

    Sooooo I have a Medium melee build on newgame+. I'm lvl 111 with 41 in Str, 35 or so in Endur, 18 in Dex, and 20 in Faith/Intelligence.

    Been using Blackknight Sword +5 and Blackknight Greatsword + 5. Cool, great, working fine for me.

    And I was looking in the book and was like "HMMMMM non-cursed sword of Artorias looks snazzy, but I need to pump about 19 points into my Intelli/ Faith to make be able to use it at all."

    So I did that, upgraded the weapon to +5 using the 10 Demon Titanite I had annnnnnnnnnnnnnnnnd it doesn't do roughly half the damage as the Black Knight Sword. I'm going to presume that despite having Paramter bonuses C-Str, C-Dex, B-Intell, B-Faith, the weapon isn't going to overcome the Black Knight Weapons unless I pump a stupid amount of points into Faith and Intelligence.

    Gonna go out on a limb and say I should have made the Great Lord Sword from Gwyn instead- I'm not getting those 19 lvls worth of exp or Demon Titanites back, am I?

    Did I screw up? Crap I think I screwed up. D*:

    --- I think I'm going to go cry in a corner now.

    The good news is that the Great Lord Sword is terrible too. None of the special boss-soul swords really stack up against the black knight greatsword for damage.

    So you screwed up, but not too bad. It's not like you ate a firekeeper soul for humanity or got cursed multiple times without soul items or, god forbid, put points into resistance.

    iQbUbQsZXyt8I.png
    Sokpuppet
  • KainyKainy Pimpin' and righteous Registered User regular
    For PvE that build is fine. Honestly, having ~14 int for cast light is nice for any build, and having however much you have means you can use stuff like great magic weapon. Having a buttload of faith opens up the lightning spear miracles, as well as great heal and great magic barrier and wrath of god, all of which have uses. How much faith/int did you get?

    For PvP, yeah, you done goofed. PvP builds are usually pretty heavily min-maxed.

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • GlalGlal AiredaleRegistered User regular
    Kainy wrote: »
    Backstab in PvP is fine.
    I don't like it in either PVE or PVP because it's a low-risk, high-reward strategy. It just ends up with everyone trying to circle each other, which to me is boring. Higher damage should be higher risk, not lower.

  • DeansDeans Registered User regular
    Glal wrote: »
    Kainy wrote: »
    Backstab in PvP is fine.
    I don't like it in either PVE or PVP because it's a low-risk, high-reward strategy. It just ends up with everyone trying to circle each other, which to me is boring. Higher damage should be higher risk, not lower.

    Yeah, backstab fishing only works because of crappy latency. A lot of people will have some adjusting to do when Dark Souls 2 comes out with its better netcode.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    There needs to be a 'back elbow' or '180 degree spin' attack to deter backstabbers. Should hit directly behind you, and knock whoever it hits flat on their ass.

    Or maybe just allow you to wear a shield on your back to become backstab immune :P turtle power!

    Capture.jpg~original
    Currently playing: GW2 and TSW
    Glal
  • FawstFawst The road to awe.Registered User regular
    From heard the people wanted back-shields in DS2, so they put them in ... on enemies.

    And I feel like you guys are starting to take the artificial challenge aspect of this game a little far. PvP is flat-out broken due to lag. Doesn't make it not fun in general, but please don't try to imply that using standard combat mechanics is somehow "bad." There are many ways to be OHKO'd in the game. Backstabs usually aren't one of the ways that happens to me since the damage isn't nearly as high as other, lower risk tactics.

  • EggyToastEggyToast Jersey CityRegistered User regular
    It's true -- Homing Crystal Soulmass with bellowing dragoncrest ring does more damage than a backstab from what I've seen, without the need to get behind someone.

    || Flickr — || PSN: EggyToast
  • DangerbirdDangerbird Registered User regular
    Behemoth wrote: »
    No-Quarter wrote: »
    Guys I think I screwed up.

    Sooooo I have a Medium melee build on newgame+. I'm lvl 111 with 41 in Str, 35 or so in Endur, 18 in Dex, and 20 in Faith/Intelligence.

    Been using Blackknight Sword +5 and Blackknight Greatsword + 5. Cool, great, working fine for me.

    And I was looking in the book and was like "HMMMMM non-cursed sword of Artorias looks snazzy, but I need to pump about 19 points into my Intelli/ Faith to make be able to use it at all."

    So I did that, upgraded the weapon to +5 using the 10 Demon Titanite I had annnnnnnnnnnnnnnnnd it doesn't do roughly half the damage as the Black Knight Sword. I'm going to presume that despite having Paramter bonuses C-Str, C-Dex, B-Intell, B-Faith, the weapon isn't going to overcome the Black Knight Weapons unless I pump a stupid amount of points into Faith and Intelligence.

