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[WOW] Mists of the Patch of the Thunder King of Pandaria

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Posts

  • fortyforty Registered User regular
    edited March 2013
    Blendtec wrote: »
    Warlock82 wrote: »
    AV is the one exception. And then probably only because that map heavily favors Alliance (by design it favors Horde defending middle which they never, ever do)

    If Horde stops at all it completely derails the Alliance though. We're so focused on running to the end and AFKing on that damn hill. 2 Horde half-heartedly back capping will cost us the game. Maybe my battlegroup is just that bad, but AV even on its weekend is about 50/50, every loss from that. The best part is when people call that a "turtle". Sure is rough that the game took 15 minutes instead of 10. I remember some AVs lasting 24 or even 48 hours back in vanilla. You could log out and do other stuff and still come back to the same match, it was fun.
    The experience is completely different on Rampage. Change "2 Horde" to "2 groups of Horde" and it's a little more accurate. I've gone back for towers with one or two others before and frequently there will be 3-4 Alliance defending it. At least half the time, Alliance has dedicated bunker recappers as well. Horde "turtles" result in ~35 minute games, which end up maybe at a 50/50 win rate.
    Redcoat-13 wrote: »
    I know I keep harping on about it, but for the last few holiday AV weekends, I've won the majority of my AV's; this is speaking as someone who plays EU horde. If you have a knockback, you can certainly hold idiots up taking the towers in the horde base, and if not, then your best bet is to just somehow try slow down the really early cappers.

    You always get 2-3 alliance players running to the horde base straight from the start, and they'll typically have capped the base before Galv is even dead. Slowing those chaps down by a minute from capping either that GY or either of the two towers, can help enormously in the horde zerg being quicker.

    The archers hurt a fair chunk now, while I'd not be wanting to stuns with 4 GY guards hitting me.
    Yes, elemental shamans are pretty much the kings of fighting for towers (as either faction) in AV.

    forty on
    Officially the unluckiest CCG player ever.
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited March 2013
    forty wrote: »
    Warlock82 wrote: »
    AV is the one exception. And then probably only because that map heavily favors Alliance (by design it favors Horde defending middle which they never, ever do)
    I don't know what your battlegroup is like, but Alliance win IoC most the time by far where I play too. They're almost guaranteed to get docks, and if the 40 PUG Horde don't have an ambush group of about 15 people waiting to kamikaze the glaives at the same time, it's almost a guaranteed Alliance win.

    Also inexplicably the queues (Rampage Horde side anyway) have jumped up to like 4-5 minutes since 5.2.

    IoC actually seems to be about 50/50. Alliance might have a slight edge though. It depends on whether Horde successfully stop Glaives or not. Glaives are way more powerful than Demos though, which is kind of bullshit.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Nobody wrote: »
    forty wrote: »
    Nobody wrote: »
    Blizzard's feelings towards people on low pop realms (or the wrong faction on unbalanced servers) should be relatively clear by now anyway: Pay $25-$275 to fix the problem yourselves :(
    Fixed that math for you.

    True, I did forget the "per character" after the "$25.00"

    Yeesh, yeah it would cost me $360 if I wanted to get all of my stuff to another server. 13 x $25 + $35 for a "Guild Master Transfer," as I'd still have too much gold at 50k per. The smart thing to do would be to buy stuff to sell on the new server, except there's nothing of value that I wouldn't take a massive hit on. Yeah, definitely quitting before I relocate.

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • KreutzKreutz Blackwater Park, IARegistered User regular
    Redcoat-13 wrote: »
    CRZ [...] is not meant to be a fix for low populated factions; all it is meant to fix is being able to finish quests without waiting in line for the single quest mob to spawn, then having some cross-faction dickhead tag the mob before you can.

    FTFY.

  • Redcoat-13Redcoat-13 Registered User regular
    Kreutz wrote: »
    Redcoat-13 wrote: »
    CRZ [...] is not meant to be a fix for low populated factions; all it is meant to fix is being able to finish quests without waiting in line for the single quest mob to spawn, then having some cross-faction dickhead tag the mob before you can.

    FTFY.

    I could go on all day about why I personally don't like CRZ, but all I was merely pointing out that Blizzard have gone on record (not long after the introduction of CRZ, because alot of people from underpopulated factions said that CRZ was making things worse and not better) and stated that CRZ was not meant to be a solution to small factions.

    PSN Fleety2009
  • MonstyMonsty Registered User regular
    Redcoat-13 wrote: »
    Kreutz wrote: »
    Redcoat-13 wrote: »
    CRZ [...] is not meant to be a fix for low populated factions; all it is meant to fix is being able to finish quests without waiting in line for the single quest mob to spawn, then having some cross-faction dickhead tag the mob before you can.

    FTFY.

    I could go on all day about why I personally don't like CRZ, but all I was merely pointing out that Blizzard have gone on record (not long after the introduction of CRZ, because alot of people from underpopulated factions said that CRZ was making things worse and not better) and stated that CRZ was not meant to be a solution to small factions.
    Much like them going on record about bringing back linear progression to appease 7 whiny pseudo-hardcore raiders, they're talking out of their ass. A level 90 falling from the heavens to plunder all of the ore/herb in a zone doesn't liven it up--especially since you almost never see him do so. I will believe their claims when they start splitting CRZ up by some sort of level bracket. As of now. it seems to only slow down everything(no rares, no resources, camped quest mobs and farm-worthy mobs, etc.), most likely for the obvious reasons.

  • fortyforty Registered User regular
    edited March 2013
    Warlock82 wrote: »
    forty wrote: »
    Warlock82 wrote: »
    AV is the one exception. And then probably only because that map heavily favors Alliance (by design it favors Horde defending middle which they never, ever do)
    I don't know what your battlegroup is like, but Alliance win IoC most the time by far where I play too. They're almost guaranteed to get docks, and if the 40 PUG Horde don't have an ambush group of about 15 people waiting to kamikaze the glaives at the same time, it's almost a guaranteed Alliance win.

    Also inexplicably the queues (Rampage Horde side anyway) have jumped up to like 4-5 minutes since 5.2.

    IoC actually seems to be about 50/50. Alliance might have a slight edge though. It depends on whether Horde successfully stop Glaives or not. Glaives are way more powerful than Demos though, which is kind of bullshit.
    Yes, the MoP changes made IoC outcomes almost entirely dependent on what happens with/to the glaives, so the win rates in a given battlegroup are almost entirely dependent on how cognizant the Horde zerg is of the current metagame.

    I just wish we could downvote more BGs and downvote CtA BGs. Forcing people into the shitty BGs is not a substitute for fixing them.

    Edit: forums y u do dis

    forty on
    Officially the unluckiest CCG player ever.
  • NobodyNobody Registered User regular
    forty wrote: »
    Blendtec wrote: »
    Warlock82 wrote: »
    AV is the one exception. And then probably only because that map heavily favors Alliance (by design it favors Horde defending middle which they never, ever do)

    If Horde stops at all it completely derails the Alliance though. We're so focused on running to the end and AFKing on that damn hill. 2 Horde half-heartedly back capping will cost us the game. Maybe my battlegroup is just that bad, but AV even on its weekend is about 50/50, every loss from that. The best part is when people call that a "turtle". Sure is rough that the game took 15 minutes instead of 10. I remember some AVs lasting 24 or even 48 hours back in vanilla. You could log out and do other stuff and still come back to the same match, it was fun.
    The experience is completely different on Rampage. Change "2 Horde" to "2 groups of Horde" and it's a little more accurate. I've gone back for towers with one or two others before and frequently there will be 3-4 Alliance defending it. At least half the time, Alliance has dedicated bunker recappers as well. Horde "turtles" result in ~35 minute games, which end up maybe at a 50/50 win rate.

    That was my experience too. For some reason Alliance in AV loves to camp towers, I've seen as many as 10 in a tower before, and this is normal.

    Meanwhile if you can get more than 2 Horde to sit with you in a tower, count yourself lucky.

    For the record, when I did AV, I was the one guy rushing to Aid Station trying to ninja cap quickly. Unfortunately, there's not nearly enough room to fight if any Ally warp back to recap, and I've seen many cases where a ranged Ally will sit in the NPCs popping off shots which I can't do anything about.

  • KreutzKreutz Blackwater Park, IARegistered User regular
    Redcoat-13 wrote: »
    Kreutz wrote: »
    Redcoat-13 wrote: »
    CRZ [...] is not meant to be a fix for low populated factions; all it is meant to fix is being able to finish quests without waiting in line for the single quest mob to spawn, then having some cross-faction dickhead tag the mob before you can.

    FTFY.

    I could go on all day about why I personally don't like CRZ, but all I was merely pointing out that Blizzard have gone on record (not long after the introduction of CRZ, because alot of people from underpopulated factions said that CRZ was making things worse and not better) and stated that CRZ was not meant to be a solution to small factions.

    I know, I just really hate leveling alts since they implemented it. I'd rather have empty zones than deal with the mob tagging issues.

  • KeemossiKeemossi Registered User regular
    edited March 2013
    Kreutz wrote: »
    Redcoat-13 wrote: »
    Kreutz wrote: »
    Redcoat-13 wrote: »
    CRZ [...] is not meant to be a fix for low populated factions; all it is meant to fix is being able to finish quests without waiting in line for the single quest mob to spawn, then having some cross-faction dickhead tag the mob before you can.

    FTFY.

    I could go on all day about why I personally don't like CRZ, but all I was merely pointing out that Blizzard have gone on record (not long after the introduction of CRZ, because alot of people from underpopulated factions said that CRZ was making things worse and not better) and stated that CRZ was not meant to be a solution to small factions.

    I know, I just really hate leveling alts since they implemented it. I'd rather have empty zones than deal with the mob tagging issues.

    But the zones wouldn't feel alive!

    I still haven't noticed CRZ affecting my game one way or another though.

    Keemossi on
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Monsty wrote: »
    Redcoat-13 wrote: »
    Kreutz wrote: »
    Redcoat-13 wrote: »
    CRZ [...] is not meant to be a fix for low populated factions; all it is meant to fix is being able to finish quests without waiting in line for the single quest mob to spawn, then having some cross-faction dickhead tag the mob before you can.

    FTFY.

    I could go on all day about why I personally don't like CRZ, but all I was merely pointing out that Blizzard have gone on record (not long after the introduction of CRZ, because alot of people from underpopulated factions said that CRZ was making things worse and not better) and stated that CRZ was not meant to be a solution to small factions.
    Much like them going on record about bringing back linear progression to appease 7 whiny pseudo-hardcore raiders, they're talking out of their ass. A level 90 falling from the heavens to plunder all of the ore/herb in a zone doesn't liven it up--especially since you almost never see him do so. I will believe their claims when they start splitting CRZ up by some sort of level bracket. As of now. it seems to only slow down everything(no rares, no resources, camped quest mobs and farm-worthy mobs, etc.), most likely for the obvious reasons.

    I wonder how far they would actually have to collapse it before it would feel as "alive" as the daily areas on a full pop server. From leveling my Monk, the starting zone felt pretty full, the 10-20 area was sporadically populated.... Then you saw #$%^ing nobody until the Hellfire DK extravaganza. The occasional one off person afk at a quest hub or killing your named quest mob, that was about it. Would collapsing all 240ish Feralas's into 1 even make it feel alive? Then imagine something like Felwood, where there's like 8 people questing and 6,000 camping the Minifernal. It just doesn't really work.

    So the more I think about it, the more Oondasta's entire design doesn't make any sense. "It may be worth noting though that one of the world bosses, Oondasta, is intended to be crazy-difficult. If you’re not in an organized Heroic-level raid group and teaming up with other Heroic-level raid groups, you’re going to want to stick to the other world boss, Nalak." Except the loot he drops is going to be meh for the Heroic level guilds in a month or two, and is drool worthy for the casualols. And there's no sort of anti-graveyard zerg debuff, so it's unintentionally a zerg boss. (I seem to remember they had anti zerging technology in oh idk, vanilla world bosses...) To top it all off, instead of putting him on the instanced island to reduce world server load, they put him on Dino Isle on the Pandaland hardware. (Yes, I get that it's appropriate that the Dinosaur be on Dino Isle) How in the world did they not foresee this was going to cause stability issues?

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
    fortyLorahaloBlendtecNobody
  • fortyforty Registered User regular
    CRZ just seems like further encouragement to level through Dungeon Finder (like I did on my 62 monk, now unplayed), which I'm pretty sure is the opposite of what Blizzard intends. A+ job fellows.

    Officially the unluckiest CCG player ever.
  • NobodyNobody Registered User regular
    So last night I transfer my mage over to Zul'jin with my guild (interestingly enough, I'm still getting the "guild transfer" option), get ready to regem/enchant him for frost from arcane....

    And then come across a tweet from GC stating that they goofed up and mages are too low in dps, so their plan is to do some kind of passive buff to mages today before resets. Of course, no further communication as to what the buffs are so I can plan out which spec I'm going to play him as....

  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    Welcome to ZJ, human ! We are shipping a Goblin female to your location with a fruitbasket and a hangover !

  • LorahaloLorahalo Registered User regular
    Nobody wrote: »
    So last night I transfer my mage over to Zul'jin with my guild (interestingly enough, I'm still getting the "guild transfer" option), get ready to regem/enchant him for frost from arcane....

