I really hope they iron out the servers in the next few days. hit delay when i shoot things with arrows is kind of annoying. On that note, i went 5 levels on my archer before i realize i was in normal league when i thought I was on HC.
Minerva_SC on
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
I have been playing this game as a summoner with a friend who planned to be an archer but has more and more slipped into becoming a swordsman due to item drops. I was enjoying myself, until I wanted to check up on a passive skill called Necromancers Aegis and happened upon a discussion thread about class builds on another forum.
What I found was a bunch of reasonable people talking about aspects of the optimal builds, how necromancers can never be quite as quick at clearing content as the current "frost crit builds", and I just found all the magic of the game draining away for me. This is a diablo-ass game, and it is about murdering rooms full of dudes as quickly as possible to get better gear so that you can clear rooms even quicker. Basically the endgame lootgrind of an MMO, from the time you start the game until forever.
That said, it is a fun Diablo clone with some interesting systems. I just don't know if I have it in me to play another one of these to completion after D3.
I don't get that mentality. The point of the game is to beat it, and I can definitely see the point of builds that can beat the game. However, I don't get the "Let's clear for drops even though we've beaten the game on Crazy Hard mode." At least in an MMO the point of the loot is for beating future, harder encounters. Diablo 3 has like, super levels with MORE MAGIC find that serves literally no purpose because you beat the game on Inferno months ago.
I'm really enjoying it. I've got one very effective character, and now I'm making an "Experimental" character. The ability to really imagine up any kind of hero and make it happen is a dream come true for me.
I'm playing on Normal league, friend me and such. Gladly do boss runs, help you rush through a boss if you can't quite do it, etc.
I don't get that mentality. The point of the game is to beat it, and I can definitely see the point of builds that can beat the game. However, I don't get the "Let's clear for drops even though we've beaten the game on Crazy Hard mode." At least in an MMO the point of the loot is for beating future, harder encounters. Diablo 3 has like, super levels with MORE MAGIC find that serves literally no purpose because you beat the game on Inferno months ago.
I feel like it is the part of the classical RPG genre that has become the beating heart of games like Diablo and WoW; making your character more powerful by levelling up and getting gear. To some people the only way to truly win a game like that is to have the perfect character. You need the very best gear possible and the most efficient way to build your character. Part of it is showing off, part of it is just that little endorphin rush they get every time they get a really worthwhile item. New difficulties and loot grinding are just means to that end.
I have not yet been able to dissect what it is about games that are really upfront about it that I have started to react against so violently, since there are many aspects of that kind of character building I love, being something of a min-maxer ever since I first played Baldurs Gate 2 at its release.
I don't get that mentality. The point of the game is to beat it, and I can definitely see the point of builds that can beat the game. However, I don't get the "Let's clear for drops even though we've beaten the game on Crazy Hard mode." At least in an MMO the point of the loot is for beating future, harder encounters. Diablo 3 has like, super levels with MORE MAGIC find that serves literally no purpose because you beat the game on Inferno months ago.
The point of loot games is most definitely not to beat it. It's to get loot. It's to get sweet loot so that you can kill stuff quickly and efficiently to get more loot. That's it. Beating the game is only a way to advance to another difficulty or to have late game bosses to farm off of. At least the nice thing about path of exile is you get late game super hard maps to do with all your super loot, so in theory the game can never get too old for a lot of people. The cool/insane/wat thing is that even maps can be super sweet loot, with +quality and sweet modifiers, you can look for super sweet map loot that can have a higher possibility of dropping super sweet loot that uo can use to do even better super sweet map loot with!1!
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
My lv 14 HC shadow died today to random jumping goat men. Was the most random goddamn death ever and I'm pretty pissed about it, even if it was pretty low level.
Yeah that part's pretty horrible, what with the exploding dogs and all.
My lv 14 HC shadow died today to random jumping goat men. Was the most random goddamn death ever and I'm pretty pissed about it, even if it was pretty low level.
Yeah that part's pretty horrible, what with the exploding dogs and all.
Sometimes those lightning chuckin' skeletons can create rooms that border on bullet hell.
