UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
so some overachieving 19 year old and his friends put together a rather massive new continent mod
like, 1/3 size of the main continent big. With it's own major story quest chain, side quests, fully voiced NPC dialogue, etc
I can hear you now "But quest mods tend to be kinda crappy", and you're right.
Craig Pearson of Rock Paper Shotgun tried it out though, and his thoughts on it have to have that 19-year-old showoff beaming
If the exploration is a little bit lacking, it’s only because the quests have been obsessed over. It’s a remarkably well-crafted soap opera of men fretting over what they have and trying to defend it. It begins with a few bandit raids, but soon I was escaping from burning cities through secret passageways. Or I was raiding armouries for secrets, fighting my way though a multi-level bandit-hovel that took a few tries to get right. I don’t know if the AI has been tweaked, or if it was the fact that my character was brand new, but that dungeon was a tough fight, with multiple opponents crowding around me, and it wasn’t the only time I had to redo a dungeon. That said, they’re well designed, and most will allow you to leave without backtracking.
Even if it is just a Nordic head-butting contest, those heads are wearing crowns. A lot is at stake, and it manages that odd Skyrim trick of presenting interesting challenges through interminable speeches. But the fact that those are happening at all is proof of the ridiculous steps that have been taken to make Falskaar what it is: hours of dialogue have been recorded for the mod. Vast speeches spill out of mouths that should be silent. The writing even manages to capture Skyrim’s weary Nordic pretty acutely. Even NPC barks have been recorded, with one commenting on my Elvish appearance. This is ridiculous: a fully committed cast of hopeful amateurs very nearly catches up to Bethesda’s efforts. They should be proud, and Bethesda should be a little bit ashamed.
Leaving the main story path and investigating the lives of the townspeople is a good way to get out of the headspace of angry Nordic politics. There are interesting diversions to be had: the story of a missing cow that leads to a cave full of necromancers. I helped a farm hand discover his parental lineage, and hunted down a missing family heirloom. Space for smaller, family dramas while the rest of the world is at war shows an understanding of the main game’s structure, and there’s been a lot of care lavished on the dungeons they’ll often lead to.
That it doesn’t quite scale the heights of a professional effort isn’t damning in anyway. Falskaar’s existence is remarkable, and Bethesda really should be talking to modder Alexander J. Velicky. He’s a design lead in the making, and the proof is right here. I’m a few hours in, not as far as I should be thanks to my desktop crashing a few times (not the mod’s fault) and my inability to leave mountains unclimbed, but I get the feeling that there’s still much more to uncover. At this stage, I’ve left the story with a lot at stake, but I’m not going to tell you why. The story and how it’s presented is Falskaar’s biggest boon, and you should experience that for yourself.
I downloaded the official HD textures, but the texture quality option only goes up to High in the settings? The shadows and such go up to Ultra, though.
I tried using enb but it didn't work for me. Like, it changed the sky a little bit (worse) and shot my framerate in the foot. Everything looked the same.
marty_0001I am a fileand you put documents in meRegistered Userregular
I tried ENB but it seemed a bit inconsistent. Night time and dark parts of caves or dungeons became super dark, and the lighting of the world didn't match the lighting of my weapon except in the middle of the day (like my axe looked this strange grey-blue at night). Things did look "better" generally but the flaws made it annoying.
I recently applied Alternate Sun Glare and Enhanced Distant Terrain. I think they're fairly simple mods but I feel like they really improve the look of the outdoors, especially mountains.
The Tamriel Rebuilt guys made a tumblr showing off some screenshots of what they've been working on and everything looks really nice! http://tamriel-rebuilt.tumblr.com/
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MrMonroepassed outon the floor nowRegistered Userregular
Posts
like, 1/3 size of the main continent big. With it's own major story quest chain, side quests, fully voiced NPC dialogue, etc
I can hear you now "But quest mods tend to be kinda crappy", and you're right.
Craig Pearson of Rock Paper Shotgun tried it out though, and his thoughts on it have to have that 19-year-old showoff beaming
Falskaar
Also what was bad about Path to Elswyr? Just the writing?
I remember people being excited for it way back.
Steam: MightyPotatoKing
are there any texture packs/ENBs that people recommend? I saw a video for super hd textures and project enb that looked good
Start here.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I recently applied Alternate Sun Glare and Enhanced Distant Terrain. I think they're fairly simple mods but I feel like they really improve the look of the outdoors, especially mountains.
Every game except Battlespire and the cell phone games
Did you know there were cell phone games?
Because, hah hah, apparently if you don't use default key bindings you can't pick up books!
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
just be careful
you put in too many HD textures and everything starts looking a little too real, in a sort of uncanny valley kind of way.
look what happened to my last Argonian character: