Regarding a catch-up dungeon in 5.3, a buddy of mine was reading somewhere that they would be adding one, and using it as justitification as to why they wouldn't be needing a catch-up dungeon in 5.2... The logic wasn't exactly sound, but seemed consistent with some of the other arguments that Blizzard has been putting out there for other things they have done.
Our raid (back when we were still progressing on Will) had ranged full time on all adds, but we hard CC'd (Polymorph, Ice Trap, that kinda stuff) one set of rages that spawned right before titan gas. Melee ignored rages and focused on Boss/Strength/Courage. Dancing properly REALLY makes a difference. No extra damage being taken and an extra 500k per person that dances properly. Elegon definitely has a bigger damage requirement than Will so damage should really not be an issue, just control and proper damage assignment.
I'm dancing perfectly, not sure about the rest. Raid setup is prot warrior, prot pally, 2 ferals, dps monk, hunter, lock, resto shaman, resto druid and holy pally. I'm gonna try to push the CC issue more next week.
One thing that would be nice, is if they made rep account-wide, or at least account-wide for characters of the same faction. The rep grinds on multiple characters is one thing that make having multiple alts less appealing, or putting more effort into alts. The new items you can purchase from MoP factions after revered help, but it still leaves a lot of other factions out in the cold.
I think it takes 5 days or less to max Klaxxi out with the token. I unlocked Golden Lotus on my alt, but didn't do any dailies just yet; will do them once I have Klaxxi exalted. Celestials shouldn't be gated, or make recipes BoA or something. Shieldwall was fast without, I expect it to be pretty funny with.
One thing we do for will is designate the "strength bitch"
That is, their whole job is to "tank" the strength away from the raid, so you don't get healers or dps stunned at inopportune times. You'll want to be right up on his toes, and when he starts casting the stun, run through him. DPS helps kill him when there's no rages up. If done right the strength dies right before the next one comes out.
Yeah I was told that my raid did it weirdly. We have the tanks pull the Strength to them, which probably fucks their dancing a little bit. Maybe it's because our DPS is high enough to do it, but we've never had a problem with it.
Yeah if your raid has high enough dps where you are offing the strength before he can stun the tank...go for it. It means another dps dancing or killing adds.
One thing that would be nice, is if they made rep account-wide, or at least account-wide for characters of the same faction. The rep grinds on multiple characters is one thing that make having multiple alts less appealing, or putting more effort into alts. The new items you can purchase from MoP factions after revered help, but it still leaves a lot of other factions out in the cold.
I think it takes 5 days or less to max Klaxxi out with the token. I unlocked Golden Lotus on my alt, but didn't do any dailies just yet; will do them once I have Klaxxi exalted. Celestials shouldn't be gated, or make recipes BoA or something. Shieldwall was fast without, I expect it to be pretty funny with.
Mists of Pandaria reps are tolerable, but compare that to rep grinds like Thorium Brotherhood or any of the older factions. There's a number of these older factions I'd want on my alts for access to various recipes, gear (for Transmorg), etc. but doing the rep grind on the alts discourages me from doing so, and therefore I'm less attached to an alt. Being less attached to my alts means that if I get tired of playing my main, I'm less likely to switch over to an alt as a new main and more likely to just stop playing the game. This exact sequence of events has happened in the past, and meant that once I got through the new content on Cataclysm and Lich King, I basically shelved the game for several years until the next expansion came out. In fact, I was pretty much all done with WoW, but got back into it for Pandaria because a RL buddy played for a couple of months and finally got me to come back. I'm enjoying my time with the game now, but I can see the same thing happening again, and I can also see how if there were a few quality of life type changes made with respect to alts, how I could end up sticking with the game for a lot longer.
One thing that would be nice, is if they made rep account-wide, or at least account-wide for characters of the same faction. The rep grinds on multiple characters is one thing that make having multiple alts less appealing, or putting more effort into alts. The new items you can purchase from MoP factions after revered help, but it still leaves a lot of other factions out in the cold.
I think it takes 5 days or less to max Klaxxi out with the token. I unlocked Golden Lotus on my alt, but didn't do any dailies just yet; will do them once I have Klaxxi exalted. Celestials shouldn't be gated, or make recipes BoA or something. Shieldwall was fast without, I expect it to be pretty funny with.
Yeah a few of the reps are total non-issues with the commendation.
Cloud Serpents, if you're bored and want to farm eggs you can do in a day easily. Even if you don't you're only looking at 3-4 days.
Klaxxi, if you have the commendation before you start dread wastes, and do the whole zone takes about 5 days flat to get 999/1000; faster potentially if you have good luck with the shards.
Shado-pan isn't bad with the commendation, but it's locked behind Golden Lotus; probably 10 or so days of dailies after all the quests if you do Kun-lai and Townlong (not sure if the finale of Valley gives any shado-pan).
Golden Lotus is still super slow (though obviously not AS slow); but it probably just feels moreso because there are so many dailies; with the commendation and guild rep bonus you get 2240/day pre honored, 3300/day after honored, and 3740/day after revered. I suppose one could get super lucky with keys but...I got 2 total doing them on my pally without the token (prior to revered) and none on my DK at all. You're still looking at 2 weeks with Golden Lotus dailies depending.
August Celestials you're looking at about 2 weeks of dailies after you unlock them; no way to speed it up really.
Shieldwall/Dominance took about a week or so with the commendation. I wasn't really counting. I think alliance is faster than Horde because they have their story quests spread out a little differently proving rep at different breakpoints to give you the next story quests faster. But overall they should end up effectively the same give or take a day. There are too many story quests with various reps for me to do the math right now. But just expect a week.
Anglers, if you're not doing Nat Pagle fish, will tak you a flat two weeks with the commendation. 1 week if you're also doing Nat's fish (but his rep is still a month flat of all 3 fish every day)
Tillers, I did in 4 days after reaching 90. However if you plan ahead what vegetables you'll need for each tillers vote, and don't wait for the day you get them to plant them, you could potentially do it much faster. I.E. if you know tomorrow you're getting a vote that needs 3 jade squash, plant them the day before; when you get the quest the next day, pick the ones you planted, get credit for them, and plant new ones in those spots; you can then dig them up...and you finished that vote immediately; depending you could get two of your votes (you shoudl have enough rep from dailies and farming) in a single day pushing everyhing forward much faster; I bet you could do Tillers in 2 days, but 3-4 would be more realistic depending on your planning.
Lorewalkers, well they're barely a rep. You can get them done in half hour to an hour.
Black Prince is actually a bit weird now with the other factions having commendations; and because klaxxi/mogu stop giving rep entirely at honored. You will pretty much have to farm some mobs in Krasarang because you won't be doing enough other dailies to get a ton of rep past honored. Go down on a day that one side is actively assaulting the others base, and kill the quickly respawning adds when you have NPC's help. Or, as horde anyway, there are a good number of alliance NPC's right in the mine enterance you can just farm for a bit while waiting on LFR queues or whatever. It's not as bad as you'd think with 22(with guild perk) rep/kill and they're not terribly strong. The 5.2 enemies for dailies will likely give good rep too so..yeah.
All in all, if you spend a couple days after hitting 90 on a new character finishing Pandaria quests, you could push through all of the factions in pretty much two weeks flat if you've got all the commendations, with several of them dropping off after a few days. But you'd be putting in a hefty amount of time each day to pull it off.
Either way much more feasable than prior to the commendations, and the workorders and such in 5.2 will just make it even easier and more convienent. If they get in the 'daily' championing rep from LFD/Scenario it'll be even quicker.
So on the side of reps, not counting the gating of Shado-pan/August Celestials, they're doing pretty good at this point and with incoming changes. I don't even really miss dungeon tabard reps honestly; though I suppose if you're someone who has to have a rep down now, it's a loss.
I wouldn't mind though if they let all the past dungeon rep tabards that are still there function in current dungeons. I'm done with cities on most of my guys and wouldn't mind working on WotLK or Cata reps while I'm doing LFD for shits.
He doesn't. I probably shouldn't have put him in there with that group. I was just listing all the reps. ATM there's no way to speed him up but I'm hoping they put a commendation out there for him at some point because his rep is tied to doing other reps which are much faster now making his wonky. Which is what I had meant by 'he's weird with commendations". Reworded it to clarify.
You need exalted with him next patch, so I'm guessing we might see a commendation since the "LEGENDARY QUEST OF WAITING" part of the chain will be the 20 Sigils of Trollism from Thunder Throne.
At least I hope so. Despite getting exalted with the Offensive, I still had to grind a good third or so of my rep bar with Black Prince to hit revered. Golden Lotus was better in this regard, but that says more about how long Lotus was to finish.
One thing that would be nice, is if they made rep account-wide, or at least account-wide for characters of the same faction. The rep grinds on multiple characters is one thing that make having multiple alts less appealing, or putting more effort into alts. The new items you can purchase from MoP factions after revered help, but it still leaves a lot of other factions out in the cold.
I think it takes 5 days or less to max Klaxxi out with the token. I unlocked Golden Lotus on my alt, but didn't do any dailies just yet; will do them once I have Klaxxi exalted. Celestials shouldn't be gated, or make recipes BoA or something. Shieldwall was fast without, I expect it to be pretty funny with.
Mists of Pandaria reps are tolerable, but compare that to rep grinds like Thorium Brotherhood or any of the older factions. There's a number of these older factions I'd want on my alts for access to various recipes, gear (for Transmorg), etc. but doing the rep grind on the alts discourages me from doing so, and therefore I'm less attached to an alt. Being less attached to my alts means that if I get tired of playing my main, I'm less likely to switch over to an alt as a new main and more likely to just stop playing the game. This exact sequence of events has happened in the past, and meant that once I got through the new content on Cataclysm and Lich King, I basically shelved the game for several years until the next expansion came out. In fact, I was pretty much all done with WoW, but got back into it for Pandaria because a RL buddy played for a couple of months and finally got me to come back. I'm enjoying my time with the game now, but I can see the same thing happening again, and I can also see how if there were a few quality of life type changes made with respect to alts, how I could end up sticking with the game for a lot longer.
If you're hunting transmog recipes, Thorium Brotherhood is ridiculously easy since Cata. Do their quests in Searing Gorge and Burning Steppes and you should hit Revered. After that just get a bunch of Dark Iron Residue x100 and turn them in for 1500 rep per turn in.
Yeah, for sure, the Vanilla factions (most of them anyway) are a complete joke now. I went from hated to exalted with Timbermaw in 45m on my warlock and priest. Thorium Brotherhood is the same; you get to revered just doing Searing Gorge and a handful of turnins of whatever pretty much will get you to exalted lickidy split.
Not sure about Cenarion Circle but I'm guessing? they have a similar system now?
More or less it's just the raid reps in Vanilla that are still miserable, like Waterlords and Bronze Dragonflight. Waterlords being so bad.
Either way, he/she was simply saying compare modern reps to the vanilla reps at the time because back then, yeah, grinding Timbermaw or other like factions were fucking terrible. As grindy as MoP is, it is still far better than vanilla. What bugs many is that it took steps back in how you could do reps from being versatile (dailies, turnins, LFD) to being straight dailies, no other options, limited rep (110 rep pre commendation for golden lotus is atrocious) and locking reps behind reps which....I'm not sure was ever done before.
The thing about grinds in Vanilla is that they were very niche things for bored people. Like grinding yetis for some recolored mount in Winterspring, or such. Stuff like the Brotherhood was generally supported by your guild, since the Brotherhood's only real purpose was to give you fire resist gear for Ragnaros (for those that don't know: you had to have a SEPARATE set of gear for the end boss of Molten Core). It was only in the later bits of the game like AQ20 and ZG did rep really start offering actual shit that people cared about, and even that was largely just a matter of doing the raids over and over.
Yeah, I'm just suggesting that allowing reps to carry over between characters on the same faction/server would be a nice quality of life thing that would encourage me to play my alts more and/or switch mains when I tire of playing a certain class. It's been a factor as to why I've quit the game in the past and I can see it being a factor again in the future. Yes, rep grinds are less onerous now compared to the past, but given the sheer number of reps in the game, even just grinding up the ones I am interested in for recipes/transmorg/etc takes a sizeable amount of time. If you have more than one alt, it's just multiplied and I don't know about others, but I don't find tightly constrained rep grinds to be anywhere as near as fun as leveling. Maybe it's just something as simple as making the increasing of reputations more enjoyable... but that would stray away from the "grind part" and reduce the sense of achievement (for some) that completing a reputation can provide.
I would, seriously, pay money for account bound reps.
GC seems so firm on how bad he thinks it would be for the game that as long as he's leading the charge, I doubt we'll ever see anything like it. Commendations were probably a pretty damn big concession for him.
I don't wish the guy any harm, but I do wish that someone at Blizzard would pull a Jay Wilson on him and 'suggest' that he move on to leading another project.
yeah i broke down yesterday, did my farming dailies and just ignored everyone else. it was nice. and relaxing.
I hate the way they set up these rep grinds. it completely kills any sense of story or purpose for the factions when i have to do all their menial tasks or save their stupid village multiple times before they even like me, let alone honor or exalt me. like i really enjoy the klaxxi storyline. then it just kinda stops but i get a bit of continuation in 5 days when i do enough dailies. I finally got all the paragons, but i still have to wait however long it takes to see what we're even gonna do. I don't know or care what the golden lotus do. I just know they had my Lw patterns and they arbitrarily block off even more dailies with shado-pan who thankfully i actually have met, and whoever the hell the august celestials are.
I enjoyed shattered sun because we all did it together and there was a clear objective and most importantly, by that point we had nothing else to do. Dailies have always been for bored players in general and if you want people to do them before that point then they don't work when you don't even get 50% of a normal quests rep on most of them. golden lotus is 110. even with the revered token that's still 30 rep short of a normal quest.
Speaking of Shattered Sun, I was initially disappointed with the 5.1 factions (though they made up for it with great storylines) because for whatever reason I had thought that it would resemble Shattered Sun in server progression based on the things they had said prior, like being able to hire mercenaries and buy things to benefit others.
But those 'benefit others' things boiled down basically to simple buffs and uh...yeah. I'm sure its different on an actual PvP server, but even the controlling feature of the towers/mines are a virtual non-start in regards to having any noticeable difference in your time there doing dailies.
I guess I expected to much, but I had in my mind like 'building' the forts by people working together, like Shattered Sun or like the AQ opening events.
It's not that those things were without their problems, but they did things that they haven't really tried since and I wish they would give them a go again. One time events aren't necessarily a bad thing; and I'm sure they could come up with ways for it to repeat. I dunno, after a month or two, people don't do dailies, horde destroys the alliance walls or something making the server have to rebuild? I dunno, bad idea, but I'm just saying it could be done.
They totally missed the mark with the Legendary questline this xpack to make you feel like you were part of something, doing something big or meaningful. The 5.1 faction questlines alone are far better than the Legendary line, and better than probably any sequence of questlines I can remember for a looooong time.
I guess what I'm saying is that I want them to put more effort in making people want to play by making them feel a part of things.
Speaking of Shattered Sun, I was initially disappointed with the 5.1 factions (though they made up for it with great storylines) because for whatever reason I had thought that it would resemble Shattered Sun in server progression based on the things they had said prior, like being able to hire mercenaries and buy things to benefit others.
But those 'benefit others' things boiled down basically to simple buffs and uh...yeah. I'm sure its different on an actual PvP server, but even the controlling feature of the towers/mines are a virtual non-start in regards to having any noticeable difference in your time there doing dailies.
I guess I expected to much, but I had in my mind like 'building' the forts by people working together, like Shattered Sun or like the AQ opening events.
It's not that those things were without their problems, but they did things that they haven't really tried since and I wish they would give them a go again. One time events aren't necessarily a bad thing; and I'm sure they could come up with ways for it to repeat. I dunno, after a month or two, people don't do dailies, horde destroys the alliance walls or something making the server have to rebuild? I dunno, bad idea, but I'm just saying it could be done.
They totally missed the mark with the Legendary questline this xpack to make you feel like you were part of something, doing something big or meaningful. The 5.1 faction questlines alone are far better than the Legendary line, and better than probably any sequence of questlines I can remember for a looooong time.
I guess what I'm saying is that I want them to put more effort in making people want to play by making them feel a part of things.
I was so excited reading about 5.1 and thought the same thing. Then it came out, and I was disappointed. I have about 2k of the marks just sitting in my bags. I saw 1 Horde guy flagged once, I hit him and he ran away without a fight. The dailies, with the exception of the mine ones, are really quick and easy. It just feels like lazy content at this point though, putting just enough in to keep us playing. Obviously that's the point of the genre, but never before has it been so blatantly obvious with WoW.
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited January 2013
Digging Mistweaver a lot now that I have... Some decent Heroic's gear under my belt and a JP item or two. It's a lot easier. Couple of deaths in Scarlet Halls due to our guilds' other Brewmaster tank believing in me too much and pulling waaaaaaaay too many mobs. The other was two DPS deciding to go for a spin with Armsmaster Harlan. Told them I didn't recommend it but they said it looked fun!
One thing that does worry me about Mistweaver, is that I like Mistweaving. I don't like Fistweaving. I'm a traditionalist, but I feel as if in 5.2 I might be forced towards running in to Jab things just to build enough Chi to throw out Enveloping Mist. I mean, does Blizzard realise that with the removal of Chi cost to Zen Sphere/Chi Wave/Chi Burst, there's only going to be 3 Chi dumps for Mistweavers? The 1-Chi is a buff for your next Surging Mist/Uplift, the 2-Chi is only usable when Renewing Mist is darting around, and the 3-Chi is Enveloping Mist. Which is great, but a 2-Chi moderate heal is a great thing to have. It was a steady, reliable usage of Chi. It feels like a good middle-ground option and with it going the way of the dodo in 5.2 I'm left with what option? Blackout Kick? Fuck. This is gunna hamper my Mana Tea generation I swear. Unless you Fistweave. Damnit.
Probably my tired mind over-worrying too much. Hey maybe I'll just throw around more Renewing Mist to use Uplifts. Sorry if this came across as whining.
I doubt PvE Mistweaving will change that much, aside from changing how you spend your chi. They've been trying to work out how to make Mistweavers more attractive in PvP and I think the changes to their damage components is intended for that.
You absolutely can heal while doing DPS in PvE (particularly, I'd imagine, with how easy many of the heroics are), it just isn't required. Aside from, as you said, chi spenders, they're not really changing the way they function in PvE, so you're not really losing anything. Plus, whatever, if I have to toss out an occasional unnecessary Uplift instead of spending chi on Chi Wave...eh.
Though, you're right that getting in their face for a Blackout Kick would be a less wasteful method of spending chi; it just won't be required.
I guess...what I'm trying to say is, if the content isn't hard enough for you to need to spend Chi on the straight healing spells, it's probably not hard enough that you're blowing so much mana you need to worry about chi spending to build Mana Tea stacks, so it should balance out.
I would, seriously, pay money for account bound reps.
GC seems so firm on how bad he thinks it would be for the game that as long as he's leading the charge, I doubt we'll ever see anything like it. Commendations were probably a pretty damn big concession for him.
I don't wish the guy any harm, but I do wish that someone at Blizzard would pull a Jay Wilson on him and 'suggest' that he move on to leading another project.
Ghostcrawler took over (or at least became WAY more vocal) during Wrath beta. So he's basically responsible for WoW's peak.
He's not going anywhere any time soon, though there are theories that Titan is being scrapped and a lot of devs are heading back to WoW while Blizzard figures out what the hell to do next. Which explains why Pardo is working on expansion #5.
I would, seriously, pay money for account bound reps.
GC seems so firm on how bad he thinks it would be for the game that as long as he's leading the charge, I doubt we'll ever see anything like it. Commendations were probably a pretty damn big concession for him.
I don't wish the guy any harm, but I do wish that someone at Blizzard would pull a Jay Wilson on him and 'suggest' that he move on to leading another project.
Ghostcrawler took over (or at least became WAY more vocal) during Wrath beta. So he's basically responsible for WoW's peak.
He's not going anywhere any time soon, though there are theories that Titan is being scrapped and a lot of devs are heading back to WoW while Blizzard figures out what the hell to do next. Which explains why Pardo is working on expansion #5.
If those rumors are true, I wonder if we're ever gonna see what Titan actually was. Their other scrapped projects showed a couple of screenshots and in Ghost's case even a playable demo, but they were a bit more developed than Titan.
Regarding a catch-up dungeon in 5.3, a buddy of mine was reading somewhere that they would be adding one, and using it as justitification as to why they wouldn't be needing a catch-up dungeon in 5.2... The logic wasn't exactly sound, but seemed consistent with some of the other arguments that Blizzard has been putting out there for other things they have done.
you know what will be fun, the ilvl for t15 heroics is 535, those people will probably still do heroics for VP and some JP for heirlooms or something unless t15 raids provide enough VP and JP on top
try to imagine a fresh 440 ilvl tank trying to tank against dps in 530 ilvl :P
I would, seriously, pay money for account bound reps.
GC seems so firm on how bad he thinks it would be for the game that as long as he's leading the charge, I doubt we'll ever see anything like it. Commendations were probably a pretty damn big concession for him.
I don't wish the guy any harm, but I do wish that someone at Blizzard would pull a Jay Wilson on him and 'suggest' that he move on to leading another project.
Ghostcrawler took over (or at least became WAY more vocal) during Wrath beta. So he's basically responsible for WoW's peak.
He's not going anywhere any time soon, though there are theories that Titan is being scrapped and a lot of devs are heading back to WoW while Blizzard figures out what the hell to do next. Which explains why Pardo is working on expansion #5.
Well, I don't think he was lead designer of WotLK because he only came to Blizzard shortly before the Beta started; and the basic design of the xpack was done before that. But he very well could be the one to make the quality decisions of the move away from tokens, catch up dungeons with ToC and ICC, and an overall more accessable game to everyone.
And it's not like I think he's only ever hurt the game. I'll happily attribute a lot of good things that have come over the years to, if not him directly, but those he oversees.
To equate it to Diablo III since I brought up Wilson; it's not like Diablo 3 is a bad game. There's a lot of good stuff there and a lot of fun to be had, but even as non-critical I am about the overall game (I apparently wasn't as attached to Diablo 2 as much as I thought I was based on some peoples reactions to D3), I will readily say that based on reading many of Jays posts, answers and 'blog's, among other things, that he seemed like he was not really able to see things objectively anymore and might not have had enough checks and balances in his team to really bring him down to earth if he was really missing the forest for the trees...
For Ghostcrawler, again it's not like I have any notion that he has only bad ideas or something; but it just feels more and more lately that he doesn't have any overriding sense of where WoW should go or what it should be moving forward and is more throwing whatever he can at the wall and hoping it sticks and ends up with a half decent painting. The amount of scrambling that seems to be happening with all the back and forth of design decisions not only within MoP itself, but how they compare to past systems in WoW feels more like they are grasping to figure out what exactly was so successful in the past that they seem to not be getting anymore. When, from my perspective anyway, there was no single, or set of systems or design, in WotLK that was 'perfect', and its unusual success that had been building up to that point had more to do with the period in which it existed, what competition it had, and the general 'hey, what is that you're playing' feeling from more and more people accepting gaming as a thing that was OK to do; which surprising to many of us who have been gaming for decades, is still a relatively new phenomenon. I don't' think they'll ever get that back because they can never go back to 2008/2009 and recreate what was going on with things surrounding gaming that led people there.
Yeah yeah, melodramatic, I know; but honestly I just wish they'd decide on a course, and go with it. Even if it's a course I don't like. I'd be disappointed, sure, but at least I could have something reliable to know what I want to do moving forward. But right now it's like, reading 5.2 stuff, i'll just go from to multiple times every major patch release, every new update from them via twitter or forums. So much good, and then so much what? And not even "well, I don't really like that but I guess I can see why they're doing it", just stuff that doesn't feel like they even know quite why they're doing it, which goes back to the throwing things at walls hoping they stick.
But then...maybe it's just me coming to the end of my WoW days and it's just not for me anymore, even though it's really not what it feels like; I'm playing more now than I have in ages, way more than in Cata for sure. And still usually really enjoying myself. So GC is doing something right, even if it's not intentional.
EDIT: I actually haven't seen any sort of rumors saying Titan could be cancelled. Where are folks seeing this? That would be depressing, as I can't think of anything else big on the horizon Blizzard has coming (aside from more xpacks for their current games...which isn't 'big'). I had pretty high hopes for Titan even knowing nothing about it, just knowing Blizzard.
Regarding a catch-up dungeon in 5.3, a buddy of mine was reading somewhere that they would be adding one, and using it as justitification as to why they wouldn't be needing a catch-up dungeon in 5.2... The logic wasn't exactly sound, but seemed consistent with some of the other arguments that Blizzard has been putting out there for other things they have done.
you know what will be fun, the ilvl for t15 heroics is 535, those people will probably still do heroics for VP and some JP for heirlooms or something unless t15 raids provide enough VP and JP on top
try to imagine a fresh 440 ilvl tank trying to tank against dps in 530 ilvl :P
It's already basically that way. My warriors DPS ilvl is 482 now, but his tank ilvl is like uh...460, at best? It's only that high really bcause of the brewfest trinkets; I think he's got across the board 450 stuff and a 483 belt. I tank LFD because instant queues, and while they usually go fine, I regularly get paired with DPS pulling 100k+ when I can barely pull 20k. I got the axe off Elegon though so if nothing else that should help me hold aggro.
Warriors are just bad at snap aoe aggro. That or I just am missing something or have become too accustomed to...uh every other tank that does have good snap aoe aggro.
Titan was first heard about in...2008 at the earliest. It still has no real name, no screenshots, no information about it whatsoever. It takes the "Soon" joke about Blizzard to new heights of parody.
Well, it wouldn't be the first time they put a lot of effort into something that ended up getting canned (Adventure, Ghost), but it'd still be disappointing, if for no other reason than like I said; what else do they have coming that isn't just an xpack?
Anyway why haven't we gotten a new Rock n' Roll Racing?
