Speaking of Elemental Force- I've been using that AR/Shotty build you linked me up until a couple days ago, Simps. The group I run with looked at it and made a couple changes. I've dropped EleForce and Lethality for Iron Maiden and Third Degree. I'm not running any meters (kind of afraid to, might slow my game down) but just going by the numbers I see, it appears that I'm doing more DPS. I have to reglyph some of my talismans to better suit the current setup (using QL10 blues since they're not bullion-bought talismans yet) but so far it seems to be working.
Also, last night I had a DPS pubbie that used chaos/fists in our NM group. She seemed to be geared for it and dealt a lot of damage- when she managed to stay alive (and she was about 90% successful doing so). She was also wearing the "eyes on tits" outfit... (I asked her to share her build with me, and she did, but I haven't been able to check it out yet.)
Then we had another AR/shotgun dude join us who wore the tentacle hat. The snow effect it put on him made it look like he was trailing dandruff wherever he went. :-D
Like I said, that build was given to me by someone fully geared, without a full suite of stats, you really can't take advantage of some of the passives (like Lethality really needs 600+ hit). I also use Iron Maiden and 3rd Degree with my current build. Elemental Force though I can see that really shining when I get some better gear. But even in my current state it's still worth putting in my build. Right now I'm aiming at gearing like this. http://seekrit.info/Tools/Glyph_Calculator.html#W=4-2-2-2-8&H=4-0-8-0-0&F=4-1-3-1-8&N=4-0-2-0-0&Wr=4-2-8-2-6&L=4-0-6-0-0&Wa=4-0-6-0-0&O=4-1-6-1-2 that way hopefully I can grow my stats out to where I want them to be with 10.5 glyphs eventually. However doing a guaranteed crit consumer Elemental Force build, ironically enough, really doesn't work with Elemental if you're using manifestations since you can't control when the manifestations are gonna tic up the counter with an attack.
As for chaos/fists, yeah some people do great with a fist/adrenalise build, it's just really circumstantial with being able to use it.
As for DPS meters, they are really simple to use, and don't slow me down at all. And when I really want to dive into the stats, I just turn on combat logging (/logcombat on) and analyze the logs later in ACT (Advanced Combat Center).
Simpsonia on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited January 2013
Fist/Chaos can drop craaaazy deeps, considering Adrenalise and three different damage buff CDs.
But there's the whole needing to be in melee range that makes it kind of spotty. When you factor in moving enough to stay alive, your actual damage is going to suffer greatly compared to someone a mile away with an AR.
Also yeah sadly if I wanted to use the Eleforce setup I'd really need to transition back to Shotgun or Pistol for my secondary.
I'm kind of liking my AR/Ele setup, even if the rotation gets a bit weird.
I really like Eleforce, and eventually am going to do a thing when I get a decent elemental resource consumer with no cooldown where I have a rotation thats like this
5 builder, 2 blood consumers (1 auto crit) pop anima charge and auto crit one elemental consumer for free, then immediately do another one
I really like Eleforce, and eventually am going to do a thing when I get a decent elemental resource consumer with no cooldown where I have a rotation thats like this
5 builder, 2 blood consumers (1 auto crit) pop anima charge and auto crit one elemental consumer for free, then immediately do another one
gonna be awesome
Blaze.
So you are doing Blood primary with Elemental secondary? I am doing the exact opposite. XD
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
I really like Eleforce, and eventually am going to do a thing when I get a decent elemental resource consumer with no cooldown where I have a rotation thats like this
5 builder, 2 blood consumers (1 auto crit) pop anima charge and auto crit one elemental consumer for free, then immediately do another one
gonna be awesome
Blaze.
So you are doing Blood primary with Elemental secondary? I am doing the exact opposite. XD
Yeah, blaze/bloodshot were gonna be the consumers
After I finish up the thaumaturge deck (mainly for the outfit, and blood/fist is for heals?!?!?) I am gonna drop some points into Elemental and snag blaze and a few other thing
| Zinnar on most things | Avatar by Blameless Cleric
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited January 2013
I have to wonder if ditching Crit rating in favor of Eleforce+Crit damage might make another elite skill choice pull out ahead of Live Wire.
Since you could potentially not get Live Wire procs until every fourth rotation, depending.
