Oh I'm not giving up on it. But I'm somewhat tired of seeing them having to restructure their dev team downwards over and over again. This was never going to be a blockbuster simply because: A) It's not medieval fantasy, and It focuses on story-telling, you know, the thing most people skip through? (A friend of mine actually skipped every cutscene in the game until the end of Solomon Island, and rushed through the content it took me a month to get through in a weekend.)
And yeah, the game is plenty flawed. But I still care about it, because it's the only MMO I've played that actually focuses on world building, fleshing out their NPCs, (All incredibly well acted, with the worst of them still being miles above the vast majority of the "good" ones in most games.) and quests that force you to do some lateral thinking or research. The horizontal leveling experience is also top notch of course, despite the flow of combat shortcomings. It feels like playing a good story-focused single-player RPG like Vampire The Masquerade: Bloodlines, while having some of the kind of MMO play I enjoy: namely, quality instances.
Let me put it this way: I took a break from the game from the launch of Issue 1 to just after the Halloween event, but I kept my sub active. Because these people made a game I want to see get bigger and better with the years. This is not a random Korean game that got localized, of which we get half a dozen every year it seems, nor was it this blockbuster game-changer hype train. It's just doing its own thing, and we could use more games like this and less like Bear Butt Grinder Fantasy 43. The only other game I've kept paying the sub for even when I wasn't actively playing it was City of Heroes, but that's just because I needed my altaholic fix every now and then.
If you believe what Joel recently said, the recent restructuring was happening no matter what. The move to B2P and performance, good OR bad, was irrelevant. They hired two firms last year to enact this restructuring.
They managed to keep fucking Age of Conan alive, I believe they can do the same with a much better game.
I can understand how some reviewers might've felt that the graphics were dated. They aren't bad but they aren't what you'd expect from a current generation game either. Guild Wars 2 has set the bar pretty high in my opinion.
I'd really like to purchase the lifetime membership, but I'm worried that it won't have the longevity to justify spending $200. Not because I think it's a bad game, I just don't think it has mass appeal.
Taranis on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I nearly skipped on the game because even a few months before release proper, it was a much worse game.
The last few months of beta did the game a lot of good, but when they were showing off a much worse game earlier that same year... Yeah, I can't really blame people.
I won't deny that despite the awesome world and characters so far, the graphics have been a pretty big downer. Trying to go for a realistic look just kinda falls flat when the faces and the 'sexy' characters look like flat plastic. I would've rather seen a much moodier and stylized approach.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
And crashed and burned horribly after Chapter 1 ended around level 30.
But seriously, I have the graphics pumped up to Ultra and the game runs extremely crisp. Personally, I think it looks a lot better while running than GW2 did. But maybe that's just me..however I just couldn't get GW2 running at anything above medium settings without the framerate going down to the mid-teens if there was anything more than me and a couple monsters in view (And my computer is pretty up-to-date, should've had no problem here) So unfortunately, while I know GW2 is suppose to be a gourgeous game, it doesn't count me for it you can't see it while actually having the game in a robust, playable state.
But I digress...
TSW is fantastic. It's fantastic for people who actually want to enjoy content, not just consume it.
GW2 is the all you can eat burger buffet where you just get served sliders until you've eaten so much you want to puke, but can't make yourself stop eating. I found myself staying on the game longer than I wanted each night so I could grab "one more level" or get "one more skllpoint".
TSW is that perfectly cooked and seasoned 8oz filet that you're going to take all dinner to savor, because it's just that fucking good. I find myself staying on the game longer that I wanted each night because I just have to know "what happens next"?
The people who complain about how stale MMO questing/leveling is and AREN'T playing TSW will be the first up against the wall when the revolution comes.
TOR stories vary depending on which class you are. Some of them are relatively bland or don't tell the story well, while others are interesting and keep you hooked. Varies with individual opinion somewhat.
But seriously, I have the graphics pumped up to Ultra and the game runs extremely crisp. Personally, I think it looks a lot better while running than GW2 did. But maybe that's just me..however I just couldn't get GW2 running at anything above medium settings without the framerate going down to the mid-teens if there was anything more than me and a couple monsters in view (And my computer is pretty up-to-date, should've had no problem here) So unfortunately, while I know GW2 is suppose to be a gourgeous game, it doesn't count me for it you can't see it while actually having the game in a robust, playable state.
