3/19 Q&A with Gabe

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  • shamusyoungshamusyoung Registered User new member
    edited March 2007
    When we say "adventure game" we're talking about games like this, right?

    pa_game_tycho.jpg

    pa_game_gabe.jpg

    No? Fine. :)

    Given the content of the comic itself, are you planning on toning down the language / violence / blasphemy / baby-punching edgyness of the PA universe, or is the game going to be just as raw as the comic?

    shamusyoung on
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  • jonxpjonxp [E] PC Security Registered User regular
    edited March 2007
    Gabriel wrote: »
    jonxp wrote: »
    Are there any plans to tie this in to a fund raiser for Child's Play?

    not yet no.

    Well there should be! ;-)

    jonxp on
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  • BiggNifeBiggNife Registered User regular
    edited March 2007
    Is each episode going to be the end of a story with some dangling plot threads (like the Sam and Max episodes) or are you guys going to end right in the middle of a story, presumably through a huge cliffhanger (like Half Life Episode 1)?

    I know you just said you hate comparisons but this is the best way I could phrase it.

    BiggNife on
  • MenaceMenace regular
    edited March 2007
    Can we expect to see any completely new characters (aside from the user created one), or are they all adaptations of established ones from the comic?

    Menace on
  • SquashuaSquashua __BANNED USERS regular
    edited March 2007
    When we say "adventure game" we're talking about games like this, right?



    :^::^:

    Squashua on
  • HitScanHitScan Registered User regular
    edited March 2007
    When we say "adventure game" we're talking about games like this, right?

    [fascinating visual representation of a profound idea]

    [funny picture]

    No? Fine. :)

    Given the content of the comic itself, are you planning on toning down the language / violence / blasphemy / baby-punching edgyness of the PA universe, or is the game going to be just as raw as the comic?


    I'd probably play the shit out of that. That's hilarious.

    HitScan on
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  • TalonrazorTalonrazor Registered User regular
    edited March 2007
    Man, this is awesome that Gabe is actually including the forum in this feedback. You guys are awesome.

    Did this already get asked and I didn't see it? How long is an "episode", play time wise?

    Talonrazor on
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  • RamiusRamius Joined: July 19, 2000 Administrator, ClubPA admin
    edited March 2007
    Talonrazor wrote: »
    Man, this is awesome that Gabe is actually including the forum in this feedback. You guys are awesome.

    Did this already get asked and I didn't see it? How long is an "episode", play time wise?
    I believe that was asked and the response was, "I can't answer that one".

    Ramius on
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  • MenaceMenace regular
    edited March 2007
    Talonrazor wrote: »
    Man, this is awesome that Gabe is actually including the forum in this feedback. You guys are awesome.

    Did this already get asked and I didn't see it? How long is an "episode", play time wise?

    He can't say.

    Menace on
  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited March 2007
    BiggNife wrote: »
    Is each episode going to be the end of a story with some dangling plot threads (like the Sam and Max episodes) or are you guys going to end right in the middle of a story, presumably through a huge cliffhanger (like Half Life Episode 1)?

    I know you just said you hate comparisons but this is the best way I could phrase it.

    each episode is a story from start to finish but they will lead into each other. We may do that with a cliffhanger sort of situation but I'm not sure yet.

    Gabriel on
  • spambotspambot Registered User regular
    edited March 2007
    We’ve seen the Tommy-Gun and Fisticuffs; Are these going to stick with the characters throughout, or will you progressively acquire new weapons, armor, etc. in the RPG vein. If so I’m hoping the characters models change to match, because I love those little touches

    spambot on
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  • ChorazinChorazin Lancaster, PARegistered User regular
    edited March 2007
    Will we be able to re-inact an epic Baby Vs. Rhino battle?

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  • Atlus ParkerAtlus Parker Registered User regular
    edited March 2007
    Will John Romero play the damsel in distress?

    Atlus Parker on
  • strike_the_tripstrike_the_trip Registered User regular
    edited March 2007
    Gabriel wrote: »

    3) Have you guys thought about how weird will it be when other sites scrutinize the hell out of your game?)