I mean, it's really weird because we knew a lot of about Adventures and Ghost. The latter even had playable versions at the first Blizzcon, and Adventures has tons of screenshots. Titan doesn't even have a name.
Their only other non-expansion title forthcoming is Blizzard All-Stars. This was originally just a mod/map to show off Battle.net's Arcade for Starcraft II, but I think an executive at Activision had their ears perk up at hearing Blizzard annouce their own Dota title and demanded it be turned into a full-fledged title with scads of micro-transactions. No doubt Activision wants their own LoL.
We know like, literally zero about titan. Nada. You can't even really have rumors about it, because for rumors you need some meager info to riff off of.
it's kind of remarkable honestly
ed:
Anyway why haven't we gotten a new Rock n' Roll Racing?
haha, indeed
I think that, blackthorne and lost vikings must be buried under the irvine complex or something
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Yeah, pretty much the only thing we did know, and even that I suppose wasn't confirmed really, was that it was an MMO of some sort.
Aside from that, it was anyones guess. For the longest time I thought it was just generally accepted that it would be a FPS-ish MMO, but then I have no idea where that idea even came from.
Though...as I'm thinking about it, I swear several dev's over at blizzard have stated more than once in the relatively recent past that people were playing the game internally and were all having a lot of fun.
Assuming I have no intent on buying a second sha gem on my warrior; is there anything about the sha 1h sword that is better than the one off Amber Shaper (for tanking I suppose)?
At best I could put a prismatic socket in the sha one; but the sword off Amber Shaper has a socket already, and a socket bonus.
I refuse to believe Titan is cancelled because if CRZ isn't a test for it, then what is it?
Well, other than a poorly thought and tested feature that creates more problems than it solves.
+2
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Word. There are obviously features like the Cross-Realm stuff in MISTS which are being beta-tested by us for TITAN. The Elder Scrolls MMO is already selling realm server-less play as a main feature.
Speaking of Shattered Sun, I was initially disappointed with the 5.1 factions (though they made up for it with great storylines) because for whatever reason I had thought that it would resemble Shattered Sun in server progression based on the things they had said prior, like being able to hire mercenaries and buy things to benefit others.
But those 'benefit others' things boiled down basically to simple buffs and uh...yeah. I'm sure its different on an actual PvP server, but even the controlling feature of the towers/mines are a virtual non-start in regards to having any noticeable difference in your time there doing dailies.
I guess I expected to much, but I had in my mind like 'building' the forts by people working together, like Shattered Sun or like the AQ opening events.
It's not that those things were without their problems, but they did things that they haven't really tried since and I wish they would give them a go again. One time events aren't necessarily a bad thing; and I'm sure they could come up with ways for it to repeat. I dunno, after a month or two, people don't do dailies, horde destroys the alliance walls or something making the server have to rebuild? I dunno, bad idea, but I'm just saying it could be done.
They totally missed the mark with the Legendary questline this xpack to make you feel like you were part of something, doing something big or meaningful. The 5.1 faction questlines alone are far better than the Legendary line, and better than probably any sequence of questlines I can remember for a looooong time.
I guess what I'm saying is that I want them to put more effort in making people want to play by making them feel a part of things.
Supposedly (keyword) the Thunder Isle shit in 5.2 is going to work similar to what you described. I think. Maybe a little of both? Personal progression (like Molten Front) and server progression? That's how it looked like anyway, from the way they described it. Guess we'll find out in 5.2?
Also yes, 5.1 story quests were amazinggggg. More o' that! The legendary quests don't really have that kind of feel at all. They feel more like regular quests, except that they take several weeks to complete. "Go kill 10 rats" versus "Go collect 10 Sigils of This, and 10 Sigils of That." They definitely need to make it more involved. Who knows, maybe down the line it'll ramp up?
Unrelated, but I saw this quote on the front page on MMO-C, and I just.. hm.
The developers don't want fresh 90s to skip previous content and jump into the newest, so you'll still need 480 item level, but all the changes introduced to previous content will definitely help catch up quicker (lower prices, higher drop chance...)
I really, really do not understand this sudden shift in philosophy. I was on the fence about the whole no instant catch up thing. I was trying to accept it for what it was, but... now I don't think I agree at all. What the fuck IS wrong with fresh max level characters jumping into the newest content? Nothing! It worked in Wrath and Cata. It worked great, actually. And I mean, okay. Say you have a friend who has quit WoW, and hears about the new patch and wants to jump back in. OH WAIT, they can't. They have to slog through old content, at the whimsy of Ye Olde RNG and hope that they get enough drops to boost their ilvl until they can actually hit 480.
One could argue that it works completely fine for say, doing LFR. And it might, with upped droprates. It could. But at the same time, why gate people from experiencing the newest content like that? There's no reason, other than to keep people playing your game longer. I guess. Erm, further to the point, what about, yknow, non-LFR? Guilds are going to have a hell of a goddamn time trying to recruit people further down the patch cycle. On my server, for whatever reason, there's been a bit of a decline of progression raiding guilds. I'd think it was LFR, since it's just plain easier to do, and Normals are sufficiently challenging now. This ain't no Dragon Soul, boy.
So the more casual guilds are now doing LFR, and the guilds that might've been 8/8H in like, 30% debuffed Dragon Soul are now struggling with normals. There's only 7 active guilds on my server working on Heroic Modes, 6 Alliance and 1 Horde. There's only one guild in direct competition with my guild (they're 9/16H, we're 8/16H). Below that, you have a guild at 4/16H. Below that, one at 3/16H. Etc. As a direct comparison, there were 28 guilds on the server that were 8/8H Dragon Soul. And a majority of those guilds now are still progressing through Normals. It blows my mind to think what would happen if any of our raiders decided to quit and we needed to recruit someone. Especially once 5.2 drops.
And don't get me started on the whole rep grind shit. I've done my rep grind once on my main. Okay, great. That's fine. Why the fuck do I have to grind out that rep again on my alt(s)? Yes, Commendations make it faster. They do. I've done a few reps on my Mage alt, just kind of slowly taking it at my own pace. But now I have more and more alts I'm bringing up to 90. I don't wanna do that shit over and over and over again. I won't, infact. I would burn myself out SO fast if I did.
This whole expac has been extremely alt-unfriendly. In Cata, I was That Guy. Yknow, the one with 10 max level characters? I mean, Dragonsoul being Dragonsoul, I had a lot of spare time on my hand. So I leveled alts! All the alts in fact. And I could easily get them geared up and start doing DS LFR. Just like that. But now, looking at the horizon, I almost don't even feel like playing a lot of them. I look at my alts and I see sooo much work ahead for them. To the point where it doesn't become worth it. I already raid 3 nights a week on my main, I don't want to be spending ludicrous amounts of time and effort just to be able to run alts through the new content.
