So I'm just going to copy paste the old OP for now
Patch 1.07 previewThe Infernal MachineMonster Power
Forum HC challenge, should it be re-invigorated:
Guess what's back on?
The Penny-Arcade Forums Super Hardcore Challenge
Rend got busy so I'm taking over for him. And I'm adding a 50 million gold prize for the winner.
Are you hardcore? Do you believe yourself to be the hardest, of all cores? Prove your mettle in this test of speed, skill and luck against opponents eager to show you exactly how much better they are!
The first to kill the Butcher with a new Hardcore character on MP1 will take home 50 million gold.
Glory is for the young: You must make a new Hardcore character for the contest. Start with an empty inventory and 0 experience points. I will let everyone know a special word to put in their character's name before the contest starts.
Gold is for the weak: You cannot buy anything from the vendor or take anything out of the stash. You can only use what drops for you.
Friends are for the incompetent: You must be the only player in the game. You can disable Quick Join in the Social settings to make sure no one crashes your game. Also you must dismiss followers as soon as possible.
Privacy is for the unknown: You must stream your attempt, and agree to let the event caster re-stream it. We want to watch your grisly death! Twitch TV is a great place to stream to.
The winner will be the first player to kill the Butcher
If all combatants die, the player who made it furthest in the quest chain wins
If there is a tie on quest progress, the player who made it to their spot the fastest wins
Reward:
The winner will receive 50 million gold (softcore) on any realm.
Players will have to balance speed and survivability: they can run past packs of enemies , but will give up valuable levels in the process. If you play it safe, someone more reckless than you may take home the gold.
In addition to the individual streams, we'll have an overall stream showing play from different player's streams and giving commentary. Either me or another volunteer will do this.
The event will be casted here:
. Those participating should watch at the start time for a final recap of the rules and the special word to put in their character names.
It will be held on Saturday, November 3.
12 PM Pacific Daylight (noon)
3 PM Eastern Daylight
8 PM BST
WARNING! There has been a lot of hacking of Battle.net Accounts since Diablo 3's release. GET AN AUTHENTICATOR. You can get them for iOS and Android devices for free, or from the
Blizzard store for a reasonable price.
If you get hacked Blizzard will restore your items and characters, but only a limited number of times. After the first you will need to get an authenticator anyway, and after the second you will no longer be able to use the RMAH.
D3's opening cinematic
What's different from Diablo 2?
The game is still an isometric click-fest where you slaughter thousands of demons in the enternal search for better loot, though several of the mechanics/game systems have been changed. It is now ONLINE ONLY, with a max party size of 4. You can set games to be private (invite only), friends only, and open to public. With friends only games, your friends will see a quick join button on their main screens, letting them drop in any time as long as there is room. "Appear Offline" functionality will be coming soon.
Skill trees, skill points, synergies, and manual stat placement are all gone. Instead, all of your stat points are gained and placed automatically with each level up, with distribution based on your class. Skills are now broken into Actives and Passives, and are all gained as you level up, along with the new skill runes. The potion belt is also gone, and potions themselves now have a 30 second cooldown, so no more chugging to stay alive. Instead, enemies drop Health Orbs, which simply heal you and all your allies within range when you walk over them. Runes and Runewords are also gone, and have been replace with a proper crafting system.
Hardcore makes a return, but the requires you to have one character reach level 10 in normal before you can create any Hardcore characters. Last but not least, Hell is no longer the hardest difficulty in the game. That duty has been taken over by the Inferno difficulty, which has proven to be a significant challenge.
There's a lot more detailed info available at the
official game guide, including skill calculators and character profiles. If you're still curious, you can try the game for free up to the first boss and level 13.
The Classes
New Systems added since LaunchParagon levels: Added in 1.04, this adds progression past level 60. For every paragon level you gain, you gain a small amount of stats as well as 3% magic and gold find. This increases up to a cap of 300% at Paragon level 100. The cap is shared with MF from gear (on both yourself and your follower) and shrines but not Nephalem Valor, so the max effective cap is 375%.
Exp charts for Paragon levels:
Monster Power: Coming in 1.05, this mode will be accessible from the menu and provides scaling difficulty for all difficulties. It defaults to off, and at MP1 it sets the level of all enemies in every Inferno Act to 63. Enemy level determines the level of loot you get, making it viable to farm the very best loot wherever you please. Every level of MP increases the MF and exp you get, beyond the 375% cap.
Normal/Nightmare/Hell MP Benefits
Inferno MP benefits (please note that MP2-3 is equivalent to pre-1.05 mob values):
Auction Houses
Diablo 3 has two different types of Auction houses available for players: the gold AH, and the Real Money AH. The gold AH is fairly straight forward, and functions largely the same as AHs found in other games, like WoW. It's available at launch to both Normal and Hardcore characters, but is exclusive between the two. The RMAH allows you to buy and sell in game items with real world currency and is only available for Softcore. Here's quick breakdown of the specifics:
-Commodities are automatically searched for best price, and are buyout only.
-You must choose Battle.net balance or real currency when you post the auction, not when it sells.
-15% fee on cashing out
-Battle.net balance can be used for a bunch of battle.net stuff including digital games, and WoW paid services. It cannot be used to pay subscription fees.
