Whether by fate, planning, or pure luck, a strange group wintered in Rostegoble. While the Woodsmen are not wealthy folk, they welcome travelers who can pull their weight, as there are always work that needs to be done in the winter months, including hunting for food, repairing snow damage, and even the proverbial "Singing for your Supper." As the winter months passed, the company members grew to know one another and agreed to travel together for a ways once the bitter winter ended. Before long, the warmth of the first days of spring melted the snows, and the company made ready to leave. Before they left, a few of the Woodmen asked the company to help them gather in some food on one of the many hunting expeditions setting out. Having spent the entire winter enjoying the hospitality of the Woodsmen, the company could hardly have refused...
I'm looking to start a The One Ring game for four to five players. Characters should conform to the standard rules for character creation. In addition to creating a standard character, each character should have the destination in mind that they were traveling towards and what they spent the winter months doing with the Woodsmen. The destination should be important to the character, but should not be of dire urgency that would prevent the character from spending time traveling with with the other Company members for a few months.
If there are questions about the rules, I would be more than happy to answer them. To get what is a common question (in my experience) out of the way, one of the things that often gets confused is the use of traits, so here is my understanding of them. Traits are a general fuzzy category of "things that you're good at". An example is "Boating" - if you have that trait, it implies that you know how to row and sail, and that you can keep a boat in good repair and judge whether craft are seawothy. Traits come into play in three ways:
1. If you you can convince me that one of your traits applies to the current roll, you can automatically succeed without rolling. This will count as a simple success, so you may want to roll anyway so you can achieve better levels of success.
2. If something is inevitable/impossible, you can get a roll anyway if you can convince me that one of your traits applies. For example, if I say that the river is too narrow and twisted with branches to bring a boat down, you can ask me for an Athletics roll to power your way through since you are an expert at Boating.
3. Finally, if you have a trait that pertains to the current task, it's much more likely that I'll give you an Advancement Point if you do very well or very poorly. You have to roll, though - you never get an Advancement Point for using a trait to auto-succeed.
Helpful Links:
Character Sheet Generator (Includes the Man of the Lake culture.)
Wilderland Map
Posts
Once every two days (on a regular basis) should be fine. More often is, of course, better, but that should be enough to keep things moving.
Twitch Stream
Then I'd like to sign up too - that's no problem. I have pootled around with that character creator lots, and am happy to play any kind of character.
Twitch Stream
Any kind of character is OK?
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Cultural blessing: Stout-hearted
Calling: Warden Shadow weakness: Lure of Power
Specialties: Old lore, Woodwright, Shadow-lore
Distinctive features: Adventurous, Eager
Body: 5 Heart: 6 Wits: 3
Body (favoured): 7 Heart (favoured): 7 Wits (favoured): 6
-Common Skills-
- Awe: 2 Inspire: 2 Persuade: 3
- Athletics: 1 Travel: 2 Stealth: 0
- Awareness: 1 Insight: 2 Search: 1
- Explore: 2 Healing: 0 Hunting: 0
- Song: 2 Courtesy: 2 Riddle: 0
- Craft: 2 Battle: 2 Lore: 2
-Weapon Skills-- (Swords): 2
- Dagger: 1
- Spear: 1
-Rewards-: Grievous Longsword-Virtues-:
-Gear-
- Spear damage: 5 edge: 9 injury: 14 enc: 2
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Long sword damage: 5/7 edge: 10 injury: 16/18 enc: 3
- Mail shirt enc: 12
- Cap of iron and leather enc: 2
- Shield enc: 3
Endurance: 28 Starting Endurance: 28 Fatigue from Encumbrance: 22 Fatigue from Travel: 0 Total Fatigue: 22Hope: 14 Starting Hope: 14 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 3 Shield: 2
Damage: 0 Ranged: 0
Wisdom: 1 Valour: 2
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
The Dale is too quiet. The Dragon-nemesis of his grandfathers has been slain, and Vanir believes he must look further afield to find his own tale of glory. He has resolved to go and see the great western ocean, visiting the legendary havens from which the elvish folk leave the world of men forever, but knows it will be a long and arduous trek, an act of great significance amongst his kin. Such a thing is no concern to Vanir, who feel the more adventures that happen along the way, the better. After all, when he returns he will be the one telling his own stories before the hearth, and he needs som good ones!