O_o My frame rate is all over the place in this game with maxed out settings, unlike in GW2 with similarly maxed out settings and a relatively stable frame rate. My system should be able to handle TSW.
If you had to do anything to get stabilize your frame rate I'd be interested to hear it, because I can't find a way to keep my FPS from randomly dropping from 60 into the low teens.
I'm hitting a point in TSW where a lot of MMOs falter, and sadly, as much as I love TSW, it seems it's faltering as well. Longevity. Why should I continue to play? I have all the lore. I've done every instance, every zone, every quest, usually multiple times. I've done the raid, I have every holiday achievement. I have master planner outfits and rare spawn killing outfits and lair killing outfits. I have a bank full of signets. I have full 10.4 gear, and black bullion I don't even need.
What is left for me to DO?
Sure there's the age old 'roleplay in a the local bar/tarvern/cantina/etc' but that gets veyr boring, very fast.
TSW held my attention for much longer than TOR or AOC or even WoW:Cata did, but it seems like any non-sandbox MMO, eventually runs out of steam and burns out for me
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I'm still waiting for a game with completely open pvp like Ultima Online had at one point to come along and scratch that endgame itch. Sadly most other gamers aren't MMO masochists like me.
I'm hitting a point in TSW where a lot of MMOs falter, and sadly, as much as I love TSW, it seems it's faltering as well. Longevity. Why should I continue to play? I have all the lore. I've done every instance, every zone, every quest, usually multiple times. I've done the raid, I have every holiday achievement. I have master planner outfits and rare spawn killing outfits and lair killing outfits. I have a bank full of signets. I have full 10.4 gear, and black bullion I don't even need.
What is left for me to DO?
Sure there's the age old 'roleplay in a the local bar/tarvern/cantina/etc' but that gets veyr boring, very fast.
TSW held my attention for much longer than TOR or AOC or even WoW:Cata did, but it seems like any non-sandbox MMO, eventually runs out of steam and burns out for me
Like I said in my post on the previous page. If you're not having fun, then just quit and come back when there's more stuff to do.
The problem is shaking that feel that because it's an MMO, you HAVE to login every single day and you HAVE to keep playing even when you've exhausted all the current content.
It's the MMO's job to keep you entertained, not your job to find ways for the MMO to entertain you.
I'm hitting a point in TSW where a lot of MMOs falter, and sadly, as much as I love TSW, it seems it's faltering as well. Longevity. Why should I continue to play? I have all the lore. I've done every instance, every zone, every quest, usually multiple times. I've done the raid, I have every holiday achievement. I have master planner outfits and rare spawn killing outfits and lair killing outfits. I have a bank full of signets. I have full 10.4 gear, and black bullion I don't even need.
What is left for me to DO?
Sure there's the age old 'roleplay in a the local bar/tarvern/cantina/etc' but that gets veyr boring, very fast.
TSW held my attention for much longer than TOR or AOC or even WoW:Cata did, but it seems like any non-sandbox MMO, eventually runs out of steam and burns out for me
I feel your pain. The same thing happens to me too. Thankfully, I have a ways to go before I get to that point with TSW. What worse, is since your character can essentially become anything once you have enough SP/AP, there really isn't any reason beyond faction to roll another character.
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
TSW is fantastic. It's fantastic for people who actually want to enjoy content, not just consume it.
Every so often, I like to breeze through my favorite zones and talk to NPCs, occasionally triggering the cutscenes for their major missions, just because they're so good.
But seriously, I have the graphics pumped up to Ultra and the game runs extremely crisp. Personally, I think it looks a lot better while running than GW2 did. But maybe that's just me..however I just couldn't get GW2 running at anything above medium settings without the framerate going down to the mid-teens if there was anything more than me and a couple monsters in view (And my computer is pretty up-to-date, should've had no problem here) So unfortunately, while I know GW2 is suppose to be a gourgeous game, it doesn't count me for it you can't see it while actually having the game in a robust, playable state.
O_o My frame rate is all over the place in this game with maxed out settings, unlike in GW2 with similarly maxed out settings and a relatively stable frame rate. My system should be able to handle TSW.