Maybe I'm just overthinking it I guess, 250 or whatever Crit rating is still somewhere around 10%, so if you're still utilizing Safety Off and Three Round Burst it should still be fine. (Though, there's also the idea that moving away from a proc based build means that burst attacks may not be the go to option either)
If anyone in the Templar guild plans to be on this weekend, could ya invite Lumenaire if you see'm? I'm mentioning it in PA now and then, but I don't want to spam as attendance is light in chat right now.
Yeah Fist Chaos is really good so far, but apparently melee DPS isn't viable late game?
I'm thinking about switching over to Shotgun/Chaos or tanking if that turns out to be true.
Taranis on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
The problem with melee dps is you spend so much time moving around to avoid dying that your DPS suffers over the long term compared to ranged DPS who can continue attacking while avoiding bullshit.
Can't I just stack evade and evasion passives in the off chance that I get caught in a cleave or AOE? Or would I be sacrificing too many DPS passives to make that viable?
Taranis on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Sacrificing anything that increases your DPS for anything that doesn't increase your DPS is generally a bad plan.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
heh, so this random group picked me up for Elite Hell Raised this afternoon. We had a close call on one fight (the ring around the mulberry bush with the exploding pillars) because I lost Line of Sight on the tank for a second. One of the guys in the group says "You know if you want to heal you should just drop ARs and only use fists, ARs are useless until you're in full QL10.4".
The group proceeds to make it all the way through Hell Raised, then all of Darkness War without wiping once. Then we do Facility, and the only time we wiped a bunch was on that fucking laser computer core thing because people kept getting hit with the lasers.
Well. Some people are like that. Things are either Useless or OP to them. Few things in between.
The best you can do is to avoid them whenever possible.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
heh, so this random group picked me up for Elite Hell Raised this afternoon. We had a close call on one fight (the ring around the mulberry bush with the exploding pillars) because I lost Line of Sight on the tank for a second. One of the guys in the group says "You know if you want to heal you should just drop ARs and only use fists, ARs are useless until you're in full QL10.4".
The group proceeds to make it all the way through Hell Raised, then all of Darkness War without wiping once. Then we do Facility, and the only time we wiped a bunch was on that fucking laser computer core thing because people kept getting hit with the lasers.
Useless, eh?
He's most likely talking about NM's. When you consider the stat spread to make leeching effective, and the added mechanics of NM fights (shielded bosses, making leeching heal for zilch; reflective bosses, which make leeching deadly to you; bosses which move all over the place, giving you LOS issues), he has a valid point.
That being said, as you've proven, AR is a great healing weapon. I suspect he was trying to be informative in a totally non-constructive way.
Sacrificing anything that increases your DPS for anything that doesn't increase your DPS is generally a bad plan.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
Couldn't disagree more. With the way that HP works you can double your HP with a 75/25 build (one major&minor devoted to tanking).
It will save your ass plenty of times vs AoE and bullethell bosses.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Sacrificing anything that increases your DPS for anything that doesn't increase your DPS is generally a bad plan.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
Couldn't disagree more. With the way that HP works you can double your HP with a 75/25 build (one major&minor devoted to tanking).
It will save your ass plenty of times vs AoE and bullethell bosses.
It will not save you against everything. I've been hit for over 8k damage in boss fights before
Sacrificing anything that increases your DPS for anything that doesn't increase your DPS is generally a bad plan.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
Couldn't disagree more. With the way that HP works you can double your HP with a 75/25 build (one major&minor devoted to tanking).
It will save your ass plenty of times vs AoE and bullethell bosses.
It will not save you against everything. I've been hit for over 8k damage in boss fights before
Sacrificing anything that increases your DPS for anything that doesn't increase your DPS is generally a bad plan.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
Couldn't disagree more. With the way that HP works you can double your HP with a 75/25 build (one major&minor devoted to tanking).
It will save your ass plenty of times vs AoE and bullethell bosses.
It will not save you against everything. I've been hit for over 8k damage in boss fights before
Can a Tank even survive hits like that?
Well. Considering that tanks can have 11k hitpoints and far better resists. Yes. They can.
Also, some teams use bloodhealing for that. Not sure if its a bug or not, but the Exquisite corps "50% reflect back" will reflect back 50% damage of any one hit. Even if its far far above the normal barrier limit.