So far, Vanir has not gone too far. Travelling to the lands of the Woodsmen, he fell in with their company and wisely spent the winter with the, where he developed a love for woodcrafting. A strong sword arm and a fine voice for song are both valued amongst the Woodsmen, and Vanir has found his time here happy. When he is asked to accompany them on a hunting trip, he is only too happy to lend his aid, though he laughingly admits hunting has never been his strong point!
A vital and healthy man with a eager and friendly demeanour, Vanir is fair to look upon and listen to, and though his youth and relative inexperience becomes quickly clear his irrepressable sense of adventure, natural skill at arms and courteous ways quickly earn him friends wherever he goes.
Name: Dorrn son of Dorr
Culture: Dwarf of the Lonely Mountain Standard of Living: Rich
Cultural blessing: Redoubtable
Calling: Wanderer Shadow weakness: Wandering-madness
Specialties: Smoking, Trading, Folk-lore
Distinctive features: Cunning, Secretive
Body: 7 Heart: 2 Wits: 5
Body (favoured): 9 Heart (favoured): 3 Wits (favoured): 8
-Common Skills-
- Awe: 0 Inspire: 2 Persuade: 0
- Athletics: 0 Travel: 3 Stealth: 0
- Awareness: 0 Insight: 1 Search: 3
- Explore: 4 Healing: 0 Hunting: 0
- Song: 1 Courtesy: 1 Riddle: 2
- Craft: 3 Battle: 1 Lore: 1
-Weapon Skills-- (Axes): 2
- Dagger: 1
- Short sword: 1
-Rewards-:-Virtues-: The Stiff Neck of Dwarves
-Gear-
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Axe damage: 5 edge: G injury: 18 enc: 2
- Leather shirt enc: 4
- Buckler enc: 1
Endurance: 30 Starting Endurance: 30 Fatigue from Encumbrance: 4 Fatigue from Travel: 0 Total Fatigue: 4Hope: 8 Starting Hope: 8 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 1 Headgear: 0
Parry: 5 Shield: 1
Damage: 5 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
Dorrn is an older dwarf, with braids and rings in his beard and his hair. He is a trader, of knicknacks and geegaws and fine little things. In his packs and bags might be found spices from the South and maps of the East, or bracelets and trinkets of dwarf-work or elven.
He is, also, a trader in words and whispers, sights and sounds. He has of late been wandering near Dol Guldur and Lothlorien, trying to learn something of the perils these two great powers might pose for Dain and the Lonely Mountain. He has spent the winter here in Rhosgobel, trading tales with other travellers.
Now he is hoping to cross Mirkwood and head for the Mountain, and the home that he hardly remembers.
Twitch Stream
If you want to be a healer, that's fine, but you should also get more out of combat stuff if you don't want to be a fighter (i.e. being a loremaster who's knowledge helps him mend wounds, a self sufficient woodsmen who knows how to take care of himself and others, etc) or go with the martial character who can patch up allies after a fight. Healing is really helpful, but it's not something that you'll be able to do all the time.
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Twitch Stream
Culture: Woodman of Wilderland Standard of Living: Frugal
Cultural blessing: Woodcrafty
Calling: Wanderer Shadow weakness: Wandering-madness
Specialties: Herb-lore, Leechcraft, Folk-lore
Distinctive features: Gruff, Hardy
Body: 3 Heart: 4 Wits: 7
Body (favoured): 6 Heart (favoured): 5 Wits (favoured): 9
-Common Skills-
- Awe: 0 Inspire: 1 Persuade: 0
- Athletics: 2 Travel: 0 Stealth: 2
- Awareness: 2 Insight: 0 Search: 0
- Explore: 3 Healing: 4 Hunting: 2
- Song: 1 Courtesy: 0 Riddle: 1
- Craft: 1 Battle: 1 Lore: 0
-Weapon Skills-- (Bows): 3
- Dagger: 1
- Long-hafted axe: 1
-Rewards-:-Virtues-: Herbal Remedies
-Gear-
- Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3
- Dagger damage: 3 edge: G injury: 12 enc: 0
Endurance: 24 Starting Endurance: 24 Fatigue from Encumbrance: 3 Fatigue from Travel: 0 Total Fatigue: 3Hope: 14 Starting Hope: 14 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 7 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
Also, the leather shirt is pretty reasonable armor even if you don't want to be too encumbered. Otherwise, you're fine.
Twitch Stream
I wasn't too sure if I should just dump all my points in bow and thus wanted a bit of axe. Also, how do I pick up a starting bow? The character gen did not let me grab it. Starting equipment was a tad confusing.
