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[Operation Group MALICE] Star Wars [Mini]series: [Phalla] Squadron - THREAD DONE
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So that's probably out.
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Assume Speed formation, gaining an extra 50% Engine value. Since bombers start with 2 that'd take me to 3.
Spend one movement point to turn west.
Spend the other two movement points to move to Q19.
I'd then be 15 hexes away from L6. One problem is if their SD turns north and flees; it'd potentially take several days to get in range then.
They can move horizontally towards the center 2-5 per day.
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Do they have to move close to the center?
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I would imagine so, or this could go on forever.
Until the enemy is within firing distance, is my understanding.
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Here are my thoughts for today, they're not even suggestions, really, just spitballing:
1. The bombers in both groups are actually already in a really good position for the attack phase. They can bomb the center lane pretty effectively before they turn towards the SD, because it's almost certain that the enemy is going to send at least a few ships that direction. With the 1-turn delay, the enemy will be flying right into boomtown.
2. The back line of The B Of Doom might (as premium suggests) be bombers, planning to do the same thing. How far can they fire, bombers?
3. It may actually be in the best interests of the bombers if we try to avoid outright destroying any ships this turn -- anything destroyed is going to wind up back at the SD, causing problems for the bombers. Unless there's a significant delay on resurrection.
4. The two ships angled southeast on the enemy's front line present us with flanking shots. Right? If we use strafing shot on those guys, it counts as a shot from the side and thus gets 2x Attack Value? However, they are also the most likely to head for the center lane, which means they can easily be blasted by our bombers. Shooting at them may be a waste, if that's the case.
5. Going back to point #2, if we think those are bombers on the back line, the fighters from Group Lucky may want to keep their distance this turn, while still wheeling into position as much as possible.
6. My instinct says that the best plan for our SD would be a mad dash of 5 hexes towards the center. It has the element of surprise-ish, and starts some major area denial for the enemy forces.
If we can catch them in furballs and rush it up, they can either disengage to run away and suffer the penalties, or get blasted to smithereens by its lasers.
This strategy depends a lot on being able to engage their bombers, though.
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I'm in Q20 by the way, putting me with Group Lucky. I'm thinking I'll ride the topside flank in case the murderball careens at us. Or should I just flat peel off and try to furball their bombers?
As for Fucked group that's trickier. They can turn and run to increase the distance and reduce the power of enemy lasers, but then there's the 2/4x damage bonus from side/rear attacks. If they have enough movement speed they can turn, run a couple hexes, then turn back to eliminate the facing penalty. It'll be more difficult for the bombers with their limited movement speed, but we'll have to Math That Out.
1. Storm is knocking out my internet, this could be problematic.
2. I propose we rename the MurderB to "Team Edward".
3. Group FUCKED, how much engine power do we all have? Any reason we can't relocate northwest and flank the shit out of them? It forces them to either ignore the bombers, or turn their backs to us.
MEAT FOR THE MEAT GOD!
'sup guyz
If blonthark defeated in happy battle, will there be new vessels for blonthark even then? or would blonthark wait until others could be found? The answer, yes, may help decide.
Speaking of which, we still need to vote, according to the OP. while I do have some fresh grudges, I'll be putting them aside temporarily in the name of teamwork.
jdark seems as good a place as any to start.
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It would be really nice to get vote counts every now and then too
I have a strategy infographic I can put up in a bit.
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-Defensive formations, obviously
-Focus fire on F15
-Let's all move NW as far as we can while maintaining the current formation and still have movement to turn SW. I feel like they're expecting us to furball, and will be setting themselves up to blast the shit out of us -- the advantage is theirs, in that situation.
-Therefore, I need somebody to remind me: How much engine power do the Fighters and Bombers have? I've got plenty, and I'm sure the Interceptors are good to go.
-jdarksun sounds as good a vote as any, I owe him a good Day 1'ing anyway.
I'll put up a couple strategies in a bit and we can hammer them into something workable over the course of the day.
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Yeah that seems like a good idea.
I've done some thinking on this, I don't really see the point of the role if we can't trust him, at least with regards to taking out the rebels.
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Not sure how much I'll be on today. Working tonight.
jdarksun
I think team lucky should maintain movement forward along the bottom edge and not be the first to venture out into the middle. We need to force them to scatter so we can focus on easy targets, having anyone from team lucky move north now opens them up to too much focus fire, they will have to try and break for bombers instead of letting us fire away at their destroyer.
Team edward can furball/launch cluster missiles/do whatever No real good ideas for them.
Your first paragraph makes me suspicious. Our wincon is explicitly to destroy the SD and eliminate the mafia members within our midst.
Perhaps you didn't get the same PM the rest of us did?
I dunno about you but my win con explicitly mentions taking out the rebels as well.
Also see the bolded part. Was that a slip of some kind?
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