The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
More people playing the game when Dark Arisen comes out is nice.
I got this game for Christmas. It is a blast. It is an open-world RPG with some neat mechanics. To start, you pick a class-- wizard guy, archer guy or sword and shield guy. There are more classes, you can switch later. Switching classes allows you to pick up augments, which are sort of like character skills.
You make a sidekick/mule called a pawn and give it simple commands. And you can hire other people's pawns.
The only time it really just annoyed me was when you had to go all the way to that ruined castle on the coast past the shitty bandits then back to gran soren then back to the castle.
yeah that was super fucking dumb
they give you the ferrystone beacon but don't tell you shitall about why
Yeah, there are those little gems that you can find or buy that allow you warp back to Gran Soren, and I think I read somewhere that you can put some sort of magic stone down anywhere on the map and warp there too, but I don't know about where to find these stones or if it was bullshit I read on a blog somewhere.
My character, Nicholas, was a Strider for 25 levels. I switched him to Fighter to get some augments, and later I will make him either an Assassin or a Magic Archer.
I sure do miss the bows now that he is a Fighter.
ferrystones can be bought around town from the fat noble guy and the black cat, also they are sometimes on the ground right outside the pawn guild near the stone circle
you also get the beacon in the area where you finally kill the griffin and salomet
Vargas PrimeKing of NothingJust a ShowRegistered Userregular
Goddammit Douglas
I've been kind of thinking about getting Dragon's Dogma at some point when I have less games to play, just to give me a reason to use my PS3 more often
But now there's a thread SPECIFICALLY FOR IT and I feel even more compelled
I think all nine of the vocations look interesting, although they read more like prestige classes than wholly different things.
I think the archery in this game is really fun, even if the recoil is silly and ridiculous. I started with a Strider, got him to level 25, and then per the advice of the G and T thread, switched over to Fighter o pick up some augments and whatnot before choosing Assassin, Ranger or Magic Archer. Magic Archers look interesting, but so do Rangers and Assassins and and
I sure do miss that bow and ranged combat now that my character is a Fighter with shield and sword.
I like how much time you can waste and how variety can be found in playing dress-up. Certain pieces can only be worn by certain vocations, which is kind of lame, and some people make really awful-looking pawns despite all the great pieces, but you can buy clothes from Berserk.
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
my favourite thing about mystic archers is they get a skill that lets them target-tag up to 5 enemies and then shoot all of them at once. This gets upgraded to 10 enemies.
Except, it can also target individual points on larger enemies, instead of just individual enemies
so you can shoot a cyclops in the head, chest, both hands, both arms, both legs, etc, simultaneously
It doesn't have much in common with Dark Souls. It is a brutal fantasy game made in Japan that is more inspired by European fantasy stuff than Japanese fantasy stuff. You can't fast travel, but you can save much more frequently. Most of the game world is very open, and if you combine that with huge ass monsters and dragons flying around, it can make you feel agoraphobic.
The game also changes at night time. It almost becomes a horror game. It gets dark as hell, and although can equip a lantern, you can't see far at all. And there are Undead running around, ghosts and phantoms and you can't see shit and it is terrifying.
This is probably the most under rated game for the year of 2012
Amazing combat system and monsters, story is kinda weak although there are some mind blowing stuff. I really like the pawn system but it doesn't seems to be fully fleshed out
CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited December 2012
That's one way but it's very difficult to change the primary inclination that way, I spent most of the game trying to do so by talking in the inn with no luck
The best option is to buy the inclination potions from the rift crystal vendor
CorporateLogo on
Do not have a cow, mortal.
0
PiptheFairFrequently not in boats.Registered Userregular
where is the rift crystal vendor
I don't even know
0
CorporateLogoThe toilet knowshow I feelRegistered Userregular
He's in the tent in the Encampment where you first fought the Hydra
Do not have a cow, mortal.
0
PiptheFairFrequently not in boats.Registered Userregular
What's great about Dragon's Dogma is that all the vocations are pretty great in their own right. You'd think that the basic classes would be outshone by the others, but you still have enough unique abilities that they can be worth playing.
Even the basic Mage, who lacks the crazy shit like a Sorceror's Maelstrom spell, can still kick a lot of ass.
Edit: not to imply anything about mages, as they are one of the most valuable party members to have. And can arguably do the most damage with just a staff, when configured just right.