The character, Barro Harifellow, is from The Shire, looking to wet his beak on some of the vast treasures Bilbo and other adventuring types talked about. He's not the adventuring type, though, and while he talks a good game, he will certainly get cranky if he misses his second breakfast. Wont to smoke, talk, and relax, he's gotten good at avoiding conflict and responsibility. He's following a variety of legends of vast treasure in the east, most notably Smaug's jewel-encrusted underbelly, which sources say hasn't been recovered.
EDIT: Here's the sheet.
Culture: Hobbit of the Shire Standard of Living: Prosperous
Cultural blessing: Hobbit-sense
Calling: Treasure-Hunter Shadow weakness: Dragon-sickness
Specialties: Smoking, Story-telling, Burglary
Distinctive features: Clever, Elusive
Body: 2 Heart: 6 Wits: 6
Body (favoured): 3 Heart (favoured): 8 Wits (favoured): 9
-Common Skills-
- Awe: 0 Inspire: 1 Persuade: 2
- Athletics: 0 Travel: 1 Stealth: 3
- Awareness: 3 Insight: 2 Search: 3
- Explore: 0 Healing: 0 Hunting: 0
- Song: 2 Courtesy: 3 Riddle: 2
- Craft: 0 Battle: 0 Lore: 1
-Weapon Skills-- Bow: 2
- Short sword: 1
- Dagger: 1
-Rewards-:-Virtues-: Small Folk
-Gear-
- Bow damage: 5 edge: 10 injury: 14 enc: 1
- Short sword damage: 5 edge: 10 injury: 14 enc: 1
- Dagger damage: 3 edge: G injury: 12 enc: 0
Endurance: 22 Starting Endurance: 22 Fatigue from Encumbrance: 2 Fatigue from Travel: 0 Total Fatigue: 2Hope: 18 Starting Hope: 18 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 6 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
You can get any gear you want, since the encumbrance will take care of itself.
EDIT:
If you want to put your sheet up on the Sheet Generator, the info for the online sheet database is:
Group: "Penny Arcade"
Password: "wang"
Twitch Stream
Twitch Stream
Culture: Dwarf of the Lonely Mountain Standard of Living: Rich
Cultural blessing: Redoubtable
Calling: Slayer Shadow weakness: Curse of Vengeance
Specialties: Fire-making, Tunnelling, Orc-lore
Distinctive features: Fierce, Hardened
Body: 7 Heart: 3 Wits: 4
Body (favoured): 9 Heart (favoured): 4 Wits (favoured): 7
-Common Skills-
- Awe: 0 Inspire: 2 Persuade: 2
- Athletics: 2 Travel: 4 Stealth: 0
- Awareness: 0 Insight: 0 Search: 3
- Explore: 2 Healing: 0 Hunting: 0
- Song: 1 Courtesy: 0 Riddle: 2
- Craft: 3 Battle: 1 Lore: 0
-Weapon Skills-- (Axes): 2
- Short sword: 1
- Dagger: 1
-Rewards-: Grievous ( Great Axe)-Virtues-:
-Gear-
- Short sword damage: 5 edge: 10 injury: 14 enc: 1
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Great axe damage: 11 edge: G injury: 20 enc: 4
- Mail shirt enc: 12
- Cap of iron and leather enc: 2
Endurance: 31 Starting Endurance: 31 Fatigue from Encumbrance: 15 Fatigue from Travel: 0 Total Fatigue: 15Hope: 9 Starting Hope: 9 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 4 Shield: 0
Damage: 7 Ranged: 7
Wisdom: 1 Valour: 2
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
As several hunting parties gather inside the gates of Rhosgobel’s wooden palisade, a crowd gathers to celebrate the occasion of the first hunt of the season and wish for a bountiful day. Children laugh and scream as they chase each other through the assembled throng. Some stoop down to grab for the last handfuls of the fast-fading winter snow, eager to have one last fight before the snows leave for the year. Dogs bark in excitement, eager to be off.
The woodsmoke adds a pungent texture to the crisp morning air. In front of the gates, the chiefs of the village’s most prominent families draw their conversation to a close and bid each other good hunting. As they return to the parties they are leading, the gates are unbarred and swung open to the sound of hunting horns and the cheers of the settlement. The cheering continues as the Woodmen depart on the first Great Hunt of the year. You take your places in the procession, following Amalric, the leader of your party. Once you are outside the palisade he leads you east, towards the forest of Mirkwood.
The day is overcast and dew is thick on the grass as you approach Mirkwood. The world has the feel of having not yet fully woken up. Amalric, the leader of the party, and Evoric, his younger brother, seem in good spirits. They speak of nothing but the hunt and are competing with ever more outrageous claims of what they will be bringing back to the village at the end of the day. The hounds are racing ahead, chasing each other through the meadow, periodically returning as though demanding that you try to keep up with them.
Heva, a stout warrior wearing what must be rather uncomfortable chainmail armor, seems to be enjoying herself on the hunt so far, though not as much as the brothers. To be fair, NO ONE seems to be enjoying themselves as much as the brothers. Heva seems to be looking out more for any dangers of the woods rather than animals to hunt. Thorismund. a blacksmith and tanner with hulking arms, is mostly keeping to himself, as he is still mourning the loss of his wife to sickness brought on by the previous winter.
@DBZpantomime
@wiithepiiple
@Talonrazor
@poshniallo
@Solar
Let's get this rolling. You've met all these people before during the winter, so feel free to act how you want
Twitch Stream
Unsure of exactly the ways of hunting, the Barding Warrior resolved to watch his fellows closely, and ensure that he did not cause them any problems. The good health and spirits of Heva, her brothers, Evoric and Amalric seemed too high to damp with such concerns, and Vanir hoped that success on the day's events would ease Thorismund's sad thoughts. Nevertheless, much as his companions seemed at ease, young Vanir kept a watchful ashen eye out.
"Though Winter has it's own beauty, I confess that spring has always been my favored season. Truly, it is good to be out and about on such a morn, and in such good company as well!"
"Thank you again for your wonderful service, Timand. You've always treated me extra nicely," taking the warm loaf of spiced bread and piping hot tea from the cook's assistant. He leaves him a small tip for the child and shares some of the food, bending his ear to fanciful stories of his (they're his as far as he knows) adventures, punched up a bit for thematic effect of course.
After the kid is beckoned back into the kitchen, Barro stores a slice of the leftover bread in his chest pocket as he goes upstairs to prepare for the hunt. You actually have to be present at these sort of things for people to believe your stories.
Today Alaric is in good spirits. He's in his element--hunting. Traces of the town's celebration can be detected on the wind, but the scent fades as they ride. The damp earth and dewy trees masks the smell of animals. He watches the leaves, eyes sharp and dark.
He is aware of the turmoil within Thorismund. Who could not be?
To Vanir, Alaric says, "Yes. Though I am partial to the winter nights by the fire, and the good company there, this day is a reminder that we have our new beginnings. New adventures are on the wind."
Dorrn, smoking a pipe of inconvenient size, walks near the center of the group and the brawny smith Thorismund.
Eventually he empties out his pipe, stows it, and readies a plain axe of nondescript ancestry. He keeps an eye on the boys Amalric and Evoric, wondering if these striplings are paying enough attention.
To the blacksmith, he says nothing, knowing that silence will often draw out tangled words.
To the young warrior Vanir he smiles, hoping that the Man's exuberance will bring him no trouble.
To his countryman Alaric he nods respectfully, rightfully seeing a powerful Dwarf who can be relied on.
At the hobbit, he laughs. What else can you do, when there are halflings underfoot?
Twitch Stream
Soon enough, the hunting party reaches the eaves of the forest. There, the two brothers leash the dogs to prevent them scaring off prey prematurely, while the hounds strain at the unwelcome restraint. The dirt trail looks rather well kept and leads deeper into the forest. Both sides of the trail are thick with undergrowth that would hinder movement of both hunters and prey. Here, the Woodsmen dismount and start looking for tracks in the underbrush.
Remember that skill checks are 1d12 + 1d6 per rank of skill. Be sure to note any sixes you get.
Twitch Stream
Fyi, there's a pretty cool die roller on the character sheet. If it wasn't awesome enough...
Hunting (no skill at all): 1d12 4
Can my Explore skill help out in this situation generally? (I don't mean this roll.) I might make a good lookout for Trouble (note that capital T) instead of blundering around in the woods.
Right now, you're just looking for tracks, but when you get on the hunt, there will be more options for skill use.
Twitch Stream
He turns to Vanir, saying, "Indeed. Nothing like Fate's twisted sense of humor."
A rustling in the trees draws Alaric's attention away, but it is only a dove.