If you had to do anything to get stabilize your frame rate I'd be interested to hear it, because I can't find a way to keep my FPS from randomly dropping from 60 into the low teens.
I have the same issue, my computer is definitely beefy enough to handle TSW but it's super choppy. My framerate in any sort of non-hallway area is (according to the topbar) around 25, and it stutters pretty horribly at random points. I googled around and saw several posts with similar issues. Someone suggested turning on V-Sync through the Nvidia control panel, which had lots of profusely thankful replies. It didn't seem to do anything for me (but I think the Nvidia drivers may not be accurately identifying my games -- TSW didn't show up as installed).
Amusingly when I was updating my video drivers, TSW was one of the games featured in their little "Hey check out these awesome games that look great on Nvidia!"
My game's always been choppy- wasn't sure if it was lag or my machine, but it totally screws me over for anything involving precision (Cost of Magic, I'm looking at you. Mostly).
@Simpsonia (and anyone else actually): Any suggestions on what signets I should be looking for, for my AR/shotgun DPS build?
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kaliyamaLeft to find less-moderated foraRegistered Userregular
I'm hitting a point in TSW where a lot of MMOs falter, and sadly, as much as I love TSW, it seems it's faltering as well. Longevity. Why should I continue to play? I have all the lore. I've done every instance, every zone, every quest, usually multiple times. I've done the raid, I have every holiday achievement. I have master planner outfits and rare spawn killing outfits and lair killing outfits. I have a bank full of signets. I have full 10.4 gear, and black bullion I don't even need.
What is left for me to DO?
Sure there's the age old 'roleplay in a the local bar/tarvern/cantina/etc' but that gets veyr boring, very fast.
TSW held my attention for much longer than TOR or AOC or even WoW:Cata did, but it seems like any non-sandbox MMO, eventually runs out of steam and burns out for me
Stop playing until new content is released, then play that?
I pretty much have stopped playing, and will be canceling my sub. Feel a bit guilty about it, as I am an officer in a guild, but dammit if they were entertaining me I wouldn't be burned out.
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
You don't actually have a sub to cancel.
Just come back to play the new content when it's released, then go back to doing other things. Once you're done with something, you're done, no-one's disputing that!
PvP could be a reason to continue playing, if they ever sort the population balance out.
I thought they already did? (IIRC they set limits on how many players per faction there can be in any PvP setting.)
So I did my experiment last night- picked up and used an AP booster and ran through my usual gamut of repeatable quests:
In Shadowy Forest:
The Draculesti (main)
A Wreath of Roses (side)
An Errant Knight (side)
Cruel Nature (side)
Hungry Like the Wolves (side)
Like a Ghoul to the Slaughter (side)
Red Hand Down (side- thanks bro!)
The nice thing is that all these side missions are close to each other (or on the way during The Draculesti)- I finished this circuit in about 20 minutes.
In Blue Mountain:
the Tyler Freeborn series (The Search for...(main); The Research of...(main); The Tenacity of...(sabotage/stealth); and The Vanishing of...(main))
Pretty easy (possibly the only hiccup being the stealth part of Tenacity) and you get a blue signet at the end.
In London:
All Roads Lead to Rome (investigation)
Real easy, especially if you already know the solutions.
So all in all, roughly two hours of work. (That's probably a bit inflated- I crashed during the Freeborn series and had to restart my game, and it's not like I was running a marathon and trying to do this all quick-like.) Total AP earned: 158. And I still had about 22 hours left on my booster.
I probably have to figure out a series in the Carpathian Fangs to maximize this potential. Those who can do Cost of Magic in Besieged Farmlands will of course get more out of this.
Did you hit Red Hand Down? Its right near Ghoul to the Slaughter and Cruel Nature
Shoot- I knew I missed one! Thanks bro. /edits post
AB: I just used the 24-hour one, which cost me about 280 or so points, I think. I have a discount for being a lifer.
And no- it doesn't add anything to SP. The boosts literally just give you one AP for each AP you already earn.
I was earning SP during all this of course, but since I'm capped @ 40 I didn't bother keeping track of how many I would have earned. Maybe next time I'll take a note of it.
Well I'm glad it doesn't boost sp gain otherwise itd be bad long term because you'd get less do from less difficult missions while also having less gear having done less missions.