Its so fun when you run into a room of them, shield charge out because fuck that, then slowly pull one or two to dwindle their numbers only to realize five minutes later there is a necro in the back of the room laughing at you.
Act 2 question
If I side with Kraityn, do I lose out on a skill point reward?
I think its kind of funny how the item portraits are pretty indicative of what the item will look like on your character. Aside from shields. Shields give no fucks.
in the Solaris temple. the problem with this game's barter system is I'm out of portal scrolls and there's no reliable way to get more. just lost a ton of progress to dying and not having a tp. By the time I waypointed and ran back the instance had reset
If you mean no way to get more scrolls while in the instance, yeah...
But if you just want to grind some, sell a bunch of white items, make wisdom scrolls, and you can trade those for portal scrolls.
It's the large blue dot when you have your overlay map open.
After playing for a while, there are two things I'd very much like changed. One is that you can target your own minions. That gets old fast, especially on small, indoors maps. Two, I'd love a toggle to always outline enemies in red, like when you target one. That would pretty much make me happy.
Merveille's HARD. Like, incomparably hard to everything that's come befor.
Tried to group up, but when I got there, she was totally dead. Every group I joined thereafter had her dead as well.
I like this game, but there's a couple rough edges.
Were you letting your instance refresh?
How do you even?
CTRL+Click the bubble while at a way point to enter the instance manager. If it's not already reset, it will give you the option to start a new instance.
They reset every 8-15 minutes naturally. As long as you don't enter the instance.
Okay, so there's the Cavern of Wrath that has the waypoint, which leads to the Cavern of Anger, which leads to Merveille.
I reset the Cavern of Wrath via the waypoint, and cleaned it out over like uh 30 minutes or so (sue me, I was watching League). When I got to the Cavern of Anger, there's a bunch of other people in there, and lo and behold, it's my old instance, with everything cleared and killed and I'm damn sure Merveille is dead too.
So what the fuck? How do I actually reset this so I can actually kill the boss and progress here?
EDIT: Oh, you can ctrl-click the actual instance portal too. Welp!
Oh hey wow. Blacksmith's Whetstones and Armorer's Scraps are way way easier to get than I thought.
You can combine superior items of any kind, not just matching kinds. This goes against what I've read online, so maybe it changed for Open Beta?
Example: You can take a Superior Long Staff at 12%, a Superior Jade Hatchet at 18%, and a Superior Carving Knife at 10% (or higher) and sell them all to the Vendor and get a Blacksmith's Whetstone instead of wisdom scroll scraps.
I now just have two tabs in my stash - one for superior weapons, one for superior armour, and as soon as I match 40% exactly, I trade 'em on in.
also do the items get more interesting, I'm like level 12 and everything is so drab
Yes, as you get into the meat of each act...you'll start seeing the new wave of item types. I think the last "new" stuff appears in A1 Cruel. Past that it's just recycled items for the new difficulty.
I'll be the first to say though: They really need to hire an art guy and diversify the armor appearance. Some of it (most) is just butt when you're talking about the heavy armor.
I've got a pretty good idea of what I want to do with my basic dual-wield duelist, but there are a couple small decisions I'm working on. The spoiler below contains the full story, as I posted it to the official forums; any feedback would be great. I know I'm still quite early in the game, so there may be things I'm not appreciating.
I'm trying to make a dual-wield duelist that uses both evasion and armor (since they stack to produce EHP multiplicatively, I'm interested in what a build that uses all of them looks like). I am trying to remain relatively neutral on weapons, though I'm open to suggestions. I am also trying to specialize in crit for my damage dealing.
Mostly, I'm interested in a few particular issues about efficiency. How efficient are 3-4% aspd nodes? They seem, offhand, to not be as efficient as most other damage nodes, so I've tried to avoid them. I've not done the math, though; can anyone help me with that?
In particular, what do people think about the following clumps of nodes:
The bravado clump just left of Golem's Blood, and relatedly, the berserking node to the left of that.
The gallantry clump just beneath Golem's Blood
The blade barrier clump to the right of diamond skin
The leather and steel 3 clump near Dervish
The rest of the fencing clump near Thick Skin (I only take 2, including fencing)
The might clump right by the savant clump to the right of the main duelist area
These are all places I've so far avoided but are quite close to; instead the current plan is to use 15 or so points to go up the right side to hit all the crit nodes shadows get. What do people think about this decision?
Generalísimo de Fuerzas Armadas de la República Argentina
Is there a general consensus on which reward from the "Deal with the Bandits" quest is best to get?
Spoilers in case you don't want to know about it:
Is it always best to get the skill point from killing them or do people usually shoot for the bonuses from helping a particular bandit? Is it a thing based on your build, and if you need to get that extra resist or attack speed or whatever?
Is there a general consensus on which reward from the "Deal with the Bandits" quest is best to get?
Spoilers in case you don't want to know about it:
Is it always best to get the skill point from killing them or do people usually shoot for the bonuses from helping a particular bandit? Is it a thing based on your build, and if you need to get that extra resist or attack speed or whatever?
The official forums seem to think that
it varies significantly based on the build, but nobody takes mana and most people take life. There is no particular consensus on the higher difficulty ones yet; those are new to OB.
Generalísimo de Fuerzas Armadas de la República Argentina
Is there a general consensus on which reward from the "Deal with the Bandits" quest is best to get?
Spoilers in case you don't want to know about it:
Is it always best to get the skill point from killing them or do people usually shoot for the bonuses from helping a particular bandit? Is it a thing based on your build, and if you need to get that extra resist or attack speed or whatever?
The official forums seem to think that
it varies significantly based on the build, but nobody takes mana and most people take life. There is no particular consensus on the higher difficulty ones yet; those are new to OB.
I went resist my first time around. On my tank character.
If I had to do it again? I would take the point. +8% resists is no big deal in the long run, resists are easy to come by if you're looking for them. Mana and HP are nigh useless as rewards.
I'd tend to go with the skill point, but in a choice between resist and life, resist wins. Later on, the charges might be worth it, if you're doing that kind of build.
If you're softcore, it doesn't really matter and you can take the point.
In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.
40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.
And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
I'm Emperor Palpatine-ing shit. The builds starting to take off, she's just horridly gem dependent. I'll be needing Reduced Mana, but everybody and their dog wants one, so that won't be happening for a while.
If you're softcore, it doesn't really matter and you can take the point.
In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.
40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.
And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.
I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.
Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless. Suffix mods
I've got a pretty good idea of what I want to do with my basic dual-wield duelist, but there are a couple small decisions I'm working on. The spoiler below contains the full story, as I posted it to the official forums; any feedback would be great. I know I'm still quite early in the game, so there may be things I'm not appreciating.
I'm trying to make a dual-wield duelist that uses both evasion and armor (since they stack to produce EHP multiplicatively, I'm interested in what a build that uses all of them looks like). I am trying to remain relatively neutral on weapons, though I'm open to suggestions. I am also trying to specialize in crit for my damage dealing.
Mostly, I'm interested in a few particular issues about efficiency. How efficient are 3-4% aspd nodes? They seem, offhand, to not be as efficient as most other damage nodes, so I've tried to avoid them. I've not done the math, though; can anyone help me with that?
In particular, what do people think about the following clumps of nodes:
The bravado clump just left of Golem's Blood, and relatedly, the berserking node to the left of that.
The gallantry clump just beneath Golem's Blood
The blade barrier clump to the right of diamond skin
The leather and steel 3 clump near Dervish
The rest of the fencing clump near Thick Skin (I only take 2, including fencing)
The might clump right by the savant clump to the right of the main duelist area
These are all places I've so far avoided but are quite close to; instead the current plan is to use 15 or so points to go up the right side to hit all the crit nodes shadows get. What do people think about this decision?
@Invictus
Attack speed is also a qualitative thing though. In terms of DPS, it may not make a difference, but it's important since you have a limited number of attacks in any given moment. This may be because you're kiting, which you will. A lot. You can't "stutterstep" in this game and you're locked in place for a bit any time you take an action. You also can get stunned/frozen and having the faster animation helps. A slow aspd can feel pretty frustrating, particularly if you have middling accuracy.
