Hey AC,
Lately I've been trying to draw comics a bit more frequently. I feel like I've been getting more confident and adventurous, but would love some feedback from you guys about what I can work on. In particular, I have a lot of trouble with text, line weight, and background colors. What I'm posting here are pretty much finished works, but what can I do moving forward to continue to push it?
First, here's where I was when I started doing this more regularly:

Here's where I am more recently:




Any CC is appreciated. Thanks!
My indie mobile gaming studio:
Elder Aeons
Our first game is now available for free on Google Play:
Frontier: Isle of the Seven Gods
Posts
First thing, font. http://www.blambot.com You'll find plenty of free fonts here, and some better, paid ones that you might consider an investment
I'm not sure what your workflow is, or what art program you work in, but a good rule of thumb for digital comic making is to work at or above 300 dpi, at a larger size than your finished image is intended to be. Reducing the size when you publish them makes the lines look cleaner.
For digital painting in general I would suggest ctrlpaint.com. Plenty of good lessons that will apply to anything you work on.
Use reference whenever possible. The tractor, the grain silo, the hard hats, David Caruso, all would benefit from a little more study. Getting better is often a matter of paying attention to the little things.
The most general advice I would give is to keep studying people. It is the most important and most difficult subject to master. If you can master gesture, expression, and proportion you will be way ahead of most artists out there. The best way to do that is using reference, drawing from life, and studying masters (even if the 'master' in question is just a comic artist you like). Draw constantly and you will get better, inevitably.
Good luck and keep at it.
EDIT: Also thought I should throw this in here: http://www.stanprokopenko.com/blog/2012/08/video-draw-head-angle-1/ Some good tutorials on his site. Not all necessarily comic related, but helpful.
300 DPI is a great idea that I definitely hadn't thought of yet. Since my publishing platform is entirely online, I'd been doing everything at 72dpi (with 590 width). I imagine working at a higher dpi is helpful because your lines are considerably more detailed during the production thanks to the extra pixels? That seems like a really great idea. I will try it.
Thanks for the blambot site. Some of the free ones are a huge step in the right direction for me.
I'll keep posting future work in this thread, including the rough/ink/color phases separately for more detailed critique.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Appreciate any input.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Anyone have any thoughts as I move into color?
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Of course that's just my opinion. Humor is ridiculously subjective.
On the art side I would suggest something to give some context to where they are. I'm assuming they are in a video game store or something similar, but it's very vague at present. That can probably be done in the background, without having to change what you already have. A good rule of thumb for comics is that you should be able to take the words out and still know what's going on.
That's some great feedback. Sadly I didn't see it before finishing and publishing this specific comic. I did add a background to give a bit more context as you suggested, Seraph:
JohnTWM, that's a really good point. I think I've been too quick to take the easy way out and keep my frames too consistent. I will definitely try something more dynamic/adventurous with the next strip.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods