As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Path of Exile] Released on Steam! New Leagues! Now with more balance complaining!

11314161819100

Posts

  • Minerva_SCMinerva_SC Registered User regular
    Minerva_SC wrote: »
    If you're softcore, it doesn't really matter and you can take the point.

    In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.

    40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.

    And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.

    I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.

    Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
    Suffix mods

    and in the long run, you will have thousands of hp and shield. 40 hp, while useful, will diminish greatly in the long run, while 8% resist will always be useful? Easy to get on gear? That's great! You can substitute that resist gear for more dps.

    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • Minerva_SCMinerva_SC Registered User regular
    edited January 2013
    dp

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • Twenty SidedTwenty Sided Registered User regular
    @Invictus

    Oh and most importantly about attack speed, which I didn't mention but should have, is that you look interested in scoring critical hits.

    The faster you attack, the more likely one of those attacks is a crit. Crits scale off of attack speed.

  • SpawnbrokerSpawnbroker Registered User regular
    Minerva_SC wrote: »
    Minerva_SC wrote: »
    If you're softcore, it doesn't really matter and you can take the point.

    In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.

    40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.

    And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.

    I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.

    Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
    Suffix mods

    and in the long run, you will have thousands of hp and shield. 40 hp, while useful, will diminish greatly in the long run, while 8% resist will always be useful? Easy to get on gear? That's great! You can substitute that resist gear for more dps.

    In the long run, hit points is better. Once you've played the end game, we can have this discussion again and it will be more productive.

    Steam: Spawnbroker
  • ArthilArthil Registered User regular
    Minerva_SC wrote: »
    Minerva_SC wrote: »
    If you're softcore, it doesn't really matter and you can take the point.

    In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.

    40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.

    And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.

    I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.

    Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
    Suffix mods

    and in the long run, you will have thousands of hp and shield. 40 hp, while useful, will diminish greatly in the long run, while 8% resist will always be useful? Easy to get on gear? That's great! You can substitute that resist gear for more dps.

    While Spawnbroker's "lul play endgame" response was a bit unnecessary. What he MEANS to say is that it adds 40 HP to your BASE health, which gets multiplied by every life % passive you've picked up.

    PSN: Honishimo Steam UPlay: Arthil
  • dougyfreshdougyfresh Registered User regular
    Finally beat merveil, which was a bit rough with my frost mage. Now Im just hoping these server crashes dont reset my progress...

    steam_sig.png
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Curious point but does +HP from gear get multiplied or is it just the base amount?

    Because otherwise that'd seem to make +HP gear kinda pointless at a glance.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Minerva_SC wrote: »
    Minerva_SC wrote: »
    If you're softcore, it doesn't really matter and you can take the point.

    In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.

    40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.

    And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.

    I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.

    Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
    Suffix mods

    and in the long run, you will have thousands of hp and shield. 40 hp, while useful, will diminish greatly in the long run, while 8% resist will always be useful? Easy to get on gear? That's great! You can substitute that resist gear for more dps.

    In the long run, hit points is better. Once you've played the end game, we can have this discussion again and it will be more productive.

    This is a little gross. No one has played end game. No one has experienced Merciless A3 (well, maybe some people have...), so it's impossible for anyone to say they have played end game.

    Yes, some people have played upper levels and seen Merciless level drops.
    Yes, some people devoted lots of time to examining the metrics of level 70+ content.

    But, all of that is anecdotal to the reality of Merciless act 3.
    Let's nip this attitude of "I played to 80 in closed beta, so I know everything" in the bud, and treat each other nicely. Anecdotal evidence is fine, just remember that's all it is.

    Albino Bunny
  • TaranisTaranis Registered User regular
    Oh look at that.

    The server crashed and now I'm in <ERROR>League.

    EH28YFo.jpg
  • Minerva_SCMinerva_SC Registered User regular
    edited January 2013
    Minerva_SC wrote: »
    Minerva_SC wrote: »
    If you're softcore, it doesn't really matter and you can take the point.

    In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.

    40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.

    And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.

    I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.

    Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
    Suffix mods

    and in the long run, you will have thousands of hp and shield. 40 hp, while useful, will diminish greatly in the long run, while 8% resist will always be useful? Easy to get on gear? That's great! You can substitute that resist gear for more dps.

