Oh yeah, one thing @caliber. When you made the dice rolls on Orokos, why are the sixes rerolled? You still pass the check, but I'm just curious.
I had the same problem in our last Arkham game; I'm apparently incapable of deciphering orokos's dice formula in order to make it roll Arkham dice. I think someone explained it to me last game but damned if I can remember it now. I figure as long as I make sure my success isn't made by counting any re-rolls, it doesn't actually change my probabilities. But if anyone wants to drop some orokos schooling on me, I'm all ears.
Discard shotgun and heal and move to St. Mary's stamina 1/6.
So much for that...
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
I shoulda warned ya ... us Marsh men don't go down without a fight. 'Ole uncle Barnabas is a tough old bastard; gonna take more than a few shotgun shells to the face to put him in his rightful grave
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
ARKHAM ENCOUNTERS:
Norman Withers at the Unvisited Isle:
A group of hooded cultists are having a meeting among the standing stones on the island. Pass a Sneak (-1) check to overhear some of what they have to say. Gain 2 Clue tokens. @stever777 , can you hear anything?
Hank Samson at the Silver Twilight Lodge:
Carl Sanford draws you into the study to talk and you feel the cold creep of dread listening to him. Make a Lore (-1) check. If you pass, your willpower stands up to the test of the ancient wizard and you even learn something of value. Gain 3 Clue tokens. If you fail, his hypnotic tones lull you into a trance. The conversation seems short, but when you leave the study, much time has passed and your thoughts are confused. Lose all of your Clue tokens and move to the street. @jdarksun , resist Sanford's sinister powers!
Akachi Onyele at the Historical Society:
A monster appears and attacks you as you approach the front door! @blahmcblah realizes that even the well respected Society is not safe from evil as a Deep One appears!
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
OW Encounters:
Silas Marsh in Plateau of Leng Area 1:
Carefully, you avoid the gaze of a gigantic eye watching an alter. You may try to pass a Sneak (-1) check to steal a scroll from the dais. Draw 1 Spell. If you fail, you are racked by pain and lose 3 Sanity. @caliber , will you risk your very sanity for a powerful spell?
"Wuzzat? Pa's at the train station? I'mma go get 'im then!"
+3 Clue tokens
Hank Samson
Thick-skulled - Any Phase: Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster.
Common Items Food - Discard Food to reduce any Stamina loss by 1. Knife - Physical, +1 Combat, 1H Lucky Cigarette Case - Discard Lucky Cigarette Case to re-roll any one Skill check.
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
edited January 2013
MYTHOS PHASE:
A gate to Yuggoth (Symbol: Circle, Modifier: - 2) appears in the Esoteric Order of Dagon!
A Ghoul appears and moves to Church Green Streets
A Fire Vampire appears and takes flight to the Sky!
Then the worst happens.
A Nightgaunt appears in Sawbone Alley
The loathsome Servitor of the Outer Gods appears in Church Green Streets!
A Warlock appears in Factory District Streets!
A Dark Young stalks South Shore Streets!
A Gug appears in Devil Reef!
In addition, two Cultists were drawn from the cup and placed on Rhan-Tegoth's sheet. The doom track increases to 6/11 and the terror level rises to 3! Eric Colt and Thomas F. Malone pack their bags and leave Arkham. The General Store closes up shop!
A clue appears in Devil Reef.
Board incoming. Please note that the G. Store is closed and I forgot to add that...
I believe Geth is an automated admin made by the admins.
Why it is awesoming things... particularly things involving the destruction of the world at the hands of elder gods... I do not know.
I guess I can head to Yuggoth, take out the ghoul and avoid the others on the way.
Oh but I have no stamina... right... pay $2 to heal to full.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Able Seaman - Move between Aquatic locations for 2 move, +2 to checks in Aquatic locations
Tainted Blood - Always draw one extra card when drawing Innsmouth Look cards
Common Items - Bullwhip (1 hand, phys wep, +1 combat, reroll 1 die from combat check), .18 Derringer (1 hand, phys wep, +2 combat), Calvary Saber (1 hand, phys wep, +2 combat)
Unique Items - Nameless Cults (1 move, Lore(-1), +1 spell, -1 San)
Skills - Marksman (reroll a combat check, exhausted)
Spells - Voice of Ra (upkeep, Lore(-1), -1 San, +1 to all checks for round)
Monsters - Deep One (2t)
I've got a pretty good chance at taking out the Servitor of the Outer Gods, but it would be better if I could switch out that Knife for something with more +damage.
Upkeep: Move Speed/Sneak from 3/3 to 5/1.
Move: Move to Train Station.
Hank Samson
Thick-skulled - Any Phase: Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster.
Common Items Food - Discard Food to reduce any Stamina loss by 1. Knife - Physical, +1 Combat, 1H Lucky Cigarette Case - Discard Lucky Cigarette Case to re-roll any one Skill check.
I'm moving through the gate at the Unnamable right now; I'm fine with letting you seal it instead of closing it myself, but maybe your efforts are better spent at another gate? Just throwing that out there.
Thanks! Change Speed/Sneak to 3/1
Move to Train Station, then to Innsmouth, then to South Shore Streets
Horror check against Dark Young (3 - 0 + 1 from Cross) = 4 - absolutely not scared
Cast Shrivelling (6 - 1) = 5 - cast, pay stamina instead of sanity
Fight - (2 + 6 from Shrivelling +1 bonus - 1) = 8 - only 2 hits, spend clue - this Dark Young will not become Dark Adult
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Congrats! To clarify, @Daemonis , the Cross gives a passive bonus to Horror checks without equipping it so you did have a free hand to cast your Wither spell if you wanted to.
Posts
I had the same problem in our last Arkham game; I'm apparently incapable of deciphering orokos's dice formula in order to make it roll Arkham dice. I think someone explained it to me last game but damned if I can remember it now. I figure as long as I make sure my success isn't made by counting any re-rolls, it doesn't actually change my probabilities. But if anyone wants to drop some orokos schooling on me, I'm all ears.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Use xd6t5, not xd6h5
Thanks!
@blahmcblah
@Void Slayer
Active.
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Speed/Sneak to 4/2
Move to Historical Society; get a clue, have an encounter.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Change Fight/Will to 4/2
Move to witch house.
Face Barnabus Marsh first, auto fail horror check. -2 sanity down to 2/4
Use Shotgun in combat check against Barnabus Marsh (4 fight + 4(Shotgun)/2(physical resistance) -3(combat rating)) = 3. 6s count double.
Fail +1 clue Fail + 1 clue fail.
Okay, take 3 stamina damage 3/6.
Round 2.
Use Shotgun in combat check against Barnabas Marsh (4 fight + 4(Shotgun)/2(physical resistance) -3(combat rating)) = 3. 6s count double.
Fail, using more clues... +1clue Fail +1 clue fail +1 clue fail +1 clue fail
Okay... 12 failed dice...
Discard shotgun and heal and move to St. Mary's stamina 1/6.
So much for that...
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Well...
At least I get +1 clue...
Yeah, you did stand a pretty good chance since all you needed was one six...
Encounters will be up tonight.
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Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
I will get the encounters up once I gain access to my computer.
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Norman Withers at the Unvisited Isle:
A group of hooded cultists are having a meeting among the standing stones on the island. Pass a Sneak (-1) check to overhear some of what they have to say. Gain 2 Clue tokens.
@stever777 , can you hear anything?
Hank Samson at the Silver Twilight Lodge:
Carl Sanford draws you into the study to talk and you feel the cold creep of dread listening to him. Make a Lore (-1) check. If you pass, your willpower stands up to the test of the ancient wizard and you even learn something of value. Gain 3 Clue tokens. If you fail, his hypnotic tones lull you into a trance. The conversation seems short, but when you leave the study, much time has passed and your thoughts are confused. Lose all of your Clue tokens and move to the street.
@jdarksun , resist Sanford's sinister powers!
Akachi Onyele at the Historical Society:
A monster appears and attacks you as you approach the front door!
@blahmcblah realizes that even the well respected Society is not safe from evil as a Deep One appears!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Silas Marsh in Plateau of Leng Area 1:
Carefully, you avoid the gaze of a gigantic eye watching an alter. You may try to pass a Sneak (-1) check to steal a scroll from the dais. Draw 1 Spell. If you fail, you are racked by pain and lose 3 Sanity.
@caliber , will you risk your very sanity for a powerful spell?
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
"Wuzzat? Pa's at the train station? I'mma go get 'im then!"
+3 Clue tokens
Thick-skulled - Any Phase: Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster.
Status
Sanity: 5
Stamina: 6
Clues: 6
Money: $3
Skills
Speed/Sneak: 3/3
Fight/Will: 2/3
Lore/Luck: 2/2
Common Items
Food - Discard Food to reduce any Stamina loss by 1.
Knife - Physical, +1 Combat, 1H
Lucky Cigarette Case - Discard Lucky Cigarette Case to re-roll any one Skill check.
Unique Items
Enchanted Blade - Magical, +4 Combat, 1H
Skills
Bravery - Exhaust to re-roll a Horror check.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Worked!
Gain 2 Clues (netting 1).
Stamina: 4/4
SPEED/SNEAK: 3/1
FIGHT/WILL: 1/3
LORE/LUCK: 4/3
CURRENT LOCATION: Unvisited Isle
MONEY: $3
CLUE TOKENS: 6
INVENTORY: Rifle
SPELLS: Find Gate, Shrivelling, Wither
SKILL: Marksman
SPECIAL:
ALLIES:
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Heck no I ain't touching that thing. Maybe if I had an option to fight the eye instead ...
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Deep One is awaiting your attention!
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Well, that sucked.
Akachi barely escapes with her life, but her escape came with a price...
Mythos phase to come tonight or tomorrow.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
A gate to Yuggoth (Symbol: Circle, Modifier: - 2) appears in the Esoteric Order of Dagon!
A Ghoul appears and moves to Church Green Streets
A Fire Vampire appears and takes flight to the Sky!
Then the worst happens.
A Nightgaunt appears in Sawbone Alley
The loathsome Servitor of the Outer Gods appears in Church Green Streets!
A Warlock appears in Factory District Streets!
A Dark Young stalks South Shore Streets!
A Gug appears in Devil Reef!
In addition, two Cultists were drawn from the cup and placed on Rhan-Tegoth's sheet. The doom track increases to 6/11 and the terror level rises to 3! Eric Colt and Thomas F. Malone pack their bags and leave Arkham. The General Store closes up shop!
A clue appears in Devil Reef.
Board incoming. Please note that the G. Store is closed and I forgot to add that...
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
GAME4UPDATE3 by konheong, on Flickr
Innsmouth:
GAME4INNSMOUTH2 by konheong, on Flickr
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@Void Slayer
@blahmcblah
@caliber
@jdarksun
@Daemonis
Feel free to perform Upkeep and Movement in any order!
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What are you?
Why did you agree with my post?
Are you an artificial intelligence?
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Why it is awesoming things... particularly things involving the destruction of the world at the hands of elder gods... I do not know.
I guess I can head to Yuggoth, take out the ghoul and avoid the others on the way.
Oh but I have no stamina... right... pay $2 to heal to full.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Speed/Sneak: 3/2
Fight/Will: 4/3
Lore/Luck: 3/1
Sanity: 3
Stamina: 6
Money: $2
Clues: 2
Able Seaman - Move between Aquatic locations for 2 move, +2 to checks in Aquatic locations
Tainted Blood - Always draw one extra card when drawing Innsmouth Look cards
Common Items - Bullwhip (1 hand, phys wep, +1 combat, reroll 1 die from combat check), .18 Derringer (1 hand, phys wep, +2 combat), Calvary Saber (1 hand, phys wep, +2 combat)
Unique Items - Nameless Cults (1 move, Lore(-1), +1 spell, -1 San)
Skills - Marksman (reroll a combat check, exhausted)
Spells - Voice of Ra (upkeep, Lore(-1), -1 San, +1 to all checks for round)
Monsters - Deep One (2t)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Upkeep: Move Speed/Sneak from 3/3 to 5/1.
Move: Move to Train Station.
Thick-skulled - Any Phase: Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster.
Status
Sanity: 5
Stamina: 6
Clues: 6
Money: $3
Skills
Speed/Sneak: 5/1
Fight/Will: 2/3
Lore/Luck: 2/2
Common Items
Food - Discard Food to reduce any Stamina loss by 1.
Knife - Physical, +1 Combat, 1H
Lucky Cigarette Case - Discard Lucky Cigarette Case to re-roll any one Skill check.
Unique Items
Enchanted Blade - Magical, +4 Combat, 1H
Skills
Bravery - Exhaust to re-roll a Horror check.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Upkeep: Move FIGHT/WILL: 1/3 to 2/2 and SPEED/SNEAK: 3/1 to 2/2
Move to The Unnameable. (One of my favorite location names.)
Stamina: 4/4
SPEED/SNEAK: 3/1
FIGHT/WILL: 1/3
LORE/LUCK: 4/3
CURRENT LOCATION: The Unnameable
MONEY: $3
CLUE TOKENS: 6
INVENTORY: Rifle
SPELLS: Find Gate, Shrivelling, Wither
SKILL: Marksman
SPECIAL:
ALLIES:
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
I'll go item hunting, then.
Upkeep: None
Move to The Curiositie Shoppe.
Stamina: 4/4
SPEED/SNEAK: 3/1
FIGHT/WILL: 1/3
LORE/LUCK: 4/3
CURRENT LOCATION: The Curiositie Shoppe
MONEY: $3
CLUE TOKENS: 6
INVENTORY: Rifle
SPELLS: Find Gate, Wither
SKILL: Marksman
SPECIAL:
ALLIES:
MONSTER TROPHIES:
GATE TROPHIES:
The Black Hole of Cygnus X-1
Shrivelling
The Black Hole of Cygnus X-1
Change Speed/Sneak to 3/1
Move to Train Station, then to Innsmouth, then to South Shore Streets
Horror check against Dark Young (3 - 0 + 1 from Cross) = 4 - absolutely not scared
Cast Shrivelling (6 - 1) = 5 - cast, pay stamina instead of sanity
Fight - (2 + 6 from Shrivelling +1 bonus - 1) = 8 - only 2 hits, spend clue - this Dark Young will not become Dark Adult
The Black Hole of Cygnus X-1
Also, MARTIAL LAW is declared in Innsmouth.
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