As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Mass Effect 3] Operation HEARTBREAKER. Feb 15th-17th. Ban(she)e's a maneater.

1111214161799

Posts

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    How do you reload cancel? Because you know, this is hardly the game where I have 90 trillion mobility options to frame cancel with :3 (not that it matters when I do >.> I still can't cancel in warframe).

    It's not very demanding in ME3. When your character is reloading there will be a moment when the ammo count is full but the animation if still taking place. If you use a power at this moment it'll cancel the remaining animation and for some guns like the Claymore save you a fair amount of time. What's important to note is the power will still cancel the animation even if its on cooldown or doesn't activate. This is part of what makes infiltrators so nice as you can cloak->shoot->hit cloak (even though it's still cooling down) during the reload process to cancel->shoot again.

    Of course since you're on the PC you can just press the medigel key to reload cancel and not worry about this.

  • ElendilElendil Registered User regular
    also: with the geth plasma shotgun, take the barrel and spare ammo mods

    accuracy and armor-piercing give no benefit

  • WybornWyborn GET EQUIPPED Registered User regular
    How do you reload cancel? Because you know, this is hardly the game where I have 90 trillion mobility options to frame cancel with :3 (not that it matters when I do >.> I still can't cancel in warframe).

    Two elements to reload canceling. One is timing, the other is method.

    The timing is that once you begin to reload, your chamber is actually refilled (your ammo count goes back to full) about halfway through the animation. If you cancel the animation, you can start firing again much faster and significantly increase your DPS with slow-reloading weapons like the Claymore, Widow, and Revenant.

    In order to reload cancel, you can, for instance, use a power. This works on all powers, even if your'e on cooldown.

    You can also attempt a dodge with a character that can't dodge. With batarians, base turians, all krogan, and the Destroyer, I reload cancel by "dodging backwards" which doesn't do anything but cancel the reload animation.

    On Origin you can also reload cancel using medigels. Since you're not down, the medigel doesn't get used up.

    @Elendil

    You sir! You are a busta! This weekend I will show you the horror of a human soldier with the Revenant and a bad attitude!

    dN0T6ur.png
  • ElendilElendil Registered User regular
    Wyborn wrote: »
    You sir! You are a busta! This weekend I will show you the horror of a human soldier with the Revenant and a bad attitude!
    might i recommend something more accurate

    possibly a pirahna

    Mild Confusion
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Just tried rev with Destroyer.

    With reduced stability.

    It kicks like a mule and is the sort of gun that is far far too much effort to control.

    I guess if I played it with Kroguard I could hit people with it. That would make at least one part of the gun lethal.

  • WybornWyborn GET EQUIPPED Registered User regular
    Also @Albino Bunny

    If you want an asari who's really easy to use on Gold, buy Veteran Packs until you unlock the Asari Vanguard. Once you get her, skip Stasis, max damage and capacity on your Lift Grenades, take power damage bonuses in your passive and power synergy off of Charge.

    On Gold (and Platinum but you need good guns for that shit) just charge an enemy spawn, throw a couple of grenades, and dodge out. Congrats, you just got 5k points in four seconds.

    dN0T6ur.png
  • WybornWyborn GET EQUIPPED Registered User regular
    Just tried rev with Destroyer.

    With reduced stability.

    It kicks like a mule and is the sort of gun that is far far too much effort to control.

    I guess if I played it with Kroguard I could hit people with it. That would make at least one part of the gun lethal.

    Firing from cover gives you a bonus to stability, so consider doing that if you don't want to use the stability mod. You can also use Stabilization Modulesi n your armor slot (the Destroyer doesn't need anything else, not really) and the Barrage Gear in your Gear slot.

    dN0T6ur.png
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I've got the vanguard, but Vanguard isn't so much my class.

    Also, half way through a laggy silver round, I prefer TurSol to Destroyer, even though the missiles are sweet.

  • Ides of MarchIdes of March Registered User regular
    Carnifex

    I stand by the Carnifex as my favorite gun. It helps that I can shoot very accurately, but it is a great gun for any class that needs a good cooldown rate. One of my favorite classes is the Asari Adept. When you have level 5 Commando Package and Carnifex X with extended barrel, you can Statis a Phantom and then shoot it in the head 2-3 times for a very quick, easy kill. In fact, an Asari Adept with the Carnifex can just be a complete Cerberus murderous machine.

    Why would you tease me like this? D:

    Dang, Asari Adept has been around so long I had forgotten it was rare, not uncommon. Sorry - but you'll get it eventually!

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Yeah, I've got 2 UR's

    Some Vorcha

    3 of those shiney N7 dudes

    but not the Asari in base release D:

  • dporowskidporowski Registered User regular
    Elendil wrote: »
    Wyborn wrote: »
    You sir! You are a busta! This weekend I will show you the horror of a human soldier with the Revenant and a bad attitude!
    might i recommend something more accurate

    possibly a pirahna

    Put a Piranha in the right hands, it's headshots all day from across the map.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    I've got the vanguard, but Vanguard isn't so much my class.

