Anybody mind listing their AP Kayle setup? I tried it a few days ago, ended up fucking it up though. Thinking Tear > Boots > Nashor's >Torment? Not really sure which way to go and which items to prioritize.
The Koreans have been doing Nashor's -> Liandry's -> Deathcap (sorcerer's shoes somewhere in there), I believe. I've also seen GA. Anything beyond the Nashor's + Liandry's tends to be up to your best judgment as an AP player. For example, if they have a lot of mr at that point you might need to go for Void Staff.
EDIT: They also start Flask + 5 pots + Ward at level 1.
EDIT2: I'm also pretty sure the Liandry's proc doesn't do as much damage as just building more raw ap with the same money.
my typical mid start (for any ap with mana) is faerie+flask+2reds .
If I'm going AP Kayle, the much maligned Rageblade is fantastic particularly in its new lifestealing form, as is Nashor's. Working in a Spirit Visage so your Heal gets a 30% boost is awfully nice. Malady is great because of how well it synergizes with Kayle's passive, but then again, so does Black Cleaver
Anybody mind listing their AP Kayle setup? I tried it a few days ago, ended up fucking it up though. Thinking Tear > Boots > Nashor's >Torment? Not really sure which way to go and which items to prioritize.
The Koreans have been doing Nashor's -> Liandry's -> Deathcap (sorcerer's shoes somewhere in there), I believe. I've also seen GA. Anything beyond the Nashor's + Liandry's tends to be up to your best judgment as an AP player. For example, if they have a lot of mr at that point you might need to go for Void Staff.
EDIT: They also start Flask + 5 pots + Ward at level 1.
EDIT2: I'm also pretty sure the Liandry's proc doesn't do as much damage as just building more raw ap with the same money.
my typical mid start (for any ap with mana) is faerie+flask+2reds .
If I'm going AP Kayle, the much maligned Rageblade is fantastic particularly in its new lifestealing form, as is Nashor's. Working in a Spirit Visage so your Heal gets a 30% boost is awfully nice. Malady is great because of how well it synergizes with Kayle's passive, but then again, so does Black Cleaver
SSongs (Najin Sword) AP Kayle Mid Guide.
Translated interview with Najin SWD SSONG, and his Kayle know-how.
T/N Preface: NJS dominated MVP Blue White with Kayle-based compositions last Wed in OGN Winter quarterfinals.
Q: Under which situations or against which team compositions can she shine?
SSONG: She's good against team comps that nuke one champion at a time or ones that push forward with tanky champions such as Rengar. She's good in situations where team fights are relatively long. She's also good in team compositions that are fragile but deal a lot of damage. Like in today's match, she can use her ult on a Kha'Zix that jumps into the enemy team.
Q: Rune setting for Kayle mid?
SSONG: Similar to AP mid champs except reds. Flat magic resist blues are used. Since the new item tree lacks good magic resist, I use AP quints. There are two options for reds: attack speed for early laning and "dirty farming" or a mix of armor and magic pen for a late game. Since penetration rune have been nerfed, I prefer attack speed. Also, the cost for Stinger increased, and attack speed would be ideal because of this.
Q: The best position for Kayle?
SSONG: Top and support Kayles inevitably push the lane, making the lane prone to ganks. But a fast lane push in mid is possible since mid has a shorter lane. Jungle is ok but she is less potent since there is less gold to be made.
Q: Item tree?
SSONG: Liandry's Torment is very good on Kayle. The Q + E combinations triggers the [extra 10% damage]. Nashor's Tooth is also good because it help with mana management and it provides attack speed. Those two are the core items.
Q: What about AD Kayle?
SSONG: There are situations where AD Kayle is good, but three of her skills have AP ratios, and they aren't that bad. Blue buffs give her CDR, which gives her more heals, damage, and faster ult. I personally prefer AP Kayle.
Q: Laning tips?
SSONG: She can oppose most mid champions. She's a strong mid pick. Laning against Ryze and Victor can be difficult, and in these cases you should focus on farming and "growing". She has an easy time against melee champions in early game.