    In the long run, hit points is better. Once you've played the end game, we can have this discussion again and it will be more productive.

    woah bro, I don't want any trouble, I ain't about that life. All you had to say is you had a level 80 char in beta and have seen the fruits of your labor and I would of been happy to back down. I'll go back to dragging my feet through normal difficulty now, like the plebeian I am.

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • Twenty SidedTwenty Sided Registered User regular
    edited January 2013
    The flip-side to the argument is that resistances are effective hp against all elemental effects. It's slightly greater than +8% ehp against them. I'll take it.

    Naturally, the game enforces a negative ehp penalty against you in higher difficulties where elements are concerned. Your ehp is set to 62.5% that of normal with zero resistances.

    ("100%/1.6", where "1.6" is the damage multiplier and the "100%" expresses your current ehp before resistance calculations)

    In my case especially, hp is mostly just an emergency buffer against death or chaos damage. My energy shield benefits more directly from resists. But even without an ES, I'd rather be overprepared for elemental damage, as physical attacks are less worrisome for boss monsters (e.g. Merveil, Fidelitis, Vaal Oversoul, Piety, etcetera).

    Twenty Sided on
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Minerva_SC wrote: »
    Minerva_SC wrote: »
    If you're softcore, it doesn't really matter and you can take the point.

    In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.

    40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.

    And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.

    I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.

    Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
    Suffix mods

    and in the long run, you will have thousands of hp and shield. 40 hp, while useful, will diminish greatly in the long run, while 8% resist will always be useful? Easy to get on gear? That's great! You can substitute that resist gear for more dps.

    In the long run, hit points is better. Once you've played the end game, we can have this discussion again and it will be more productive.

    This is a little gross. No one has played end game. No one has experienced Merciless A3 (well, maybe some people have...), so it's impossible for anyone to say they have played end game.

    Yes, some people have played upper levels and seen Merciless level drops.
    Yes, some people devoted lots of time to examining the metrics of level 70+ content.

    But, all of that is anecdotal to the reality of Merciless act 3.
    Let's nip this attitude of "I played to 80 in closed beta, so I know everything" in the bud, and treat each other nicely. Anecdotal evidence is fine, just remember that's all it is.
    If you want to play for fun go back to WoW!

    I might have to start using that snippet from one of the PoE forumites as my new default response to people being hardcore in the extreme.

    It makes me laugh every time, then cry a little on the inside.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Minerva_SC wrote: »
    Minerva_SC wrote: »
    If you're softcore, it doesn't really matter and you can take the point.

    In hardcore, +40 max hp is a lot and I don't know a single person who doesn't take it.

    40 hp that deep in act 2 isn't really all THAT much, and it's much easier to gain hp from skill nodes than it is for resist. 40 hp might seem like the best thing to take at that time, but 8% to all resists is by far the best to have in the long run.

    And these D/C's are starting to take their toll on me. I'm going through the cave in act 2 to get the all flame on my HC archer I'm pain stakingly making my way through as to not run into a mob of flicker striking assholes who will instagib me. I get to the boss then....DC. alright...log back in...DC. log in...DC. Fuck it, fuck you path of Exile, I'll play something else.

    I'm sorry, but 40 hp is much better than you think it is. Resists are terrible because you can very easily max your resists through gear alone. 40 hp will always be useful well into the late game.

    Edit: Take a look at how high resistance mods can roll on gear, and rares can have up to three of these on them. Trust me, you will have zero problems maxing your resists in the late game, even with the -60 from merciless.
    Suffix mods

    and in the long run, you will have thousands of hp and shield. 40 hp, while useful, will diminish greatly in the long run, while 8% resist will always be useful? Easy to get on gear? That's great! You can substitute that resist gear for more dps.

    In the long run, hit points is better. Once you've played the end game, we can have this discussion again and it will be more productive.

    This is a little gross. No one has played end game. No one has experienced Merciless A3 (well, maybe some people have...), so it's impossible for anyone to say they have played end game.

    Yes, some people have played upper levels and seen Merciless level drops.
    Yes, some people devoted lots of time to examining the metrics of level 70+ content.

    But, all of that is anecdotal to the reality of Merciless act 3.
    Let's nip this attitude of "I played to 80 in closed beta, so I know everything" in the bud, and treat each other nicely. Anecdotal evidence is fine, just remember that's all it is.
    If you want to play for fun go back to WoW!