    Also, half way through a laggy silver round, I prefer TurSol to Destroyer, even though the missiles are sweet.

    The Destroyer is probably one of the top two weapons platforms in the game, but that means he's also more dependent on weapons as well. The Harrier, Typhoon, PPR, Hurricane, and Pirannah all really shine on him.

  • ElendilElendil Registered User regular
    edited January 2013
    asari adept is a good class, but not amazing

    stasis lost a lot of its luster with the introduction of dragoons and geth bombers

    Elendil on
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Yeah I'm using the Phaestorm on him. I think it's because I'm used to the TurSol who is pretty much 100% damage as a class, hit marksman, murder everything provided it doesn't look at you.

  • AgusalimAgusalim Registered User regular
    easiest way ive found to reload cancel is to map medigel to the scroll wheel on the mouse. learning the timing is just a matter of practice, claymore is a good gun to get a hang of it on because it has a single-shot clip and a really long reload, so the benefit is huge. otoh if you mess it up you can be in a bad spot, is there anything more embarrassing than dying because youve missed 3 cancels in a row?

    Mild Confusion
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2013
    Elendil wrote: »
    asari adept is a good class, but not amazing

    stasis lost a lot of its luster with the introduction of dragoons and geth bombers

    Still works on Phantoms.

    And that's all that matters.

    Dragkonias on
    Ides of March
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    yep.

    also, dragoons have zero sense of self preservation. you see one coming, you can paste em with a warp/throw and they don't even TRY to dodge.

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • Phoenix138Phoenix138 ArizonaRegistered User regular
    Elendil wrote: »
    asari adept is a good class, but not amazing

    stasis lost a lot of its luster with the introduction of dragoons and geth bombers

    Given the changes they made to Singularity it wouldn't surprise me if Stasis got a buff as well. The ability to prime armor would be a nice start.

  • DacDac Registered User regular
    Submission Net should affect armored targets fo realz.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
    Ides of March
  • Ides of MarchIdes of March Registered User regular
    Dac wrote: »
    Submission Net should affect armored targets fo realz.

    Well it does deal them some damage, so there's that.

  • LucascraftLucascraft Registered User regular
    I've seen Dragoons dodge warps and throws.

  • Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yes.

  • LucascraftLucascraft Registered User regular
    Base Human means all of the characters who occupy the first two slots on each class category.

  • Ides of MarchIdes of March Registered User regular
    Lucascraft wrote: »
    Base Human means all of the characters who occupy the first two slots on each class category.

    You know what would be great that you just made me think of? Being able to reposition the characters within each class. That way you could move to the front the ones you play the most. How hard would that be for Bioware?

  • Mr PinkMr Pink I got cats for youRegistered User regular
    Looks like its going to be some human punchguard games for me. Time to dust off ol' Punch Rockgroin.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    For the time being I'd settle for the permanent gear slot being tied to individual characters so I don't have to worry about entering a match with Grenade Capacity loaded on my Fury.

    Ides of MarchArteenForarCaptain Carrot
  • LucascraftLucascraft Registered User regular
    Lucascraft wrote: »
    Base Human means all of the characters who occupy the first two slots on each class category.

    You know what would be great that you just made me think of? Being able to reposition the characters within each class. That way you could move to the front the ones you play the most. How hard would that be for Bioware?

    I'm sure it wouldn't be hard. But their existing UI also wasn't designed for as many characters as they already have. Back in classic ME3, the characters all fit on the first page without a horizontal scroll.

    I'm hopeful that when ME4 comes out, using Frostbyte 2 technology, that the game is much more optimized for multiplayer. As great as the ME3 multi is, the interface, load times, optimization, and all of that are terrible. Hopefully on a new game engine they can give us a much more user-friendly multiplayer experience.

  • Ides of MarchIdes of March Registered User regular
    Phoenix138 wrote: »
    For the time being I'd settle for the permanent gear slot being tied to individual characters so I don't have to worry about entering a match with Grenade Capacity loaded on my Fury.

    Aye, if they can make the weapons stay after promoting, they can make the gear stay too.

  • LucascraftLucascraft Registered User regular
    I'm hopeful that when their unofficially announced next multiplayer expansion comes out that they fill in a few holes in the gear slot.

    For example, why is there no biotic version of the Omni Capacitor card? And why is the only Tech + Weapon card a Sniper card? I'd like a Tech + Pistols, which would be equivalent to the Commando Package for Biotics, and I'd like a Tech + AR card for characters like the Geth who are tech based, but also very gun focused.

  • Ides of MarchIdes of March Registered User regular
    edited January 2013
    Lucascraft wrote: »
    Lucascraft wrote: »
    Base Human means all of the characters who occupy the first two slots on each class category.