There's nothing wrong with jumping into the newest content. Because, guess what! The previous tiers are invalid at that point! There's no reason to make people run through old content just for the sake of extending the life of said content. Just bury the hatchet. Let people see and experience the new content right away. There's nothing wrong with that. If there is, I'd love to know why. A non bullshit reason, at that. Fuck.
Posts
I'm dancing perfectly, not sure about the rest. Raid setup is prot warrior, prot pally, 2 ferals, dps monk, hunter, lock, resto shaman, resto druid and holy pally. I'm gonna try to push the CC issue more next week.
I think it takes 5 days or less to max Klaxxi out with the token. I unlocked Golden Lotus on my alt, but didn't do any dailies just yet; will do them once I have Klaxxi exalted. Celestials shouldn't be gated, or make recipes BoA or something. Shieldwall was fast without, I expect it to be pretty funny with.
That is, their whole job is to "tank" the strength away from the raid, so you don't get healers or dps stunned at inopportune times. You'll want to be right up on his toes, and when he starts casting the stun, run through him. DPS helps kill him when there's no rages up. If done right the strength dies right before the next one comes out.
Guess who's the "strength bitch" in my raid? >.>
Whenever I do LFR I always drag the strength off and kill his ass without him hammering the healers. So obnoxious that people let that happen.
Mists of Pandaria reps are tolerable, but compare that to rep grinds like Thorium Brotherhood or any of the older factions. There's a number of these older factions I'd want on my alts for access to various recipes, gear (for Transmorg), etc. but doing the rep grind on the alts discourages me from doing so, and therefore I'm less attached to an alt. Being less attached to my alts means that if I get tired of playing my main, I'm less likely to switch over to an alt as a new main and more likely to just stop playing the game. This exact sequence of events has happened in the past, and meant that once I got through the new content on Cataclysm and Lich King, I basically shelved the game for several years until the next expansion came out. In fact, I was pretty much all done with WoW, but got back into it for Pandaria because a RL buddy played for a couple of months and finally got me to come back. I'm enjoying my time with the game now, but I can see the same thing happening again, and I can also see how if there were a few quality of life type changes made with respect to alts, how I could end up sticking with the game for a lot longer.
Yeah a few of the reps are total non-issues with the commendation.
Cloud Serpents, if you're bored and want to farm eggs you can do in a day easily. Even if you don't you're only looking at 3-4 days.
Klaxxi, if you have the commendation before you start dread wastes, and do the whole zone takes about 5 days flat to get 999/1000; faster potentially if you have good luck with the shards.
Shado-pan isn't bad with the commendation, but it's locked behind Golden Lotus; probably 10 or so days of dailies after all the quests if you do Kun-lai and Townlong (not sure if the finale of Valley gives any shado-pan).
Golden Lotus is still super slow (though obviously not AS slow); but it probably just feels moreso because there are so many dailies; with the commendation and guild rep bonus you get 2240/day pre honored, 3300/day after honored, and 3740/day after revered. I suppose one could get super lucky with keys but...I got 2 total doing them on my pally without the token (prior to revered) and none on my DK at all. You're still looking at 2 weeks with Golden Lotus dailies depending.
August Celestials you're looking at about 2 weeks of dailies after you unlock them; no way to speed it up really.
Shieldwall/Dominance took about a week or so with the commendation. I wasn't really counting. I think alliance is faster than Horde because they have their story quests spread out a little differently proving rep at different breakpoints to give you the next story quests faster. But overall they should end up effectively the same give or take a day. There are too many story quests with various reps for me to do the math right now. But just expect a week.
Anglers, if you're not doing Nat Pagle fish, will tak you a flat two weeks with the commendation. 1 week if you're also doing Nat's fish (but his rep is still a month flat of all 3 fish every day)
Tillers, I did in 4 days after reaching 90. However if you plan ahead what vegetables you'll need for each tillers vote, and don't wait for the day you get them to plant them, you could potentially do it much faster. I.E. if you know tomorrow you're getting a vote that needs 3 jade squash, plant them the day before; when you get the quest the next day, pick the ones you planted, get credit for them, and plant new ones in those spots; you can then dig them up...and you finished that vote immediately; depending you could get two of your votes (you shoudl have enough rep from dailies and farming) in a single day pushing everyhing forward much faster; I bet you could do Tillers in 2 days, but 3-4 would be more realistic depending on your planning.
Lorewalkers, well they're barely a rep. You can get them done in half hour to an hour.
Black Prince is actually a bit weird now with the other factions having commendations; and because klaxxi/mogu stop giving rep entirely at honored. You will pretty much have to farm some mobs in Krasarang because you won't be doing enough other dailies to get a ton of rep past honored. Go down on a day that one side is actively assaulting the others base, and kill the quickly respawning adds when you have NPC's help. Or, as horde anyway, there are a good number of alliance NPC's right in the mine enterance you can just farm for a bit while waiting on LFR queues or whatever. It's not as bad as you'd think with 22(with guild perk) rep/kill and they're not terribly strong. The 5.2 enemies for dailies will likely give good rep too so..yeah.
All in all, if you spend a couple days after hitting 90 on a new character finishing Pandaria quests, you could push through all of the factions in pretty much two weeks flat if you've got all the commendations, with several of them dropping off after a few days. But you'd be putting in a hefty amount of time each day to pull it off.
Either way much more feasable than prior to the commendations, and the workorders and such in 5.2 will just make it even easier and more convienent. If they get in the 'daily' championing rep from LFD/Scenario it'll be even quicker.
So on the side of reps, not counting the gating of Shado-pan/August Celestials, they're doing pretty good at this point and with incoming changes. I don't even really miss dungeon tabard reps honestly; though I suppose if you're someone who has to have a rep down now, it's a loss.
I wouldn't mind though if they let all the past dungeon rep tabards that are still there function in current dungeons. I'm done with cities on most of my guys and wouldn't mind working on WotLK or Cata reps while I'm doing LFD for shits.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
At least I hope so. Despite getting exalted with the Offensive, I still had to grind a good third or so of my rep bar with Black Prince to hit revered. Golden Lotus was better in this regard, but that says more about how long Lotus was to finish.
Not sure about Cenarion Circle but I'm guessing? they have a similar system now?
More or less it's just the raid reps in Vanilla that are still miserable, like Waterlords and Bronze Dragonflight. Waterlords being so bad.