Elderlycrawfish on
0
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
I'm glad you're enjoying this, Douglas.
And yeah it's interesting that there are trade-offs even if you just upgrade to the pure advanced version of your base class, like the sorcerer losing healing spells. I played through the first time as a sorcerer and the magic at your fingertips is super cool, but this is the first fantasy game to get me interested in non-magic classes. I started NG+ as a rogue and upgraded to an Assassin with the silver rapier and and a bow, it is great. Now I'm working on the Assassin's shield skills, for some added flexibility.
An interesting thing with assassins is that you can use daggers and a shield at the same time. It sounds like it shouldn't work (dagger on each hand plus a shield on your arm?) but it does.
So hundred kisses + gale harness instead of sword skills, with a shield to boot? Pretty fun variation.
This game is so fantastic. They manage to really sell your characters journey from a loser wanna be to an epic powerhouse (while stiill being challenged.)
The different unique ways of handling monsters combined with epic creatures lurking off the beaten path (promising treasure and a gruesome death if not prepared) create a grand experience.
My one sore spot is the lack of multi-player. Even local co-op would have made an impact. As it is I'm stuck customizing my brothers character to his specs as my main pawn. Its fun but not the same.
3DS FC: 2148-8300-8608 WiiU: AgahnimD
0
CorporateLogoThe toilet knowshow I feelRegistered Userregular
I should probably fire this up again, never beat the ur-dragon since I got sick of navigating that dumb dungeon
Also whoever designed the hellhound spawning lich can get fucked
also though this game may seem superficially similar to Dark Souls, it is way different
Dark Souls has very slow, deliberate combat while this game is made by the Devil May Cry team and it shows
also warrior/ranger/sorcerer are much different classes than fighter/strider/mage, all nine are meant to be viable and by the end of the game I was still rocking good old fashioned strider
are there respecs, if I get bored of arrows and wanna be a wizard do I have to make a new character, etc.
the way it works is like this
at the start you pick a vocation
you both gain experience in the form of levels AND in the form of vocation ranks, as you level your stats increase and you also get points that can be spent on skills and passive within your current vocatio
as your vocation ranks up you unlock more stuff to buy
once you get to the main hub, you can buy and change your vocation whenever you want provided you have enough points to do so
weapons and armor are tied to specific vocations(for instance wizards can't use daggers and magical archers can't use shields)
are there respecs, if I get bored of arrows and wanna be a wizard do I have to make a new character, etc.
You can change classes at any time, but your stat gains on leveling are based on your current class (IE melee guys get big boosts to damage and HP, but little else, archer guys get lots of stamina and slight magic, but poor melee stats, and so on)
So if you spent the whole game leveling as a melee guy your magic stats will be a good bit weaker than if you spent the game leveling as a wizard, but upgrading equipment can cover for these weaknesses
Your stats increase pretty fast so it's not much of an issue. If you start as a Mage and decide to be melee a few levels in Assassin would fix you right up
Yeah this being, what, capcom? makes it seem more likely I'll be able to pick it up at a cheap price later on. Not like an atlus game or anything. Pretty interested in trying it out after I ended up loving Dark Souls so much, but not for much more than 15 dollars or so.
The last time I logged on, my pawn had accumulated over a million rift crystals. From a single player.
And I had to stop and think about that. Some random dude probably used my pawn as a member of their party for quite a long time.
That was kind of awesome. My pawn and some guy, tearing up cyclopii and dragons and sharing this grand adventure together. How I equipped, skilled out, and personality'd my pawn was cool enough that someone wanted them around for the long run. Ah, what moments did they share?
Then, I got back to playing and threw my pawn off a cliff so I could continue to solo. :P
Posts
I've been kind of thinking about getting Dragon's Dogma at some point when I have less games to play, just to give me a reason to use my PS3 more often
But now there's a thread SPECIFICALLY FOR IT and I feel even more compelled
sketchyblargh / Steam! / Tumblr Prime
I think the archery in this game is really fun, even if the recoil is silly and ridiculous. I started with a Strider, got him to level 25, and then per the advice of the G and T thread, switched over to Fighter o pick up some augments and whatnot before choosing Assassin, Ranger or Magic Archer. Magic Archers look interesting, but so do Rangers and Assassins and and
I sure do miss that bow and ranged combat now that my character is a Fighter with shield and sword.