    I might have to start using that snippet from one of the PoE forumites as my new default response to people being hardcore in the extreme.

    It makes me laugh every time, then cry a little on the inside.

    Is this a dig at me? Are you implying I was saying anything like that second quote?

    Just curious here, it's not clear what you're going for in quoting me.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    No, it was more an add on to your point.

    I'm quoting you to point out that goosey things like 'we're more leet/hardcore than you therefore you're 100% wrong' is almost as bad as that quote.

  • SpawnbrokerSpawnbroker Registered User regular
    edited January 2013
    I'm not trying to say I'm better at the game than anyone. But I do have knowledge of the end-game mechanics and itemization, and that's why I take the 40 hit points. If you want to ignore that or argue with me, that's fine, but I prefer you do it from a perspective of knowledge of the end game, since that is what this discussion is about.

    Edit: And to those saying that closed beta players have not experienced the end game because we haven't seen merciless act 3 yet, that's false. The end game is not merciless act 3, it's maps. Maps existed and were run in closed beta by everyone. The itemization and maps haven't changed between closed and open beta.

    Look, I'm not trying to get into arguments here. But in a game about min-maxing, there are clear right answers and wrong answers. The 8% elemental resist will probably be fine for leveling and serve you well. But once you hit end game it will become useless. The 40 hit points will always be useful and will always scale with effective hp. The resists will not. I don't know how else to say it.

    Spawnbroker on
    Steam: Spawnbroker
  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    Are the servers down currently?

    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
  • themightypuckthemightypuck MontanaRegistered User regular
    They are for me.

    “Reject your sense of injury and the injury itself disappears.”
    ― Marcus Aurelius

    Path of Exile: themightypuck
  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    dooooown like... your.... well just down -.-

  • InvictusInvictus Registered User regular
    edited January 2013

    Oh and most importantly about attack speed, which I didn't mention but should have, is that you look interested in scoring critical hits.

    The faster you attack, the more likely one of those attacks is a crit. Crits scale off of attack speed.

    I dig it; one of the major reasons I'm doing crits is that crits scale multiplicatively with every other source of damage except possibly elemental damage, as I don't know how/if they get multiplied in crits.

    As for Iron Reflexes, I do think I want to try a combo evasion/armor build at first and see exactly how squishy it is, since they too stack multiplicatively. I understand the established view is that this is not as good as Iron Reflexes, but if I hate it and I'm constantly dying then I'll get Iron Reflexes. It is, as you say, close by where I am already, and I'll grab Unwavering Stance in that case too. But I want to give evasion a shot, as much for the fluff as otherwise.

    Thanks for the feedback, though! Do you think 110% or so +life is enough? I know this is a hard question given the things I just said about the other defensive decisions I've made.

    EDIT: Oh, and how do you feel about block? 2% just doesn't seem like a very efficient use of a skill point, and block's one of those things that is better as you have more points, so probably should either decide almost entirely yes or no, with a couple big exceptions.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • Twenty SidedTwenty Sided Registered User regular
    Here's a handy graph for you math nerds.
    ehp_zps5cac914c.png

    Unless I messed up the calculations, EHP versus elemental gets much higher the more of it you stack.

  • InvictusInvictus Registered User regular
    Here's a handy graph for you math nerds.
    ehp_zps5cac914c.png

    Unless I messed up the calculations, EHP versus elemental gets much higher the more of it you stack.

    Yeah, this should be obvious. Consider 0% resist against an attack that does 100 damage. 8% resists moves you from taking 100 damage to taking 92 damage. That's an 8% (of the larger number) reduction. Now consider 60% resist against that same attack. 8% resists move you from taking 40 damage to taking 32 damage, a 20% reduction.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    I'm not trying to say I'm better at the game than anyone. But I do have knowledge of the end-game mechanics and itemization, and that's why I take the 40 hit points. If you want to ignore that or argue with me, that's fine, but I prefer you do it from a perspective of knowledge of the end game, since that is what this discussion is about.

    Edit: And to those saying that closed beta players have not experienced the end game because we haven't seen merciless act 3 yet, that's false. The end game is not merciless act 3, it's maps. Maps existed and were run in closed beta by everyone. The itemization and maps haven't changed between closed and open beta.

    Look, I'm not trying to get into arguments here. But in a game about min-maxing, there are clear right answers and wrong answers. The 8% elemental resist will probably be fine for leveling and serve you well. But once you hit end game it will become useless. The 40 hit points will always be useful and will always scale with effective hp. The resists will not. I don't know how else to say it.

    This is fine, this is understandable and non-derogatory. I wasn't saying "poo on you" or that I wasn't listening. I actually agree with you based on your argument. I intend on getting the HP on my new character, because of what you posit. I was just saying: It's not ok to sit there and say "you wouldn't understand, you haven't really played the game". It's inflammatory, and goosey. And once that attitude infects a thread, it seems to never leave.

    That's all I was saying @Spawnbroker. Let's not talk down to each other, let's explain how we got the superior information. Honestly, I don't even know where it came up. I just saw it and felt the need to say something.

    Build discussion:

    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    Spawnbroker
  • Twenty SidedTwenty Sided Registered User regular
    edited January 2013
    EDIT: Nevermind. I don't feel like misreading Invictus.

    Twenty Sided on
  • ThanatosThanatos Registered User regular
    @Spawnbroker Could you please add me to the OP? Thanatosian is my name in game. Thanks.

  • InvictusInvictus Registered User regular
    edited January 2013
    Invictus wrote: »
    Here's a handy graph for you math nerds.
    ehp_zps5cac914c.png

    Unless I messed up the calculations, EHP versus elemental gets much higher the more of it you stack.

    Yeah, this should be obvious. Consider 0% resist against an attack that does 100 damage. 8% resists moves you from taking 100 damage to taking 92 damage. That's an 8% (of the larger number) reduction. Now consider 60% resist against that same attack. 8% resists move you from taking 40 damage to taking 32 damage, a 20% reduction.

    I think you're trying to imply a linear relationship. That's not it at all.

    You gain more ehp per each successive point of resistance than you had before.

    At 8% resistance you take 92 points out of every 100.
    At 40% resistance you take 60 points out of every 100.

    You would think that you'd have 108% effective health at 8% and 160% effective health at 60% resistance. But that's not it at all.
    Quite the contrary your effective hp goes from 108.7% to 166.7%.

    At 75% your effective hit points spikes to 400%.

    Yeah, fair enough; I did not mean to be implying a linear relationship. Your claim, as I understood it, was that each successive point of elemental resistance is more valuable than the one before it. Increasing marginal utility, if you like. I just gave a quick example showing that 8% resistance is more valuable if you have 60% resistance than if you had 0% resistance, which is one of the things your graph already showed.

    This is one reason, among many, that single items with high +resistance are awesome.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • Twenty SidedTwenty Sided Registered User regular
    edited January 2013
    Invictus wrote: »
    Here's a handy graph for you math nerds.
    ehp_zps5cac914c.png

    Unless I messed up the calculations, EHP versus elemental gets much higher the more of it you stack.

    Yeah, this should be obvious. Consider 0% resist against an attack that does 100 damage. 8% resists moves you from taking 100 damage to taking 92 damage. That's an 8% (of the larger number) reduction. Now consider 60% resist against that same attack. 8% resists move you from taking 40 damage to taking 32 damage, a 20% reduction.

    Technically that's an 8% reduction because you're subtracting 8 damage from the 100 base damage.

    If we assume Joe Glassjaw has 100 hit points, then:
    100/100 = 1 hit KO
    100/40 = 2.5 times more hits before death
    100/32= 3.125 more hits before death

    Joe Glassjaw has more than tripled his effective hp at 68% resist.

    EDIT: Okay, nevermind, I see what you're saying. You're saying that each incremental increase has better reduction than before. Still I hope this post is instructive in explaining the concept of effective hp.

    Twenty Sided on
  • SpawnbrokerSpawnbroker Registered User regular
    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    Yes it will. As a funny side note, any nodes that affect energy shield recharge rate will NOT affect your mana pool in the same way if you have Eldritch Battery.

    Steam: Spawnbroker
  • LuianeLuiane Registered User regular
    I'm not trying to say I'm better at the game than anyone. But I do have knowledge of the end-game mechanics and itemization, and that's why I take the 40 hit points. If you want to ignore that or argue with me, that's fine, but I prefer you do it from a perspective of knowledge of the end game, since that is what this discussion is about.

