Oh yeah, last night I randomly came across the legendary fish pet battle. I learned quickly that not having a level 25 rare flyer is a bad thing.
If you want go for the Legendaries; Nether Faerie Dragon's Life Exchange and anything with Predatory Strike (I use Brilliant Kalari) will steamroll all of them, even if they're technically "weak" against them. Nether Faerie Dragons are a fantastic pet to level too - They hard counter Flying and there's a billion of them spawned around Dire Maul so it's fairly easy to find a rare.
hm, I've been trying to figure out what to use as a third battle pet, maybe nether faerie dragon is the ticket
the dude at the end of northrend was actually pretty tough, but in the end I beat him by cheesing with the darkmoon zepplin
My trick for him was to get a Lil' XT with Heartbreaker and Tantrum. Use Heartbreaker (+dmg if you are hit in the same round), then Tantrum the next turn (lot of damage to the entire team for I think 3 rounds). You'll do a shitload of damage to all three pets, esp the stupid bear (though I think the plant will heal some of that back). He also gets to stand back up for when Mechanopeep is being dumb. You'll probably lose him a few turns after Tantrum is over, but you'll do some nice damage to his pets in the process. Then mop up with whatever.
I don't have a lil' XT, but I could use decoy and wish to keep my crawdad/zepplin up endlessly against the bear. So I just ground down his back line with thunderbolt (effective against his mechanopeep) while whittling away at the bear
my third pet was an oozeling for a while and now I'm using a scourged whelpling, but neither seems all that great tbh
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
So for a less frustrating gearing experience at 90 I'm thinking of making my Shaman Ele/resto instead of enh/resto (I've been enh since his creation in Cata, never played ele).
How is ele as far as general play goes? I know their DPS is fine, but even for a non-plate class, enh has always felt pretty damn sturdy (maelstrom weapon plays a lot into this with free heals). Does ele feel more flimsy like a caster? I really know nothing about it.
I might give up healing on my druid and just go back to bear/cat, though I didn't enjoy cat in Cata, for a similar reason. I just don't think I want to give up the instant queues of healing, but hrm. I suppose I could go moonkin/resto but I like bear tanking though it feels slow for general questing.
are you talking about for pvp? My understanding is that they're still pretty bad at that
in pve it's a caster; it's not really more durable than any other caster, although you can still heal pretty well by using clearcasting procs on healing surge.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
are you talking about for pvp? My understanding is that they're still pretty bad at that
in pve it's a caster; it's not really more durable than any other caster, although you can still heal pretty well by using clearcasting procs on healing surge.
Basically this. I have 2 90 shaman, 1 ele/resto, 1 enh/resto. The Ele one gets blown up instantly in pvp, but if left alone will do some serious damage. Enhance can survive a little longer, but I'm not really a threat. As far as pve goes, it's really down to preference. Both specs have a lot of really nice tricks if you're willing to sacrifice a bit of dps. They both also manage to avoid getting stale, because they're super easy to play, but have a ton of depth. It just comes down to which you prefer, melee or ranged. You may also want to take into account Blizzard's bias towards ranged, and the ability to use mostly the same gear for both specs.
I will say that elemental's pretty fun to pve as; it's pretty mobile, has good utility and the rotation has enough procs built in that it doesn't get too repetitive
also, chain lightning
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I will say that elemental's pretty fun to pve as; it's pretty mobile, has good utility and the rotation has enough procs built in that it doesn't get too repetitive
also, chain lightning
Yup, this. I initially tried out Enhance upon reaching 90, since I was Ele in Cata and wanted something different. Enhance was alright, but I missed Ele too much. Switched back recently, soooo much fun.
The changes made to Ele since Cata are nice, too. Instant-cast Lava Bursts from Lava Surge procs are great. Elemental Blast is a fun talent, fits in very nicely in the rotation.
And of course, Ascendance. LAVA BURST SPAM, TOP METERS. Yesssssss.
Welp. Went back into ToT tonight after the reset, one-shot Jin'rohk, Horridon, and Council of Elders. The Council/Horridon nerfs were hilarious, because the fight was SO much easier now. I'm totally okay with it too, Horridon/Council were kind of nuts for most guilds pre-nerf. Fumbled a bit on Tortos, then worked on Megaera some more.
After about 4 attempts, downed her! Well, this isn't including the attempts we had on her on Monday, but. Man, it's an intense fight. It really really ramps up towards the end. Damage starts getting super high. The Megaera nerf was definitely noticeable too, though. Tanks were only getting 3 stacks of the debuff instead of 4-5.
Brewmasters are kind of nuts for handling Megaera though. I was alternating between Green and Blue, my Blood DK co-tank was alternating between Red and Blue. I had something up for every breath though. Between Guard, Diffuse Magic, Fort Brew, and the emergency Zen Med, I pretty much always had something up. Also, I took Chi Burst for Meg. It's phenomenal for this fight. Aside from the great self-healing it can do to you, it's crazy for the Rampages. Raid gets low? Pop Chi Burst, watch health bars get topped off. Long-ish CD (30 sec) but it's fine cause Rampages don't happen that often anyway.
Got myself a new trinket, Renataki's Soul Charm. Decided to go for Expertise Hard Cap since it had so much exp on it anyway. Gotta say, feels nice not getting parried anymore.
Got myself a new trinket, Renataki's Soul Charm. Decided to go for Expertise Hard Cap since it had so much exp on it anyway. Gotta say, feels nice not getting parried anymore.
You should have expertise capped a long, long time ago. I think it's a base requirement for every tank now.
Weapon dps no longer influences fistweaving damage, so I don't think it matters anymore.
I'm not worried about it from an actual, you know, meaningful stats perspective; I just don't want to deal with a mh/oh and I like the look of staves in general and will always go that way unless it's a substantial performance difference (on any character).
:oops:
Got myself a new trinket, Renataki's Soul Charm. Decided to go for Expertise Hard Cap since it had so much exp on it anyway. Gotta say, feels nice not getting parried anymore.
You should have expertise capped a long, long time ago. I think it's a base requirement for every tank now.
A base requirement to hard cap? I haven't heard that. Why is that, exactly?
Does Wind Lord have an absurdly low drop rate on the glove tokens or something? Shit is getting old. I think I have one, maybe two, tier gloves across 5 90's.
Due to active mitigation resource generation is often the best form of defence as you can shield block/blackout kick/etc. more often, which has a larger impact than the passive damage reduction you'd get from dodge/parry. With an expertise hard cap on my monk i'll never have a keg smash parried meaning shuffle becomes trivial to keep up while still letting me use purifying brew when i need to.
There were arguments for and against expertise hardcapping in T14. I wasn't a big fan of it myself (at least back then), it took up too much of your stat budget, and I was otherwise able to function fine without it. There wasn't necessarily a right or wrong approach though, both exp hardcapping and exp softcapping were viable gearing methods. I know certain classes wanted hardcap for sure, though.
That being said, now that we're getting higher ilvls with T15, expertise hardcapping definitely seems more favorable, simply because your gear will be able to support it better.
Boo: My internet dropped out during LFR Council where we had just killed Sul and were on the easytrain to beatsville. I was super pissed cause I didn't want to have to do it again this week. Mainly since the trash rep stopped at Friendly.
Hooray: After it came back up a half an hour later, I logged in to find a glove token in my bag and a prompt for a bonus roll waiting for me.
Icyveins seems to be just general ToT raid info, which is fine, but it's too much for what I need.
EDIT: ROFL Council. Yeah, I don't see this being smooth in LFR ever. EDIT EDIT: This really feels like a 3 tank fight.
EDITx3: So the secret is to burn down Sul asap, it feels pretty trivial afterward.
Better to be extra prepared with the regular strat. Alternatively, the ingame dungeon journal is a thing, you can look up LFR versions of fights in it and see abilities. So watch the normal mode strats, then just compare to the abilities they have in LFR.
As far as council, 2 tanks is fine. The big green one that runs and spins can't be tank, Mar'li really only needs dragged away from the group, Sul and Mar'li you can keep agro on just by taunting every now and then on them. Frost guy needs tanked, and on normal needs a tank swap. On LFR you can ignore the tank swap, or have the tank watching Sul and Mar'li just jump in for that when needed.
I really need to stay out of LFG dungeons until at least TBC content. The swirling maelstrom of argelbarg that was the pally tank who would only attack one target, the pair of multi-boxing panda monks auto-attacking, and the grey geared hunter staying in the first part of Scarlet Halls typing "CANT GET SWORD 4 QUEST" for 15 minutes, managed to press all of my ragequit buttons at once, resulting in a hard reboot of my give a shit OS for the evening.
I really need to stay out of LFG dungeons until at least TBC content. The swirling maelstrom of argelbarg that was the pally tank who would only attack one target, the pair of multi-boxing panda monks auto-attacking, and the grey geared hunter staying in the first part of Scarlet Halls typing "CANT GET SWORD 4 QUEST" for 15 minutes, managed to press all of my ragequit buttons at once, resulting in a hard reboot of my give a shit OS for the evening.
