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[Operation Group MALICE] Star Wars [Mini]series: [Phalla] Squadron - THREAD DONE

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Posts

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Does anyone have enough engine power to get behind them, assuming they move forward some this turn?

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  • InvictusInvictus Registered User regular
    Blontharks look to end around C18, yes, aimed to the bottom left.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • SeGaTaiSeGaTai Registered User regular
    Yea no one in group lucky should move north, fighters/int should move forward then turn up. Bombers keep movign forward.

    My worry about group fucked is the fighters are definitely mobile enough to get above the murderball and do damage, the bombers can't. So you either sacrifice the fucked bombers or the fighters need to cordinate their movements so they stay with the bombers.

    PSN SeGaTai
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    I can end in D18, so we'd maintain our formation that way.

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Well there's only one bomber in Group Fucked, so it's not that big a deal if it creates a situation to keep the 2 Lucky bombers from danger.

    Fucked bomber can either turn tail and run (a risky proposition), or maybe just scoot slightly north and hope to be out of any significant firing arcs.

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  • KaplarKaplar On Google MapsRegistered User regular
    What's the range on the bomber torpedoes? We may be able unleash a volley by tomorrow.

  • SeGaTaiSeGaTai Registered User regular
    15, earliest will be day 3 unless they move towards the center-which they shouldn't. Having all the bombers face inwards was a mistake.

    PSN SeGaTai
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    OK, everyone needs to check in and get on board with a plan. Here's the current proposal, though I'd like to see the Admiral give us the go-ahead on it:

    GROUP FUCKED
    Bomber should launch a bomb towards the center lane, just in case the enemy tries to move somebody down there.

    Everyone who can should focus fire on F15, it seems to be an important piece of their fleet.

    As for movement, I'm going to D18, Invictus is going to C18. All the fighters/interceptors should do their best to be adjacent to me and facing southwest-ish, we're gonna flank those bastards.

    The bomber should do its best to scoot northwest, get out of firing arcs.

    Everyone should claim a specific destination, to avoid getting in each other's way.

    Also, stay off my six or I'll probably treat it as an act of aggression.

    GROUP LUCKY
    Do not move to the center lane, it's incredibly likely that the enemy will be bombing it.

    Bombers should bomb the center lane, as long as they're facing that direction anyway. Then turn and boost towards the enemy SD.

    Others should move west and face north, feel free to take strafing shots if you think it'll do any good. At this distance, it's best to aim at someone you're flanking, for the Attack Value multiplier.

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  • InvictusInvictus Registered User regular
    F15 is very far away from blontharks, and blontharks currently flank F16.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Hmm, good point.

    I just feel like F15 must be important, and I don't want to lose it in the fray.

    F16 is also a good target, though.

    For myself, I'll be firing at I16, because I'm pretty sure it's the only one in my arc.

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  • premiumpremium Registered User regular
    The enemy Admiral has offered to look inward for rebels, starting tomorrow, if we do the same.
    I will accept this plan so long as he means with the vote, and the Sith Lord continues to provide me vote counts to ensure I'm not being duped.

  • SeGaTaiSeGaTai Registered User regular
    agree with gandalf's assessment. R19 going to R15, turning north. Pew-pewing all the way

    PSN SeGaTai
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Oh also if you haven't voted for jdarksun yet, do so. One less ship in the murderball!

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  • SmasherSmasher Starting to get dizzy Registered User regular
    What does gaining ½ movement points in Launch formation mean? Is that a percentage or can we do something with half a movement point?

    I'm in Q21 now. Unless somebody's gonna end up nearby I'm firing cluster missiles at L18, then turning west and moving to either Q19 or Q20 tonight, however far I can go.

    Also, gonna be at a party for the 49ers game tonight so I'll be mostly out for the night in half an hour or so. I'll try to check the thread on my phone in case we have a big change of plans.

  • SmasherSmasher Starting to get dizzy Registered User regular
    Also Jdarksun.

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    jdarksun is a bad bad man.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Smasher wrote: »
    What does gaining ½ movement points in Launch formation mean? Is that a percentage or can we do something with half a movement point?

    It means you only get one half of your normal movement points in that turn's movement phase.

  • SeGaTaiSeGaTai Registered User regular
    Pretty sure it means you get half your movement, just weird wording

    PSN SeGaTai
  • SmasherSmasher Starting to get dizzy Registered User regular
    In that case it looks like I'll be moving to Q20 tonight.

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    ObiFett wrote: »
    ObiFett wrote: »
    ObiFett wrote: »
    Kaplar wrote: »
    ObiFett wrote: »
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

    This calculation work with lasers too? So 5 TIE fighters would have their laser values added?

    yes

    But our pilot skill only gets added once. So I would have 4 engine * 4 ships + Whatever defense value I have, yes?

    Pilot skill is used to determine an increase to your total Value before any modifiers.

