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[Dead Space 3] - EA shuts down Visceral Games... Add another EA victim to the list.

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  • Xenogear_0001Xenogear_0001 Registered User regular
    edited September 2013
    Arteen wrote: »
    Dead Space 2 has that thing with the eye.

    So I'll sooner replay DS1 or DS3.

    Dude, I found out my grandma has to go in for monthly shots... in her retina. She has macular degeneration--it's the only way, apparently. Now, most people, they use some kind of numbing agent for the process. Her? She meditates beforehand and takes it with no anesthesia. Let that sink in for a moment.

    I figure, if my granny can do that on a monthly basis, I can guide a fictional needle into the eye of a fictional character. And so can you.

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  • gjaustingjaustin Registered User regular
    Arteen wrote: »
    Dead Space 2 has that thing with the eye.

    So I'll sooner replay DS1 or DS3.

    Dude, I found out my grandma has to go in for monthly shots... in her retina. She has macular degeneration--it's the only way, apparently. Now, most people, they use some kind of numbing agent for the process. Her? She meditates beforehand and takes it with no anesthesia. Let that sink in for a moment.

    I figure, if my granny can do that on a monthly basis, I can guide a fictional needle into the eye of a fictional character. And so can you.

    Your granny deserves an Awesome. She sounds like a classy lady.

    MalReynoldsJusticeforPluto
  • SorceSorce Not ThereRegistered User regular
    edited September 2013
    gjaustin wrote: »
    Blasphemers and heretics!

    The Church of the Holy (Stasis) Ripper demands your devotion!
    nay, the cult of the javelin is the one true path to enlightenment
    You sirs, are a blight.

    That said, I did use other weapons as backups (like the greatest machine gun of all time), and went around post-game and grabbed all the weapon and ammo-specific achievements. I'm also playing through Classic Mode now, which is on Hard, doesn't have co-op, and limits you to crafting only weapons from the previous two games. I kind of wish this was the first experience in the game (or an option) instead of something that gets unlocked after you beat it.

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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited September 2013
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  • RandomEngyRandomEngy Registered User regular
    edited September 2013
    That's awesome! I think I may have gotten a piece of art that lived up to the 2 1/2 year wait for it.

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  • SorceSorce Not ThereRegistered User regular
    edited September 2013
    Okay, so Classic Mode is kind of irritating.

    I basically played... whatever the first runthrough is in a self-imposed "Classic Mode". Really only used the Plasma Cutter, with a rotation of weapons filling the second slot. Sometimes it was a Line Gun with a KO lower module, sometimes it was a machine gun, sometimes it was a buzz saw, didn't matter. Point is, I don't mind being limited to the guns in DS1 and DS2; I didn't have a problem before, why would I now? Well, the enemies are a bit tougher this time around (no surprise), but I'm not getting the materials I need to craft any weapons. Seriously, I'm at the Terra Nova and all I have is my trusty Plasma Cutter... and not enough of anything to make any other weapon.
    And I'm about to "find" the Regenerators for the first time.

    Ah well, I'll get through it somehow. Always do.

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  • JusticeforPlutoJusticeforPluto Registered User regular
    I thought the marker reveal in DS3 was lack luster.

  • azith28azith28 Registered User regular
    Arteen wrote: »
    Dead Space 2 has that thing with the eye.

    So I'll sooner replay DS1 or DS3.

    Dude, I found out my grandma has to go in for monthly shots... in her retina. She has macular degeneration--it's the only way, apparently. Now, most people, they use some kind of numbing agent for the process. Her? She meditates beforehand and takes it with no anesthesia. Let that sink in for a moment.

    I figure, if my granny can do that on a monthly basis, I can guide a fictional needle into the eye of a fictional character. And so can you.

    Go blind, or take needles in the eyeball.......go blind....or needles in the eyeballs.....I'm honestly undecided.

    Now if they can knock me out every time...ok. less of a consideration. However Like having a strong gag reflex has gotten me knocked out for any dental work, I'm pretty sure me having a heart attack in the chair with my eyes rolling in back of my head and me screaming at the top of my lungs would probably merit some sleepy gas for that procedure as well.


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  • greeblegreeble Registered User regular
    never die wrote: »
    Sorce wrote: »
    Plasma Cutter for life.

    I went into DS3 thinking the same thing, as I sued the Plasma Cutter as my main weapon in the first two games. The mass amount of enemies and the versatility of the weapons actually made me re-think this stance and experiment.

    My main complaints. The plasma cutter has been seriously nerfed in this game. It used to be efficient and had stopping power. Now enemies usually don't even flinch and the hit boxes on some of the new enemies suck. This is what I really didn't like about DS3, the classic weapons all feel ineffective. The new weapons are basically the standard stuff you have in any other shooter. You are also limited to only two weapons. In DS1&2 I usually used all 4 slots. (2 weapons, mine layer and contact beam)

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  • azith28azith28 Registered User regular
    I dont think the nerf is as bad as you say, you just need to upgrade the cutters damage and use it as it was meant to be used...to cut limbs.

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    greeble wrote: »
    never die wrote: »
    Sorce wrote: »
    Plasma Cutter for life.

    I went into DS3 thinking the same thing, as I sued the Plasma Cutter as my main weapon in the first two games. The mass amount of enemies and the versatility of the weapons actually made me re-think this stance and experiment.

    My main complaints. The plasma cutter has been seriously nerfed in this game. It used to be efficient and had stopping power. Now enemies usually don't even flinch and the hit boxes on some of the new enemies suck. This is what I really didn't like about DS3, the classic weapons all feel ineffective. The new weapons are basically the standard stuff you have in any other shooter. You are also limited to only two weapons. In DS1&2 I usually used all 4 slots. (2 weapons, mine layer and contact beam)

    Two weapons with two firing modes, so four weapons really.

  • SorceSorce Not ThereRegistered User regular
    azith28 wrote: »
    I dont think the nerf is as bad as you say, you just need to upgrade the cutters damage and use it as it was meant to be used...to cut limbs.
    No, it was nerfed. When it takes 3 or 4 shots to the leg to cut it off (minimum), that's a problem.

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  • ArteenArteen Adept ValeRegistered User regular
    One more weapon slot would've been really nice in Dead Space 3. I ended up not experimenting with the crafting system as much as I wanted to, since it meant I would have to rely on just a single weapon in case the new weapon I was trying didn't work out.

    Sorce
  • klemmingklemming Registered User regular
    One slot for a pistol weapon would have been a nice touch.
    I couldn't see any good reason for using a one-handed weapon when I could fill the space with bigger guns.

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  • Xenogear_0001Xenogear_0001 Registered User regular
    FWIW, I really didn't use the plasma cutter any longer than I was required to. The second I could make a better gun, I did.

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  • SorceSorce Not ThereRegistered User regular
    edited September 2013
    Arteen wrote: »
    One more weapon slot would've been really nice in Dead Space 3. I ended up not experimenting with the crafting system as much as I wanted to, since it meant I would have to rely on just a single weapon in case the new weapon I was trying didn't work out.
    I think three weapons would have been a good compromise; though I wouldn't have been opposed to a "special weapon" slot, when you were forced by the game to carry a story-related gun. This way you could keep your preferred set-up, but also do what the story required. Because that "gun" was damn near useless, aside from it's intended function.

    Sorce on
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  • RakaiRakai Registered User regular
    edited September 2013
    Plasma cutter with the tip that widens it (increases damage slows rate a little) and some damage mods turns the thing into a beast. It was taking the limbs off everything on normal in one shot. I was very disappointed with the default line gun (this might have been a hitbox issue of it not hitting the "legs" like in the previous games). And yes, DS3 would have been a lot more fun with a 3rd weapon slot for experimentation.

    Edit: The tip is the compact conic dispersal.

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  • never dienever die Registered User regular
    Rakai wrote: »
    Plasma cutter with the tip that widens it (increases damage slows rate a little) and some damage mods turns the thing into a beast. It was taking the limbs off everything on normal in one shot. I was very disappointed with the default line gun (this might have been a hitbox issue of it not hitting the "legs" like in the previous games). And yes, DS3 would have been a lot more fun with a 3rd weapon slot for experimentation.

    Edit: The tip is the compact conic dispersal.

    I still remember the first time I used the line gun, in my second play through of Dead Space 1:

    "Its like the Plasma cutter, but bigger! Where have you been my whole life!"

  • SorceSorce Not ThereRegistered User regular
    never die wrote: »
    Rakai wrote: »
    Plasma cutter with the tip that widens it (increases damage slows rate a little) and some damage mods turns the thing into a beast. It was taking the limbs off everything on normal in one shot. I was very disappointed with the default line gun (this might have been a hitbox issue of it not hitting the "legs" like in the previous games). And yes, DS3 would have been a lot more fun with a 3rd weapon slot for experimentation.

    Edit: The tip is the compact conic dispersal.

    I still remember the first time I used the line gun, in my second play through of Dead Space 1:

    "Its like the Plasma cutter, but bigger! Where have you been my whole life!"
    The mine was civilization.

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  • UselesswarriorUselesswarrior Registered User regular
    The problem with the changes to Dead Space 3 is that they messed with perfection. The weapons and upgrade system were one of best parts of Dead Space 1 and 2.

    The crafting system is fun but I think given the choice I would go with the classic weapon / upgrade system. But this is the problem long running series, the developers have to switch it up, but sometimes by doing so you mess with what made the series great in the first place.

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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    the upgrade system had potential, but i'd have much preferred it to be a beefier version of the power nodes from the previous games. it seemed a bit too....game-y, and necessitated the inclusion of universal ammo.

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  • SorceSorce Not ThereRegistered User regular
    Nothing from 200 years ago is probably going to work perfectly (at least, the complicated stuff), so having to scavenge for parts makes sense. And even though it was EarthGov, they were clearly desperate for materials, so making weapons/tools that all used the same kind of ammo makes things easier (and therefore cheaper) to use/repair.

    Still irritating, but at least it fit the lore.

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  • CaptainNemoCaptainNemo Registered User regular
    So bought and beat this.
    I loved Dead Space 2. The developers clearly loved it too, since this game cribs its best moments. There's some cool stuff here, with the Brethren Moons and the weapon crafting and the awesome visuals, especially the snow effects. I really hate what they did with Ellies character. Overall, 8'd order the trilogy like this: 2 - 3 - 1

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  • CaptainNemoCaptainNemo Registered User regular
    0h, and is Awakening any good?

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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    0h, and is Awakening any good?

    It has this one combat arena that is better than anything in the main game, and possibly even better than DS2. Overall, I'd say yes.

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  • CaptainNemoCaptainNemo Registered User regular
    You have me intrigued. Think I'll check it out next paycheck.

    Addendum: that was the worst fucking love triangle Ihave ever seen.

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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    You have me intrigued. Think I'll check it out next paycheck.

    Addendum: that was the worst fucking love triangle Ihave ever seen.

    yep

    also boob job

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  • CaptainNemoCaptainNemo Registered User regular
    I really do not understand how they fucked up Ellie so badly. Or why she isn't Carver instead of Carver being Carver.

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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    I really do not understand how they fucked up Ellie so badly. Or why she isn't Carver instead of Carver being Carver.

    She's a girl! Nobody wants to play as a girl!

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  • CaptainNemoCaptainNemo Registered User regular
    I literally winced reading that. Anyway, if anybody ever wants to co-op over XBL, look me up.

    CaptainNemo1138

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  • UselesswarriorUselesswarrior Registered User regular
    edited November 2013
    Awakenings is really solid, I consider it essential as it's as good as the best moments in DS3.

    I really hope DS3 didn't kill this series. I don't think it sold very well.

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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    I really do not understand how they fucked up Ellie so badly. Or why she isn't Carver instead of Carver being Carver.

    Oh wow, this is the first time I've seen anyone actually say this and I hadn't even thought of it. That would have worked much better!

    However, I will say that Awakening is really good and well worth buying. It's also exceptionally exceptionally good in Coop (even compared to the main game).

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  • SteevLSteevL What can I do for you? Registered User regular
    Carver was pretty funny in Awakened.

  • SorceSorce Not ThereRegistered User regular
    edited November 2013
    Carver was fine in the base game too, but co-op in general was really half-assed.

    Sorce on
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  • CaptainNemoCaptainNemo Registered User regular
    Aegeri wrote: »
    I really do not understand how they fucked up Ellie so badly. Or why she isn't Carver instead of Carver being Carver.

    Oh wow, this is the first time I've seen anyone actually say this and I hadn't even thought of it. That would have worked much better!

    However, I will say that Awakening is really good and well worth buying. It's also exceptionally exceptionally good in Coop (even compared to the main game).

    Funny thing, ever since debating the merits of Dragon Age 2 with you for days, I've honestly held your opinion on things pretty highly. So I know Awakening must be strong if you recomend it.

    Honestly, as a whole, I feel like the series hit its peak at 2, and like with Resident Evil after RE4 it was all down hill from there. 2 was the best convergence of gameplay, atmosphere, and writing I've seen in this IP. It had varied and colorful environments, genuinely disturbing scenes, brilliant setpieces, and really good characterization.

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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Awakening actually does a lot of things in coop in particular that I feel the base game squandered opportunities on. It has some great moments and some of the best combat.

    And yeah, Dead Space 2 is by far one of my favourite ever survival horror/action games.

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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    i'm glad the series is taking a break, because the IP can't sustain anything close to a yearly release. horror games rely on the unknown to create terror, and by DS3 both the players and isaac knew exactly how to deal with necros.

    i'm looking forward to whatever comes next, cause by that time the devs will have fresh ideas. in the meantime we got a superb survival horror first game, a fantastic action horror second game, and a 'love story written with crayons by a 5 year old' with some of the best set pieces in the series.

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  • BritishDavidBritishDavid Registered User regular
    Dead Space is still the only series were I've 100% completion on each game. Id agree with most of the points here, 2 is the highlight of the series, they wasted Ellie in Dead Space 3. The problem with 3's weapon crafting system was there was no end game. You have a super powered Acid rocket launcher with protection from Splash damage or a rapid fire shotgun and you killed everything. The only encounter that messed with this tactic was the Carver dream sequence with the shadow children and the difficulty spike was crazy. So in short, more enemies that force you to use different tactics weapons, which kind of goes to the heart of what the first Dead Space was about.

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  • SorceSorce Not ThereRegistered User regular
    Also, more weapons slots so you have the option to specialize your loadout instead of making two (or a singular in one mission's case) uber-weapons that eliminate all comers no matter what. Or at least no ability to make said uber-weapons.

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  • tastydonutstastydonuts Registered User regular
    Like most games with crafting systems, you'll break the game and ruin your enjoyment if you choose to make uber-weapons. No reason you have to make them, knowing what they will do to the experience.

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