Either way, he/she was simply saying compare modern reps to the vanilla reps at the time because back then, yeah, grinding Timbermaw or other like factions were fucking terrible. As grindy as MoP is, it is still far better than vanilla. What bugs many is that it took steps back in how you could do reps from being versatile (dailies, turnins, LFD) to being straight dailies, no other options, limited rep (110 rep pre commendation for golden lotus is atrocious) and locking reps behind reps which....I'm not sure was ever done before.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The harder the rain, honey, the sweeter the sun.
GC seems so firm on how bad he thinks it would be for the game that as long as he's leading the charge, I doubt we'll ever see anything like it. Commendations were probably a pretty damn big concession for him.
I don't wish the guy any harm, but I do wish that someone at Blizzard would pull a Jay Wilson on him and 'suggest' that he move on to leading another project.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I hate the way they set up these rep grinds. it completely kills any sense of story or purpose for the factions when i have to do all their menial tasks or save their stupid village multiple times before they even like me, let alone honor or exalt me. like i really enjoy the klaxxi storyline. then it just kinda stops but i get a bit of continuation in 5 days when i do enough dailies. I finally got all the paragons, but i still have to wait however long it takes to see what we're even gonna do. I don't know or care what the golden lotus do. I just know they had my Lw patterns and they arbitrarily block off even more dailies with shado-pan who thankfully i actually have met, and whoever the hell the august celestials are.
I enjoyed shattered sun because we all did it together and there was a clear objective and most importantly, by that point we had nothing else to do. Dailies have always been for bored players in general and if you want people to do them before that point then they don't work when you don't even get 50% of a normal quests rep on most of them. golden lotus is 110. even with the revered token that's still 30 rep short of a normal quest.
But those 'benefit others' things boiled down basically to simple buffs and uh...yeah. I'm sure its different on an actual PvP server, but even the controlling feature of the towers/mines are a virtual non-start in regards to having any noticeable difference in your time there doing dailies.
I guess I expected to much, but I had in my mind like 'building' the forts by people working together, like Shattered Sun or like the AQ opening events.
It's not that those things were without their problems, but they did things that they haven't really tried since and I wish they would give them a go again. One time events aren't necessarily a bad thing; and I'm sure they could come up with ways for it to repeat. I dunno, after a month or two, people don't do dailies, horde destroys the alliance walls or something making the server have to rebuild? I dunno, bad idea, but I'm just saying it could be done.
They totally missed the mark with the Legendary questline this xpack to make you feel like you were part of something, doing something big or meaningful. The 5.1 faction questlines alone are far better than the Legendary line, and better than probably any sequence of questlines I can remember for a looooong time.
I guess what I'm saying is that I want them to put more effort in making people want to play by making them feel a part of things.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I was so excited reading about 5.1 and thought the same thing. Then it came out, and I was disappointed. I have about 2k of the marks just sitting in my bags. I saw 1 Horde guy flagged once, I hit him and he ran away without a fight. The dailies, with the exception of the mine ones, are really quick and easy. It just feels like lazy content at this point though, putting just enough in to keep us playing. Obviously that's the point of the genre, but never before has it been so blatantly obvious with WoW.
One thing that does worry me about Mistweaver, is that I like Mistweaving. I don't like Fistweaving. I'm a traditionalist, but I feel as if in 5.2 I might be forced towards running in to Jab things just to build enough Chi to throw out Enveloping Mist. I mean, does Blizzard realise that with the removal of Chi cost to Zen Sphere/Chi Wave/Chi Burst, there's only going to be 3 Chi dumps for Mistweavers? The 1-Chi is a buff for your next Surging Mist/Uplift, the 2-Chi is only usable when Renewing Mist is darting around, and the 3-Chi is Enveloping Mist. Which is great, but a 2-Chi moderate heal is a great thing to have. It was a steady, reliable usage of Chi. It feels like a good middle-ground option and with it going the way of the dodo in 5.2 I'm left with what option? Blackout Kick? Fuck. This is gunna hamper my Mana Tea generation I swear. Unless you Fistweave. Damnit.
Probably my tired mind over-worrying too much. Hey maybe I'll just throw around more Renewing Mist to use Uplifts. Sorry if this came across as whining.
You absolutely can heal while doing DPS in PvE (particularly, I'd imagine, with how easy many of the heroics are), it just isn't required. Aside from, as you said, chi spenders, they're not really changing the way they function in PvE, so you're not really losing anything. Plus, whatever, if I have to toss out an occasional unnecessary Uplift instead of spending chi on Chi Wave...eh.
Though, you're right that getting in their face for a Blackout Kick would be a less wasteful method of spending chi; it just won't be required.
I guess...what I'm trying to say is, if the content isn't hard enough for you to need to spend Chi on the straight healing spells, it's probably not hard enough that you're blowing so much mana you need to worry about chi spending to build Mana Tea stacks, so it should balance out.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
He's not going anywhere any time soon, though there are theories that Titan is being scrapped and a lot of devs are heading back to WoW while Blizzard figures out what the hell to do next. Which explains why Pardo is working on expansion #5.
try to imagine a fresh 440 ilvl tank trying to tank against dps in 530 ilvl :P
Well, I don't think he was lead designer of WotLK because he only came to Blizzard shortly before the Beta started; and the basic design of the xpack was done before that. But he very well could be the one to make the quality decisions of the move away from tokens, catch up dungeons with ToC and ICC, and an overall more accessable game to everyone.
And it's not like I think he's only ever hurt the game. I'll happily attribute a lot of good things that have come over the years to, if not him directly, but those he oversees.
To equate it to Diablo III since I brought up Wilson; it's not like Diablo 3 is a bad game. There's a lot of good stuff there and a lot of fun to be had, but even as non-critical I am about the overall game (I apparently wasn't as attached to Diablo 2 as much as I thought I was based on some peoples reactions to D3), I will readily say that based on reading many of Jays posts, answers and 'blog's, among other things, that he seemed like he was not really able to see things objectively anymore and might not have had enough checks and balances in his team to really bring him down to earth if he was really missing the forest for the trees...
For Ghostcrawler, again it's not like I have any notion that he has only bad ideas or something; but it just feels more and more lately that he doesn't have any overriding sense of where WoW should go or what it should be moving forward and is more throwing whatever he can at the wall and hoping it sticks and ends up with a half decent painting. The amount of scrambling that seems to be happening with all the back and forth of design decisions not only within MoP itself, but how they compare to past systems in WoW feels more like they are grasping to figure out what exactly was so successful in the past that they seem to not be getting anymore. When, from my perspective anyway, there was no single, or set of systems or design, in WotLK that was 'perfect', and its unusual success that had been building up to that point had more to do with the period in which it existed, what competition it had, and the general 'hey, what is that you're playing' feeling from more and more people accepting gaming as a thing that was OK to do; which surprising to many of us who have been gaming for decades, is still a relatively new phenomenon. I don't' think they'll ever get that back because they can never go back to 2008/2009 and recreate what was going on with things surrounding gaming that led people there.