    Gonna go out on a limb and say I should have made the Great Lord Sword from Gwyn instead- I'm not getting those 19 lvls worth of exp or Demon Titanites back, am I?

    Did I screw up? Crap I think I screwed up. D*:

    --- I think I'm going to go cry in a corner now.

    The good news is that the Great Lord Sword is terrible too. None of the special boss-soul swords really stack up against the black knight greatsword for damage.

    So you screwed up, but not too bad. It's not like you ate a firekeeper soul for humanity or got cursed multiple times without soul items or, god forbid, put points into resistance.

    Sadly, the Greatsword of Artorias isn't all that great. I had to raise Strength, Dex, and Faith to the soft cap before it even started to out damage the Black Knight Sword. Once I get Int to the soft cap, it'll probably start to really shine, but by then I'll be well over SL 120.

  • GlalGlal AiredaleRegistered User regular
    Fawst wrote: »
    Doesn't make it not fun in general, but please don't try to imply that using standard combat mechanics is somehow "bad."
    ...which to me is boring.
    I'm not sure how I could have made that statement more gently.

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Backstab is a crucial element to Dark Souls PvP because it allows for sneak attacks out of a dark corner as a target jogs by. That's really what is most in the spirit of the game - not this honor dueling bullshit.

    In the sequel, I'd like to see the "XXXXXX has invaded" warnings removed entirely. How high would that ratchet up the tension level?

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Sokpuppet wrote: »
    Backstab is a crucial element to Dark Souls PvP because it allows for sneak attacks out of a dark corner as a target jogs by. That's really what is most in the spirit of the game - not this honor dueling bullshit.

    In the sequel, I'd like to see the "XXXXXX has invaded" warnings removed entirely. How high would that ratchet up the tension level?

    Doesn't really work out like that though. The reality is more often circling matches and lag abuse. Maybe make a sneak attack an actual attack with it's own button combination, and give it a hell of a recovery period if it fails to connect. High risk, high reward, still works for ambushing.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • DangerbirdDangerbird Registered User regular
    Sokpuppet wrote: »
    Backstab is a crucial element to Dark Souls PvP because it allows for sneak attacks out of a dark corner as a target jogs by. That's really what is most in the spirit of the game - not this honor dueling bullshit.

    In the sequel, I'd like to see the "XXXXXX has invaded" warnings removed entirely. How high would that ratchet up the tension level?

    I like this idea, but the crowd that doesn't enjoy PVP would probably hate this.

    Maybe they could include this if at character creation, you chose between normal Dark Souls difficulty, and super hardcore Prepare to Die difficulty, though splitting the community like this might be a bad idea.

    Or they could make it so the invasion warnings are removed only if you've maxed your covenant level. I'd like to see that aspect of covenants expanded upon in DS2 actually.

  • Rhan9Rhan9 Registered User regular
    Dangerbird wrote: »
    Sokpuppet wrote: »
    Backstab is a crucial element to Dark Souls PvP because it allows for sneak attacks out of a dark corner as a target jogs by. That's really what is most in the spirit of the game - not this honor dueling bullshit.

    In the sequel, I'd like to see the "XXXXXX has invaded" warnings removed entirely. How high would that ratchet up the tension level?

    I like this idea, but the crowd that doesn't enjoy PVP would probably hate this.

    Maybe they could include this if at character creation, you chose between normal Dark Souls difficulty, and super hardcore Prepare to Die difficulty, though splitting the community like this might be a bad idea.

    Or they could make it so the invasion warnings are removed only if you've maxed your covenant level. I'd like to see that aspect of covenants expanded upon in DS2 actually.

    Yeah, that idea is in theory good, in practice probably infuriating for anyone who doesn't love PVP for PVP's sake.

  • FawstFawst The road to awe.Registered User regular
    edited May 2013
    Glal wrote: »
    Fawst wrote: »
    Doesn't make it not fun in general, but please don't try to imply that using standard combat mechanics is somehow "bad."
    ...which to me is boring.
    I'm not sure how I could have made that statement more gently.

    You couldn't. How does that have anything to do with what I said, though? It's not like I was being overly harsh in stating my opinion. Besides, I wasn't even singling you out.

    Fawst on
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Rhan9 wrote: »
    Dangerbird wrote: »
    Sokpuppet wrote: »
    Backstab is a crucial element to Dark Souls PvP because it allows for sneak attacks out of a dark corner as a target jogs by. That's really what is most in the spirit of the game - not this honor dueling bullshit.

    In the sequel, I'd like to see the "XXXXXX has invaded" warnings removed entirely. How high would that ratchet up the tension level?

    I like this idea, but the crowd that doesn't enjoy PVP would probably hate this.

    Maybe they could include this if at character creation, you chose between normal Dark Souls difficulty, and super hardcore Prepare to Die difficulty, though splitting the community like this might be a bad idea.

    Or they could make it so the invasion warnings are removed only if you've maxed your covenant level. I'd like to see that aspect of covenants expanded upon in DS2 actually.

    Yeah, that idea is in theory good, in practice probably infuriating for anyone who doesn't love PVP for PVP's sake.

    They can go ahead and unplug. It's what they do anyway.

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    I don't win many times when I'm invaded, but when I do it feels invigorating. Like the guy who invaded me this weekend in Anor Londo and I used Emit Force to almost end him instantly, but he got lucky and pushed at an odd angle through a door so I couldn't blast again.

    Oh well, lot's of people with big ass weapons I should learn how to parry I guess.

    I also have an SL80 Dex/Str build I've been bringing along through the game only to discover that my most evasive character missed the opportunity for the Dark Wood Grain Ring and a number of other PvP focused covenants. So I decided to try and do the expansion content. Holy balls Knight Artorias was hard, but super satisfying, even on some of the attempts I died on. What awesome design that was. Compare to the Sanctuary Guardian that made me want to claw my eyeballs out.

    Is this what Dark Souls is supposed to feel like?

  • JihadJesusJihadJesus Registered User regular
    How do you 'miss' the dark wood grain ring? Join covenant, kick ninja off cliff. Done. At most you should be able to pass to absolve sin with the creepy priest and then do it.

    Unless you killed him, I guess. Which is understandable because, you know, creepy.

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Like, I said NO when I went through there because I wanted to keep my covenant with Darkmoon..?

    Hi, I'm new.

  • EggyToastEggyToast Jersey CityRegistered User regular
    I like the notifications, because it does tell you to prepare. Invaders don't trigger enemies, and if you don't want to be caught out by the invader, you have to be more cautious as you move through the level. As an invader, you can also just hang out with enemies for more strength in numbers, but in my experience, most invaders just rush to the host anyway.

    || Flickr — || PSN: EggyToast
  • JihadJesusJihadJesus Registered User regular
    REG Rysk wrote: »
    Like, I said NO when I went through there because I wanted to keep my covenant with Darkmoon..?

    Hi, I'm new.
    Okay, so ill ad something to the newb list: abandon covenants through the creepy priest in the bell tower, and you can covenant hop all day long. If you do something to piss them off you'll have to pay 5k souls*soul level to be able to rejoin. This is really really useful for picking up items like that ring without pissing off the covenant you actually care about, or for stuff like getting the Chaos pyromancies and shortcuts.

  • FiskebentFiskebent DenmarkRegistered User regular
    REG Rysk wrote: »
    Like, I said NO when I went through there because I wanted to keep my covenant with Darkmoon..?

    Hi, I'm new.
    Paying to have your sins absolved will reset the dialogue with the cat, iirc. I did the same thing.

    steam_sig.png
  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    Heh, I uh...got mad and killed it.

  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    All they need to make all the PvP backstabbery freely allowable in DS2 is a PvE covenant.

    Maybe the new 'way of the white' covenant should allow its members to be immune to darkwraith invaders (unless they 'sin' or have an active indictment against them) entirely. That way they can still play online, and their PvE actions can still benefit others (notes on the ground, bloodstains, vagrants, white circles, etc...) but they don't have to deal with invaders if they don't want to. Maybe their summoning mechanics can be different too (can only summon others of their covenant + sunbros, and that's it... or something to that effect) and they could still be subject to gravelording maybe.

    steam_sig.png
    Origin: Viycktor
  • APODionysusAPODionysus Registered User regular
    Man, I really wish I had a PS3 for Demon Souls. I've been watching a blind LP since ill probably never get to play it, and man does it look great. I just watched the second boss fight - the Tower Knight - and that was an awesome boss battle. I especially love all those archers up on the wall. Great touch and a better use of putting regular mooks in a boss fight than say the skeletons in the Nito fight. Certainly they weren't that hard to pick off, but thematically they were awesome. The fight itself was pretty cool too. I'd like more dynamic bosses like that in Dark Souls 2.

    So my PvP antics have drawn some criticism. I've been getting messaged that I fight way too defensively and that I'm 'boring'

    Screw the complainers. I'm not fishing for back stabs, I'm just playing to my strength which is patience. I have no problem letting a fight go on for a long time by dodging and blocking while waiting for a perfect moment to strike. That's a legitimate strategy. Even a smart one. I'm winning more that Iose, except against lagstabbers and mages.

    Dark magic screws me up. Pursuerers especially. The Silver Pendant is nigh useless and they track too long for me to dodge them long enough.