    Edit: And to those saying that closed beta players have not experienced the end game because we haven't seen merciless act 3 yet, that's false. The end game is not merciless act 3, it's maps. Maps existed and were run in closed beta by everyone. The itemization and maps haven't changed between closed and open beta.

    Look, I'm not trying to get into arguments here. But in a game about min-maxing, there are clear right answers and wrong answers. The 8% elemental resist will probably be fine for leveling and serve you well. But once you hit end game it will become useless. The 40 hit points will always be useful and will always scale with effective hp. The resists will not. I don't know how else to say it.

    This is fine, this is understandable and non-derogatory. I wasn't saying "poo on you" or that I wasn't listening. I actually agree with you based on your argument. I intend on getting the HP on my new character, because of what you posit. I was just saying: It's not ok to sit there and say "you wouldn't understand, you haven't really played the game". It's inflammatory, and goosey. And once that attitude infects a thread, it seems to never leave.

    That's all I was saying @Spawnbroker. Let's not talk down to each other, let's explain how we got the superior information. Honestly, I don't even know where it came up. I just saw it and felt the need to say something.

    Build discussion:

    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    On the Battery question:
    To my understanding, most (if not all) of the conversion keystones work like this: First perform all modifiers to a given stat, be it gear, buffs or other keystones, then convert. So I think it should increase your mana, yes, but only by the amount that your energy shield would otherwise have increased! Have not played for some time (where in the closed beta), but I don't see why they would have changed this.

    Of course, if a node is on the way to something else interesting, the worst you can loose is one respec point, and that is not very much.

    Steam id: Varys
    LoL EU West nickname: Irridan
  • Twenty SidedTwenty Sided Registered User regular
    On Eldritch Battery:
    It's popular in builds where you want to run every aura ever.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Luiane wrote: »
    I'm not trying to say I'm better at the game than anyone. But I do have knowledge of the end-game mechanics and itemization, and that's why I take the 40 hit points. If you want to ignore that or argue with me, that's fine, but I prefer you do it from a perspective of knowledge of the end game, since that is what this discussion is about.

    Edit: And to those saying that closed beta players have not experienced the end game because we haven't seen merciless act 3 yet, that's false. The end game is not merciless act 3, it's maps. Maps existed and were run in closed beta by everyone. The itemization and maps haven't changed between closed and open beta.

    Look, I'm not trying to get into arguments here. But in a game about min-maxing, there are clear right answers and wrong answers. The 8% elemental resist will probably be fine for leveling and serve you well. But once you hit end game it will become useless. The 40 hit points will always be useful and will always scale with effective hp. The resists will not. I don't know how else to say it.

    This is fine, this is understandable and non-derogatory. I wasn't saying "poo on you" or that I wasn't listening. I actually agree with you based on your argument. I intend on getting the HP on my new character, because of what you posit. I was just saying: It's not ok to sit there and say "you wouldn't understand, you haven't really played the game". It's inflammatory, and goosey. And once that attitude infects a thread, it seems to never leave.

    That's all I was saying @Spawnbroker. Let's not talk down to each other, let's explain how we got the superior information. Honestly, I don't even know where it came up. I just saw it and felt the need to say something.

    Build discussion:

    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    On the Battery question:
    To my understanding, most (if not all) of the conversion keystones work like this: First perform all modifiers to a given stat, be it gear, buffs or other keystones, then convert. So I think it should increase your mana, yes, but only by the amount that your energy shield would otherwise have increased! Have not played for some time (where in the closed beta), but I don't see why they would have changed this.

    Of course, if a node is on the way to something else interesting, the worst you can loose is one respec point, and that is not very much.

    It's mostly a question because my build has a terrible mana problem. So if I start picking up these evasion nodes that I was slightly on the fence about, and they also increase my mana by non-insignificant amounts...it might start to help resolve the issues I'm having. Really I'm just looking for excuses to get mana, and was hoping to find that excuse closer than the int tree.

    It seems I have.
    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    Yes it will. As a funny side note, any nodes that affect energy shield recharge rate will NOT affect your mana pool in the same way if you have Eldritch Battery.

    Which sucks so much. I can see why, but it's unfortunate. It would really help though.

