I actually had no trouble with DS3 hardcore run. To be honest, the final gauntlet has MORE bs insta kill moments than the mountain climb thanks to random debris that can kill you.
Haha! I did not know what I was doing on my first playthrough during this part. It was so weird. BAM! Your dead!
All I figured is that to not die is that you had to keep ahead of debris that was consuming the path from behind? That's what i thought.
it's a bad sign when you don't want to play a survival mode, and it's not because of the enemies....
seriously, give me a gauntlet like the end of DS2, i'll look forward to it. the flying sections would be great except my deaths seem arbitrary.
the first time i played through ds2 i was stuck at the gauntlet part because it was the only part in the entire series so far that had infinitely spawning necromorphs. i killed those motherfuckers and killed them and killed them and i couldnt figure out what i needed to do. the answer was of course run.
anyway im stuck in my zealot run through right after the badass solar array part. i cant reload my javelin gun fast enough.
anyway im stuck in my zealot run through right after the badass solar array part. i cant reload my javelin gun fast enough.
If you mean the part I think you mean:
It's the wait for Ellie to open the door.
You can get through that easily by just running around the room. The first enemy spawns are all slower than you are, and as long as you don't kill any of them, none of the faster ones will show up. The door's on a timer rather than a kill-count, so you can just run around, picking up goodies, and wait it out.
Of course, this is cheap as hell, and I only used it during my Hardcore run.
If you want to do it 'normally', I'd still advise keeping on the move as much as possible. Unlike most areas, there's no spot you can really back into where you can see all the approaches. Better to run occasionally to bunch them up as they come after you; then a javelin secondary fire could hit several in one burst.
anyway im stuck in my zealot run through right after the badass solar array part. i cant reload my javelin gun fast enough.
If you mean the part I think you mean:
It's the wait for Ellie to open the door.
You can get through that easily by just running around the room. The first enemy spawns are all slower than you are, and as long as you don't kill any of them, none of the faster ones will show up. The door's on a timer rather than a kill-count, so you can just run around, picking up goodies, and wait it out.
Of course, this is cheap as hell, and I only used it during my Hardcore run.
If you want to do it 'normally', I'd still advise keeping on the move as much as possible. Unlike most areas, there's no spot you can really back into where you can see all the approaches. Better to run occasionally to bunch them up as they come after you; then a javelin secondary fire could hit several in one burst.
yeah its that part and i think ill follow your advice though it is cheap. my problem is just that im too greedy and keep trying to get everything in the room before running away. I could just sit in a corner and kill everything with the jav gun and stasis but since i cant not get all the goodies i cant do that. i will follow your suggestion now.
also i think im gunna start a hardcore ds1 run. what gun outfits do you guys think i should use i dont remember what was good in that game. except i know i wont be using the line gun because its boring.
right now im thinking ill just put all my nodes into upgrading the suit and plasma cutter.
iowa on
0
SteevLWhat can I do for you?Registered Userregular
also i think im gunna start a hardcore ds1 run. what gun outfits do you guys think i should use i dont remember what was good in that game. except i know i wont be using the line gun because its boring.
right now im thinking ill just put all my nodes into upgrading the suit and plasma cutter.
I got through using only the plasma cutter because I was going for both the hardest difficulty achievement and the one for using only that weapon. It was pretty rough at first, but once I got it upgraded enough it wasn't that bad.
Just Plasma Cutter works fine (especially because you'll be putting all the upgrades into one weapon, so it'll be up to scratch pretty fast.
The Force Gun is a decent secondary weapon, just to give yourself some breathing room when you're getting overwhelmed.
(Or you can just carry the Contact Beam with you. Don't use it, but the ammo sells well, so you can get your upgrades sorted even faster. And if you've only got that and the PC, ammo isn't usually a big problem.)
plasma cutter is pretty awesome. at first i was a bit dissapointed with the javilin gun in ds3 compared to ds2 but it grew on me... once you realize you can basically find a safe corner, shoot a javlin in the floor and then activate the shock once you had a group rushing you, it was love all over again.
im screwed im at the part where you have to protect nicole and i have no ammo or stasis left. all i can do is throw oxygen tanks and that doesnt hold them off long enough.
I love any/all of the zero-g sections in this series
I almost always upgrade my suit's air to maximum before anything else just because I want to float around the environment as long as possible
That does remind me that DS3 was the first time where I actually felt like my engineer space suit might actually make sense as an engineer space suit considering I could last longer than like 30 seconds without air.
Has there been any word of any more story dlc for this game, or are we done until a potential DS4?
i think there was more in the pipe but it got red-lighted
we're mostly beyond the DLC window, too.
plus....given what happens in the end of Awakened, that's a good enough cliffhanger to start off Dead Space 4: you're fucked, i'm fucked, we're all fucked.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
So, since the Humble Bundle had this game inside, I've been playing it.
Chapter 14 or 15. You probably know what's going to be in the spoiler if you've gotten that far or beaten it.
Seriously? Killing Ellie? Seriously?
I mean, I get that it's a horror game, and the Good Guys have to die every so often, and there's "no way" that Isaac and Carver are going to bite it... but Ellie? Aw man, I liked her.
At least since it's Dead Space she can haunt him for all eternity.
Also, I figured that posting here would be a good way to find people for the co-op missions, since that seems to be a thing.
So, since the Humble Bundle had this game inside, I've been playing it.
Chapter 14 or 15. You probably know what's going to be in the spoiler if you've gotten that far or beaten it.
Seriously? Killing Ellie? Seriously?
I mean, I get that it's a horror game, and the Good Guys have to die every so often, and there's "no way" that Isaac and Carver are going to bite it... but Ellie? Aw man, I liked her.
At least since it's Dead Space she can haunt him for all eternity.
Also, I figured that posting here would be a good way to find people for the co-op missions, since that seems to be a thing.
You know, I really need to get down on those co-op missions (not to mention finishing this up--I beat it at a friend's house, but never did at home). Also,
Loving the fact that ration seals do nothing in the PC version now.
Playing through this at the moment and it's a real step down in survival horror since 1 & 2. The weapons stuff seems unnecessary and the unified ammo system means I have even more stock piles of ammo than I used to have playing this series.
Anyway, will still finish it and can't argue with the price.
This just went the way all scary series must go if they are to survive (assuming the same main characters are used). Dead Space 1 & 2 were like Alien. Dead Space 3 is like Aliens. Once the enemy becomes familiar, you stop being as scared and shoot the ever loving fuck out of every single one (action-focus, not horror). And it could be argued that it still has it's freaky moments, but they're definitely fewer and farther between.
Loving the fact that ration seals do nothing in the PC version now.
Playing through this at the moment and it's a real step down in survival horror since 1 & 2. The weapons stuff seems unnecessary and the unified ammo system means I have even more stock piles of ammo than I used to have playing this series.
Anyway, will still finish it and can't argue with the price.
The universal ammo was more or less required by the custom weapons, though.
No-one was going to experiment with a new shotgun weapon if they only had plasma ammo on them, so now you're punishing people who try a new weapon, because they need to buy ammo to get started.
The problem with survival horror sequels is survival is always easier with practice. You hear it when Isaac tells them what to do.
'Oh god Isaac, the dead are coming to life!'
'*sigh*, watch the vents, shoot the limbs, and don't be a pussy, okay?'
(I may be paraphrasing, but not by much)
And if survival is easier, and horror is becoming familiar, the only option left is to up the spectacle. Bigger monsters! Bigger stakes! Bigger boobsguns!
The game was fun, it was the plot that consistently provoked tirades from me. The high school love triangle was some serious BS, their head writers need a smack.
I agree. While its still a fun game, its not Dead space anymore. I knew that was going to happen as soon as they announced co-op.
And I'm okay with that, personally, because it's a fantastic co-op game. We weren't terrified, but damn did we have a lot of fun. I want co-op to be a feature in all Dead Space games going forward now.
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
The major thing i thought DS3 was lacking was the option to actually play a single player game as the other guy instead of issac. Everytime i tried to play a co-op game i either ended up as issac, or the other player was just running around doing his own thing with ultra powerful equipment.
Yeah, Issac is basically familiar with/tired off the necromorphs, so dealing with this for a third time the focus has shifted away from horror and more towards action. Kind of like what happened in the FEAR series. The third time around, it's just not as scary. I've heard playing as Carver is more of a return to DS1, because he's new to the franchise, but since he's the 2P, most people probably won't get that aspect of the game. Though really, I think the best tactic out of all is for someone who's played DS1 and DS2 to play DS3 as Issac, and someone who's never played any of them (but likes First or Third-Person Shooters) to play as Carver. Probably the best "pure" experience out there.
edit: You know what's fun? Taking the rotator cuff attachment off your Plasma Cutter, only to realize you can't ever re-attach it ever again. Thankfully there's Shadow Explorer.
And regarding the mission Captain...
God, he is such a pussy. I get that we're possibly in over our head, and I get that he wants his girlfriend safe and also away from her ex-boyfriend. But man the hell up dude; you're here on a mission, and you can actually accomplish it. So much for the soldier archetype.