I might need to buy a booster and do the same. I usually hit Fungal Fireworks and Clearing the Waters in the same run through because they don't take terribly long. That's a lot of AP.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited January 2013
I usually do Red Handed and Sins of the Father, as well, in Besieged Farmland.
Red Handed takes probably less than five minutes when you know the answers already, and Sins of the Father is one of the easier sabotage missions.
EDIT: Oh, Selected Memories from Lydia's terminal in Carpathian, too.
I pretty much have stopped playing, and will be canceling my sub. Feel a bit guilty about it, as I am an officer in a guild, but dammit if they were entertaining me I wouldn't be burned out.
I think it's time we all admit to ourselves that the dream of MMOs as games that will keep you entertained LITERALLY FOREVER is dead. And for good reason. That idea, that MMOs simply need to consume as much of your time as humanly possible, is what leads to bland shitty treadmill content like in WoW and the army of WoW derivatives.
TSW is B2P. Enjoy it. Come back when there's more stuff. It isn't, and nor should it be, your freaking mistress.
I'm hitting a point in TSW where a lot of MMOs falter, and sadly, as much as I love TSW, it seems it's faltering as well. Longevity. Why should I continue to play? I have all the lore. I've done every instance, every zone, every quest, usually multiple times. I've done the raid, I have every holiday achievement. I have master planner outfits and rare spawn killing outfits and lair killing outfits. I have a bank full of signets. I have full 10.4 gear, and black bullion I don't even need.
What is left for me to DO?
Sure there's the age old 'roleplay in a the local bar/tarvern/cantina/etc' but that gets veyr boring, very fast.
TSW held my attention for much longer than TOR or AOC or even WoW:Cata did, but it seems like any non-sandbox MMO, eventually runs out of steam and burns out for me
I hit that boredom point too, earlier. Now, after a couple of months, I'm really looking forward to going back to the new content.
So, sure, install it and move on. You can always come back.
That reminds me. Ante, I would never kick your Dragon char. I know how much ass you kick and I don't think any amount of tanking gear is gonna save mine if I did...
I pretty much have stopped playing, and will be canceling my sub. Feel a bit guilty about it, as I am an officer in a guild, but dammit if they were entertaining me I wouldn't be burned out.
I think it's time we all admit to ourselves that the dream of MMOs as games that will keep you entertained LITERALLY FOREVER is dead. And for good reason. That idea, that MMOs simply need to consume as much of your time as humanly possible, is what leads to bland shitty treadmill content like in WoW and the army of WoW derivatives.
TSW is B2P. Enjoy it. Come back when there's more stuff. It isn't, and nor should it be, your freaking mistress.
Before World of Warcraft, the importance wasn't that it offered entertainment for every minute of the day. The importance was that it offered a community you'd always want to go back and visit, even just one day a week. There's sort of been a dissolution of closer guild friendships that once existed in MMO's.
I pretty much have stopped playing, and will be canceling my sub. Feel a bit guilty about it, as I am an officer in a guild, but dammit if they were entertaining me I wouldn't be burned out.
I think it's time we all admit to ourselves that the dream of MMOs as games that will keep you entertained LITERALLY FOREVER is dead. And for good reason. That idea, that MMOs simply need to consume as much of your time as humanly possible, is what leads to bland shitty treadmill content like in WoW and the army of WoW derivatives.
TSW is B2P. Enjoy it. Come back when there's more stuff. It isn't, and nor should it be, your freaking mistress.
Before World of Warcraft, the importance wasn't that it offered entertainment for every minute of the day. The importance was that it offered a community you'd always want to go back and visit, even just one day a week. There's sort of been a dissolution of closer guild friendships that once existed in MMO's.
I'd argue that you have the order of events slightly mixed up. Community was symptomatic of the need to have something to make the awful grindy bullshit commonplace bearable. The solution that evolved was friends.
You need only look to modern MMOs where grouping is far less necessary and general content far less awful to see how much natural inclination to socialize the average gamer has. They will solo for as long as they can get away with it.
I would like to see more MMOs encourage spontaneous cooperation like GW2 does. People will work together, provided the barrier to doing so is negligible (as it is in GW2), and I think it has a good impact on the community.