8k is not the normal "AoE all over the place" damage though.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Sacrificing anything that increases your DPS for anything that doesn't increase your DPS is generally a bad plan.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
Couldn't disagree more. With the way that HP works you can double your HP with a 75/25 build (one major&minor devoted to tanking).
It will save your ass plenty of times vs AoE and bullethell bosses.
It will not save you against everything. I've been hit for over 8k damage in boss fights before
Can a Tank even survive hits like that?
Well. Considering that tanks can have 11k hitpoints and far better resists. Yes. They can.
Also, some teams use bloodhealing for that. Not sure if its a bug or not, but the Exquisite corps "50% reflect back" will reflect back 50% damage of any one hit. Even if its far far above the normal barrier limit.
8k is not the normal "AoE all over the place" damage though.
Not a bug, just going by the ability description. I use it for tanking.
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Sacrificing anything that increases your DPS for anything that doesn't increase your DPS is generally a bad plan.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
Couldn't disagree more. With the way that HP works you can double your HP with a 75/25 build (one major&minor devoted to tanking).
It will save your ass plenty of times vs AoE and bullethell bosses.
Doubling my HP, which wouldn't really actually save me from anything particularly dangerous, is not really a great trade off for nearly 700 Attack Rating. And that's just in Blues.
IIRC, the last time I died in a dungeon because I managed to flub avoiding a big attack it was something like 6k damage.
heh, so this random group picked me up for Elite Hell Raised this afternoon. We had a close call on one fight (the ring around the mulberry bush with the exploding pillars) because I lost Line of Sight on the tank for a second. One of the guys in the group says "You know if you want to heal you should just drop ARs and only use fists, ARs are useless until you're in full QL10.4".
The group proceeds to make it all the way through Hell Raised, then all of Darkness War without wiping once. Then we do Facility, and the only time we wiped a bunch was on that fucking laser computer core thing because people kept getting hit with the lasers.
Useless, eh?
He's most likely talking about NM's. When you consider the stat spread to make leeching effective, and the added mechanics of NM fights (shielded bosses, making leeching heal for zilch; reflective bosses, which make leeching deadly to you; bosses which move all over the place, giving you LOS issues), he has a valid point.
That being said, as you've proven, AR is a great healing weapon. I suspect he was trying to be informative in a totally non-constructive way.
so just to be clear... I should definitely set up a fist healing build until I hit full QL10.4? Or AR healing can be useful if I'm really smart and careful?
Though that seems like a lot of responsibility for someone like me who lacks experience in WOW-like instances.
You can tank with Chaos/Fist, but there's a reason why Blade/Chaos is the norm.
It's because it's damned good at it. I wouldn't recommend trying to fix what isn't broken. Art of War is really too good to pass up on many fights.
And yeah to reiterate what others have said, Chaos/Fist DPS IS viable late game...but not against all bosses. Some bosses just require so much movement that trying to Fist/Chaos DPS is being a needless burden to your team, no matter how skilled you are.
The good news is that at the uppermost echelons of 10.4 gear, DPS builds tend to have the same stat priorities either way you cut it. 400 Hit is good for any dungeon except Facility/Slaughterhouse, 600 for Facility/Slaughterhouse (I like to just have 600 Hit all the time and use Lethality), a dash of Crit Rating, 400-500 Crit Power, and a shit load of Pen. So with DPS builds you really just change weapons and use the same damn talismans, making switching from Chaos/Fist to AR/Shotty to Pistol/Shotty or whatever rather seamless.
heh, so this random group picked me up for Elite Hell Raised this afternoon. We had a close call on one fight (the ring around the mulberry bush with the exploding pillars) because I lost Line of Sight on the tank for a second. One of the guys in the group says "You know if you want to heal you should just drop ARs and only use fists, ARs are useless until you're in full QL10.4".
The group proceeds to make it all the way through Hell Raised, then all of Darkness War without wiping once. Then we do Facility, and the only time we wiped a bunch was on that fucking laser computer core thing because people kept getting hit with the lasers.
Useless, eh?
He's most likely talking about NM's. When you consider the stat spread to make leeching effective, and the added mechanics of NM fights (shielded bosses, making leeching heal for zilch; reflective bosses, which make leeching deadly to you; bosses which move all over the place, giving you LOS issues), he has a valid point.