  • ThanatosThanatos Registered User regular
    A couple of n00b questions that I couldn't find the answers to in the Wiki:

    Is it worth identifying items at low levels that you know you won't be using? Seems to not be.

    I decided to try a pet witch for my first character; is the exploding pet skill basically mandatory? And do I want to go out of my way for the "your shield benefits your pets" skill (also seems like it would be good)?

  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    server back up with minor queue at the moment

  • themightypuckthemightypuck MontanaRegistered User regular
    According to GGG they hit near 70K concurrent today.

    “Reject your sense of injury and the injury itself disappears.”
    ― Marcus Aurelius

    Path of Exile: themightypuck
  • LuianeLuiane Registered User regular
    Luiane wrote: »
    I'm not trying to say I'm better at the game than anyone. But I do have knowledge of the end-game mechanics and itemization, and that's why I take the 40 hit points. If you want to ignore that or argue with me, that's fine, but I prefer you do it from a perspective of knowledge of the end game, since that is what this discussion is about.

    Edit: And to those saying that closed beta players have not experienced the end game because we haven't seen merciless act 3 yet, that's false. The end game is not merciless act 3, it's maps. Maps existed and were run in closed beta by everyone. The itemization and maps haven't changed between closed and open beta.

    Look, I'm not trying to get into arguments here. But in a game about min-maxing, there are clear right answers and wrong answers. The 8% elemental resist will probably be fine for leveling and serve you well. But once you hit end game it will become useless. The 40 hit points will always be useful and will always scale with effective hp. The resists will not. I don't know how else to say it.

    This is fine, this is understandable and non-derogatory. I wasn't saying "poo on you" or that I wasn't listening. I actually agree with you based on your argument. I intend on getting the HP on my new character, because of what you posit. I was just saying: It's not ok to sit there and say "you wouldn't understand, you haven't really played the game". It's inflammatory, and goosey. And once that attitude infects a thread, it seems to never leave.

    That's all I was saying @Spawnbroker. Let's not talk down to each other, let's explain how we got the superior information. Honestly, I don't even know where it came up. I just saw it and felt the need to say something.

    Build discussion:

    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    On the Battery question:
    To my understanding, most (if not all) of the conversion keystones work like this: First perform all modifiers to a given stat, be it gear, buffs or other keystones, then convert. So I think it should increase your mana, yes, but only by the amount that your energy shield would otherwise have increased! Have not played for some time (where in the closed beta), but I don't see why they would have changed this.

    Of course, if a node is on the way to something else interesting, the worst you can loose is one respec point, and that is not very much.

    It's mostly a question because my build has a terrible mana problem. So if I start picking up these evasion nodes that I was slightly on the fence about, and they also increase my mana by non-insignificant amounts...it might start to help resolve the issues I'm having. Really I'm just looking for excuses to get mana, and was hoping to find that excuse closer than the int tree.

    It seems I have.
    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    Yes it will. As a funny side note, any nodes that affect energy shield recharge rate will NOT affect your mana pool in the same way if you have Eldritch Battery.

    Which sucks so much. I can see why, but it's unfortunate. It would really help though.

    Something that might be an alternative is a blood magic support gem for something that drains heavily on the mana if you are stacking health, but are building far from the keystone. It's not as efficient as the keystone, but still good in some situations.

    Steam id: Varys
    LoL EU West nickname: Irridan
  • PolaritiePolaritie Sleepy Registered User regular
    What happens if I have 100% energy shield delay boosts? Is that instant regen (which would be insane...) or just halved (which would... not)?

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • scherbchenscherbchen Asgard (it is dead)Registered User regular
    Thanatos wrote: »
    A couple of n00b questions that I couldn't find the answers to in the Wiki:

    Is it worth identifying items at low levels that you know you won't be using? Seems to not be.

    I decided to try a pet witch for my first character; is the exploding pet skill basically mandatory? And do I want to go out of my way for the "your shield benefits your pets" skill (also seems like it would be good)?

    I took minion witch to act 1 merciless and I respecced out of the aegis (shield goes to pets) skill after about 15 levels. maybe I was being to offensive with my witch but I got hit hard a lot and the bonuses from the shield that goe to pets seemed very minor. ES is negligible because those suckers are always in fight so it never recharges. reflect damage is ok for a bit as is all resistances but I wasn't a fan. as soon as those zopmbies clear the 3.5k hitpoint mark and explode for 1k+ fire damage 40 reflected melee damage isn't spectacular.

    on that note I do like exploding pets. spamming exploding skeletons is a great way to kill tough elites and act bosses.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    Luiane wrote: »
    Luiane wrote: »
    I'm not trying to say I'm better at the game than anyone. But I do have knowledge of the end-game mechanics and itemization, and that's why I take the 40 hit points. If you want to ignore that or argue with me, that's fine, but I prefer you do it from a perspective of knowledge of the end game, since that is what this discussion is about.

    Edit: And to those saying that closed beta players have not experienced the end game because we haven't seen merciless act 3 yet, that's false. The end game is not merciless act 3, it's maps. Maps existed and were run in closed beta by everyone. The itemization and maps haven't changed between closed and open beta.

    Look, I'm not trying to get into arguments here. But in a game about min-maxing, there are clear right answers and wrong answers. The 8% elemental resist will probably be fine for leveling and serve you well. But once you hit end game it will become useless. The 40 hit points will always be useful and will always scale with effective hp. The resists will not. I don't know how else to say it.

    This is fine, this is understandable and non-derogatory. I wasn't saying "poo on you" or that I wasn't listening. I actually agree with you based on your argument. I intend on getting the HP on my new character, because of what you posit. I was just saying: It's not ok to sit there and say "you wouldn't understand, you haven't really played the game". It's inflammatory, and goosey. And once that attitude infects a thread, it seems to never leave.

    That's all I was saying @Spawnbroker. Let's not talk down to each other, let's explain how we got the superior information. Honestly, I don't even know where it came up. I just saw it and felt the need to say something.

    Build discussion:

    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    On the Battery question:
    To my understanding, most (if not all) of the conversion keystones work like this: First perform all modifiers to a given stat, be it gear, buffs or other keystones, then convert. So I think it should increase your mana, yes, but only by the amount that your energy shield would otherwise have increased! Have not played for some time (where in the closed beta), but I don't see why they would have changed this.

    Of course, if a node is on the way to something else interesting, the worst you can loose is one respec point, and that is not very much.

    It's mostly a question because my build has a terrible mana problem. So if I start picking up these evasion nodes that I was slightly on the fence about, and they also increase my mana by non-insignificant amounts...it might start to help resolve the issues I'm having. Really I'm just looking for excuses to get mana, and was hoping to find that excuse closer than the int tree.

    It seems I have.
    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    Yes it will. As a funny side note, any nodes that affect energy shield recharge rate will NOT affect your mana pool in the same way if you have Eldritch Battery.

    Which sucks so much. I can see why, but it's unfortunate. It would really help though.

    Something that might be an alternative is a blood magic support gem for something that drains heavily on the mana if you are stacking health, but are building far from the keystone. It's not as efficient as the keystone, but still good in some situations.

    Oh, I already plan on using blood magic for a few things. It's just a very mana intensive build, more so than I initially thought. Still working out the kinks.

  • LuianeLuiane Registered User regular
    Luiane wrote: »
    Luiane wrote: »
    I'm not trying to say I'm better at the game than anyone. But I do have knowledge of the end-game mechanics and itemization, and that's why I take the 40 hit points. If you want to ignore that or argue with me, that's fine, but I prefer you do it from a perspective of knowledge of the end game, since that is what this discussion is about.

    Edit: And to those saying that closed beta players have not experienced the end game because we haven't seen merciless act 3 yet, that's false. The end game is not merciless act 3, it's maps. Maps existed and were run in closed beta by everyone. The itemization and maps haven't changed between closed and open beta.

    Look, I'm not trying to get into arguments here. But in a game about min-maxing, there are clear right answers and wrong answers. The 8% elemental resist will probably be fine for leveling and serve you well. But once you hit end game it will become useless. The 40 hit points will always be useful and will always scale with effective hp. The resists will not. I don't know how else to say it.

    This is fine, this is understandable and non-derogatory. I wasn't saying "poo on you" or that I wasn't listening. I actually agree with you based on your argument. I intend on getting the HP on my new character, because of what you posit. I was just saying: It's not ok to sit there and say "you wouldn't understand, you haven't really played the game". It's inflammatory, and goosey. And once that attitude infects a thread, it seems to never leave.

