stasis lost a lot of its luster with the introduction of dragoons and geth bombers
People didn't do 6/0/6/6/6/6, dropping stasis?
Stasis bubble used to be the bee's knees. Before the addition of aggressive and fast armored units like dragoons and bombers... and Praetorians I guess. Those units make warp more valuable and stasis less valuable than before. The only things that used to sneak up FAST and kill you were phantoms and hunters, so stasis was great at catching them and slowing them down to be killed or escaped.
Warp and throw and the combo of the two was always great against Reapers and any time there are lots of heavies around.
But stasis bubble made Geth and Cerberus much easier to fight with the ability to shut down phantoms, engineers, rocket troopers, and hunters at will. Guardians too, but there are *many* ways to deal with them.
The Asari vanguard builds typically drop stasis, but even then it's sometimes worth it to have 3 points in there to immediately, from across the map, stop that bad guy who's about to ruin someone's day (or the one that's in your face too, but you've got charge for that!).
There is no such thing as a bad Destroyer. General wisdom is that for Devastator mode you want to go increased rate of fire. Other things depend on the second power you take.
Take either Frag Grenades or Hawk Missiles. Doesn't matter which, but choose only one and take it all the way to the end. Increase fire rate on Hawk Missiles, and I prefer the Hydra Missile evolution. The Grenades, well, they're the best panic button in the game. I just like being War Machine.
None of the Destroyer's powers use any cooldown, so go all weapon damage for the passive and all shields for the Fitness tree.
Have fun. You've unlocked one of the two or three flat-out best dakka classes in the game.
I have more fun with the Destroyer than any other class but my Krogod. Your choice guns are going to be the true ARs (like your Rev and the Phaeston) once I get a Harrier I doubt I'll ever take it off him. I keep a shotgun for back up, I've been grinding them up for achievements and they're a blast. Piranha with a smart-choke and the accuracy bonus is silly damage on just about anything.
I've had a lot of fun with the mini-grenade launcher ARs like the Falcon and the Striker, too. I get crazy amounts of assists between those and my Hydras.
I've played through significantly with both maxed grenades and missiles and I think the missiles are amazing. You don't have to worry about anything but shooting things once Destroyer mode is on and the missiles are activated. I think that's more my style as either I run out of grenades really quick and spend most of my time running to ammo boxes or I forget about them and they become a panic button. The missiles just fire at whatever is in my sights at the time and watching things attempt to dodge out of the way is entertaining.
My only real warning is that you should be mindful of changing to more delicate classes after long runs with the Destroyer. My first game after I've been Destroying always ends up with me dying every twenty seconds or so.
Really? I didn't feel that god like damage wise. Survivability wasn't terrible but even then...
I like my Turians, Sent and Sol are both kings to me. Need to try out my Havoc.
Did you spec him for straight up weapon damage? Devastator mode specced for damage + 6 ranks in the passive tree all in weapon damage is the best imo. Then you choose either grenades or missiles and max out fitness (can also do 5 in fitness and 3 in grenades/missiles whichever you didn't max).
Got 6 in everything but grenades. The damage wasn't terrible, it just didn't keep up with TurSol with max marksman.
This is pretty fair considering how much easier it is to kill a TurSol and that said damage can be stopped if he's forced to use Proxmine or Concussive shot to stagger a guy.
Gabriel_Pitt(effective against Russian warships)Registered Userregular
edited January 2013
So I took a Destroyer, maxed everything, skipping grenades, gave him a Revenant, and had a hell of a good time on silver. First game was FireBase Dagger with three other characters specced for range combat, and I actually felt bad for the reapers. They didn't stand a chance.
Second game was reapers again at Firebase Condor, and that was a bit tougher. 1: because it doesn't have beautiful fields of fire like Dagger does, 2: one of the other players' mic shorted out my sound. I could hear him talking, but everything out went out with a pop of static, so I had no idea when banshees were teleporting up behind me. Between him and my geth soldier, I'm starting to break 50+ kills in a mission and taking the #2 spot from time to time, just from the DPS. Especially fun in dagger when I can set up behind a crate and just make it rain lead and missiles right into the spawn.
I actually feel like I'm ready to play with cool people and not suck all the fun out of everything. I'm Null_Cypher on Origin.
@Wyborn, I'm bringing my Falcon soldier with his incendiary ammo on that op. Mostly to watch untold death and destruction spew forth from the Revenant but also to light stuff on fire then make it explode. Because fire explosions make me very happy.
XBL: Final Soundwave
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
With all this Destroyer talk, I want to repeat how much I love the Black Widow on him. Not only does it almost feel like a Valiant on him, with the new heavy barrel, he can one-shot silver pyros. That means up to 4 pyros per clip. And the new Geth-o-Scope is great too. Add a Reverent or whatever for when things get closer, and you get nice smooth transitions between two devastating weapons. Against bosses, you get to take out the shields with the Reverent and then laugh as your 4-shot anti-vehicle gun tares though its armor.
