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[Operation Group MALICE] Star Wars [Mini]series: [Phalla] Squadron - THREAD DONE
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Premium, that's an interesting point. Are you saying that you know what all of us are?
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It also becomes easier to hide Rebel sabotage when we're in larger groups, I would think. So that's something we need to consider.
Let's look at it this way: Using common ratios, there are likely 5-6 Rebels, with 2-3 in each faction. If we split up into 3-4 groups, there is likely to be at least one group that is clean and reliable.
I can make assumptions based on the name but that could be dangerous.
If not everyone gets a location figured out I'm going to have to place them myself.
3DS: 1289-8447-4695
Rule wording changed to work as originally intended (bolded is the changed part)
The TIE Fighters work well in packs. We get a bonus to our attack if other TIE fighters are trying to hit the same target.
We're got a decent engine skill, but not very much health.
Not certain how placement is going yet, I'd like place in the middle of the area to react to rage's deployment.
Evil Eight is a bomber squadron.
What do?
It'll fuck you right up!
Assuming both star destroyers are the same:
They can hit multiple targets for heavy laser damage
They move towards the middle at up to 5 hexes per day
They have shields that regenerate
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Can someone put some numbers out?
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For all you know I could be a rebel imposter admiral, and Anialos my little sidekick.
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Thats what the tie fighters look like. I'm pretty sure we're here to swat other flies out of the sky to clear a way for heavier hitters such as bombers
On the other hand, if we don't deploy well, we could be dead before we even get around to taking out the rebels.
TIE Fighters are in squadrons of 5 ships. Each ship has the stats - (Laser/Engine/Shields/Hull): 2/4/0/1
I also suck at wargames. So somebody tell me what to do.
I'm young and impressionable
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Or maybe that TIE advanced.
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The shields can regenerate.
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If we're going to go for side/flanking bonuses it's probably going to have to be done by a few squadrons while the main force keeps their attention.
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Would we prefer 2 main groups, or 3?
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Statline per ship(Laser/Engine/Shields/Hull): 3/3/0/2
squad of 4
Tie bombers
Formations: Evasive, Balanced, Launch
Burn it down (launch formation required): When 15 squares or less from enemy Star Destroyer may launch 2 torpedoes per operational ship. Torpedo statline = 10/5/0/1. This is done instead of attacking. May not be done in a furball. Cooldown: 1 turn.
Let ‘em fly : May fire cluster missiles at a hex 3-5 squares away and in your firing arc. Missiles explode the following turn. Any squads in target hex take 3 hull damage. Any squads in nearby hexes take 1 hull damage. This is done instead of attacking. May not be done in a furball. Cooldown: 1 turn.