    Plenty of people already give us shit about the stuff we make. I'm not sure this will be any different. Some people will love it some people will hate it. Like I said before, all we've ever done is try to make the best stuff we can.


    I think it goes without saying that a lot of PA readers have high expectations for this game since you guys really comprehend the subtle, special nuances that make good games great... and shit like that. G&T have the special ability to look at things through the eyes of gamers (i.e. http://www.penny-arcade.com/comic/2001/12/24) and it seems like players will expect the same attention detail in the creation process of RSPD. Does this kind of pressure take away any of the fun from the entire process? How much of the stress of something this big is related to pleasing PA fans?

    All that being said, the trailer alone made my mouth and pants water. Looks great and I'm sure the final product will be fruit fuckingly fantastic!

    strike_the_trip on
  • wakeboarderbluntwakeboarderblunt Registered User regular
    edited March 2007
    Will Canada and other countries get RSPD?
    I'd like to use my roll of loonies in my front pocket to buy this.

    wakeboarderblunt on
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  • TabascoTabasco Registered User regular
    edited March 2007
    No questions. Just wanted to say that you guys are so awesome for doing this project. Best of luck.

    Tabasco on
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  • EspioxEspiox Registered User regular
    edited March 2007
    Will it be playable in High Definition?

    Espiox on
  • Xenocide GeekXenocide Geek Registered User regular
    edited March 2007
    I'd also like to say that it's cool you're involving the forums again - we know you occasionally pop into the new comic thread, and a couple other threads, but usually you just shun us. (with good reason) ;)

    My question: Don't know if this has already been addressed, but, either you or Tycho said that you won't be having "random invisible enemy battles", like the fight system of many FF games.

    Do you plan to adopt something similar to FF12, or do you have a unique idea of your own?

    Xenocide Geek on
    i wanted love, i needed love
    most of all, most of all
    someone said true love was dead
    but i'm bound to fall
    bound to fall for you
    oh what can i do
  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited March 2007
    Gabriel wrote: »

    3) Have you guys thought about how weird will it be when other sites scrutinize the hell out of your game?)


    Plenty of people already give us shit about the stuff we make. I'm not sure this will be any different. Some people will love it some people will hate it. Like I said before, all we've ever done is try to make the best stuff we can.


    I think it goes without saying that a lot of PA readers have high expectations for this game since you guys really comprehend the subtle, special nuances that make good games great... and shit like that. G&T have the special ability to look at things through the eyes of gamers (i.e. http://www.penny-arcade.com/comic/2001/12/24) and it seems like players will expect the same attention detail in the creation process of RSPD. Does this kind of pressure take away any of the fun from the entire process? How much of the stress of something this big is related to pleasing PA fans?

    All that being said, the trailer alone made my mouth and pants water. Looks great and I'm sure the final product will be fruit fuckingly fantastic!

    It's true we do feel a lot of preasure to make something good. We know people are expecting something specail and we want to deliver that. I can't give it too much thought though becasue it would be paralyzing. There's about 4 million of you guys. If I start thinking about pleasing everyone I'll go insane:)

    Gabriel on
  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited March 2007
    I'd also like to say that it's cool you're involving the forums again - we know you occasionally pop into the new comic thread, and a couple other threads, but usually you just shun us. (with good reason) ;)

    My question: Don't know if this has already been addressed, but, either you or Tycho said that you won't be having "random invisible enemy battles", like the fight system of many FF games.

    Do you plan to adopt something similar to FF12, or do you have a unique idea of your own?

    There will be no random battles, that's about all I can say for the combat right now.

    Gabriel on
  • TankHammerTankHammer Atlanta Ghostbuster Atlanta, GARegistered User regular
    edited March 2007
    Gabriel wrote: »
    Gabriel wrote: »

    3) Have you guys thought about how weird will it be when other sites scrutinize the hell out of your game?)


    Plenty of people already give us shit about the stuff we make. I'm not sure this will be any different. Some people will love it some people will hate it. Like I said before, all we've ever done is try to make the best stuff we can.