Yeah yeah, melodramatic, I know; but honestly I just wish they'd decide on a course, and go with it. Even if it's a course I don't like. I'd be disappointed, sure, but at least I could have something reliable to know what I want to do moving forward. But right now it's like, reading 5.2 stuff, i'll just go from
But then...maybe it's just me coming to the end of my WoW days and it's just not for me anymore, even though it's really not what it feels like; I'm playing more now than I have in ages, way more than in Cata for sure. And still usually really enjoying myself. So GC is doing something right, even if it's not intentional.
EDIT: I actually haven't seen any sort of rumors saying Titan could be cancelled. Where are folks seeing this? That would be depressing, as I can't think of anything else big on the horizon Blizzard has coming (aside from more xpacks for their current games...which isn't 'big'). I had pretty high hopes for Titan even knowing nothing about it, just knowing Blizzard.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It's already basically that way. My warriors DPS ilvl is 482 now, but his tank ilvl is like uh...460, at best? It's only that high really bcause of the brewfest trinkets; I think he's got across the board 450 stuff and a 483 belt. I tank LFD because instant queues, and while they usually go fine, I regularly get paired with DPS pulling 100k+ when I can barely pull 20k. I got the axe off Elegon though so if nothing else that should help me hold aggro.
Warriors are just bad at snap aoe aggro. That or I just am missing something or have become too accustomed to...uh every other tank that does have good snap aoe aggro.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Titan was first heard about in...2008 at the earliest. It still has no real name, no screenshots, no information about it whatsoever. It takes the "Soon" joke about Blizzard to new heights of parody.
Anyway why haven't we gotten a new Rock n' Roll Racing?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Their only other non-expansion title forthcoming is Blizzard All-Stars. This was originally just a mod/map to show off Battle.net's Arcade for Starcraft II, but I think an executive at Activision had their ears perk up at hearing Blizzard annouce their own Dota title and demanded it be turned into a full-fledged title with scads of micro-transactions. No doubt Activision wants their own LoL.
it's kind of remarkable honestly
ed:
haha, indeed
I think that, blackthorne and lost vikings must be buried under the irvine complex or something
that's why we call it the struggle, you're supposed to sweat
Aside from that, it was anyones guess. For the longest time I thought it was just generally accepted that it would be a FPS-ish MMO, but then I have no idea where that idea even came from.
Though...as I'm thinking about it, I swear several dev's over at blizzard have stated more than once in the relatively recent past that people were playing the game internally and were all having a lot of fun.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
At best I could put a prismatic socket in the sha one; but the sword off Amber Shaper has a socket already, and a socket bonus.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Well, other than a poorly thought and tested feature that creates more problems than it solves.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Supposedly (keyword) the Thunder Isle shit in 5.2 is going to work similar to what you described. I think. Maybe a little of both? Personal progression (like Molten Front) and server progression? That's how it looked like anyway, from the way they described it. Guess we'll find out in 5.2?
Also yes, 5.1 story quests were amazinggggg. More o' that! The legendary quests don't really have that kind of feel at all. They feel more like regular quests, except that they take several weeks to complete. "Go kill 10 rats" versus "Go collect 10 Sigils of This, and 10 Sigils of That." They definitely need to make it more involved. Who knows, maybe down the line it'll ramp up?
Unrelated, but I saw this quote on the front page on MMO-C, and I just.. hm. I really, really do not understand this sudden shift in philosophy. I was on the fence about the whole no instant catch up thing. I was trying to accept it for what it was, but... now I don't think I agree at all. What the fuck IS wrong with fresh max level characters jumping into the newest content? Nothing! It worked in Wrath and Cata. It worked great, actually. And I mean, okay. Say you have a friend who has quit WoW, and hears about the new patch and wants to jump back in. OH WAIT, they can't. They have to slog through old content, at the whimsy of Ye Olde RNG and hope that they get enough drops to boost their ilvl until they can actually hit 480.
One could argue that it works completely fine for say, doing LFR. And it might, with upped droprates. It could. But at the same time, why gate people from experiencing the newest content like that? There's no reason, other than to keep people playing your game longer. I guess. Erm, further to the point, what about, yknow, non-LFR? Guilds are going to have a hell of a goddamn time trying to recruit people further down the patch cycle. On my server, for whatever reason, there's been a bit of a decline of progression raiding guilds. I'd think it was LFR, since it's just plain easier to do, and Normals are sufficiently challenging now. This ain't no Dragon Soul, boy.
So the more casual guilds are now doing LFR, and the guilds that might've been 8/8H in like, 30% debuffed Dragon Soul are now struggling with normals. There's only 7 active guilds on my server working on Heroic Modes, 6 Alliance and 1 Horde. There's only one guild in direct competition with my guild (they're 9/16H, we're 8/16H). Below that, you have a guild at 4/16H. Below that, one at 3/16H. Etc. As a direct comparison, there were 28 guilds on the server that were 8/8H Dragon Soul. And a majority of those guilds now are still progressing through Normals. It blows my mind to think what would happen if any of our raiders decided to quit and we needed to recruit someone. Especially once 5.2 drops.
And don't get me started on the whole rep grind shit. I've done my rep grind once on my main. Okay, great. That's fine. Why the fuck do I have to grind out that rep again on my alt(s)? Yes, Commendations make it faster. They do. I've done a few reps on my Mage alt, just kind of slowly taking it at my own pace. But now I have more and more alts I'm bringing up to 90. I don't wanna do that shit over and over and over again. I won't, infact. I would burn myself out SO fast if I did.
This whole expac has been extremely alt-unfriendly. In Cata, I was That Guy. Yknow, the one with 10 max level characters? I mean, Dragonsoul being Dragonsoul, I had a lot of spare time on my hand. So I leveled alts! All the alts in fact. And I could easily get them geared up and start doing DS LFR. Just like that. But now, looking at the horizon, I almost don't even feel like playing a lot of them. I look at my alts and I see sooo much work ahead for them. To the point where it doesn't become worth it. I already raid 3 nights a week on my main, I don't want to be spending ludicrous amounts of time and effort just to be able to run alts through the new content.
There's nothing wrong with jumping into the newest content. Because, guess what! The previous tiers are invalid at that point! There's no reason to make people run through old content just for the sake of extending the life of said content. Just bury the hatchet. Let people see and experience the new content right away. There's nothing wrong with that. If there is, I'd love to know why. A non bullshit reason, at that. Fuck.
/rant
Battle.net Tag: Dibby#1582