From what I can tell, TSW does have some basic aspects of this, such as sharing mission credit without being grouped. I wish players could revive other players though to save them the run back. Loot/XP sharing would be nice too.
So I've been playing around with Elemental Force and logging combat in ACT to figure out what's really going on with it. Turns out with the normal Safety Off-> Out For a Kill->Three Round Burst rotation there's some weird timing issues going on with the internal cooldown of Elemental Force. The interesting part though comes in with using that to your advantage. By doing a 7 builder, 2 consumer rotation, (ie 7 Safety Off, then 3RB->OFaK) you get some odd results. Even though the EleForce counters only hit 8 when you hit your second consumer you get the guaranteed critical on both 3RB and OFaK.
Doing the 7 builder rotation is basically the same as my current DPS, but it's understandable since I have absolutely no critical power to take advantage of the guaranteed crits. I think it will by far pull away with 400+ crit power.
It is a bit of a pain in the ass the keep track of the number of builders to do the non-standard rotation, but it's easier if using Eth's buff bar to watch the EleForce.
Posts
If you believe what Joel recently said, the recent restructuring was happening no matter what. The move to B2P and performance, good OR bad, was irrelevant. They hired two firms last year to enact this restructuring.
They managed to keep fucking Age of Conan alive, I believe they can do the same with a much better game.
White FC: 0819 3350 1787
I'd really like to purchase the lifetime membership, but I'm worried that it won't have the longevity to justify spending $200. Not because I think it's a bad game, I just don't think it has mass appeal.
The last few months of beta did the game a lot of good, but when they were showing off a much worse game earlier that same year... Yeah, I can't really blame people.
3DS FCode: 1993-7512-8991
And crashed and burned horribly after Chapter 1 ended around level 30.
But seriously, I have the graphics pumped up to Ultra and the game runs extremely crisp. Personally, I think it looks a lot better while running than GW2 did. But maybe that's just me..however I just couldn't get GW2 running at anything above medium settings without the framerate going down to the mid-teens if there was anything more than me and a couple monsters in view (And my computer is pretty up-to-date, should've had no problem here) So unfortunately, while I know GW2 is suppose to be a gourgeous game, it doesn't count me for it you can't see it while actually having the game in a robust, playable state.
But I digress...
TSW is fantastic. It's fantastic for people who actually want to enjoy content, not just consume it.
GW2 is the all you can eat burger buffet where you just get served sliders until you've eaten so much you want to puke, but can't make yourself stop eating. I found myself staying on the game longer than I wanted each night so I could grab "one more level" or get "one more skllpoint".
TSW is that perfectly cooked and seasoned 8oz filet that you're going to take all dinner to savor, because it's just that fucking good. I find myself staying on the game longer that I wanted each night because I just have to know "what happens next"?
The people who complain about how stale MMO questing/leveling is and AREN'T playing TSW will be the first up against the wall when the revolution comes.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
O_o My frame rate is all over the place in this game with maxed out settings, unlike in GW2 with similarly maxed out settings and a relatively stable frame rate. My system should be able to handle TSW.
If you had to do anything to get stabilize your frame rate I'd be interested to hear it, because I can't find a way to keep my FPS from randomly dropping from 60 into the low teens.
Also, I'm far from a tech geek, so I likely couldn't help you if I wanted to.
What is left for me to DO?
Sure there's the age old 'roleplay in a the local bar/tarvern/cantina/etc' but that gets veyr boring, very fast.
TSW held my attention for much longer than TOR or AOC or even WoW:Cata did, but it seems like any non-sandbox MMO, eventually runs out of steam and burns out for me
Like I said in my post on the previous page. If you're not having fun, then just quit and come back when there's more stuff to do.
The problem is shaking that feel that because it's an MMO, you HAVE to login every single day and you HAVE to keep playing even when you've exhausted all the current content.
It's the MMO's job to keep you entertained, not your job to find ways for the MMO to entertain you.
I feel your pain. The same thing happens to me too. Thankfully, I have a ways to go before I get to that point with TSW. What worse, is since your character can essentially become anything once you have enough SP/AP, there really isn't any reason beyond faction to roll another character.
3DS FCode: 1993-7512-8991
When it is fixed though
We will have a 3 man party of pain through Solomon Island, none shall stand before us.