That being said, as you've proven, AR is a great healing weapon. I suspect he was trying to be informative in a totally non-constructive way.
so just to be clear... I should definitely set up a fist healing build until I hit full QL10.4? Or AR healing can be useful if I'm really smart and careful?
As someone who's tried both AR/blood and fist/pistol, I would recommend shelving the AR (at least for NM's) until you get 10.4 gear with an appropriate stat spread.
Do note that fist healing requires a different stat spread than AR healing, so you may need to adjust your setup somewhat.
We wiped on him like 30 times, each of us trying various loadouts and strategies, never getting him even below 10%. Whole group was in QL10, some of us with Nightmare gear. Nobody was doing anything stupid. I don't know how the fuck you're supposed to kill him without the whole group already having NM quality gear.
Though that seems like a lot of responsibility for someone like me who lacks experience in WOW-like instances.
I wouldn't worry. I've been learning to tank by running dungeons with PA dudes and it's worked out fine, though I'm using Chaos/Hammer for it because herp-a-derp I want Warlord.
Just make sure you have the two first skills in the tank misc tree.
We wiped on him like 30 times, each of us trying various loadouts and strategies, never getting him even below 10%. Whole group was in QL10, some of us with Nightmare gear. Nobody was doing anything stupid. I don't know how the fuck you're supposed to kill him without the whole group already having NM quality gear.
NKL-107 is overtuned right now and not really fair to people in blue gear. Aunsoph's strategy is correct, but the DPS check is still so harsh that you quite likely won't make it anyway even if everyone is in QL10 blues.
Took a couple of shots at Ankh last night with some groups. Wish I'd tested healing in the earlier dungeons, but I think things went pretty well on my end. I think I'm going to focus entirely on fist for heals with support from Pistol. Trying to use both blood and fist while healing just felt like I was using twice as many buttons to do the same thing (and sacrificing utility buttons for it). I got the feeling the DPS in many groups were set for chain attacks and were suffering in single target boss fights, especially on fights where you can really notice DPS differences (that colossus walky dude).
I will say it was fun if frustrating. These dungeons also seem to be less conducive to the drunken facerolling of WoW heroics which I have recalibrated to over the years. Time to jump back on the learning curve!
Is there standard etiquette on rolling for drops? I greeded a number of items which would have been great for my normal solo build as a healer, but I couldn't tell if people were being equally courteous.
Took a couple of shots at Ankh last night with some groups. Wish I'd tested healing in the earlier dungeons, but I think things went pretty well on my end. I think I'm going to focus entirely on fist for heals with support from Pistol. Trying to use both blood and fist while healing just felt like I was using twice as many buttons to do the same thing (and sacrificing utility buttons for it). I got the feeling the DPS in many groups were set for chain attacks and were suffering in single target boss fights, especially on fights where you can really notice DPS differences (that colossus walky dude).
I will say it was fun if frustrating. These dungeons also seem to be less conducive to the drunken facerolling of WoW heroics which I have recalibrated to over the years. Time to jump back on the learning curve!
Is there standard etiquette on rolling for drops? I greeded a number of items which would have been great for my normal solo build as a healer, but I couldn't tell if people were being equally courteous.
Just wait until you run NIGHTMARE Ankh! Probably one of the most unforgiving dungeons on a tank. Unforgiving in general, really.
I always ask when rolling for loot in dungeons, but normally people will expect you to need if the drop is something that you can use for your current build (e.g., a healing talisman and you're the healer for the group). If I see something drop for an off-spec, I will ask the group if it's okay for me to need it. If they don't mind, then I go ahead and do it. If there is someone in the group who has a more immediate need for it, then I let them have it.
Most groups won't mind, especially if you ask politely.
heh, so this random group picked me up for Elite Hell Raised this afternoon. We had a close call on one fight (the ring around the mulberry bush with the exploding pillars) because I lost Line of Sight on the tank for a second. One of the guys in the group says "You know if you want to heal you should just drop ARs and only use fists, ARs are useless until you're in full QL10.4".
The group proceeds to make it all the way through Hell Raised, then all of Darkness War without wiping once. Then we do Facility, and the only time we wiped a bunch was on that fucking laser computer core thing because people kept getting hit with the lasers.
Useless, eh?