    And then come across a tweet from GC stating that they goofed up and mages are too low in dps, so their plan is to do some kind of passive buff to mages today before resets. Of course, no further communication as to what the buffs are so I can plan out which spec I'm going to play him as....

    He even said the plans were for them to go into effect after maintenance. Hope they do, the nerfs were just a little fucking ridiculous.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • StericaSterica Yes Registered User, Moderator mod
    There's a lot of fun to world PvP when you are expecting it. It's inherently unbalanced, anything goes, so you have to be adaptable for a gamut of situations. Overcoming the odds through creative means that would be forbidden in normal PvP situations can be really satisfying.

    The problem is that the world is really big, and people fly. There's PvP gear so people in raid gear are no longer on equal ground with people in PvP gear. You have to dedicate some time instead of it being a spontaneous thing. The level gap is also MUCH higher. It was fun working as a team to kill someone at level cap. When the cap is NINETY now, gankers have more or less impunity to cause misery wherever. Flying mounts offer a giant advantage as opposed to epic ground vs. normal ground.

    YL9WnCY.png
  • NobodyNobody Registered User regular
    Fairchild wrote: »
    Welcome to ZJ, human ! We are shipping a Goblin female to your location with a fruitbasket and a hangover !

    Oh I've been here ;) My main has been on ZJ for several months now (since December I believe?), I'm slowly transferring over alts as funds allow and determining which of the rest I can/should keep.

  • BlendtecBlendtec Registered User regular
    I think the pvp gear change with MoP was done in part to help world pvp. With resilience and pvp power not counting towards ilevel, I can easily gear dps alts with it. Which means those characters are then much more open to doing world pvp, because their gear is just always ready for it. Granted that doesn't solve the problem of low levels getting ganked and flying into battles (druids especially, I will never not be mad at flight form). Unless they remove flying and phase the hell out of everything, that will always be a problem. They could stand to better implement world pvp though. Quests and lolsand fail every time, Tarren Mill worked because people just wanted to fight, there was no objective to worry about. Now you have people just farming kills in BGs and ignoring objectives there, because they can't readily do it in the world.

  • NobodyNobody Registered User regular
    Blendtec wrote: »
    I think the pvp gear change with MoP was done in part to help world pvp. With resilience and pvp power not counting towards ilevel, I can easily gear dps alts with it. Which means those characters are then much more open to doing world pvp, because their gear is just always ready for it. Granted that doesn't solve the problem of low levels getting ganked and flying into battles (druids especially, I will never not be mad at flight form). Unless they remove flying and phase the hell out of everything, that will always be a problem. They could stand to better implement world pvp though. Quests and lolsand fail every time, Tarren Mill worked because people just wanted to fight, there was no objective to worry about. Now you have people just farming kills in BGs and ignoring objectives there, because they can't readily do it in the world.

    Man I still remember when Crossroads was a thing. I used to help the higher level Horde kill the Alliance level 60s with a quick frost nova or frostbolt snare, and I even remember kiting one Alliance warrior to Honors Stand and back by just staying right inside charge range :P

  • IshtaarIshtaar Fun is underrated. Registered User regular
    Blendtec wrote: »
    Quests and lolsand fail every time
    Our vent server's guest password is still sandlol. :lol:

    World PvP wasn't too bad on Isle of Quel'Danas on the two servers I was on at the time, since it was a no-fly zone and really only for max-level players. (and both servers had relatively balanced faction pops) I wonder how the new Isle is on a decently populated, balanced server. Scilla is balanced, but I've only seen 2 other people out there.... Yeah, it's really that sad.

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • NobodyNobody Registered User regular
    Ishtaar wrote: »
    Blendtec wrote: »
    Quests and lolsand fail every time
    Our vent server's guest password is still sandlol. :lol:

    World PvP wasn't too bad on Isle of Quel'Danas on the two servers I was on at the time, since it was a no-fly zone and really only for max-level players. (and both servers had relatively balanced faction pops) I wonder how the new Isle is on a decently populated, balanced server. Scilla is balanced, but I've only seen 2 other people out there.... Yeah, it's really that sad.

    IoQ was back when servers were relatively balanced...I'm not sure a really "balanced" server exists anymore does it?