Yeah, Issac is basically familiar with/tired off the necromorphs, so dealing with this for a third time the focus has shifted away from horror and more towards action. Kind of like what happened in the FEAR series. The third time around, it's just not as scary. I've heard playing as Carver is more of a return to DS1, because he's new to the franchise, but since he's the 2P, most people probably won't get that aspect of the game. Though really, I think the best tactic out of all is for someone who's played DS1 and DS2 to play DS3 as Issac, and someone who's never played any of them (but likes First or Third-Person Shooters) to play as Carver. Probably the best "pure" experience out there.
edit: You know what's fun? Taking the rotator cuff attachment off your Plasma Cutter, only to realize you can't ever re-attach it ever again. Thankfully there's Shadow Explorer.
And regarding the mission Captain...
God, he is such a pussy. I get that we're possibly in over our head, and I get that he wants his girlfriend safe and also away from her ex-boyfriend. But man the hell up dude; you're here on a mission, and you can actually accomplish it. So much for the soldier archetype.
It's only the Planet Cracker Plasma Cutter you can't reattach the rotator cuff too. You can use it with a standard plasma cutter or a line gun. It isn't really worth it though, since you're better off with a submachine gun secondary.
Was bummed out that you couldn't rebuild that plasma cutter when I got curious and took it apart. It's doesn't matter I suppose because some of the gun combos are way more awesome.
Was bummed out that you couldn't rebuild that plasma cutter when I got curious and took it apart. It's doesn't matter I suppose because some of the gun combos are way more awesome.
I think you can rebuild it if you save the blueprint before dismantling it.
I pretty much stopped experimenting with weapon builds once I had my electric chain spike launcher.
I always favored my Magnetic Rail MG (w/stasis) slash Grenade Launcher (w/safety shield). Once you beef that up? Oh man. That heavy MG business is the tits. I like it more than the Chain Spike Launcher, since it actually drops enemies much faster, and because it's basically a rapid fire sniper rifle. You just have to get used to reloading every one to two kills. The grenade launcher is there for whatever manages to get through and/or surround you--shoot it at your feet and all is right with the world again.
Haven't tried it on Impossible yet (played through on Hard), but a sniper with a ripper on the bottom is comically strong. The rifle part is a guaranteed one hit kill for ALL human enemies. Kind of makes all the firefight portions hilariously anticlimactic.
Was bummed out that you couldn't rebuild that plasma cutter when I got curious and took it apart. It's doesn't matter I suppose because some of the gun combos are way more awesome.
I think you can rebuild it if you save the blueprint before dismantling it.
I pretty much stopped experimenting with weapon builds once I had my electric chain spike launcher.
Nope, it's a "special" gun and taking it apart makes it lose it's specialness.
Any suggestions for a second gun? Up until this point I'd been running with the Plasma Cutter and a Line Gun (with knockback for regenerators); but since adding Stasis to the Plasma, I haven't used the Line Gun much. I did make a Revolver/Rivet Gun for dealing with soldiers, but it's currently sitting in my safe.
And really, a third gun slot should have been included.
Was bummed out that you couldn't rebuild that plasma cutter when I got curious and took it apart. It's doesn't matter I suppose because some of the gun combos are way more awesome.
I think you can rebuild it if you save the blueprint before dismantling it.
I pretty much stopped experimenting with weapon builds once I had my electric chain spike launcher.
Nope, it's a "special" gun and taking it apart makes it lose it's specialness.
Any suggestions for a second gun? Up until this point I'd been running with the Plasma Cutter and a Line Gun (with knockback for regenerators); but since adding Stasis to the Plasma, I haven't used the Line Gun much. I did make a Revolver/Rivet Gun for dealing with soldiers, but it's currently sitting in my safe.
And really, a third gun slot should have been included.
I used a shotgun/chaingun to great effect for pretty much the entire game. I used the limited edition shotgun since it has a higher fire rate, but a normal shotgun works fine as well, just try to get as much RoF as possible. Add an acid bath and ammo support module for extra fun.
I really liked Dead Space 2, but I hear nothing but mixed things about 3. Is it worth picking up when it hits 20 bucks?
Unless you have a console, you can grab it now for less than $5.
The main story is pretty neat, it's just everything else seems like while the idea was there, the execution was lacking, and I do think it probably flows better as a co-op game rather than a SP adventure. Also, you only get two (highly customizable!) guns instead of four non-customizable ones; mileage my vary on that. I'm not a fan of it, but it totally fits the setting.
Was bummed out that you couldn't rebuild that plasma cutter when I got curious and took it apart. It's doesn't matter I suppose because some of the gun combos are way more awesome.
I think you can rebuild it if you save the blueprint before dismantling it.
