Starting a new HC character now: HCBunny if anyone wants to add me.
Also I'd say that both the biggest strength and weakness of the barter system is how utterly confusing the worth of things are for new players. It really draws people in.
Okay, so the servers may be borked but it's going well for my currently 2H'er ranger (if anyone has any good low level shield/swords I'll happily trade the 2H sword) because I got two orbs of trans and a blacksmiths stone in my first two chests.
Wow, so I tried to log back in after getting dropped by the servers, and evidently there's a queue of a little over 28000 people ahead of me. On the one hand, it sucks I can't get back in but on the other hand it certainly bodes well for how the game is being received. So far I'm having alot of fun with the game, so here's hoping it does well at launch.
I do not understand why the economy is already trending towards using Gemcutter Prism's as the main currency. That is pretty much the dumbest way to start setting up an economy ever.
"Hey, guys, let's base our main trading currency in the hardest to get, and most sought after orb. Let's pick the one thing that few people will have access to as our point of value."
Idiots.
Orbs of Alchemy should be the main currency. Everyone can get them, they have a very high demand to every player, and have a range of uses (create a rare because it has the right sockets, because it has a high quality, because it has the right skin, etc...).
If anyone online has a low level rare sword/axe in hardcore it'd be greatly appreciated. I've got a neat shield but I need something really beefy to top my 2H sword which is giving me 40DPS on double strike.
0
scherbchenAsgard (it is dead)Registered Userregular
well the EURO gateway had a 9000 man queue a bit ago -.-
When the game gives you equipment that basically says 'go fuck shit up with a massive sword' to the point where my level 5's DPS is over my level 10's you do not question the games desire.
EDIT: Though I have no clue how to make a ranger a 2H class so should I just keep pushing for a one handed route to iron reflexes?
This seems to be the most generic melee stuff I can find for ranger. Look good as a general guideline? Will be rushing iron reflexes anyway.
Albino Bunny on
0
Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
Small question about Unwavering Stance: how does it interact with shields and staves? By this I mean, it says you can't evade attacks and I'm not sure if that includes blocking or not.
Small question about Unwavering Stance: how does it interact with shields and staves? By this I mean, it says you can't evade attacks and I'm not sure if that includes blocking or not.
When the game gives you equipment that basically says 'go fuck shit up with a massive sword' to the point where my level 5's DPS is over my level 10's you do not question the games desire.
EDIT: Though I have no clue how to make a ranger a 2H class so should I just keep pushing for a one handed route to iron reflexes?
This seems to be the most generic melee stuff I can find for ranger. Look good as a general guideline? Will be rushing iron reflexes anyway.
Watch out rushing IR. Think from a "big picture" perspective: If you're rushing IR because Evade is slightly less than desirable right now, and not because you're using an armor build stop. Evade will get balanced out. It probably wont be very fun to try and fix a character who reached all the way over for IR simply because "armor was better during the first two weeks."
Not saying don't do it, just saying...make sure you actually need IR.
Edit: I was looking at your build, it's pure defense...you're going to want to get some damage nodes in there.
Not sure where to go really, need to trade my honking awesome great sword for two one handed swords yet realistically it's going to get quite a bit before said swords show up.
Not sure where to go really, need to trade my honking awesome great sword for two one handed swords yet realistically it's going to get quite a bit before said swords show up.
If you really want two swords, go find two normal swords and drop some orbs on them. Use alt's/transmutes/alch's to get some basic weapons. Getting the item type at a magic/rare level is incredibly easy.
Getting it with the right sockets, proper enchantments for your build, and the right item type is the challenge. But you should always have at least the right kind of weapon in your hand with some kind of magic to it.
Official forums, may you never have sane and reasonable people.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
It's the re-spec complainers that get me every time.
I can understand you don't want loot adjusted, or the over all structure of the game.
But the OPTION to buy a full re-spec rather than grind out re-spec points that you NEVER HAVE TO TAKE being considered a bad thing is so absurd. When people say they got a 'unique' character out of the lack of re-spec in game they actually meant 'I gimped my bro because I didn't understand mechanics like any new player and YOU SHOULD TOO'.
The other key aspect of proud official forumites is that they must have identified the game they feel is most threatening/they personally don't like in the same genre and must think of a new and creative way to insult them every sentence. Usually due to insecurity that GASP someone might enjoy both/the opposition more.
Official forums are like the trashy magazines of the internet and I hope they never change.