  • MuddBuddMuddBudd Registered User regular
    Nobody wrote: »
    Ishtaar wrote: »
    Blendtec wrote: »
    Quests and lolsand fail every time
    Our vent server's guest password is still sandlol. :lol:

    World PvP wasn't too bad on Isle of Quel'Danas on the two servers I was on at the time, since it was a no-fly zone and really only for max-level players. (and both servers had relatively balanced faction pops) I wonder how the new Isle is on a decently populated, balanced server. Scilla is balanced, but I've only seen 2 other people out there.... Yeah, it's really that sad.

    IoQ was back when servers were relatively balanced...I'm not sure a really "balanced" server exists anymore does it?

    The only PVP I've seen on Isle so far was a group of like 6 alliance camped in front of the Horde teleporter.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
    forty
  • NobodyNobody Registered User regular
    And here's the buffs (and associated nerfs):
    ead Systems Designer Greg Street (Ghostcrawler) wanted to give notice of several class hotfixes that went live last night along with the reasoning behind those changes.

    Hotfixes:

    Mage: Nether Tempest, Living Bomb, Frost Bomb damage +40%.
    We’re happy with the relative power of Arcane, Fire and Frost mages in PvE to each other, but all three specs are below where we want them. We were hoping that once groups got past the first few 5.2 raid encounters that benefit a lot from multi-dotting that we’d see mage DPS climb, but it’s not there yet. We don’t want to change rotations or force players to change specs, so we wanted a relatively passive change.

    We decided to buff the bombs because it affects all three specs relatively similarly and is as close to a passive form of damage as mages have. Had we buffed the cast-time nukes, the risk is that mages would lose even more DPS on high movement or high multi-dot fights, which wasn’t our intent. If these buffs aren’t sufficient, we will happily make more, but we’d rather make a few buffs a few times in a row rather than over buff then have to nerf it back down.

    Warlock: Corruption damage -25%.Warlock: Doom damage -25%.Priest: Shadow Word: Pain damage -25%.
    We want the dot specs to do well in multi-dot scenarios, but Affliction, Demonology and Shadow were doing too well on multi-dot fights and are still quite competitive on non-multi-dot fights. Balance druids, so far, are where we want them to be.

    Death Knight: Howling Blast secondary target damage to 50% of primary target (down from 65%)Death Knight: Rune Strike damage +25%.Warrior: Shield Slam damage +25%.Warrior: Deep Wounds damage for Protection only, +50%.
    We’re keeping a close eye on death knights. Frost and Unholy are both performing really well, but Frost was higher than we wanted during cleave-type scenarios. They will still be quite good at cleaving even with this change.

    Tank DPS is a difficult metric to measure because some tanks care a lot about their DPS, and work to maximize it, while others are content to fill the more traditional tank role of worrying about survivability and boss control, and pay less attention to their DPS. Therefore, it’s challenging to analyze logs and determine whether you’re seeing the full potential of tank DPS or not. For now, we think warrior and DK tank DPS was a little low, so we took steps to adjust it.

    Remember, it’s not a goal that every spec do exactly equally well in every possible encounter, and in fact we think that would be boring. We just don’t want things to get so extreme that certain specs feel like they aren’t meaningfully contributing to the group’s efforts. All of this means that raid performance is a somewhat subjective call and we’d like to ask that you keep that in mind as you offer your feedback.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Good, maybe I can finally beat the warlock in our guild on the damage meters :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Nobody wrote: »
    Ishtaar wrote: »
    Blendtec wrote: »
    Quests and lolsand fail every time
    Our vent server's guest password is still sandlol. :lol:

    World PvP wasn't too bad on Isle of Quel'Danas on the two servers I was on at the time, since it was a no-fly zone and really only for max-level players. (and both servers had relatively balanced faction pops) I wonder how the new Isle is on a decently populated, balanced server. Scilla is balanced, but I've only seen 2 other people out there.... Yeah, it's really that sad.

    IoQ was back when servers were relatively balanced...I'm not sure a really "balanced" server exists anymore does it?

    Hrm out of curiosity... Set slider to 90 and sort by A/H ratio. Yeah, most balanced servers are PvE or totally dead... For PvP - Dark Iron, Ner'zhul, Stonemaul have OK populations, Emerald Dream looks like the only really healthy one.

    And I though Scilla was a ghost town, poor Garithos.

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • JavenJaven Registered User regular
    Soooooo, the first wing of ToT LFR was supposed to come up today, right?

    Cause, I'm getting nothing here

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited March 2013
    Javen wrote: »
    Soooooo, the first wing of ToT LFR was supposed to come up today, right?

