The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I am working on my backlog so I pop the next game on the list and its God of War. I just finished Tales of the Abyss yesterday and Xenosaga II a couple of weeks back so I for one am unsure how this game plays.
My friends told me to go buy it since in thier words "Its similar to Prince of Persia". Well I bought it and after playing for a couple of hours, I really can't seem to get into the mood for the game.
I like Prince of Persia and bought all 3 of them for my Gamecube. I am familiar with these types of games so I can play it.
But why can't I seem to get into it? The Story to me in the begining is he falls down and then you fight. Hell, you only have to press square all the time and most of your enemies will die. The Hydra battle was ok, but the main part was animation. Its retains it wow factor for only a couple of minutes and then your in Athens smacking around enemies and ripping there head and such.
Is there any point to continue this? The manual for the game didn't tell me anything and the whole story is like "Stop Aries". Does the story get further developed as I play on or is it the same smash kill thing all though the game? When will I be introduced to the back story? I mean I could get into Price of Persia because it had an awsome story and kept with the game. Here Katos just smashes stuff. I can't get that.
I'm doing the same. Currently at the Trial of Hades and just can't keep going. Don't know why exactly. I like the game, just nothing really motivating me to finish it right now; even though I have GoW2 sitting here.
You can't get into it because It's not a JRPG and the main character actually looks like a man
Not really. I liked Prince of Persia and I found the Prince was actually quite cool. I can't say I have played anymore games like this, but comparing it to Prince of Persia, I find God of War, lacking in something.
I had a friend bring this over once and I honestly didn't see what all the hubbub was about. Of course I only played through like an hour of it and I didn't get to see any boss fights, which I hear are the highlight of the game.
But in all honesty this game is SO AMERICAN why would you put the disc in your ps2 get it out.
This thread is not as entertaining as I thought it would be.
The Prince and Kratos are about as disparate a character as you can get, WW notwithstanding.
I gotta say, one thing I really like about the Prince was the way he treated women. Not that I condone it, but he's the first videogame character I have ever seen act that way. Pompous asshole.
But in all honesty this game is SO AMERICAN why would you put the disc in your ps2 get it out.
No matter how hard I look at it, I can't decipher this sentence.
And PoP and GoW are pretty different. Since y'know, the Prince spends all his time jumping around solving fun platformer puzzles and treating women nicely while Kratos... spends all his time ripping heads off, slaughtering innocent bystanders, and treating women like the objects they are so he can kill God and forget his own past.
But in all honesty this game is SO AMERICAN why would you put the disc in your ps2 get it out.
No matter how hard I look at it, I can't decipher this sentence.
And PoP and GoW are pretty different. Since y'know, the Prince spends all his time jumping around solving fun platformer puzzles and treating women nicely while Kratos... spends all his time ripping heads off, slaughtering innocent bystanders, and treating women like the objects they are so he can kill God and forget his own past.
I had a friend bring this over once and I honestly didn't see what all the hubbub was about. Of course I only played through like an hour of it and I didn't get to see any boss fights, which I hear are the highlight of the game.
But in all honesty this game is SO AMERICAN why would you put the disc in your ps2 get it out.
I understand that boss fights are supposed to be over the top, but regular fighting isn't very interesting and that composes of 90% of the game. Will you get more normal attacks or is it just a combinations of attacks that are given when you upgrade your weapon?
I have no idea what you guys are talking about. ^___^
But seriously, I see what Katchem is saying. The fighting wasn't very exciting. Sure you have like 100 different combinations, but I was able to get through most of what I played using the same move over and over.
Seriously, I have a friend who keeps on saying that the games are similar and wont listen to any contrary argument! I dont know how people get to the point where they cant distinguish a puzzle game from an action game.
I have no idea what you guys are talking about. ^___^
But seriously, I see what Katchem is saying. The fighting wasn't very exciting. Sure you have like 100 different combinations, but I was able to get through most of what I played using the same move over and over.
Yeah. I'll second this. You had a lot of variety in the game, but the game didn't make the variety very necessary....
Still it was an above-average example of this type of game....
pat
Patrick Rothfuss on
"THE NAME OF THE WIND has everything fantasy readers like, magic and mysteries and ancient evil, but it's also humorous and terrifying and completely believable." --Tad Williams
"THE NAME OF THE WIND marks the debut of a writer we would all do well to watch. Patrick Rothfuss has real talent, and his tale of Kvothe is deep and intricate and wondrous." --Terry Brooks
Yeah, not my type of game either. It looked fun and exciting in videos, but the actual game just feels entirely too... constrained and linear. Also, fuck that box-that-is-destroyed-by-two-arrows pushing at the start.
Yeah, not my type of game either. It looked fun and exciting in videos, but the actual game just feels entirely too... constrained and linear. Also, fuck that box-that-is-destroyed-by-two-arrows pushing at the start.
I agree. And fuck tight-rope walking. And backtracking a level against the will of the camera (as in, leaving a health chest alone, then going back for it while the camera continues to point ahead, meaning you face the camera and get to see about 1/3 of an inch ahead of you). And also fuck pan-climatic Minotaurs. Hey, welcome to the fire pits, here's a minotaur to fight. Desert? Minotaur. Ice level? Mino-fucking-taur. Not that I don't like stabbing them in the brain, but I like doing other things, too.
It's like they were developing GoW, had like 3 hours of amazing content, and tossed in some puzzles to make it "a thinking-man's human-destroying simulator", and then went way overboard and plopped in shit 'puzzles' including pushing fragile boxes on uncooperative conveyor belts filled with enemies who crave broken boxes and human blood to round it out.
But seriously, the good stuff far outweighs the bad, just don't give up on it until you're done.
Yeah, not my type of game either. It looked fun and exciting in videos, but the actual game just feels entirely too... constrained and linear. Also, fuck that box-that-is-destroyed-by-two-arrows pushing at the start.
Agreement.
Plus, combat was button-mashy dull.
Shallow, shallow game.
Yeah, not my type of game either. It looked fun and exciting in videos, but the actual game just feels entirely too... constrained and linear. Also, fuck that box-that-is-destroyed-by-two-arrows pushing at the start.
Agreement.
Plus, combat was button-mashy dull.
Shallow, shallow game.
GoW is to action games what Mortal Kombat was to fighting games. You aren't playing because the characters are well balanced and control like murderous dancers, you're dropping your allowance to see a guy's spine get ripped out. It's not that these games are shallow, it's that they're so delicously deep in shit you don't care about.
As far as God of War compared to Prince of Persia, I can see some similarities, however I think it comes down to:
Prince of Persia: platforming/puzzles with fights in between to make the game seem longer.
God of War: fighting with platforming/puzzles in between to make the game seem longer.
At it's core, God of War is about the fighting, where Prince of Persia is about the puzzles. So at a glance they seem similar for mixing those two elements (puzzles and fighting) but they both focus on different things.
Yeah, not my type of game either. It looked fun and exciting in videos, but the actual game just feels entirely too... constrained and linear. Also, fuck that box-that-is-destroyed-by-two-arrows pushing at the start.
Agreement.
Plus, combat was button-mashy dull.
Shallow, shallow game.
GoW is to action games what Mortal Kombat was to fighting games. You aren't playing because the characters are well balanced and control like murderous dancers, you're dropping your allowance to see a guy's spine get ripped out. It's not that these games are shallow, it's that they're so delicously deep in shit you don't care about.
(Shrugs)
I'd be far more impressed if they had the comedy violence with an actual good game under it.
Shallow is exactly the right word for what you just described.
I have been playing God of War on Normal mode but its the same thing. Some combinations do require stratergy such as the medusa and the archer guy in the streets of athens but mostly I am finding I can kill anything just by pressing the light attack button. I would have liked more moved or at least more cinematic moves ala Prince of Persia.
Ripping the head of the Medusa is fine but doing that for the 10th medusa? It gets a little repetative. "Oh Look there is the medua. Light Attack, Light Attack, Light attack, circle, spin once, spin agian head ripped off, done." It would be better if they would have at least kept more attacking options or even cool types of killing blows you could do.
I will complete this game however, for the shear factor its in my backlog and I have chosen it.
Katchem_ash on
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited March 2007
I'm too anal about my mythology to have a hope of enjoying this.
I like both PoP and GoW, but they are very different games, and I like them for different reasons. How can you say GoW has shallow combat? In Sands of Time the Prince has like 1 move the whole game. Kratos gets upgrades, magic, high flying spin moves, all kinds of cool ways to deal death. Its not Devil May Cry 3 or anything, but there are tons of cool combos you can do.
Try pushing more the just the light attack button, its not the games fault you have no imagination. And how can people actually not be interested in a twisted epic story based on Greek mythology?
Drool on
0
Magus`The fun has been DOUBLED!Registered Userregular
edited March 2007
GoW2 is much more PoP like as far as gameplay goes. The combat is still the same, but you'll be doing a far amount more of platforming and such.
I'm too anal about my mythology to have a hope of enjoying this.
Oh god yes. Once they told me that
Pandora's box contains the power to destroy a god, so I need to go retrieve it from the temple built on the back of Kronos, who's wandering around in a desert inhabited by the sirens
I just about lost it. Soooo many things wrong with that.
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
I'm too anal about my mythology to have a hope of enjoying this.
Oh god yes. Once they told me that
Pandora's box contains the power to destroy a god, so I need to go retrieve it from the temple built on the back of Kronos, who's wandering around in a desert inhabited by the sirens
I just about lost it. Soooo many things wrong with that.
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
I'm too anal about my mythology to have a hope of enjoying this.
Oh god yes. Once they told me that
Pandora's box contains the power to destroy a god, so I need to go retrieve it from the temple built on the back of Kronos, who's wandering around in a desert inhabited by the sirens
I just about lost it. Soooo many things wrong with that.
It gets better. Wait till you see GoW2.
GoW and GoW 2 are absolutely amazing games. The first one was a bit easy in the beginning but if you played it, like it was intended, on hard and Spartan, you'd feel like you actually fucking accomplished something when you beat a boss, or a minotaur, or two minotaurs.
EDIT - And yes, you see MUCH more of Kratos's history throughout the game. It's touching. Especially the end.
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
See, why should I have to play it on hard to get the experience? It a game, it should deliver regardless of hard-ness level. PoP didn't need to play on hard and on normal even enemies gave you a run for your money.
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
Thing is, people said the same thing about Halo's Legendary mode, and except for being more frustrating I honestly didn't find the game any more fun. Plus, I don't really think it's good game design to have to set it to HARDEST RARR to even get a decent representation of gameplay.
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
See, why should I have to play it on hard to get the experience? It a game, it should deliver regardless of hard-ness level. PoP didn't need to play on hard and on normal even enemies gave you a run for your money.
How far are you in GoW? There are pretty hard parts, even on Normal. And PoP's monsters are giving you a run for your money? They're INFINITELY easier than what you experience in GoW or GoW 2. The only frustrating thing about the monsters in PoP (the first one, at least) was how dull the combat got.
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
See, why should I have to play it on hard to get the experience? It a game, it should deliver regardless of hard-ness level. PoP didn't need to play on hard and on normal even enemies gave you a run for your money.
How far are you in GoW? There are pretty hard parts, even on Normal. And PoP's monsters are giving you a run for your money? They're INFINITELY easier than what you experience in GoW 2. The only frustrating thing about the monsters in PoP (the first one, at least) was how dull the combat got.
I am where I can see Ares in Athens and have to go find the oracle. In the area where you walk past houses and there are archers and some minotaurs as well as Gorgons. I am not talkign about GOW2, I don't even know if I would want GoW2 because GoW 1 is thus far uninspiring.
I'm too anal about my mythology to have a hope of enjoying this.
Oh god yes. Once they told me that
Pandora's box contains the power to destroy a god, so I need to go retrieve it from the temple built on the back of Kronos, who's wandering around in a desert inhabited by the sirens
I just about lost it. Soooo many things wrong with that.
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
See, why should I have to play it on hard to get the experience? It a game, it should deliver regardless of hard-ness level. PoP didn't need to play on hard and on normal even enemies gave you a run for your money.
How far are you in GoW? There are pretty hard parts, even on Normal. And PoP's monsters are giving you a run for your money? They're INFINITELY easier than what you experience in GoW 2. The only frustrating thing about the monsters in PoP (the first one, at least) was how dull the combat got.
I am where I can see Ares in Athens and have to go find the oracle. In the area where you walk past houses and there are archers and some minotaurs as well as Gorgons. I am not talkign about GOW2, I don't even know if I would want GoW2 because GoW 1 is thus far uninspiring.
Wait...you're less than 3 hours into the game? ...
You're playing the game on Normal or Easy mode, aren't you? Because that's the only fucking way you'd be able to pull off button mashing through most of the game.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
See, why should I have to play it on hard to get the experience? It a game, it should deliver regardless of hard-ness level. PoP didn't need to play on hard and on normal even enemies gave you a run for your money.
How far are you in GoW? There are pretty hard parts, even on Normal. And PoP's monsters are giving you a run for your money? They're INFINITELY easier than what you experience in GoW 2. The only frustrating thing about the monsters in PoP (the first one, at least) was how dull the combat got.
I am where I can see Ares in Athens and have to go find the oracle. In the area where you walk past houses and there are archers and some minotaurs as well as Gorgons. I am not talkign about GOW2, I don't even know if I would want GoW2 because GoW 1 is thus far uninspiring.
You JUST started. You need to shut the fuck up about the difficulty.
I mean, did you even get to the part where the fucking guys pop out of the ground yet and spin their shit into your colon?
Posts
Not really. I liked Prince of Persia and I found the Prince was actually quite cool. I can't say I have played anymore games like this, but comparing it to Prince of Persia, I find God of War, lacking in something.
The Prince and Kratos are about as disparate a character as you can get, WW notwithstanding.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
But in all honesty this game is SO AMERICAN why would you put the disc in your ps2 get it out.
I gotta say, one thing I really like about the Prince was the way he treated women. Not that I condone it, but he's the first videogame character I have ever seen act that way. Pompous asshole.
No matter how hard I look at it, I can't decipher this sentence.
And PoP and GoW are pretty different. Since y'know, the Prince spends all his time jumping around solving fun platformer puzzles and treating women nicely while Kratos... spends all his time ripping heads off, slaughtering innocent bystanders, and treating women like the objects they are so he can kill God and forget his own past.
He's taking a shot at Katchem. What a dick
I understand that boss fights are supposed to be over the top, but regular fighting isn't very interesting and that composes of 90% of the game. Will you get more normal attacks or is it just a combinations of attacks that are given when you upgrade your weapon?
But seriously, I see what Katchem is saying. The fighting wasn't very exciting. Sure you have like 100 different combinations, but I was able to get through most of what I played using the same move over and over.
Yeah. I'll second this. You had a lot of variety in the game, but the game didn't make the variety very necessary....
Still it was an above-average example of this type of game....
pat
--Tad Williams
"THE NAME OF THE WIND marks the debut of a writer we would all do well to watch. Patrick Rothfuss has real talent, and his tale of Kvothe is deep and intricate and wondrous."
--Terry Brooks
http://nameofthewind.com/
I agree. And fuck tight-rope walking. And backtracking a level against the will of the camera (as in, leaving a health chest alone, then going back for it while the camera continues to point ahead, meaning you face the camera and get to see about 1/3 of an inch ahead of you). And also fuck pan-climatic Minotaurs. Hey, welcome to the fire pits, here's a minotaur to fight. Desert? Minotaur. Ice level? Mino-fucking-taur. Not that I don't like stabbing them in the brain, but I like doing other things, too.
It's like they were developing GoW, had like 3 hours of amazing content, and tossed in some puzzles to make it "a thinking-man's human-destroying simulator", and then went way overboard and plopped in shit 'puzzles' including pushing fragile boxes on uncooperative conveyor belts filled with enemies who crave broken boxes and human blood to round it out.
But seriously, the good stuff far outweighs the bad, just don't give up on it until you're done.
Agreement.
Plus, combat was button-mashy dull.
Shallow, shallow game.
Prince of Persia: platforming/puzzles with fights in between to make the game seem longer.
God of War: fighting with platforming/puzzles in between to make the game seem longer.
At it's core, God of War is about the fighting, where Prince of Persia is about the puzzles. So at a glance they seem similar for mixing those two elements (puzzles and fighting) but they both focus on different things.
I'd be far more impressed if they had the comedy violence with an actual good game under it.
Shallow is exactly the right word for what you just described.
Ripping the head of the Medusa is fine but doing that for the 10th medusa? It gets a little repetative. "Oh Look there is the medua. Light Attack, Light Attack, Light attack, circle, spin once, spin agian head ripped off, done." It would be better if they would have at least kept more attacking options or even cool types of killing blows you could do.
I will complete this game however, for the shear factor its in my backlog and I have chosen it.
Try pushing more the just the light attack button, its not the games fault you have no imagination. And how can people actually not be interested in a twisted epic story based on Greek mythology?
It's also hard enough that you can't button mash.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
It gets worse. Wait till you see GoW2.
Normal Mode. I don't go into hard mode unless I have beaten the game first.
A question, do you know more of the story as you progress or is it a continuation of go there. kill. now go there and kill some more? Do I get to see more of the backstory on Kratos?
GoW and GoW 2 are absolutely amazing games. The first one was a bit easy in the beginning but if you played it, like it was intended, on hard and Spartan, you'd feel like you actually fucking accomplished something when you beat a boss, or a minotaur, or two minotaurs.
EDIT - And yes, you see MUCH more of Kratos's history throughout the game. It's touching. Especially the end.
Well there's your issue. On normal mode, you can pretty much press square through the whole game and say 'I win.' I can see how you'd think the fighting system is shallow if you havent played hard or really fucking insano-hard modes yet.
See, why should I have to play it on hard to get the experience? It a game, it should deliver regardless of hard-ness level. PoP didn't need to play on hard and on normal even enemies gave you a run for your money.
How far are you in GoW? There are pretty hard parts, even on Normal. And PoP's monsters are giving you a run for your money? They're INFINITELY easier than what you experience in GoW or GoW 2. The only frustrating thing about the monsters in PoP (the first one, at least) was how dull the combat got.
I am where I can see Ares in Athens and have to go find the oracle. In the area where you walk past houses and there are archers and some minotaurs as well as Gorgons. I am not talkign about GOW2, I don't even know if I would want GoW2 because GoW 1 is thus far uninspiring.
yeah but that's because you're a fucking dork.
It's a game.
Wait...you're less than 3 hours into the game? ...
You JUST started. You need to shut the fuck up about the difficulty.
I mean, did you even get to the part where the fucking guys pop out of the ground yet and spin their shit into your colon?