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[Operation Group MALICE] Star Wars [Mini]series: [Phalla] Squadron - THREAD DONE

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  • premiumpremium Registered User regular
    Order of Actions says attack and then move.
    So that's probably out.

  • SmasherSmasher Starting to get dizzy Registered User regular
    At the moment I'm at Q21. If I'm understanding the mechanics correctly my best course of action will be the following:

    Assume Speed formation, gaining an extra 50% Engine value. Since bombers start with 2 that'd take me to 3.
    Spend one movement point to turn west.
    Spend the other two movement points to move to Q19.

    I'd then be 15 hexes away from L6. One problem is if their SD turns north and flees; it'd potentially take several days to get in range then.

  • premiumpremium Registered User regular
    The star destroyers can only move vertically one hex a day.
    They can move horizontally towards the center 2-5 per day.

  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Good moving forward, not so much the side to side.

  • SmasherSmasher Starting to get dizzy Registered User regular
    Ah.

    Do they have to move close to the center?

  • premiumpremium Registered User regular
    The Empires engineers just strapped as many engines as they could onto the back of it. Steering was of no great concern.

  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    Smasher wrote: »
    Ah.

    Do they have to move close to the center?

    I would imagine so, or this could go on forever.

  • premiumpremium Registered User regular
    Smasher wrote: »
    Ah.

    Do they have to move close to the center?

    Until the enemy is within firing distance, is my understanding.

  • SmasherSmasher Starting to get dizzy Registered User regular
    In that case their SD should be in range next turn even if it moves north, so that's good.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Well in that case, we can bet the enemy SD will be moving north (I know, I know, we're in space -- there's no north -- fuck off).

    Here are my thoughts for today, they're not even suggestions, really, just spitballing:

    1. The bombers in both groups are actually already in a really good position for the attack phase. They can bomb the center lane pretty effectively before they turn towards the SD, because it's almost certain that the enemy is going to send at least a few ships that direction. With the 1-turn delay, the enemy will be flying right into boomtown.

    2. The back line of The B Of Doom might (as premium suggests) be bombers, planning to do the same thing. How far can they fire, bombers?

    3. It may actually be in the best interests of the bombers if we try to avoid outright destroying any ships this turn -- anything destroyed is going to wind up back at the SD, causing problems for the bombers. Unless there's a significant delay on resurrection.

    4. The two ships angled southeast on the enemy's front line present us with flanking shots. Right? If we use strafing shot on those guys, it counts as a shot from the side and thus gets 2x Attack Value? However, they are also the most likely to head for the center lane, which means they can easily be blasted by our bombers. Shooting at them may be a waste, if that's the case.

    5. Going back to point #2, if we think those are bombers on the back line, the fighters from Group Lucky may want to keep their distance this turn, while still wheeling into position as much as possible.

    6. My instinct says that the best plan for our SD would be a mad dash of 5 hexes towards the center. It has the element of surprise-ish, and starts some major area denial for the enemy forces.

    PEUsig_zps56da03ec.jpg
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Also, while Anialos has a good suggestion in saying that our fighters should create furballs: I think the enemy will be expecting lots of furball attempts. Maybe we can fuck with their expectations on that point, somehow?

    PEUsig_zps56da03ec.jpg
  • premiumpremium Registered User regular
    I wouldn't mind trying to rush the SD to the center.
    If we can catch them in furballs and rush it up, they can either disengage to run away and suffer the penalties, or get blasted to smithereens by its lasers.
    This strategy depends a lot on being able to engage their bombers, though.

  • MatevMatev Cero Miedo Registered User regular
    If we can engage the bombers, we should be be sitting pretty.

    I'm in Q20 by the way, putting me with Group Lucky. I'm thinking I'll ride the topside flank in case the murderball careens at us. Or should I just flat peel off and try to furball their bombers?

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • SmasherSmasher Starting to get dizzy Registered User regular
    I kinda doubt that they're going to send ships to the middle line as opposed to beating the shit out of Fucked group, but we can throw some cluster bombs that way just in case since we don't have anything better to do. On the other hand I assume we're sending our non-bomber ships up north, so we'll have to be careful to target zones that aren't going to hit our fighters.