It's also important if you want to quickly apply procs or because you want to dump spell effects. Elemental Hit gives flat elemental damage, so you still get considerable damage from quickly reapplying that flat proc. (I've seen a Ranger who just machine-gun spammed a spray of Toxic Arrow, covering the room in chaos gas.)
That said, Duelist can easily use Weapon Elemental Damage and Hatred, both of which scale off of base weapon damage (they add damage as a bonus percentile of your base physical).
Also, as I find myself repeating over-and-over. Evasion sucks. Grab Iron Reflexes. Look into getting Unwavering Stance just southwest of Golem's Blood, because stun immunity is also huge.
Yes, they might buff evasion, but they'll give out respec points and your build looks like it swings by IR anyway.
Posts
I'm dead serious."
What I found was a bunch of reasonable people talking about aspects of the optimal builds, how necromancers can never be quite as quick at clearing content as the current "frost crit builds", and I just found all the magic of the game draining away for me. This is a diablo-ass game, and it is about murdering rooms full of dudes as quickly as possible to get better gear so that you can clear rooms even quicker. Basically the endgame lootgrind of an MMO, from the time you start the game until forever.
That said, it is a fun Diablo clone with some interesting systems. I just don't know if I have it in me to play another one of these to completion after D3.
I'm playing on Normal league, friend me and such. Gladly do boss runs, help you rush through a boss if you can't quite do it, etc.
Anonthefelon/Sidle
I feel like it is the part of the classical RPG genre that has become the beating heart of games like Diablo and WoW; making your character more powerful by levelling up and getting gear. To some people the only way to truly win a game like that is to have the perfect character. You need the very best gear possible and the most efficient way to build your character. Part of it is showing off, part of it is just that little endorphin rush they get every time they get a really worthwhile item. New difficulties and loot grinding are just means to that end.
I have not yet been able to dissect what it is about games that are really upfront about it that I have started to react against so violently, since there are many aspects of that kind of character building I love, being something of a min-maxer ever since I first played Baldurs Gate 2 at its release.
The point of loot games is most definitely not to beat it. It's to get loot. It's to get sweet loot so that you can kill stuff quickly and efficiently to get more loot. That's it. Beating the game is only a way to advance to another difficulty or to have late game bosses to farm off of. At least the nice thing about path of exile is you get late game super hard maps to do with all your super loot, so in theory the game can never get too old for a lot of people. The cool/insane/wat thing is that even maps can be super sweet loot, with +quality and sweet modifiers, you can look for super sweet map loot that can have a higher possibility of dropping super sweet loot that uo can use to do even better super sweet map loot with!1!
I'm dead serious."
Yeah that part's pretty horrible, what with the exploding dogs and all.
Bahhhhh. *thump*
Yeah that part's pretty horrible, what with the exploding dogs and all.
Bahhhhh. *thump*
Its so fun when you run into a room of them, shield charge out because fuck that, then slowly pull one or two to dwindle their numbers only to realize five minutes later there is a necro in the back of the room laughing at you.
Act 2 question
http://en.pathofexilewiki.com/wiki/Deal_with_the_Bandits
They get machine guns.
With whom?
that's why we call it the struggle, you're supposed to sweat
After playing for a while, there are two things I'd very much like changed. One is that you can target your own minions. That gets old fast, especially on small, indoors maps. Two, I'd love a toggle to always outline enemies in red, like when you target one. That would pretty much make me happy.
Okay, so there's the Cavern of Wrath that has the waypoint, which leads to the Cavern of Anger, which leads to Merveille.
I reset the Cavern of Wrath via the waypoint, and cleaned it out over like uh 30 minutes or so (sue me, I was watching League). When I got to the Cavern of Anger, there's a bunch of other people in there, and lo and behold, it's my old instance, with everything cleared and killed and I'm damn sure Merveille is dead too.
So what the fuck? How do I actually reset this so I can actually kill the boss and progress here?
EDIT: Oh, you can ctrl-click the actual instance portal too. Welp!
You can combine superior items of any kind, not just matching kinds. This goes against what I've read online, so maybe it changed for Open Beta?