Very few classes cause more destruction than human soldier with a falcon and spamming grenades and concusion shot. Shit will just explode.
As for warp/throw classes. I wouldn't spec my Asari for only warp/throw and not stasis. As Elendil said, a human sentinel does the same thing, but better.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Wave 10: I use my last 3 missiles on 3 of the 4 targets. Everyone dies but me. I revive one guy then get killed, he runs away from my corpse. The other two bleed out, medigels used that game by them? zero. The guy other than me dies in a terrible spot and refuses to use a medigel. My only weapon was a falcon and conc shot spam. I did not kill that last atlas. Oy.
I play the Havok with the Hurricane now and it makes a world of difference. Take Hurricane, Expert Gear, and use Stabilization mod.
For Havok strike take everything that adds to damage. The final evolution do not take the AOE option as you will often fail to get staggers.
Take Ice Blast. You will use this a lot.
I skip the Stim Packs as they arent all that great anymore.
Wave 10: I use my last 3 missiles on 3 of the 4 targets. Everyone dies but me. I revive one guy then get killed, he runs away from my corpse. The other two bleed out, medigels used that game by them? zero. The guy other than me dies in a terrible spot and refuses to use a medigel. My only weapon was a falcon and conc shot spam. I did not kill that last atlas. Oy.
Things like this are why I play pubs on Silver not Gold.
Silver's do-able without blowing all your missiles/other consumables.
Last night I joined a silver game and was dumped right into a fire fight on wave 4. When my N7 Demolisher appeared on screen she was desperately fighting off a husk and had only a sliver of life left. Thanks matchmaking!
I have been playing my N7 Paladin a lot lately and I'm really having a lot of fun with him. I try to play short to medium range and Snap Freeze everything then detonate with Energy Drain or Incinerate where appropriate. I still die way too much so I need to learn to make better use of the shield.
Even with only 3 ranks stim packs are the bee's knees. They're cooldown-free, replenishable shield restores. The bonus shields and damage are just icing on the cake.
I play the Havok with the Hurricane now and it makes a world of difference. Take Hurricane, Expert Gear, and use Stabilization mod.
For Havok strike take everything that adds to damage. The final evolution do not take the AOE option as you will often fail to get staggers.
Take Ice Blast. You will use this a lot.
I skip the Stim Packs as they arent all that great anymore.
I do the opposite of all of this
no cryo blast, take the AoE evolution of Havoc Strike, max stims, and take power damage bonuses in the passive to ensure 1000N+ force on Havoc Strike for reliable stagger
Very few classes cause more destruction than human soldier with a falcon and spamming grenades and concusion shot. Shit will just explode.
As for warp/throw classes. I wouldn't spec my Asari for only warp/throw and not stasis. As Elendil said, a human sentinel does the same thing, but better.
That's always been my take on it as well. Stasis is what the Asari adept brings to the table. Well. Stasis and cleavage.
The Asari Adept was THE class to have at release for having one of the best kits available. With an Asari Adept and a Salarian Engineer your squad was set for whatever. Even dealing with those super hard and overpowered Reapers. #nostalgia
But there are many other good kits these days and Stasis (the reason for choosing that kit) isn't as great by comparison anymore (biotic eplosion nerfs, tech eplotion buffs, new enemies added that stasis doesn't work on...). The one who's truly fallen far is the Salarian Engineer. Decoy could probably use a buff. And the game could use a few more Salarians.
More than anything, I want to see them add an entirely new enemy type to fight. Some sort of merc group, full of aliens. I want to fight some Vorcha, Batarians, Salarians, Volus, Krogans, etc.
We also don't have any truly biotic enemies, so a merc group like that would be a great opportunity for them to add some biotic enemies to the mix. Other than barrier, the only biotic ability any enemies have is the Super-Warp of the Banshees.
More than anything, I want to see them add an entirely new enemy type to fight. Some sort of merc group, full of aliens. I want to fight some Vorcha, Batarians, Salarians, Volus, Krogans, etc.
We also don't have any truly biotic enemies, so a merc group like that would be a great opportunity for them to add some biotic enemies to the mix. Other than barrier, the only biotic ability any enemies have is the Super-Warp of the Banshees.
I want to fight some grunt level biotics.
As much as I'd love to fight some grunt level biotics myself, most of biotic abilities tend to apply some kind of CC or DoT to the target. So... I doubt most of the rest of the player
base would like to see that.
edit: Biotic balls of energy instead of bullets would be stupid, too.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Whoooo commendation gave me Hurricane III. Also this weekend gave me the opportunity to try out a AoE Conc Shot specced human soldier with falcon incendiary ammo and now I see the light.