    I think it goes without saying that a lot of PA readers have high expectations for this game since you guys really comprehend the subtle, special nuances that make good games great... and shit like that. G&T have the special ability to look at things through the eyes of gamers (i.e. http://www.penny-arcade.com/comic/2001/12/24) and it seems like players will expect the same attention detail in the creation process of RSPD. Does this kind of pressure take away any of the fun from the entire process? How much of the stress of something this big is related to pleasing PA fans?

    All that being said, the trailer alone made my mouth and pants water. Looks great and I'm sure the final product will be fruit fuckingly fantastic!

    It's true we do feel a lot of preasure to make something good. We know people are expecting something specail and we want to deliver that. I can't give it too much thought though becasue it would be paralyzing. There's about 4 million of you guys. If I start thinking about pleasing everyone I'll go insane:)

    Do you have it in mind the people you are trying not to please? Defender perhaps?
    I kidd I kidd. I'm out of questions, I am going to keep quiet until there is more info. I do support some bloggage maybe with some concept art every few months to keep us salivating.

    TankHammer on
  • Mr. SparkleMr. Sparkle Registered User new member
    edited March 2007
    Will there be any vehicles?

    Mr. Sparkle on
  • QuestionMarkManQuestionMarkMan Registered User regular
    edited March 2007
    How "in depth" will the cell shading be?

    Will you be trying to make it as seamless as possible between the 2D cutscenes and the 3D and be trying to make it as close to possible as the comic or will you be trying to go for a more different style?

    Edit: Also will there be any poking fun at Kurtz and co.? Perhaps through mentionings of the war with the Pandas?

    QuestionMarkMan on
  • Xenocide GeekXenocide Geek Registered User regular
    edited March 2007
    Gabriel wrote: »
    Gabriel wrote: »

    3) Have you guys thought about how weird will it be when other sites scrutinize the hell out of your game?)


    Plenty of people already give us shit about the stuff we make. I'm not sure this will be any different. Some people will love it some people will hate it. Like I said before, all we've ever done is try to make the best stuff we can.


    I think it goes without saying that a lot of PA readers have high expectations for this game since you guys really comprehend the subtle, special nuances that make good games great... and shit like that. G&T have the special ability to look at things through the eyes of gamers (i.e. http://www.penny-arcade.com/comic/2001/12/24) and it seems like players will expect the same attention detail in the creation process of RSPD. Does this kind of pressure take away any of the fun from the entire process? How much of the stress of something this big is related to pleasing PA fans?

    All that being said, the trailer alone made my mouth and pants water. Looks great and I'm sure the final product will be fruit fuckingly fantastic!

    It's true we do feel a lot of preasure to make something good. We know people are expecting something specail and we want to deliver that. I can't give it too much thought though becasue it would be paralyzing. There's about 4 million of you guys. If I start thinking about pleasing everyone I'll go insane:)

    Do you have it in mind the people you are trying not to please? Defender perhaps?
    I kidd I kidd. I'm out of questions, I am going to keep quiet until there is more info. I do support some bloggage maybe with some concept art every few months to keep us salivating.

    Actually, I think you bring up a good/interesting point, albeit in a roundabout way.

    What I mean is: I'm hoping you guys plan to design the game to your artistic integrity, as we've all seen how flawed a game can be when it's just a money making scheme, or it's pushed out too early due to itchy publishers.

    I have faith that you both understand that though, so you won't let anything like that happen.

    Xenocide Geek on
    i wanted love, i needed love
    most of all, most of all
    someone said true love was dead
    but i'm bound to fall
    bound to fall for you
    oh what can i do
  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited March 2007
    Gabriel wrote: »
    Gabriel wrote: »

    3) Have you guys thought about how weird will it be when other sites scrutinize the hell out of your game?)


    Plenty of people already give us shit about the stuff we make. I'm not sure this will be any different. Some people will love it some people will hate it. Like I said before, all we've ever done is try to make the best stuff we can.