    Cause, I'm getting nothing here

    I thought so... are you not seeing it at all? Because all the wings were showing for me last week, just with "you're not eligible to enter" warnings on them.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • DibbyDibby I'll do my best! Registered User regular
    Warlock82 wrote: »
    Good, maybe I can finally beat the warlock in our guild on the damage meters :P

    You have no idea how ironically hilarious that statement is.

    Also apparently Horridon and Council of Elders recieved some health nerfs. Troll adds on Horridon, actual bosses on Council. Horridon because it was too much of a hang up for most groups (I can see why...) and Council's health was actually bugged and had more than they were supposed to (auuuugh no wonder it was such a pain). Went from ~95mil down to ~75mil per boss I hear? I'm quite okay with this.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Dibby wrote: »
    Warlock82 wrote: »
    Good, maybe I can finally beat the warlock in our guild on the damage meters :P

    You have no idea how ironically hilarious that statement is.

    Also apparently Horridon and Council of Elders recieved some health nerfs. Troll adds on Horridon, actual bosses on Council. Horridon because it was too much of a hang up for most groups (I can see why...) and Council's health was actually bugged and had more than they were supposed to (auuuugh no wonder it was such a pain). Went from ~95mil down to ~75mil per boss I hear? I'm quite okay with this.

    Yes, I know it's weird that I play a Rogue :P

    This name was from WarCraft 1 - there were no Rogues in WarCraft 1 (except Garona :P)

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • NobodyNobody Registered User regular
    edited March 2013
    So I'm guessing with the mage buffs, that Frost still looks like it's king for this patch?

    Nobody on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Side note - I ran through Black Temple again last night. With my new trinket I picked up earlier in the week (the 522 one from Shado-pan Assault friendly) I shaved like 20 seconds off all my best DBM kill times on the bosses :P It was crazy.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • fortyforty Registered User regular
    I'm going to wait until the weekend to try out ToT LFR. Mainly because HotS just came out and I'm going to be playing that during most of my free time for a while, but partially because I'm hoping that if they made another Garalon or overtuned some trash, they'll hotfix it in the next few days.

    Officially the unluckiest CCG player ever.
  • DibbyDibby I'll do my best! Registered User regular
    edited March 2013
    We also added some protection to the ToT RPPM trinkets to avoid streaks of bad luck and buffed some to boot. Details soon.
    Oh thank god for this. Our Rogue won the Agi trinket off of Jin'rohk and it's been... well, varied in usefulness. There's been fights where it'd proc say, 4 times in 4 minutes (amazing), but then also fights where it'd proc 2 times in 8 minutes (atrocious). Very very streaky uptimes. Looking forward to more news on this.

    Edit: Also anyone else getting a small download through the launcher? Apparently it wants to download something like ~6 MBs but it's not actually going through and doing it. Can't hit the Play button. Hmmm.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Dibby wrote: »
    Edit: Also anyone else getting a small download through the launcher? Apparently it wants to download something like ~6 MBs but it's not actually going through and doing it. Can't hit the Play button. Hmmm.

    I did yesterday...

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • pirateluigipirateluigi Arr, it be me. Registered User regular
    Another server reset, just seconds after downing the second boss in the new LFR. Can't wait to do the first two bosses again with no chance at loot!

    http://www.danreviewstheworld.com
    Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
    G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Another server reset, just seconds after downing the second boss in the new LFR. Can't wait to do the first two bosses again with no chance at loot!
    I feel your pain. At least the condescending dickbag that was leading my raid complimented the healing.

    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • fortyforty Registered User regular
    Another server reset, just seconds after downing the second boss in the new LFR. Can't wait to do the first two bosses again with no chance at loot!
    Another good reason for me to wait on trying LFR this week!

    Officially the unluckiest CCG player ever.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    is there any way to hide this default blizzard special energy bar? It just showed up this patch

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Heh, I never went AFK during "pest Problems" before (stomping the marmots).

    That was funny. I kinda wish I had just waited instead of finishing it. I wonder if I could have crashed the game; they didn't seem to stop spawning.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • OptyOpty Registered User regular
    edited March 2013
    Back in the day you could leave the area and come back to find it full of marmots, so I would swoop down and start it, then do the monkey stuff, then come back and aoe them down for instant quest complete. I believe they fixed that though, so if you leave the area it despawns your marmots. I haven't done any of those periphery quests (marmot, weeds, chicken, wtering) since I got exalted though, so I might be wrong.

    Also you know what is awesome? Getting the loot bug during a key run, so you can't loot any chests. Once I realized that's what was happening I tried to beeline to the end so I could at least get one key but I got sloppy due to rushing and died.

    Opty on
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