The worst I've seen lately is a tank druid who stayed in cat form the whole time and never attacked more than one target. We kicked him when he ended up getting lost in a short, dead-end hall.
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
quick question - can i make level cap without buying pandaria? i'm getting the pvp itch again which may draw me back to wow, however i'm not really that bothered about all the expansion's bells and whistles.
Hmm, reading over it, I think we were trying Council all wrong. There was quite a bit of burning on Malakk right off the bat instead of cleaving onto him from Sul, and I know there was no tank swapping going on.
I still hate Blanka on that fight though, especially as melee with dots (oh, let me roll across several quicksands to the other side of the arena, and then zap you for the dots you did get on me earlier).
All the bear resources I saw rated crit/haste over expertise once you soft capped exp and hit for rage gen, is why I ask.
Maybe that's changed since I last looked, I guess I'll do that shortly.
I can't see why they would ever rate haste over post-soft cap expertise. It's only slightly wasted when you Feral Faerie Fire, which isn't really a huge part of the rotation, but there are many more benefits to consistent rage generation and not risking Thrashes getting parried. And expertise of course has a better % conversion rate anyway.
Officially the unluckiest CCG player ever.
0
Warlock82Never pet a burning dogRegistered Userregular
edited March 2013
So I logged on last night and everyone was all excited that Oondasta was up and wanted to make a group for him. Yeah, what a clusterfuck. It was pretty clear the group leader didn't know WTF he was doing because he was trying to tank him up top in the middle area instead of near the graveyard. And we wiped at 99%. Meanwhile the Horde were trying to get him and getting him down to around 45% before wiping due to not enough people. So we're fighting that. People are leaving the raid because no one fucking knows what they are doing (people spread all over the island). I gave up after that because it was clear there was no way we were killing him.
I do wonder if Horde ever managed to get enough people to not hit his soft enrage (clearly their only problem). I sure as hell know Alliance didn't get him :P
quick question - can i make level cap without buying pandaria? i'm getting the pvp itch again which may draw me back to wow, however i'm not really that bothered about all the expansion's bells and whistles.
quick question - can i make level cap without buying pandaria? i'm getting the pvp itch again which may draw me back to wow, however i'm not really that bothered about all the expansion's bells and whistles.
buying the expansion is what raises the cap, so no.
Posts
If you want go for the Legendaries; Nether Faerie Dragon's Life Exchange and anything with Predatory Strike (I use Brilliant Kalari) will steamroll all of them, even if they're technically "weak" against them. Nether Faerie Dragons are a fantastic pet to level too - They hard counter Flying and there's a billion of them spawned around Dire Maul so it's fairly easy to find a rare.
the dude at the end of northrend was actually pretty tough, but in the end I beat him by cheesing with the darkmoon zepplin
that's why we call it the struggle, you're supposed to sweat
My trick for him was to get a Lil' XT with Heartbreaker and Tantrum. Use Heartbreaker (+dmg if you are hit in the same round), then Tantrum the next turn (lot of damage to the entire team for I think 3 rounds). You'll do a shitload of damage to all three pets, esp the stupid bear (though I think the plant will heal some of that back). He also gets to stand back up for when Mechanopeep is being dumb. You'll probably lose him a few turns after Tantrum is over, but you'll do some nice damage to his pets in the process. Then mop up with whatever.
my third pet was an oozeling for a while and now I'm using a scourged whelpling, but neither seems all that great tbh
that's why we call it the struggle, you're supposed to sweat
How is ele as far as general play goes? I know their DPS is fine, but even for a non-plate class, enh has always felt pretty damn sturdy (maelstrom weapon plays a lot into this with free heals). Does ele feel more flimsy like a caster? I really know nothing about it.
I might give up healing on my druid and just go back to bear/cat, though I didn't enjoy cat in Cata, for a similar reason. I just don't think I want to give up the instant queues of healing, but hrm. I suppose I could go moonkin/resto but I like bear tanking though it feels slow for general questing.
Man, give me tri spec alread.
But anyway, yeah, ele shaman. what say ye?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
in pve it's a caster; it's not really more durable than any other caster, although you can still heal pretty well by using clearcasting procs on healing surge.
that's why we call it the struggle, you're supposed to sweat
Basically this. I have 2 90 shaman, 1 ele/resto, 1 enh/resto. The Ele one gets blown up instantly in pvp, but if left alone will do some serious damage. Enhance can survive a little longer, but I'm not really a threat. As far as pve goes, it's really down to preference. Both specs have a lot of really nice tricks if you're willing to sacrifice a bit of dps. They both also manage to avoid getting stale, because they're super easy to play, but have a ton of depth. It just comes down to which you prefer, melee or ranged. You may also want to take into account Blizzard's bias towards ranged, and the ability to use mostly the same gear for both specs.