    I think it goes without saying that a lot of PA readers have high expectations for this game since you guys really comprehend the subtle, special nuances that make good games great... and shit like that. G&T have the special ability to look at things through the eyes of gamers (i.e. http://www.penny-arcade.com/comic/2001/12/24) and it seems like players will expect the same attention detail in the creation process of RSPD. Does this kind of pressure take away any of the fun from the entire process? How much of the stress of something this big is related to pleasing PA fans?

    All that being said, the trailer alone made my mouth and pants water. Looks great and I'm sure the final product will be fruit fuckingly fantastic!

    It's true we do feel a lot of preasure to make something good. We know people are expecting something specail and we want to deliver that. I can't give it too much thought though becasue it would be paralyzing. There's about 4 million of you guys. If I start thinking about pleasing everyone I'll go insane:)

    Do you have it in mind the people you are trying not to please? Defender perhaps?
    I kidd I kidd. I'm out of questions, I am going to keep quiet until there is more info. I do support some bloggage maybe with some concept art every few months to keep us salivating.

    Actually, I think you bring up a good/interesting point, albeit in a roundabout way.

    What I mean is: I'm hoping you guys plan to design the game to your artistic integrity, as we've all seen how flawed a game can be when it's just a money making scheme, or it's pushed out too early due to itchy publishers.

    I have faith that you both understand that though, so you won't let anything like that happen.

    We would never ask you guys to pay for something that we were not happy with.

    Gabriel on
  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited March 2007
    What sort o0f control scheme are we looking at here? Are we looking at a Diablo style point 'n' click ('n' click 'n' click 'n' click 'n' click) system, or a third-person WSAD/EDSF + mouse control system, or both, or neither? In either case, will we have the option of using a gamepad?

    And finally, will the game support and make full use of my USB lava lamp?

    Squirminator2k on
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  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited March 2007
    Hola Dudefella:

    I kept seeing questions on the first episodes length being dodged, but can you reveal the proposed number of episodes?

    What inspired the Noir/Steampunk setting (is it inspired by the "Boneyard" of ideas from book 2 like SAND, et al)? Were there any other setting ideas like CTS or Armadeaddon that might have been?

    Nonsequitor: Podcast, even one about the game? Please?

    MOD Suggestion: Stickying the thread when it's over, or making an FAQ of the answers.

    EvilBadman on
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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    My computer is a sack of donkey crap and transistors. Will I be able to play this game? What kind of requirements are we looking at... can you guesstimate?

    AbsoluteZero on
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  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited March 2007
    What sort o0f control scheme are we looking at here? Are we looking at a Diablo style point 'n' click ('n' click 'n' click 'n' click 'n' click) system, or a third-person WSAD/EDSF + mouse control system, or both, or neither? In either case, will we have the option of using a gamepad?

    And finally, will the game support and make full use of my USB lava lamp?

    We're not ready to talk about the control just yet. Still very early.

    Gabriel on
  • GabrielGabriel Registered User, ClubPA, Penny Arcade Staff, PAX Staff staff
    edited March 2007
    EvilBadman wrote: »
    Hola Dudefella:

    I kept seeing questions on the first episodes length being dodged, but can you reveal the proposed number of episodes?

    What inspired the Noir/Steampunk setting (is it inspired by the "Boneyard" of ideas from book 2 like SAND, et al)? Were there any other setting ideas like CTS or Armadeaddon that might have been?

    Nonsequitor: Podcast, even one about the game? Please?

    MOD Suggestion: Stickying the thread when it's over, or making an FAQ of the answers.

    haha watch me dodge again!

    that's a good question. This answer will probably not help but here it is. We decided on the story we wanted to tell (it's a story we've been kicking around a long time) and that dictated the setting.

    Gabriel on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited March 2007
    Gabriel wrote: »
    haha watch me dodge again!

    Damn mages and their inherent dodge abilities. HEYWAITASECOND.

    And as for the setting answer, that works. Just asking something aside from the standard queries. :D

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
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  • mtomczakmtomczak Registered User regular
    edited March 2007
    Gabriel wrote: »
    I'd also like to say that it's cool you're involving the forums again - we know you occasionally pop into the new comic thread, and a couple other threads, but usually you just shun us. (with good reason) ;)

    My question: Don't know if this has already been addressed, but, either you or Tycho said that you won't be having "random invisible enemy battles", like the fight system of many FF games.