Example: You can take a Superior Long Staff at 12%, a Superior Jade Hatchet at 18%, and a Superior Carving Knife at 10% (or higher) and sell them all to the Vendor and get a Blacksmith's Whetstone instead of wisdom scroll scraps.
I now just have two tabs in my stash - one for superior weapons, one for superior armour, and as soon as I match 40% exactly, I trade 'em on in.
That's pretty swell, honestly.
So it would seem.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Is there a keybind for weapon-switch?
X if memory serves
Could "resipsa" be added to the OP? I'll send a PM after playing for a bit.
That's really awesome. I'm not sure it's worth sacrificing an entire slot's worth of armor/ES/evade...but, still really cool.
also do the items get more interesting, I'm like level 12 and everything is so drab
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Yes, as you get into the meat of each act...you'll start seeing the new wave of item types. I think the last "new" stuff appears in A1 Cruel. Past that it's just recycled items for the new difficulty.
I'll be the first to say though: They really need to hire an art guy and diversify the armor appearance. Some of it (most) is just butt when you're talking about the heavy armor.
60% damage reduction from armor and 1200 hp, and she's still getting her ass kicked if anyone gets into melee with her.
I'm around level 26, with this current build:
I'm trying to make a dual-wield duelist that uses both evasion and armor (since they stack to produce EHP multiplicatively, I'm interested in what a build that uses all of them looks like). I am trying to remain relatively neutral on weapons, though I'm open to suggestions. I am also trying to specialize in crit for my damage dealing.
Here's my current thoughts on the endgame build:
Mostly, I'm interested in a few particular issues about efficiency. How efficient are 3-4% aspd nodes? They seem, offhand, to not be as efficient as most other damage nodes, so I've tried to avoid them. I've not done the math, though; can anyone help me with that?
In particular, what do people think about the following clumps of nodes:
The bravado clump just left of Golem's Blood, and relatedly, the berserking node to the left of that.
The gallantry clump just beneath Golem's Blood
The blade barrier clump to the right of diamond skin
The leather and steel 3 clump near Dervish
The rest of the fencing clump near Thick Skin (I only take 2, including fencing)
The might clump right by the savant clump to the right of the main duelist area
These are all places I've so far avoided but are quite close to; instead the current plan is to use 15 or so points to go up the right side to hit all the crit nodes shadows get. What do people think about this decision?
Spoilers in case you don't want to know about it:
The official forums seem to think that
I went resist my first time around. On my tank character.
If I had to do it again? I would take the point. +8% resists is no big deal in the long run, resists are easy to come by if you're looking for them. Mana and HP are nigh useless as rewards.
In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.
40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.
And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.
I'm dead serious."
This is where I'd like to be.
I'm Emperor Palpatine-ing shit. The builds starting to take off, she's just horridly gem dependent. I'll be needing Reduced Mana, but everybody and their dog wants one, so that won't be happening for a while.
I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.
Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
Suffix mods
@Invictus
Attack speed is also a qualitative thing though. In terms of DPS, it may not make a difference, but it's important since you have a limited number of attacks in any given moment. This may be because you're kiting, which you will. A lot. You can't "stutterstep" in this game and you're locked in place for a bit any time you take an action. You also can get stunned/frozen and having the faster animation helps. A slow aspd can feel pretty frustrating, particularly if you have middling accuracy.
It's also important if you want to quickly apply procs or because you want to dump spell effects. Elemental Hit gives flat elemental damage, so you still get considerable damage from quickly reapplying that flat proc. (I've seen a Ranger who just machine-gun spammed a spray of Toxic Arrow, covering the room in chaos gas.)
That said, Duelist can easily use Weapon Elemental Damage and Hatred, both of which scale off of base weapon damage (they add damage as a bonus percentile of your base physical).
Also, as I find myself repeating over-and-over. Evasion sucks. Grab Iron Reflexes. Look into getting Unwavering Stance just southwest of Golem's Blood, because stun immunity is also huge.
Yes, they might buff evasion, but they'll give out respec points and your build looks like it swings by IR anyway.