And the whole melee nonsense was one of the reasons I was thinking it on top of sharing gear (which is working really nicely on my priest).
I might try it out and just see how it feels. My shaman is still 86 so plenty of questing to figure it out.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
also, chain lightning
that's why we call it the struggle, you're supposed to sweat
How good would the hit/agi proc VP trinket be for brewmasters? I'm not too keen on procs with long cooldown, but.. yeah. Can't decide.
Yup, this. I initially tried out Enhance upon reaching 90, since I was Ele in Cata and wanted something different. Enhance was alright, but I missed Ele too much. Switched back recently, soooo much fun.
The changes made to Ele since Cata are nice, too. Instant-cast Lava Bursts from Lava Surge procs are great. Elemental Blast is a fun talent, fits in very nicely in the rotation.
And of course, Ascendance. LAVA BURST SPAM, TOP METERS. Yesssssss.
Battle.net Tag: Dibby#1582
I love the damage, the mobility, the rotation, and the ability to take a beating if I pull agro momentarily.
After about 4 attempts, downed her! Well, this isn't including the attempts we had on her on Monday, but. Man, it's an intense fight. It really really ramps up towards the end. Damage starts getting super high. The Megaera nerf was definitely noticeable too, though. Tanks were only getting 3 stacks of the debuff instead of 4-5.
Brewmasters are kind of nuts for handling Megaera though. I was alternating between Green and Blue, my Blood DK co-tank was alternating between Red and Blue. I had something up for every breath though. Between Guard, Diffuse Magic, Fort Brew, and the emergency Zen Med, I pretty much always had something up. Also, I took Chi Burst for Meg. It's phenomenal for this fight. Aside from the great self-healing it can do to you, it's crazy for the Rampages. Raid gets low? Pop Chi Burst, watch health bars get topped off. Long-ish CD (30 sec) but it's fine cause Rampages don't happen that often anyway.
Got myself a new trinket, Renataki's Soul Charm. Decided to go for Expertise Hard Cap since it had so much exp on it anyway. Gotta say, feels nice not getting parried anymore.
Battle.net Tag: Dibby#1582
Really really bad.
I don't want a 1h caster weapon on my monk.
Stop.
EDIT: yay got the caster sha staff too. And finished the first chain for the gem.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm not worried about it from an actual, you know, meaningful stats perspective; I just don't want to deal with a mh/oh and I like the look of staves in general and will always go that way unless it's a substantial performance difference (on any character).
:oops:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Icyveins seems to be just general ToT raid info, which is fine, but it's too much for what I need.
EDIT: ROFL Council. Yeah, I don't see this being smooth in LFR ever. EDIT EDIT: This really feels like a 3 tank fight.
EDITx3: So the secret is to burn down Sul asap, it feels pretty trivial afterward.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
A base requirement to hard cap? I haven't heard that. Why is that, exactly?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Maybe that's changed since I last looked, I guess I'll do that shortly.
That being said, now that we're getting higher ilvls with T15, expertise hardcapping definitely seems more favorable, simply because your gear will be able to support it better.
Battle.net Tag: Dibby#1582
Hooray: After it came back up a half an hour later, I logged in to find a glove token in my bag and a prompt for a bonus roll waiting for me.
Better to be extra prepared with the regular strat. Alternatively, the ingame dungeon journal is a thing, you can look up LFR versions of fights in it and see abilities. So watch the normal mode strats, then just compare to the abilities they have in LFR.
As far as council, 2 tanks is fine. The big green one that runs and spins can't be tank, Mar'li really only needs dragged away from the group, Sul and Mar'li you can keep agro on just by taunting every now and then on them. Frost guy needs tanked, and on normal needs a tank swap. On LFR you can ignore the tank swap, or have the tank watching Sul and Mar'li just jump in for that when needed.
we did finally kill him though
that's why we call it the struggle, you're supposed to sweat
The worst I've seen lately is a tank druid who stayed in cat form the whole time and never attacked more than one target. We kicked him when he ended up getting lost in a short, dead-end hall.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
I still hate Blanka on that fight though, especially as melee with dots (oh, let me roll across several quicksands to the other side of the arena, and then zap you for the dots you did get on me earlier).
I do wonder if Horde ever managed to get enough people to not hit his soft enrage (clearly their only problem). I sure as hell know Alliance didn't get him :P
Yeah I agree but since both of my shaman are enchance it's got a lot of questionable gear as you level
There off psecs are restro and elemental just for something different
No the 86 to 90 is panda related