More than anything, I want to see them add an entirely new enemy type to fight. Some sort of merc group, full of aliens. I want to fight some Vorcha, Batarians, Salarians, Volus, Krogans, etc.
We also don't have any truly biotic enemies, so a merc group like that would be a great opportunity for them to add some biotic enemies to the mix. Other than barrier, the only biotic ability any enemies have is the Super-Warp of the Banshees.
I want to fight some grunt level biotics.
I'd love that too but I'd be surprised if we got something that big this late in the game.
Besides if the Collectors are any indication the Merc faction would wield YMIR mechs that move like Dragoons, come equipped with dual Cerberus turrets, and are immune to powers. Gazing upon one would give you a 10 second cooldown.
Did you guys ever experience the "PVP" fight in the Crusader Coliseum in WoW? There's a "boss" fight in which your raid fights an opposite faction raid force of equal size, with a decent class distribution. In a 10 player raid, you fought 10 opposite "raiders." They were AI controlled opponents and it wasn't actually PVP. That's just what they called it.
Anyway, I could see something like that working quite well in Mass Effect. It would certainly force the player-base to play a lot more strategically and team-mindedly. Even on Gold, players can sometimes get away with Lone Wolf and John Wayne style heroics.
But let's say you're fighting a merc group with an Asari Adept who can Stasis you. Now all of a sudden you need your teammate, because if you get in a Stasis bubble, you need someone there to watch your back.
That's what I'd like to see. Pit the players against AI controlled enemies of similar powers and capabilities. There doesn't need to be a boss unit like a Brute or Atlas, because they've got Biotics who can CC you, Turian specialists who can overload you, and other stuff.
I think it would be fun.
+2
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I'm glad to see this thread has the correct spelling of yoomanity.
Well, I mean even if they didn't do pure CC, they could do things like slow effects. There isn't an enemy in the game with Cryo.
Don't let them hard freeze the player, but a 30% movement penalty wouldn't be game breaking. There are plenty of existing skills that could be adapted to a mercenary enemy group that wouldn't be game breaking.
Shockwave (with no lift component), Standard Warp (not the super-warp of the banshee), Electric or Biotic Slash, Biotic Orbs, Biotic Charge, Incinerate. There's a few examples of stuff they could easily give a merc group of enemies.
Posts
The whole time he was on screen I kept expecting Executor Pallin to appear and tell him he was off the case.
Warp and throw and the combo of the two was always great against Reapers and any time there are lots of heavies around.
But stasis bubble made Geth and Cerberus much easier to fight with the ability to shut down phantoms, engineers, rocket troopers, and hunters at will. Guardians too, but there are *many* ways to deal with them.
The Asari vanguard builds typically drop stasis, but even then it's sometimes worth it to have 3 points in there to immediately, from across the map, stop that bad guy who's about to ruin someone's day (or the one that's in your face too, but you've got charge for that!).
Origin: Viycktor
I have more fun with the Destroyer than any other class but my Krogod. Your choice guns are going to be the true ARs (like your Rev and the Phaeston) once I get a Harrier I doubt I'll ever take it off him. I keep a shotgun for back up, I've been grinding them up for achievements and they're a blast. Piranha with a smart-choke and the accuracy bonus is silly damage on just about anything.
I've had a lot of fun with the mini-grenade launcher ARs like the Falcon and the Striker, too. I get crazy amounts of assists between those and my Hydras.
I've played through significantly with both maxed grenades and missiles and I think the missiles are amazing. You don't have to worry about anything but shooting things once Destroyer mode is on and the missiles are activated. I think that's more my style as either I run out of grenades really quick and spend most of my time running to ammo boxes or I forget about them and they become a panic button. The missiles just fire at whatever is in my sights at the time and watching things attempt to dodge out of the way is entertaining.
My only real warning is that you should be mindful of changing to more delicate classes after long runs with the Destroyer. My first game after I've been Destroying always ends up with me dying every twenty seconds or so.
I like my Turians, Sent and Sol are both kings to me. Need to try out my Havoc.
just like, what the hell
that's why we call it the struggle, you're supposed to sweat
Did you spec him for straight up weapon damage? Devastator mode specced for damage + 6 ranks in the passive tree all in weapon damage is the best imo. Then you choose either grenades or missiles and max out fitness (can also do 5 in fitness and 3 in grenades/missiles whichever you didn't max).
This is pretty fair considering how much easier it is to kill a TurSol and that said damage can be stopped if he's forced to use Proxmine or Concussive shot to stagger a guy.
may as well take stasis, since i'm not speccing it on the vanguard
i did get a second collector smg in a row though
because really, that's what i wanted
Second game was reapers again at Firebase Condor, and that was a bit tougher. 1: because it doesn't have beautiful fields of fire like Dagger does, 2: one of the other players' mic shorted out my sound. I could hear him talking, but everything out went out with a pop of static, so I had no idea when banshees were teleporting up behind me. Between him and my geth soldier, I'm starting to break 50+ kills in a mission and taking the #2 spot from time to time, just from the DPS. Especially fun in dagger when I can set up behind a crate and just make it rain lead and missiles right into the spawn.