He's most likely talking about NM's. When you consider the stat spread to make leeching effective, and the added mechanics of NM fights (shielded bosses, making leeching heal for zilch; reflective bosses, which make leeching deadly to you; bosses which move all over the place, giving you LOS issues), he has a valid point.
That being said, as you've proven, AR is a great healing weapon. I suspect he was trying to be informative in a totally non-constructive way.
so just to be clear... I should definitely set up a fist healing build until I hit full QL10.4? Or AR healing can be useful if I'm really smart and careful?
As someone who's tried both AR/blood and fist/pistol, I would recommend shelving the AR (at least for NM's) until you get 10.4 gear with an appropriate stat spread.
Do note that fist healing requires a different stat spread than AR healing, so you may need to adjust your setup somewhat.
Fist Healing stat spread is nice and easy.
Get healing gear, stack crit rating. I actually suggest Fist/Blood or maybe Fist/AR over Fist/Pistol during Normal/Elite where cleansing is less of a priority. You'll be primarily utilizing Fist, but Blood and AR have useful abilities to bring to the table on the side.
Later on if you stick with it, you can start moving stats over to help out your Hair Trigger cleansing with Fistol.
Posts
Also, last night I had a DPS pubbie that used chaos/fists in our NM group. She seemed to be geared for it and dealt a lot of damage- when she managed to stay alive (and she was about 90% successful doing so). She was also wearing the "eyes on tits" outfit... (I asked her to share her build with me, and she did, but I haven't been able to check it out yet.)
Then we had another AR/shotgun dude join us who wore the tentacle hat. The snow effect it put on him made it look like he was trailing dandruff wherever he went. :-D
As for chaos/fists, yeah some people do great with a fist/adrenalise build, it's just really circumstantial with being able to use it.
As for DPS meters, they are really simple to use, and don't slow me down at all. And when I really want to dive into the stats, I just turn on combat logging (/logcombat on) and analyze the logs later in ACT (Advanced Combat Center).
But there's the whole needing to be in melee range that makes it kind of spotty. When you factor in moving enough to stay alive, your actual damage is going to suffer greatly compared to someone a mile away with an AR.
Also yeah sadly if I wanted to use the Eleforce setup I'd really need to transition back to Shotgun or Pistol for my secondary.
I'm kind of liking my AR/Ele setup, even if the rotation gets a bit weird.
5 builder, 2 blood consumers (1 auto crit) pop anima charge and auto crit one elemental consumer for free, then immediately do another one
gonna be awesome
Blaze.
So you are doing Blood primary with Elemental secondary? I am doing the exact opposite. XD
Yeah, blaze/bloodshot were gonna be the consumers
After I finish up the thaumaturge deck (mainly for the outfit, and blood/fist is for heals?!?!?) I am gonna drop some points into Elemental and snag blaze and a few other thing
Since you could potentially not get Live Wire procs until every fourth rotation, depending.
Maybe I'm just overthinking it I guess, 250 or whatever Crit rating is still somewhere around 10%, so if you're still utilizing Safety Off and Three Round Burst it should still be fine. (Though, there's also the idea that moving away from a proc based build means that burst attacks may not be the go to option either)
Also, congratulations to the new NM-able players! We should farm some lairs and stuff...
EDIT: Simps, love that glyph calculator you got there. I'm playing around with it, and maybe I'll go for something like this.
Fists/Chaos 4EVAHHHHHHHHHHHHHHHHHHHHH
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I just lucked out in that it is a powerful and versatile DPS weapon
I'm thinking about switching over to Shotgun/Chaos or tanking if that turns out to be true.
You won't get enough defensive anything to survive if you mess up, and your DPS will suffer.
The group proceeds to make it all the way through Hell Raised, then all of Darkness War without wiping once. Then we do Facility, and the only time we wiped a bunch was on that fucking laser computer core thing because people kept getting hit with the lasers.
Useless, eh?
The best you can do is to avoid them whenever possible.
-Antje Jackelén, Archbishop of the Church of Sweden
He's most likely talking about NM's. When you consider the stat spread to make leeching effective, and the added mechanics of NM fights (shielded bosses, making leeching heal for zilch; reflective bosses, which make leeching deadly to you; bosses which move all over the place, giving you LOS issues), he has a valid point.