Official forums, may you never have sane and reasonable people.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
All the "You think this game was made so you can have fun!!!? go back to WoW/D3" posts are classic.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Increased AOE works on melee skills that are already AOEs. So you can at least make Cleave/Ground Slam/Sweep/Etc. larger.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Official forums, may you never have sane and reasonable people.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
All the "You think this game was made so you can have fun!!!? go back to WoW/D3" posts are classic.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
They need to implement an option to select/create a different character without having to log out. It's not a feature that you would miss until you have long log in queues.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Increased AOE works on melee skills that are already AOEs. So you can at least make Cleave/Ground Slam/Sweep/Etc. larger.
Official forums, may you never have sane and reasonable people.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
All the "You think this game was made so you can have fun!!!? go back to WoW/D3" posts are classic.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Right but as a ranged character I can turn any skill I want into an AOE, in 5 different ways. Ranged characters already have a huge advantage it seems silly they also maintain a monopoly on AOE support gems. It's just also a huge constraint on creativity. What if I wanted an double-hitting infernal strike or a cleaving-culling strike?
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Increased AOE works on melee skills that are already AOEs. So you can at least make Cleave/Ground Slam/Sweep/Etc. larger.
Official forums, may you never have sane and reasonable people.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
All the "You think this game was made so you can have fun!!!? go back to WoW/D3" posts are classic.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Right but as a ranged character I can turn any skill I want into an AOE, in 5 different ways. Ranged characters already have a huge advantage it seems silly they also maintain a monopoly on AOE support gems. It's just also a huge constraint on creativity. What if I wanted an double-hitting infernal strike or a cleaving-culling strike?
I know you can have the second one, considering that for a chest piece the sockets can go up to 6, and all be connected.
On top of that, still being in beta the game is going to be added to. They definitely plan to add more skills, more support gems, etc.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Increased AOE works on melee skills that are already AOEs. So you can at least make Cleave/Ground Slam/Sweep/Etc. larger.
Official forums, may you never have sane and reasonable people.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
All the "You think this game was made so you can have fun!!!? go back to WoW/D3" posts are classic.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Right but as a ranged character I can turn any skill I want into an AOE, in 5 different ways. Ranged characters already have a huge advantage it seems silly they also maintain a monopoly on AOE support gems. It's just also a huge constraint on creativity. What if I wanted an double-hitting infernal strike or a cleaving-culling strike?
I know you can have the second one, considering that for a chest piece the sockets can go up to 6, and all be connected.
On top of that, still being in beta the game is going to be added to. They definitely plan to add more skills, more support gems, etc.
I forgot culling strike was a support that modified the cleave active skill (woops!)
Yeah I made a post on the forums. A cleave support gem for melee characters is (to my mind) one of the most glaring omissions, given that the game is about customization/modifying skills. hopefully they add something like this soon.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Increased AOE works on melee skills that are already AOEs. So you can at least make Cleave/Ground Slam/Sweep/Etc. larger.
Official forums, may you never have sane and reasonable people.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
All the "You think this game was made so you can have fun!!!? go back to WoW/D3" posts are classic.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Right but as a ranged character I can turn any skill I want into an AOE, in 5 different ways. Ranged characters already have a huge advantage it seems silly they also maintain a monopoly on AOE support gems. It's just also a huge constraint on creativity. What if I wanted an double-hitting infernal strike or a cleaving-culling strike?
I know you can have the second one, considering that for a chest piece the sockets can go up to 6, and all be connected.
On top of that, still being in beta the game is going to be added to. They definitely plan to add more skills, more support gems, etc.
I forgot culling strike was a support that modified the cleave active skill (woops!)
Yeah I made a post on the forums. A cleave support gem for melee characters is (to my mind) one of the most glaring omissions, given that the game is about customization/modifying skills. hopefully they add something like this soon.
I look forward to quick expansion of two things: The gem system, and diversity of armor. The graphics for the high end armor are really terrible.
So I found a really awesome Ranger build that I'm having fun with in hardcore. I just finished normal difficulty and I am level 33, here's the current state: Level 33.
Here is where I want to end up eventually: End Game.
It's a very tanky bow user, you don't even need to kite that much. I specced into the 8% move speed early on, and it's worked very well so far for when I absolutely need to kite something. You end up having a lot of armor and hp while still doing enough damage. I'm not sure if the Life Leech node is necessary since I'll probably be gemming Life Leech on Elemental Hit in the end-game, but we'll see.
I'd like to get a Skeleton Totem up and running, but I'm not sure if my int is high enough to take advantage of it. Decoy totem got nerfed, so not sure if that's even useful any more. I can face tank most things anyways, so it hasn't been a problem for survivability.
I'm in Act 1. I just finished the Prison, and I'm trying to go inland, but the road is blocked by some magical stalagmites. There's a glyph on the wall nearby that I can't click on, and people in town mention Sharvonne had a spell for blocking roads. I read Sharvonne's journal in the prison, but that didn't do anything for me. What am I missing?
I'm in Act 1. I just finished the Prison, and I'm trying to go inland, but the road is blocked by some magical stalagmites. There's a glyph on the wall nearby that I can't click on, and people in town mention Sharvonne had a spell for blocking roads. I read Sharvonne's journal in the prison, but that didn't do anything for me. What am I missing?
Go around. You can't fix it from this side.
Generalísimo de Fuerzas Armadas de la República Argentina
Merveille's HARD. Like, incomparably hard to everything that's come befor.
Tried to group up, but when I got there, she was totally dead. Every group I joined thereafter had her dead as well.
I like this game, but there's a couple rough edges.
0
scherbchenAsgard (it is dead)Registered Userregular
goddamnit but the difficulty really amps up in act 3 on the 2nd difficulty. you been doing just fine until then, cruising a bit, having a couple of hard fights but doing ok. then BLAMMO! hope you did not want to level anytime soon.
both bow ranger and minions witch stuck at 49 though the latter got through to the final tier due to pug play. hardly any problem exploding skeletons can't solve.
Merveille's HARD. Like, incomparably hard to everything that's come befor.
Tried to group up, but when I got there, she was totally dead. Every group I joined thereafter had her dead as well.
I like this game, but there's a couple rough edges.
Were you letting your instance refresh?
How do you even?
CTRL+Click the bubble while at a way point to enter the instance manager. If it's not already reset, it will give you the option to start a new instance.
They reset every 8-15 minutes naturally. As long as you don't enter the instance.
My lv 14 HC shadow died today to random jumping goat men. Was the most random goddamn death ever and I'm pretty pissed about it, even if it was pretty low level.
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
I put a lot of points into one-handed weapon damage, and now my Shadow runs around with a shield, and I'm grabbing some shield skills and maybe skip on armor for EVASION.
This will probably bite me in the ass down the road.
Posts
Also I'd say that both the biggest strength and weakness of the barter system is how utterly confusing the worth of things are for new players. It really draws people in.
Leaves me some time to ponder a Shadow build. I kind of want to do a curse based build, but Hex Master and Whispers of Doom are really out of the way.
My idea is:
Flicker Strike
Frenzy
Temporal Chains
Conductivity
Clarity
Grace
Wrath
Arc (ranged attack)
I'm just really struggling with synergy. Also, if anyone has any of those skill gems, I'd be glad to trade for them.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
"Hey, guys, let's base our main trading currency in the hardest to get, and most sought after orb. Let's pick the one thing that few people will have access to as our point of value."
Idiots.
Orbs of Alchemy should be the main currency. Everyone can get them, they have a very high demand to every player, and have a range of uses (create a rare because it has the right sockets, because it has a high quality, because it has the right skin, etc...).
When the game gives you equipment that basically says 'go fuck shit up with a massive sword' to the point where my level 5's DPS is over my level 10's you do not question the games desire.
EDIT: Though I have no clue how to make a ranger a 2H class so should I just keep pushing for a one handed route to iron reflexes?
Double EDIT: http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEC0AUtCC4OrQ84FHUVIBmOG8gj9iSlJ9UppSzpNYY1kjqzQzFFlkp9TshW-lpIWz1eE2BLZ6Bqk2wWbml0QXTteu-D24Tvh3aSzZLzm42dqqxHr-u2Qbfiuc3AD8RYxLjOZ85x0k3TftXt1fjbVd0N4oDtg-4O7_D8S_zF
This seems to be the most generic melee stuff I can find for ranger. Look good as a general guideline? Will be rushing iron reflexes anyway.
Just evade, you can still block just fine.
AHAHAHAHA.
Small games have the best community. The best.
Official forums, may you never have sane and reasonable people.
Watch out rushing IR. Think from a "big picture" perspective: If you're rushing IR because Evade is slightly less than desirable right now, and not because you're using an armor build stop. Evade will get balanced out. It probably wont be very fun to try and fix a character who reached all the way over for IR simply because "armor was better during the first two weeks."
Not saying don't do it, just saying...make sure you actually need IR.