I actually feel like I'm ready to play with cool people and not suck all the fun out of everything. I'm Null_Cypher on Origin.
As for warp/throw classes. I wouldn't spec my Asari for only warp/throw and not stasis. As Elendil said, a human sentinel does the same thing, but better.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
a volus sentinel teammate went and did a disable objective while i hovered nearby to make sure nothing jumped out at him
when a prime rounded the corner, i blocked his cannon shots with my krogan bulk
it struck me as weirdly heartwarming
Or maybe that would be more like high quads. If you know what I mean :winky:
edit: that smiley is starting to creep me out
The disappointing thing is that apparently there was intended to be a Larceny Desk portion of the game, and he would have been your partner for that.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Shouldn't you have had the volus healing while you hacked?
Fully charged Geth Plasma Shotgun from stealth while in Hunter mode has extremely lethal capability.
For Havok strike take everything that adds to damage. The final evolution do not take the AOE option as you will often fail to get staggers.
Take Ice Blast. You will use this a lot.
I skip the Stim Packs as they arent all that great anymore.
Things like this are why I play pubs on Silver not Gold.
Silver's do-able without blowing all your missiles/other consumables.
I have been playing my N7 Paladin a lot lately and I'm really having a lot of fun with him. I try to play short to medium range and Snap Freeze everything then detonate with Energy Drain or Incinerate where appropriate. I still die way too much so I need to learn to make better use of the shield.
no cryo blast, take the AoE evolution of Havoc Strike, max stims, and take power damage bonuses in the passive to ensure 1000N+ force on Havoc Strike for reliable stagger
he just got there first
That's always been my take on it as well. Stasis is what the Asari adept brings to the table. Well. Stasis and cleavage.
The Asari Adept was THE class to have at release for having one of the best kits available. With an Asari Adept and a Salarian Engineer your squad was set for whatever. Even dealing with those super hard and overpowered Reapers. #nostalgia
But there are many other good kits these days and Stasis (the reason for choosing that kit) isn't as great by comparison anymore (biotic eplosion nerfs, tech eplotion buffs, new enemies added that stasis doesn't work on...). The one who's truly fallen far is the Salarian Engineer. Decoy could probably use a buff. And the game could use a few more Salarians.
Origin: Viycktor
We also don't have any truly biotic enemies, so a merc group like that would be a great opportunity for them to add some biotic enemies to the mix. Other than barrier, the only biotic ability any enemies have is the Super-Warp of the Banshees.
I want to fight some grunt level biotics.
As much as I'd love to fight some grunt level biotics myself, most of biotic abilities tend to apply some kind of CC or DoT to the target. So... I doubt most of the rest of the player
base would like to see that.
edit: Biotic balls of energy instead of bullets would be stupid, too.
PSN: ShogunGunshow
Origin: ShogunGunshow
halle-fucking-lujah
ran the challenge with a soldier and engineer
soldier's actually pretty cool now
haven't played it for a loooong time
I'd love that too but I'd be surprised if we got something that big this late in the game.
Besides if the Collectors are any indication the Merc faction would wield YMIR mechs that move like Dragoons, come equipped with dual Cerberus turrets, and are immune to powers. Gazing upon one would give you a 10 second cooldown.
that's why we call it the struggle, you're supposed to sweat
Anyway, I could see something like that working quite well in Mass Effect. It would certainly force the player-base to play a lot more strategically and team-mindedly. Even on Gold, players can sometimes get away with Lone Wolf and John Wayne style heroics.
But let's say you're fighting a merc group with an Asari Adept who can Stasis you. Now all of a sudden you need your teammate, because if you get in a Stasis bubble, you need someone there to watch your back.
That's what I'd like to see. Pit the players against AI controlled enemies of similar powers and capabilities. There doesn't need to be a boss unit like a Brute or Atlas, because they've got Biotics who can CC you, Turian specialists who can overload you, and other stuff.
I think it would be fun.
the collector swarms are bad enough, and you can at least still shoot with one of those on you
that's why we call it the struggle, you're supposed to sweat
Don't let them hard freeze the player, but a 30% movement penalty wouldn't be game breaking. There are plenty of existing skills that could be adapted to a mercenary enemy group that wouldn't be game breaking.
Shockwave (with no lift component), Standard Warp (not the super-warp of the banshee), Electric or Biotic Slash, Biotic Orbs, Biotic Charge, Incinerate. There's a few examples of stuff they could easily give a merc group of enemies.