That being said, as you've proven, AR is a great healing weapon. I suspect he was trying to be informative in a totally non-constructive way.
Couldn't disagree more. With the way that HP works you can double your HP with a 75/25 build (one major&minor devoted to tanking).
It will save your ass plenty of times vs AoE and bullethell bosses.
-Antje Jackelén, Archbishop of the Church of Sweden
Can a Tank even survive hits like that?
Well. Considering that tanks can have 11k hitpoints and far better resists. Yes. They can.
Also, some teams use bloodhealing for that. Not sure if its a bug or not, but the Exquisite corps "50% reflect back" will reflect back 50% damage of any one hit. Even if its far far above the normal barrier limit.
8k is not the normal "AoE all over the place" damage though.
-Antje Jackelén, Archbishop of the Church of Sweden
Though that seems like a lot of responsibility for someone like me who lacks experience in WOW-like instances.
Not a bug, just going by the ability description. I use it for tanking.
Doubling my HP, which wouldn't really actually save me from anything particularly dangerous, is not really a great trade off for nearly 700 Attack Rating. And that's just in Blues.
IIRC, the last time I died in a dungeon because I managed to flub avoiding a big attack it was something like 6k damage.
so just to be clear... I should definitely set up a fist healing build until I hit full QL10.4? Or AR healing can be useful if I'm really smart and careful?
You can tank with Chaos/Fist, but there's a reason why Blade/Chaos is the norm.
It's because it's damned good at it. I wouldn't recommend trying to fix what isn't broken. Art of War is really too good to pass up on many fights.
And yeah to reiterate what others have said, Chaos/Fist DPS IS viable late game...but not against all bosses. Some bosses just require so much movement that trying to Fist/Chaos DPS is being a needless burden to your team, no matter how skilled you are.
The good news is that at the uppermost echelons of 10.4 gear, DPS builds tend to have the same stat priorities either way you cut it. 400 Hit is good for any dungeon except Facility/Slaughterhouse, 600 for Facility/Slaughterhouse (I like to just have 600 Hit all the time and use Lethality), a dash of Crit Rating, 400-500 Crit Power, and a shit load of Pen. So with DPS builds you really just change weapons and use the same damn talismans, making switching from Chaos/Fist to AR/Shotty to Pistol/Shotty or whatever rather seamless.
White FC: 0819 3350 1787
As someone who's tried both AR/blood and fist/pistol, I would recommend shelving the AR (at least for NM's) until you get 10.4 gear with an appropriate stat spread.
Do note that fist healing requires a different stat spread than AR healing, so you may need to adjust your setup somewhat.
We wiped on him like 30 times, each of us trying various loadouts and strategies, never getting him even below 10%. Whole group was in QL10, some of us with Nightmare gear. Nobody was doing anything stupid. I don't know how the fuck you're supposed to kill him without the whole group already having NM quality gear.
I wouldn't worry. I've been learning to tank by running dungeons with PA dudes and it's worked out fine, though I'm using Chaos/Hammer for it because herp-a-derp I want Warlord.
Just make sure you have the two first skills in the tank misc tree.
NKL-107 is overtuned right now and not really fair to people in blue gear. Aunsoph's strategy is correct, but the DPS check is still so harsh that you quite likely won't make it anyway even if everyone is in QL10 blues.
White FC: 0819 3350 1787
I will say it was fun if frustrating. These dungeons also seem to be less conducive to the drunken facerolling of WoW heroics which I have recalibrated to over the years. Time to jump back on the learning curve!
Is there standard etiquette on rolling for drops? I greeded a number of items which would have been great for my normal solo build as a healer, but I couldn't tell if people were being equally courteous.
Just wait until you run NIGHTMARE Ankh! Probably one of the most unforgiving dungeons on a tank. Unforgiving in general, really.
White FC: 0819 3350 1787
Most groups won't mind, especially if you ask politely.
Fist Healing stat spread is nice and easy.
Get healing gear, stack crit rating. I actually suggest Fist/Blood or maybe Fist/AR over Fist/Pistol during Normal/Elite where cleansing is less of a priority. You'll be primarily utilizing Fist, but Blood and AR have useful abilities to bring to the table on the side.
Later on if you stick with it, you can start moving stats over to help out your Hair Trigger cleansing with Fistol.