Edit: I was looking at your build, it's pure defense...you're going to want to get some damage nodes in there.
Not sure where to go really, need to trade my honking awesome great sword for two one handed swords yet realistically it's going to get quite a bit before said swords show up.
If you really want two swords, go find two normal swords and drop some orbs on them. Use alt's/transmutes/alch's to get some basic weapons. Getting the item type at a magic/rare level is incredibly easy.
Getting it with the right sockets, proper enchantments for your build, and the right item type is the challenge. But you should always have at least the right kind of weapon in your hand with some kind of magic to it.
Protip to developers: game mechanics which serve to make the game "harder" by adding arbitrary grind or frustration are never good things. Fortunately, identifying a feature which exhibits these traits is easy. All you have to do is look at official forum threads where people complain about it. If the complainers are immediately jumped upon by people decrying the perceived desire for "instant gratification", you can be absolutely sure that the mechanic in question has a shitty implementation.
I can understand you don't want loot adjusted, or the over all structure of the game.
But the OPTION to buy a full re-spec rather than grind out re-spec points that you NEVER HAVE TO TAKE being considered a bad thing is so absurd. When people say they got a 'unique' character out of the lack of re-spec in game they actually meant 'I gimped my bro because I didn't understand mechanics like any new player and YOU SHOULD TOO'.
The other key aspect of proud official forumites is that they must have identified the game they feel is most threatening/they personally don't like in the same genre and must think of a new and creative way to insult them every sentence. Usually due to insecurity that GASP someone might enjoy both/the opposition more.
Official forums are like the trashy magazines of the internet and I hope they never change.
All the "You think this game was made so you can have fun!!!? go back to WoW/D3" posts are classic.
I agree on the semi boringness of melee. I was shocked that melee attacks don't have a single AOE support gem while ranged attacks have 5 (pierce, chain, fork, LMP, GMP). That's a huge issue for me in terms of making fun melee builds.
Increased AOE works on melee skills that are already AOEs. So you can at least make Cleave/Ground Slam/Sweep/Etc. larger.
Faster Attacks, Culling Strike neither of these are AoE admittedly but THIS does effect Cleave/Sweep Increased Area of Effect
Edit: Sorry @Anon the Felon I'm stuck in the queue.
Right but as a ranged character I can turn any skill I want into an AOE, in 5 different ways. Ranged characters already have a huge advantage it seems silly they also maintain a monopoly on AOE support gems. It's just also a huge constraint on creativity. What if I wanted an double-hitting infernal strike or a cleaving-culling strike?
I know you can have the second one, considering that for a chest piece the sockets can go up to 6, and all be connected.
On top of that, still being in beta the game is going to be added to. They definitely plan to add more skills, more support gems, etc.
I forgot culling strike was a support that modified the cleave active skill (woops!)
Yeah I made a post on the forums. A cleave support gem for melee characters is (to my mind) one of the most glaring omissions, given that the game is about customization/modifying skills. hopefully they add something like this soon.
I look forward to quick expansion of two things: The gem system, and diversity of armor. The graphics for the high end armor are really terrible.
Level 33.
Here is where I want to end up eventually:
End Game.
It's a very tanky bow user, you don't even need to kite that much. I specced into the 8% move speed early on, and it's worked very well so far for when I absolutely need to kite something. You end up having a lot of armor and hp while still doing enough damage. I'm not sure if the Life Leech node is necessary since I'll probably be gemming Life Leech on Elemental Hit in the end-game, but we'll see.
Current gems are:
Split Arrow + Faster Projectiles + Pierce
Burning Arrow
Projectile Weakness
Grace
I'd like to get a Skeleton Totem up and running, but I'm not sure if my int is high enough to take advantage of it. Decoy totem got nerfed, so not sure if that's even useful any more. I can face tank most things anyways, so it hasn't been a problem for survivability.
Go around. You can't fix it from this side.
Merveille's HARD. Like, incomparably hard to everything that's come befor.
Tried to group up, but when I got there, she was totally dead. Every group I joined thereafter had her dead as well.
I like this game, but there's a couple rough edges.
both bow ranger and minions witch stuck at 49 though the latter got through to the final tier due to pug play. hardly any problem exploding skeletons can't solve.
Were you letting your instance refresh?
How do you even?
CTRL+Click the bubble while at a way point to enter the instance manager. If it's not already reset, it will give you the option to start a new instance.
They reset every 8-15 minutes naturally. As long as you don't enter the instance.
I'm dead serious."
This will probably bite me in the ass down the road.