    That's all I was saying @Spawnbroker. Let's not talk down to each other, let's explain how we got the superior information. Honestly, I don't even know where it came up. I just saw it and felt the need to say something.

    Build discussion:

    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    On the Battery question:
    To my understanding, most (if not all) of the conversion keystones work like this: First perform all modifiers to a given stat, be it gear, buffs or other keystones, then convert. So I think it should increase your mana, yes, but only by the amount that your energy shield would otherwise have increased! Have not played for some time (where in the closed beta), but I don't see why they would have changed this.

    Of course, if a node is on the way to something else interesting, the worst you can loose is one respec point, and that is not very much.

    It's mostly a question because my build has a terrible mana problem. So if I start picking up these evasion nodes that I was slightly on the fence about, and they also increase my mana by non-insignificant amounts...it might start to help resolve the issues I'm having. Really I'm just looking for excuses to get mana, and was hoping to find that excuse closer than the int tree.

    It seems I have.
    I have Eldritch Battery on my dude. If I pick up nodes that increase my energy shield, will it instead increase my mana? This makes sense to me, I just wanted to ask around before trying.

    Yes it will. As a funny side note, any nodes that affect energy shield recharge rate will NOT affect your mana pool in the same way if you have Eldritch Battery.

    Which sucks so much. I can see why, but it's unfortunate. It would really help though.

    Something that might be an alternative is a blood magic support gem for something that drains heavily on the mana if you are stacking health, but are building far from the keystone. It's not as efficient as the keystone, but still good in some situations.

    Oh, I already plan on using blood magic for a few things. It's just a very mana intensive build, more so than I initially thought. Still working out the kinks.

    I'm sure wou will get it sorted out, I know I'm going to have to work on mine as well, been quite agile since I played in the beta.

    Steam id: Varys
    LoL EU West nickname: Irridan
  • ThanatosThanatos Registered User regular
    scherbchen wrote: »
    Thanatos wrote: »
    A couple of n00b questions that I couldn't find the answers to in the Wiki:

    Is it worth identifying items at low levels that you know you won't be using? Seems to not be.

    I decided to try a pet witch for my first character; is the exploding pet skill basically mandatory? And do I want to go out of my way for the "your shield benefits your pets" skill (also seems like it would be good)?

    I took minion witch to act 1 merciless and I respecced out of the aegis (shield goes to pets) skill after about 15 levels. maybe I was being to offensive with my witch but I got hit hard a lot and the bonuses from the shield that goe to pets seemed very minor. ES is negligible because those suckers are always in fight so it never recharges. reflect damage is ok for a bit as is all resistances but I wasn't a fan. as soon as those zopmbies clear the 3.5k hitpoint mark and explode for 1k+ fire damage 40 reflected melee damage isn't spectacular.

    on that note I do like exploding pets. spamming exploding skeletons is a great way to kill tough elites and act bosses.
    So, did you end up going blast-y, or with auras?

    The high-end hex stuff is right next to the exploding minions, so is that at all effective?

  • Twenty SidedTwenty Sided Registered User regular
    edited January 2013
    Thanatos wrote: »
    A couple of n00b questions that I couldn't find the answers to in the Wiki:

    Is it worth identifying items at low levels that you know you won't be using? Seems to not be.

    I decided to try a pet witch for my first character; is the exploding pet skill basically mandatory? And do I want to go out of my way for the "your shield benefits your pets" skill (also seems like it would be good)?

    The Keystones are supposed to be trade-offs as a general rule of thumb. (It doesn't always work that way in practice.) It's usually a matter of figuring out what the trade-offs are and that's just a matter of intuition and judgment.

    The exploding minion thing occurs at 30%, so it's a question of whether you want to lost that 30% of hp on every minion and then be forced to resummon them. It's a dps trade-off, and mind, it's fire damage, so you won't get the same mileage against fire resists unless you hook yourself up with a Fire Penetration gem. Your minions already do physical damage, but they might not clear mobs as fast if they weren't AOE suicide bombers.

    The shield trade-off is a good one in my opinion, since you're wanting to specialize in pets and not just dabble in them. You can dump a lot of bodies between you and your enemies, so really, you won't personally need the shield.

    Twenty Sided on
Sign In or Register to comment.