  • FawstFawst The road to awe.Registered User regular
    Argh Maneater Mildred is so fucking useless! She just rolled around for the entire fight while I'm casting away on Quelaag. What happens? I die to one hit just as Mildre actually runs over to finally attack. That one hit was all I would have needed to win. Douche.

  • MovitzMovitz Registered User regular
    Just rang the first bell, now what? I think I'm going to try killing havel for the ring but I can't for the life of me remember what to do next. I remember there being a way down into the lower parts of the undead burg. Is that where I'm heading?

  • RobesRobes Registered User regular
    Movitz wrote: »
    Just rang the first bell, now what? I think I'm going to try killing havel for the ring but I can't for the life of me remember what to do next. I remember there being a way down into the lower parts of the undead burg. Is that where I'm heading?

    Yes.

    "Wait" he says... do I look like a waiter?
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Fawst wrote: »
    Argh Maneater Mildred is so fucking useless! She just rolled around for the entire fight while I'm casting away on Quelaag. What happens? I die to one hit just as Mildre actually runs over to finally attack. That one hit was all I would have needed to win. Douche.

    Mildred is incredibly lava resistant. I mean stupidly lava resistant. Enter the fog door, let her engage, do not attack Quelaag. Once Mildred has her attention, go in and do whatever.

    Capture.jpg~original
    Currently playing: GW2 and TSW
    kedinik
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Vicktor wrote: »
    All they need to make all the PvP backstabbery freely allowable in DS2 is a PvE covenant.

    Maybe the new 'way of the white' covenant should allow its members to be immune to darkwraith invaders (unless they 'sin' or have an active indictment against them) entirely. That way they can still play online, and their PvE actions can still benefit others (notes on the ground, bloodstains, vagrants, white circles, etc...) but they don't have to deal with invaders if they don't want to. Maybe their summoning mechanics can be different too (can only summon others of their covenant + sunbros, and that's it... or something to that effect) and they could still be subject to gravelording maybe.

    Nah.
    The only reason DaSo has co-op at all is to make invading more challenging and varied.
    I doubt you'll be seeing carebare support from From.

  • Rhan9Rhan9 Registered User regular
    We can't have the non-PVP untermenschen to have fun now can we? And it'd be terribly unfair for the PVP-master race to be deprived of easy kills.
    *insert some bollocks about PVP being a vital component of the game or something in that vein to justify ruining other people's fun*

  • RofflorRofflor Adventurer Registered User regular
    Introducing an invasion free covenant would be the worst thing DS2.
    The whole thing really isn't a big deal either, even if you die horribly you only have to backtrack 15 minutes or something and earn more souls and practice fighting.

    76561197968655073.png
  • WydrionWydrion Registered User regular
    Behemoth wrote: »
    No-Quarter wrote: »
    Guys I think I screwed up.

    Sooooo I have a Medium melee build on newgame+. I'm lvl 111 with 41 in Str, 35 or so in Endur, 18 in Dex, and 20 in Faith/Intelligence.

    Been using Blackknight Sword +5 and Blackknight Greatsword + 5. Cool, great, working fine for me.

    And I was looking in the book and was like "HMMMMM non-cursed sword of Artorias looks snazzy, but I need to pump about 19 points into my Intelli/ Faith to make be able to use it at all."

    So I did that, upgraded the weapon to +5 using the 10 Demon Titanite I had annnnnnnnnnnnnnnnnd it doesn't do roughly half the damage as the Black Knight Sword. I'm going to presume that despite having Paramter bonuses C-Str, C-Dex, B-Intell, B-Faith, the weapon isn't going to overcome the Black Knight Weapons unless I pump a stupid amount of points into Faith and Intelligence.

    Gonna go out on a limb and say I should have made the Great Lord Sword from Gwyn instead- I'm not getting those 19 lvls worth of exp or Demon Titanites back, am I?

    Did I screw up? Crap I think I screwed up. D*:

    --- I think I'm going to go cry in a corner now.

    The good news is that the Great Lord Sword is terrible too. None of the special boss-soul swords really stack up against the black knight greatsword for damage.

    So you screwed up, but not too bad. It's not like you ate a firekeeper soul for humanity or got cursed multiple times without soul items or, god forbid, put points into resistance.

    Gwyn's sword swings faster than the BKGS, so there's that.

  • MovitzMovitz Registered User regular
    Robes wrote: »
    Movitz wrote: »
    Just rang the first bell, now what? I think I'm going to try killing havel for the ring but I can't for the life of me remember what to do next. I remember there being a way down into the lower parts of the undead burg. Is that where I'm heading?

    Yes.

    Where is the entrance to blighttown? It's down there somewhere isn't it? Dammit...

    Oh well, might be a bit more enjoyable on the PC. I expect more consistent frame rates at least.

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