    So if I had 4 defense skill, 5 ships in my squadron with 4 engine and was in defensive formation would I have 50 Defense ( (4+4)*5 + 25%) or 30 Defense ( 4*5 + 4 + 25%)?

    Neither

    It would be: 4*5 + 4*5(Insert math to determine pilot skill buff) + 4*5*.25 = Total Defense Value

    Let's run some numbers then:

    A TIE Fighter Squadron with a 3 attack power leader would have 5*2 + 5*2*3 base attack power. That puts them at: 40.

    That same squadron would then have (5*4 + 5*4*2) 60 base defense.

    Let's take a slight different scenario: A squadron with 5 Attack and a Squadron with 5 defense in a furball.

    The 5 attack squadron has (5*2 + 5*2*5) 60 Base attack with a +50% bonus for hitting the same target (total attack = 90). The 5 Defense Squadron provides an additional 15 attack (5*2 + 5*2*0 + 50%) for a total of 105 attack.

    Defense works out to: (5*4 + 5*4*0) 20 and (5*4 + 5*4*5) 120, respectively.

    To put this in perspective, you need 5 hits to take out an entire Fighter Squadron. 8 will take out the interceptors.

    I'm not sure the exact stats on the Star Destroyer, but it seems like we could hit it fairly hard.

    Maybe all of Lucky Squadron should head over to the SD while Fucked moves apart to avoid cluster bombs then furballs as many ships as it can tomorrow.

  • InvictusInvictus Registered User regular
    jdarksun

    Generalísimo de Fuerzas Armadas de la República Argentina
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    If I was really good at math, I'd figure out the exact probability chart for this. It seems fairly likely that squadrons will either survive encoutners unscathed or be destroyed.

    That also prompts a question on how exactly furballs work:

    When firing into a furball, how is attack/defense/targets calculated? Do you take the total defense of the furball? Do you randomly select a squadron in the furball to deal damage to? Is all attack damage randomly allocated, then defense calculated?

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    If I was really good at math, I'd figure out the exact probability chart for this. It seems fairly likely that squadrons will either survive encoutners unscathed or be destroyed.

    That also prompts a question on how exactly furballs work:

    When firing into a furball, how is attack/defense/targets calculated? Do you take the total defense of the furball? Do you randomly select a squadron in the furball to deal damage to? Is all attack damage randomly allocated, then defense calculated?

    each squad in the furball would take [attack value / number of squads in furball] where attack value is the squad shooting at the furball with a straying shot.

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    Got it.

    Can I Furball a Stardestroyer?

  • EgosEgos Registered User regular
    jdarksun ?

    are we following GtC 's plan?

  • InvictusInvictus Registered User regular
    If I was really good at math, I'd figure out the exact probability chart for this. It seems fairly likely that squadrons will either survive encoutners unscathed or be destroyed.

    Arba'Arba-Hei cannot do this without knowing exactly how skill works, and great Obi in the Sky has been very careful not to share exactly how skill works.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    It seems like a really good plan for team Fucked. I'm still thinking about what exactly team lucky should be doing.

  • SeGaTaiSeGaTai Registered User regular
    I'm just going to point out that we are on page 9 and RAGE is on page 18. Everyone needs to get in and vote and make sure they don't overlap with anyone.

    PSN SeGaTai
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    OG Rage also has all the sign-ups, clarifications, and whatnot at the start of their thread.

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  • SeGaTaiSeGaTai Registered User regular
    good point, was amazed they were that much more active than us.

    PSN SeGaTai
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    Also keep in mind that the other thread also has Kilnaga and TRV. Both of them can chew through pages like no tomorrow.

  • premiumpremium Registered User regular
    Especially since TRV is likely role playing. I noticed an avatar switch on him.

  • premiumpremium Registered User regular
    Jdarksun before I forget.
    The other team is also piling on a single one of us, FYI, so we need to make damn sure everyone gets a vote in today.

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    It's totally me, isn't it? :(

  • premiumpremium Registered User regular
    I'm debating the merits of revealing who it is now vs after close.

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    In case of a tie, I assume the dark lord will decide, yes?

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    I'm wondering whether the mafia get a straight-up kill, or a conditional kill (like they can only hit someone who gets shot down, or someone within their firing arcs).

    I'm leaning towards the latter, because if they got a straight-up targeted kill, surely Obi wouldn't reveal the admiral in the narration.

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  • premiumpremium Registered User regular
    In a tie both die + whoever tied it.
    We need to get votes in earlier than them today.

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    But there's 29 people. Or does the dark lord not get a say in things?

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    I'm wondering whether the mafia get a straight-up kill, or a conditional kill (like they can only hit someone who gets shot down, or someone within their firing arcs).

    I'm leaning towards the latter, because if they got a straight-up targeted kill, surely Obi wouldn't reveal the admiral in the narration.

    I'm sure they get SOMETHING. What exactly that is is debatable. I'm guessing it has something to do with being able to take the safety off their weapons, though being on the inside as an officer or something makes sense as well.

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