    You know what would be great that you just made me think of? Being able to reposition the characters within each class. That way you could move to the front the ones you play the most. How hard would that be for Bioware?

    I'm sure it wouldn't be hard. But their existing UI also wasn't designed for as many characters as they already have. Back in classic ME3, the characters all fit on the first page without a horizontal scroll.

    I'm hopeful that when ME4 comes out, using Frostbyte 2 technology, that the game is much more optimized for multiplayer. As great as the ME3 multi is, the interface, load times, optimization, and all of that are terrible. Hopefully on a new game engine they can give us a much more user-friendly multiplayer experience.

    You know what kills me? The prospect of having to do over in ME4 everything I've done and will continue to do in ME3. Unlocking all the items, unlocking the challenges, getting up in the ranks have been fun and I enjoy it, but I wish that something of this will carry over into ME4. Obviously, that's just silly, but the idea of abandoning all this effort I've put in really sucks.

    Ides of March on
    OpposingFarceamiweenvoy1
  • LucascraftLucascraft Registered User regular
    Well, realistically Mass Effect 4 is probably still at least 2 years away. That's two more years to "finish" what ever you like in ME3.

    But yeah, stuff won't carry over. They will want you to start opening boxes again. That's how they hook you. The RNG does the work of keeping you interested for them. I mean, it helps that the game is also tons of fun. But the prospect of opening that next box and finding a sweet new ultra-rare gun is what has kept us all interested as long as it has.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Well it'd be a nice gesture if EA let people who gave them micro-transaction moneys a head start by letting them have a few boosters as a thanks.

    Maybe they could give you boosters based on loyalty:

    ME3 on Origin, booster
    Microtransation, booster per X spent
    DLC brought, one booster for each brought.

    Providing they have enough content to make the initial splash of boosters not fill out alot of stuff it'd probably be good for business too because there's nothing more addictive from a booster stand point than getting to open five at once.

    AntimatterForarenvoy1
  • DalantiaDalantia Registered User regular
    Also, best bit.

    I have 2 new human classes:
    Destroyer
    Demolisher

    Both are different genders.

    Gee, that challenge is gonna suck going back to play those human cla-wait, wait no it wont.

    It... kinda specified base class. So not the N7s. >_> Unless you're saying you're used to playing the normals. Then I'm not confused.

    steam_sig.png
    DS Friend code: 3840-6605-3406
  • shoeboxjeddyshoeboxjeddy Registered User regular
    I can see a bonus for being a veteran, Battlefield has done that before. But expecting upgrades and progress to somehow transfer to a completely new system is frankly quite silly.

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    I missed on base classes.

    It's fine, two rounds as human adept is hardly a stretch.

  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    Yeah, I've got 2 UR's

    Some Vorcha

    3 of those shiney N7 dudes

    but not the Asari in base release D:

    Play what you like until you get her. There are so many good kits. I know I did alot of power-user play while waiting to get nice weapons.

    The Carnifex is a pretty fantastic power-user weapon. It's not the best at applying ammo effects though, but great at headshots once you get some practice with it (power staggers are great for setting up headshots, or headshot stagger is great for preventing rolls and dodges to powers). The predator isn't bad early on, it just suffers from the Mattock problem of requiring a lot of clicking to put the dps out.

    The Batarian Soldier is a pretty great class that you said you got. Ballistic blades have a ton of force associated with them, so you can stagger an entire spawn (so long as they're staggerable) with them (and then stagger them again a couple seconds later with the explosive evolution). The Batarian heavy melee has a lock on and a wind up with damage resistance so much fun can be had punching things. Inferno Grenades are great grenades so you can spec him with zero into Ballsitic Blades and everything into survivability, carry heavy weapons and be a good brawler (but Batarians can't roll because they put blades on everything and rolling with bladed underwear is ill advised). Alternatively you could focus on grenades and ballistic blades for power damage which can be nice too. It's a fun class with quite a few options for a Soldier (like the later released Devastator).

    steam_sig.png
    Origin: Viycktor
  • AgusalimAgusalim Registered User regular
    fuckin yalldy, just maxed my first ur

    oh hey i see you looking at my shiny wraith x

    do you want to ... touch it?

    also just got 5 urs in the last 10 arsenal packs (including a double ur bonanza), i approve of these new packs

  • Ides of MarchIdes of March Registered User regular
    Agusalim wrote: »
    fuckin yalldy, just maxed my first ur

    oh hey i see you looking at my shiny wraith x

    do you want to ... touch it?

    also just got 5 urs in the last 10 arsenal packs (including a double ur bonanza), i approve of these new packs

    Lucky SOB.

    envoy1
  • SpoitSpoit *twitch twitch* Registered User regular
    Elendil wrote: »
    Elendil wrote: »
    asari adept is a good class, but not amazing

    stasis lost a lot of its luster with the introduction of dragoons and geth bombers
    People didn't do 6/0/6/6/6/6, dropping stasis?

    steam_sig.png
Sign In or Register to comment.