-No RMAH in Asia at release
Fees:
For Equipment (weapons, armor, accessories, and other unique items)
Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)
Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): 15% of final sale price
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred
For a more indepth how-to, please go here
http://us.battle.net/d3/en/services/auction-house/how-toUseful links:
Game guide:
http://us.battle.net/d3/en/game/
Damage and EHP calculators:
http://www.d3rawr.com/d,
http://d3up.com
Max values on items:
http://www.d3rmt.com/guides/diablo-3-item-stat-maximum-values/
Blue tracker:
http://d3db.com/blue/browse
Gem calculator:
http://diablo-3-gem-calculator.com/index.php
Legendary/Set browser:
http://www.d3lexicon.com/legendary
Explanation on how loot works:
http://forums.penny-arcade.com/discussion/comment/24393042/#Comment_24393042
Rare drop evaluation spreadsheet:
https://docs.google.com/spreadsheet/lv?key=0AoEU_oBnESrOdElTaVBhZTVFbEYwYzlqbHZJeXk1dGc&toomany=true
Dosh! Moneymoneymoney! Cash guys someone take it!
https://docs.google.com/spreadsheet/lv?key=0AoEU_oBnESrOdElTaVBhZTVFbEYwYzlqbHZJeXk1dGc&toomany=trued3cmww.com/item_statsdiablo.somepage.com/popular/items
Don't buy gold on the auction house, buy radiant gems then sell those for gold.
Posts
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
At first glance the rolls seem nice. A decent amount of dex, some attack speed, life steal, who wouldn't want that!? The AH says no one.
The technical term is "bees that shoot bees"
Lose: The opposite of win
Loose: Your mum
fucking bees that shoot bees that are more of a pain to deal with than most rare packs.
Gonna try to farm keys on MP2/3 soon. Since public games are a clusterfuck (and it doesn't allow MP yet), I could use help. If no one's available, I'll solo. A1 shouldn't be much of an issue and A3 should be doable. I'm more afraid of A2 and A4.
Also, I have gear for all classes of most level ranges. If you're undergeared I'll see what I can find.
Act 2 is chock full of regular mob mechanics i dont like... bees that shoot bees that probably shoot dogs which shoot bees when they bark, mobs that can go invisible or disappear under sand, become nigh invulnerable
act 3 gets better
except for vault of the ancients, which is Some Fun
What I wouldn't give for a level that consisted entirely of those little guys all packed together.
Lose: The opposite of win
Loose: Your mum
it's cuz we know it would've been good back in May
add 400 damage to that, a socket, and +200 crit damage and you've got yourself a winner!
spoilers: monks got fucking buffed
Nice!
Lose: The opposite of win
Loose: Your mum
They are likely going to fix gear swapping and snapshotting on Sweeping Winds, so they might be seen as fixes to preserve the build as similar to what it currently is.
The amulet adding a gem sink on top of the gold and mat sink is pretty interesting too. The chest armor looks like it might be missing something from the datamining, but some of these will be a lot more expensive than the others.
so...MAYBE I go back to Tempest Rush?
Well, they said that they were going to adjust the drop rate on that mat if need be, so I imagine if it looks like we'll be flooded with those things they'll make some sort of change.
We know, you grumpy gus.
An update on the datamining seems to suggest that the stat range for the fixed stat goes up to 101-115 on pieces that would normally cap out at 100 for that roll and it goes to 201-230 for the pieces that would normally cap at 200 for the stat. That's not too much higher than the current best rolls for rares in those slots, so it looks like the main thing might be the ease of getting 6 affix ilvl 63 rares with a guaranteed roll of the stat you want.
Sweet.
Even sweeter.
The real question is why did you go away from Tempest Rush...
Lose: The opposite of win
Loose: Your mum
vile ward
maras
crappy ilvl 63 non set voodoo mask
which while not exactly mind blowing helps make up for the 8 hr dry spell the last time i tried playing
Oh fuck yes.
Because I have no idea what it's like for you guys on Inferno. But what I really needed was MORE cheap AOEs that one shot everything.
Also as a curious point, is it ever worth NOT duel wielding on monk? The lack of spirit regen due to slower attack speed seems to tell me it's not.
Another question: 40% damage reduction and 34% dodge or 33% damage reduction and 48% dodge?
@Albino Bunny If you use the passive that gives 25% increased spirit regeneration when using a 2hander, it's a lot more worth it. I always favour guaranteed mitigation, but that's just me.
Made the holy bell of not giving fucks hit like a truck though (seriously, that is the greatest ability in the game, the whole game, every game, ever, drop a bell on dudes).
dps was such that I kept whirling about on MP0 and wasn't getting any drops. Lvl'd a barb, went back to cookie cutter monk @mp3 and started getting good finds. Then fell in love with the carpel tunnel inducing CM/freeze wiz...really wish they would just tell us scripts were ok for those guys.
The first time i've played in weeks, i played one run a few days ago. The second i get in game for an alkhaizer run, there's a goblin sitting right there in core of arreat. Killing it with 0 stacks dropped a sunkeeper. That's the only thing I found though.