  • MatevMatev Cero Miedo Registered User regular
    That's the thing, we have a good idea of what we want the Lucky Bombers to do, but what about the rest of us out there pushing vacuum?

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • SmasherSmasher Starting to get dizzy Registered User regular
    No doubt we wanna send all Lucky group non-bomber squadrons up north; there's nothing else for them to do anywhere else.

    As for Fucked group that's trickier. They can turn and run to increase the distance and reduce the power of enemy lasers, but then there's the 2/4x damage bonus from side/rear attacks. If they have enough movement speed they can turn, run a couple hexes, then turn back to eliminate the facing penalty. It'll be more difficult for the bombers with their limited movement speed, but we'll have to Math That Out.

  • MatevMatev Cero Miedo Registered User regular
    Actually, I think Fucked's fighters should try to Furball the MurderB's frontline. What do they expect them to do? Pull back and try to rethink their position. If we furball them, we snarl their day's worth of movement.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • SmasherSmasher Starting to get dizzy Registered User regular
    Hmm, good point. I'll have to think more about this when I'm less inebriated.

  • KaplarKaplar On Google MapsRegistered User regular
    edited January 2013
    Good idea. They can't choose to just hit enemy ships who're furballed so maybe there'll be some friendly fire from their side.

    Kaplar on
  • KaplarKaplar On Google MapsRegistered User regular
    Any of you exclusively inclined bombers want to clusterbomb the group?

  • KaplarKaplar On Google MapsRegistered User regular
    Also, since torpedos need to be shot down, maybe we can fire a few of those at the star destroyer in order to distract some of their fighters.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Thoughts upon waking up:

    1. Storm is knocking out my internet, this could be problematic.

    2. I propose we rename the MurderB to "Team Edward".

    3. Group FUCKED, how much engine power do we all have? Any reason we can't relocate northwest and flank the shit out of them? It forces them to either ignore the bombers, or turn their backs to us.

    PEUsig_zps56da03ec.jpg
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    4. After reviewing the map, it looks like F15 is the only one with 4 adjacent ships. Could be coincidence, but it seems reasonable to assume that F15 is providing a bonus to the others. Should we focus fire on it?

    PEUsig_zps56da03ec.jpg
  • InvictusInvictus Registered User regular
    edited January 2013
    Blontharks see battle coming, yes! Blontharks at north edge of fucked group! Arba-Arba'Hei intends to engage the frontline in furball, then pop out the back and kill their blowers-up! Flanking from top is also good idea, yes, but blontharks would need to turn twice: once to go top-left, once to re-aim after! Blontharks can do, particularly if friends make blonthark make big jump-speed!

    MEAT FOR THE MEAT GOD!

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • MalkorMalkor Registered User regular
    SOOOO

    'sup guyz

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  • InvictusInvictus Registered User regular
    blonthark ought to work together with others for killings, yes! But how? Should we destroy the pieces of our enemy utterly, yes, rend them into pieces, and humiliate even their old gods back for generations, yes, sending them back to great evil star mama? or should we rip off and destroy limbs, yes, removing powers and crippling them so they are like children, yes, but keeping them on the field of battle like futile warriors without weapons?

    If blonthark defeated in happy battle, will there be new vessels for blonthark even then? or would blonthark wait until others could be found? The answer, yes, may help decide.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • MatevMatev Cero Miedo Registered User regular
    From what we've told, our command staff can resurrect us so long as we haven't been permanently killed.

    Speaking of which, we still need to vote, according to the OP. while I do have some fresh grudges, I'll be putting them aside temporarily in the name of teamwork.

    jdark seems as good a place as any to start.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • BradicusMaximusBradicusMaximus Pssssssssyyyyyyyy duckRegistered User regular
    Ok, so, F19 facing west. Whats the plan for our fighters in Group Fucked? Are we gonna start a furball? Or do we wanna try and swing around to flank their stern? We could probably do that fairly easy if they keep with the murderball formation.

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    So, I hate to break up planning chat, but we do need to think about the voting situation. Since we don't have a compelling reason to vote for anyone here today, I propose we all vote for someone in the other Op group.