I like how much time you can waste and how variety can be found in playing dress-up. Certain pieces can only be worn by certain vocations, which is kind of lame, and some people make really awful-looking pawns despite all the great pieces, but you can buy clothes from Berserk.
Except, it can also target individual points on larger enemies, instead of just individual enemies
so you can shoot a cyclops in the head, chest, both hands, both arms, both legs, etc, simultaneously
and it is glorious
The game also changes at night time. It almost becomes a horror game. It gets dark as hell, and although can equip a lantern, you can't see far at all. And there are Undead running around, ghosts and phantoms and you can't see shit and it is terrifying.
the only thing that really mars the game is a lack of a block mechanic and lack of any kinda of fast travel or SOMETHING to speed up travel
I wanted to make a huge burly pawn that had the same disease nice pete's dad had
Amazing combat system and monsters, story is kinda weak although there are some mind blowing stuff. I really like the pawn system but it doesn't seems to be fully fleshed out
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
It sucks if you make your pawn's primary inclination Acquisitor like I did
If you talk with your pawn at the inn you can change their inclination/personality, no?
The best option is to buy the inclination potions from the rift crystal vendor
I don't even know
what a dumb place
Even the basic Mage, who lacks the crazy shit like a Sorceror's Maelstrom spell, can still kick a lot of ass.
Edit: not to imply anything about mages, as they are one of the most valuable party members to have. And can arguably do the most damage with just a staff, when configured just right.
And yeah it's interesting that there are trade-offs even if you just upgrade to the pure advanced version of your base class, like the sorcerer losing healing spells. I played through the first time as a sorcerer and the magic at your fingertips is super cool, but this is the first fantasy game to get me interested in non-magic classes. I started NG+ as a rogue and upgraded to an Assassin with the silver rapier and and a bow, it is great. Now I'm working on the Assassin's shield skills, for some added flexibility.
So hundred kisses + gale harness instead of sword skills, with a shield to boot? Pretty fun variation.
The different unique ways of handling monsters combined with epic creatures lurking off the beaten path (promising treasure and a gruesome death if not prepared) create a grand experience.
My one sore spot is the lack of multi-player. Even local co-op would have made an impact. As it is I'm stuck customizing my brothers character to his specs as my main pawn. Its fun but not the same.
3DS FC: 2148-8300-8608 WiiU: AgahnimD
Also whoever designed the hellhound spawning lich can get fucked
Dark Souls has very slow, deliberate combat while this game is made by the Devil May Cry team and it shows
also warrior/ranger/sorcerer are much different classes than fighter/strider/mage, all nine are meant to be viable and by the end of the game I was still rocking good old fashioned strider
are there respecs, if I get bored of arrows and wanna be a wizard do I have to make a new character, etc.
I didn't want it until I saw people were playing it!
I still don't want to pay fifty bucks for it though.
the way it works is like this
at the start you pick a vocation
you both gain experience in the form of levels AND in the form of vocation ranks, as you level your stats increase and you also get points that can be spent on skills and passive within your current vocatio
as your vocation ranks up you unlock more stuff to buy
once you get to the main hub, you can buy and change your vocation whenever you want provided you have enough points to do so
weapons and armor are tied to specific vocations(for instance wizards can't use daggers and magical archers can't use shields)
you can change your vocation whenever you want at the inn for an extremely cheap price
You can change classes at any time, but your stat gains on leveling are based on your current class (IE melee guys get big boosts to damage and HP, but little else, archer guys get lots of stamina and slight magic, but poor melee stats, and so on)
So if you spent the whole game leveling as a melee guy your magic stats will be a good bit weaker than if you spent the game leveling as a wizard, but upgrading equipment can cover for these weaknesses
more generous than I was expecting?
the stats thing is a little blegh but still
gear is a billion times more important than stats
Which is likely why I won't buy it new.
And I had to stop and think about that. Some random dude probably used my pawn as a member of their party for quite a long time.
That was kind of awesome. My pawn and some guy, tearing up cyclopii and dragons and sharing this grand adventure together. How I equipped, skilled out, and personality'd my pawn was cool enough that someone wanted them around for the long run. Ah, what moments did they share?
Then, I got back to playing and threw my pawn off a cliff so I could continue to solo. :P