I pretty much stopped experimenting with weapon builds once I had my electric chain spike launcher.
Nope, it's a "special" gun and taking it apart makes it lose it's specialness.
Any suggestions for a second gun? Up until this point I'd been running with the Plasma Cutter and a Line Gun (with knockback for regenerators); but since adding Stasis to the Plasma, I haven't used the Line Gun much. I did make a Revolver/Rivet Gun for dealing with soldiers, but it's currently sitting in my safe.
And really, a third gun slot should have been included.
Heavy Elite Frame
Upper: Military Engine + Rail Accelerator
Lower: Hydraulic Engine + Conic
Attachments: Damage Support, Acid Bath
I have used this or a similar setup for half the game. Mow them down at a distance, and if things are too close to reload, smash them in the face.
Was bummed out that you couldn't rebuild that plasma cutter when I got curious and took it apart. It's doesn't matter I suppose because some of the gun combos are way more awesome.
I think you can rebuild it if you save the blueprint before dismantling it.
I pretty much stopped experimenting with weapon builds once I had my electric chain spike launcher.
Nope, it's a "special" gun and taking it apart makes it lose it's specialness.
Any suggestions for a second gun? Up until this point I'd been running with the Plasma Cutter and a Line Gun (with knockback for regenerators); but since adding Stasis to the Plasma, I haven't used the Line Gun much. I did make a Revolver/Rivet Gun for dealing with soldiers, but it's currently sitting in my safe.
And really, a third gun slot should have been included.
Heavy Elite Frame
Upper: Military Engine + Rail Accelerator
Lower: Hydraulic Engine + Conic
Attachments: Damage Support, Acid Bath
I have used this or a similar setup for half the game. Mow them down at a distance, and if things are too close to reload, smash them in the face.
JFC. This gun man, this fucking gun.
I really should have tried something like this sooner. The AR part chews through ammo like an SOB, but dat melee...
So, since the Humble Bundle had this game inside, I've been playing it.
Chapter 14 or 15. You probably know what's going to be in the spoiler if you've gotten that far or beaten it.
Seriously? Killing Ellie? Seriously?
I mean, I get that it's a horror game, and the Good Guys have to die every so often, and there's "no way" that Isaac and Carver are going to bite it... but Ellie? Aw man, I liked her.
At least since it's Dead Space she can haunt him for all eternity.
Also, I figured that posting here would be a good way to find people for the co-op missions, since that seems to be a thing.
You know, I really need to get down on those co-op missions (not to mention finishing this up--I beat it at a friend's house, but never did at home). Also,
You might not want to click this
No seriously, it's super duper spoilery
Don't say I didn't warn you
Ellie's not dead, dude.
In reference to the spoiler:
I beat the game and that was... completely out of nowhere. I mean, it's great she survived and all, and I'm "glad" she actually got roughed up and burned a bit (since she had to escape a room that was on fire) but uh... WTF.
Posts
Haha! I did not know what I was doing on my first playthrough during this part. It was so weird. BAM! Your dead!
All I figured is that to not die is that you had to keep ahead of debris that was consuming the path from behind? That's what i thought.
seriously, give me a gauntlet like the end of DS2, i'll look forward to it. the flying sections would be great except my deaths seem arbitrary.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
the first time i played through ds2 i was stuck at the gauntlet part because it was the only part in the entire series so far that had infinitely spawning necromorphs. i killed those motherfuckers and killed them and killed them and i couldnt figure out what i needed to do. the answer was of course run.
anyway im stuck in my zealot run through right after the badass solar array part. i cant reload my javelin gun fast enough.
If you mean the part I think you mean:
You can get through that easily by just running around the room. The first enemy spawns are all slower than you are, and as long as you don't kill any of them, none of the faster ones will show up. The door's on a timer rather than a kill-count, so you can just run around, picking up goodies, and wait it out.
Of course, this is cheap as hell, and I only used it during my Hardcore run.
If you want to do it 'normally', I'd still advise keeping on the move as much as possible. Unlike most areas, there's no spot you can really back into where you can see all the approaches. Better to run occasionally to bunch them up as they come after you; then a javelin secondary fire could hit several in one burst.
yeah its that part and i think ill follow your advice though it is cheap. my problem is just that im too greedy and keep trying to get everything in the room before running away. I could just sit in a corner and kill everything with the jav gun and stasis but since i cant not get all the goodies i cant do that. i will follow your suggestion now.
right now im thinking ill just put all my nodes into upgrading the suit and plasma cutter.
I got through using only the plasma cutter because I was going for both the hardest difficulty achievement and the one for using only that weapon. It was pretty rough at first, but once I got it upgraded enough it wasn't that bad.