  • premiumpremium Registered User regular
    Agreed re votes.
    It would be really nice to get vote counts every now and then too ;)

    I have a strategy infographic I can put up in a bit.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Here's what I propose for Group FUCKED:

    -Defensive formations, obviously
    -Focus fire on F15
    -Let's all move NW as far as we can while maintaining the current formation and still have movement to turn SW. I feel like they're expecting us to furball, and will be setting themselves up to blast the shit out of us -- the advantage is theirs, in that situation.
    -Therefore, I need somebody to remind me: How much engine power do the Fighters and Bombers have? I've got plenty, and I'm sure the Interceptors are good to go.
    -jdarksun sounds as good a vote as any, I owe him a good Day 1'ing anyway.

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Yeah, that smiley pretty much says it all.

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  • premiumpremium Registered User regular
    edited January 2013
    I'm being informed by Our Dark Overlord that it is in our best interest to create a rather large furball in the north.
    I'll put up a couple strategies in a bit and we can hammer them into something workable over the course of the day.

    premium on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    ...and we trust Our Dark Overlord?

    Yeah that seems like a good idea.

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  • premiumpremium Registered User regular
    ...and we trust Our Dark Overlord?

    I've done some thinking on this, I don't really see the point of the role if we can't trust him, at least with regards to taking out the rebels.

  • InvictusInvictus Registered User regular
    Yes, yes, trust big high dark leader-face for finding and eating sleepers, but do we trust big high dark leader-face for killings open enemy?

    Generalísimo de Fuerzas Armadas de la República Argentina
  • KaplarKaplar On Google MapsRegistered User regular
    Fighter squadron at P19 awaiting suggestions.
    Not sure how much I'll be on today. Working tonight.
    jdarksun

  • SeGaTaiSeGaTai Registered User regular
    A few thoughts. I'm guessing our dark overlord doesn't win unless all mafia have been eliminated before one star destroyer gets destroyed, so they will likely act to balance out any large gains one side is making and hope to get some of us killed off early on. Now obviously we shouldn't act against our overlord but they clearly don't have a favorite in this battle and we win by eliminating the star destroyer, not by eliminating mafia-something to keep in mind.

    I think team lucky should maintain movement forward along the bottom edge and not be the first to venture out into the middle. We need to force them to scatter so we can focus on easy targets, having anyone from team lucky move north now opens them up to too much focus fire, they will have to try and break for bombers instead of letting us fire away at their destroyer.

    Team edward can furball/launch cluster missiles/do whatever No real good ideas for them.

    PSN SeGaTai
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    SeGaTai wrote: »
    A few thoughts. I'm guessing our dark overlord doesn't win unless all mafia have been eliminated before one star destroyer gets destroyed, so they will likely act to balance out any large gains one side is making and hope to get some of us killed off early on. Now obviously we shouldn't act against our overlord but they clearly don't have a favorite in this battle and we win by eliminating the star destroyer, not by eliminating mafia-something to keep in mind.

    I think team lucky should maintain movement forward along the bottom edge and not be the first to venture out into the middle. We need to force them to scatter so we can focus on easy targets, having anyone from team lucky move north now opens them up to too much focus fire, they will have to try and break for bombers instead of letting us fire away at their destroyer.

    Team edward can furball/launch cluster missiles/do whatever No real good ideas for them.

    Your first paragraph makes me suspicious. Our wincon is explicitly to destroy the SD and eliminate the mafia members within our midst.

    Perhaps you didn't get the same PM the rest of us did?

    PEUsig_zps56da03ec.jpg
  • premiumpremium Registered User regular
    SeGaTai wrote: »
    A few thoughts. I'm guessing our dark overlord doesn't win unless all mafia have been eliminated before one star destroyer gets destroyed, so they will likely act to balance out any large gains one side is making and hope to get some of us killed off early on. Now obviously we shouldn't act against our overlord but they clearly don't have a favorite in this battle and we win by eliminating the star destroyer, not by eliminating mafia-something to keep in mind.

    I dunno about you but my win con explicitly mentions taking out the rebels as well.

    Also see the bolded part. Was that a slip of some kind? :p

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