Amusingly when I was updating my video drivers, TSW was one of the games featured in their little "Hey check out these awesome games that look great on Nvidia!"
and that's a mild case
@Simpsonia (and anyone else actually): Any suggestions on what signets I should be looking for, for my AR/shotgun DPS build?
Stop playing until new content is released, then play that?
Just come back to play the new content when it's released, then go back to doing other things. Once you're done with something, you're done, no-one's disputing that!
PvP could be a reason to continue playing, if they ever sort the population balance out.
3DS FCode: 1993-7512-8991
So I did my experiment last night- picked up and used an AP booster and ran through my usual gamut of repeatable quests:
In Shadowy Forest:
The Draculesti (main)
A Wreath of Roses (side)
An Errant Knight (side)
Cruel Nature (side)
Hungry Like the Wolves (side)
Like a Ghoul to the Slaughter (side)
Red Hand Down (side- thanks bro!)
The nice thing is that all these side missions are close to each other (or on the way during The Draculesti)- I finished this circuit in about 20 minutes.
In Blue Mountain:
the Tyler Freeborn series (The Search for...(main); The Research of...(main); The Tenacity of...(sabotage/stealth); and The Vanishing of...(main))
Pretty easy (possibly the only hiccup being the stealth part of Tenacity) and you get a blue signet at the end.
In London:
All Roads Lead to Rome (investigation)
Real easy, especially if you already know the solutions.
So all in all, roughly two hours of work. (That's probably a bit inflated- I crashed during the Freeborn series and had to restart my game, and it's not like I was running a marathon and trying to do this all quick-like.) Total AP earned: 158. And I still had about 22 hours left on my booster.
I probably have to figure out a series in the Carpathian Fangs to maximize this potential. Those who can do Cost of Magic in Besieged Farmlands will of course get more out of this.
Shoot- I knew I missed one! Thanks bro. /edits post
AB: I just used the 24-hour one, which cost me about 280 or so points, I think. I have a discount for being a lifer.
And no- it doesn't add anything to SP. The boosts literally just give you one AP for each AP you already earn.
I was earning SP during all this of course, but since I'm capped @ 40 I didn't bother keeping track of how many I would have earned. Maybe next time I'll take a note of it.
Red Handed takes probably less than five minutes when you know the answers already, and Sins of the Father is one of the easier sabotage missions.
EDIT: Oh, Selected Memories from Lydia's terminal in Carpathian, too.
I think it's time we all admit to ourselves that the dream of MMOs as games that will keep you entertained LITERALLY FOREVER is dead. And for good reason. That idea, that MMOs simply need to consume as much of your time as humanly possible, is what leads to bland shitty treadmill content like in WoW and the army of WoW derivatives.
TSW is B2P. Enjoy it. Come back when there's more stuff. It isn't, and nor should it be, your freaking mistress.
White FC: 0819 3350 1787
I hit that boredom point too, earlier. Now, after a couple of months, I'm really looking forward to going back to the new content.
So, sure, install it and move on. You can always come back.
Before World of Warcraft, the importance wasn't that it offered entertainment for every minute of the day. The importance was that it offered a community you'd always want to go back and visit, even just one day a week. There's sort of been a dissolution of closer guild friendships that once existed in MMO's.
I'd argue that you have the order of events slightly mixed up. Community was symptomatic of the need to have something to make the awful grindy bullshit commonplace bearable. The solution that evolved was friends.
You need only look to modern MMOs where grouping is far less necessary and general content far less awful to see how much natural inclination to socialize the average gamer has. They will solo for as long as they can get away with it.
White FC: 0819 3350 1787
From what I can tell, TSW does have some basic aspects of this, such as sharing mission credit without being grouped. I wish players could revive other players though to save them the run back. Loot/XP sharing would be nice too.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
White FC: 0819 3350 1787
Now all I have left to my knowledge are Eye of Horus, and Last Dance of the Padurii, and I'll be done with all missions everywhere.
Doing the 7 builder rotation is basically the same as my current DPS, but it's understandable since I have absolutely no critical power to take advantage of the guaranteed crits. I think it will by far pull away with 400+ crit power.
It is a bit of a pain in the ass the keep track of the number of builders to do the non-standard rotation, but it's easier if using Eth's buff bar to watch the EleForce.