Q: Will you pick Kayle in the future?
SSONG: If the conditions are right, I don't see why I wouldn't pick Kayle. It's an unconventional pick, and she's hard to counter. Kayle was a good show in the quarterfinals, and I'm glad that the games turned out like how I practiced with her. I came across her in Season 3 when I was trying different champs out. She's good in 1v2 and she has a good teamfight presence.
TL;DR: AP quints, attack speed reds, ? yellows, flat magic resist. Core items: Liandry's Torment and Nashor's Tooth. Against melee champs: EZPZ/ destroy them. Laning might be hard against Ryze and Victor; farm against them.
That's almost how i run her. AS Reds, but I throw on MS Quints instead of AP. I also use Scaling MR Blues, but I think that midlane probably warrants the flat for the early lane.
I've never built a Liandry's on her, I'll have to try that.
That's almost how i run her. AS Reds, but I throw on MS Quints instead of AP. I also use Scaling MR Blues, but I think that midlane probably warrants the flat for the early lane.
I've never built a Liandry's on her, I'll have to try that.
He dominated with her it was actually scarey to watch. Sadly the VODs of the game are behind a subscriber pay wall. Granted this guy is at a level that we can only hope to achieve, so whatever works for you.
"Hey guys,
At some point in the future a patch will come out. Contained within it will be a multitude of bug fixes for Vi. Wanted to give you guys some clarity on what exactly some of the fixes are and how they're going to affect you as a Vi player.
-Vault Breaker (Q):
-Vault Breaker will now always refund its CD and mana when interrupted
Currently Vault Breaker is sometimes being put on cooldown when Vi gets CC'd during its charge time. This is not the intended functionality. As a melee champ who focuses on autoattacks, losing the VB charge is already punishing enough for Vi. She should not be losing her move-block on top of that.
-Vault Breaker will now always stun for the intended amount of time (.5 seconds)
Currently VB, when hit at max range, is not stunning champs for as long as intended. Going to fix that.
-Vi will now always attack enemy champions after hitting them with Q
Currently Vi sometimes won't attack her enemy after landing a VB. Now she always will. Should be a good feel change. Q + Auto + E should flow right into each other much better now.
-Excessive Force (E)
-The responsiveness of Vi's attacks after using Excessive Force is being increased
EF currently hits twice as fast as a normal attack. This creates a longer space between an EF empowered strike and the attack following it. The end result? Excessive Force feels rather clunky and sluggish.
I'm decreasing the wind-down time Vi will experience after hitting someone with EF. This means the attack after EF will now come out slightly faster. Should feel a lot better and also add a good amount of power (faster attacks = more damage and dueling potential).
-Assault and Battery (R):
-Assault and Battery will no longer be canceled by stealth and the damage won't be negated by characters with CC immunity.
Currently A&B is getting dodged by things that shouldn't be able to dodge it. Not intended. The ONLY ways a champ should be able to avoid A&B is by going untargetable or putting up a spellshield. Olaf and Morg will no longer stop its damage and Akali will no longer be able to twilight shroud herself out of danger.
-Champions affected by Assault and Battery will no longer be able to cast spells after being knocked into the air.
Currently targets of A&B are able to cast spells like flash, troll pool, and tumble for about .25 seconds after being knocked up. The CC wasn't being applied early enough in the animation. This change should put an end to ADC's flashing away AFTER you hit them.
Not going to beat around the bush here. While these changes, from a design standpoint, are all intended to make Vi more consistent and improve her feel/flow, many of them are buffs. Will be watching her and tweaking as needed.
Those Vi changes sure are legenDAIRY.
I already play her exclusively in the jungle to much success. She can be countered top way to easily. Now i will dominate those creatures that live between the lanes even more and maybe I can even pull something off top now.
She's a really good jungler though...her ganks...are phenomenal.
Liandry's is good because AP, HP, and magic pen are good too. It's not like the proc is the only thing the item brings to the table. The proc is still very good anyway.
it also has a 980g combine cost for a minor increase in hp and ap
Liandry's is good because AP, HP, and magic pen are good too. It's not like the proc is the only thing the item brings to the table. The proc is still very good anyway.
it also has a 980g combine cost for a minor increase in hp and ap
you're paying for the passive. It is not insignificant.
He dominated with her it was actually scarey to watch. Sadly the VODs of the game are behind a subscriber pay wall. Granted this guy is at a level that we can only hope to achieve, so whatever works for you.
AP Kayle is incredibly underestimated. Wait, let me back up, Kayle is incredibly underestimated and it's nice to see her get some pro play.
"Hey guys,
At some point in the future a patch will come out. Contained within it will be a multitude of bug fixes for Vi. Wanted to give you guys some clarity on what exactly some of the fixes are and how they're going to affect you as a Vi player.
-Vault Breaker (Q):
-Vault Breaker will now always refund its CD and mana when interrupted
Currently Vault Breaker is sometimes being put on cooldown when Vi gets CC'd during its charge time. This is not the intended functionality. As a melee champ who focuses on autoattacks, losing the VB charge is already punishing enough for Vi. She should not be losing her move-block on top of that.
-Vault Breaker will now always stun for the intended amount of time (.5 seconds)
Currently VB, when hit at max range, is not stunning champs for as long as intended. Going to fix that.
-Vi will now always attack enemy champions after hitting them with Q
Currently Vi sometimes won't attack her enemy after landing a VB. Now she always will. Should be a good feel change. Q + Auto + E should flow right into each other much better now.
-Excessive Force (E)
-The responsiveness of Vi's attacks after using Excessive Force is being increased
EF currently hits twice as fast as a normal attack. This creates a longer space between an EF empowered strike and the attack following it. The end result? Excessive Force feels rather clunky and sluggish.
I'm decreasing the wind-down time Vi will experience after hitting someone with EF. This means the attack after EF will now come out slightly faster. Should feel a lot better and also add a good amount of power (faster attacks = more damage and dueling potential).
-Assault and Battery (R):
-Assault and Battery will no longer be canceled by stealth and the damage won't be negated by characters with CC immunity.
Currently A&B is getting dodged by things that shouldn't be able to dodge it. Not intended. The ONLY ways a champ should be able to avoid A&B is by going untargetable or putting up a spellshield. Olaf and Morg will no longer stop its damage and Akali will no longer be able to twilight shroud herself out of danger.
-Champions affected by Assault and Battery will no longer be able to cast spells after being knocked into the air.
Currently targets of A&B are able to cast spells like flash, troll pool, and tumble for about .25 seconds after being knocked up. The CC wasn't being applied early enough in the animation. This change should put an end to ADC's flashing away AFTER you hit them.
Not going to beat around the bush here. While these changes, from a design standpoint, are all intended to make Vi more consistent and improve her feel/flow, many of them are buffs. Will be watching her and tweaking as needed.
Those Vi changes sure are legenDAIRY.
I already play her exclusively in the jungle to much success. She can be countered top way to easily. Now i will dominate those creatures that live between the lanes even more and maybe I can even pull something off top now.
She's a really good jungler though...her ganks...are phenomenal.
You could probably play her top if you don't start Doran's Sheild. (I couldn't help myself )
When I played her she did feel kinda clunky to me. I have for the longest time avoided champions with skill shots. Although I am working on that and my over all skill in all roles. Maybe with these changes she'll feel smooth.
League Of Legends: Ulven
+2
VizardObserverThe Duke of Ridiculous PoppycockyRegistered Userregular
I hear this all the time (and I believe it to be true), but I have only seen it once since she came out (and I promptly pooped all over her). I have a feeling she was discarded a little too early, but these changes are welcome and I look forward to punching many, many people.
I feel like her mana costs are too high considering how much of her damage output depends on using her q and e
That's why I focus E over Q, the mana cost doesn't go up so she gets a lot more sustain. Also Q is only really solid for damage if you are getting full charges every time, and considering it's not the easiest thing to land I have always found E to be more effective in most situations.
Q is a one point wonder for me in most matchups.
Delphinidaes on
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Weird I never really had that issue playing her top.
Who do you fight top when you play Vi? Also PBE doesn't count.
Standard tops I usually face so far. Olaf quite a bit, Nidalee every now and again, odd pantheon here and there, shen whenever he slips bans but not too often. I think I also fought a xin zhao at one point.
I don't know what exactly you are trying to say. I haven't really faced to many atypical tops thus far. I haven't actually seen an elise top as Vi yet though, so that might be a tough matchup. But then again Elise is pretty solid in top generally.
Oh! I trounced a vlad once too! I also beat the ever loving crap out of a teemo which was very satisfying.
*edit* I also fought a Fiora once, that matchup was pretty even, I don't think I ended up winning that game.
The hardest matchup I've faced so far was Olaf and Pantheon. Olaf isn't too bad if you can predict the axes, but pantheon is kind of a beast with his cooldown. Luckily he doesn't really have an ult he can use in a fight to win it so I ended up coming out on top in that one.
Delphinidaes on
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So thanks to his infinite soul scaling it seems like attack speed Thresh is a thing.
his autoattacks always provide at least [souls] in bonus magic damage, and the bonus based on time not attacking is all from AD scaling, is that right?
So thanks to his infinite soul scaling it seems like attack speed Thresh is a thing.
his autoattacks always provide at least [souls] in bonus magic damage, and the bonus based on time not attacking is all from AD scaling, is that right?
Correct. I'm also noticing that you can pick up souls using your place-able lantern on W.
So thanks to his infinite soul scaling it seems like attack speed Thresh is a thing.
his autoattacks always provide at least [souls] in bonus magic damage, and the bonus based on time not attacking is all from AD scaling, is that right?
Correct. I'm also noticing that you can pick up souls using your place-able lantern on W.
that sounds like it'd be a hilarious build if you pulled it off. malady + witz end?
Demonstrating that Lulu is to AP casters as Nunu is to ADCs, with 35% movespeed and 60 AP given at level 9 from her W. Also showcased: 1 assist per minute (counting three kills secured).
I actually suggest doing this with Veigar and/or Syndra too, if you want quite a funny AP bot lane.
Demonstrating that Lulu is to AP casters as Nunu is to ADCs, with 35% movespeed and 60 AP given at level 9 from her W. Also showcased: 1 assist per minute (counting three kills secured).
I actually suggest doing this with Veigar and/or Syndra too, if you want quite a funny AP bot lane.
Congrats on pulling off an unconventional lane but I really wonder if using W on your APC is that good of a move. Sure you give them the MS and AP, but you can't keep it on constantly like blood boil and you'll go OOM if you try. IMHO, It's a better idea to treat your W like an almost stun and use it to shut down their ADC. A slow + silence + prevention of aa is effectively a stun. Can't argue with your success using W as a buff though.
APCs should go bot more often. I have great memories of a taric/ryse lane that just destroyed everything. Chained CC all day long and just destroyed them anytime they came in range of root/stun.
I convinced a VI to go top against malphite because malphite isnt that scary in lane. Of course she ends up feeding him, I am unsure how.
Malphites goes armor quints and max's E. He rushes a sunfire cape and sits there while Vi does 0 damage. Malphite's only non terror phase in lane is like levels 1-3
I've played the match up, I have a fond memory of letting Vi do her full combo on me then let her auto attack me to half as I spammed laugh and taunt before killing her super ez
But yeah like back on topic I don't think Vi should beat a vlad, but I should really play the match up first, but it sounds like Xin vs Vlad, where vlad gets bent over for a lot of levels because Xin outdamages in melee and his gap close is the same range, but Vi doesn't have a slow so I'm not sure how that works out
I convinced a VI to go top against malphite because malphite isnt that scary in lane. Of course she ends up feeding him, I am unsure how.
Malphite is very hard to push out of lane, especially with any sort of AD. He loves building armor as he does more damage with it, and he loves building health, as it boosts his passive shield.
Vi would have some difficulty in that lane to be sure.
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Although Olaf has a low cooldown true damage nuke, even he still isn't that great against Malphite top. Malphite is a bastard and if you try to hurt him with physical damage you kind of just...don't.
Vi is not really a good top period. As of right now, at least. Maybe when these QOL's come in she might do better. But she will lose to pretty much any conventional top.
If anyone has replays to change my view, then by all means show them.
Vi is not really a good top period. As of right now, at least. Maybe when these QOL's come in she might do better. But she will lose to pretty much any conventional top.
If anyone has replays to change my view, then by all means show them.
You do know that just because you may not personally do well in a position, that that doesn't necessarily mean it's the fault of the champion right?
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She's a really good jungler though...her ganks...are phenomenal.
I think I must be Vi-ing wrong or something, I can't gank worth a damn with her unless my ult's up or the friendly laner has some hard CC.
I find she's got an absurdly good clear time and objective control, though, so I still like jungling her.
Your Skill Order is W OR E first, followed by what you didnt take an your first level. (So if you started with W, get E, if you started with E, get W), then you go Q > E > R > max E first.
TL;DR = E/W > W/E > Q > E > Max E first. Get R at 6/11/16
Your Build Order is Machete 5 pots > Razors > Boots 1 > BOOTS OF SWIFTNESS OR MOBILITY (This is key!*) > Wriggles > Phage > If you need to tank finish the Frozen Mallet, if you can do DPS get Brut > Finish the Mallet or BC > What your team/ you need(s). Viable options are Hexdrinker, Aegis if no one has it by now, a BF sword for damage or a GA for being the front line, Sunfire Cape, Frozen Heart, etc...
*The reason you need Boots of Swiftness or Mobility is so when you are charging your Q the move speed penalty is much less drastic and allows you to use it efficiently and gank well. I personally prefer Swiftness but i have seen Mobility work.
You can really do any jungle route, starting Wolves or Wraiths. Both work well.
Vi is not really a good top period. As of right now, at least. Maybe when these QOL's come in she might do better. But she will lose to pretty much any conventional top.
If anyone has replays to change my view, then by all means show them.
You do know that just because you may not personally do well in a position, that that doesn't necessarily mean it's the fault of the champion right?
I am not just going by my top, but others Vi trying to top as well. They will always lose. Like I said, i have not been able to do it or even see others do it. Which is why i am asking for replay, so i can see it done right, provided the enemy is not brain dead and at a decent ELO.
Posts
my typical mid start (for any ap with mana) is faerie+flask+2reds .
If I'm going AP Kayle, the much maligned Rageblade is fantastic particularly in its new lifestealing form, as is Nashor's. Working in a Spirit Visage so your Heal gets a 30% boost is awfully nice. Malady is great because of how well it synergizes with Kayle's passive, but then again, so does Black Cleaver
Joe's Stream.
SSongs (Najin Sword) AP Kayle Mid Guide.
T/N Preface: NJS dominated MVP Blue White with Kayle-based compositions last Wed in OGN Winter quarterfinals.
Q: Under which situations or against which team compositions can she shine?
SSONG: She's good against team comps that nuke one champion at a time or ones that push forward with tanky champions such as Rengar. She's good in situations where team fights are relatively long. She's also good in team compositions that are fragile but deal a lot of damage. Like in today's match, she can use her ult on a Kha'Zix that jumps into the enemy team.
Q: Rune setting for Kayle mid?
SSONG: Similar to AP mid champs except reds. Flat magic resist blues are used. Since the new item tree lacks good magic resist, I use AP quints. There are two options for reds: attack speed for early laning and "dirty farming" or a mix of armor and magic pen for a late game. Since penetration rune have been nerfed, I prefer attack speed. Also, the cost for Stinger increased, and attack speed would be ideal because of this.
Q: The best position for Kayle?
SSONG: Top and support Kayles inevitably push the lane, making the lane prone to ganks. But a fast lane push in mid is possible since mid has a shorter lane. Jungle is ok but she is less potent since there is less gold to be made.
Q: Item tree?
SSONG: Liandry's Torment is very good on Kayle. The Q + E combinations triggers the [extra 10% damage]. Nashor's Tooth is also good because it help with mana management and it provides attack speed. Those two are the core items.
Q: What about AD Kayle?
SSONG: There are situations where AD Kayle is good, but three of her skills have AP ratios, and they aren't that bad. Blue buffs give her CDR, which gives her more heals, damage, and faster ult. I personally prefer AP Kayle.
Q: Laning tips?
SSONG: She can oppose most mid champions. She's a strong mid pick. Laning against Ryze and Victor can be difficult, and in these cases you should focus on farming and "growing". She has an easy time against melee champions in early game.
Q: Will you pick Kayle in the future?
SSONG: If the conditions are right, I don't see why I wouldn't pick Kayle. It's an unconventional pick, and she's hard to counter. Kayle was a good show in the quarterfinals, and I'm glad that the games turned out like how I practiced with her. I came across her in Season 3 when I was trying different champs out. She's good in 1v2 and she has a good teamfight presence.
TL;DR: AP quints, attack speed reds, ? yellows, flat magic resist. Core items: Liandry's Torment and Nashor's Tooth. Against melee champs: EZPZ/ destroy them. Laning might be hard against Ryze and Victor; farm against them.
I've never built a Liandry's on her, I'll have to try that.
Joe's Stream.
He dominated with her it was actually scarey to watch. Sadly the VODs of the game are behind a subscriber pay wall. Granted this guy is at a level that we can only hope to achieve, so whatever works for you.
Those Vi changes sure are legenDAIRY.
I already play her exclusively in the jungle to much success. She can be countered top way to easily. Now i will dominate those creatures that live between the lanes even more and maybe I can even pull something off top now.
She's a really good jungler though...her ganks...are phenomenal.
it also has a 980g combine cost for a minor increase in hp and ap
you're paying for the passive. It is not insignificant.
AP Kayle is incredibly underestimated. Wait, let me back up, Kayle is incredibly underestimated and it's nice to see her get some pro play.
Joe's Stream.
You could probably play her top if you don't start Doran's Sheild. (I couldn't help myself
When I played her she did feel kinda clunky to me. I have for the longest time avoided champions with skill shots. Although I am working on that and my over all skill in all roles. Maybe with these changes she'll feel smooth.
I hear this all the time (and I believe it to be true), but I have only seen it once since she came out (and I promptly pooped all over her). I have a feeling she was discarded a little too early, but these changes are welcome and I look forward to punching many, many people.
Weird I never really had that issue playing her top.
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That's why I focus E over Q, the mana cost doesn't go up so she gets a lot more sustain. Also Q is only really solid for damage if you are getting full charges every time, and considering it's not the easiest thing to land I have always found E to be more effective in most situations.
Q is a one point wonder for me in most matchups.
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Who do you fight top when you play Vi? Also PBE doesn't count.
Standard tops I usually face so far. Olaf quite a bit, Nidalee every now and again, odd pantheon here and there, shen whenever he slips bans but not too often. I think I also fought a xin zhao at one point.
I don't know what exactly you are trying to say. I haven't really faced to many atypical tops thus far. I haven't actually seen an elise top as Vi yet though, so that might be a tough matchup. But then again Elise is pretty solid in top generally.
Oh! I trounced a vlad once too! I also beat the ever loving crap out of a teemo which was very satisfying.
*edit* I also fought a Fiora once, that matchup was pretty even, I don't think I ended up winning that game.
The hardest matchup I've faced so far was Olaf and Pantheon. Olaf isn't too bad if you can predict the axes, but pantheon is kind of a beast with his cooldown. Luckily he doesn't really have an ult he can use in a fight to win it so I ended up coming out on top in that one.
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his autoattacks always provide at least [souls] in bonus magic damage, and the bonus based on time not attacking is all from AD scaling, is that right?
Correct. I'm also noticing that you can pick up souls using your place-able lantern on W.
that sounds like it'd be a hilarious build if you pulled it off. malady + witz end?
Demonstrating that Lulu is to AP casters as Nunu is to ADCs, with 35% movespeed and 60 AP given at level 9 from her W. Also showcased: 1 assist per minute (counting three kills secured).
I actually suggest doing this with Veigar and/or Syndra too, if you want quite a funny AP bot lane.
there aren't any attack speed support items are there
Congrats on pulling off an unconventional lane but I really wonder if using W on your APC is that good of a move. Sure you give them the MS and AP, but you can't keep it on constantly like blood boil and you'll go OOM if you try. IMHO, It's a better idea to treat your W like an almost stun and use it to shut down their ADC. A slow + silence + prevention of aa is effectively a stun. Can't argue with your success using W as a buff though.
APCs should go bot more often. I have great memories of a taric/ryse lane that just destroyed everything. Chained CC all day long and just destroyed them anytime they came in range of root/stun.
I was afraid of this. In my defense, I'm still putting seeds out, I'm just not paying attention to them like I would during laning.
The W passive, that goes towards the 40% CDR cap, right? I can't go over 40% with Zyra because of W?
Correct it's capped at 40% regardless of where the cooldown reduction comes from.
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http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki
This site might become your best friend, I check it almost daily.
I convinced a VI to go top against malphite because malphite isnt that scary in lane. Of course she ends up feeding him, I am unsure how.
Malphites goes armor quints and max's E. He rushes a sunfire cape and sits there while Vi does 0 damage. Malphite's only non terror phase in lane is like levels 1-3
I've played the match up, I have a fond memory of letting Vi do her full combo on me then let her auto attack me to half as I spammed laugh and taunt before killing her super ez
But yeah like back on topic I don't think Vi should beat a vlad, but I should really play the match up first, but it sounds like Xin vs Vlad, where vlad gets bent over for a lot of levels because Xin outdamages in melee and his gap close is the same range, but Vi doesn't have a slow so I'm not sure how that works out
Malphite is very hard to push out of lane, especially with any sort of AD. He loves building armor as he does more damage with it, and he loves building health, as it boosts his passive shield.
Vi would have some difficulty in that lane to be sure.
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Yeah you'd have to play your lane VERY well in order to not be shut down pretty hard by Malphite as Vi.
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I think I must be Vi-ing wrong or something, I can't gank worth a damn with her unless my ult's up or the friendly laner has some hard CC.
I find she's got an absurdly good clear time and objective control, though, so I still like jungling her.
If anyone has replays to change my view, then by all means show them.
You do know that just because you may not personally do well in a position, that that doesn't necessarily mean it's the fault of the champion right?
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Your Skill Order is W OR E first, followed by what you didnt take an your first level. (So if you started with W, get E, if you started with E, get W), then you go Q > E > R > max E first.
TL;DR = E/W > W/E > Q > E > Max E first. Get R at 6/11/16
Your Build Order is Machete 5 pots > Razors > Boots 1 > BOOTS OF SWIFTNESS OR MOBILITY (This is key!*) > Wriggles > Phage > If you need to tank finish the Frozen Mallet, if you can do DPS get Brut > Finish the Mallet or BC > What your team/ you need(s). Viable options are Hexdrinker, Aegis if no one has it by now, a BF sword for damage or a GA for being the front line, Sunfire Cape, Frozen Heart, etc...
*The reason you need Boots of Swiftness or Mobility is so when you are charging your Q the move speed penalty is much less drastic and allows you to use it efficiently and gank well. I personally prefer Swiftness but i have seen Mobility work.
You can really do any jungle route, starting Wolves or Wraiths. Both work well.
I am not just going by my top, but others Vi trying to top as well. They will always lose. Like I said, i have not been able to do it or even see others do it. Which is why i am asking for replay, so i can see it done right, provided the enemy is not brain dead and at a decent ELO.