The Force Gun is a decent secondary weapon, just to give yourself some breathing room when you're getting overwhelmed.
(Or you can just carry the Contact Beam with you. Don't use it, but the ammo sells well, so you can get your upgrades sorted even faster. And if you've only got that and the PC, ammo isn't usually a big problem.)
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
the solar array is one of my favorite setpieces from any game. flinging across to the opposite side of the station is awesome
I almost always upgrade my suit's air to maximum before anything else just because I want to float around the environment as long as possible
That does remind me that DS3 was the first time where I actually felt like my engineer space suit might actually make sense as an engineer space suit considering I could last longer than like 30 seconds without air.
Has there been any word of any more story dlc for this game, or are we done until a potential DS4?
we're mostly beyond the DLC window, too.
plus....given what happens in the end of Awakened, that's a good enough cliffhanger to start off Dead Space 4: you're fucked, i'm fucked, we're all fucked.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Chapter 14 or 15. You probably know what's going to be in the spoiler if you've gotten that far or beaten it.
I mean, I get that it's a horror game, and the Good Guys have to die every so often, and there's "no way" that Isaac and Carver are going to bite it... but Ellie? Aw man, I liked her.
At least since it's Dead Space she can haunt him for all eternity.
Also, I figured that posting here would be a good way to find people for the co-op missions, since that seems to be a thing.
You know, I really need to get down on those co-op missions (not to mention finishing this up--I beat it at a friend's house, but never did at home). Also,
Playing through this at the moment and it's a real step down in survival horror since 1 & 2. The weapons stuff seems unnecessary and the unified ammo system means I have even more stock piles of ammo than I used to have playing this series.
Anyway, will still finish it and can't argue with the price.
I want to know more PA people on Twitter.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The universal ammo was more or less required by the custom weapons, though.
No-one was going to experiment with a new shotgun weapon if they only had plasma ammo on them, so now you're punishing people who try a new weapon, because they need to buy ammo to get started.
The problem with survival horror sequels is survival is always easier with practice. You hear it when Isaac tells them what to do.
'Oh god Isaac, the dead are coming to life!'
'*sigh*, watch the vents, shoot the limbs, and don't be a pussy, okay?'
(I may be paraphrasing, but not by much)
And if survival is easier, and horror is becoming familiar, the only option left is to up the spectacle. Bigger monsters! Bigger stakes! Bigger boobsguns!
And I'm okay with that, personally, because it's a fantastic co-op game. We weren't terrified, but damn did we have a lot of fun. I want co-op to be a feature in all Dead Space games going forward now.
edit: You know what's fun? Taking the rotator cuff attachment off your Plasma Cutter, only to realize you can't ever re-attach it ever again. Thankfully there's Shadow Explorer.
And regarding the mission Captain...
It's only the Planet Cracker Plasma Cutter you can't reattach the rotator cuff too. You can use it with a standard plasma cutter or a line gun. It isn't really worth it though, since you're better off with a submachine gun secondary.
I think you can rebuild it if you save the blueprint before dismantling it.
I pretty much stopped experimenting with weapon builds once I had my electric chain spike launcher.
Any suggestions for a second gun? Up until this point I'd been running with the Plasma Cutter and a Line Gun (with knockback for regenerators); but since adding Stasis to the Plasma, I haven't used the Line Gun much. I did make a Revolver/Rivet Gun for dealing with soldiers, but it's currently sitting in my safe.
And really, a third gun slot should have been included.
Shitty Tumblr:lighthouse1138.tumblr.com
I used a shotgun/chaingun to great effect for pretty much the entire game. I used the limited edition shotgun since it has a higher fire rate, but a normal shotgun works fine as well, just try to get as much RoF as possible. Add an acid bath and ammo support module for extra fun.
The main story is pretty neat, it's just everything else seems like while the idea was there, the execution was lacking, and I do think it probably flows better as a co-op game rather than a SP adventure. Also, you only get two (highly customizable!) guns instead of four non-customizable ones; mileage my vary on that. I'm not a fan of it, but it totally fits the setting.
Heavy Elite Frame
Upper: Military Engine + Rail Accelerator
Lower: Hydraulic Engine + Conic
Attachments: Damage Support, Acid Bath
I have used this or a similar setup for half the game. Mow them down at a distance, and if things are too close to reload, smash them in the face.
I really should have tried something like this sooner. The AR part chews through ammo like an SOB, but dat melee...
In reference to the spoiler:
DS3 is a full letter grade down from whatever you thought of DS2. If you thought DS2 was an A game, DS3 is a B game. Still good, just not as good.