    Do you plan to adopt something similar to FF12, or do you have a unique idea of your own?

    There will be no random battles, that's about all I can say for the combat right now.


    This is the line, sir. On this side of the line, you have officially sold me on this game.

    The revelation above has pushed me firmly to this side of the line. I salute you!

    mtomczak on
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  • BigRedBigRed Seattle, WARegistered User regular
    edited March 2007
    Are enforcers going to be in the game? ;)

    BigRed on
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  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited March 2007
    Gabriel wrote: »
    I have a few questions of m'own, but first I want to say thanks for fielding our questions!

    1) Can we expect to see Kara and Brenna? If so, will we see them in a captive fashion a la "Bill and Ted's Excellent Adventure"?

    2) What about Charles? Will he be friend, foe, or just an apple lovin' son of a bitch?

    3) Have you guys thought about how weird will it be when other sites scrutinize the hell out of your game?)

    The girls may make an apperance. I'm honestly not sure yet.

    you are assuming he is in the game ;)

    Plenty of people already give us shit about the stuff we make. I'm not sure this will be any different. Some people will love it some people will hate it. Like I said before, all we've ever done is try to make the best stuff we can.
    Hey! I can see Charles in the trailer! He's in a picture frame, doing what appears to be "flying a plane."

    SniperGuy on
  • bombardierbombardier Moderator Mod Emeritus
    edited March 2007
    This is very important. Will Robert Khoo be in the game?

    bombardier on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    SniperGuy wrote: »
    Gabriel wrote: »
    I have a few questions of m'own, but first I want to say thanks for fielding our questions!

    1) Can we expect to see Kara and Brenna? If so, will we see them in a captive fashion a la "Bill and Ted's Excellent Adventure"?

    2) What about Charles? Will he be friend, foe, or just an apple lovin' son of a bitch?

    3) Have you guys thought about how weird will it be when other sites scrutinize the hell out of your game?)

    The girls may make an apperance. I'm honestly not sure yet.

    you are assuming he is in the game ;)

    Plenty of people already give us shit about the stuff we make. I'm not sure this will be any different. Some people will love it some people will hate it. Like I said before, all we've ever done is try to make the best stuff we can.
    Hey! I can see Charles in the trailer! He's in a picture frame, doing what appears to be "flying a plane."

    I hope Charles is in, and there is some shutting of pie-holes.

    How much will PA memes play a roll in the game? Or will it be limited to easter eggy type stuff? If at all?

    Are there concrete plans for more episodes, or is the title more or less a placeholder for the possibility?

    Will there be landmarks from the PA world, such as the bench, and the neighborhood of houses arranged in a giant wing-wong?

    AbsoluteZero on
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  • PrePre Registered User regular
    edited March 2007
    JJ wrote: »
    Do Gabe and Tycho act as your constant party members or will they only be featured here and there?

    Gabe said earlier that they are core members of your party, such as Donald and Goofy in Kingdom Hearts.

    That being said, I want Mordo to be a villian at some point.

    Pre on
  • SolSol Registered User regular
    edited March 2007
    Will there be any form of real time weapon changing? or is that far too complicated?

    nah but seriously, have you guys considered any multiplayer aspect?

    Sol on
  • jwaddjwadd Registered User regular
    edited March 2007
    If this has been answered already then mybad.
    My computer is a sack of donkey crap and transistors. Will I be able to play this game? What kind of requirements are we looking at... can you guesstimate?
    Gabe wrote:
    we don't know for sure yet. It's based on the torque engine so it should run decent on just about anything.

    (from an email i got from Mike)

    jwadd on
  • Celtic PaladinCeltic Paladin Registered User new member
    edited March 2007
    Is Tycho doing all of the writing and story-telling in the game, or are you bringing in anyone else; such as a writer for Hot Head? Also, if Tycho is doing it all by his lonesome, is there perhaps a novel in the Think Tank?

    (I just want to read a Tycho-written novel.)

    Celtic Paladin on
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    [SIGPIC][/SIGPIC]
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